79e76be49bca39fad4afab32a2b617338bdc0c64
[mesa.git] / src / amd / vulkan / radv_meta_blit2d.c
1 /*
2 * Copyright © 2016 Red Hat
3 *
4 * based on anv driver:
5 * Copyright © 2016 Intel Corporation
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * IN THE SOFTWARE.
25 */
26
27 #include "radv_meta.h"
28 #include "nir/nir_builder.h"
29 #include "vk_format.h"
30
31 enum blit2d_dst_type {
32 /* We can bind this destination as a "normal" render target and render
33 * to it just like you would anywhere else.
34 */
35 BLIT2D_DST_TYPE_NORMAL,
36
37 /* The destination has a 3-channel RGB format. Since we can't render to
38 * non-power-of-two textures, we have to bind it as a red texture and
39 * select the correct component for the given red pixel in the shader.
40 */
41 BLIT2D_DST_TYPE_RGB,
42
43 BLIT2D_NUM_DST_TYPES,
44 };
45
46
47 enum blit2d_src_type {
48 BLIT2D_SRC_TYPE_IMAGE,
49 BLIT2D_SRC_TYPE_BUFFER,
50 BLIT2D_NUM_SRC_TYPES,
51 };
52
53 static void
54 create_iview(struct radv_cmd_buffer *cmd_buffer,
55 struct radv_meta_blit2d_surf *surf,
56 struct radv_image_view *iview, VkFormat depth_format)
57 {
58 VkFormat format;
59
60 if (depth_format)
61 format = depth_format;
62 else
63 format = surf->format;
64
65 radv_image_view_init(iview, cmd_buffer->device,
66 &(VkImageViewCreateInfo) {
67 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
68 .image = radv_image_to_handle(surf->image),
69 .viewType = VK_IMAGE_VIEW_TYPE_2D,
70 .format = format,
71 .subresourceRange = {
72 .aspectMask = surf->aspect_mask,
73 .baseMipLevel = surf->level,
74 .levelCount = 1,
75 .baseArrayLayer = surf->layer,
76 .layerCount = 1
77 },
78 });
79 }
80
81 static void
82 create_bview(struct radv_cmd_buffer *cmd_buffer,
83 struct radv_meta_blit2d_buffer *src,
84 struct radv_buffer_view *bview, VkFormat depth_format)
85 {
86 VkFormat format;
87
88 if (depth_format)
89 format = depth_format;
90 else
91 format = src->format;
92 radv_buffer_view_init(bview, cmd_buffer->device,
93 &(VkBufferViewCreateInfo) {
94 .sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
95 .flags = 0,
96 .buffer = radv_buffer_to_handle(src->buffer),
97 .format = format,
98 .offset = src->offset,
99 .range = VK_WHOLE_SIZE,
100 }, cmd_buffer);
101
102 }
103
104 struct blit2d_src_temps {
105 struct radv_image_view iview;
106 struct radv_buffer_view bview;
107 };
108
109 static void
110 blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
111 struct radv_meta_blit2d_surf *src_img,
112 struct radv_meta_blit2d_buffer *src_buf,
113 struct blit2d_src_temps *tmp,
114 enum blit2d_src_type src_type, VkFormat depth_format)
115 {
116 struct radv_device *device = cmd_buffer->device;
117
118 if (src_type == BLIT2D_SRC_TYPE_BUFFER) {
119 create_bview(cmd_buffer, src_buf, &tmp->bview, depth_format);
120
121 radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
122 device->meta_state.blit2d.p_layouts[src_type],
123 0, /* set */
124 1, /* descriptorWriteCount */
125 (VkWriteDescriptorSet[]) {
126 {
127 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
128 .dstBinding = 0,
129 .dstArrayElement = 0,
130 .descriptorCount = 1,
131 .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
132 .pTexelBufferView = (VkBufferView[]) { radv_buffer_view_to_handle(&tmp->bview) }
133 }
134 });
135
136 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
137 device->meta_state.blit2d.p_layouts[src_type],
138 VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4,
139 &src_buf->pitch);
140 } else {
141 create_iview(cmd_buffer, src_img, &tmp->iview, depth_format);
142
143 radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
144 device->meta_state.blit2d.p_layouts[src_type],
145 0, /* set */
146 1, /* descriptorWriteCount */
147 (VkWriteDescriptorSet[]) {
148 {
149 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
150 .dstBinding = 0,
151 .dstArrayElement = 0,
152 .descriptorCount = 1,
153 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
154 .pImageInfo = (VkDescriptorImageInfo[]) {
155 {
156 .sampler = VK_NULL_HANDLE,
157 .imageView = radv_image_view_to_handle(&tmp->iview),
158 .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
159 },
160 }
161 }
162 });
163 }
164 }
165
166 struct blit2d_dst_temps {
167 VkImage image;
168 struct radv_image_view iview;
169 VkFramebuffer fb;
170 };
171
172 static void
173 blit2d_bind_dst(struct radv_cmd_buffer *cmd_buffer,
174 struct radv_meta_blit2d_surf *dst,
175 uint32_t width,
176 uint32_t height,
177 VkFormat depth_format,
178 struct blit2d_dst_temps *tmp)
179 {
180 create_iview(cmd_buffer, dst, &tmp->iview, depth_format);
181
182 radv_CreateFramebuffer(radv_device_to_handle(cmd_buffer->device),
183 &(VkFramebufferCreateInfo) {
184 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
185 .attachmentCount = 1,
186 .pAttachments = (VkImageView[]) {
187 radv_image_view_to_handle(&tmp->iview),
188 },
189 .width = width,
190 .height = height,
191 .layers = 1
192 }, &cmd_buffer->pool->alloc, &tmp->fb);
193 }
194
195 static void
196 blit2d_unbind_dst(struct radv_cmd_buffer *cmd_buffer,
197 struct blit2d_dst_temps *tmp)
198 {
199 VkDevice vk_device = radv_device_to_handle(cmd_buffer->device);
200 radv_DestroyFramebuffer(vk_device, tmp->fb, &cmd_buffer->pool->alloc);
201 }
202
203 static void
204 bind_pipeline(struct radv_cmd_buffer *cmd_buffer,
205 enum blit2d_src_type src_type, unsigned fs_key)
206 {
207 VkPipeline pipeline =
208 cmd_buffer->device->meta_state.blit2d.pipelines[src_type][fs_key];
209
210 if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) {
211 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
212 VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
213 }
214 }
215
216 static void
217 bind_depth_pipeline(struct radv_cmd_buffer *cmd_buffer,
218 enum blit2d_src_type src_type)
219 {
220 VkPipeline pipeline =
221 cmd_buffer->device->meta_state.blit2d.depth_only_pipeline[src_type];
222
223 if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) {
224 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
225 VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
226 }
227 }
228
229 static void
230 bind_stencil_pipeline(struct radv_cmd_buffer *cmd_buffer,
231 enum blit2d_src_type src_type)
232 {
233 VkPipeline pipeline =
234 cmd_buffer->device->meta_state.blit2d.stencil_only_pipeline[src_type];
235
236 if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) {
237 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
238 VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
239 }
240 }
241
242 static void
243 radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
244 struct radv_meta_blit2d_surf *src_img,
245 struct radv_meta_blit2d_buffer *src_buf,
246 struct radv_meta_blit2d_surf *dst,
247 unsigned num_rects,
248 struct radv_meta_blit2d_rect *rects, enum blit2d_src_type src_type)
249 {
250 struct radv_device *device = cmd_buffer->device;
251
252 for (unsigned r = 0; r < num_rects; ++r) {
253 VkFormat depth_format = 0;
254 if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
255 depth_format = vk_format_stencil_only(dst->image->vk_format);
256 else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
257 depth_format = vk_format_depth_only(dst->image->vk_format);
258 struct blit2d_src_temps src_temps;
259 blit2d_bind_src(cmd_buffer, src_img, src_buf, &src_temps, src_type, depth_format);
260
261 struct blit2d_dst_temps dst_temps;
262 blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + rects[r].width,
263 rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
264
265 float vertex_push_constants[4] = {
266 rects[r].src_x,
267 rects[r].src_y,
268 rects[r].src_x + rects[r].width,
269 rects[r].src_y + rects[r].height,
270 };
271
272 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
273 device->meta_state.blit2d.p_layouts[src_type],
274 VK_SHADER_STAGE_VERTEX_BIT, 0, 16,
275 vertex_push_constants);
276
277 if (dst->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) {
278 unsigned fs_key = radv_format_meta_fs_key(dst_temps.iview.vk_format);
279
280 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
281 &(VkRenderPassBeginInfo) {
282 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
283 .renderPass = device->meta_state.blit2d.render_passes[fs_key],
284 .framebuffer = dst_temps.fb,
285 .renderArea = {
286 .offset = { rects[r].dst_x, rects[r].dst_y, },
287 .extent = { rects[r].width, rects[r].height },
288 },
289 .clearValueCount = 0,
290 .pClearValues = NULL,
291 }, VK_SUBPASS_CONTENTS_INLINE);
292
293
294 bind_pipeline(cmd_buffer, src_type, fs_key);
295 } else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) {
296 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
297 &(VkRenderPassBeginInfo) {
298 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
299 .renderPass = device->meta_state.blit2d.depth_only_rp,
300 .framebuffer = dst_temps.fb,
301 .renderArea = {
302 .offset = { rects[r].dst_x, rects[r].dst_y, },
303 .extent = { rects[r].width, rects[r].height },
304 },
305 .clearValueCount = 0,
306 .pClearValues = NULL,
307 }, VK_SUBPASS_CONTENTS_INLINE);
308
309
310 bind_depth_pipeline(cmd_buffer, src_type);
311
312 } else if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
313 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
314 &(VkRenderPassBeginInfo) {
315 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
316 .renderPass = device->meta_state.blit2d.stencil_only_rp,
317 .framebuffer = dst_temps.fb,
318 .renderArea = {
319 .offset = { rects[r].dst_x, rects[r].dst_y, },
320 .extent = { rects[r].width, rects[r].height },
321 },
322 .clearValueCount = 0,
323 .pClearValues = NULL,
324 }, VK_SUBPASS_CONTENTS_INLINE);
325
326
327 bind_stencil_pipeline(cmd_buffer, src_type);
328 }
329
330 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
331 .x = rects[r].dst_x,
332 .y = rects[r].dst_y,
333 .width = rects[r].width,
334 .height = rects[r].height,
335 .minDepth = 0.0f,
336 .maxDepth = 1.0f
337 });
338
339 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
340 .offset = (VkOffset2D) { rects[r].dst_x, rects[r].dst_y },
341 .extent = (VkExtent2D) { rects[r].width, rects[r].height },
342 });
343
344
345
346 radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
347 radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
348
349 /* At the point where we emit the draw call, all data from the
350 * descriptor sets, etc. has been used. We are free to delete it.
351 */
352 blit2d_unbind_dst(cmd_buffer, &dst_temps);
353 }
354 }
355
356 void
357 radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer,
358 struct radv_meta_blit2d_surf *src_img,
359 struct radv_meta_blit2d_buffer *src_buf,
360 struct radv_meta_blit2d_surf *dst,
361 unsigned num_rects,
362 struct radv_meta_blit2d_rect *rects)
363 {
364 enum blit2d_src_type src_type = src_buf ? BLIT2D_SRC_TYPE_BUFFER :
365 BLIT2D_SRC_TYPE_IMAGE;
366 radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst,
367 num_rects, rects, src_type);
368 }
369
370 static nir_shader *
371 build_nir_vertex_shader(void)
372 {
373 const struct glsl_type *vec4 = glsl_vec4_type();
374 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
375 nir_builder b;
376
377 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
378 b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_vs");
379
380 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
381 vec4, "gl_Position");
382 pos_out->data.location = VARYING_SLOT_POS;
383
384 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
385 vec2, "v_tex_pos");
386 tex_pos_out->data.location = VARYING_SLOT_VAR0;
387 tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
388
389 nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
390 nir_store_var(&b, pos_out, outvec, 0xf);
391
392 nir_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
393 src_box->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
394 nir_intrinsic_set_base(src_box, 0);
395 nir_intrinsic_set_range(src_box, 16);
396 src_box->num_components = 4;
397 nir_ssa_dest_init(&src_box->instr, &src_box->dest, 4, 32, "src_box");
398 nir_builder_instr_insert(&b, &src_box->instr);
399
400 nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_vertex_id_zero_base);
401 nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid");
402 nir_builder_instr_insert(&b, &vertex_id->instr);
403
404 /* vertex 0 - src_x, src_y */
405 /* vertex 1 - src_x, src_y+h */
406 /* vertex 2 - src_x+w, src_y */
407 /* so channel 0 is vertex_id != 2 ? src_x : src_x + w
408 channel 1 is vertex id != 1 ? src_y : src_y + w */
409
410 nir_ssa_def *c0cmp = nir_ine(&b, &vertex_id->dest.ssa,
411 nir_imm_int(&b, 2));
412 nir_ssa_def *c1cmp = nir_ine(&b, &vertex_id->dest.ssa,
413 nir_imm_int(&b, 1));
414
415 nir_ssa_def *comp[2];
416 comp[0] = nir_bcsel(&b, c0cmp,
417 nir_channel(&b, &src_box->dest.ssa, 0),
418 nir_channel(&b, &src_box->dest.ssa, 2));
419
420 comp[1] = nir_bcsel(&b, c1cmp,
421 nir_channel(&b, &src_box->dest.ssa, 1),
422 nir_channel(&b, &src_box->dest.ssa, 3));
423 nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 2);
424 nir_store_var(&b, tex_pos_out, out_tex_vec, 0x3);
425 return b.shader;
426 }
427
428 typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *,
429 struct radv_device *,
430 nir_ssa_def *);
431
432 static nir_ssa_def *
433 build_nir_texel_fetch(struct nir_builder *b, struct radv_device *device,
434 nir_ssa_def *tex_pos)
435 {
436 const struct glsl_type *sampler_type =
437 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_UINT);
438 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
439 sampler_type, "s_tex");
440 sampler->data.descriptor_set = 0;
441 sampler->data.binding = 0;
442
443 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
444 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
445 tex->op = nir_texop_txf;
446 tex->src[0].src_type = nir_tex_src_coord;
447 tex->src[0].src = nir_src_for_ssa(tex_pos);
448 tex->src[1].src_type = nir_tex_src_lod;
449 tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
450 tex->dest_type = nir_type_uint;
451 tex->is_array = false;
452 tex->coord_components = 2;
453 tex->texture = nir_deref_var_create(tex, sampler);
454 tex->sampler = NULL;
455
456 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
457 nir_builder_instr_insert(b, &tex->instr);
458
459 return &tex->dest.ssa;
460 }
461
462
463 static nir_ssa_def *
464 build_nir_buffer_fetch(struct nir_builder *b, struct radv_device *device,
465 nir_ssa_def *tex_pos)
466 {
467 const struct glsl_type *sampler_type =
468 glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_UINT);
469 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
470 sampler_type, "s_tex");
471 sampler->data.descriptor_set = 0;
472 sampler->data.binding = 0;
473
474 nir_intrinsic_instr *width = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
475 nir_intrinsic_set_base(width, 16);
476 nir_intrinsic_set_range(width, 4);
477 width->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
478 width->num_components = 1;
479 nir_ssa_dest_init(&width->instr, &width->dest, 1, 32, "width");
480 nir_builder_instr_insert(b, &width->instr);
481
482 nir_ssa_def *pos_x = nir_channel(b, tex_pos, 0);
483 nir_ssa_def *pos_y = nir_channel(b, tex_pos, 1);
484 pos_y = nir_imul(b, pos_y, &width->dest.ssa);
485 pos_x = nir_iadd(b, pos_x, pos_y);
486 //pos_x = nir_iadd(b, pos_x, nir_imm_int(b, 100000));
487
488 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
489 tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
490 tex->op = nir_texop_txf;
491 tex->src[0].src_type = nir_tex_src_coord;
492 tex->src[0].src = nir_src_for_ssa(pos_x);
493 tex->dest_type = nir_type_uint;
494 tex->is_array = false;
495 tex->coord_components = 1;
496 tex->texture = nir_deref_var_create(tex, sampler);
497 tex->sampler = NULL;
498
499 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
500 nir_builder_instr_insert(b, &tex->instr);
501
502 return &tex->dest.ssa;
503 }
504
505 static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
506 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
507 .vertexBindingDescriptionCount = 0,
508 .vertexAttributeDescriptionCount = 0,
509 };
510
511 static nir_shader *
512 build_nir_copy_fragment_shader(struct radv_device *device,
513 texel_fetch_build_func txf_func, const char* name)
514 {
515 const struct glsl_type *vec4 = glsl_vec4_type();
516 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
517 nir_builder b;
518
519 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
520 b.shader->info.name = ralloc_strdup(b.shader, name);
521
522 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
523 vec2, "v_tex_pos");
524 tex_pos_in->data.location = VARYING_SLOT_VAR0;
525
526 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
527 vec4, "f_color");
528 color_out->data.location = FRAG_RESULT_DATA0;
529
530 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
531 unsigned swiz[4] = { 0, 1 };
532 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
533
534 nir_ssa_def *color = txf_func(&b, device, tex_pos);
535 nir_store_var(&b, color_out, color, 0xf);
536
537 return b.shader;
538 }
539
540 static nir_shader *
541 build_nir_copy_fragment_shader_depth(struct radv_device *device,
542 texel_fetch_build_func txf_func, const char* name)
543 {
544 const struct glsl_type *vec4 = glsl_vec4_type();
545 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
546 nir_builder b;
547
548 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
549 b.shader->info.name = ralloc_strdup(b.shader, name);
550
551 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
552 vec2, "v_tex_pos");
553 tex_pos_in->data.location = VARYING_SLOT_VAR0;
554
555 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
556 vec4, "f_color");
557 color_out->data.location = FRAG_RESULT_DEPTH;
558
559 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
560 unsigned swiz[4] = { 0, 1 };
561 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
562
563 nir_ssa_def *color = txf_func(&b, device, tex_pos);
564 nir_store_var(&b, color_out, color, 0x1);
565
566 return b.shader;
567 }
568
569 static nir_shader *
570 build_nir_copy_fragment_shader_stencil(struct radv_device *device,
571 texel_fetch_build_func txf_func, const char* name)
572 {
573 const struct glsl_type *vec4 = glsl_vec4_type();
574 const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
575 nir_builder b;
576
577 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
578 b.shader->info.name = ralloc_strdup(b.shader, name);
579
580 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
581 vec2, "v_tex_pos");
582 tex_pos_in->data.location = VARYING_SLOT_VAR0;
583
584 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
585 vec4, "f_color");
586 color_out->data.location = FRAG_RESULT_STENCIL;
587
588 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in));
589 unsigned swiz[4] = { 0, 1 };
590 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
591
592 nir_ssa_def *color = txf_func(&b, device, tex_pos);
593 nir_store_var(&b, color_out, color, 0x1);
594
595 return b.shader;
596 }
597
598 void
599 radv_device_finish_meta_blit2d_state(struct radv_device *device)
600 {
601 for(unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
602 if (device->meta_state.blit2d.render_passes[j]) {
603 radv_DestroyRenderPass(radv_device_to_handle(device),
604 device->meta_state.blit2d.render_passes[j],
605 &device->meta_state.alloc);
606 }
607 }
608
609 radv_DestroyRenderPass(radv_device_to_handle(device),
610 device->meta_state.blit2d.depth_only_rp,
611 &device->meta_state.alloc);
612 radv_DestroyRenderPass(radv_device_to_handle(device),
613 device->meta_state.blit2d.stencil_only_rp,
614 &device->meta_state.alloc);
615
616 for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
617 if (device->meta_state.blit2d.p_layouts[src]) {
618 radv_DestroyPipelineLayout(radv_device_to_handle(device),
619 device->meta_state.blit2d.p_layouts[src],
620 &device->meta_state.alloc);
621 }
622
623 if (device->meta_state.blit2d.ds_layouts[src]) {
624 radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
625 device->meta_state.blit2d.ds_layouts[src],
626 &device->meta_state.alloc);
627 }
628
629 for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
630 if (device->meta_state.blit2d.pipelines[src][j]) {
631 radv_DestroyPipeline(radv_device_to_handle(device),
632 device->meta_state.blit2d.pipelines[src][j],
633 &device->meta_state.alloc);
634 }
635 }
636
637 radv_DestroyPipeline(radv_device_to_handle(device),
638 device->meta_state.blit2d.depth_only_pipeline[src],
639 &device->meta_state.alloc);
640 radv_DestroyPipeline(radv_device_to_handle(device),
641 device->meta_state.blit2d.stencil_only_pipeline[src],
642 &device->meta_state.alloc);
643 }
644 }
645
646 static VkResult
647 blit2d_init_color_pipeline(struct radv_device *device,
648 enum blit2d_src_type src_type,
649 VkFormat format)
650 {
651 VkResult result;
652 unsigned fs_key = radv_format_meta_fs_key(format);
653 const char *name;
654
655 texel_fetch_build_func src_func;
656 switch(src_type) {
657 case BLIT2D_SRC_TYPE_IMAGE:
658 src_func = build_nir_texel_fetch;
659 name = "meta_blit2d_image_fs";
660 break;
661 case BLIT2D_SRC_TYPE_BUFFER:
662 src_func = build_nir_buffer_fetch;
663 name = "meta_blit2d_buffer_fs";
664 break;
665 default:
666 unreachable("unknown blit src type\n");
667 break;
668 }
669
670 const VkPipelineVertexInputStateCreateInfo *vi_create_info;
671 struct radv_shader_module fs = { .nir = NULL };
672
673
674 fs.nir = build_nir_copy_fragment_shader(device, src_func, name);
675 vi_create_info = &normal_vi_create_info;
676
677 struct radv_shader_module vs = {
678 .nir = build_nir_vertex_shader(),
679 };
680
681 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
682 {
683 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
684 .stage = VK_SHADER_STAGE_VERTEX_BIT,
685 .module = radv_shader_module_to_handle(&vs),
686 .pName = "main",
687 .pSpecializationInfo = NULL
688 }, {
689 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
690 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
691 .module = radv_shader_module_to_handle(&fs),
692 .pName = "main",
693 .pSpecializationInfo = NULL
694 },
695 };
696
697 if (!device->meta_state.blit2d.render_passes[fs_key]) {
698 result = radv_CreateRenderPass(radv_device_to_handle(device),
699 &(VkRenderPassCreateInfo) {
700 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
701 .attachmentCount = 1,
702 .pAttachments = &(VkAttachmentDescription) {
703 .format = format,
704 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
705 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
706 .initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
707 .finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
708 },
709 .subpassCount = 1,
710 .pSubpasses = &(VkSubpassDescription) {
711 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
712 .inputAttachmentCount = 0,
713 .colorAttachmentCount = 1,
714 .pColorAttachments = &(VkAttachmentReference) {
715 .attachment = 0,
716 .layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
717 },
718 .pResolveAttachments = NULL,
719 .pDepthStencilAttachment = &(VkAttachmentReference) {
720 .attachment = VK_ATTACHMENT_UNUSED,
721 .layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
722 },
723 .preserveAttachmentCount = 1,
724 .pPreserveAttachments = (uint32_t[]) { 0 },
725 },
726 .dependencyCount = 0,
727 }, &device->meta_state.alloc, &device->meta_state.blit2d.render_passes[fs_key]);
728 }
729
730 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
731 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
732 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
733 .pStages = pipeline_shader_stages,
734 .pVertexInputState = vi_create_info,
735 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
736 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
737 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
738 .primitiveRestartEnable = false,
739 },
740 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
741 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
742 .viewportCount = 1,
743 .scissorCount = 1,
744 },
745 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
746 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
747 .rasterizerDiscardEnable = false,
748 .polygonMode = VK_POLYGON_MODE_FILL,
749 .cullMode = VK_CULL_MODE_NONE,
750 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
751 },
752 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
753 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
754 .rasterizationSamples = 1,
755 .sampleShadingEnable = false,
756 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
757 },
758 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
759 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
760 .attachmentCount = 1,
761 .pAttachments = (VkPipelineColorBlendAttachmentState []) {
762 { .colorWriteMask =
763 VK_COLOR_COMPONENT_A_BIT |
764 VK_COLOR_COMPONENT_R_BIT |
765 VK_COLOR_COMPONENT_G_BIT |
766 VK_COLOR_COMPONENT_B_BIT },
767 }
768 },
769 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
770 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
771 .dynamicStateCount = 9,
772 .pDynamicStates = (VkDynamicState[]) {
773 VK_DYNAMIC_STATE_VIEWPORT,
774 VK_DYNAMIC_STATE_SCISSOR,
775 VK_DYNAMIC_STATE_LINE_WIDTH,
776 VK_DYNAMIC_STATE_DEPTH_BIAS,
777 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
778 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
779 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
780 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
781 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
782 },
783 },
784 .flags = 0,
785 .layout = device->meta_state.blit2d.p_layouts[src_type],
786 .renderPass = device->meta_state.blit2d.render_passes[fs_key],
787 .subpass = 0,
788 };
789
790 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
791 .use_rectlist = true
792 };
793
794 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
795 radv_pipeline_cache_to_handle(&device->meta_state.cache),
796 &vk_pipeline_info, &radv_pipeline_info,
797 &device->meta_state.alloc,
798 &device->meta_state.blit2d.pipelines[src_type][fs_key]);
799
800
801 ralloc_free(vs.nir);
802 ralloc_free(fs.nir);
803
804 return result;
805 }
806
807 static VkResult
808 blit2d_init_depth_only_pipeline(struct radv_device *device,
809 enum blit2d_src_type src_type)
810 {
811 VkResult result;
812 const char *name;
813
814 texel_fetch_build_func src_func;
815 switch(src_type) {
816 case BLIT2D_SRC_TYPE_IMAGE:
817 src_func = build_nir_texel_fetch;
818 name = "meta_blit2d_depth_image_fs";
819 break;
820 case BLIT2D_SRC_TYPE_BUFFER:
821 src_func = build_nir_buffer_fetch;
822 name = "meta_blit2d_depth_buffer_fs";
823 break;
824 default:
825 unreachable("unknown blit src type\n");
826 break;
827 }
828
829 const VkPipelineVertexInputStateCreateInfo *vi_create_info;
830 struct radv_shader_module fs = { .nir = NULL };
831
832 fs.nir = build_nir_copy_fragment_shader_depth(device, src_func, name);
833 vi_create_info = &normal_vi_create_info;
834
835 struct radv_shader_module vs = {
836 .nir = build_nir_vertex_shader(),
837 };
838
839 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
840 {
841 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
842 .stage = VK_SHADER_STAGE_VERTEX_BIT,
843 .module = radv_shader_module_to_handle(&vs),
844 .pName = "main",
845 .pSpecializationInfo = NULL
846 }, {
847 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
848 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
849 .module = radv_shader_module_to_handle(&fs),
850 .pName = "main",
851 .pSpecializationInfo = NULL
852 },
853 };
854
855 if (!device->meta_state.blit2d.depth_only_rp) {
856 result = radv_CreateRenderPass(radv_device_to_handle(device),
857 &(VkRenderPassCreateInfo) {
858 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
859 .attachmentCount = 1,
860 .pAttachments = &(VkAttachmentDescription) {
861 .format = VK_FORMAT_D32_SFLOAT,
862 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
863 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
864 .initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
865 .finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
866 },
867 .subpassCount = 1,
868 .pSubpasses = &(VkSubpassDescription) {
869 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
870 .inputAttachmentCount = 0,
871 .colorAttachmentCount = 0,
872 .pColorAttachments = NULL,
873 .pResolveAttachments = NULL,
874 .pDepthStencilAttachment = &(VkAttachmentReference) {
875 .attachment = 0,
876 .layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
877 },
878 .preserveAttachmentCount = 1,
879 .pPreserveAttachments = (uint32_t[]) { 0 },
880 },
881 .dependencyCount = 0,
882 }, &device->meta_state.alloc, &device->meta_state.blit2d.depth_only_rp);
883 }
884
885 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
886 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
887 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
888 .pStages = pipeline_shader_stages,
889 .pVertexInputState = vi_create_info,
890 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
891 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
892 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
893 .primitiveRestartEnable = false,
894 },
895 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
896 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
897 .viewportCount = 1,
898 .scissorCount = 1,
899 },
900 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
901 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
902 .rasterizerDiscardEnable = false,
903 .polygonMode = VK_POLYGON_MODE_FILL,
904 .cullMode = VK_CULL_MODE_NONE,
905 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
906 },
907 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
908 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
909 .rasterizationSamples = 1,
910 .sampleShadingEnable = false,
911 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
912 },
913 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
914 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
915 .attachmentCount = 0,
916 .pAttachments = NULL,
917 },
918 .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
919 .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
920 .depthTestEnable = true,
921 .depthWriteEnable = true,
922 .depthCompareOp = VK_COMPARE_OP_ALWAYS,
923 },
924 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
925 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
926 .dynamicStateCount = 9,
927 .pDynamicStates = (VkDynamicState[]) {
928 VK_DYNAMIC_STATE_VIEWPORT,
929 VK_DYNAMIC_STATE_SCISSOR,
930 VK_DYNAMIC_STATE_LINE_WIDTH,
931 VK_DYNAMIC_STATE_DEPTH_BIAS,
932 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
933 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
934 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
935 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
936 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
937 },
938 },
939 .flags = 0,
940 .layout = device->meta_state.blit2d.p_layouts[src_type],
941 .renderPass = device->meta_state.blit2d.depth_only_rp,
942 .subpass = 0,
943 };
944
945 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
946 .use_rectlist = true
947 };
948
949 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
950 radv_pipeline_cache_to_handle(&device->meta_state.cache),
951 &vk_pipeline_info, &radv_pipeline_info,
952 &device->meta_state.alloc,
953 &device->meta_state.blit2d.depth_only_pipeline[src_type]);
954
955
956 ralloc_free(vs.nir);
957 ralloc_free(fs.nir);
958
959 return result;
960 }
961
962 static VkResult
963 blit2d_init_stencil_only_pipeline(struct radv_device *device,
964 enum blit2d_src_type src_type)
965 {
966 VkResult result;
967 const char *name;
968
969 texel_fetch_build_func src_func;
970 switch(src_type) {
971 case BLIT2D_SRC_TYPE_IMAGE:
972 src_func = build_nir_texel_fetch;
973 name = "meta_blit2d_stencil_image_fs";
974 break;
975 case BLIT2D_SRC_TYPE_BUFFER:
976 src_func = build_nir_buffer_fetch;
977 name = "meta_blit2d_stencil_buffer_fs";
978 break;
979 default:
980 unreachable("unknown blit src type\n");
981 break;
982 }
983
984 const VkPipelineVertexInputStateCreateInfo *vi_create_info;
985 struct radv_shader_module fs = { .nir = NULL };
986
987 fs.nir = build_nir_copy_fragment_shader_stencil(device, src_func, name);
988 vi_create_info = &normal_vi_create_info;
989
990 struct radv_shader_module vs = {
991 .nir = build_nir_vertex_shader(),
992 };
993
994 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
995 {
996 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
997 .stage = VK_SHADER_STAGE_VERTEX_BIT,
998 .module = radv_shader_module_to_handle(&vs),
999 .pName = "main",
1000 .pSpecializationInfo = NULL
1001 }, {
1002 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1003 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
1004 .module = radv_shader_module_to_handle(&fs),
1005 .pName = "main",
1006 .pSpecializationInfo = NULL
1007 },
1008 };
1009
1010 if (!device->meta_state.blit2d.stencil_only_rp) {
1011 result = radv_CreateRenderPass(radv_device_to_handle(device),
1012 &(VkRenderPassCreateInfo) {
1013 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
1014 .attachmentCount = 1,
1015 .pAttachments = &(VkAttachmentDescription) {
1016 .format = VK_FORMAT_S8_UINT,
1017 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
1018 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
1019 .initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1020 .finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1021 },
1022 .subpassCount = 1,
1023 .pSubpasses = &(VkSubpassDescription) {
1024 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
1025 .inputAttachmentCount = 0,
1026 .colorAttachmentCount = 0,
1027 .pColorAttachments = NULL,
1028 .pResolveAttachments = NULL,
1029 .pDepthStencilAttachment = &(VkAttachmentReference) {
1030 .attachment = 0,
1031 .layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1032 },
1033 .preserveAttachmentCount = 1,
1034 .pPreserveAttachments = (uint32_t[]) { 0 },
1035 },
1036 .dependencyCount = 0,
1037 }, &device->meta_state.alloc, &device->meta_state.blit2d.stencil_only_rp);
1038 }
1039
1040 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
1041 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
1042 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
1043 .pStages = pipeline_shader_stages,
1044 .pVertexInputState = vi_create_info,
1045 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
1046 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
1047 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
1048 .primitiveRestartEnable = false,
1049 },
1050 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
1051 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
1052 .viewportCount = 1,
1053 .scissorCount = 1,
1054 },
1055 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
1056 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
1057 .rasterizerDiscardEnable = false,
1058 .polygonMode = VK_POLYGON_MODE_FILL,
1059 .cullMode = VK_CULL_MODE_NONE,
1060 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
1061 },
1062 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
1063 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
1064 .rasterizationSamples = 1,
1065 .sampleShadingEnable = false,
1066 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
1067 },
1068 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
1069 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
1070 .attachmentCount = 0,
1071 .pAttachments = NULL,
1072 },
1073 .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
1074 .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
1075 .depthTestEnable = false,
1076 .depthWriteEnable = false,
1077 .stencilTestEnable = true,
1078 .front = {
1079 .failOp = VK_STENCIL_OP_REPLACE,
1080 .passOp = VK_STENCIL_OP_REPLACE,
1081 .depthFailOp = VK_STENCIL_OP_REPLACE,
1082 .compareOp = VK_COMPARE_OP_ALWAYS,
1083 .compareMask = 0xff,
1084 .writeMask = 0xff,
1085 .reference = 0
1086 },
1087 .back = {
1088 .failOp = VK_STENCIL_OP_REPLACE,
1089 .passOp = VK_STENCIL_OP_REPLACE,
1090 .depthFailOp = VK_STENCIL_OP_REPLACE,
1091 .compareOp = VK_COMPARE_OP_ALWAYS,
1092 .compareMask = 0xff,
1093 .writeMask = 0xff,
1094 .reference = 0
1095 },
1096 .depthCompareOp = VK_COMPARE_OP_ALWAYS,
1097 },
1098 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
1099 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
1100 .dynamicStateCount = 6,
1101 .pDynamicStates = (VkDynamicState[]) {
1102 VK_DYNAMIC_STATE_VIEWPORT,
1103 VK_DYNAMIC_STATE_SCISSOR,
1104 VK_DYNAMIC_STATE_LINE_WIDTH,
1105 VK_DYNAMIC_STATE_DEPTH_BIAS,
1106 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
1107 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
1108 },
1109 },
1110 .flags = 0,
1111 .layout = device->meta_state.blit2d.p_layouts[src_type],
1112 .renderPass = device->meta_state.blit2d.stencil_only_rp,
1113 .subpass = 0,
1114 };
1115
1116 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
1117 .use_rectlist = true
1118 };
1119
1120 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
1121 radv_pipeline_cache_to_handle(&device->meta_state.cache),
1122 &vk_pipeline_info, &radv_pipeline_info,
1123 &device->meta_state.alloc,
1124 &device->meta_state.blit2d.stencil_only_pipeline[src_type]);
1125
1126
1127 ralloc_free(vs.nir);
1128 ralloc_free(fs.nir);
1129
1130 return result;
1131 }
1132
1133 static VkFormat pipeline_formats[] = {
1134 VK_FORMAT_R8G8B8A8_UNORM,
1135 VK_FORMAT_R8G8B8A8_UINT,
1136 VK_FORMAT_R8G8B8A8_SINT,
1137 VK_FORMAT_A2R10G10B10_UINT_PACK32,
1138 VK_FORMAT_A2R10G10B10_SINT_PACK32,
1139 VK_FORMAT_R16G16B16A16_UNORM,
1140 VK_FORMAT_R16G16B16A16_SNORM,
1141 VK_FORMAT_R16G16B16A16_UINT,
1142 VK_FORMAT_R16G16B16A16_SINT,
1143 VK_FORMAT_R32_SFLOAT,
1144 VK_FORMAT_R32G32_SFLOAT,
1145 VK_FORMAT_R32G32B32A32_SFLOAT
1146 };
1147
1148 VkResult
1149 radv_device_init_meta_blit2d_state(struct radv_device *device)
1150 {
1151 VkResult result;
1152
1153 zero(device->meta_state.blit2d);
1154
1155 const VkPushConstantRange push_constant_ranges[] = {
1156 {VK_SHADER_STAGE_VERTEX_BIT, 0, 16},
1157 {VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4},
1158 };
1159 result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
1160 &(VkDescriptorSetLayoutCreateInfo) {
1161 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
1162 .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
1163 .bindingCount = 1,
1164 .pBindings = (VkDescriptorSetLayoutBinding[]) {
1165 {
1166 .binding = 0,
1167 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
1168 .descriptorCount = 1,
1169 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
1170 .pImmutableSamplers = NULL
1171 },
1172 }
1173 }, &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE]);
1174 if (result != VK_SUCCESS)
1175 goto fail;
1176
1177 result = radv_CreatePipelineLayout(radv_device_to_handle(device),
1178 &(VkPipelineLayoutCreateInfo) {
1179 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1180 .setLayoutCount = 1,
1181 .pSetLayouts = &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE],
1182 .pushConstantRangeCount = 1,
1183 .pPushConstantRanges = push_constant_ranges,
1184 },
1185 &device->meta_state.alloc, &device->meta_state.blit2d.p_layouts[BLIT2D_SRC_TYPE_IMAGE]);
1186 if (result != VK_SUCCESS)
1187 goto fail;
1188
1189 result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
1190 &(VkDescriptorSetLayoutCreateInfo) {
1191 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
1192 .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
1193 .bindingCount = 1,
1194 .pBindings = (VkDescriptorSetLayoutBinding[]) {
1195 {
1196 .binding = 0,
1197 .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
1198 .descriptorCount = 1,
1199 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
1200 .pImmutableSamplers = NULL
1201 },
1202 }
1203 }, &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_BUFFER]);
1204 if (result != VK_SUCCESS)
1205 goto fail;
1206
1207
1208 result = radv_CreatePipelineLayout(radv_device_to_handle(device),
1209 &(VkPipelineLayoutCreateInfo) {
1210 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1211 .setLayoutCount = 1,
1212 .pSetLayouts = &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_BUFFER],
1213 .pushConstantRangeCount = 2,
1214 .pPushConstantRanges = push_constant_ranges,
1215 },
1216 &device->meta_state.alloc, &device->meta_state.blit2d.p_layouts[BLIT2D_SRC_TYPE_BUFFER]);
1217 if (result != VK_SUCCESS)
1218 goto fail;
1219
1220 for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
1221 for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) {
1222 result = blit2d_init_color_pipeline(device, src, pipeline_formats[j]);
1223 if (result != VK_SUCCESS)
1224 goto fail;
1225 }
1226
1227 result = blit2d_init_depth_only_pipeline(device, src);
1228 if (result != VK_SUCCESS)
1229 goto fail;
1230
1231 result = blit2d_init_stencil_only_pipeline(device, src);
1232 if (result != VK_SUCCESS)
1233 goto fail;
1234 }
1235
1236 return VK_SUCCESS;
1237
1238 fail:
1239 radv_device_finish_meta_blit2d_state(device);
1240 return result;
1241 }