2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/disk_cache.h"
29 #include "util/mesa-sha1.h"
30 #include "util/u_atomic.h"
31 #include "radv_debug.h"
32 #include "radv_private.h"
34 #include "radv_shader.h"
36 #include "nir/nir_builder.h"
37 #include "nir/nir_xfb_info.h"
38 #include "spirv/nir_spirv.h"
41 #include <llvm-c/Core.h>
42 #include <llvm-c/TargetMachine.h>
45 #include "ac_binary.h"
46 #include "ac_llvm_util.h"
47 #include "ac_nir_to_llvm.h"
48 #include "vk_format.h"
49 #include "util/debug.h"
50 #include "ac_exp_param.h"
51 #include "ac_shader_util.h"
52 #include "main/menums.h"
54 struct radv_blend_state
{
55 uint32_t blend_enable_4bit
;
56 uint32_t need_src_alpha
;
58 uint32_t cb_color_control
;
59 uint32_t cb_target_mask
;
60 uint32_t cb_target_enabled_4bit
;
61 uint32_t sx_mrt_blend_opt
[8];
62 uint32_t cb_blend_control
[8];
64 uint32_t spi_shader_col_format
;
65 uint32_t cb_shader_mask
;
66 uint32_t db_alpha_to_mask
;
68 uint32_t commutative_4bit
;
70 bool single_cb_enable
;
71 bool mrt0_is_dual_src
;
74 struct radv_dsa_order_invariance
{
75 /* Whether the final result in Z/S buffers is guaranteed to be
76 * invariant under changes to the order in which fragments arrive.
80 /* Whether the set of fragments that pass the combined Z/S test is
81 * guaranteed to be invariant under changes to the order in which
87 struct radv_tessellation_state
{
88 uint32_t ls_hs_config
;
94 bool radv_pipeline_has_ngg(const struct radv_pipeline
*pipeline
)
96 struct radv_shader_variant
*variant
= NULL
;
97 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
98 variant
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
99 else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
100 variant
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
101 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
102 variant
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
105 return variant
->info
.is_ngg
;
108 bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline
*pipeline
)
110 if (!radv_pipeline_has_gs(pipeline
))
113 /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
114 * On GFX10, it might be required in rare cases if it's not possible to
117 if (radv_pipeline_has_ngg(pipeline
))
120 assert(pipeline
->gs_copy_shader
);
125 radv_pipeline_destroy(struct radv_device
*device
,
126 struct radv_pipeline
*pipeline
,
127 const VkAllocationCallbacks
* allocator
)
129 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
130 if (pipeline
->shaders
[i
])
131 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
133 if (pipeline
->gs_copy_shader
)
134 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
137 free(pipeline
->cs
.buf
);
138 vk_free2(&device
->alloc
, allocator
, pipeline
);
141 void radv_DestroyPipeline(
143 VkPipeline _pipeline
,
144 const VkAllocationCallbacks
* pAllocator
)
146 RADV_FROM_HANDLE(radv_device
, device
, _device
);
147 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
152 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
155 static uint32_t get_hash_flags(struct radv_device
*device
)
157 uint32_t hash_flags
= 0;
159 if (device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
)
160 hash_flags
|= RADV_HASH_SHADER_UNSAFE_MATH
;
161 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_NGG
)
162 hash_flags
|= RADV_HASH_SHADER_NO_NGG
;
163 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
164 hash_flags
|= RADV_HASH_SHADER_SISCHED
;
165 if (device
->physical_device
->cs_wave_size
== 32)
166 hash_flags
|= RADV_HASH_SHADER_CS_WAVE32
;
167 if (device
->physical_device
->ps_wave_size
== 32)
168 hash_flags
|= RADV_HASH_SHADER_PS_WAVE32
;
169 if (device
->physical_device
->ge_wave_size
== 32)
170 hash_flags
|= RADV_HASH_SHADER_GE_WAVE32
;
171 if (device
->physical_device
->use_aco
)
172 hash_flags
|= RADV_HASH_SHADER_ACO
;
177 radv_pipeline_scratch_init(struct radv_device
*device
,
178 struct radv_pipeline
*pipeline
)
180 unsigned scratch_bytes_per_wave
= 0;
181 unsigned max_waves
= 0;
182 unsigned min_waves
= 1;
184 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
185 if (pipeline
->shaders
[i
]) {
186 unsigned max_stage_waves
= device
->scratch_waves
;
188 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
189 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
191 max_stage_waves
= MIN2(max_stage_waves
,
192 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
193 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
194 max_waves
= MAX2(max_waves
, max_stage_waves
);
198 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
199 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
200 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
201 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
202 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
205 if (scratch_bytes_per_wave
)
206 max_waves
= MIN2(max_waves
, 0xffffffffu
/ scratch_bytes_per_wave
);
208 if (scratch_bytes_per_wave
&& max_waves
< min_waves
) {
209 /* Not really true at this moment, but will be true on first
210 * execution. Avoid having hanging shaders. */
211 return vk_error(device
->instance
, VK_ERROR_OUT_OF_DEVICE_MEMORY
);
213 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
214 pipeline
->max_waves
= max_waves
;
218 static uint32_t si_translate_blend_logic_op(VkLogicOp op
)
221 case VK_LOGIC_OP_CLEAR
:
222 return V_028808_ROP3_CLEAR
;
223 case VK_LOGIC_OP_AND
:
224 return V_028808_ROP3_AND
;
225 case VK_LOGIC_OP_AND_REVERSE
:
226 return V_028808_ROP3_AND_REVERSE
;
227 case VK_LOGIC_OP_COPY
:
228 return V_028808_ROP3_COPY
;
229 case VK_LOGIC_OP_AND_INVERTED
:
230 return V_028808_ROP3_AND_INVERTED
;
231 case VK_LOGIC_OP_NO_OP
:
232 return V_028808_ROP3_NO_OP
;
233 case VK_LOGIC_OP_XOR
:
234 return V_028808_ROP3_XOR
;
236 return V_028808_ROP3_OR
;
237 case VK_LOGIC_OP_NOR
:
238 return V_028808_ROP3_NOR
;
239 case VK_LOGIC_OP_EQUIVALENT
:
240 return V_028808_ROP3_EQUIVALENT
;
241 case VK_LOGIC_OP_INVERT
:
242 return V_028808_ROP3_INVERT
;
243 case VK_LOGIC_OP_OR_REVERSE
:
244 return V_028808_ROP3_OR_REVERSE
;
245 case VK_LOGIC_OP_COPY_INVERTED
:
246 return V_028808_ROP3_COPY_INVERTED
;
247 case VK_LOGIC_OP_OR_INVERTED
:
248 return V_028808_ROP3_OR_INVERTED
;
249 case VK_LOGIC_OP_NAND
:
250 return V_028808_ROP3_NAND
;
251 case VK_LOGIC_OP_SET
:
252 return V_028808_ROP3_SET
;
254 unreachable("Unhandled logic op");
259 static uint32_t si_translate_blend_function(VkBlendOp op
)
262 case VK_BLEND_OP_ADD
:
263 return V_028780_COMB_DST_PLUS_SRC
;
264 case VK_BLEND_OP_SUBTRACT
:
265 return V_028780_COMB_SRC_MINUS_DST
;
266 case VK_BLEND_OP_REVERSE_SUBTRACT
:
267 return V_028780_COMB_DST_MINUS_SRC
;
268 case VK_BLEND_OP_MIN
:
269 return V_028780_COMB_MIN_DST_SRC
;
270 case VK_BLEND_OP_MAX
:
271 return V_028780_COMB_MAX_DST_SRC
;
277 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
280 case VK_BLEND_FACTOR_ZERO
:
281 return V_028780_BLEND_ZERO
;
282 case VK_BLEND_FACTOR_ONE
:
283 return V_028780_BLEND_ONE
;
284 case VK_BLEND_FACTOR_SRC_COLOR
:
285 return V_028780_BLEND_SRC_COLOR
;
286 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
287 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
288 case VK_BLEND_FACTOR_DST_COLOR
:
289 return V_028780_BLEND_DST_COLOR
;
290 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
291 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
292 case VK_BLEND_FACTOR_SRC_ALPHA
:
293 return V_028780_BLEND_SRC_ALPHA
;
294 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
295 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
296 case VK_BLEND_FACTOR_DST_ALPHA
:
297 return V_028780_BLEND_DST_ALPHA
;
298 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
299 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
300 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
301 return V_028780_BLEND_CONSTANT_COLOR
;
302 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
303 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
304 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
305 return V_028780_BLEND_CONSTANT_ALPHA
;
306 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
307 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
308 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
309 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
310 case VK_BLEND_FACTOR_SRC1_COLOR
:
311 return V_028780_BLEND_SRC1_COLOR
;
312 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
313 return V_028780_BLEND_INV_SRC1_COLOR
;
314 case VK_BLEND_FACTOR_SRC1_ALPHA
:
315 return V_028780_BLEND_SRC1_ALPHA
;
316 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
317 return V_028780_BLEND_INV_SRC1_ALPHA
;
323 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
326 case VK_BLEND_OP_ADD
:
327 return V_028760_OPT_COMB_ADD
;
328 case VK_BLEND_OP_SUBTRACT
:
329 return V_028760_OPT_COMB_SUBTRACT
;
330 case VK_BLEND_OP_REVERSE_SUBTRACT
:
331 return V_028760_OPT_COMB_REVSUBTRACT
;
332 case VK_BLEND_OP_MIN
:
333 return V_028760_OPT_COMB_MIN
;
334 case VK_BLEND_OP_MAX
:
335 return V_028760_OPT_COMB_MAX
;
337 return V_028760_OPT_COMB_BLEND_DISABLED
;
341 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
344 case VK_BLEND_FACTOR_ZERO
:
345 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
346 case VK_BLEND_FACTOR_ONE
:
347 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
348 case VK_BLEND_FACTOR_SRC_COLOR
:
349 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
350 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
351 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
352 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
353 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
354 case VK_BLEND_FACTOR_SRC_ALPHA
:
355 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
356 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
357 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
358 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
359 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
360 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
362 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
367 * Get rid of DST in the blend factors by commuting the operands:
368 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
370 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
371 unsigned *dst_factor
, unsigned expected_dst
,
372 unsigned replacement_src
)
374 if (*src_factor
== expected_dst
&&
375 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
376 *src_factor
= VK_BLEND_FACTOR_ZERO
;
377 *dst_factor
= replacement_src
;
379 /* Commuting the operands requires reversing subtractions. */
380 if (*func
== VK_BLEND_OP_SUBTRACT
)
381 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
382 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
383 *func
= VK_BLEND_OP_SUBTRACT
;
387 static bool si_blend_factor_uses_dst(unsigned factor
)
389 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
390 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
391 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
392 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
393 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
396 static bool is_dual_src(VkBlendFactor factor
)
399 case VK_BLEND_FACTOR_SRC1_COLOR
:
400 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
401 case VK_BLEND_FACTOR_SRC1_ALPHA
:
402 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
409 static unsigned si_choose_spi_color_format(VkFormat vk_format
,
411 bool blend_need_alpha
)
413 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
414 unsigned format
, ntype
, swap
;
416 /* Alpha is needed for alpha-to-coverage.
417 * Blending may be with or without alpha.
419 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
420 unsigned alpha
= 0; /* exports alpha, but may not support blending */
421 unsigned blend
= 0; /* supports blending, but may not export alpha */
422 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
424 format
= radv_translate_colorformat(vk_format
);
425 ntype
= radv_translate_color_numformat(vk_format
, desc
,
426 vk_format_get_first_non_void_channel(vk_format
));
427 swap
= radv_translate_colorswap(vk_format
, false);
429 /* Choose the SPI color formats. These are required values for Stoney/RB+.
430 * Other chips have multiple choices, though they are not necessarily better.
433 case V_028C70_COLOR_5_6_5
:
434 case V_028C70_COLOR_1_5_5_5
:
435 case V_028C70_COLOR_5_5_5_1
:
436 case V_028C70_COLOR_4_4_4_4
:
437 case V_028C70_COLOR_10_11_11
:
438 case V_028C70_COLOR_11_11_10
:
439 case V_028C70_COLOR_8
:
440 case V_028C70_COLOR_8_8
:
441 case V_028C70_COLOR_8_8_8_8
:
442 case V_028C70_COLOR_10_10_10_2
:
443 case V_028C70_COLOR_2_10_10_10
:
444 if (ntype
== V_028C70_NUMBER_UINT
)
445 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
446 else if (ntype
== V_028C70_NUMBER_SINT
)
447 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
449 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
452 case V_028C70_COLOR_16
:
453 case V_028C70_COLOR_16_16
:
454 case V_028C70_COLOR_16_16_16_16
:
455 if (ntype
== V_028C70_NUMBER_UNORM
||
456 ntype
== V_028C70_NUMBER_SNORM
) {
457 /* UNORM16 and SNORM16 don't support blending */
458 if (ntype
== V_028C70_NUMBER_UNORM
)
459 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
461 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
463 /* Use 32 bits per channel for blending. */
464 if (format
== V_028C70_COLOR_16
) {
465 if (swap
== V_028C70_SWAP_STD
) { /* R */
466 blend
= V_028714_SPI_SHADER_32_R
;
467 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
468 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
469 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
472 } else if (format
== V_028C70_COLOR_16_16
) {
473 if (swap
== V_028C70_SWAP_STD
) { /* RG */
474 blend
= V_028714_SPI_SHADER_32_GR
;
475 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
476 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
477 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
480 } else /* 16_16_16_16 */
481 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
482 } else if (ntype
== V_028C70_NUMBER_UINT
)
483 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
484 else if (ntype
== V_028C70_NUMBER_SINT
)
485 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
486 else if (ntype
== V_028C70_NUMBER_FLOAT
)
487 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
492 case V_028C70_COLOR_32
:
493 if (swap
== V_028C70_SWAP_STD
) { /* R */
494 blend
= normal
= V_028714_SPI_SHADER_32_R
;
495 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
496 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
497 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
502 case V_028C70_COLOR_32_32
:
503 if (swap
== V_028C70_SWAP_STD
) { /* RG */
504 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
505 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
506 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
507 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
512 case V_028C70_COLOR_32_32_32_32
:
513 case V_028C70_COLOR_8_24
:
514 case V_028C70_COLOR_24_8
:
515 case V_028C70_COLOR_X24_8_32_FLOAT
:
516 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
520 unreachable("unhandled blend format");
523 if (blend_enable
&& blend_need_alpha
)
525 else if(blend_need_alpha
)
527 else if(blend_enable
)
534 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
535 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
536 struct radv_blend_state
*blend
)
538 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
539 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
540 unsigned col_format
= 0;
541 unsigned num_targets
;
543 for (unsigned i
= 0; i
< (blend
->single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
546 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
) {
547 cf
= V_028714_SPI_SHADER_ZERO
;
549 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
551 blend
->blend_enable_4bit
& (0xfu
<< (i
* 4));
553 cf
= si_choose_spi_color_format(attachment
->format
,
555 blend
->need_src_alpha
& (1 << i
));
558 col_format
|= cf
<< (4 * i
);
561 if (!(col_format
& 0xf) && blend
->need_src_alpha
& (1 << 0)) {
562 /* When a subpass doesn't have any color attachments, write the
563 * alpha channel of MRT0 when alpha coverage is enabled because
564 * the depth attachment needs it.
566 col_format
|= V_028714_SPI_SHADER_32_AR
;
569 /* If the i-th target format is set, all previous target formats must
570 * be non-zero to avoid hangs.
572 num_targets
= (util_last_bit(col_format
) + 3) / 4;
573 for (unsigned i
= 0; i
< num_targets
; i
++) {
574 if (!(col_format
& (0xf << (i
* 4)))) {
575 col_format
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
579 /* The output for dual source blending should have the same format as
582 if (blend
->mrt0_is_dual_src
)
583 col_format
|= (col_format
& 0xf) << 4;
585 blend
->cb_shader_mask
= ac_get_cb_shader_mask(col_format
);
586 blend
->spi_shader_col_format
= col_format
;
590 format_is_int8(VkFormat format
)
592 const struct vk_format_description
*desc
= vk_format_description(format
);
593 int channel
= vk_format_get_first_non_void_channel(format
);
595 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
596 desc
->channel
[channel
].size
== 8;
600 format_is_int10(VkFormat format
)
602 const struct vk_format_description
*desc
= vk_format_description(format
);
604 if (desc
->nr_channels
!= 4)
606 for (unsigned i
= 0; i
< 4; i
++) {
607 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
614 * Ordered so that for each i,
615 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
617 const VkFormat radv_fs_key_format_exemplars
[NUM_META_FS_KEYS
] = {
618 VK_FORMAT_R32_SFLOAT
,
619 VK_FORMAT_R32G32_SFLOAT
,
620 VK_FORMAT_R8G8B8A8_UNORM
,
621 VK_FORMAT_R16G16B16A16_UNORM
,
622 VK_FORMAT_R16G16B16A16_SNORM
,
623 VK_FORMAT_R16G16B16A16_UINT
,
624 VK_FORMAT_R16G16B16A16_SINT
,
625 VK_FORMAT_R32G32B32A32_SFLOAT
,
626 VK_FORMAT_R8G8B8A8_UINT
,
627 VK_FORMAT_R8G8B8A8_SINT
,
628 VK_FORMAT_A2R10G10B10_UINT_PACK32
,
629 VK_FORMAT_A2R10G10B10_SINT_PACK32
,
632 unsigned radv_format_meta_fs_key(VkFormat format
)
634 unsigned col_format
= si_choose_spi_color_format(format
, false, false);
636 assert(col_format
!= V_028714_SPI_SHADER_32_AR
);
637 if (col_format
>= V_028714_SPI_SHADER_32_AR
)
638 --col_format
; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
640 --col_format
; /* Skip V_028714_SPI_SHADER_ZERO */
641 bool is_int8
= format_is_int8(format
);
642 bool is_int10
= format_is_int10(format
);
644 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
648 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
649 unsigned *is_int8
, unsigned *is_int10
)
651 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
652 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
656 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
657 struct radv_render_pass_attachment
*attachment
;
659 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
662 attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
664 if (format_is_int8(attachment
->format
))
666 if (format_is_int10(attachment
->format
))
672 radv_blend_check_commutativity(struct radv_blend_state
*blend
,
673 VkBlendOp op
, VkBlendFactor src
,
674 VkBlendFactor dst
, unsigned chanmask
)
676 /* Src factor is allowed when it does not depend on Dst. */
677 static const uint32_t src_allowed
=
678 (1u << VK_BLEND_FACTOR_ONE
) |
679 (1u << VK_BLEND_FACTOR_SRC_COLOR
) |
680 (1u << VK_BLEND_FACTOR_SRC_ALPHA
) |
681 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
) |
682 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR
) |
683 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA
) |
684 (1u << VK_BLEND_FACTOR_SRC1_COLOR
) |
685 (1u << VK_BLEND_FACTOR_SRC1_ALPHA
) |
686 (1u << VK_BLEND_FACTOR_ZERO
) |
687 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
) |
688 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
) |
689 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
) |
690 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
) |
691 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
) |
692 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
);
694 if (dst
== VK_BLEND_FACTOR_ONE
&&
695 (src_allowed
& (1u << src
))) {
696 /* Addition is commutative, but floating point addition isn't
697 * associative: subtle changes can be introduced via different
698 * rounding. Be conservative, only enable for min and max.
700 if (op
== VK_BLEND_OP_MAX
|| op
== VK_BLEND_OP_MIN
)
701 blend
->commutative_4bit
|= chanmask
;
705 static struct radv_blend_state
706 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
707 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
708 const struct radv_graphics_pipeline_create_info
*extra
)
710 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
711 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
712 struct radv_blend_state blend
= {0};
713 unsigned mode
= V_028808_CB_NORMAL
;
719 if (extra
&& extra
->custom_blend_mode
) {
720 blend
.single_cb_enable
= true;
721 mode
= extra
->custom_blend_mode
;
723 blend
.cb_color_control
= 0;
724 if (vkblend
->logicOpEnable
)
725 blend
.cb_color_control
|= S_028808_ROP3(si_translate_blend_logic_op(vkblend
->logicOp
));
727 blend
.cb_color_control
|= S_028808_ROP3(V_028808_ROP3_COPY
);
729 blend
.db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
730 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
731 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
732 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
733 S_028B70_OFFSET_ROUND(1);
735 if (vkms
&& vkms
->alphaToCoverageEnable
) {
736 blend
.db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
737 blend
.need_src_alpha
|= 0x1;
740 blend
.cb_target_mask
= 0;
741 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
742 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
743 unsigned blend_cntl
= 0;
744 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
745 VkBlendOp eqRGB
= att
->colorBlendOp
;
746 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
747 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
748 VkBlendOp eqA
= att
->alphaBlendOp
;
749 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
750 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
752 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
754 if (!att
->colorWriteMask
)
757 blend
.cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
758 blend
.cb_target_enabled_4bit
|= 0xf << (4 * i
);
759 if (!att
->blendEnable
) {
760 blend
.cb_blend_control
[i
] = blend_cntl
;
764 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
766 blend
.mrt0_is_dual_src
= true;
768 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
769 srcRGB
= VK_BLEND_FACTOR_ONE
;
770 dstRGB
= VK_BLEND_FACTOR_ONE
;
772 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
773 srcA
= VK_BLEND_FACTOR_ONE
;
774 dstA
= VK_BLEND_FACTOR_ONE
;
777 radv_blend_check_commutativity(&blend
, eqRGB
, srcRGB
, dstRGB
,
779 radv_blend_check_commutativity(&blend
, eqA
, srcA
, dstA
,
782 /* Blending optimizations for RB+.
783 * These transformations don't change the behavior.
785 * First, get rid of DST in the blend factors:
786 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
788 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
789 VK_BLEND_FACTOR_DST_COLOR
,
790 VK_BLEND_FACTOR_SRC_COLOR
);
792 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
793 VK_BLEND_FACTOR_DST_COLOR
,
794 VK_BLEND_FACTOR_SRC_COLOR
);
796 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
797 VK_BLEND_FACTOR_DST_ALPHA
,
798 VK_BLEND_FACTOR_SRC_ALPHA
);
800 /* Look up the ideal settings from tables. */
801 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
802 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
803 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
804 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
806 /* Handle interdependencies. */
807 if (si_blend_factor_uses_dst(srcRGB
))
808 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
809 if (si_blend_factor_uses_dst(srcA
))
810 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
812 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
813 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
814 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
815 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
816 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
818 /* Set the final value. */
819 blend
.sx_mrt_blend_opt
[i
] =
820 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
821 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
822 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
823 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
824 S_028760_ALPHA_DST_OPT(dstA_opt
) |
825 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
826 blend_cntl
|= S_028780_ENABLE(1);
828 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
829 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
830 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
831 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
832 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
833 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
834 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
835 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
837 blend
.cb_blend_control
[i
] = blend_cntl
;
839 blend
.blend_enable_4bit
|= 0xfu
<< (i
* 4);
841 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
842 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
843 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
844 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
845 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
846 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
847 blend
.need_src_alpha
|= 1 << i
;
849 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
850 blend
.cb_blend_control
[i
] = 0;
851 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
854 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
855 /* Disable RB+ blend optimizations for dual source blending. */
856 if (blend
.mrt0_is_dual_src
) {
857 for (i
= 0; i
< 8; i
++) {
858 blend
.sx_mrt_blend_opt
[i
] =
859 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
860 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
864 /* RB+ doesn't work with dual source blending, logic op and
867 if (blend
.mrt0_is_dual_src
|| vkblend
->logicOpEnable
||
868 mode
== V_028808_CB_RESOLVE
)
869 blend
.cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
872 if (blend
.cb_target_mask
)
873 blend
.cb_color_control
|= S_028808_MODE(mode
);
875 blend
.cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
877 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
, &blend
);
881 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
884 case VK_STENCIL_OP_KEEP
:
885 return V_02842C_STENCIL_KEEP
;
886 case VK_STENCIL_OP_ZERO
:
887 return V_02842C_STENCIL_ZERO
;
888 case VK_STENCIL_OP_REPLACE
:
889 return V_02842C_STENCIL_REPLACE_TEST
;
890 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
891 return V_02842C_STENCIL_ADD_CLAMP
;
892 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
893 return V_02842C_STENCIL_SUB_CLAMP
;
894 case VK_STENCIL_OP_INVERT
:
895 return V_02842C_STENCIL_INVERT
;
896 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
897 return V_02842C_STENCIL_ADD_WRAP
;
898 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
899 return V_02842C_STENCIL_SUB_WRAP
;
905 static uint32_t si_translate_fill(VkPolygonMode func
)
908 case VK_POLYGON_MODE_FILL
:
909 return V_028814_X_DRAW_TRIANGLES
;
910 case VK_POLYGON_MODE_LINE
:
911 return V_028814_X_DRAW_LINES
;
912 case VK_POLYGON_MODE_POINT
:
913 return V_028814_X_DRAW_POINTS
;
916 return V_028814_X_DRAW_POINTS
;
920 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo
*vkms
)
922 uint32_t num_samples
= vkms
->rasterizationSamples
;
923 uint32_t ps_iter_samples
= 1;
925 if (vkms
->sampleShadingEnable
) {
926 ps_iter_samples
= ceil(vkms
->minSampleShading
* num_samples
);
927 ps_iter_samples
= util_next_power_of_two(ps_iter_samples
);
929 return ps_iter_samples
;
933 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
935 return pCreateInfo
->depthTestEnable
&&
936 pCreateInfo
->depthWriteEnable
&&
937 pCreateInfo
->depthCompareOp
!= VK_COMPARE_OP_NEVER
;
941 radv_writes_stencil(const VkStencilOpState
*state
)
943 return state
->writeMask
&&
944 (state
->failOp
!= VK_STENCIL_OP_KEEP
||
945 state
->passOp
!= VK_STENCIL_OP_KEEP
||
946 state
->depthFailOp
!= VK_STENCIL_OP_KEEP
);
950 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
952 return pCreateInfo
->stencilTestEnable
&&
953 (radv_writes_stencil(&pCreateInfo
->front
) ||
954 radv_writes_stencil(&pCreateInfo
->back
));
958 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
960 return radv_is_depth_write_enabled(pCreateInfo
) ||
961 radv_is_stencil_write_enabled(pCreateInfo
);
965 radv_order_invariant_stencil_op(VkStencilOp op
)
967 /* REPLACE is normally order invariant, except when the stencil
968 * reference value is written by the fragment shader. Tracking this
969 * interaction does not seem worth the effort, so be conservative.
971 return op
!= VK_STENCIL_OP_INCREMENT_AND_CLAMP
&&
972 op
!= VK_STENCIL_OP_DECREMENT_AND_CLAMP
&&
973 op
!= VK_STENCIL_OP_REPLACE
;
977 radv_order_invariant_stencil_state(const VkStencilOpState
*state
)
979 /* Compute whether, assuming Z writes are disabled, this stencil state
980 * is order invariant in the sense that the set of passing fragments as
981 * well as the final stencil buffer result does not depend on the order
984 return !state
->writeMask
||
985 /* The following assumes that Z writes are disabled. */
986 (state
->compareOp
== VK_COMPARE_OP_ALWAYS
&&
987 radv_order_invariant_stencil_op(state
->passOp
) &&
988 radv_order_invariant_stencil_op(state
->depthFailOp
)) ||
989 (state
->compareOp
== VK_COMPARE_OP_NEVER
&&
990 radv_order_invariant_stencil_op(state
->failOp
));
994 radv_pipeline_out_of_order_rast(struct radv_pipeline
*pipeline
,
995 struct radv_blend_state
*blend
,
996 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
998 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
999 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
1000 unsigned colormask
= blend
->cb_target_enabled_4bit
;
1002 if (!pipeline
->device
->physical_device
->out_of_order_rast_allowed
)
1005 /* Be conservative if a logic operation is enabled with color buffers. */
1006 if (colormask
&& pCreateInfo
->pColorBlendState
->logicOpEnable
)
1009 /* Default depth/stencil invariance when no attachment is bound. */
1010 struct radv_dsa_order_invariance dsa_order_invariant
= {
1011 .zs
= true, .pass_set
= true
1014 if (pCreateInfo
->pDepthStencilState
&&
1015 subpass
->depth_stencil_attachment
) {
1016 const VkPipelineDepthStencilStateCreateInfo
*vkds
=
1017 pCreateInfo
->pDepthStencilState
;
1018 struct radv_render_pass_attachment
*attachment
=
1019 pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
1020 bool has_stencil
= vk_format_is_stencil(attachment
->format
);
1021 struct radv_dsa_order_invariance order_invariance
[2];
1022 struct radv_shader_variant
*ps
=
1023 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
1025 /* Compute depth/stencil order invariance in order to know if
1026 * it's safe to enable out-of-order.
1028 bool zfunc_is_ordered
=
1029 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
||
1030 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS
||
1031 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS_OR_EQUAL
||
1032 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER
||
1033 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER_OR_EQUAL
;
1035 bool nozwrite_and_order_invariant_stencil
=
1036 !radv_is_ds_write_enabled(vkds
) ||
1037 (!radv_is_depth_write_enabled(vkds
) &&
1038 radv_order_invariant_stencil_state(&vkds
->front
) &&
1039 radv_order_invariant_stencil_state(&vkds
->back
));
1041 order_invariance
[1].zs
=
1042 nozwrite_and_order_invariant_stencil
||
1043 (!radv_is_stencil_write_enabled(vkds
) &&
1045 order_invariance
[0].zs
=
1046 !radv_is_depth_write_enabled(vkds
) || zfunc_is_ordered
;
1048 order_invariance
[1].pass_set
=
1049 nozwrite_and_order_invariant_stencil
||
1050 (!radv_is_stencil_write_enabled(vkds
) &&
1051 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1052 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
));
1053 order_invariance
[0].pass_set
=
1054 !radv_is_depth_write_enabled(vkds
) ||
1055 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1056 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
);
1058 dsa_order_invariant
= order_invariance
[has_stencil
];
1059 if (!dsa_order_invariant
.zs
)
1062 /* The set of PS invocations is always order invariant,
1063 * except when early Z/S tests are requested.
1066 ps
->info
.ps
.writes_memory
&&
1067 ps
->info
.ps
.early_fragment_test
&&
1068 !dsa_order_invariant
.pass_set
)
1071 /* Determine if out-of-order rasterization should be disabled
1072 * when occlusion queries are used.
1074 pipeline
->graphics
.disable_out_of_order_rast_for_occlusion
=
1075 !dsa_order_invariant
.pass_set
;
1078 /* No color buffers are enabled for writing. */
1082 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
1085 /* Only commutative blending. */
1086 if (blendmask
& ~blend
->commutative_4bit
)
1089 if (!dsa_order_invariant
.pass_set
)
1093 if (colormask
& ~blendmask
)
1100 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
1101 struct radv_blend_state
*blend
,
1102 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1104 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
1105 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
1106 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
1107 bool out_of_order_rast
= false;
1108 int ps_iter_samples
= 1;
1109 uint32_t mask
= 0xffff;
1112 ms
->num_samples
= vkms
->rasterizationSamples
;
1114 ms
->num_samples
= 1;
1117 ps_iter_samples
= radv_pipeline_get_ps_iter_samples(vkms
);
1118 if (vkms
&& !vkms
->sampleShadingEnable
&& pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.force_persample
) {
1119 ps_iter_samples
= ms
->num_samples
;
1122 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
1123 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
1124 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
1125 /* Out-of-order rasterization is explicitly enabled by the
1128 out_of_order_rast
= true;
1130 /* Determine if the driver can enable out-of-order
1131 * rasterization internally.
1134 radv_pipeline_out_of_order_rast(pipeline
, blend
, pCreateInfo
);
1137 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1138 ms
->pa_sc_aa_config
= 0;
1139 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1140 S_028804_INCOHERENT_EQAA_READS(1) |
1141 S_028804_INTERPOLATE_COMP_Z(1) |
1142 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1143 ms
->pa_sc_mode_cntl_1
=
1144 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1145 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
1146 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast
) |
1147 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1149 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1150 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1151 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1152 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1153 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1154 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1155 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
1156 S_028A48_VPORT_SCISSOR_ENABLE(1);
1158 if (ms
->num_samples
> 1) {
1159 unsigned log_samples
= util_logbase2(ms
->num_samples
);
1160 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1161 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
1162 ms
->pa_sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1163 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_samples
) |
1164 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
1165 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
1166 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
1167 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
1168 S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples
)) |
1169 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1170 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
1171 if (ps_iter_samples
> 1)
1172 pipeline
->graphics
.spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1175 if (vkms
&& vkms
->pSampleMask
) {
1176 mask
= vkms
->pSampleMask
[0] & 0xffff;
1179 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
1180 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
1184 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
1187 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1188 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1189 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1190 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1191 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1193 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1194 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1195 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1196 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1197 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1198 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1201 unreachable("unhandled primitive type");
1206 si_translate_prim(enum VkPrimitiveTopology topology
)
1209 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1210 return V_008958_DI_PT_POINTLIST
;
1211 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1212 return V_008958_DI_PT_LINELIST
;
1213 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1214 return V_008958_DI_PT_LINESTRIP
;
1215 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1216 return V_008958_DI_PT_TRILIST
;
1217 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1218 return V_008958_DI_PT_TRISTRIP
;
1219 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1220 return V_008958_DI_PT_TRIFAN
;
1221 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1222 return V_008958_DI_PT_LINELIST_ADJ
;
1223 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1224 return V_008958_DI_PT_LINESTRIP_ADJ
;
1225 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1226 return V_008958_DI_PT_TRILIST_ADJ
;
1227 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1228 return V_008958_DI_PT_TRISTRIP_ADJ
;
1229 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1230 return V_008958_DI_PT_PATCH
;
1238 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
1241 case 0: /* GL_POINTS */
1242 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1243 case 1: /* GL_LINES */
1244 case 3: /* GL_LINE_STRIP */
1245 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1246 case 0x8E7A: /* GL_ISOLINES */
1247 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1249 case 4: /* GL_TRIANGLES */
1250 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1251 case 5: /* GL_TRIANGLE_STRIP */
1252 case 7: /* GL_QUADS */
1253 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1261 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
1264 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1265 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1266 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1267 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1268 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1269 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1270 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1271 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1272 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1273 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1274 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1275 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1276 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1277 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1284 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
1287 case VK_DYNAMIC_STATE_VIEWPORT
:
1288 return RADV_DYNAMIC_VIEWPORT
;
1289 case VK_DYNAMIC_STATE_SCISSOR
:
1290 return RADV_DYNAMIC_SCISSOR
;
1291 case VK_DYNAMIC_STATE_LINE_WIDTH
:
1292 return RADV_DYNAMIC_LINE_WIDTH
;
1293 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
1294 return RADV_DYNAMIC_DEPTH_BIAS
;
1295 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1296 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1297 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1298 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1299 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1300 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1301 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1302 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1303 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1304 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1305 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
:
1306 return RADV_DYNAMIC_DISCARD_RECTANGLE
;
1307 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
:
1308 return RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1310 unreachable("Unhandled dynamic state");
1314 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1316 uint32_t states
= RADV_DYNAMIC_ALL
;
1318 /* If rasterization is disabled we do not care about any of the dynamic states,
1319 * since they are all rasterization related only. */
1320 if (pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
1323 if (!pCreateInfo
->pRasterizationState
->depthBiasEnable
)
1324 states
&= ~RADV_DYNAMIC_DEPTH_BIAS
;
1326 if (!pCreateInfo
->pDepthStencilState
||
1327 !pCreateInfo
->pDepthStencilState
->depthBoundsTestEnable
)
1328 states
&= ~RADV_DYNAMIC_DEPTH_BOUNDS
;
1330 if (!pCreateInfo
->pDepthStencilState
||
1331 !pCreateInfo
->pDepthStencilState
->stencilTestEnable
)
1332 states
&= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK
|
1333 RADV_DYNAMIC_STENCIL_WRITE_MASK
|
1334 RADV_DYNAMIC_STENCIL_REFERENCE
);
1336 if (!vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
))
1337 states
&= ~RADV_DYNAMIC_DISCARD_RECTANGLE
;
1339 if (!pCreateInfo
->pMultisampleState
||
1340 !vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1341 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
))
1342 states
&= ~RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1344 /* TODO: blend constants & line width. */
1351 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1352 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1354 uint32_t needed_states
= radv_pipeline_needed_dynamic_state(pCreateInfo
);
1355 uint32_t states
= needed_states
;
1356 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1357 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1359 pipeline
->dynamic_state
= default_dynamic_state
;
1360 pipeline
->graphics
.needed_dynamic_state
= needed_states
;
1362 if (pCreateInfo
->pDynamicState
) {
1363 /* Remove all of the states that are marked as dynamic */
1364 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1365 for (uint32_t s
= 0; s
< count
; s
++)
1366 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1369 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1371 if (needed_states
& RADV_DYNAMIC_VIEWPORT
) {
1372 assert(pCreateInfo
->pViewportState
);
1374 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1375 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1376 typed_memcpy(dynamic
->viewport
.viewports
,
1377 pCreateInfo
->pViewportState
->pViewports
,
1378 pCreateInfo
->pViewportState
->viewportCount
);
1382 if (needed_states
& RADV_DYNAMIC_SCISSOR
) {
1383 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1384 if (states
& RADV_DYNAMIC_SCISSOR
) {
1385 typed_memcpy(dynamic
->scissor
.scissors
,
1386 pCreateInfo
->pViewportState
->pScissors
,
1387 pCreateInfo
->pViewportState
->scissorCount
);
1391 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1392 assert(pCreateInfo
->pRasterizationState
);
1393 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1396 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1397 assert(pCreateInfo
->pRasterizationState
);
1398 dynamic
->depth_bias
.bias
=
1399 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1400 dynamic
->depth_bias
.clamp
=
1401 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1402 dynamic
->depth_bias
.slope
=
1403 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1406 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1408 * pColorBlendState is [...] NULL if the pipeline has rasterization
1409 * disabled or if the subpass of the render pass the pipeline is
1410 * created against does not use any color attachments.
1412 if (subpass
->has_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1413 assert(pCreateInfo
->pColorBlendState
);
1414 typed_memcpy(dynamic
->blend_constants
,
1415 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1418 /* If there is no depthstencil attachment, then don't read
1419 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1420 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1421 * no need to override the depthstencil defaults in
1422 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1424 * Section 9.2 of the Vulkan 1.0.15 spec says:
1426 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1427 * disabled or if the subpass of the render pass the pipeline is created
1428 * against does not use a depth/stencil attachment.
1430 if (needed_states
&& subpass
->depth_stencil_attachment
) {
1431 assert(pCreateInfo
->pDepthStencilState
);
1433 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1434 dynamic
->depth_bounds
.min
=
1435 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1436 dynamic
->depth_bounds
.max
=
1437 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1440 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1441 dynamic
->stencil_compare_mask
.front
=
1442 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1443 dynamic
->stencil_compare_mask
.back
=
1444 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1447 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1448 dynamic
->stencil_write_mask
.front
=
1449 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1450 dynamic
->stencil_write_mask
.back
=
1451 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1454 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1455 dynamic
->stencil_reference
.front
=
1456 pCreateInfo
->pDepthStencilState
->front
.reference
;
1457 dynamic
->stencil_reference
.back
=
1458 pCreateInfo
->pDepthStencilState
->back
.reference
;
1462 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
1463 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
1464 if (needed_states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1465 dynamic
->discard_rectangle
.count
= discard_rectangle_info
->discardRectangleCount
;
1466 if (states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1467 typed_memcpy(dynamic
->discard_rectangle
.rectangles
,
1468 discard_rectangle_info
->pDiscardRectangles
,
1469 discard_rectangle_info
->discardRectangleCount
);
1473 if (needed_states
& RADV_DYNAMIC_SAMPLE_LOCATIONS
) {
1474 const VkPipelineSampleLocationsStateCreateInfoEXT
*sample_location_info
=
1475 vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1476 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
);
1477 /* If sampleLocationsEnable is VK_FALSE, the default sample
1478 * locations are used and the values specified in
1479 * sampleLocationsInfo are ignored.
1481 if (sample_location_info
->sampleLocationsEnable
) {
1482 const VkSampleLocationsInfoEXT
*pSampleLocationsInfo
=
1483 &sample_location_info
->sampleLocationsInfo
;
1485 assert(pSampleLocationsInfo
->sampleLocationsCount
<= MAX_SAMPLE_LOCATIONS
);
1487 dynamic
->sample_location
.per_pixel
= pSampleLocationsInfo
->sampleLocationsPerPixel
;
1488 dynamic
->sample_location
.grid_size
= pSampleLocationsInfo
->sampleLocationGridSize
;
1489 dynamic
->sample_location
.count
= pSampleLocationsInfo
->sampleLocationsCount
;
1490 typed_memcpy(&dynamic
->sample_location
.locations
[0],
1491 pSampleLocationsInfo
->pSampleLocations
,
1492 pSampleLocationsInfo
->sampleLocationsCount
);
1496 pipeline
->dynamic_state
.mask
= states
;
1500 gfx9_get_gs_info(const struct radv_pipeline_key
*key
,
1501 const struct radv_pipeline
*pipeline
,
1503 struct radv_shader_info
*infos
,
1504 struct gfx9_gs_info
*out
)
1506 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1507 struct radv_es_output_info
*es_info
;
1508 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1509 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1511 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ?
1512 &infos
[MESA_SHADER_TESS_EVAL
].tes
.es_info
:
1513 &infos
[MESA_SHADER_VERTEX
].vs
.es_info
;
1515 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1516 bool uses_adjacency
;
1517 switch(key
->topology
) {
1518 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1519 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1520 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1521 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1522 uses_adjacency
= true;
1525 uses_adjacency
= false;
1529 /* All these are in dwords: */
1530 /* We can't allow using the whole LDS, because GS waves compete with
1531 * other shader stages for LDS space. */
1532 const unsigned max_lds_size
= 8 * 1024;
1533 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1534 unsigned esgs_lds_size
;
1536 /* All these are per subgroup: */
1537 const unsigned max_out_prims
= 32 * 1024;
1538 const unsigned max_es_verts
= 255;
1539 const unsigned ideal_gs_prims
= 64;
1540 unsigned max_gs_prims
, gs_prims
;
1541 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1543 if (uses_adjacency
|| gs_num_invocations
> 1)
1544 max_gs_prims
= 127 / gs_num_invocations
;
1548 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1549 * Make sure we don't go over the maximum value.
1551 if (gs_info
->gs
.vertices_out
> 0) {
1552 max_gs_prims
= MIN2(max_gs_prims
,
1554 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1556 assert(max_gs_prims
> 0);
1558 /* If the primitive has adjacency, halve the number of vertices
1559 * that will be reused in multiple primitives.
1561 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1563 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1564 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1566 /* Compute ESGS LDS size based on the worst case number of ES vertices
1567 * needed to create the target number of GS prims per subgroup.
1569 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1571 /* If total LDS usage is too big, refactor partitions based on ratio
1572 * of ESGS item sizes.
1574 if (esgs_lds_size
> max_lds_size
) {
1575 /* Our target GS Prims Per Subgroup was too large. Calculate
1576 * the maximum number of GS Prims Per Subgroup that will fit
1577 * into LDS, capped by the maximum that the hardware can support.
1579 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1581 assert(gs_prims
> 0);
1582 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1585 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1586 assert(esgs_lds_size
<= max_lds_size
);
1589 /* Now calculate remaining ESGS information. */
1591 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1593 es_verts
= max_es_verts
;
1595 /* Vertices for adjacency primitives are not always reused, so restore
1596 * it for ES_VERTS_PER_SUBGRP.
1598 min_es_verts
= gs_info
->gs
.vertices_in
;
1600 /* For normal primitives, the VGT only checks if they are past the ES
1601 * verts per subgroup after allocating a full GS primitive and if they
1602 * are, kick off a new subgroup. But if those additional ES verts are
1603 * unique (e.g. not reused) we need to make sure there is enough LDS
1604 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1606 es_verts
-= min_es_verts
- 1;
1608 uint32_t es_verts_per_subgroup
= es_verts
;
1609 uint32_t gs_prims_per_subgroup
= gs_prims
;
1610 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1611 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1612 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
1613 out
->vgt_gs_onchip_cntl
= S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1614 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1615 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1616 out
->vgt_gs_max_prims_per_subgroup
= S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1617 out
->vgt_esgs_ring_itemsize
= esgs_itemsize
;
1618 assert(max_prims_per_subgroup
<= max_out_prims
);
1621 static void clamp_gsprims_to_esverts(unsigned *max_gsprims
, unsigned max_esverts
,
1622 unsigned min_verts_per_prim
, bool use_adjacency
)
1624 unsigned max_reuse
= max_esverts
- min_verts_per_prim
;
1627 *max_gsprims
= MIN2(*max_gsprims
, 1 + max_reuse
);
1631 radv_get_num_input_vertices(nir_shader
**nir
)
1633 if (nir
[MESA_SHADER_GEOMETRY
]) {
1634 nir_shader
*gs
= nir
[MESA_SHADER_GEOMETRY
];
1636 return gs
->info
.gs
.vertices_in
;
1639 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1640 nir_shader
*tes
= nir
[MESA_SHADER_TESS_EVAL
];
1642 if (tes
->info
.tess
.point_mode
)
1644 if (tes
->info
.tess
.primitive_mode
== GL_ISOLINES
)
1653 gfx10_get_ngg_info(const struct radv_pipeline_key
*key
,
1654 struct radv_pipeline
*pipeline
,
1656 struct radv_shader_info
*infos
,
1657 struct gfx10_ngg_info
*ngg
)
1659 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1660 struct radv_es_output_info
*es_info
=
1661 nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1662 unsigned gs_type
= nir
[MESA_SHADER_GEOMETRY
] ? MESA_SHADER_GEOMETRY
: MESA_SHADER_VERTEX
;
1663 unsigned max_verts_per_prim
= radv_get_num_input_vertices(nir
);
1664 unsigned min_verts_per_prim
=
1665 gs_type
== MESA_SHADER_GEOMETRY
? max_verts_per_prim
: 1;
1666 unsigned gs_num_invocations
= nir
[MESA_SHADER_GEOMETRY
] ? MAX2(gs_info
->gs
.invocations
, 1) : 1;
1667 bool uses_adjacency
;
1668 switch(key
->topology
) {
1669 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1670 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1671 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1672 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1673 uses_adjacency
= true;
1676 uses_adjacency
= false;
1680 /* All these are in dwords: */
1681 /* We can't allow using the whole LDS, because GS waves compete with
1682 * other shader stages for LDS space.
1684 * TODO: We should really take the shader's internal LDS use into
1685 * account. The linker will fail if the size is greater than
1688 const unsigned max_lds_size
= 8 * 1024 - 768;
1689 const unsigned target_lds_size
= max_lds_size
;
1690 unsigned esvert_lds_size
= 0;
1691 unsigned gsprim_lds_size
= 0;
1693 /* All these are per subgroup: */
1694 bool max_vert_out_per_gs_instance
= false;
1695 unsigned max_esverts_base
= 256;
1696 unsigned max_gsprims_base
= 128; /* default prim group size clamp */
1698 /* Hardware has the following non-natural restrictions on the value
1699 * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
1701 * - at most 252 for any line input primitive type
1702 * - at most 251 for any quad input primitive type
1703 * - at most 251 for triangle strips with adjacency (this happens to
1704 * be the natural limit for triangle *lists* with adjacency)
1706 max_esverts_base
= MIN2(max_esverts_base
, 251 + max_verts_per_prim
- 1);
1708 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1709 unsigned max_out_verts_per_gsprim
=
1710 gs_info
->gs
.vertices_out
* gs_num_invocations
;
1712 if (max_out_verts_per_gsprim
<= 256) {
1713 if (max_out_verts_per_gsprim
) {
1714 max_gsprims_base
= MIN2(max_gsprims_base
,
1715 256 / max_out_verts_per_gsprim
);
1718 /* Use special multi-cycling mode in which each GS
1719 * instance gets its own subgroup. Does not work with
1721 max_vert_out_per_gs_instance
= true;
1722 max_gsprims_base
= 1;
1723 max_out_verts_per_gsprim
= gs_info
->gs
.vertices_out
;
1726 esvert_lds_size
= es_info
->esgs_itemsize
/ 4;
1727 gsprim_lds_size
= (gs_info
->gs
.gsvs_vertex_size
/ 4 + 1) * max_out_verts_per_gsprim
;
1730 /* LDS size for passing data from GS to ES. */
1731 struct radv_streamout_info
*so_info
= nir
[MESA_SHADER_TESS_CTRL
]
1732 ? &infos
[MESA_SHADER_TESS_EVAL
].so
1733 : &infos
[MESA_SHADER_VERTEX
].so
;
1735 if (so_info
->num_outputs
)
1736 esvert_lds_size
= 4 * so_info
->num_outputs
+ 1;
1738 /* GS stores Primitive IDs (one DWORD) into LDS at the address
1739 * corresponding to the ES thread of the provoking vertex. All
1740 * ES threads load and export PrimitiveID for their thread.
1742 if (!nir
[MESA_SHADER_TESS_CTRL
] &&
1743 infos
[MESA_SHADER_VERTEX
].vs
.outinfo
.export_prim_id
)
1744 esvert_lds_size
= MAX2(esvert_lds_size
, 1);
1747 unsigned max_gsprims
= max_gsprims_base
;
1748 unsigned max_esverts
= max_esverts_base
;
1750 if (esvert_lds_size
)
1751 max_esverts
= MIN2(max_esverts
, target_lds_size
/ esvert_lds_size
);
1752 if (gsprim_lds_size
)
1753 max_gsprims
= MIN2(max_gsprims
, target_lds_size
/ gsprim_lds_size
);
1755 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1756 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
, min_verts_per_prim
, uses_adjacency
);
1757 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1759 if (esvert_lds_size
|| gsprim_lds_size
) {
1760 /* Now that we have a rough proportionality between esverts
1761 * and gsprims based on the primitive type, scale both of them
1762 * down simultaneously based on required LDS space.
1764 * We could be smarter about this if we knew how much vertex
1767 unsigned lds_total
= max_esverts
* esvert_lds_size
+
1768 max_gsprims
* gsprim_lds_size
;
1769 if (lds_total
> target_lds_size
) {
1770 max_esverts
= max_esverts
* target_lds_size
/ lds_total
;
1771 max_gsprims
= max_gsprims
* target_lds_size
/ lds_total
;
1773 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1774 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1775 min_verts_per_prim
, uses_adjacency
);
1776 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1780 /* Round up towards full wave sizes for better ALU utilization. */
1781 if (!max_vert_out_per_gs_instance
) {
1782 const unsigned wavesize
= pipeline
->device
->physical_device
->ge_wave_size
;
1783 unsigned orig_max_esverts
;
1784 unsigned orig_max_gsprims
;
1786 orig_max_esverts
= max_esverts
;
1787 orig_max_gsprims
= max_gsprims
;
1789 max_esverts
= align(max_esverts
, wavesize
);
1790 max_esverts
= MIN2(max_esverts
, max_esverts_base
);
1791 if (esvert_lds_size
)
1792 max_esverts
= MIN2(max_esverts
,
1793 (max_lds_size
- max_gsprims
* gsprim_lds_size
) /
1795 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1797 max_gsprims
= align(max_gsprims
, wavesize
);
1798 max_gsprims
= MIN2(max_gsprims
, max_gsprims_base
);
1799 if (gsprim_lds_size
)
1800 max_gsprims
= MIN2(max_gsprims
,
1801 (max_lds_size
- max_esverts
* esvert_lds_size
) /
1803 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1804 min_verts_per_prim
, uses_adjacency
);
1805 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1806 } while (orig_max_esverts
!= max_esverts
|| orig_max_gsprims
!= max_gsprims
);
1809 /* Hardware restriction: minimum value of max_esverts */
1810 max_esverts
= MAX2(max_esverts
, 23 + max_verts_per_prim
);
1812 unsigned max_out_vertices
=
1813 max_vert_out_per_gs_instance
? gs_info
->gs
.vertices_out
:
1814 gs_type
== MESA_SHADER_GEOMETRY
?
1815 max_gsprims
* gs_num_invocations
* gs_info
->gs
.vertices_out
:
1817 assert(max_out_vertices
<= 256);
1819 unsigned prim_amp_factor
= 1;
1820 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1821 /* Number of output primitives per GS input primitive after
1823 prim_amp_factor
= gs_info
->gs
.vertices_out
;
1826 /* The GE only checks against the maximum number of ES verts after
1827 * allocating a full GS primitive. So we need to ensure that whenever
1828 * this check passes, there is enough space for a full primitive without
1831 ngg
->hw_max_esverts
= max_esverts
- max_verts_per_prim
+ 1;
1832 ngg
->max_gsprims
= max_gsprims
;
1833 ngg
->max_out_verts
= max_out_vertices
;
1834 ngg
->prim_amp_factor
= prim_amp_factor
;
1835 ngg
->max_vert_out_per_gs_instance
= max_vert_out_per_gs_instance
;
1836 ngg
->ngg_emit_size
= max_gsprims
* gsprim_lds_size
;
1837 ngg
->esgs_ring_size
= 4 * max_esverts
* esvert_lds_size
;
1839 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1840 ngg
->vgt_esgs_ring_itemsize
= es_info
->esgs_itemsize
/ 4;
1842 ngg
->vgt_esgs_ring_itemsize
= 1;
1845 pipeline
->graphics
.esgs_ring_size
= ngg
->esgs_ring_size
;
1847 assert(ngg
->hw_max_esverts
>= 24); /* HW limitation */
1851 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
,
1852 const struct gfx9_gs_info
*gs
)
1854 struct radv_device
*device
= pipeline
->device
;
1855 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1856 unsigned wave_size
= 64;
1857 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1858 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
1859 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1861 unsigned gs_vertex_reuse
=
1862 (device
->physical_device
->rad_info
.chip_class
>= GFX8
? 32 : 16) * num_se
;
1863 unsigned alignment
= 256 * num_se
;
1864 /* The maximum size is 63.999 MB per SE. */
1865 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1866 struct radv_shader_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1868 /* Calculate the minimum size. */
1869 unsigned min_esgs_ring_size
= align(gs
->vgt_esgs_ring_itemsize
* 4 * gs_vertex_reuse
*
1870 wave_size
, alignment
);
1871 /* These are recommended sizes, not minimum sizes. */
1872 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1873 gs
->vgt_esgs_ring_itemsize
* 4 * gs_info
->gs
.vertices_in
;
1874 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1875 gs_info
->gs
.max_gsvs_emit_size
;
1877 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1878 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1879 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1881 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
1882 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1884 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1887 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
1890 /* If tessellation is all offchip and on-chip GS isn't used, this
1891 * workaround is not needed.
1895 /* SPI barrier management bug:
1896 * Make sure we have at least 4k of LDS in use to avoid the bug.
1897 * It applies to workgroup sizes of more than one wavefront.
1899 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
1900 device
->physical_device
->rad_info
.family
== CHIP_KABINI
)
1901 *lds_size
= MAX2(*lds_size
, 8);
1904 struct radv_shader_variant
*
1905 radv_get_shader(struct radv_pipeline
*pipeline
,
1906 gl_shader_stage stage
)
1908 if (stage
== MESA_SHADER_VERTEX
) {
1909 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
1910 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
1911 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
1912 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1913 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1914 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1915 } else if (stage
== MESA_SHADER_TESS_EVAL
) {
1916 if (!radv_pipeline_has_tess(pipeline
))
1918 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
1919 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1920 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1921 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1923 return pipeline
->shaders
[stage
];
1926 static struct radv_tessellation_state
1927 calculate_tess_state(struct radv_pipeline
*pipeline
,
1928 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1930 unsigned num_tcs_input_cp
;
1931 unsigned num_tcs_output_cp
;
1933 unsigned num_patches
;
1934 struct radv_tessellation_state tess
= {0};
1936 num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1937 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
1938 num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
1940 lds_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.lds_size
;
1942 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
1943 assert(lds_size
<= 65536);
1944 lds_size
= align(lds_size
, 512) / 512;
1946 assert(lds_size
<= 32768);
1947 lds_size
= align(lds_size
, 256) / 256;
1949 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
1951 tess
.lds_size
= lds_size
;
1953 tess
.ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
1954 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
1955 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
1956 tess
.num_patches
= num_patches
;
1958 struct radv_shader_variant
*tes
= radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
);
1959 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
1961 switch (tes
->info
.tes
.primitive_mode
) {
1963 type
= V_028B6C_TESS_TRIANGLE
;
1966 type
= V_028B6C_TESS_QUAD
;
1969 type
= V_028B6C_TESS_ISOLINE
;
1973 switch (tes
->info
.tes
.spacing
) {
1974 case TESS_SPACING_EQUAL
:
1975 partitioning
= V_028B6C_PART_INTEGER
;
1977 case TESS_SPACING_FRACTIONAL_ODD
:
1978 partitioning
= V_028B6C_PART_FRAC_ODD
;
1980 case TESS_SPACING_FRACTIONAL_EVEN
:
1981 partitioning
= V_028B6C_PART_FRAC_EVEN
;
1987 bool ccw
= tes
->info
.tes
.ccw
;
1988 const VkPipelineTessellationDomainOriginStateCreateInfo
*domain_origin_state
=
1989 vk_find_struct_const(pCreateInfo
->pTessellationState
,
1990 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO
);
1992 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
)
1995 if (tes
->info
.tes
.point_mode
)
1996 topology
= V_028B6C_OUTPUT_POINT
;
1997 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
1998 topology
= V_028B6C_OUTPUT_LINE
;
2000 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
2002 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
2004 if (pipeline
->device
->physical_device
->rad_info
.has_distributed_tess
) {
2005 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
2006 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
2007 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
2009 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
2011 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
2013 tess
.tf_param
= S_028B6C_TYPE(type
) |
2014 S_028B6C_PARTITIONING(partitioning
) |
2015 S_028B6C_TOPOLOGY(topology
) |
2016 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
2021 static const struct radv_prim_vertex_count prim_size_table
[] = {
2022 [V_008958_DI_PT_NONE
] = {0, 0},
2023 [V_008958_DI_PT_POINTLIST
] = {1, 1},
2024 [V_008958_DI_PT_LINELIST
] = {2, 2},
2025 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
2026 [V_008958_DI_PT_TRILIST
] = {3, 3},
2027 [V_008958_DI_PT_TRIFAN
] = {3, 1},
2028 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
2029 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
2030 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
2031 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
2032 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
2033 [V_008958_DI_PT_RECTLIST
] = {3, 3},
2034 [V_008958_DI_PT_LINELOOP
] = {2, 1},
2035 [V_008958_DI_PT_POLYGON
] = {3, 1},
2036 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
2039 static const struct radv_vs_output_info
*get_vs_output_info(const struct radv_pipeline
*pipeline
)
2041 if (radv_pipeline_has_gs(pipeline
))
2042 if (radv_pipeline_has_ngg(pipeline
))
2043 return &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.vs
.outinfo
;
2045 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
2046 else if (radv_pipeline_has_tess(pipeline
))
2047 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
2049 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
2053 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
2055 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
2056 int shader_count
= 0;
2058 if(shaders
[MESA_SHADER_FRAGMENT
]) {
2059 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
2061 if(shaders
[MESA_SHADER_GEOMETRY
]) {
2062 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
2064 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
2065 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
2067 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
2068 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
2070 if(shaders
[MESA_SHADER_VERTEX
]) {
2071 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
2074 if (shader_count
> 1) {
2075 unsigned first
= ordered_shaders
[shader_count
- 1]->info
.stage
;
2076 unsigned last
= ordered_shaders
[0]->info
.stage
;
2078 if (ordered_shaders
[0]->info
.stage
== MESA_SHADER_FRAGMENT
&&
2079 ordered_shaders
[1]->info
.has_transform_feedback_varyings
)
2080 nir_link_xfb_varyings(ordered_shaders
[1], ordered_shaders
[0]);
2082 for (int i
= 0; i
< shader_count
; ++i
) {
2083 nir_variable_mode mask
= 0;
2085 if (ordered_shaders
[i
]->info
.stage
!= first
)
2086 mask
= mask
| nir_var_shader_in
;
2088 if (ordered_shaders
[i
]->info
.stage
!= last
)
2089 mask
= mask
| nir_var_shader_out
;
2091 nir_lower_io_to_scalar_early(ordered_shaders
[i
], mask
);
2092 radv_optimize_nir(ordered_shaders
[i
], false, false);
2096 for (int i
= 1; i
< shader_count
; ++i
) {
2097 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
2098 ordered_shaders
[i
- 1]);
2100 if (nir_link_opt_varyings(ordered_shaders
[i
],
2101 ordered_shaders
[i
- 1]))
2102 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2104 nir_remove_dead_variables(ordered_shaders
[i
],
2105 nir_var_shader_out
);
2106 nir_remove_dead_variables(ordered_shaders
[i
- 1],
2109 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
2110 ordered_shaders
[i
- 1]);
2112 nir_compact_varyings(ordered_shaders
[i
],
2113 ordered_shaders
[i
- 1], true);
2116 if (nir_lower_global_vars_to_local(ordered_shaders
[i
])) {
2117 ac_lower_indirect_derefs(ordered_shaders
[i
],
2118 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2120 radv_optimize_nir(ordered_shaders
[i
], false, false);
2122 if (nir_lower_global_vars_to_local(ordered_shaders
[i
- 1])) {
2123 ac_lower_indirect_derefs(ordered_shaders
[i
- 1],
2124 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2126 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2132 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo
*input_state
,
2133 uint32_t attrib_binding
)
2135 for (uint32_t i
= 0; i
< input_state
->vertexBindingDescriptionCount
; i
++) {
2136 const VkVertexInputBindingDescription
*input_binding
=
2137 &input_state
->pVertexBindingDescriptions
[i
];
2139 if (input_binding
->binding
== attrib_binding
)
2140 return input_binding
->stride
;
2146 static struct radv_pipeline_key
2147 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
2148 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2149 const struct radv_blend_state
*blend
,
2150 bool has_view_index
)
2152 const VkPipelineVertexInputStateCreateInfo
*input_state
=
2153 pCreateInfo
->pVertexInputState
;
2154 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*divisor_state
=
2155 vk_find_struct_const(input_state
->pNext
, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
2157 struct radv_pipeline_key key
;
2158 memset(&key
, 0, sizeof(key
));
2160 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
2161 key
.optimisations_disabled
= 1;
2163 key
.has_multiview_view_index
= has_view_index
;
2165 uint32_t binding_input_rate
= 0;
2166 uint32_t instance_rate_divisors
[MAX_VERTEX_ATTRIBS
];
2167 for (unsigned i
= 0; i
< input_state
->vertexBindingDescriptionCount
; ++i
) {
2168 if (input_state
->pVertexBindingDescriptions
[i
].inputRate
) {
2169 unsigned binding
= input_state
->pVertexBindingDescriptions
[i
].binding
;
2170 binding_input_rate
|= 1u << binding
;
2171 instance_rate_divisors
[binding
] = 1;
2174 if (divisor_state
) {
2175 for (unsigned i
= 0; i
< divisor_state
->vertexBindingDivisorCount
; ++i
) {
2176 instance_rate_divisors
[divisor_state
->pVertexBindingDivisors
[i
].binding
] =
2177 divisor_state
->pVertexBindingDivisors
[i
].divisor
;
2181 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
2182 const VkVertexInputAttributeDescription
*desc
=
2183 &input_state
->pVertexAttributeDescriptions
[i
];
2184 const struct vk_format_description
*format_desc
;
2185 unsigned location
= desc
->location
;
2186 unsigned binding
= desc
->binding
;
2187 unsigned num_format
, data_format
;
2190 if (binding_input_rate
& (1u << binding
)) {
2191 key
.instance_rate_inputs
|= 1u << location
;
2192 key
.instance_rate_divisors
[location
] = instance_rate_divisors
[binding
];
2195 format_desc
= vk_format_description(desc
->format
);
2196 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
2198 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
2199 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
2201 key
.vertex_attribute_formats
[location
] = data_format
| (num_format
<< 4);
2202 key
.vertex_attribute_bindings
[location
] = desc
->binding
;
2203 key
.vertex_attribute_offsets
[location
] = desc
->offset
;
2204 key
.vertex_attribute_strides
[location
] = radv_get_attrib_stride(input_state
, desc
->binding
);
2206 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
&&
2207 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_STONEY
) {
2208 VkFormat format
= input_state
->pVertexAttributeDescriptions
[i
].format
;
2211 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2212 case VK_FORMAT_A2B10G10R10_SNORM_PACK32
:
2213 adjust
= RADV_ALPHA_ADJUST_SNORM
;
2215 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2216 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32
:
2217 adjust
= RADV_ALPHA_ADJUST_SSCALED
;
2219 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2220 case VK_FORMAT_A2B10G10R10_SINT_PACK32
:
2221 adjust
= RADV_ALPHA_ADJUST_SINT
;
2227 key
.vertex_alpha_adjust
|= adjust
<< (2 * location
);
2230 switch (desc
->format
) {
2231 case VK_FORMAT_B8G8R8A8_UNORM
:
2232 case VK_FORMAT_B8G8R8A8_SNORM
:
2233 case VK_FORMAT_B8G8R8A8_USCALED
:
2234 case VK_FORMAT_B8G8R8A8_SSCALED
:
2235 case VK_FORMAT_B8G8R8A8_UINT
:
2236 case VK_FORMAT_B8G8R8A8_SINT
:
2237 case VK_FORMAT_B8G8R8A8_SRGB
:
2238 case VK_FORMAT_A2R10G10B10_UNORM_PACK32
:
2239 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2240 case VK_FORMAT_A2R10G10B10_USCALED_PACK32
:
2241 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2242 case VK_FORMAT_A2R10G10B10_UINT_PACK32
:
2243 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2244 key
.vertex_post_shuffle
|= 1 << location
;
2251 if (pCreateInfo
->pTessellationState
)
2252 key
.tess_input_vertices
= pCreateInfo
->pTessellationState
->patchControlPoints
;
2255 if (pCreateInfo
->pMultisampleState
&&
2256 pCreateInfo
->pMultisampleState
->rasterizationSamples
> 1) {
2257 uint32_t num_samples
= pCreateInfo
->pMultisampleState
->rasterizationSamples
;
2258 uint32_t ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
->pMultisampleState
);
2259 key
.num_samples
= num_samples
;
2260 key
.log2_ps_iter_samples
= util_logbase2(ps_iter_samples
);
2263 key
.col_format
= blend
->spi_shader_col_format
;
2264 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX8
)
2265 radv_pipeline_compute_get_int_clamp(pCreateInfo
, &key
.is_int8
, &key
.is_int10
);
2267 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
2268 key
.topology
= pCreateInfo
->pInputAssemblyState
->topology
;
2274 radv_nir_stage_uses_xfb(const nir_shader
*nir
)
2276 nir_xfb_info
*xfb
= nir_gather_xfb_info(nir
, NULL
);
2277 bool uses_xfb
= !!xfb
;
2284 radv_fill_shader_keys(struct radv_device
*device
,
2285 struct radv_shader_variant_key
*keys
,
2286 const struct radv_pipeline_key
*key
,
2289 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
2290 keys
[MESA_SHADER_VERTEX
].vs
.alpha_adjust
= key
->vertex_alpha_adjust
;
2291 keys
[MESA_SHADER_VERTEX
].vs
.post_shuffle
= key
->vertex_post_shuffle
;
2292 for (unsigned i
= 0; i
< MAX_VERTEX_ATTRIBS
; ++i
) {
2293 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_divisors
[i
] = key
->instance_rate_divisors
[i
];
2294 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_formats
[i
] = key
->vertex_attribute_formats
[i
];
2295 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_bindings
[i
] = key
->vertex_attribute_bindings
[i
];
2296 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_offsets
[i
] = key
->vertex_attribute_offsets
[i
];
2297 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_strides
[i
] = key
->vertex_attribute_strides
[i
];
2299 keys
[MESA_SHADER_VERTEX
].vs
.outprim
= si_conv_prim_to_gs_out(key
->topology
);
2301 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2302 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ls
= true;
2303 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= 0;
2304 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
2305 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
2307 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
2310 if (nir
[MESA_SHADER_GEOMETRY
]) {
2311 if (nir
[MESA_SHADER_TESS_CTRL
])
2312 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_es
= true;
2314 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_es
= true;
2317 if (device
->physical_device
->use_ngg
) {
2318 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2319 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= true;
2321 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= true;
2324 if (nir
[MESA_SHADER_TESS_CTRL
] &&
2325 nir
[MESA_SHADER_GEOMETRY
] &&
2326 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.invocations
*
2327 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.vertices_out
> 256) {
2328 /* Fallback to the legacy path if tessellation is
2329 * enabled with extreme geometry because
2330 * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2333 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2337 * Disable NGG with geometry shaders. There are a bunch of
2339 * * GS primitives in pipeline statistic queries do not get
2340 * updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
2341 * * General issues with the last primitive missing/corrupt:
2342 * https://bugs.freedesktop.org/show_bug.cgi?id=111248
2344 * Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
2346 if (nir
[MESA_SHADER_GEOMETRY
]) {
2347 if (nir
[MESA_SHADER_TESS_CTRL
])
2348 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2350 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2353 if (!device
->physical_device
->use_ngg_streamout
) {
2354 gl_shader_stage last_xfb_stage
= MESA_SHADER_VERTEX
;
2356 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
2361 if (nir
[last_xfb_stage
] &&
2362 radv_nir_stage_uses_xfb(nir
[last_xfb_stage
])) {
2363 if (nir
[MESA_SHADER_TESS_CTRL
])
2364 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2366 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2371 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
2372 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
2374 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
2375 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
2376 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
2377 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_ps_iter_samples
= key
->log2_ps_iter_samples
;
2378 keys
[MESA_SHADER_FRAGMENT
].fs
.num_samples
= key
->num_samples
;
2382 radv_fill_shader_info(struct radv_pipeline
*pipeline
,
2383 struct radv_shader_variant_key
*keys
,
2384 struct radv_shader_info
*infos
,
2387 unsigned active_stages
= 0;
2388 unsigned filled_stages
= 0;
2390 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2392 active_stages
|= (1 << i
);
2395 if (nir
[MESA_SHADER_FRAGMENT
]) {
2396 radv_nir_shader_info_init(&infos
[MESA_SHADER_FRAGMENT
]);
2397 radv_nir_shader_info_pass(nir
[MESA_SHADER_FRAGMENT
],
2399 &keys
[MESA_SHADER_FRAGMENT
],
2400 &infos
[MESA_SHADER_FRAGMENT
]);
2402 /* TODO: These are no longer used as keys we should refactor this */
2403 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2404 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2405 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2406 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2407 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2408 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2409 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2410 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2411 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2412 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2413 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2414 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2416 filled_stages
|= (1 << MESA_SHADER_FRAGMENT
);
2419 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2420 nir
[MESA_SHADER_TESS_CTRL
]) {
2421 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2422 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2423 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2425 radv_nir_shader_info_init(&infos
[MESA_SHADER_TESS_CTRL
]);
2427 for (int i
= 0; i
< 2; i
++) {
2428 radv_nir_shader_info_pass(combined_nir
[i
],
2429 pipeline
->layout
, &key
,
2430 &infos
[MESA_SHADER_TESS_CTRL
]);
2433 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2434 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2435 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2436 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2438 filled_stages
|= (1 << MESA_SHADER_VERTEX
);
2439 filled_stages
|= (1 << MESA_SHADER_TESS_CTRL
);
2442 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2443 nir
[MESA_SHADER_GEOMETRY
]) {
2444 gl_shader_stage pre_stage
= nir
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2445 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2447 radv_nir_shader_info_init(&infos
[MESA_SHADER_GEOMETRY
]);
2449 for (int i
= 0; i
< 2; i
++) {
2450 radv_nir_shader_info_pass(combined_nir
[i
],
2453 &infos
[MESA_SHADER_GEOMETRY
]);
2456 filled_stages
|= (1 << pre_stage
);
2457 filled_stages
|= (1 << MESA_SHADER_GEOMETRY
);
2460 active_stages
^= filled_stages
;
2461 while (active_stages
) {
2462 int i
= u_bit_scan(&active_stages
);
2464 if (i
== MESA_SHADER_TESS_CTRL
) {
2465 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
=
2466 util_last_bit64(infos
[MESA_SHADER_VERTEX
].vs
.ls_outputs_written
);
2469 if (i
== MESA_SHADER_TESS_EVAL
) {
2470 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2471 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2472 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2473 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2476 radv_nir_shader_info_init(&infos
[i
]);
2477 radv_nir_shader_info_pass(nir
[i
], pipeline
->layout
,
2478 &keys
[i
], &infos
[i
]);
2483 merge_tess_info(struct shader_info
*tes_info
,
2484 const struct shader_info
*tcs_info
)
2486 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2488 * "PointMode. Controls generation of points rather than triangles
2489 * or lines. This functionality defaults to disabled, and is
2490 * enabled if either shader stage includes the execution mode.
2492 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2493 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2494 * and OutputVertices, it says:
2496 * "One mode must be set in at least one of the tessellation
2499 * So, the fields can be set in either the TCS or TES, but they must
2500 * agree if set in both. Our backend looks at TES, so bitwise-or in
2501 * the values from the TCS.
2503 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
2504 tes_info
->tess
.tcs_vertices_out
== 0 ||
2505 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
2506 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
2508 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2509 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2510 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
2511 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
2513 assert(tcs_info
->tess
.primitive_mode
== 0 ||
2514 tes_info
->tess
.primitive_mode
== 0 ||
2515 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
2516 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
2517 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
2518 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
2522 void radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT
*ext
)
2527 if (ext
->pPipelineCreationFeedback
) {
2528 ext
->pPipelineCreationFeedback
->flags
= 0;
2529 ext
->pPipelineCreationFeedback
->duration
= 0;
2532 for (unsigned i
= 0; i
< ext
->pipelineStageCreationFeedbackCount
; ++i
) {
2533 ext
->pPipelineStageCreationFeedbacks
[i
].flags
= 0;
2534 ext
->pPipelineStageCreationFeedbacks
[i
].duration
= 0;
2539 void radv_start_feedback(VkPipelineCreationFeedbackEXT
*feedback
)
2544 feedback
->duration
-= radv_get_current_time();
2545 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
;
2549 void radv_stop_feedback(VkPipelineCreationFeedbackEXT
*feedback
, bool cache_hit
)
2554 feedback
->duration
+= radv_get_current_time();
2555 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
|
2556 (cache_hit
? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
: 0);
2560 bool radv_aco_supported_stage(gl_shader_stage stage
, bool has_gs
, bool has_ts
)
2562 return (stage
== MESA_SHADER_VERTEX
&& !has_gs
&& !has_ts
) ||
2563 stage
== MESA_SHADER_FRAGMENT
||
2564 stage
== MESA_SHADER_COMPUTE
;
2567 void radv_create_shaders(struct radv_pipeline
*pipeline
,
2568 struct radv_device
*device
,
2569 struct radv_pipeline_cache
*cache
,
2570 const struct radv_pipeline_key
*key
,
2571 const VkPipelineShaderStageCreateInfo
**pStages
,
2572 const VkPipelineCreateFlags flags
,
2573 VkPipelineCreationFeedbackEXT
*pipeline_feedback
,
2574 VkPipelineCreationFeedbackEXT
**stage_feedbacks
)
2576 struct radv_shader_module fs_m
= {0};
2577 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
2578 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
2579 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2580 struct radv_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{{0}}}}};
2581 struct radv_shader_info infos
[MESA_SHADER_STAGES
] = {0};
2582 unsigned char hash
[20], gs_copy_hash
[20];
2583 bool keep_executable_info
= (flags
& VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
) || device
->keep_shader_info
;
2585 radv_start_feedback(pipeline_feedback
);
2587 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2589 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
2590 if (modules
[i
]->nir
)
2591 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
2592 strlen(modules
[i
]->nir
->info
.name
),
2595 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
2599 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, key
, get_hash_flags(device
));
2600 memcpy(gs_copy_hash
, hash
, 20);
2601 gs_copy_hash
[0] ^= 1;
2603 bool found_in_application_cache
= true;
2604 if (modules
[MESA_SHADER_GEOMETRY
] && !keep_executable_info
) {
2605 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2606 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
,
2607 &found_in_application_cache
);
2608 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
2611 if (!keep_executable_info
&&
2612 radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
,
2613 &found_in_application_cache
) &&
2614 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
2615 radv_stop_feedback(pipeline_feedback
, found_in_application_cache
);
2619 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
2621 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
2622 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
2623 fs_m
.nir
= fs_b
.shader
;
2624 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
2627 bool has_gs
= modules
[MESA_SHADER_GEOMETRY
];
2628 bool has_ts
= modules
[MESA_SHADER_TESS_CTRL
] || modules
[MESA_SHADER_TESS_EVAL
];
2629 bool use_aco
= device
->physical_device
->use_aco
;
2631 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2632 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
2637 radv_start_feedback(stage_feedbacks
[i
]);
2639 bool aco
= use_aco
&& radv_aco_supported_stage(i
, has_gs
, has_ts
);
2640 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
2641 stage
? stage
->pName
: "main", i
,
2642 stage
? stage
->pSpecializationInfo
: NULL
,
2643 flags
, pipeline
->layout
, aco
);
2645 /* We don't want to alter meta shaders IR directly so clone it
2648 if (nir
[i
]->info
.name
) {
2649 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
2652 radv_stop_feedback(stage_feedbacks
[i
], false);
2655 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2656 nir_lower_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
, NULL
);
2657 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
2660 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
2661 radv_link_shaders(pipeline
, nir
);
2663 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2665 NIR_PASS_V(nir
[i
], nir_lower_non_uniform_access
,
2666 nir_lower_non_uniform_ubo_access
|
2667 nir_lower_non_uniform_ssbo_access
|
2668 nir_lower_non_uniform_texture_access
|
2669 nir_lower_non_uniform_image_access
);
2671 bool aco
= use_aco
&& radv_aco_supported_stage(i
, has_gs
, has_ts
);
2673 NIR_PASS_V(nir
[i
], nir_lower_bool_to_int32
);
2676 if (radv_can_dump_shader(device
, modules
[i
], false))
2677 nir_print_shader(nir
[i
], stderr
);
2680 if (nir
[MESA_SHADER_FRAGMENT
])
2681 radv_lower_fs_io(nir
[MESA_SHADER_FRAGMENT
]);
2683 radv_fill_shader_keys(device
, keys
, key
, nir
);
2685 radv_fill_shader_info(pipeline
, keys
, infos
, nir
);
2687 if ((nir
[MESA_SHADER_VERTEX
] &&
2688 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
) ||
2689 (nir
[MESA_SHADER_TESS_EVAL
] &&
2690 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
)) {
2691 struct gfx10_ngg_info
*ngg_info
;
2693 if (nir
[MESA_SHADER_GEOMETRY
])
2694 ngg_info
= &infos
[MESA_SHADER_GEOMETRY
].ngg_info
;
2695 else if (nir
[MESA_SHADER_TESS_CTRL
])
2696 ngg_info
= &infos
[MESA_SHADER_TESS_EVAL
].ngg_info
;
2698 ngg_info
= &infos
[MESA_SHADER_VERTEX
].ngg_info
;
2700 gfx10_get_ngg_info(key
, pipeline
, nir
, infos
, ngg_info
);
2701 } else if (nir
[MESA_SHADER_GEOMETRY
]) {
2702 struct gfx9_gs_info
*gs_info
=
2703 &infos
[MESA_SHADER_GEOMETRY
].gs_ring_info
;
2705 gfx9_get_gs_info(key
, pipeline
, nir
, infos
, gs_info
);
2708 if (nir
[MESA_SHADER_FRAGMENT
]) {
2709 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
2710 radv_start_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
]);
2712 bool aco
= use_aco
&& radv_aco_supported_stage(MESA_SHADER_FRAGMENT
, has_gs
, has_ts
);
2713 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
2714 radv_shader_variant_compile(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
2715 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
2716 infos
+ MESA_SHADER_FRAGMENT
,
2717 keep_executable_info
, aco
,
2718 &binaries
[MESA_SHADER_FRAGMENT
]);
2720 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
], false);
2723 /* TODO: These are no longer used as keys we should refactor this */
2724 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2725 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
;
2726 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2727 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.layer_input
;
2728 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2729 !!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.num_input_clips_culls
;
2730 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2731 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
;
2732 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2733 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.layer_input
;
2734 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2735 !!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.num_input_clips_culls
;
2738 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
2739 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
2740 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2741 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2742 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2744 radv_start_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
]);
2746 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
2748 &key
, &infos
[MESA_SHADER_TESS_CTRL
], keep_executable_info
,
2749 false, &binaries
[MESA_SHADER_TESS_CTRL
]);
2751 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
], false);
2753 modules
[MESA_SHADER_VERTEX
] = NULL
;
2754 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2755 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2758 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
2759 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2760 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
2761 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2763 radv_start_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
]);
2765 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
2767 &keys
[pre_stage
], &infos
[MESA_SHADER_GEOMETRY
], keep_executable_info
,
2768 false, &binaries
[MESA_SHADER_GEOMETRY
]);
2770 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
], false);
2772 modules
[pre_stage
] = NULL
;
2775 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2776 if(modules
[i
] && !pipeline
->shaders
[i
]) {
2777 if (i
== MESA_SHADER_TESS_CTRL
) {
2778 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.ls_outputs_written
);
2780 if (i
== MESA_SHADER_TESS_EVAL
) {
2781 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2782 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2785 radv_start_feedback(stage_feedbacks
[i
]);
2787 bool aco
= use_aco
&& radv_aco_supported_stage(i
, has_gs
, has_ts
);
2788 pipeline
->shaders
[i
] = radv_shader_variant_compile(device
, modules
[i
], &nir
[i
], 1,
2790 keys
+ i
, infos
+ i
,keep_executable_info
,
2793 radv_stop_feedback(stage_feedbacks
[i
], false);
2797 if(modules
[MESA_SHADER_GEOMETRY
]) {
2798 struct radv_shader_binary
*gs_copy_binary
= NULL
;
2799 if (!pipeline
->gs_copy_shader
&&
2800 !radv_pipeline_has_ngg(pipeline
)) {
2801 struct radv_shader_info info
= {};
2802 struct radv_shader_variant_key key
= {};
2804 key
.has_multiview_view_index
=
2805 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
;
2807 radv_nir_shader_info_pass(nir
[MESA_SHADER_GEOMETRY
],
2808 pipeline
->layout
, &key
,
2811 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
2812 device
, nir
[MESA_SHADER_GEOMETRY
], &info
,
2813 &gs_copy_binary
, keep_executable_info
,
2814 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
2817 if (!keep_executable_info
&& pipeline
->gs_copy_shader
) {
2818 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2819 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2821 binaries
[MESA_SHADER_GEOMETRY
] = gs_copy_binary
;
2822 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
2824 radv_pipeline_cache_insert_shaders(device
, cache
,
2829 free(gs_copy_binary
);
2832 if (!keep_executable_info
) {
2833 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
2837 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2840 ralloc_free(nir
[i
]);
2842 if (radv_can_dump_shader_stats(device
, modules
[i
]))
2843 radv_shader_dump_stats(device
,
2844 pipeline
->shaders
[i
],
2850 ralloc_free(fs_m
.nir
);
2852 radv_stop_feedback(pipeline_feedback
, false);
2856 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
2857 gl_shader_stage stage
, enum chip_class chip_class
)
2859 bool has_gs
= radv_pipeline_has_gs(pipeline
);
2860 bool has_tess
= radv_pipeline_has_tess(pipeline
);
2861 bool has_ngg
= radv_pipeline_has_ngg(pipeline
);
2864 case MESA_SHADER_FRAGMENT
:
2865 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
2866 case MESA_SHADER_VERTEX
:
2868 if (chip_class
>= GFX10
) {
2869 return R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2870 } else if (chip_class
== GFX9
) {
2871 return R_00B430_SPI_SHADER_USER_DATA_LS_0
;
2873 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
2879 if (chip_class
>= GFX10
) {
2880 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2882 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2887 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2889 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2890 case MESA_SHADER_GEOMETRY
:
2891 return chip_class
== GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2892 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2893 case MESA_SHADER_COMPUTE
:
2894 return R_00B900_COMPUTE_USER_DATA_0
;
2895 case MESA_SHADER_TESS_CTRL
:
2896 return chip_class
== GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2897 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2898 case MESA_SHADER_TESS_EVAL
:
2900 return chip_class
>= GFX10
? R_00B230_SPI_SHADER_USER_DATA_GS_0
:
2901 R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2902 } else if (has_ngg
) {
2903 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2905 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2908 unreachable("unknown shader");
2912 struct radv_bin_size_entry
{
2918 radv_gfx9_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2920 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
2924 /* One shader engine */
2930 { UINT_MAX
, { 0, 0}},
2933 /* Two shader engines */
2939 { UINT_MAX
, { 0, 0}},
2942 /* Four shader engines */
2947 { UINT_MAX
, { 0, 0}},
2953 /* One shader engine */
2959 { UINT_MAX
, { 0, 0}},
2962 /* Two shader engines */
2968 { UINT_MAX
, { 0, 0}},
2971 /* Four shader engines */
2978 { UINT_MAX
, { 0, 0}},
2984 /* One shader engine */
2991 { UINT_MAX
, { 0, 0}},
2994 /* Two shader engines */
3002 { UINT_MAX
, { 0, 0}},
3005 /* Four shader engines */
3013 { UINT_MAX
, { 0, 0}},
3017 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
3021 // One shader engine
3028 { UINT_MAX
, { 0, 0}},
3031 // Two shader engines
3039 { UINT_MAX
, { 0, 0}},
3042 // Four shader engines
3050 { UINT_MAX
, { 0, 0}},
3056 // One shader engine
3064 { UINT_MAX
, { 0, 0}},
3067 // Two shader engines
3076 { UINT_MAX
, { 0, 0}},
3079 // Four shader engines
3088 { UINT_MAX
, { 0, 0}},
3094 // One shader engine
3102 { UINT_MAX
, { 0, 0}},
3105 // Two shader engines
3114 { UINT_MAX
, { 0, 0}},
3117 // Four shader engines
3125 { UINT_MAX
, { 0, 0}},
3130 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3131 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3132 VkExtent2D extent
= {512, 512};
3134 unsigned log_num_rb_per_se
=
3135 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
3136 pipeline
->device
->physical_device
->rad_info
.max_se
);
3137 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
3139 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3140 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
3141 unsigned effective_samples
= total_samples
;
3142 unsigned color_bytes_per_pixel
= 0;
3144 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3146 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3147 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3150 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3153 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3154 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3157 /* MSAA images typically don't use all samples all the time. */
3158 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
3159 effective_samples
= 2;
3160 color_bytes_per_pixel
*= effective_samples
;
3163 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
3164 while(color_entry
[1].bpp
<= color_bytes_per_pixel
)
3167 extent
= color_entry
->extent
;
3169 if (subpass
->depth_stencil_attachment
) {
3170 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3172 /* Coefficients taken from AMDVLK */
3173 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3174 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3175 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
3177 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
3178 while(ds_entry
[1].bpp
<= ds_bytes_per_pixel
)
3181 if (ds_entry
->extent
.width
* ds_entry
->extent
.height
< extent
.width
* extent
.height
)
3182 extent
= ds_entry
->extent
;
3189 radv_gfx10_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3191 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3192 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3193 VkExtent2D extent
= {512, 512};
3195 const unsigned db_tag_size
= 64;
3196 const unsigned db_tag_count
= 312;
3197 const unsigned color_tag_size
= 1024;
3198 const unsigned color_tag_count
= 31;
3199 const unsigned fmask_tag_size
= 256;
3200 const unsigned fmask_tag_count
= 44;
3202 const unsigned rb_count
= pipeline
->device
->physical_device
->rad_info
.num_render_backends
;
3203 const unsigned pipe_count
= MAX2(rb_count
, pipeline
->device
->physical_device
->rad_info
.num_sdp_interfaces
);
3205 const unsigned db_tag_part
= (db_tag_count
* rb_count
/ pipe_count
) * db_tag_size
* pipe_count
;
3206 const unsigned color_tag_part
= (color_tag_count
* rb_count
/ pipe_count
) * color_tag_size
* pipe_count
;
3207 const unsigned fmask_tag_part
= (fmask_tag_count
* rb_count
/ pipe_count
) * fmask_tag_size
* pipe_count
;
3209 const unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3210 const unsigned samples_log
= util_logbase2_ceil(total_samples
);
3212 unsigned color_bytes_per_pixel
= 0;
3213 unsigned fmask_bytes_per_pixel
= 0;
3215 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3217 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3218 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3221 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3224 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3225 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3227 if (total_samples
> 1) {
3228 assert(samples_log
<= 3);
3229 const unsigned fmask_array
[] = {0, 1, 1, 4};
3230 fmask_bytes_per_pixel
+= fmask_array
[samples_log
];
3234 color_bytes_per_pixel
*= total_samples
;
3236 color_bytes_per_pixel
= MAX2(color_bytes_per_pixel
, 1);
3238 const unsigned color_pixel_count_log
= util_logbase2(color_tag_part
/ color_bytes_per_pixel
);
3239 extent
.width
= 1ull << ((color_pixel_count_log
+ 1) / 2);
3240 extent
.height
= 1ull << (color_pixel_count_log
/ 2);
3242 if (fmask_bytes_per_pixel
) {
3243 const unsigned fmask_pixel_count_log
= util_logbase2(fmask_tag_part
/ fmask_bytes_per_pixel
);
3245 const VkExtent2D fmask_extent
= (VkExtent2D
){
3246 .width
= 1ull << ((fmask_pixel_count_log
+ 1) / 2),
3247 .height
= 1ull << (color_pixel_count_log
/ 2)
3250 if (fmask_extent
.width
* fmask_extent
.height
< extent
.width
* extent
.height
)
3251 extent
= fmask_extent
;
3254 if (subpass
->depth_stencil_attachment
) {
3255 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3257 /* Coefficients taken from AMDVLK */
3258 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3259 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3260 unsigned db_bytes_per_pixel
= (depth_coeff
+ stencil_coeff
) * total_samples
;
3262 const unsigned db_pixel_count_log
= util_logbase2(db_tag_part
/ db_bytes_per_pixel
);
3264 const VkExtent2D db_extent
= (VkExtent2D
){
3265 .width
= 1ull << ((db_pixel_count_log
+ 1) / 2),
3266 .height
= 1ull << (color_pixel_count_log
/ 2)
3269 if (db_extent
.width
* db_extent
.height
< extent
.width
* extent
.height
)
3273 extent
.width
= MAX2(extent
.width
, 128);
3274 extent
.height
= MAX2(extent
.width
, 64);
3280 radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3281 struct radv_pipeline
*pipeline
,
3282 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3284 uint32_t pa_sc_binner_cntl_0
=
3285 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
3286 S_028C44_DISABLE_START_OF_PRIM(1);
3287 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3289 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3290 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3291 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3292 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3293 unsigned min_bytes_per_pixel
= 0;
3296 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3297 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3300 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3303 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3304 unsigned bytes
= vk_format_get_blocksize(format
);
3305 if (!min_bytes_per_pixel
|| bytes
< min_bytes_per_pixel
)
3306 min_bytes_per_pixel
= bytes
;
3310 pa_sc_binner_cntl_0
=
3311 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC
) |
3312 S_028C44_BIN_SIZE_X(0) |
3313 S_028C44_BIN_SIZE_Y(0) |
3314 S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
3315 S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel
<= 4 ? 2 : 1) | /* 128 or 64 */
3316 S_028C44_DISABLE_START_OF_PRIM(1);
3319 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3320 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3324 radv_pipeline_generate_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3325 struct radv_pipeline
*pipeline
,
3326 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3327 const struct radv_blend_state
*blend
)
3329 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX9
)
3332 VkExtent2D bin_size
;
3333 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3334 bin_size
= radv_gfx10_compute_bin_size(pipeline
, pCreateInfo
);
3335 } else if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX9
) {
3336 bin_size
= radv_gfx9_compute_bin_size(pipeline
, pCreateInfo
);
3338 unreachable("Unhandled generation for binning bin size calculation");
3340 if (pipeline
->device
->pbb_allowed
&& bin_size
.width
&& bin_size
.height
) {
3341 unsigned context_states_per_bin
; /* allowed range: [1, 6] */
3342 unsigned persistent_states_per_bin
; /* allowed range: [1, 32] */
3343 unsigned fpovs_per_batch
; /* allowed range: [0, 255], 0 = unlimited */
3345 if (pipeline
->device
->physical_device
->rad_info
.has_dedicated_vram
) {
3346 context_states_per_bin
= 1;
3347 persistent_states_per_bin
= 1;
3348 fpovs_per_batch
= 63;
3350 /* The context states are affected by the scissor bug. */
3351 context_states_per_bin
= pipeline
->device
->physical_device
->rad_info
.has_gfx9_scissor_bug
? 1 : 6;
3352 /* 32 causes hangs for RAVEN. */
3353 persistent_states_per_bin
= 16;
3354 fpovs_per_batch
= 63;
3357 bool disable_start_of_prim
= true;
3358 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3360 const struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3362 if (pipeline
->device
->dfsm_allowed
&& ps
&&
3363 !ps
->info
.ps
.can_discard
&&
3364 !ps
->info
.ps
.writes_memory
&&
3365 blend
->cb_target_enabled_4bit
) {
3366 db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_AUTO
);
3367 disable_start_of_prim
= (blend
->blend_enable_4bit
& blend
->cb_target_enabled_4bit
) != 0;
3370 const uint32_t pa_sc_binner_cntl_0
=
3371 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
3372 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
3373 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
3374 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
3375 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
3376 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin
- 1) |
3377 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin
- 1) |
3378 S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim
) |
3379 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch
) |
3380 S_028C44_OPTIMAL_BIN_SELECTION(1);
3382 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3383 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3385 radv_pipeline_generate_disabled_binning_state(ctx_cs
, pipeline
, pCreateInfo
);
3390 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf
*ctx_cs
,
3391 struct radv_pipeline
*pipeline
,
3392 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3393 const struct radv_graphics_pipeline_create_info
*extra
)
3395 const VkPipelineDepthStencilStateCreateInfo
*vkds
= pCreateInfo
->pDepthStencilState
;
3396 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3397 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3398 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3399 struct radv_render_pass_attachment
*attachment
= NULL
;
3400 uint32_t db_depth_control
= 0, db_stencil_control
= 0;
3401 uint32_t db_render_control
= 0, db_render_override2
= 0;
3402 uint32_t db_render_override
= 0;
3404 if (subpass
->depth_stencil_attachment
)
3405 attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3407 bool has_depth_attachment
= attachment
&& vk_format_is_depth(attachment
->format
);
3408 bool has_stencil_attachment
= attachment
&& vk_format_is_stencil(attachment
->format
);
3410 if (vkds
&& has_depth_attachment
) {
3411 db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
3412 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
3413 S_028800_ZFUNC(vkds
->depthCompareOp
) |
3414 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
3416 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
3417 db_render_override2
|= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment
->samples
> 2);
3420 if (has_stencil_attachment
&& vkds
&& vkds
->stencilTestEnable
) {
3421 db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
3422 db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
3423 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
3424 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
3425 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
3427 db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
3428 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
3429 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
3430 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
3433 if (attachment
&& extra
) {
3434 db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
3435 db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
3437 db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->db_resummarize
);
3438 db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->db_flush_depth_inplace
);
3439 db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->db_flush_stencil_inplace
);
3440 db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
3441 db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
3444 db_render_override
|= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE
) |
3445 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE
);
3447 if (!pCreateInfo
->pRasterizationState
->depthClampEnable
&&
3448 ps
->info
.ps
.writes_z
) {
3449 /* From VK_EXT_depth_range_unrestricted spec:
3451 * "The behavior described in Primitive Clipping still applies.
3452 * If depth clamping is disabled the depth values are still
3453 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
3454 * depth clamping is enabled the above equation is ignored and
3455 * the depth values are instead clamped to the VkViewport
3456 * minDepth and maxDepth values, which in the case of this
3457 * extension can be outside of the 0.0 to 1.0 range."
3459 db_render_override
|= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
3462 radeon_set_context_reg(ctx_cs
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
3463 radeon_set_context_reg(ctx_cs
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
3465 radeon_set_context_reg(ctx_cs
, R_028000_DB_RENDER_CONTROL
, db_render_control
);
3466 radeon_set_context_reg(ctx_cs
, R_02800C_DB_RENDER_OVERRIDE
, db_render_override
);
3467 radeon_set_context_reg(ctx_cs
, R_028010_DB_RENDER_OVERRIDE2
, db_render_override2
);
3471 radv_pipeline_generate_blend_state(struct radeon_cmdbuf
*ctx_cs
,
3472 struct radv_pipeline
*pipeline
,
3473 const struct radv_blend_state
*blend
)
3475 radeon_set_context_reg_seq(ctx_cs
, R_028780_CB_BLEND0_CONTROL
, 8);
3476 radeon_emit_array(ctx_cs
, blend
->cb_blend_control
,
3478 radeon_set_context_reg(ctx_cs
, R_028808_CB_COLOR_CONTROL
, blend
->cb_color_control
);
3479 radeon_set_context_reg(ctx_cs
, R_028B70_DB_ALPHA_TO_MASK
, blend
->db_alpha_to_mask
);
3481 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
3483 radeon_set_context_reg_seq(ctx_cs
, R_028760_SX_MRT0_BLEND_OPT
, 8);
3484 radeon_emit_array(ctx_cs
, blend
->sx_mrt_blend_opt
, 8);
3487 radeon_set_context_reg(ctx_cs
, R_028714_SPI_SHADER_COL_FORMAT
, blend
->spi_shader_col_format
);
3489 radeon_set_context_reg(ctx_cs
, R_028238_CB_TARGET_MASK
, blend
->cb_target_mask
);
3490 radeon_set_context_reg(ctx_cs
, R_02823C_CB_SHADER_MASK
, blend
->cb_shader_mask
);
3492 pipeline
->graphics
.col_format
= blend
->spi_shader_col_format
;
3493 pipeline
->graphics
.cb_target_mask
= blend
->cb_target_mask
;
3496 static const VkConservativeRasterizationModeEXT
3497 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo
*pCreateInfo
)
3499 const VkPipelineRasterizationConservativeStateCreateInfoEXT
*conservative_raster
=
3500 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
);
3502 if (!conservative_raster
)
3503 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
;
3504 return conservative_raster
->conservativeRasterizationMode
;
3508 radv_pipeline_generate_raster_state(struct radeon_cmdbuf
*ctx_cs
,
3509 struct radv_pipeline
*pipeline
,
3510 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3512 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
3513 const VkConservativeRasterizationModeEXT mode
=
3514 radv_get_conservative_raster_mode(vkraster
);
3515 uint32_t pa_sc_conservative_rast
= S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
3516 bool depth_clip_disable
= vkraster
->depthClampEnable
;
3518 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*depth_clip_state
=
3519 vk_find_struct_const(vkraster
->pNext
, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
3520 if (depth_clip_state
) {
3521 depth_clip_disable
= !depth_clip_state
->depthClipEnable
;
3524 radeon_set_context_reg(ctx_cs
, R_028810_PA_CL_CLIP_CNTL
,
3525 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
3526 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable
? 1 : 0) |
3527 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable
? 1 : 0) |
3528 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
3529 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
3531 radeon_set_context_reg(ctx_cs
, R_0286D4_SPI_INTERP_CONTROL_0
,
3532 S_0286D4_FLAT_SHADE_ENA(1) |
3533 S_0286D4_PNT_SPRITE_ENA(1) |
3534 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
3535 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
3536 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
3537 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
3538 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
3540 radeon_set_context_reg(ctx_cs
, R_028BE4_PA_SU_VTX_CNTL
,
3541 S_028BE4_PIX_CENTER(1) | // TODO verify
3542 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
3543 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
));
3545 radeon_set_context_reg(ctx_cs
, R_028814_PA_SU_SC_MODE_CNTL
,
3546 S_028814_FACE(vkraster
->frontFace
) |
3547 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
3548 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
3549 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
3550 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3551 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3552 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3553 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3554 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0));
3556 /* Conservative rasterization. */
3557 if (mode
!= VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
) {
3558 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3560 ms
->pa_sc_aa_config
|= S_028BE0_AA_MASK_CENTROID_DTMN(1);
3561 ms
->db_eqaa
|= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
3562 S_028804_OVERRASTERIZATION_AMOUNT(4);
3564 pa_sc_conservative_rast
= S_028C4C_PREZ_AA_MASK_ENABLE(1) |
3565 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
3566 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
3568 if (mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
) {
3569 pa_sc_conservative_rast
|=
3570 S_028C4C_OVER_RAST_ENABLE(1) |
3571 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
3572 S_028C4C_UNDER_RAST_ENABLE(0) |
3573 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
3574 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
3576 assert(mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
);
3577 pa_sc_conservative_rast
|=
3578 S_028C4C_OVER_RAST_ENABLE(0) |
3579 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
3580 S_028C4C_UNDER_RAST_ENABLE(1) |
3581 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
3582 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
3586 radeon_set_context_reg(ctx_cs
, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL
,
3587 pa_sc_conservative_rast
);
3592 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf
*ctx_cs
,
3593 struct radv_pipeline
*pipeline
)
3595 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3597 radeon_set_context_reg_seq(ctx_cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
3598 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[0]);
3599 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[1]);
3601 radeon_set_context_reg(ctx_cs
, R_028804_DB_EQAA
, ms
->db_eqaa
);
3602 radeon_set_context_reg(ctx_cs
, R_028A4C_PA_SC_MODE_CNTL_1
, ms
->pa_sc_mode_cntl_1
);
3604 /* The exclusion bits can be set to improve rasterization efficiency
3605 * if no sample lies on the pixel boundary (-8 sample offset). It's
3606 * currently always TRUE because the driver doesn't support 16 samples.
3608 bool exclusion
= pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
;
3609 radeon_set_context_reg(ctx_cs
, R_02882C_PA_SU_PRIM_FILTER_CNTL
,
3610 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion
) |
3611 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion
));
3615 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf
*ctx_cs
,
3616 struct radv_pipeline
*pipeline
)
3618 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3619 const struct radv_shader_variant
*vs
=
3620 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] ?
3621 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] :
3622 pipeline
->shaders
[MESA_SHADER_VERTEX
];
3623 unsigned vgt_primitiveid_en
= 0;
3624 uint32_t vgt_gs_mode
= 0;
3626 if (radv_pipeline_has_ngg(pipeline
))
3629 if (radv_pipeline_has_gs(pipeline
)) {
3630 const struct radv_shader_variant
*gs
=
3631 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3633 vgt_gs_mode
= ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
3634 pipeline
->device
->physical_device
->rad_info
.chip_class
);
3635 } else if (outinfo
->export_prim_id
|| vs
->info
.uses_prim_id
) {
3636 vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
3637 vgt_primitiveid_en
|= S_028A84_PRIMITIVEID_EN(1);
3640 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
, vgt_primitiveid_en
);
3641 radeon_set_context_reg(ctx_cs
, R_028A40_VGT_GS_MODE
, vgt_gs_mode
);
3645 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf
*ctx_cs
,
3646 struct radeon_cmdbuf
*cs
,
3647 struct radv_pipeline
*pipeline
,
3648 struct radv_shader_variant
*shader
)
3650 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3652 radeon_set_sh_reg_seq(cs
, R_00B120_SPI_SHADER_PGM_LO_VS
, 4);
3653 radeon_emit(cs
, va
>> 8);
3654 radeon_emit(cs
, S_00B124_MEM_BASE(va
>> 40));
3655 radeon_emit(cs
, shader
->config
.rsrc1
);
3656 radeon_emit(cs
, shader
->config
.rsrc2
);
3658 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3659 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3660 clip_dist_mask
= outinfo
->clip_dist_mask
;
3661 cull_dist_mask
= outinfo
->cull_dist_mask
;
3662 total_mask
= clip_dist_mask
| cull_dist_mask
;
3663 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3664 outinfo
->writes_layer
||
3665 outinfo
->writes_viewport_index
;
3666 unsigned spi_vs_out_config
, nparams
;
3668 /* VS is required to export at least one param. */
3669 nparams
= MAX2(outinfo
->param_exports
, 1);
3670 spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
3672 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3673 spi_vs_out_config
|= S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0);
3676 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
, spi_vs_out_config
);
3678 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3679 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3680 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3681 V_02870C_SPI_SHADER_4COMP
:
3682 V_02870C_SPI_SHADER_NONE
) |
3683 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3684 V_02870C_SPI_SHADER_4COMP
:
3685 V_02870C_SPI_SHADER_NONE
) |
3686 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3687 V_02870C_SPI_SHADER_4COMP
:
3688 V_02870C_SPI_SHADER_NONE
));
3690 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3691 S_028818_VTX_W0_FMT(1) |
3692 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3693 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3694 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3696 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3697 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3698 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3699 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3700 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3701 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3702 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3703 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3704 cull_dist_mask
<< 8 |
3707 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
3708 radeon_set_context_reg(ctx_cs
, R_028AB4_VGT_REUSE_OFF
,
3709 outinfo
->writes_viewport_index
);
3713 radv_pipeline_generate_hw_es(struct radeon_cmdbuf
*cs
,
3714 struct radv_pipeline
*pipeline
,
3715 struct radv_shader_variant
*shader
)
3717 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3719 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 4);
3720 radeon_emit(cs
, va
>> 8);
3721 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3722 radeon_emit(cs
, shader
->config
.rsrc1
);
3723 radeon_emit(cs
, shader
->config
.rsrc2
);
3727 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf
*cs
,
3728 struct radv_pipeline
*pipeline
,
3729 struct radv_shader_variant
*shader
,
3730 const struct radv_tessellation_state
*tess
)
3732 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3733 uint32_t rsrc2
= shader
->config
.rsrc2
;
3735 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3736 radeon_emit(cs
, va
>> 8);
3737 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3739 rsrc2
|= S_00B52C_LDS_SIZE(tess
->lds_size
);
3740 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX7
&&
3741 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_HAWAII
)
3742 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, rsrc2
);
3744 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
3745 radeon_emit(cs
, shader
->config
.rsrc1
);
3746 radeon_emit(cs
, rsrc2
);
3750 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf
*ctx_cs
,
3751 struct radeon_cmdbuf
*cs
,
3752 struct radv_pipeline
*pipeline
,
3753 struct radv_shader_variant
*shader
)
3755 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3756 gl_shader_stage es_type
=
3757 radv_pipeline_has_tess(pipeline
) ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
3758 struct radv_shader_variant
*es
=
3759 es_type
== MESA_SHADER_TESS_EVAL
? pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] : pipeline
->shaders
[MESA_SHADER_VERTEX
];
3760 const struct gfx10_ngg_info
*ngg_state
= &shader
->info
.ngg_info
;
3762 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
3763 radeon_emit(cs
, va
>> 8);
3764 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3765 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
3766 radeon_emit(cs
, shader
->config
.rsrc1
);
3767 radeon_emit(cs
, shader
->config
.rsrc2
);
3769 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3770 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3771 clip_dist_mask
= outinfo
->clip_dist_mask
;
3772 cull_dist_mask
= outinfo
->cull_dist_mask
;
3773 total_mask
= clip_dist_mask
| cull_dist_mask
;
3774 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3775 outinfo
->writes_layer
||
3776 outinfo
->writes_viewport_index
;
3777 bool es_enable_prim_id
= outinfo
->export_prim_id
||
3778 (es
&& es
->info
.uses_prim_id
);
3779 bool break_wave_at_eoi
= false;
3783 if (es_type
== MESA_SHADER_TESS_EVAL
) {
3784 struct radv_shader_variant
*gs
=
3785 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3787 if (es_enable_prim_id
|| (gs
&& gs
->info
.uses_prim_id
))
3788 break_wave_at_eoi
= true;
3791 nparams
= MAX2(outinfo
->param_exports
, 1);
3792 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
,
3793 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
3794 S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0));
3796 radeon_set_context_reg(ctx_cs
, R_028708_SPI_SHADER_IDX_FORMAT
,
3797 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
));
3798 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3799 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3800 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3801 V_02870C_SPI_SHADER_4COMP
:
3802 V_02870C_SPI_SHADER_NONE
) |
3803 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3804 V_02870C_SPI_SHADER_4COMP
:
3805 V_02870C_SPI_SHADER_NONE
) |
3806 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3807 V_02870C_SPI_SHADER_4COMP
:
3808 V_02870C_SPI_SHADER_NONE
));
3810 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3811 S_028818_VTX_W0_FMT(1) |
3812 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3813 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3814 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3815 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3816 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3817 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3818 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3819 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3820 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3821 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3822 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3823 cull_dist_mask
<< 8 |
3826 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
,
3827 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
3828 S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id
));
3830 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
3831 ngg_state
->vgt_esgs_ring_itemsize
);
3833 /* NGG specific registers. */
3834 struct radv_shader_variant
*gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3835 uint32_t gs_num_invocations
= gs
? gs
->info
.gs
.invocations
: 1;
3837 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
3838 S_028A44_ES_VERTS_PER_SUBGRP(ngg_state
->hw_max_esverts
) |
3839 S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state
->max_gsprims
) |
3840 S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state
->max_gsprims
* gs_num_invocations
));
3841 radeon_set_context_reg(ctx_cs
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
3842 S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state
->max_out_verts
));
3843 radeon_set_context_reg(ctx_cs
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
3844 S_028B4C_PRIM_AMP_FACTOR(ngg_state
->prim_amp_factor
) |
3845 S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
3846 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
3847 S_028B90_CNT(gs_num_invocations
) |
3848 S_028B90_ENABLE(gs_num_invocations
> 1) |
3849 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state
->max_vert_out_per_gs_instance
));
3851 /* User edge flags are set by the pos exports. If user edge flags are
3852 * not used, we must use hw-generated edge flags and pass them via
3853 * the prim export to prevent drawing lines on internal edges of
3854 * decomposed primitives (such as quads) with polygon mode = lines.
3856 * TODO: We should combine hw-generated edge flags with user edge
3857 * flags in the shader.
3859 radeon_set_context_reg(ctx_cs
, R_028838_PA_CL_NGG_CNTL
,
3860 S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline
) &&
3861 !radv_pipeline_has_gs(pipeline
)));
3863 ge_cntl
= S_03096C_PRIM_GRP_SIZE(ngg_state
->max_gsprims
) |
3864 S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
) |
3865 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
3867 /* Bug workaround for a possible hang with non-tessellation cases.
3868 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
3870 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
3872 if ((pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI10
||
3873 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI12
||
3874 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI14
) &&
3875 !radv_pipeline_has_tess(pipeline
) &&
3876 ngg_state
->hw_max_esverts
!= 256) {
3877 ge_cntl
&= C_03096C_VERT_GRP_SIZE
;
3879 if (ngg_state
->hw_max_esverts
> 5) {
3880 ge_cntl
|= S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
- 5);
3884 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
, ge_cntl
);
3888 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf
*cs
,
3889 struct radv_pipeline
*pipeline
,
3890 struct radv_shader_variant
*shader
,
3891 const struct radv_tessellation_state
*tess
)
3893 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3895 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
3896 unsigned hs_rsrc2
= shader
->config
.rsrc2
;
3898 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3899 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX10(tess
->lds_size
);
3901 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX9(tess
->lds_size
);
3904 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3905 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3906 radeon_emit(cs
, va
>> 8);
3907 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3909 radeon_set_sh_reg_seq(cs
, R_00B410_SPI_SHADER_PGM_LO_LS
, 2);
3910 radeon_emit(cs
, va
>> 8);
3911 radeon_emit(cs
, S_00B414_MEM_BASE(va
>> 40));
3914 radeon_set_sh_reg_seq(cs
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
, 2);
3915 radeon_emit(cs
, shader
->config
.rsrc1
);
3916 radeon_emit(cs
, hs_rsrc2
);
3918 radeon_set_sh_reg_seq(cs
, R_00B420_SPI_SHADER_PGM_LO_HS
, 4);
3919 radeon_emit(cs
, va
>> 8);
3920 radeon_emit(cs
, S_00B424_MEM_BASE(va
>> 40));
3921 radeon_emit(cs
, shader
->config
.rsrc1
);
3922 radeon_emit(cs
, shader
->config
.rsrc2
);
3927 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf
*ctx_cs
,
3928 struct radeon_cmdbuf
*cs
,
3929 struct radv_pipeline
*pipeline
,
3930 const struct radv_tessellation_state
*tess
)
3932 struct radv_shader_variant
*vs
;
3934 /* Skip shaders merged into HS/GS */
3935 vs
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
3939 if (vs
->info
.vs
.as_ls
)
3940 radv_pipeline_generate_hw_ls(cs
, pipeline
, vs
, tess
);
3941 else if (vs
->info
.vs
.as_es
)
3942 radv_pipeline_generate_hw_es(cs
, pipeline
, vs
);
3943 else if (vs
->info
.is_ngg
)
3944 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, vs
);
3946 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, vs
);
3950 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf
*ctx_cs
,
3951 struct radeon_cmdbuf
*cs
,
3952 struct radv_pipeline
*pipeline
,
3953 const struct radv_tessellation_state
*tess
)
3955 if (!radv_pipeline_has_tess(pipeline
))
3958 struct radv_shader_variant
*tes
, *tcs
;
3960 tcs
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
3961 tes
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
3964 if (tes
->info
.is_ngg
) {
3965 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, tes
);
3966 } else if (tes
->info
.tes
.as_es
)
3967 radv_pipeline_generate_hw_es(cs
, pipeline
, tes
);
3969 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, tes
);
3972 radv_pipeline_generate_hw_hs(cs
, pipeline
, tcs
, tess
);
3974 radeon_set_context_reg(ctx_cs
, R_028B6C_VGT_TF_PARAM
,
3977 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
)
3978 radeon_set_context_reg_idx(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
3979 tess
->ls_hs_config
);
3981 radeon_set_context_reg(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
,
3982 tess
->ls_hs_config
);
3984 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
3985 !radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
3986 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
3987 S_028A44_ES_VERTS_PER_SUBGRP(250) |
3988 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
3989 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
3994 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf
*ctx_cs
,
3995 struct radeon_cmdbuf
*cs
,
3996 struct radv_pipeline
*pipeline
,
3997 struct radv_shader_variant
*gs
)
3999 const struct gfx9_gs_info
*gs_state
= &gs
->info
.gs_ring_info
;
4000 unsigned gs_max_out_vertices
;
4001 uint8_t *num_components
;
4006 gs_max_out_vertices
= gs
->info
.gs
.vertices_out
;
4007 max_stream
= gs
->info
.gs
.max_stream
;
4008 num_components
= gs
->info
.gs
.num_stream_output_components
;
4010 offset
= num_components
[0] * gs_max_out_vertices
;
4012 radeon_set_context_reg_seq(ctx_cs
, R_028A60_VGT_GSVS_RING_OFFSET_1
, 3);
4013 radeon_emit(ctx_cs
, offset
);
4014 if (max_stream
>= 1)
4015 offset
+= num_components
[1] * gs_max_out_vertices
;
4016 radeon_emit(ctx_cs
, offset
);
4017 if (max_stream
>= 2)
4018 offset
+= num_components
[2] * gs_max_out_vertices
;
4019 radeon_emit(ctx_cs
, offset
);
4020 if (max_stream
>= 3)
4021 offset
+= num_components
[3] * gs_max_out_vertices
;
4022 radeon_set_context_reg(ctx_cs
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
4024 radeon_set_context_reg_seq(ctx_cs
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, 4);
4025 radeon_emit(ctx_cs
, num_components
[0]);
4026 radeon_emit(ctx_cs
, (max_stream
>= 1) ? num_components
[1] : 0);
4027 radeon_emit(ctx_cs
, (max_stream
>= 2) ? num_components
[2] : 0);
4028 radeon_emit(ctx_cs
, (max_stream
>= 3) ? num_components
[3] : 0);
4030 uint32_t gs_num_invocations
= gs
->info
.gs
.invocations
;
4031 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
4032 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
4033 S_028B90_ENABLE(gs_num_invocations
> 0));
4035 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
4036 gs_state
->vgt_esgs_ring_itemsize
);
4038 va
= radv_buffer_get_va(gs
->bo
) + gs
->bo_offset
;
4040 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
4041 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4042 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
4043 radeon_emit(cs
, va
>> 8);
4044 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
4046 radeon_set_sh_reg_seq(cs
, R_00B210_SPI_SHADER_PGM_LO_ES
, 2);
4047 radeon_emit(cs
, va
>> 8);
4048 radeon_emit(cs
, S_00B214_MEM_BASE(va
>> 40));
4051 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
4052 radeon_emit(cs
, gs
->config
.rsrc1
);
4053 radeon_emit(cs
, gs
->config
.rsrc2
| S_00B22C_LDS_SIZE(gs_state
->lds_size
));
4055 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
, gs_state
->vgt_gs_onchip_cntl
);
4056 radeon_set_context_reg(ctx_cs
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
, gs_state
->vgt_gs_max_prims_per_subgroup
);
4058 radeon_set_sh_reg_seq(cs
, R_00B220_SPI_SHADER_PGM_LO_GS
, 4);
4059 radeon_emit(cs
, va
>> 8);
4060 radeon_emit(cs
, S_00B224_MEM_BASE(va
>> 40));
4061 radeon_emit(cs
, gs
->config
.rsrc1
);
4062 radeon_emit(cs
, gs
->config
.rsrc2
);
4065 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, pipeline
->gs_copy_shader
);
4069 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf
*ctx_cs
,
4070 struct radeon_cmdbuf
*cs
,
4071 struct radv_pipeline
*pipeline
)
4073 struct radv_shader_variant
*gs
;
4075 gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4079 if (gs
->info
.is_ngg
)
4080 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, gs
);
4082 radv_pipeline_generate_hw_gs(ctx_cs
, cs
, pipeline
, gs
);
4084 radeon_set_context_reg(ctx_cs
, R_028B38_VGT_GS_MAX_VERT_OUT
,
4085 gs
->info
.gs
.vertices_out
);
4088 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
, bool float16
)
4090 uint32_t ps_input_cntl
;
4091 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
4092 ps_input_cntl
= S_028644_OFFSET(offset
);
4094 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
4096 ps_input_cntl
|= S_028644_FP16_INTERP_MODE(1) |
4097 S_028644_ATTR0_VALID(1);
4100 /* The input is a DEFAULT_VAL constant. */
4101 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
4102 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
4103 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
4104 ps_input_cntl
= S_028644_OFFSET(0x20) |
4105 S_028644_DEFAULT_VAL(offset
);
4107 return ps_input_cntl
;
4111 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf
*ctx_cs
,
4112 struct radv_pipeline
*pipeline
)
4114 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4115 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
4116 uint32_t ps_input_cntl
[32];
4118 unsigned ps_offset
= 0;
4120 if (ps
->info
.ps
.prim_id_input
) {
4121 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
4122 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4123 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false);
4128 if (ps
->info
.ps
.layer_input
||
4129 ps
->info
.needs_multiview_view_index
) {
4130 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
4131 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
4132 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false);
4134 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true, false);
4138 if (ps
->info
.ps
.has_pcoord
) {
4140 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
4141 ps_input_cntl
[ps_offset
] = val
;
4145 if (ps
->info
.ps
.num_input_clips_culls
) {
4148 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST0
];
4149 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4150 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false);
4154 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST1
];
4155 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
&&
4156 ps
->info
.ps
.num_input_clips_culls
> 4) {
4157 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false);
4162 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.ps
.input_mask
; ++i
) {
4166 if (!(ps
->info
.ps
.input_mask
& (1u << i
)))
4169 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
4170 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
4171 ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
4176 flat_shade
= !!(ps
->info
.ps
.flat_shaded_mask
& (1u << ps_offset
));
4177 float16
= !!(ps
->info
.ps
.float16_shaded_mask
& (1u << ps_offset
));
4179 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
, float16
);
4184 radeon_set_context_reg_seq(ctx_cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps_offset
);
4185 for (unsigned i
= 0; i
< ps_offset
; i
++) {
4186 radeon_emit(ctx_cs
, ps_input_cntl
[i
]);
4192 radv_compute_db_shader_control(const struct radv_device
*device
,
4193 const struct radv_pipeline
*pipeline
,
4194 const struct radv_shader_variant
*ps
)
4197 if (ps
->info
.ps
.early_fragment_test
|| !ps
->info
.ps
.writes_memory
)
4198 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
4200 z_order
= V_02880C_LATE_Z
;
4202 bool disable_rbplus
= device
->physical_device
->rad_info
.has_rbplus
&&
4203 !device
->physical_device
->rad_info
.rbplus_allowed
;
4205 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
4206 * but this appears to break Project Cars (DXVK). See
4207 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
4209 bool mask_export_enable
= ps
->info
.ps
.writes_sample_mask
;
4211 return S_02880C_Z_EXPORT_ENABLE(ps
->info
.ps
.writes_z
) |
4212 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.ps
.writes_stencil
) |
4213 S_02880C_KILL_ENABLE(!!ps
->info
.ps
.can_discard
) |
4214 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable
) |
4215 S_02880C_Z_ORDER(z_order
) |
4216 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.ps
.early_fragment_test
) |
4217 S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps
->info
.ps
.post_depth_coverage
) |
4218 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.ps
.writes_memory
) |
4219 S_02880C_EXEC_ON_NOOP(ps
->info
.ps
.writes_memory
) |
4220 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus
);
4224 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf
*ctx_cs
,
4225 struct radeon_cmdbuf
*cs
,
4226 struct radv_pipeline
*pipeline
)
4228 struct radv_shader_variant
*ps
;
4230 assert (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
4232 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4233 va
= radv_buffer_get_va(ps
->bo
) + ps
->bo_offset
;
4235 radeon_set_sh_reg_seq(cs
, R_00B020_SPI_SHADER_PGM_LO_PS
, 4);
4236 radeon_emit(cs
, va
>> 8);
4237 radeon_emit(cs
, S_00B024_MEM_BASE(va
>> 40));
4238 radeon_emit(cs
, ps
->config
.rsrc1
);
4239 radeon_emit(cs
, ps
->config
.rsrc2
);
4241 radeon_set_context_reg(ctx_cs
, R_02880C_DB_SHADER_CONTROL
,
4242 radv_compute_db_shader_control(pipeline
->device
,
4245 radeon_set_context_reg(ctx_cs
, R_0286CC_SPI_PS_INPUT_ENA
,
4246 ps
->config
.spi_ps_input_ena
);
4248 radeon_set_context_reg(ctx_cs
, R_0286D0_SPI_PS_INPUT_ADDR
,
4249 ps
->config
.spi_ps_input_addr
);
4251 radeon_set_context_reg(ctx_cs
, R_0286D8_SPI_PS_IN_CONTROL
,
4252 S_0286D8_NUM_INTERP(ps
->info
.ps
.num_interp
) |
4253 S_0286D8_PS_W32_EN(ps
->info
.wave_size
== 32));
4255 radeon_set_context_reg(ctx_cs
, R_0286E0_SPI_BARYC_CNTL
, pipeline
->graphics
.spi_baryc_cntl
);
4257 radeon_set_context_reg(ctx_cs
, R_028710_SPI_SHADER_Z_FORMAT
,
4258 ac_get_spi_shader_z_format(ps
->info
.ps
.writes_z
,
4259 ps
->info
.ps
.writes_stencil
,
4260 ps
->info
.ps
.writes_sample_mask
));
4262 if (pipeline
->device
->dfsm_allowed
) {
4263 /* optimise this? */
4264 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
4265 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
4270 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf
*ctx_cs
,
4271 struct radv_pipeline
*pipeline
)
4273 if (pipeline
->device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4274 pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
4277 unsigned vtx_reuse_depth
= 30;
4278 if (radv_pipeline_has_tess(pipeline
) &&
4279 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
4280 vtx_reuse_depth
= 14;
4282 radeon_set_context_reg(ctx_cs
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
4283 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth
));
4287 radv_compute_vgt_shader_stages_en(const struct radv_pipeline
*pipeline
)
4289 uint32_t stages
= 0;
4290 if (radv_pipeline_has_tess(pipeline
)) {
4291 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
4292 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4294 if (radv_pipeline_has_gs(pipeline
))
4295 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
4297 else if (radv_pipeline_has_ngg(pipeline
))
4298 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
4300 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
4301 } else if (radv_pipeline_has_gs(pipeline
)) {
4302 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
4304 } else if (radv_pipeline_has_ngg(pipeline
)) {
4305 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
4308 if (radv_pipeline_has_ngg(pipeline
)) {
4309 stages
|= S_028B54_PRIMGEN_EN(1);
4310 if (pipeline
->streamout_shader
)
4311 stages
|= S_028B54_NGG_WAVE_ID_EN(1);
4312 } else if (radv_pipeline_has_gs(pipeline
)) {
4313 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
4316 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
4317 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4319 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4320 uint8_t hs_size
= 64, gs_size
= 64, vs_size
= 64;
4322 if (radv_pipeline_has_tess(pipeline
))
4323 hs_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.wave_size
;
4325 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
4326 vs_size
= gs_size
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.wave_size
;
4327 if (pipeline
->gs_copy_shader
)
4328 vs_size
= pipeline
->gs_copy_shader
->info
.wave_size
;
4329 } else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
4330 vs_size
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.wave_size
;
4331 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
4332 vs_size
= pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.wave_size
;
4334 if (radv_pipeline_has_ngg(pipeline
))
4337 /* legacy GS only supports Wave64 */
4338 stages
|= S_028B54_HS_W32_EN(hs_size
== 32 ? 1 : 0) |
4339 S_028B54_GS_W32_EN(gs_size
== 32 ? 1 : 0) |
4340 S_028B54_VS_W32_EN(vs_size
== 32 ? 1 : 0);
4347 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4349 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
4350 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
4352 if (!discard_rectangle_info
)
4357 for (unsigned i
= 0; i
< (1u << MAX_DISCARD_RECTANGLES
); ++i
) {
4358 /* Interpret i as a bitmask, and then set the bit in the mask if
4359 * that combination of rectangles in which the pixel is contained
4360 * should pass the cliprect test. */
4361 unsigned relevant_subset
= i
& ((1u << discard_rectangle_info
->discardRectangleCount
) - 1);
4363 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
&&
4367 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
&&
4378 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf
*ctx_cs
,
4379 struct radv_pipeline
*pipeline
,
4380 const struct radv_tessellation_state
*tess
)
4382 bool break_wave_at_eoi
= false;
4383 unsigned primgroup_size
;
4384 unsigned vertgroup_size
;
4386 if (radv_pipeline_has_tess(pipeline
)) {
4387 primgroup_size
= tess
->num_patches
; /* must be a multiple of NUM_PATCHES */
4389 } else if (radv_pipeline_has_gs(pipeline
)) {
4390 const struct gfx9_gs_info
*gs_state
=
4391 &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs_ring_info
;
4392 unsigned vgt_gs_onchip_cntl
= gs_state
->vgt_gs_onchip_cntl
;
4393 primgroup_size
= G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4394 vertgroup_size
= G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4396 primgroup_size
= 128; /* recommended without a GS and tess */
4400 if (radv_pipeline_has_tess(pipeline
)) {
4401 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4402 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4403 break_wave_at_eoi
= true;
4406 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
,
4407 S_03096C_PRIM_GRP_SIZE(primgroup_size
) |
4408 S_03096C_VERT_GRP_SIZE(vertgroup_size
) |
4409 S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
4410 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
));
4414 radv_pipeline_generate_pm4(struct radv_pipeline
*pipeline
,
4415 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4416 const struct radv_graphics_pipeline_create_info
*extra
,
4417 const struct radv_blend_state
*blend
,
4418 const struct radv_tessellation_state
*tess
,
4419 unsigned prim
, unsigned gs_out
)
4421 struct radeon_cmdbuf
*ctx_cs
= &pipeline
->ctx_cs
;
4422 struct radeon_cmdbuf
*cs
= &pipeline
->cs
;
4425 ctx_cs
->max_dw
= 256;
4426 cs
->buf
= malloc(4 * (cs
->max_dw
+ ctx_cs
->max_dw
));
4427 ctx_cs
->buf
= cs
->buf
+ cs
->max_dw
;
4429 radv_pipeline_generate_depth_stencil_state(ctx_cs
, pipeline
, pCreateInfo
, extra
);
4430 radv_pipeline_generate_blend_state(ctx_cs
, pipeline
, blend
);
4431 radv_pipeline_generate_raster_state(ctx_cs
, pipeline
, pCreateInfo
);
4432 radv_pipeline_generate_multisample_state(ctx_cs
, pipeline
);
4433 radv_pipeline_generate_vgt_gs_mode(ctx_cs
, pipeline
);
4434 radv_pipeline_generate_vertex_shader(ctx_cs
, cs
, pipeline
, tess
);
4435 radv_pipeline_generate_tess_shaders(ctx_cs
, cs
, pipeline
, tess
);
4436 radv_pipeline_generate_geometry_shader(ctx_cs
, cs
, pipeline
);
4437 radv_pipeline_generate_fragment_shader(ctx_cs
, cs
, pipeline
);
4438 radv_pipeline_generate_ps_inputs(ctx_cs
, pipeline
);
4439 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs
, pipeline
);
4440 radv_pipeline_generate_binning_state(ctx_cs
, pipeline
, pCreateInfo
, blend
);
4442 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&& !radv_pipeline_has_ngg(pipeline
))
4443 gfx10_pipeline_generate_ge_cntl(ctx_cs
, pipeline
, tess
);
4445 radeon_set_context_reg(ctx_cs
, R_0286E8_SPI_TMPRING_SIZE
,
4446 S_0286E8_WAVES(pipeline
->max_waves
) |
4447 S_0286E8_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
4449 radeon_set_context_reg(ctx_cs
, R_028B54_VGT_SHADER_STAGES_EN
, radv_compute_vgt_shader_stages_en(pipeline
));
4451 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4452 radeon_set_uconfig_reg_idx(pipeline
->device
->physical_device
,
4453 cs
, R_030908_VGT_PRIMITIVE_TYPE
, 1, prim
);
4455 radeon_set_config_reg(cs
, R_008958_VGT_PRIMITIVE_TYPE
, prim
);
4457 radeon_set_context_reg(ctx_cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
4459 radeon_set_context_reg(ctx_cs
, R_02820C_PA_SC_CLIPRECT_RULE
, radv_compute_cliprect_rule(pCreateInfo
));
4461 pipeline
->ctx_cs_hash
= _mesa_hash_data(ctx_cs
->buf
, ctx_cs
->cdw
* 4);
4463 assert(ctx_cs
->cdw
<= ctx_cs
->max_dw
);
4464 assert(cs
->cdw
<= cs
->max_dw
);
4467 static struct radv_ia_multi_vgt_param_helpers
4468 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline
*pipeline
,
4469 const struct radv_tessellation_state
*tess
,
4472 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param
= {0};
4473 const struct radv_device
*device
= pipeline
->device
;
4475 if (radv_pipeline_has_tess(pipeline
))
4476 ia_multi_vgt_param
.primgroup_size
= tess
->num_patches
;
4477 else if (radv_pipeline_has_gs(pipeline
))
4478 ia_multi_vgt_param
.primgroup_size
= 64;
4480 ia_multi_vgt_param
.primgroup_size
= 128; /* recommended without a GS */
4482 /* GS requirement. */
4483 ia_multi_vgt_param
.partial_es_wave
= false;
4484 if (radv_pipeline_has_gs(pipeline
) && device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4485 if (SI_GS_PER_ES
/ ia_multi_vgt_param
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
4486 ia_multi_vgt_param
.partial_es_wave
= true;
4488 ia_multi_vgt_param
.wd_switch_on_eop
= false;
4489 if (device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4490 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
4491 * 4 shader engines. Set 1 to pass the assertion below.
4492 * The other cases are hardware requirements. */
4493 if (device
->physical_device
->rad_info
.max_se
< 4 ||
4494 prim
== V_008958_DI_PT_POLYGON
||
4495 prim
== V_008958_DI_PT_LINELOOP
||
4496 prim
== V_008958_DI_PT_TRIFAN
||
4497 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
4498 (pipeline
->graphics
.prim_restart_enable
&&
4499 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4500 (prim
!= V_008958_DI_PT_POINTLIST
&&
4501 prim
!= V_008958_DI_PT_LINESTRIP
))))
4502 ia_multi_vgt_param
.wd_switch_on_eop
= true;
4505 ia_multi_vgt_param
.ia_switch_on_eoi
= false;
4506 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
)
4507 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4508 if (radv_pipeline_has_gs(pipeline
) &&
4509 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.uses_prim_id
)
4510 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4511 if (radv_pipeline_has_tess(pipeline
)) {
4512 /* SWITCH_ON_EOI must be set if PrimID is used. */
4513 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4514 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4515 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4518 ia_multi_vgt_param
.partial_vs_wave
= false;
4519 if (radv_pipeline_has_tess(pipeline
)) {
4520 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
4521 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
4522 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
4523 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
4524 radv_pipeline_has_gs(pipeline
))
4525 ia_multi_vgt_param
.partial_vs_wave
= true;
4526 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
4527 if (device
->physical_device
->rad_info
.has_distributed_tess
) {
4528 if (radv_pipeline_has_gs(pipeline
)) {
4529 if (device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4530 ia_multi_vgt_param
.partial_es_wave
= true;
4532 ia_multi_vgt_param
.partial_vs_wave
= true;
4537 /* Workaround for a VGT hang when strip primitive types are used with
4538 * primitive restart.
4540 if (pipeline
->graphics
.prim_restart_enable
&&
4541 (prim
== V_008958_DI_PT_LINESTRIP
||
4542 prim
== V_008958_DI_PT_TRISTRIP
||
4543 prim
== V_008958_DI_PT_LINESTRIP_ADJ
||
4544 prim
== V_008958_DI_PT_TRISTRIP_ADJ
)) {
4545 ia_multi_vgt_param
.partial_vs_wave
= true;
4548 if (radv_pipeline_has_gs(pipeline
)) {
4549 /* On these chips there is the possibility of a hang if the
4550 * pipeline uses a GS and partial_vs_wave is not set.
4552 * This mostly does not hit 4-SE chips, as those typically set
4553 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
4554 * with GS due to another workaround.
4556 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
4558 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
4559 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
4560 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
4561 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
4562 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
||
4563 device
->physical_device
->rad_info
.family
== CHIP_VEGAM
) {
4564 ia_multi_vgt_param
.partial_vs_wave
= true;
4568 ia_multi_vgt_param
.base
=
4569 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param
.primgroup_size
- 1) |
4570 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
4571 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== GFX8
? 2 : 0) |
4572 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
4573 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
4575 return ia_multi_vgt_param
;
4580 radv_compute_vertex_input_state(struct radv_pipeline
*pipeline
,
4581 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4583 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
4584 pCreateInfo
->pVertexInputState
;
4585 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
4587 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
4588 const VkVertexInputAttributeDescription
*desc
=
4589 &vi_info
->pVertexAttributeDescriptions
[i
];
4590 unsigned loc
= desc
->location
;
4591 const struct vk_format_description
*format_desc
;
4593 format_desc
= vk_format_description(desc
->format
);
4595 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
4598 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
4599 const VkVertexInputBindingDescription
*desc
=
4600 &vi_info
->pVertexBindingDescriptions
[i
];
4602 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
4603 pipeline
->num_vertex_bindings
=
4604 MAX2(pipeline
->num_vertex_bindings
, desc
->binding
+ 1);
4608 static struct radv_shader_variant
*
4609 radv_pipeline_get_streamout_shader(struct radv_pipeline
*pipeline
)
4613 for (i
= MESA_SHADER_GEOMETRY
; i
>= MESA_SHADER_VERTEX
; i
--) {
4614 struct radv_shader_variant
*shader
=
4615 radv_get_shader(pipeline
, i
);
4617 if (shader
&& shader
->info
.so
.num_outputs
> 0)
4625 radv_secure_compile(struct radv_pipeline
*pipeline
,
4626 struct radv_device
*device
,
4627 const struct radv_pipeline_key
*key
,
4628 const VkPipelineShaderStageCreateInfo
**pStages
,
4629 const VkPipelineCreateFlags flags
,
4630 unsigned num_stages
)
4632 uint8_t allowed_pipeline_hashes
[2][20];
4633 radv_hash_shaders(allowed_pipeline_hashes
[0], pStages
,
4634 pipeline
->layout
, key
, get_hash_flags(device
));
4636 /* Generate the GC copy hash */
4637 memcpy(allowed_pipeline_hashes
[1], allowed_pipeline_hashes
[0], 20);
4638 allowed_pipeline_hashes
[1][0] ^= 1;
4640 uint8_t allowed_hashes
[2][20];
4641 for (unsigned i
= 0; i
< 2; ++i
) {
4642 disk_cache_compute_key(device
->physical_device
->disk_cache
,
4643 allowed_pipeline_hashes
[i
], 20,
4647 /* Do an early exit if all cache entries are already there. */
4648 bool may_need_copy_shader
= pStages
[MESA_SHADER_GEOMETRY
];
4649 void *main_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[0], NULL
);
4650 void *copy_entry
= NULL
;
4651 if (may_need_copy_shader
)
4652 copy_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[1], NULL
);
4654 bool has_all_cache_entries
= main_entry
&& (!may_need_copy_shader
|| copy_entry
);
4658 if(has_all_cache_entries
)
4661 unsigned process
= 0;
4662 uint8_t sc_threads
= device
->instance
->num_sc_threads
;
4664 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
4665 if (device
->sc_state
->secure_compile_thread_counter
< sc_threads
) {
4666 device
->sc_state
->secure_compile_thread_counter
++;
4667 for (unsigned i
= 0; i
< sc_threads
; i
++) {
4668 if (!device
->sc_state
->secure_compile_processes
[i
].in_use
) {
4669 device
->sc_state
->secure_compile_processes
[i
].in_use
= true;
4674 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4677 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4680 int fd_secure_input
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_input
;
4681 int fd_secure_output
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_output
;
4683 /* Write pipeline / shader module out to secure process via pipe */
4684 enum radv_secure_compile_type sc_type
= RADV_SC_TYPE_COMPILE_PIPELINE
;
4685 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
4687 /* Write pipeline layout out to secure process */
4688 struct radv_pipeline_layout
*layout
= pipeline
->layout
;
4689 write(fd_secure_input
, layout
, sizeof(struct radv_pipeline_layout
));
4690 write(fd_secure_input
, &layout
->num_sets
, sizeof(uint32_t));
4691 for (uint32_t set
= 0; set
< layout
->num_sets
; set
++) {
4692 write(fd_secure_input
, &layout
->set
[set
].layout
->layout_size
, sizeof(uint32_t));
4693 write(fd_secure_input
, layout
->set
[set
].layout
, layout
->set
[set
].layout
->layout_size
);
4696 /* Write pipeline key out to secure process */
4697 write(fd_secure_input
, key
, sizeof(struct radv_pipeline_key
));
4699 /* Write pipeline create flags out to secure process */
4700 write(fd_secure_input
, &flags
, sizeof(VkPipelineCreateFlags
));
4702 /* Write stage and shader information out to secure process */
4703 write(fd_secure_input
, &num_stages
, sizeof(uint32_t));
4704 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
4708 /* Write stage out to secure process */
4709 gl_shader_stage stage
= ffs(pStages
[i
]->stage
) - 1;
4710 write(fd_secure_input
, &stage
, sizeof(gl_shader_stage
));
4712 /* Write entry point name out to secure process */
4713 size_t name_size
= strlen(pStages
[i
]->pName
) + 1;
4714 write(fd_secure_input
, &name_size
, sizeof(size_t));
4715 write(fd_secure_input
, pStages
[i
]->pName
, name_size
);
4717 /* Write shader module out to secure process */
4718 struct radv_shader_module
*module
= radv_shader_module_from_handle(pStages
[i
]->module
);
4719 assert(!module
->nir
);
4720 size_t module_size
= sizeof(struct radv_shader_module
) + module
->size
;
4721 write(fd_secure_input
, &module_size
, sizeof(size_t));
4722 write(fd_secure_input
, module
, module_size
);
4724 /* Write specialization info out to secure process */
4725 const VkSpecializationInfo
*specInfo
= pStages
[i
]->pSpecializationInfo
;
4726 bool has_spec_info
= specInfo
? true : false;
4727 write(fd_secure_input
, &has_spec_info
, sizeof(bool));
4729 write(fd_secure_input
, &specInfo
->dataSize
, sizeof(size_t));
4730 write(fd_secure_input
, specInfo
->pData
, specInfo
->dataSize
);
4732 write(fd_secure_input
, &specInfo
->mapEntryCount
, sizeof(uint32_t));
4733 for (uint32_t j
= 0; j
< specInfo
->mapEntryCount
; j
++)
4734 write(fd_secure_input
, &specInfo
->pMapEntries
[j
], sizeof(VkSpecializationMapEntry
));
4738 /* Read the data returned from the secure process */
4739 while (sc_type
!= RADV_SC_TYPE_COMPILE_PIPELINE_FINISHED
) {
4740 if (!radv_sc_read(fd_secure_output
, &sc_type
, sizeof(sc_type
), true))
4741 return VK_ERROR_DEVICE_LOST
;
4743 if (sc_type
== RADV_SC_TYPE_WRITE_DISK_CACHE
) {
4744 assert(device
->physical_device
->disk_cache
);
4746 uint8_t disk_sha1
[20];
4747 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4748 return VK_ERROR_DEVICE_LOST
;
4750 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4751 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4752 return VK_ERROR_DEVICE_LOST
;
4754 uint32_t entry_size
;
4755 if (!radv_sc_read(fd_secure_output
, &entry_size
, sizeof(uint32_t), true))
4756 return VK_ERROR_DEVICE_LOST
;
4758 struct cache_entry
*entry
= malloc(entry_size
);
4759 if (!radv_sc_read(fd_secure_output
, entry
, entry_size
, true))
4760 return VK_ERROR_DEVICE_LOST
;
4762 disk_cache_put(device
->physical_device
->disk_cache
,
4763 disk_sha1
, entry
, entry_size
,
4767 } else if (sc_type
== RADV_SC_TYPE_READ_DISK_CACHE
) {
4768 uint8_t disk_sha1
[20];
4769 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4770 return VK_ERROR_DEVICE_LOST
;
4772 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4773 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4774 return VK_ERROR_DEVICE_LOST
;
4777 struct cache_entry
*entry
= (struct cache_entry
*)
4778 disk_cache_get(device
->physical_device
->disk_cache
,
4781 uint8_t found
= entry
? 1 : 0;
4782 write(fd_secure_input
, &found
, sizeof(uint8_t));
4785 write(fd_secure_input
, &size
, sizeof(size_t));
4786 write(fd_secure_input
, entry
, size
);
4793 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
4794 device
->sc_state
->secure_compile_thread_counter
--;
4795 device
->sc_state
->secure_compile_processes
[process
].in_use
= false;
4796 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4802 radv_pipeline_init(struct radv_pipeline
*pipeline
,
4803 struct radv_device
*device
,
4804 struct radv_pipeline_cache
*cache
,
4805 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4806 const struct radv_graphics_pipeline_create_info
*extra
)
4809 bool has_view_index
= false;
4811 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
4812 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
4813 if (subpass
->view_mask
)
4814 has_view_index
= true;
4816 pipeline
->device
= device
;
4817 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
4818 assert(pipeline
->layout
);
4820 struct radv_blend_state blend
= radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
4822 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
4823 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
4824 radv_init_feedback(creation_feedback
);
4826 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
4828 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
4829 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
4830 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
4831 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
4832 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
4833 if(creation_feedback
)
4834 stage_feedbacks
[stage
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[i
];
4837 struct radv_pipeline_key key
= radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, &blend
, has_view_index
);
4838 if (radv_device_use_secure_compile(device
->instance
)) {
4839 return radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, pCreateInfo
->stageCount
);
4841 radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
4844 pipeline
->graphics
.spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
4845 radv_pipeline_init_multisample_state(pipeline
, &blend
, pCreateInfo
);
4847 uint32_t prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
4849 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
4851 if (radv_pipeline_has_gs(pipeline
)) {
4852 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
4853 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4854 } else if (radv_pipeline_has_tess(pipeline
)) {
4855 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.point_mode
)
4856 gs_out
= V_028A6C_OUTPRIM_TYPE_POINTLIST
;
4858 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.primitive_mode
);
4859 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4861 gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
4863 if (extra
&& extra
->use_rectlist
) {
4864 prim
= V_008958_DI_PT_RECTLIST
;
4865 gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4866 pipeline
->graphics
.can_use_guardband
= true;
4867 if (radv_pipeline_has_ngg(pipeline
))
4868 gs_out
= V_028A6C_VGT_OUT_RECT_V0
;
4870 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
4871 /* prim vertex count will need TESS changes */
4872 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[prim
];
4874 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
4876 /* Ensure that some export memory is always allocated, for two reasons:
4878 * 1) Correctness: The hardware ignores the EXEC mask if no export
4879 * memory is allocated, so KILL and alpha test do not work correctly
4881 * 2) Performance: Every shader needs at least a NULL export, even when
4882 * it writes no color/depth output. The NULL export instruction
4883 * stalls without this setting.
4885 * Don't add this to CB_SHADER_MASK.
4887 * GFX10 supports pixel shaders without exports by setting both the
4888 * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
4889 * instructions if any are present.
4891 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4892 if ((pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX9
||
4893 ps
->info
.ps
.can_discard
) &&
4894 !blend
.spi_shader_col_format
) {
4895 if (!ps
->info
.ps
.writes_z
&&
4896 !ps
->info
.ps
.writes_stencil
&&
4897 !ps
->info
.ps
.writes_sample_mask
)
4898 blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
4901 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
4902 if (pipeline
->shaders
[i
]) {
4903 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
4907 if (radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
4908 struct radv_shader_variant
*gs
=
4909 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4911 calculate_gs_ring_sizes(pipeline
, &gs
->info
.gs_ring_info
);
4914 struct radv_tessellation_state tess
= {0};
4915 if (radv_pipeline_has_tess(pipeline
)) {
4916 if (prim
== V_008958_DI_PT_PATCH
) {
4917 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
4918 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
4920 tess
= calculate_tess_state(pipeline
, pCreateInfo
);
4923 pipeline
->graphics
.ia_multi_vgt_param
= radv_compute_ia_multi_vgt_param_helpers(pipeline
, &tess
, prim
);
4925 radv_compute_vertex_input_state(pipeline
, pCreateInfo
);
4927 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
4928 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
4930 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
4931 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
4932 if (loc
->sgpr_idx
!= -1) {
4933 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
4934 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
4935 if (radv_get_shader(pipeline
, MESA_SHADER_VERTEX
)->info
.vs
.needs_draw_id
)
4936 pipeline
->graphics
.vtx_emit_num
= 3;
4938 pipeline
->graphics
.vtx_emit_num
= 2;
4941 /* Find the last vertex shader stage that eventually uses streamout. */
4942 pipeline
->streamout_shader
= radv_pipeline_get_streamout_shader(pipeline
);
4944 result
= radv_pipeline_scratch_init(device
, pipeline
);
4945 radv_pipeline_generate_pm4(pipeline
, pCreateInfo
, extra
, &blend
, &tess
, prim
, gs_out
);
4951 radv_graphics_pipeline_create(
4953 VkPipelineCache _cache
,
4954 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4955 const struct radv_graphics_pipeline_create_info
*extra
,
4956 const VkAllocationCallbacks
*pAllocator
,
4957 VkPipeline
*pPipeline
)
4959 RADV_FROM_HANDLE(radv_device
, device
, _device
);
4960 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
4961 struct radv_pipeline
*pipeline
;
4964 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
4965 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
4966 if (pipeline
== NULL
)
4967 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
4969 result
= radv_pipeline_init(pipeline
, device
, cache
,
4970 pCreateInfo
, extra
);
4971 if (result
!= VK_SUCCESS
) {
4972 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
4976 *pPipeline
= radv_pipeline_to_handle(pipeline
);
4981 VkResult
radv_CreateGraphicsPipelines(
4983 VkPipelineCache pipelineCache
,
4985 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
4986 const VkAllocationCallbacks
* pAllocator
,
4987 VkPipeline
* pPipelines
)
4989 VkResult result
= VK_SUCCESS
;
4992 for (; i
< count
; i
++) {
4994 r
= radv_graphics_pipeline_create(_device
,
4997 NULL
, pAllocator
, &pPipelines
[i
]);
4998 if (r
!= VK_SUCCESS
) {
5000 pPipelines
[i
] = VK_NULL_HANDLE
;
5009 radv_compute_generate_pm4(struct radv_pipeline
*pipeline
)
5011 struct radv_shader_variant
*compute_shader
;
5012 struct radv_device
*device
= pipeline
->device
;
5013 unsigned threads_per_threadgroup
;
5014 unsigned threadgroups_per_cu
= 1;
5015 unsigned waves_per_threadgroup
;
5016 unsigned max_waves_per_sh
= 0;
5019 pipeline
->cs
.max_dw
= device
->physical_device
->rad_info
.chip_class
>= GFX10
? 22 : 20;
5020 pipeline
->cs
.buf
= malloc(pipeline
->cs
.max_dw
* 4);
5022 compute_shader
= pipeline
->shaders
[MESA_SHADER_COMPUTE
];
5023 va
= radv_buffer_get_va(compute_shader
->bo
) + compute_shader
->bo_offset
;
5025 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B830_COMPUTE_PGM_LO
, 2);
5026 radeon_emit(&pipeline
->cs
, va
>> 8);
5027 radeon_emit(&pipeline
->cs
, S_00B834_DATA(va
>> 40));
5029 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B848_COMPUTE_PGM_RSRC1
, 2);
5030 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc1
);
5031 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc2
);
5032 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
5033 radeon_set_sh_reg(&pipeline
->cs
, R_00B8A0_COMPUTE_PGM_RSRC3
, compute_shader
->config
.rsrc3
);
5036 radeon_set_sh_reg(&pipeline
->cs
, R_00B860_COMPUTE_TMPRING_SIZE
,
5037 S_00B860_WAVES(pipeline
->max_waves
) |
5038 S_00B860_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
5040 /* Calculate best compute resource limits. */
5041 threads_per_threadgroup
= compute_shader
->info
.cs
.block_size
[0] *
5042 compute_shader
->info
.cs
.block_size
[1] *
5043 compute_shader
->info
.cs
.block_size
[2];
5044 waves_per_threadgroup
= DIV_ROUND_UP(threads_per_threadgroup
,
5045 device
->physical_device
->cs_wave_size
);
5047 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
5048 waves_per_threadgroup
== 1)
5049 threadgroups_per_cu
= 2;
5051 radeon_set_sh_reg(&pipeline
->cs
, R_00B854_COMPUTE_RESOURCE_LIMITS
,
5052 ac_get_compute_resource_limits(&device
->physical_device
->rad_info
,
5053 waves_per_threadgroup
,
5055 threadgroups_per_cu
));
5057 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B81C_COMPUTE_NUM_THREAD_X
, 3);
5058 radeon_emit(&pipeline
->cs
,
5059 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[0]));
5060 radeon_emit(&pipeline
->cs
,
5061 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[1]));
5062 radeon_emit(&pipeline
->cs
,
5063 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[2]));
5065 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
5068 static struct radv_pipeline_key
5069 radv_generate_compute_pipeline_key(struct radv_pipeline
*pipeline
,
5070 const VkComputePipelineCreateInfo
*pCreateInfo
)
5072 struct radv_pipeline_key key
;
5073 memset(&key
, 0, sizeof(key
));
5075 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
5076 key
.optimisations_disabled
= 1;
5081 static VkResult
radv_compute_pipeline_create(
5083 VkPipelineCache _cache
,
5084 const VkComputePipelineCreateInfo
* pCreateInfo
,
5085 const VkAllocationCallbacks
* pAllocator
,
5086 VkPipeline
* pPipeline
)
5088 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5089 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
5090 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
5091 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
5092 struct radv_pipeline
*pipeline
;
5095 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
5096 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
5097 if (pipeline
== NULL
)
5098 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
5100 pipeline
->device
= device
;
5101 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
5102 assert(pipeline
->layout
);
5104 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
5105 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
5106 radv_init_feedback(creation_feedback
);
5108 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
5109 if (creation_feedback
)
5110 stage_feedbacks
[MESA_SHADER_COMPUTE
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[0];
5112 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
5114 struct radv_pipeline_key key
=
5115 radv_generate_compute_pipeline_key(pipeline
, pCreateInfo
);
5117 if (radv_device_use_secure_compile(device
->instance
)) {
5118 result
= radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, 1);
5119 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5123 radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
5126 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
5127 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
5128 result
= radv_pipeline_scratch_init(device
, pipeline
);
5129 if (result
!= VK_SUCCESS
) {
5130 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5134 radv_compute_generate_pm4(pipeline
);
5136 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5141 VkResult
radv_CreateComputePipelines(
5143 VkPipelineCache pipelineCache
,
5145 const VkComputePipelineCreateInfo
* pCreateInfos
,
5146 const VkAllocationCallbacks
* pAllocator
,
5147 VkPipeline
* pPipelines
)
5149 VkResult result
= VK_SUCCESS
;
5152 for (; i
< count
; i
++) {
5154 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
5156 pAllocator
, &pPipelines
[i
]);
5157 if (r
!= VK_SUCCESS
) {
5159 pPipelines
[i
] = VK_NULL_HANDLE
;
5167 static uint32_t radv_get_executable_count(const struct radv_pipeline
*pipeline
)
5170 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5171 if (!pipeline
->shaders
[i
])
5174 if (i
== MESA_SHADER_GEOMETRY
&&
5175 !radv_pipeline_has_ngg(pipeline
)) {
5185 static struct radv_shader_variant
*
5186 radv_get_shader_from_executable_index(const struct radv_pipeline
*pipeline
, int index
, gl_shader_stage
*stage
)
5188 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5189 if (!pipeline
->shaders
[i
])
5193 return pipeline
->shaders
[i
];
5198 if (i
== MESA_SHADER_GEOMETRY
&&
5199 !radv_pipeline_has_ngg(pipeline
)) {
5202 return pipeline
->gs_copy_shader
;
5212 /* Basically strlcpy (which does not exist on linux) specialized for
5214 static void desc_copy(char *desc
, const char *src
) {
5215 int len
= strlen(src
);
5216 assert(len
< VK_MAX_DESCRIPTION_SIZE
);
5217 memcpy(desc
, src
, len
);
5218 memset(desc
+ len
, 0, VK_MAX_DESCRIPTION_SIZE
- len
);
5221 VkResult
radv_GetPipelineExecutablePropertiesKHR(
5223 const VkPipelineInfoKHR
* pPipelineInfo
,
5224 uint32_t* pExecutableCount
,
5225 VkPipelineExecutablePropertiesKHR
* pProperties
)
5227 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pPipelineInfo
->pipeline
);
5228 const uint32_t total_count
= radv_get_executable_count(pipeline
);
5231 *pExecutableCount
= total_count
;
5235 const uint32_t count
= MIN2(total_count
, *pExecutableCount
);
5236 for (unsigned i
= 0, executable_idx
= 0;
5237 i
< MESA_SHADER_STAGES
&& executable_idx
< count
; ++i
) {
5238 if (!pipeline
->shaders
[i
])
5240 pProperties
[executable_idx
].stages
= mesa_to_vk_shader_stage(i
);
5241 const char *name
= NULL
;
5242 const char *description
= NULL
;
5244 case MESA_SHADER_VERTEX
:
5245 name
= "Vertex Shader";
5246 description
= "Vulkan Vertex Shader";
5248 case MESA_SHADER_TESS_CTRL
:
5249 if (!pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5250 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5251 name
= "Vertex + Tessellation Control Shaders";
5252 description
= "Combined Vulkan Vertex and Tessellation Control Shaders";
5254 name
= "Tessellation Control Shader";
5255 description
= "Vulkan Tessellation Control Shader";
5258 case MESA_SHADER_TESS_EVAL
:
5259 name
= "Tessellation Evaluation Shader";
5260 description
= "Vulkan Tessellation Evaluation Shader";
5262 case MESA_SHADER_GEOMETRY
:
5263 if (radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]) {
5264 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
5265 name
= "Tessellation Evaluation + Geometry Shaders";
5266 description
= "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
5267 } else if (!radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5268 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5269 name
= "Vertex + Geometry Shader";
5270 description
= "Combined Vulkan Vertex and Geometry Shaders";
5272 name
= "Geometry Shader";
5273 description
= "Vulkan Geometry Shader";
5276 case MESA_SHADER_FRAGMENT
:
5277 name
= "Fragment Shader";
5278 description
= "Vulkan Fragment Shader";
5280 case MESA_SHADER_COMPUTE
:
5281 name
= "Compute Shader";
5282 description
= "Vulkan Compute Shader";
5286 desc_copy(pProperties
[executable_idx
].name
, name
);
5287 desc_copy(pProperties
[executable_idx
].description
, description
);
5290 if (i
== MESA_SHADER_GEOMETRY
&&
5291 !radv_pipeline_has_ngg(pipeline
)) {
5292 assert(pipeline
->gs_copy_shader
);
5293 if (executable_idx
>= count
)
5296 pProperties
[executable_idx
].stages
= VK_SHADER_STAGE_GEOMETRY_BIT
;
5297 desc_copy(pProperties
[executable_idx
].name
, "GS Copy Shader");
5298 desc_copy(pProperties
[executable_idx
].description
,
5299 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
5305 for (unsigned i
= 0; i
< count
; ++i
)
5306 pProperties
[i
].subgroupSize
= 64;
5308 VkResult result
= *pExecutableCount
< total_count
? VK_INCOMPLETE
: VK_SUCCESS
;
5309 *pExecutableCount
= count
;
5313 VkResult
radv_GetPipelineExecutableStatisticsKHR(
5315 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5316 uint32_t* pStatisticCount
,
5317 VkPipelineExecutableStatisticKHR
* pStatistics
)
5319 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5320 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5321 gl_shader_stage stage
;
5322 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5324 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
5325 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
5326 unsigned max_waves
= radv_get_max_waves(device
, shader
, stage
);
5328 VkPipelineExecutableStatisticKHR
*s
= pStatistics
;
5329 VkPipelineExecutableStatisticKHR
*end
= s
+ (pStatistics
? *pStatisticCount
: 0);
5330 VkResult result
= VK_SUCCESS
;
5333 desc_copy(s
->name
, "SGPRs");
5334 desc_copy(s
->description
, "Number of SGPR registers allocated per subgroup");
5335 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5336 s
->value
.u64
= shader
->config
.num_sgprs
;
5341 desc_copy(s
->name
, "VGPRs");
5342 desc_copy(s
->description
, "Number of VGPR registers allocated per subgroup");
5343 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5344 s
->value
.u64
= shader
->config
.num_vgprs
;
5349 desc_copy(s
->name
, "Spilled SGPRs");
5350 desc_copy(s
->description
, "Number of SGPR registers spilled per subgroup");
5351 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5352 s
->value
.u64
= shader
->config
.spilled_sgprs
;
5357 desc_copy(s
->name
, "Spilled VGPRs");
5358 desc_copy(s
->description
, "Number of VGPR registers spilled per subgroup");
5359 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5360 s
->value
.u64
= shader
->config
.spilled_vgprs
;
5365 desc_copy(s
->name
, "PrivMem VGPRs");
5366 desc_copy(s
->description
, "Number of VGPRs stored in private memory per subgroup");
5367 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5368 s
->value
.u64
= shader
->info
.private_mem_vgprs
;
5373 desc_copy(s
->name
, "Code size");
5374 desc_copy(s
->description
, "Code size in bytes");
5375 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5376 s
->value
.u64
= shader
->exec_size
;
5381 desc_copy(s
->name
, "LDS size");
5382 desc_copy(s
->description
, "LDS size in bytes per workgroup");
5383 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5384 s
->value
.u64
= shader
->config
.lds_size
* lds_increment
;
5389 desc_copy(s
->name
, "Scratch size");
5390 desc_copy(s
->description
, "Private memory in bytes per subgroup");
5391 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5392 s
->value
.u64
= shader
->config
.scratch_bytes_per_wave
;
5397 desc_copy(s
->name
, "Subgroups per SIMD");
5398 desc_copy(s
->description
, "The maximum number of subgroups in flight on a SIMD unit");
5399 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5400 s
->value
.u64
= max_waves
;
5405 *pStatisticCount
= s
- pStatistics
;
5407 *pStatisticCount
= end
- pStatistics
;
5408 result
= VK_INCOMPLETE
;
5410 *pStatisticCount
= s
- pStatistics
;
5416 static VkResult
radv_copy_representation(void *data
, size_t *data_size
, const char *src
)
5418 size_t total_size
= strlen(src
) + 1;
5421 *data_size
= total_size
;
5425 size_t size
= MIN2(total_size
, *data_size
);
5427 memcpy(data
, src
, size
);
5429 *((char*)data
+ size
- 1) = 0;
5430 return size
< total_size
? VK_INCOMPLETE
: VK_SUCCESS
;
5433 VkResult
radv_GetPipelineExecutableInternalRepresentationsKHR(
5435 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5436 uint32_t* pInternalRepresentationCount
,
5437 VkPipelineExecutableInternalRepresentationKHR
* pInternalRepresentations
)
5439 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5440 gl_shader_stage stage
;
5441 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5443 VkPipelineExecutableInternalRepresentationKHR
*p
= pInternalRepresentations
;
5444 VkPipelineExecutableInternalRepresentationKHR
*end
= p
+ (pInternalRepresentations
? *pInternalRepresentationCount
: 0);
5445 VkResult result
= VK_SUCCESS
;
5449 desc_copy(p
->name
, "NIR Shader(s)");
5450 desc_copy(p
->description
, "The optimized NIR shader(s)");
5451 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->nir_string
) != VK_SUCCESS
)
5452 result
= VK_INCOMPLETE
;
5459 if (shader
->aco_used
) {
5460 desc_copy(p
->name
, "ACO IR");
5461 desc_copy(p
->description
, "The ACO IR after some optimizations");
5463 desc_copy(p
->name
, "LLVM IR");
5464 desc_copy(p
->description
, "The LLVM IR after some optimizations");
5466 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->ir_string
) != VK_SUCCESS
)
5467 result
= VK_INCOMPLETE
;
5474 desc_copy(p
->name
, "Assembly");
5475 desc_copy(p
->description
, "Final Assembly");
5476 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->disasm_string
) != VK_SUCCESS
)
5477 result
= VK_INCOMPLETE
;
5481 if (!pInternalRepresentations
)
5482 *pInternalRepresentationCount
= p
- pInternalRepresentations
;
5484 result
= VK_INCOMPLETE
;
5485 *pInternalRepresentationCount
= end
- pInternalRepresentations
;
5487 *pInternalRepresentationCount
= p
- pInternalRepresentations
;