2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
34 #include "nir/nir_builder.h"
35 #include "spirv/nir_spirv.h"
38 #include <llvm-c/Core.h>
39 #include <llvm-c/TargetMachine.h>
43 #include "ac_binary.h"
44 #include "ac_llvm_util.h"
45 #include "ac_nir_to_llvm.h"
46 #include "vk_format.h"
47 #include "util/debug.h"
48 #include "ac_exp_param.h"
49 #include "ac_shader_util.h"
52 radv_pipeline_destroy(struct radv_device
*device
,
53 struct radv_pipeline
*pipeline
,
54 const VkAllocationCallbacks
* allocator
)
56 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
57 if (pipeline
->shaders
[i
])
58 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
60 if (pipeline
->gs_copy_shader
)
61 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
63 vk_free2(&device
->alloc
, allocator
, pipeline
);
66 void radv_DestroyPipeline(
69 const VkAllocationCallbacks
* pAllocator
)
71 RADV_FROM_HANDLE(radv_device
, device
, _device
);
72 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
77 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
80 static void radv_dump_pipeline_stats(struct radv_device
*device
, struct radv_pipeline
*pipeline
)
84 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
85 if (!pipeline
->shaders
[i
])
88 radv_shader_dump_stats(device
, pipeline
->shaders
[i
], i
, stderr
);
92 static uint32_t get_hash_flags(struct radv_device
*device
)
94 uint32_t hash_flags
= 0;
96 if (device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
)
97 hash_flags
|= RADV_HASH_SHADER_UNSAFE_MATH
;
98 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
99 hash_flags
|= RADV_HASH_SHADER_SISCHED
;
104 radv_pipeline_scratch_init(struct radv_device
*device
,
105 struct radv_pipeline
*pipeline
)
107 unsigned scratch_bytes_per_wave
= 0;
108 unsigned max_waves
= 0;
109 unsigned min_waves
= 1;
111 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
112 if (pipeline
->shaders
[i
]) {
113 unsigned max_stage_waves
= device
->scratch_waves
;
115 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
116 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
118 max_stage_waves
= MIN2(max_stage_waves
,
119 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
120 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
121 max_waves
= MAX2(max_waves
, max_stage_waves
);
125 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
126 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
127 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
128 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
129 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
132 if (scratch_bytes_per_wave
)
133 max_waves
= MIN2(max_waves
, 0xffffffffu
/ scratch_bytes_per_wave
);
135 if (scratch_bytes_per_wave
&& max_waves
< min_waves
) {
136 /* Not really true at this moment, but will be true on first
137 * execution. Avoid having hanging shaders. */
138 return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY
);
140 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
141 pipeline
->max_waves
= max_waves
;
145 static uint32_t si_translate_blend_function(VkBlendOp op
)
148 case VK_BLEND_OP_ADD
:
149 return V_028780_COMB_DST_PLUS_SRC
;
150 case VK_BLEND_OP_SUBTRACT
:
151 return V_028780_COMB_SRC_MINUS_DST
;
152 case VK_BLEND_OP_REVERSE_SUBTRACT
:
153 return V_028780_COMB_DST_MINUS_SRC
;
154 case VK_BLEND_OP_MIN
:
155 return V_028780_COMB_MIN_DST_SRC
;
156 case VK_BLEND_OP_MAX
:
157 return V_028780_COMB_MAX_DST_SRC
;
163 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
166 case VK_BLEND_FACTOR_ZERO
:
167 return V_028780_BLEND_ZERO
;
168 case VK_BLEND_FACTOR_ONE
:
169 return V_028780_BLEND_ONE
;
170 case VK_BLEND_FACTOR_SRC_COLOR
:
171 return V_028780_BLEND_SRC_COLOR
;
172 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
173 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
174 case VK_BLEND_FACTOR_DST_COLOR
:
175 return V_028780_BLEND_DST_COLOR
;
176 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
177 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
178 case VK_BLEND_FACTOR_SRC_ALPHA
:
179 return V_028780_BLEND_SRC_ALPHA
;
180 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
181 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
182 case VK_BLEND_FACTOR_DST_ALPHA
:
183 return V_028780_BLEND_DST_ALPHA
;
184 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
185 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
186 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
187 return V_028780_BLEND_CONSTANT_COLOR
;
188 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
189 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
190 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
191 return V_028780_BLEND_CONSTANT_ALPHA
;
192 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
193 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
194 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
195 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
196 case VK_BLEND_FACTOR_SRC1_COLOR
:
197 return V_028780_BLEND_SRC1_COLOR
;
198 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
199 return V_028780_BLEND_INV_SRC1_COLOR
;
200 case VK_BLEND_FACTOR_SRC1_ALPHA
:
201 return V_028780_BLEND_SRC1_ALPHA
;
202 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
203 return V_028780_BLEND_INV_SRC1_ALPHA
;
209 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
212 case VK_BLEND_OP_ADD
:
213 return V_028760_OPT_COMB_ADD
;
214 case VK_BLEND_OP_SUBTRACT
:
215 return V_028760_OPT_COMB_SUBTRACT
;
216 case VK_BLEND_OP_REVERSE_SUBTRACT
:
217 return V_028760_OPT_COMB_REVSUBTRACT
;
218 case VK_BLEND_OP_MIN
:
219 return V_028760_OPT_COMB_MIN
;
220 case VK_BLEND_OP_MAX
:
221 return V_028760_OPT_COMB_MAX
;
223 return V_028760_OPT_COMB_BLEND_DISABLED
;
227 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
230 case VK_BLEND_FACTOR_ZERO
:
231 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
232 case VK_BLEND_FACTOR_ONE
:
233 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
234 case VK_BLEND_FACTOR_SRC_COLOR
:
235 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
236 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
237 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
238 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
239 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
240 case VK_BLEND_FACTOR_SRC_ALPHA
:
241 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
242 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
243 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
244 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
245 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
246 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
248 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
253 * Get rid of DST in the blend factors by commuting the operands:
254 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
256 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
257 unsigned *dst_factor
, unsigned expected_dst
,
258 unsigned replacement_src
)
260 if (*src_factor
== expected_dst
&&
261 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
262 *src_factor
= VK_BLEND_FACTOR_ZERO
;
263 *dst_factor
= replacement_src
;
265 /* Commuting the operands requires reversing subtractions. */
266 if (*func
== VK_BLEND_OP_SUBTRACT
)
267 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
268 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
269 *func
= VK_BLEND_OP_SUBTRACT
;
273 static bool si_blend_factor_uses_dst(unsigned factor
)
275 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
276 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
277 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
278 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
279 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
282 static bool is_dual_src(VkBlendFactor factor
)
285 case VK_BLEND_FACTOR_SRC1_COLOR
:
286 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
287 case VK_BLEND_FACTOR_SRC1_ALPHA
:
288 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
295 static unsigned si_choose_spi_color_format(VkFormat vk_format
,
297 bool blend_need_alpha
)
299 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
300 unsigned format
, ntype
, swap
;
302 /* Alpha is needed for alpha-to-coverage.
303 * Blending may be with or without alpha.
305 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
306 unsigned alpha
= 0; /* exports alpha, but may not support blending */
307 unsigned blend
= 0; /* supports blending, but may not export alpha */
308 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
310 format
= radv_translate_colorformat(vk_format
);
311 ntype
= radv_translate_color_numformat(vk_format
, desc
,
312 vk_format_get_first_non_void_channel(vk_format
));
313 swap
= radv_translate_colorswap(vk_format
, false);
315 /* Choose the SPI color formats. These are required values for Stoney/RB+.
316 * Other chips have multiple choices, though they are not necessarily better.
319 case V_028C70_COLOR_5_6_5
:
320 case V_028C70_COLOR_1_5_5_5
:
321 case V_028C70_COLOR_5_5_5_1
:
322 case V_028C70_COLOR_4_4_4_4
:
323 case V_028C70_COLOR_10_11_11
:
324 case V_028C70_COLOR_11_11_10
:
325 case V_028C70_COLOR_8
:
326 case V_028C70_COLOR_8_8
:
327 case V_028C70_COLOR_8_8_8_8
:
328 case V_028C70_COLOR_10_10_10_2
:
329 case V_028C70_COLOR_2_10_10_10
:
330 if (ntype
== V_028C70_NUMBER_UINT
)
331 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
332 else if (ntype
== V_028C70_NUMBER_SINT
)
333 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
335 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
338 case V_028C70_COLOR_16
:
339 case V_028C70_COLOR_16_16
:
340 case V_028C70_COLOR_16_16_16_16
:
341 if (ntype
== V_028C70_NUMBER_UNORM
||
342 ntype
== V_028C70_NUMBER_SNORM
) {
343 /* UNORM16 and SNORM16 don't support blending */
344 if (ntype
== V_028C70_NUMBER_UNORM
)
345 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
347 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
349 /* Use 32 bits per channel for blending. */
350 if (format
== V_028C70_COLOR_16
) {
351 if (swap
== V_028C70_SWAP_STD
) { /* R */
352 blend
= V_028714_SPI_SHADER_32_R
;
353 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
354 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
355 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
358 } else if (format
== V_028C70_COLOR_16_16
) {
359 if (swap
== V_028C70_SWAP_STD
) { /* RG */
360 blend
= V_028714_SPI_SHADER_32_GR
;
361 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
362 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
363 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
366 } else /* 16_16_16_16 */
367 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
368 } else if (ntype
== V_028C70_NUMBER_UINT
)
369 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
370 else if (ntype
== V_028C70_NUMBER_SINT
)
371 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
372 else if (ntype
== V_028C70_NUMBER_FLOAT
)
373 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
378 case V_028C70_COLOR_32
:
379 if (swap
== V_028C70_SWAP_STD
) { /* R */
380 blend
= normal
= V_028714_SPI_SHADER_32_R
;
381 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
382 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
383 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
388 case V_028C70_COLOR_32_32
:
389 if (swap
== V_028C70_SWAP_STD
) { /* RG */
390 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
391 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
392 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
393 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
398 case V_028C70_COLOR_32_32_32_32
:
399 case V_028C70_COLOR_8_24
:
400 case V_028C70_COLOR_24_8
:
401 case V_028C70_COLOR_X24_8_32_FLOAT
:
402 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
406 unreachable("unhandled blend format");
409 if (blend_enable
&& blend_need_alpha
)
411 else if(blend_need_alpha
)
413 else if(blend_enable
)
420 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
421 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
422 uint32_t blend_enable
,
423 uint32_t blend_need_alpha
,
424 bool single_cb_enable
,
425 bool blend_mrt0_is_dual_src
)
427 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
428 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
429 struct radv_blend_state
*blend
= &pipeline
->graphics
.blend
;
430 unsigned col_format
= 0;
432 for (unsigned i
= 0; i
< (single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
435 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
) {
436 cf
= V_028714_SPI_SHADER_ZERO
;
438 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
440 cf
= si_choose_spi_color_format(attachment
->format
,
441 blend_enable
& (1 << i
),
442 blend_need_alpha
& (1 << i
));
445 col_format
|= cf
<< (4 * i
);
448 blend
->cb_shader_mask
= ac_get_cb_shader_mask(col_format
);
450 if (blend_mrt0_is_dual_src
)
451 col_format
|= (col_format
& 0xf) << 4;
452 blend
->spi_shader_col_format
= col_format
;
456 format_is_int8(VkFormat format
)
458 const struct vk_format_description
*desc
= vk_format_description(format
);
459 int channel
= vk_format_get_first_non_void_channel(format
);
461 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
462 desc
->channel
[channel
].size
== 8;
466 format_is_int10(VkFormat format
)
468 const struct vk_format_description
*desc
= vk_format_description(format
);
470 if (desc
->nr_channels
!= 4)
472 for (unsigned i
= 0; i
< 4; i
++) {
473 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
479 unsigned radv_format_meta_fs_key(VkFormat format
)
481 unsigned col_format
= si_choose_spi_color_format(format
, false, false) - 1;
482 bool is_int8
= format_is_int8(format
);
483 bool is_int10
= format_is_int10(format
);
485 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
489 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
490 unsigned *is_int8
, unsigned *is_int10
)
492 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
493 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
497 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
498 struct radv_render_pass_attachment
*attachment
;
500 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
503 attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
505 if (format_is_int8(attachment
->format
))
507 if (format_is_int10(attachment
->format
))
513 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
514 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
515 const struct radv_graphics_pipeline_create_info
*extra
)
517 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
518 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
519 struct radv_blend_state
*blend
= &pipeline
->graphics
.blend
;
520 unsigned mode
= V_028808_CB_NORMAL
;
521 uint32_t blend_enable
= 0, blend_need_alpha
= 0;
522 bool blend_mrt0_is_dual_src
= false;
524 bool single_cb_enable
= false;
529 if (extra
&& extra
->custom_blend_mode
) {
530 single_cb_enable
= true;
531 mode
= extra
->custom_blend_mode
;
533 blend
->cb_color_control
= 0;
534 if (vkblend
->logicOpEnable
)
535 blend
->cb_color_control
|= S_028808_ROP3(vkblend
->logicOp
| (vkblend
->logicOp
<< 4));
537 blend
->cb_color_control
|= S_028808_ROP3(0xcc);
539 blend
->db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
540 S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
541 S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
542 S_028B70_ALPHA_TO_MASK_OFFSET3(2);
544 if (vkms
&& vkms
->alphaToCoverageEnable
) {
545 blend
->db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
548 blend
->cb_target_mask
= 0;
549 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
550 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
551 unsigned blend_cntl
= 0;
552 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
553 VkBlendOp eqRGB
= att
->colorBlendOp
;
554 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
555 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
556 VkBlendOp eqA
= att
->alphaBlendOp
;
557 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
558 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
560 blend
->sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
562 if (!att
->colorWriteMask
)
565 blend
->cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
566 if (!att
->blendEnable
) {
567 blend
->cb_blend_control
[i
] = blend_cntl
;
571 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
573 blend_mrt0_is_dual_src
= true;
575 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
576 srcRGB
= VK_BLEND_FACTOR_ONE
;
577 dstRGB
= VK_BLEND_FACTOR_ONE
;
579 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
580 srcA
= VK_BLEND_FACTOR_ONE
;
581 dstA
= VK_BLEND_FACTOR_ONE
;
584 /* Blending optimizations for RB+.
585 * These transformations don't change the behavior.
587 * First, get rid of DST in the blend factors:
588 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
590 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
591 VK_BLEND_FACTOR_DST_COLOR
,
592 VK_BLEND_FACTOR_SRC_COLOR
);
594 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
595 VK_BLEND_FACTOR_DST_COLOR
,
596 VK_BLEND_FACTOR_SRC_COLOR
);
598 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
599 VK_BLEND_FACTOR_DST_ALPHA
,
600 VK_BLEND_FACTOR_SRC_ALPHA
);
602 /* Look up the ideal settings from tables. */
603 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
604 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
605 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
606 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
608 /* Handle interdependencies. */
609 if (si_blend_factor_uses_dst(srcRGB
))
610 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
611 if (si_blend_factor_uses_dst(srcA
))
612 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
614 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
615 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
616 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
617 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
618 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
620 /* Set the final value. */
621 blend
->sx_mrt_blend_opt
[i
] =
622 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
623 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
624 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
625 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
626 S_028760_ALPHA_DST_OPT(dstA_opt
) |
627 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
628 blend_cntl
|= S_028780_ENABLE(1);
630 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
631 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
632 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
633 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
634 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
635 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
636 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
637 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
639 blend
->cb_blend_control
[i
] = blend_cntl
;
641 blend_enable
|= 1 << i
;
643 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
644 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
645 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
646 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
647 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
648 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
649 blend_need_alpha
|= 1 << i
;
651 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
652 blend
->cb_blend_control
[i
] = 0;
653 blend
->sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
656 /* disable RB+ for now */
657 if (pipeline
->device
->physical_device
->has_rbplus
)
658 blend
->cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
660 if (blend
->cb_target_mask
)
661 blend
->cb_color_control
|= S_028808_MODE(mode
);
663 blend
->cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
665 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
,
666 blend_enable
, blend_need_alpha
, single_cb_enable
, blend_mrt0_is_dual_src
);
669 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
672 case VK_STENCIL_OP_KEEP
:
673 return V_02842C_STENCIL_KEEP
;
674 case VK_STENCIL_OP_ZERO
:
675 return V_02842C_STENCIL_ZERO
;
676 case VK_STENCIL_OP_REPLACE
:
677 return V_02842C_STENCIL_REPLACE_TEST
;
678 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
679 return V_02842C_STENCIL_ADD_CLAMP
;
680 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
681 return V_02842C_STENCIL_SUB_CLAMP
;
682 case VK_STENCIL_OP_INVERT
:
683 return V_02842C_STENCIL_INVERT
;
684 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
685 return V_02842C_STENCIL_ADD_WRAP
;
686 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
687 return V_02842C_STENCIL_SUB_WRAP
;
693 radv_pipeline_init_depth_stencil_state(struct radv_pipeline
*pipeline
,
694 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
695 const struct radv_graphics_pipeline_create_info
*extra
)
697 const VkPipelineDepthStencilStateCreateInfo
*vkds
= pCreateInfo
->pDepthStencilState
;
698 struct radv_depth_stencil_state
*ds
= &pipeline
->graphics
.ds
;
703 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
704 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
705 if (subpass
->depth_stencil_attachment
.attachment
== VK_ATTACHMENT_UNUSED
)
708 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
709 bool has_depth_attachment
= vk_format_is_depth(attachment
->format
);
710 bool has_stencil_attachment
= vk_format_is_stencil(attachment
->format
);
712 if (has_depth_attachment
) {
713 ds
->db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
714 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
715 S_028800_ZFUNC(vkds
->depthCompareOp
) |
716 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
719 if (has_stencil_attachment
&& vkds
->stencilTestEnable
) {
720 ds
->db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
721 ds
->db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
722 ds
->db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
723 ds
->db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
724 ds
->db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
726 ds
->db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
727 ds
->db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
728 ds
->db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
729 ds
->db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
734 ds
->db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
735 ds
->db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
737 ds
->db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->db_resummarize
);
738 ds
->db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->db_flush_depth_inplace
);
739 ds
->db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->db_flush_stencil_inplace
);
740 ds
->db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
741 ds
->db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
745 static uint32_t si_translate_fill(VkPolygonMode func
)
748 case VK_POLYGON_MODE_FILL
:
749 return V_028814_X_DRAW_TRIANGLES
;
750 case VK_POLYGON_MODE_LINE
:
751 return V_028814_X_DRAW_LINES
;
752 case VK_POLYGON_MODE_POINT
:
753 return V_028814_X_DRAW_POINTS
;
756 return V_028814_X_DRAW_POINTS
;
760 radv_pipeline_init_raster_state(struct radv_pipeline
*pipeline
,
761 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
763 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
764 struct radv_raster_state
*raster
= &pipeline
->graphics
.raster
;
766 raster
->spi_interp_control
=
767 S_0286D4_FLAT_SHADE_ENA(1) |
768 S_0286D4_PNT_SPRITE_ENA(1) |
769 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
770 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
771 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
772 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
773 S_0286D4_PNT_SPRITE_TOP_1(0); // vulkan is top to bottom - 1.0 at bottom
776 raster
->pa_cl_clip_cntl
= S_028810_PS_UCP_MODE(3) |
777 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
778 S_028810_ZCLIP_NEAR_DISABLE(vkraster
->depthClampEnable
? 1 : 0) |
779 S_028810_ZCLIP_FAR_DISABLE(vkraster
->depthClampEnable
? 1 : 0) |
780 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
781 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
783 raster
->pa_su_vtx_cntl
=
784 S_028BE4_PIX_CENTER(1) | // TODO verify
785 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
786 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
);
788 raster
->pa_su_sc_mode_cntl
=
789 S_028814_FACE(vkraster
->frontFace
) |
790 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
791 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
792 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
793 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
794 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
795 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
796 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
797 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0);
802 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
803 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
805 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
806 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
807 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
808 int ps_iter_samples
= 1;
809 uint32_t mask
= 0xffff;
812 ms
->num_samples
= vkms
->rasterizationSamples
;
816 if (vkms
&& vkms
->sampleShadingEnable
) {
817 ps_iter_samples
= ceil(vkms
->minSampleShading
* ms
->num_samples
);
818 } else if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.force_persample
) {
819 ps_iter_samples
= ms
->num_samples
;
822 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
823 ms
->pa_sc_aa_config
= 0;
824 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
825 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
826 ms
->pa_sc_mode_cntl_1
=
827 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
828 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
830 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
831 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
832 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
833 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
834 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
835 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
836 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
);
838 if (ms
->num_samples
> 1) {
839 unsigned log_samples
= util_logbase2(ms
->num_samples
);
840 unsigned log_ps_iter_samples
= util_logbase2(util_next_power_of_two(ps_iter_samples
));
841 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
842 ms
->pa_sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
843 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_samples
) |
844 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
845 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
846 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
847 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
848 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples
)) |
849 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
); /* CM_R_028BE0_PA_SC_AA_CONFIG */
850 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
853 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
854 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
855 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
856 ms
->pa_sc_mode_cntl_1
|= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
857 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
860 if (vkms
&& vkms
->pSampleMask
) {
861 mask
= vkms
->pSampleMask
[0] & 0xffff;
864 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
865 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
869 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
872 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
873 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
874 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
875 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
876 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
878 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
879 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
880 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
881 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
882 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
883 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
886 unreachable("unhandled primitive type");
891 si_translate_prim(enum VkPrimitiveTopology topology
)
894 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
895 return V_008958_DI_PT_POINTLIST
;
896 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
897 return V_008958_DI_PT_LINELIST
;
898 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
899 return V_008958_DI_PT_LINESTRIP
;
900 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
901 return V_008958_DI_PT_TRILIST
;
902 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
903 return V_008958_DI_PT_TRISTRIP
;
904 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
905 return V_008958_DI_PT_TRIFAN
;
906 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
907 return V_008958_DI_PT_LINELIST_ADJ
;
908 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
909 return V_008958_DI_PT_LINESTRIP_ADJ
;
910 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
911 return V_008958_DI_PT_TRILIST_ADJ
;
912 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
913 return V_008958_DI_PT_TRISTRIP_ADJ
;
914 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
915 return V_008958_DI_PT_PATCH
;
923 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
926 case 0: /* GL_POINTS */
927 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
928 case 1: /* GL_LINES */
929 case 3: /* GL_LINE_STRIP */
930 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
931 case 0x8E7A: /* GL_ISOLINES */
932 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
934 case 4: /* GL_TRIANGLES */
935 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
936 case 5: /* GL_TRIANGLE_STRIP */
937 case 7: /* GL_QUADS */
938 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
946 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
949 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
950 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
951 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
952 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
953 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
954 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
955 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
956 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
957 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
958 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
959 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
960 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
961 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
962 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
969 static unsigned si_map_swizzle(unsigned swizzle
)
973 return V_008F0C_SQ_SEL_Y
;
975 return V_008F0C_SQ_SEL_Z
;
977 return V_008F0C_SQ_SEL_W
;
979 return V_008F0C_SQ_SEL_0
;
981 return V_008F0C_SQ_SEL_1
;
982 default: /* VK_SWIZZLE_X */
983 return V_008F0C_SQ_SEL_X
;
988 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
991 case VK_DYNAMIC_STATE_VIEWPORT
:
992 return RADV_DYNAMIC_VIEWPORT
;
993 case VK_DYNAMIC_STATE_SCISSOR
:
994 return RADV_DYNAMIC_SCISSOR
;
995 case VK_DYNAMIC_STATE_LINE_WIDTH
:
996 return RADV_DYNAMIC_LINE_WIDTH
;
997 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
998 return RADV_DYNAMIC_DEPTH_BIAS
;
999 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1000 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1001 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1002 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1003 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1004 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1005 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1006 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1007 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1008 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1010 unreachable("Unhandled dynamic state");
1015 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1016 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1018 uint32_t states
= RADV_DYNAMIC_ALL
;
1019 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1020 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1022 pipeline
->dynamic_state
= default_dynamic_state
;
1024 if (pCreateInfo
->pDynamicState
) {
1025 /* Remove all of the states that are marked as dynamic */
1026 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1027 for (uint32_t s
= 0; s
< count
; s
++)
1028 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1031 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1033 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1035 * pViewportState is [...] NULL if the pipeline
1036 * has rasterization disabled.
1038 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1039 assert(pCreateInfo
->pViewportState
);
1041 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1042 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1043 typed_memcpy(dynamic
->viewport
.viewports
,
1044 pCreateInfo
->pViewportState
->pViewports
,
1045 pCreateInfo
->pViewportState
->viewportCount
);
1048 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1049 if (states
& RADV_DYNAMIC_SCISSOR
) {
1050 typed_memcpy(dynamic
->scissor
.scissors
,
1051 pCreateInfo
->pViewportState
->pScissors
,
1052 pCreateInfo
->pViewportState
->scissorCount
);
1056 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1057 assert(pCreateInfo
->pRasterizationState
);
1058 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1061 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1062 assert(pCreateInfo
->pRasterizationState
);
1063 dynamic
->depth_bias
.bias
=
1064 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1065 dynamic
->depth_bias
.clamp
=
1066 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1067 dynamic
->depth_bias
.slope
=
1068 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1071 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1073 * pColorBlendState is [...] NULL if the pipeline has rasterization
1074 * disabled or if the subpass of the render pass the pipeline is
1075 * created against does not use any color attachments.
1077 bool uses_color_att
= false;
1078 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1079 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1080 uses_color_att
= true;
1085 if (uses_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1086 assert(pCreateInfo
->pColorBlendState
);
1087 typed_memcpy(dynamic
->blend_constants
,
1088 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1091 /* If there is no depthstencil attachment, then don't read
1092 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1093 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1094 * no need to override the depthstencil defaults in
1095 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1097 * Section 9.2 of the Vulkan 1.0.15 spec says:
1099 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1100 * disabled or if the subpass of the render pass the pipeline is created
1101 * against does not use a depth/stencil attachment.
1103 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
1104 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
1105 assert(pCreateInfo
->pDepthStencilState
);
1107 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1108 dynamic
->depth_bounds
.min
=
1109 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1110 dynamic
->depth_bounds
.max
=
1111 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1114 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1115 dynamic
->stencil_compare_mask
.front
=
1116 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1117 dynamic
->stencil_compare_mask
.back
=
1118 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1121 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1122 dynamic
->stencil_write_mask
.front
=
1123 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1124 dynamic
->stencil_write_mask
.back
=
1125 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1128 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1129 dynamic
->stencil_reference
.front
=
1130 pCreateInfo
->pDepthStencilState
->front
.reference
;
1131 dynamic
->stencil_reference
.back
=
1132 pCreateInfo
->pDepthStencilState
->back
.reference
;
1136 pipeline
->dynamic_state
.mask
= states
;
1139 static void calculate_gfx9_gs_info(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1140 struct radv_pipeline
*pipeline
)
1142 struct ac_shader_variant_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1143 struct ac_es_output_info
*es_info
= radv_pipeline_has_tess(pipeline
) ?
1144 &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1145 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1146 bool uses_adjacency
;
1147 switch(pCreateInfo
->pInputAssemblyState
->topology
) {
1148 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1149 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1150 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1151 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1152 uses_adjacency
= true;
1155 uses_adjacency
= false;
1159 /* All these are in dwords: */
1160 /* We can't allow using the whole LDS, because GS waves compete with
1161 * other shader stages for LDS space. */
1162 const unsigned max_lds_size
= 8 * 1024;
1163 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1164 unsigned esgs_lds_size
;
1166 /* All these are per subgroup: */
1167 const unsigned max_out_prims
= 32 * 1024;
1168 const unsigned max_es_verts
= 255;
1169 const unsigned ideal_gs_prims
= 64;
1170 unsigned max_gs_prims
, gs_prims
;
1171 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1173 if (uses_adjacency
|| gs_num_invocations
> 1)
1174 max_gs_prims
= 127 / gs_num_invocations
;
1178 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1179 * Make sure we don't go over the maximum value.
1181 if (gs_info
->gs
.vertices_out
> 0) {
1182 max_gs_prims
= MIN2(max_gs_prims
,
1184 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1186 assert(max_gs_prims
> 0);
1188 /* If the primitive has adjacency, halve the number of vertices
1189 * that will be reused in multiple primitives.
1191 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1193 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1194 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1196 /* Compute ESGS LDS size based on the worst case number of ES vertices
1197 * needed to create the target number of GS prims per subgroup.
1199 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1201 /* If total LDS usage is too big, refactor partitions based on ratio
1202 * of ESGS item sizes.
1204 if (esgs_lds_size
> max_lds_size
) {
1205 /* Our target GS Prims Per Subgroup was too large. Calculate
1206 * the maximum number of GS Prims Per Subgroup that will fit
1207 * into LDS, capped by the maximum that the hardware can support.
1209 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1211 assert(gs_prims
> 0);
1212 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1215 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1216 assert(esgs_lds_size
<= max_lds_size
);
1219 /* Now calculate remaining ESGS information. */
1221 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1223 es_verts
= max_es_verts
;
1225 /* Vertices for adjacency primitives are not always reused, so restore
1226 * it for ES_VERTS_PER_SUBGRP.
1228 min_es_verts
= gs_info
->gs
.vertices_in
;
1230 /* For normal primitives, the VGT only checks if they are past the ES
1231 * verts per subgroup after allocating a full GS primitive and if they
1232 * are, kick off a new subgroup. But if those additional ES verts are
1233 * unique (e.g. not reused) we need to make sure there is enough LDS
1234 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1236 es_verts
-= min_es_verts
- 1;
1238 uint32_t es_verts_per_subgroup
= es_verts
;
1239 uint32_t gs_prims_per_subgroup
= gs_prims
;
1240 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1241 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1242 pipeline
->graphics
.gs
.lds_size
= align(esgs_lds_size
, 128) / 128;
1243 pipeline
->graphics
.gs
.vgt_gs_onchip_cntl
=
1244 S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1245 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1246 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1247 pipeline
->graphics
.gs
.vgt_gs_max_prims_per_subgroup
=
1248 S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1249 pipeline
->graphics
.gs
.vgt_esgs_ring_itemsize
= esgs_itemsize
;
1250 assert(max_prims_per_subgroup
<= max_out_prims
);
1254 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
)
1256 struct radv_device
*device
= pipeline
->device
;
1257 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1258 unsigned wave_size
= 64;
1259 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1260 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1261 unsigned alignment
= 256 * num_se
;
1262 /* The maximum size is 63.999 MB per SE. */
1263 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1264 struct ac_shader_variant_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1265 struct ac_es_output_info
*es_info
;
1266 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1267 es_info
= radv_pipeline_has_tess(pipeline
) ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1269 es_info
= radv_pipeline_has_tess(pipeline
) ?
1270 &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.es_info
:
1271 &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.es_info
;
1273 /* Calculate the minimum size. */
1274 unsigned min_esgs_ring_size
= align(es_info
->esgs_itemsize
* gs_vertex_reuse
*
1275 wave_size
, alignment
);
1276 /* These are recommended sizes, not minimum sizes. */
1277 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1278 es_info
->esgs_itemsize
* gs_info
->gs
.vertices_in
;
1279 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1280 gs_info
->gs
.max_gsvs_emit_size
* 1; // no streams in VK (gs->max_gs_stream + 1);
1282 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1283 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1284 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1286 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= VI
)
1287 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1289 pipeline
->graphics
.gs
.vgt_esgs_ring_itemsize
= es_info
->esgs_itemsize
/ 4;
1290 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1293 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
1296 /* SPI barrier management bug:
1297 * Make sure we have at least 4k of LDS in use to avoid the bug.
1298 * It applies to workgroup sizes of more than one wavefront.
1300 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
1301 device
->physical_device
->rad_info
.family
== CHIP_KABINI
||
1302 device
->physical_device
->rad_info
.family
== CHIP_MULLINS
)
1303 *lds_size
= MAX2(*lds_size
, 8);
1306 struct radv_shader_variant
*
1307 radv_get_vertex_shader(struct radv_pipeline
*pipeline
)
1309 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
1310 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
1311 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
1312 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1313 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1316 static struct radv_shader_variant
*
1317 radv_get_tess_eval_shader(struct radv_pipeline
*pipeline
)
1319 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
1320 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1321 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1325 calculate_tess_state(struct radv_pipeline
*pipeline
,
1326 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1328 unsigned num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1329 unsigned num_tcs_output_cp
, num_tcs_inputs
, num_tcs_outputs
;
1330 unsigned num_tcs_patch_outputs
;
1331 unsigned input_vertex_size
, output_vertex_size
, pervertex_output_patch_size
;
1332 unsigned input_patch_size
, output_patch_size
, output_patch0_offset
;
1333 unsigned lds_size
, hardware_lds_size
;
1334 unsigned perpatch_output_offset
;
1335 unsigned num_patches
;
1336 struct radv_tessellation_state
*tess
= &pipeline
->graphics
.tess
;
1338 /* This calculates how shader inputs and outputs among VS, TCS, and TES
1339 * are laid out in LDS. */
1340 num_tcs_inputs
= util_last_bit64(radv_get_vertex_shader(pipeline
)->info
.vs
.outputs_written
);
1342 num_tcs_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
); //tcs->outputs_written
1343 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
1344 num_tcs_patch_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.patch_outputs_written
);
1346 /* Ensure that we only need one wave per SIMD so we don't need to check
1347 * resource usage. Also ensures that the number of tcs in and out
1348 * vertices per threadgroup are at most 256.
1350 input_vertex_size
= num_tcs_inputs
* 16;
1351 output_vertex_size
= num_tcs_outputs
* 16;
1353 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
1355 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
1356 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
1357 /* Ensure that we only need one wave per SIMD so we don't need to check
1358 * resource usage. Also ensures that the number of tcs in and out
1359 * vertices per threadgroup are at most 256.
1361 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
1363 /* Make sure that the data fits in LDS. This assumes the shaders only
1364 * use LDS for the inputs and outputs.
1366 hardware_lds_size
= pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
? 65536 : 32768;
1367 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
1369 /* Make sure the output data fits in the offchip buffer */
1370 num_patches
= MIN2(num_patches
,
1371 (pipeline
->device
->tess_offchip_block_dw_size
* 4) /
1374 /* Not necessary for correctness, but improves performance. The
1375 * specific value is taken from the proprietary driver.
1377 num_patches
= MIN2(num_patches
, 40);
1379 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
1380 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== SI
) {
1381 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
1382 num_patches
= MIN2(num_patches
, one_wave
);
1385 output_patch0_offset
= input_patch_size
* num_patches
;
1386 perpatch_output_offset
= output_patch0_offset
+ pervertex_output_patch_size
;
1388 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
1390 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
) {
1391 assert(lds_size
<= 65536);
1392 lds_size
= align(lds_size
, 512) / 512;
1394 assert(lds_size
<= 32768);
1395 lds_size
= align(lds_size
, 256) / 256;
1397 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
1399 tess
->lds_size
= lds_size
;
1401 tess
->tcs_in_layout
= (input_patch_size
/ 4) |
1402 ((input_vertex_size
/ 4) << 13);
1403 tess
->tcs_out_layout
= (output_patch_size
/ 4) |
1404 ((output_vertex_size
/ 4) << 13);
1405 tess
->tcs_out_offsets
= (output_patch0_offset
/ 16) |
1406 ((perpatch_output_offset
/ 16) << 16);
1407 tess
->offchip_layout
= (pervertex_output_patch_size
* num_patches
<< 16) |
1408 (num_tcs_output_cp
<< 9) | num_patches
;
1410 tess
->ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
1411 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
1412 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
1413 tess
->num_patches
= num_patches
;
1414 tess
->num_tcs_input_cp
= num_tcs_input_cp
;
1416 struct radv_shader_variant
*tes
= radv_get_tess_eval_shader(pipeline
);
1417 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
1419 switch (tes
->info
.tes
.primitive_mode
) {
1421 type
= V_028B6C_TESS_TRIANGLE
;
1424 type
= V_028B6C_TESS_QUAD
;
1427 type
= V_028B6C_TESS_ISOLINE
;
1431 switch (tes
->info
.tes
.spacing
) {
1432 case TESS_SPACING_EQUAL
:
1433 partitioning
= V_028B6C_PART_INTEGER
;
1435 case TESS_SPACING_FRACTIONAL_ODD
:
1436 partitioning
= V_028B6C_PART_FRAC_ODD
;
1438 case TESS_SPACING_FRACTIONAL_EVEN
:
1439 partitioning
= V_028B6C_PART_FRAC_EVEN
;
1445 bool ccw
= tes
->info
.tes
.ccw
;
1446 const VkPipelineTessellationDomainOriginStateCreateInfoKHR
*domain_origin_state
=
1447 vk_find_struct_const(pCreateInfo
->pTessellationState
,
1448 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR
);
1450 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR
)
1453 if (tes
->info
.tes
.point_mode
)
1454 topology
= V_028B6C_OUTPUT_POINT
;
1455 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
1456 topology
= V_028B6C_OUTPUT_LINE
;
1458 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
1460 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
1462 if (pipeline
->device
->has_distributed_tess
) {
1463 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
1464 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
1465 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
1467 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
1469 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
1471 tess
->tf_param
= S_028B6C_TYPE(type
) |
1472 S_028B6C_PARTITIONING(partitioning
) |
1473 S_028B6C_TOPOLOGY(topology
) |
1474 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
1477 static const struct radv_prim_vertex_count prim_size_table
[] = {
1478 [V_008958_DI_PT_NONE
] = {0, 0},
1479 [V_008958_DI_PT_POINTLIST
] = {1, 1},
1480 [V_008958_DI_PT_LINELIST
] = {2, 2},
1481 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
1482 [V_008958_DI_PT_TRILIST
] = {3, 3},
1483 [V_008958_DI_PT_TRIFAN
] = {3, 1},
1484 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
1485 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
1486 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
1487 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
1488 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
1489 [V_008958_DI_PT_RECTLIST
] = {3, 3},
1490 [V_008958_DI_PT_LINELOOP
] = {2, 1},
1491 [V_008958_DI_PT_POLYGON
] = {3, 1},
1492 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
1495 static struct ac_vs_output_info
*get_vs_output_info(struct radv_pipeline
*pipeline
)
1497 if (radv_pipeline_has_gs(pipeline
))
1498 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
1499 else if (radv_pipeline_has_tess(pipeline
))
1500 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
1502 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
1505 static void calculate_vgt_gs_mode(struct radv_pipeline
*pipeline
)
1507 struct ac_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
1509 pipeline
->graphics
.vgt_primitiveid_en
= false;
1510 pipeline
->graphics
.vgt_gs_mode
= 0;
1512 if (radv_pipeline_has_gs(pipeline
)) {
1513 struct radv_shader_variant
*gs
=
1514 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1516 pipeline
->graphics
.vgt_gs_mode
=
1517 ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
1518 pipeline
->device
->physical_device
->rad_info
.chip_class
);
1519 } else if (outinfo
->export_prim_id
) {
1520 pipeline
->graphics
.vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
1521 pipeline
->graphics
.vgt_primitiveid_en
= true;
1525 static void calculate_vs_outinfo(struct radv_pipeline
*pipeline
)
1527 struct ac_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
1529 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
1530 clip_dist_mask
= outinfo
->clip_dist_mask
;
1531 cull_dist_mask
= outinfo
->cull_dist_mask
;
1532 total_mask
= clip_dist_mask
| cull_dist_mask
;
1534 bool misc_vec_ena
= outinfo
->writes_pointsize
||
1535 outinfo
->writes_layer
||
1536 outinfo
->writes_viewport_index
;
1537 pipeline
->graphics
.vs
.pa_cl_vs_out_cntl
=
1538 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
1539 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
1540 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
1541 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
1542 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
1543 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
1544 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
1545 cull_dist_mask
<< 8 |
1548 pipeline
->graphics
.vs
.spi_shader_pos_format
=
1549 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1550 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
1551 V_02870C_SPI_SHADER_4COMP
:
1552 V_02870C_SPI_SHADER_NONE
) |
1553 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
1554 V_02870C_SPI_SHADER_4COMP
:
1555 V_02870C_SPI_SHADER_NONE
) |
1556 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
1557 V_02870C_SPI_SHADER_4COMP
:
1558 V_02870C_SPI_SHADER_NONE
);
1560 pipeline
->graphics
.vs
.spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo
->param_exports
) - 1);
1561 /* only emitted on pre-VI */
1562 pipeline
->graphics
.vs
.vgt_reuse_off
= S_028AB4_REUSE_OFF(outinfo
->writes_viewport_index
);
1565 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
)
1567 uint32_t ps_input_cntl
;
1568 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
1569 ps_input_cntl
= S_028644_OFFSET(offset
);
1571 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
1573 /* The input is a DEFAULT_VAL constant. */
1574 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
1575 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
1576 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
1577 ps_input_cntl
= S_028644_OFFSET(0x20) |
1578 S_028644_DEFAULT_VAL(offset
);
1580 return ps_input_cntl
;
1583 static void calculate_ps_inputs(struct radv_pipeline
*pipeline
)
1585 struct radv_shader_variant
*ps
;
1586 struct ac_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
1588 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
1590 unsigned ps_offset
= 0;
1592 if (ps
->info
.fs
.prim_id_input
) {
1593 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
1594 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
1595 pipeline
->graphics
.ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true);
1600 if (ps
->info
.fs
.layer_input
) {
1601 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
1602 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
1603 pipeline
->graphics
.ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true);
1605 pipeline
->graphics
.ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true);
1609 if (ps
->info
.fs
.has_pcoord
) {
1611 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
1612 pipeline
->graphics
.ps_input_cntl
[ps_offset
] = val
;
1616 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.fs
.input_mask
; ++i
) {
1619 if (!(ps
->info
.fs
.input_mask
& (1u << i
)))
1622 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
1623 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
1624 pipeline
->graphics
.ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
1629 flat_shade
= !!(ps
->info
.fs
.flat_shaded_mask
& (1u << ps_offset
));
1631 pipeline
->graphics
.ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
);
1635 pipeline
->graphics
.ps_input_cntl_num
= ps_offset
;
1639 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
1641 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
1642 int shader_count
= 0;
1644 if(shaders
[MESA_SHADER_FRAGMENT
]) {
1645 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
1647 if(shaders
[MESA_SHADER_GEOMETRY
]) {
1648 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
1650 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
1651 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
1653 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
1654 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
1656 if(shaders
[MESA_SHADER_VERTEX
]) {
1657 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
1660 for (int i
= 1; i
< shader_count
; ++i
) {
1661 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
1662 ordered_shaders
[i
- 1]);
1664 nir_remove_dead_variables(ordered_shaders
[i
],
1665 nir_var_shader_out
);
1666 nir_remove_dead_variables(ordered_shaders
[i
- 1],
1669 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
1670 ordered_shaders
[i
- 1]);
1673 nir_lower_global_vars_to_local(ordered_shaders
[i
]);
1674 radv_optimize_nir(ordered_shaders
[i
]);
1675 nir_lower_global_vars_to_local(ordered_shaders
[i
- 1]);
1676 radv_optimize_nir(ordered_shaders
[i
- 1]);
1682 static struct radv_pipeline_key
1683 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
1684 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1685 bool has_view_index
)
1687 const VkPipelineVertexInputStateCreateInfo
*input_state
=
1688 pCreateInfo
->pVertexInputState
;
1689 struct radv_pipeline_key key
;
1690 memset(&key
, 0, sizeof(key
));
1692 key
.has_multiview_view_index
= has_view_index
;
1694 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
1696 binding
= input_state
->pVertexAttributeDescriptions
[i
].binding
;
1697 if (input_state
->pVertexBindingDescriptions
[binding
].inputRate
)
1698 key
.instance_rate_inputs
|= 1u << input_state
->pVertexAttributeDescriptions
[i
].location
;
1701 if (pCreateInfo
->pTessellationState
)
1702 key
.tess_input_vertices
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1705 if (pCreateInfo
->pMultisampleState
&&
1706 pCreateInfo
->pMultisampleState
->rasterizationSamples
> 1)
1707 key
.multisample
= true;
1709 key
.col_format
= pipeline
->graphics
.blend
.spi_shader_col_format
;
1710 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< VI
)
1711 radv_pipeline_compute_get_int_clamp(pCreateInfo
, &key
.is_int8
, &key
.is_int10
);
1717 radv_fill_shader_keys(struct ac_shader_variant_key
*keys
,
1718 const struct radv_pipeline_key
*key
,
1721 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
1723 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1724 keys
[MESA_SHADER_VERTEX
].vs
.as_ls
= true;
1725 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
1726 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
1728 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
1731 if (nir
[MESA_SHADER_GEOMETRY
]) {
1732 if (nir
[MESA_SHADER_TESS_CTRL
])
1733 keys
[MESA_SHADER_TESS_EVAL
].tes
.as_es
= true;
1735 keys
[MESA_SHADER_VERTEX
].vs
.as_es
= true;
1738 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
1739 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
1741 keys
[MESA_SHADER_FRAGMENT
].fs
.multisample
= key
->multisample
;
1742 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
1743 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
1744 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
1748 merge_tess_info(struct shader_info
*tes_info
,
1749 const struct shader_info
*tcs_info
)
1751 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1753 * "PointMode. Controls generation of points rather than triangles
1754 * or lines. This functionality defaults to disabled, and is
1755 * enabled if either shader stage includes the execution mode.
1757 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1758 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1759 * and OutputVertices, it says:
1761 * "One mode must be set in at least one of the tessellation
1764 * So, the fields can be set in either the TCS or TES, but they must
1765 * agree if set in both. Our backend looks at TES, so bitwise-or in
1766 * the values from the TCS.
1768 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
1769 tes_info
->tess
.tcs_vertices_out
== 0 ||
1770 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
1771 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
1773 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
1774 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
1775 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
1776 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
1778 assert(tcs_info
->tess
.primitive_mode
== 0 ||
1779 tes_info
->tess
.primitive_mode
== 0 ||
1780 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
1781 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
1782 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
1783 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
1787 void radv_create_shaders(struct radv_pipeline
*pipeline
,
1788 struct radv_device
*device
,
1789 struct radv_pipeline_cache
*cache
,
1790 struct radv_pipeline_key key
,
1791 const VkPipelineShaderStageCreateInfo
**pStages
)
1793 struct radv_shader_module fs_m
= {0};
1794 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
1795 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
1796 void *codes
[MESA_SHADER_STAGES
] = {0};
1797 unsigned code_sizes
[MESA_SHADER_STAGES
] = {0};
1798 struct ac_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{0}}}};
1799 unsigned char hash
[20], gs_copy_hash
[20];
1801 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1803 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
1804 if (modules
[i
]->nir
)
1805 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
1806 strlen(modules
[i
]->nir
->info
.name
),
1811 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, &key
, get_hash_flags(device
));
1812 memcpy(gs_copy_hash
, hash
, 20);
1813 gs_copy_hash
[0] ^= 1;
1815 if (modules
[MESA_SHADER_GEOMETRY
]) {
1816 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
1817 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
);
1818 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
1821 if (radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
) &&
1822 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
1823 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1824 if (pipeline
->shaders
[i
])
1825 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
1830 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
1832 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
1833 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
1834 fs_m
.nir
= fs_b
.shader
;
1835 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
1838 /* Determine first and last stage. */
1839 unsigned first
= MESA_SHADER_STAGES
;
1841 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1844 if (first
== MESA_SHADER_STAGES
)
1850 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1851 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
1856 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
1857 stage
? stage
->pName
: "main", i
,
1858 stage
? stage
->pSpecializationInfo
: NULL
);
1859 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
1861 /* We don't want to alter meta shaders IR directly so clone it
1864 if (nir
[i
]->info
.name
) {
1865 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
1868 if (first
!= last
) {
1869 nir_variable_mode mask
= 0;
1872 mask
= mask
| nir_var_shader_in
;
1875 mask
= mask
| nir_var_shader_out
;
1877 nir_lower_io_to_scalar_early(nir
[i
], mask
);
1878 radv_optimize_nir(nir
[i
]);
1882 nir_compact_varyings(nir
[prev
], nir
[i
], true);
1887 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1888 nir_lower_tes_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
);
1889 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
1892 radv_link_shaders(pipeline
, nir
);
1894 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1895 if (modules
[i
] && radv_can_dump_shader(device
, modules
[i
]))
1896 nir_print_shader(nir
[i
], stderr
);
1899 radv_fill_shader_keys(keys
, &key
, nir
);
1901 if (nir
[MESA_SHADER_FRAGMENT
]) {
1902 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
1903 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
1904 radv_shader_variant_create(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
1905 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
1906 &codes
[MESA_SHADER_FRAGMENT
], &code_sizes
[MESA_SHADER_FRAGMENT
]);
1909 /* TODO: These are no longer used as keys we should refactor this */
1910 keys
[MESA_SHADER_VERTEX
].vs
.export_prim_id
=
1911 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.fs
.prim_id_input
;
1912 keys
[MESA_SHADER_TESS_EVAL
].tes
.export_prim_id
=
1913 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.fs
.prim_id_input
;
1916 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
1917 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
1918 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
1919 struct ac_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
1920 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
1921 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_create(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
1923 &key
, &codes
[MESA_SHADER_TESS_CTRL
],
1924 &code_sizes
[MESA_SHADER_TESS_CTRL
]);
1926 modules
[MESA_SHADER_VERTEX
] = NULL
;
1929 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
1930 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
1931 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
1932 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
1933 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_create(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
1935 &keys
[pre_stage
] , &codes
[MESA_SHADER_GEOMETRY
],
1936 &code_sizes
[MESA_SHADER_GEOMETRY
]);
1938 modules
[pre_stage
] = NULL
;
1941 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1942 if(modules
[i
] && !pipeline
->shaders
[i
]) {
1943 pipeline
->shaders
[i
] = radv_shader_variant_create(device
, modules
[i
], &nir
[i
], 1,
1945 keys
+ i
, &codes
[i
],
1950 if(modules
[MESA_SHADER_GEOMETRY
]) {
1951 void *gs_copy_code
= NULL
;
1952 unsigned gs_copy_code_size
= 0;
1953 if (!pipeline
->gs_copy_shader
) {
1954 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
1955 device
, nir
[MESA_SHADER_GEOMETRY
], &gs_copy_code
,
1957 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
1960 if (pipeline
->gs_copy_shader
) {
1961 void *code
[MESA_SHADER_STAGES
] = {0};
1962 unsigned code_size
[MESA_SHADER_STAGES
] = {0};
1963 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
1965 code
[MESA_SHADER_GEOMETRY
] = gs_copy_code
;
1966 code_size
[MESA_SHADER_GEOMETRY
] = gs_copy_code_size
;
1967 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
1969 radv_pipeline_cache_insert_shaders(device
, cache
,
1978 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
1979 (const void**)codes
, code_sizes
);
1981 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1983 if (modules
[i
] && !pipeline
->device
->keep_shader_info
)
1984 ralloc_free(nir
[i
]);
1988 ralloc_free(fs_m
.nir
);
1992 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
1993 gl_shader_stage stage
, enum chip_class chip_class
)
1995 bool has_gs
= radv_pipeline_has_gs(pipeline
);
1996 bool has_tess
= radv_pipeline_has_tess(pipeline
);
1998 case MESA_SHADER_FRAGMENT
:
1999 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
2000 case MESA_SHADER_VERTEX
:
2001 if (chip_class
>= GFX9
) {
2002 return has_tess
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2003 has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2004 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2007 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
2009 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
: R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2010 case MESA_SHADER_GEOMETRY
:
2011 return chip_class
>= GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2012 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2013 case MESA_SHADER_COMPUTE
:
2014 return R_00B900_COMPUTE_USER_DATA_0
;
2015 case MESA_SHADER_TESS_CTRL
:
2016 return chip_class
>= GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2017 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2018 case MESA_SHADER_TESS_EVAL
:
2019 if (chip_class
>= GFX9
) {
2020 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2021 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2024 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2026 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2028 unreachable("unknown shader");
2032 struct radv_bin_size_entry
{
2038 radv_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2040 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
2044 /* One shader engine */
2050 { UINT_MAX
, { 0, 0}},
2053 /* Two shader engines */
2059 { UINT_MAX
, { 0, 0}},
2062 /* Four shader engines */
2067 { UINT_MAX
, { 0, 0}},
2073 /* One shader engine */
2079 { UINT_MAX
, { 0, 0}},
2082 /* Two shader engines */
2088 { UINT_MAX
, { 0, 0}},
2091 /* Four shader engines */
2098 { UINT_MAX
, { 0, 0}},
2104 /* One shader engine */
2111 { UINT_MAX
, { 0, 0}},
2114 /* Two shader engines */
2122 { UINT_MAX
, { 0, 0}},
2125 /* Four shader engines */
2133 { UINT_MAX
, { 0, 0}},
2137 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
2141 // One shader engine
2148 { UINT_MAX
, { 0, 0}},
2151 // Two shader engines
2159 { UINT_MAX
, { 0, 0}},
2162 // Four shader engines
2170 { UINT_MAX
, { 0, 0}},
2176 // One shader engine
2184 { UINT_MAX
, { 0, 0}},
2187 // Two shader engines
2196 { UINT_MAX
, { 0, 0}},
2199 // Four shader engines
2208 { UINT_MAX
, { 0, 0}},
2214 // One shader engine
2222 { UINT_MAX
, { 0, 0}},
2225 // Two shader engines
2234 { UINT_MAX
, { 0, 0}},
2237 // Four shader engines
2245 { UINT_MAX
, { 0, 0}},
2250 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
2251 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
2252 VkExtent2D extent
= {512, 512};
2254 unsigned log_num_rb_per_se
=
2255 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
2256 pipeline
->device
->physical_device
->rad_info
.max_se
);
2257 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
2259 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_mode_cntl_1
);
2260 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
2261 unsigned effective_samples
= total_samples
;
2262 unsigned cb_target_mask
= pipeline
->graphics
.blend
.cb_target_mask
;
2263 unsigned color_bytes_per_pixel
= 0;
2265 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
2266 if (!(cb_target_mask
& (0xf << (i
* 4))))
2269 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
2272 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
2273 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
2276 /* MSAA images typically don't use all samples all the time. */
2277 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
2278 effective_samples
= 2;
2279 color_bytes_per_pixel
*= effective_samples
;
2281 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
2282 while(color_entry
->bpp
<= color_bytes_per_pixel
)
2285 extent
= color_entry
->extent
;
2287 if (subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
2288 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
2290 /* Coefficients taken from AMDVLK */
2291 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
2292 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
2293 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
2295 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
2296 while(ds_entry
->bpp
<= ds_bytes_per_pixel
)
2299 extent
.width
= MIN2(extent
.width
, ds_entry
->extent
.width
);
2300 extent
.height
= MIN2(extent
.height
, ds_entry
->extent
.height
);
2307 radv_compute_binning_state(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2309 pipeline
->graphics
.bin
.pa_sc_binner_cntl_0
=
2310 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
2311 S_028C44_DISABLE_START_OF_PRIM(1);
2312 pipeline
->graphics
.bin
.db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
2314 if (!pipeline
->device
->pbb_allowed
)
2317 VkExtent2D bin_size
= radv_compute_bin_size(pipeline
, pCreateInfo
);
2318 if (!bin_size
.width
|| !bin_size
.height
)
2321 unsigned context_states_per_bin
; /* allowed range: [1, 6] */
2322 unsigned persistent_states_per_bin
; /* allowed range: [1, 32] */
2323 unsigned fpovs_per_batch
; /* allowed range: [0, 255], 0 = unlimited */
2325 switch (pipeline
->device
->physical_device
->rad_info
.family
) {
2327 context_states_per_bin
= 1;
2328 persistent_states_per_bin
= 1;
2329 fpovs_per_batch
= 63;
2332 context_states_per_bin
= 6;
2333 persistent_states_per_bin
= 32;
2334 fpovs_per_batch
= 63;
2337 unreachable("unhandled family while determining binning state.");
2340 pipeline
->graphics
.bin
.pa_sc_binner_cntl_0
=
2341 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
2342 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
2343 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
2344 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
2345 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
2346 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin
- 1) |
2347 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin
- 1) |
2348 S_028C44_DISABLE_START_OF_PRIM(1) |
2349 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch
) |
2350 S_028C44_OPTIMAL_BIN_SELECTION(1);
2352 /* DFSM is not implemented yet */
2353 assert(!pipeline
->device
->dfsm_allowed
);
2357 radv_pipeline_init(struct radv_pipeline
*pipeline
,
2358 struct radv_device
*device
,
2359 struct radv_pipeline_cache
*cache
,
2360 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2361 const struct radv_graphics_pipeline_create_info
*extra
,
2362 const VkAllocationCallbacks
*alloc
)
2365 bool has_view_index
= false;
2367 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
2368 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
2369 if (subpass
->view_mask
)
2370 has_view_index
= true;
2372 alloc
= &device
->alloc
;
2374 pipeline
->device
= device
;
2375 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
2376 assert(pipeline
->layout
);
2378 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
2379 radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
2381 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
2382 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
2383 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
2384 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
2387 radv_create_shaders(pipeline
, device
, cache
,
2388 radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, has_view_index
),
2391 radv_pipeline_init_depth_stencil_state(pipeline
, pCreateInfo
, extra
);
2392 radv_pipeline_init_raster_state(pipeline
, pCreateInfo
);
2393 radv_pipeline_init_multisample_state(pipeline
, pCreateInfo
);
2394 pipeline
->graphics
.prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
2395 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
2397 if (radv_pipeline_has_gs(pipeline
)) {
2398 pipeline
->graphics
.gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
2399 pipeline
->graphics
.can_use_guardband
= pipeline
->graphics
.gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
2401 pipeline
->graphics
.gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
2403 if (extra
&& extra
->use_rectlist
) {
2404 pipeline
->graphics
.prim
= V_008958_DI_PT_RECTLIST
;
2405 pipeline
->graphics
.gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
2406 pipeline
->graphics
.can_use_guardband
= true;
2408 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
2409 /* prim vertex count will need TESS changes */
2410 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[pipeline
->graphics
.prim
];
2412 /* Ensure that some export memory is always allocated, for two reasons:
2414 * 1) Correctness: The hardware ignores the EXEC mask if no export
2415 * memory is allocated, so KILL and alpha test do not work correctly
2417 * 2) Performance: Every shader needs at least a NULL export, even when
2418 * it writes no color/depth output. The NULL export instruction
2419 * stalls without this setting.
2421 * Don't add this to CB_SHADER_MASK.
2423 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
2424 if (!pipeline
->graphics
.blend
.spi_shader_col_format
) {
2425 if (!ps
->info
.fs
.writes_z
&&
2426 !ps
->info
.fs
.writes_stencil
&&
2427 !ps
->info
.fs
.writes_sample_mask
)
2428 pipeline
->graphics
.blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
2432 pipeline
->graphics
.db_shader_control
= 0;
2433 if (ps
->info
.fs
.early_fragment_test
|| !ps
->info
.fs
.writes_memory
)
2434 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
2436 z_order
= V_02880C_LATE_Z
;
2438 pipeline
->graphics
.db_shader_control
=
2439 S_02880C_Z_EXPORT_ENABLE(ps
->info
.fs
.writes_z
) |
2440 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.fs
.writes_stencil
) |
2441 S_02880C_KILL_ENABLE(!!ps
->info
.fs
.can_discard
) |
2442 S_02880C_MASK_EXPORT_ENABLE(ps
->info
.fs
.writes_sample_mask
) |
2443 S_02880C_Z_ORDER(z_order
) |
2444 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.fs
.early_fragment_test
) |
2445 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.fs
.writes_memory
) |
2446 S_02880C_EXEC_ON_NOOP(ps
->info
.fs
.writes_memory
);
2448 if (pipeline
->device
->physical_device
->has_rbplus
)
2449 pipeline
->graphics
.db_shader_control
|= S_02880C_DUAL_QUAD_DISABLE(1);
2451 unsigned shader_z_format
=
2452 ac_get_spi_shader_z_format(ps
->info
.fs
.writes_z
,
2453 ps
->info
.fs
.writes_stencil
,
2454 ps
->info
.fs
.writes_sample_mask
);
2455 pipeline
->graphics
.shader_z_format
= shader_z_format
;
2457 calculate_vgt_gs_mode(pipeline
);
2458 calculate_vs_outinfo(pipeline
);
2459 calculate_ps_inputs(pipeline
);
2461 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2462 if (pipeline
->shaders
[i
]) {
2463 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
2467 uint32_t stages
= 0;
2468 if (radv_pipeline_has_tess(pipeline
)) {
2469 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
2470 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
2472 if (radv_pipeline_has_gs(pipeline
))
2473 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
2475 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
2477 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
2479 } else if (radv_pipeline_has_gs(pipeline
))
2480 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
2482 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
2484 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
)
2485 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
2487 pipeline
->graphics
.vgt_shader_stages_en
= stages
;
2489 if (radv_pipeline_has_gs(pipeline
)) {
2490 calculate_gs_ring_sizes(pipeline
);
2491 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
)
2492 calculate_gfx9_gs_info(pCreateInfo
, pipeline
);
2495 if (radv_pipeline_has_tess(pipeline
)) {
2496 if (pipeline
->graphics
.prim
== V_008958_DI_PT_PATCH
) {
2497 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
2498 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
2500 calculate_tess_state(pipeline
, pCreateInfo
);
2503 if (radv_pipeline_has_tess(pipeline
))
2504 pipeline
->graphics
.primgroup_size
= pipeline
->graphics
.tess
.num_patches
;
2505 else if (radv_pipeline_has_gs(pipeline
))
2506 pipeline
->graphics
.primgroup_size
= 64;
2508 pipeline
->graphics
.primgroup_size
= 128; /* recommended without a GS */
2510 pipeline
->graphics
.partial_es_wave
= false;
2511 if (pipeline
->device
->has_distributed_tess
) {
2512 if (radv_pipeline_has_gs(pipeline
)) {
2513 if (device
->physical_device
->rad_info
.chip_class
<= VI
)
2514 pipeline
->graphics
.partial_es_wave
= true;
2517 /* GS requirement. */
2518 if (SI_GS_PER_ES
/ pipeline
->graphics
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
2519 pipeline
->graphics
.partial_es_wave
= true;
2521 pipeline
->graphics
.wd_switch_on_eop
= false;
2522 if (device
->physical_device
->rad_info
.chip_class
>= CIK
) {
2523 unsigned prim
= pipeline
->graphics
.prim
;
2524 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
2525 * 4 shader engines. Set 1 to pass the assertion below.
2526 * The other cases are hardware requirements. */
2527 if (device
->physical_device
->rad_info
.max_se
< 4 ||
2528 prim
== V_008958_DI_PT_POLYGON
||
2529 prim
== V_008958_DI_PT_LINELOOP
||
2530 prim
== V_008958_DI_PT_TRIFAN
||
2531 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
2532 (pipeline
->graphics
.prim_restart_enable
&&
2533 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
2534 (prim
!= V_008958_DI_PT_POINTLIST
&&
2535 prim
!= V_008958_DI_PT_LINESTRIP
&&
2536 prim
!= V_008958_DI_PT_TRISTRIP
))))
2537 pipeline
->graphics
.wd_switch_on_eop
= true;
2540 pipeline
->graphics
.ia_switch_on_eoi
= false;
2541 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.fs
.prim_id_input
)
2542 pipeline
->graphics
.ia_switch_on_eoi
= true;
2543 if (radv_pipeline_has_gs(pipeline
) &&
2544 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.info
.uses_prim_id
)
2545 pipeline
->graphics
.ia_switch_on_eoi
= true;
2546 if (radv_pipeline_has_tess(pipeline
)) {
2547 /* SWITCH_ON_EOI must be set if PrimID is used. */
2548 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.info
.uses_prim_id
||
2549 radv_get_tess_eval_shader(pipeline
)->info
.info
.uses_prim_id
)
2550 pipeline
->graphics
.ia_switch_on_eoi
= true;
2553 pipeline
->graphics
.partial_vs_wave
= false;
2554 if (radv_pipeline_has_tess(pipeline
)) {
2555 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
2556 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
2557 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
2558 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
2559 radv_pipeline_has_gs(pipeline
))
2560 pipeline
->graphics
.partial_vs_wave
= true;
2561 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
2562 if (device
->has_distributed_tess
) {
2563 if (radv_pipeline_has_gs(pipeline
)) {
2564 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
2565 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
2566 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
2567 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
2568 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
)
2569 pipeline
->graphics
.partial_vs_wave
= true;
2571 pipeline
->graphics
.partial_vs_wave
= true;
2576 pipeline
->graphics
.base_ia_multi_vgt_param
=
2577 S_028AA8_PRIMGROUP_SIZE(pipeline
->graphics
.primgroup_size
- 1) |
2578 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
2579 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== VI
? 2 : 0) |
2580 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
2581 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
2583 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
2584 pCreateInfo
->pVertexInputState
;
2585 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
2587 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
2588 const VkVertexInputAttributeDescription
*desc
=
2589 &vi_info
->pVertexAttributeDescriptions
[i
];
2590 unsigned loc
= desc
->location
;
2591 const struct vk_format_description
*format_desc
;
2593 uint32_t num_format
, data_format
;
2594 format_desc
= vk_format_description(desc
->format
);
2595 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
2597 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
2598 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
2600 velems
->rsrc_word3
[loc
] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc
->swizzle
[0])) |
2601 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc
->swizzle
[1])) |
2602 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc
->swizzle
[2])) |
2603 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc
->swizzle
[3])) |
2604 S_008F0C_NUM_FORMAT(num_format
) |
2605 S_008F0C_DATA_FORMAT(data_format
);
2606 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
2607 velems
->offset
[loc
] = desc
->offset
;
2608 velems
->binding
[loc
] = desc
->binding
;
2609 velems
->count
= MAX2(velems
->count
, loc
+ 1);
2612 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
2613 const VkVertexInputBindingDescription
*desc
=
2614 &vi_info
->pVertexBindingDescriptions
[i
];
2616 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
2619 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
2620 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
2622 struct ac_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
2623 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
2624 if (loc
->sgpr_idx
!= -1) {
2625 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
2626 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
2627 if (radv_get_vertex_shader(pipeline
)->info
.info
.vs
.needs_draw_id
)
2628 pipeline
->graphics
.vtx_emit_num
= 3;
2630 pipeline
->graphics
.vtx_emit_num
= 2;
2633 pipeline
->graphics
.vtx_reuse_depth
= 30;
2634 if (radv_pipeline_has_tess(pipeline
) &&
2635 radv_get_tess_eval_shader(pipeline
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
2636 pipeline
->graphics
.vtx_reuse_depth
= 14;
2639 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADER_STATS
) {
2640 radv_dump_pipeline_stats(device
, pipeline
);
2643 radv_compute_binning_state(pipeline
, pCreateInfo
);
2645 result
= radv_pipeline_scratch_init(device
, pipeline
);
2650 radv_graphics_pipeline_create(
2652 VkPipelineCache _cache
,
2653 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2654 const struct radv_graphics_pipeline_create_info
*extra
,
2655 const VkAllocationCallbacks
*pAllocator
,
2656 VkPipeline
*pPipeline
)
2658 RADV_FROM_HANDLE(radv_device
, device
, _device
);
2659 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
2660 struct radv_pipeline
*pipeline
;
2663 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
2664 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
2665 if (pipeline
== NULL
)
2666 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
2668 result
= radv_pipeline_init(pipeline
, device
, cache
,
2669 pCreateInfo
, extra
, pAllocator
);
2670 if (result
!= VK_SUCCESS
) {
2671 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
2675 *pPipeline
= radv_pipeline_to_handle(pipeline
);
2680 VkResult
radv_CreateGraphicsPipelines(
2682 VkPipelineCache pipelineCache
,
2684 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
2685 const VkAllocationCallbacks
* pAllocator
,
2686 VkPipeline
* pPipelines
)
2688 VkResult result
= VK_SUCCESS
;
2691 for (; i
< count
; i
++) {
2693 r
= radv_graphics_pipeline_create(_device
,
2696 NULL
, pAllocator
, &pPipelines
[i
]);
2697 if (r
!= VK_SUCCESS
) {
2699 pPipelines
[i
] = VK_NULL_HANDLE
;
2706 static VkResult
radv_compute_pipeline_create(
2708 VkPipelineCache _cache
,
2709 const VkComputePipelineCreateInfo
* pCreateInfo
,
2710 const VkAllocationCallbacks
* pAllocator
,
2711 VkPipeline
* pPipeline
)
2713 RADV_FROM_HANDLE(radv_device
, device
, _device
);
2714 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
2715 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
2716 struct radv_pipeline
*pipeline
;
2719 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
2720 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
2721 if (pipeline
== NULL
)
2722 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
2724 pipeline
->device
= device
;
2725 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
2726 assert(pipeline
->layout
);
2728 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
2729 radv_create_shaders(pipeline
, device
, cache
, (struct radv_pipeline_key
) {0}, pStages
);
2731 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
2732 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
2733 result
= radv_pipeline_scratch_init(device
, pipeline
);
2734 if (result
!= VK_SUCCESS
) {
2735 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
2739 *pPipeline
= radv_pipeline_to_handle(pipeline
);
2741 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADER_STATS
) {
2742 radv_dump_pipeline_stats(device
, pipeline
);
2746 VkResult
radv_CreateComputePipelines(
2748 VkPipelineCache pipelineCache
,
2750 const VkComputePipelineCreateInfo
* pCreateInfos
,
2751 const VkAllocationCallbacks
* pAllocator
,
2752 VkPipeline
* pPipelines
)
2754 VkResult result
= VK_SUCCESS
;
2757 for (; i
< count
; i
++) {
2759 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
2761 pAllocator
, &pPipelines
[i
]);
2762 if (r
!= VK_SUCCESS
) {
2764 pPipelines
[i
] = VK_NULL_HANDLE
;