radv: move spi_baryc_cntl to pipeline
[mesa.git] / src / amd / vulkan / radv_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "nir/nir.h"
34 #include "nir/nir_builder.h"
35 #include "spirv/nir_spirv.h"
36 #include "vk_util.h"
37
38 #include <llvm-c/Core.h>
39 #include <llvm-c/TargetMachine.h>
40
41 #include "sid.h"
42 #include "gfx9d.h"
43 #include "ac_binary.h"
44 #include "ac_llvm_util.h"
45 #include "ac_nir_to_llvm.h"
46 #include "vk_format.h"
47 #include "util/debug.h"
48 #include "ac_exp_param.h"
49 #include "ac_shader_util.h"
50
51 static void
52 radv_pipeline_destroy(struct radv_device *device,
53 struct radv_pipeline *pipeline,
54 const VkAllocationCallbacks* allocator)
55 {
56 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
57 if (pipeline->shaders[i])
58 radv_shader_variant_destroy(device, pipeline->shaders[i]);
59
60 if (pipeline->gs_copy_shader)
61 radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
62
63 vk_free2(&device->alloc, allocator, pipeline);
64 }
65
66 void radv_DestroyPipeline(
67 VkDevice _device,
68 VkPipeline _pipeline,
69 const VkAllocationCallbacks* pAllocator)
70 {
71 RADV_FROM_HANDLE(radv_device, device, _device);
72 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
73
74 if (!_pipeline)
75 return;
76
77 radv_pipeline_destroy(device, pipeline, pAllocator);
78 }
79
80 static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
81 {
82 int i;
83
84 for (i = 0; i < MESA_SHADER_STAGES; i++) {
85 if (!pipeline->shaders[i])
86 continue;
87
88 radv_shader_dump_stats(device, pipeline->shaders[i], i, stderr);
89 }
90 }
91
92 static uint32_t get_hash_flags(struct radv_device *device)
93 {
94 uint32_t hash_flags = 0;
95
96 if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
97 hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
98 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
99 hash_flags |= RADV_HASH_SHADER_SISCHED;
100 return hash_flags;
101 }
102
103 static VkResult
104 radv_pipeline_scratch_init(struct radv_device *device,
105 struct radv_pipeline *pipeline)
106 {
107 unsigned scratch_bytes_per_wave = 0;
108 unsigned max_waves = 0;
109 unsigned min_waves = 1;
110
111 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
112 if (pipeline->shaders[i]) {
113 unsigned max_stage_waves = device->scratch_waves;
114
115 scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
116 pipeline->shaders[i]->config.scratch_bytes_per_wave);
117
118 max_stage_waves = MIN2(max_stage_waves,
119 4 * device->physical_device->rad_info.num_good_compute_units *
120 (256 / pipeline->shaders[i]->config.num_vgprs));
121 max_waves = MAX2(max_waves, max_stage_waves);
122 }
123 }
124
125 if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
126 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
127 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
128 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
129 min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
130 }
131
132 if (scratch_bytes_per_wave)
133 max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
134
135 if (scratch_bytes_per_wave && max_waves < min_waves) {
136 /* Not really true at this moment, but will be true on first
137 * execution. Avoid having hanging shaders. */
138 return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY);
139 }
140 pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
141 pipeline->max_waves = max_waves;
142 return VK_SUCCESS;
143 }
144
145 static uint32_t si_translate_blend_function(VkBlendOp op)
146 {
147 switch (op) {
148 case VK_BLEND_OP_ADD:
149 return V_028780_COMB_DST_PLUS_SRC;
150 case VK_BLEND_OP_SUBTRACT:
151 return V_028780_COMB_SRC_MINUS_DST;
152 case VK_BLEND_OP_REVERSE_SUBTRACT:
153 return V_028780_COMB_DST_MINUS_SRC;
154 case VK_BLEND_OP_MIN:
155 return V_028780_COMB_MIN_DST_SRC;
156 case VK_BLEND_OP_MAX:
157 return V_028780_COMB_MAX_DST_SRC;
158 default:
159 return 0;
160 }
161 }
162
163 static uint32_t si_translate_blend_factor(VkBlendFactor factor)
164 {
165 switch (factor) {
166 case VK_BLEND_FACTOR_ZERO:
167 return V_028780_BLEND_ZERO;
168 case VK_BLEND_FACTOR_ONE:
169 return V_028780_BLEND_ONE;
170 case VK_BLEND_FACTOR_SRC_COLOR:
171 return V_028780_BLEND_SRC_COLOR;
172 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
173 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
174 case VK_BLEND_FACTOR_DST_COLOR:
175 return V_028780_BLEND_DST_COLOR;
176 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
177 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
178 case VK_BLEND_FACTOR_SRC_ALPHA:
179 return V_028780_BLEND_SRC_ALPHA;
180 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
181 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
182 case VK_BLEND_FACTOR_DST_ALPHA:
183 return V_028780_BLEND_DST_ALPHA;
184 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
185 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
186 case VK_BLEND_FACTOR_CONSTANT_COLOR:
187 return V_028780_BLEND_CONSTANT_COLOR;
188 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
189 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
190 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
191 return V_028780_BLEND_CONSTANT_ALPHA;
192 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
193 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
194 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
195 return V_028780_BLEND_SRC_ALPHA_SATURATE;
196 case VK_BLEND_FACTOR_SRC1_COLOR:
197 return V_028780_BLEND_SRC1_COLOR;
198 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
199 return V_028780_BLEND_INV_SRC1_COLOR;
200 case VK_BLEND_FACTOR_SRC1_ALPHA:
201 return V_028780_BLEND_SRC1_ALPHA;
202 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
203 return V_028780_BLEND_INV_SRC1_ALPHA;
204 default:
205 return 0;
206 }
207 }
208
209 static uint32_t si_translate_blend_opt_function(VkBlendOp op)
210 {
211 switch (op) {
212 case VK_BLEND_OP_ADD:
213 return V_028760_OPT_COMB_ADD;
214 case VK_BLEND_OP_SUBTRACT:
215 return V_028760_OPT_COMB_SUBTRACT;
216 case VK_BLEND_OP_REVERSE_SUBTRACT:
217 return V_028760_OPT_COMB_REVSUBTRACT;
218 case VK_BLEND_OP_MIN:
219 return V_028760_OPT_COMB_MIN;
220 case VK_BLEND_OP_MAX:
221 return V_028760_OPT_COMB_MAX;
222 default:
223 return V_028760_OPT_COMB_BLEND_DISABLED;
224 }
225 }
226
227 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
228 {
229 switch (factor) {
230 case VK_BLEND_FACTOR_ZERO:
231 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
232 case VK_BLEND_FACTOR_ONE:
233 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
234 case VK_BLEND_FACTOR_SRC_COLOR:
235 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
236 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
237 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
238 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
239 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
240 case VK_BLEND_FACTOR_SRC_ALPHA:
241 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
242 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
243 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
244 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
245 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
246 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
247 default:
248 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
249 }
250 }
251
252 /**
253 * Get rid of DST in the blend factors by commuting the operands:
254 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
255 */
256 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
257 unsigned *dst_factor, unsigned expected_dst,
258 unsigned replacement_src)
259 {
260 if (*src_factor == expected_dst &&
261 *dst_factor == VK_BLEND_FACTOR_ZERO) {
262 *src_factor = VK_BLEND_FACTOR_ZERO;
263 *dst_factor = replacement_src;
264
265 /* Commuting the operands requires reversing subtractions. */
266 if (*func == VK_BLEND_OP_SUBTRACT)
267 *func = VK_BLEND_OP_REVERSE_SUBTRACT;
268 else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
269 *func = VK_BLEND_OP_SUBTRACT;
270 }
271 }
272
273 static bool si_blend_factor_uses_dst(unsigned factor)
274 {
275 return factor == VK_BLEND_FACTOR_DST_COLOR ||
276 factor == VK_BLEND_FACTOR_DST_ALPHA ||
277 factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
278 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
279 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
280 }
281
282 static bool is_dual_src(VkBlendFactor factor)
283 {
284 switch (factor) {
285 case VK_BLEND_FACTOR_SRC1_COLOR:
286 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
287 case VK_BLEND_FACTOR_SRC1_ALPHA:
288 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
289 return true;
290 default:
291 return false;
292 }
293 }
294
295 static unsigned si_choose_spi_color_format(VkFormat vk_format,
296 bool blend_enable,
297 bool blend_need_alpha)
298 {
299 const struct vk_format_description *desc = vk_format_description(vk_format);
300 unsigned format, ntype, swap;
301
302 /* Alpha is needed for alpha-to-coverage.
303 * Blending may be with or without alpha.
304 */
305 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
306 unsigned alpha = 0; /* exports alpha, but may not support blending */
307 unsigned blend = 0; /* supports blending, but may not export alpha */
308 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
309
310 format = radv_translate_colorformat(vk_format);
311 ntype = radv_translate_color_numformat(vk_format, desc,
312 vk_format_get_first_non_void_channel(vk_format));
313 swap = radv_translate_colorswap(vk_format, false);
314
315 /* Choose the SPI color formats. These are required values for Stoney/RB+.
316 * Other chips have multiple choices, though they are not necessarily better.
317 */
318 switch (format) {
319 case V_028C70_COLOR_5_6_5:
320 case V_028C70_COLOR_1_5_5_5:
321 case V_028C70_COLOR_5_5_5_1:
322 case V_028C70_COLOR_4_4_4_4:
323 case V_028C70_COLOR_10_11_11:
324 case V_028C70_COLOR_11_11_10:
325 case V_028C70_COLOR_8:
326 case V_028C70_COLOR_8_8:
327 case V_028C70_COLOR_8_8_8_8:
328 case V_028C70_COLOR_10_10_10_2:
329 case V_028C70_COLOR_2_10_10_10:
330 if (ntype == V_028C70_NUMBER_UINT)
331 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
332 else if (ntype == V_028C70_NUMBER_SINT)
333 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
334 else
335 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
336 break;
337
338 case V_028C70_COLOR_16:
339 case V_028C70_COLOR_16_16:
340 case V_028C70_COLOR_16_16_16_16:
341 if (ntype == V_028C70_NUMBER_UNORM ||
342 ntype == V_028C70_NUMBER_SNORM) {
343 /* UNORM16 and SNORM16 don't support blending */
344 if (ntype == V_028C70_NUMBER_UNORM)
345 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
346 else
347 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
348
349 /* Use 32 bits per channel for blending. */
350 if (format == V_028C70_COLOR_16) {
351 if (swap == V_028C70_SWAP_STD) { /* R */
352 blend = V_028714_SPI_SHADER_32_R;
353 blend_alpha = V_028714_SPI_SHADER_32_AR;
354 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
355 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
356 else
357 assert(0);
358 } else if (format == V_028C70_COLOR_16_16) {
359 if (swap == V_028C70_SWAP_STD) { /* RG */
360 blend = V_028714_SPI_SHADER_32_GR;
361 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
362 } else if (swap == V_028C70_SWAP_ALT) /* RA */
363 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
364 else
365 assert(0);
366 } else /* 16_16_16_16 */
367 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
368 } else if (ntype == V_028C70_NUMBER_UINT)
369 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
370 else if (ntype == V_028C70_NUMBER_SINT)
371 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
372 else if (ntype == V_028C70_NUMBER_FLOAT)
373 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
374 else
375 assert(0);
376 break;
377
378 case V_028C70_COLOR_32:
379 if (swap == V_028C70_SWAP_STD) { /* R */
380 blend = normal = V_028714_SPI_SHADER_32_R;
381 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
382 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
383 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
384 else
385 assert(0);
386 break;
387
388 case V_028C70_COLOR_32_32:
389 if (swap == V_028C70_SWAP_STD) { /* RG */
390 blend = normal = V_028714_SPI_SHADER_32_GR;
391 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
392 } else if (swap == V_028C70_SWAP_ALT) /* RA */
393 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
394 else
395 assert(0);
396 break;
397
398 case V_028C70_COLOR_32_32_32_32:
399 case V_028C70_COLOR_8_24:
400 case V_028C70_COLOR_24_8:
401 case V_028C70_COLOR_X24_8_32_FLOAT:
402 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
403 break;
404
405 default:
406 unreachable("unhandled blend format");
407 }
408
409 if (blend_enable && blend_need_alpha)
410 return blend_alpha;
411 else if(blend_need_alpha)
412 return alpha;
413 else if(blend_enable)
414 return blend;
415 else
416 return normal;
417 }
418
419 static void
420 radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
421 const VkGraphicsPipelineCreateInfo *pCreateInfo,
422 uint32_t blend_enable,
423 uint32_t blend_need_alpha,
424 bool single_cb_enable,
425 bool blend_mrt0_is_dual_src)
426 {
427 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
428 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
429 struct radv_blend_state *blend = &pipeline->graphics.blend;
430 unsigned col_format = 0;
431
432 for (unsigned i = 0; i < (single_cb_enable ? 1 : subpass->color_count); ++i) {
433 unsigned cf;
434
435 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
436 cf = V_028714_SPI_SHADER_ZERO;
437 } else {
438 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
439
440 cf = si_choose_spi_color_format(attachment->format,
441 blend_enable & (1 << i),
442 blend_need_alpha & (1 << i));
443 }
444
445 col_format |= cf << (4 * i);
446 }
447
448 blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
449
450 if (blend_mrt0_is_dual_src)
451 col_format |= (col_format & 0xf) << 4;
452 blend->spi_shader_col_format = col_format;
453 }
454
455 static bool
456 format_is_int8(VkFormat format)
457 {
458 const struct vk_format_description *desc = vk_format_description(format);
459 int channel = vk_format_get_first_non_void_channel(format);
460
461 return channel >= 0 && desc->channel[channel].pure_integer &&
462 desc->channel[channel].size == 8;
463 }
464
465 static bool
466 format_is_int10(VkFormat format)
467 {
468 const struct vk_format_description *desc = vk_format_description(format);
469
470 if (desc->nr_channels != 4)
471 return false;
472 for (unsigned i = 0; i < 4; i++) {
473 if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
474 return true;
475 }
476 return false;
477 }
478
479 unsigned radv_format_meta_fs_key(VkFormat format)
480 {
481 unsigned col_format = si_choose_spi_color_format(format, false, false) - 1;
482 bool is_int8 = format_is_int8(format);
483 bool is_int10 = format_is_int10(format);
484
485 return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
486 }
487
488 static void
489 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
490 unsigned *is_int8, unsigned *is_int10)
491 {
492 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
493 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
494 *is_int8 = 0;
495 *is_int10 = 0;
496
497 for (unsigned i = 0; i < subpass->color_count; ++i) {
498 struct radv_render_pass_attachment *attachment;
499
500 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
501 continue;
502
503 attachment = pass->attachments + subpass->color_attachments[i].attachment;
504
505 if (format_is_int8(attachment->format))
506 *is_int8 |= 1 << i;
507 if (format_is_int10(attachment->format))
508 *is_int10 |= 1 << i;
509 }
510 }
511
512 static void
513 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
514 const VkGraphicsPipelineCreateInfo *pCreateInfo,
515 const struct radv_graphics_pipeline_create_info *extra)
516 {
517 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
518 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
519 struct radv_blend_state *blend = &pipeline->graphics.blend;
520 unsigned mode = V_028808_CB_NORMAL;
521 uint32_t blend_enable = 0, blend_need_alpha = 0;
522 bool blend_mrt0_is_dual_src = false;
523 int i;
524 bool single_cb_enable = false;
525
526 if (!vkblend)
527 return;
528
529 if (extra && extra->custom_blend_mode) {
530 single_cb_enable = true;
531 mode = extra->custom_blend_mode;
532 }
533 blend->cb_color_control = 0;
534 if (vkblend->logicOpEnable)
535 blend->cb_color_control |= S_028808_ROP3(vkblend->logicOp | (vkblend->logicOp << 4));
536 else
537 blend->cb_color_control |= S_028808_ROP3(0xcc);
538
539 blend->db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
540 S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
541 S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
542 S_028B70_ALPHA_TO_MASK_OFFSET3(2);
543
544 if (vkms && vkms->alphaToCoverageEnable) {
545 blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
546 }
547
548 blend->cb_target_mask = 0;
549 for (i = 0; i < vkblend->attachmentCount; i++) {
550 const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
551 unsigned blend_cntl = 0;
552 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
553 VkBlendOp eqRGB = att->colorBlendOp;
554 VkBlendFactor srcRGB = att->srcColorBlendFactor;
555 VkBlendFactor dstRGB = att->dstColorBlendFactor;
556 VkBlendOp eqA = att->alphaBlendOp;
557 VkBlendFactor srcA = att->srcAlphaBlendFactor;
558 VkBlendFactor dstA = att->dstAlphaBlendFactor;
559
560 blend->sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
561
562 if (!att->colorWriteMask)
563 continue;
564
565 blend->cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
566 if (!att->blendEnable) {
567 blend->cb_blend_control[i] = blend_cntl;
568 continue;
569 }
570
571 if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
572 if (i == 0)
573 blend_mrt0_is_dual_src = true;
574
575 if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
576 srcRGB = VK_BLEND_FACTOR_ONE;
577 dstRGB = VK_BLEND_FACTOR_ONE;
578 }
579 if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
580 srcA = VK_BLEND_FACTOR_ONE;
581 dstA = VK_BLEND_FACTOR_ONE;
582 }
583
584 /* Blending optimizations for RB+.
585 * These transformations don't change the behavior.
586 *
587 * First, get rid of DST in the blend factors:
588 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
589 */
590 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
591 VK_BLEND_FACTOR_DST_COLOR,
592 VK_BLEND_FACTOR_SRC_COLOR);
593
594 si_blend_remove_dst(&eqA, &srcA, &dstA,
595 VK_BLEND_FACTOR_DST_COLOR,
596 VK_BLEND_FACTOR_SRC_COLOR);
597
598 si_blend_remove_dst(&eqA, &srcA, &dstA,
599 VK_BLEND_FACTOR_DST_ALPHA,
600 VK_BLEND_FACTOR_SRC_ALPHA);
601
602 /* Look up the ideal settings from tables. */
603 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
604 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
605 srcA_opt = si_translate_blend_opt_factor(srcA, true);
606 dstA_opt = si_translate_blend_opt_factor(dstA, true);
607
608 /* Handle interdependencies. */
609 if (si_blend_factor_uses_dst(srcRGB))
610 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
611 if (si_blend_factor_uses_dst(srcA))
612 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
613
614 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
615 (dstRGB == VK_BLEND_FACTOR_ZERO ||
616 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
617 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
618 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
619
620 /* Set the final value. */
621 blend->sx_mrt_blend_opt[i] =
622 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
623 S_028760_COLOR_DST_OPT(dstRGB_opt) |
624 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
625 S_028760_ALPHA_SRC_OPT(srcA_opt) |
626 S_028760_ALPHA_DST_OPT(dstA_opt) |
627 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
628 blend_cntl |= S_028780_ENABLE(1);
629
630 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
631 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
632 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
633 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
634 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
635 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
636 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
637 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
638 }
639 blend->cb_blend_control[i] = blend_cntl;
640
641 blend_enable |= 1 << i;
642
643 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
644 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
645 srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
646 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
647 srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
648 dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
649 blend_need_alpha |= 1 << i;
650 }
651 for (i = vkblend->attachmentCount; i < 8; i++) {
652 blend->cb_blend_control[i] = 0;
653 blend->sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
654 }
655
656 /* disable RB+ for now */
657 if (pipeline->device->physical_device->has_rbplus)
658 blend->cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
659
660 if (blend->cb_target_mask)
661 blend->cb_color_control |= S_028808_MODE(mode);
662 else
663 blend->cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
664
665 radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo,
666 blend_enable, blend_need_alpha, single_cb_enable, blend_mrt0_is_dual_src);
667 }
668
669 static uint32_t si_translate_stencil_op(enum VkStencilOp op)
670 {
671 switch (op) {
672 case VK_STENCIL_OP_KEEP:
673 return V_02842C_STENCIL_KEEP;
674 case VK_STENCIL_OP_ZERO:
675 return V_02842C_STENCIL_ZERO;
676 case VK_STENCIL_OP_REPLACE:
677 return V_02842C_STENCIL_REPLACE_TEST;
678 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
679 return V_02842C_STENCIL_ADD_CLAMP;
680 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
681 return V_02842C_STENCIL_SUB_CLAMP;
682 case VK_STENCIL_OP_INVERT:
683 return V_02842C_STENCIL_INVERT;
684 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
685 return V_02842C_STENCIL_ADD_WRAP;
686 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
687 return V_02842C_STENCIL_SUB_WRAP;
688 default:
689 return 0;
690 }
691 }
692 static void
693 radv_pipeline_init_depth_stencil_state(struct radv_pipeline *pipeline,
694 const VkGraphicsPipelineCreateInfo *pCreateInfo,
695 const struct radv_graphics_pipeline_create_info *extra)
696 {
697 const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
698 struct radv_depth_stencil_state *ds = &pipeline->graphics.ds;
699
700 if (!vkds)
701 return;
702
703 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
704 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
705 if (subpass->depth_stencil_attachment.attachment == VK_ATTACHMENT_UNUSED)
706 return;
707
708 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
709 bool has_depth_attachment = vk_format_is_depth(attachment->format);
710 bool has_stencil_attachment = vk_format_is_stencil(attachment->format);
711
712 if (has_depth_attachment) {
713 ds->db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
714 S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
715 S_028800_ZFUNC(vkds->depthCompareOp) |
716 S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
717 }
718
719 if (has_stencil_attachment && vkds->stencilTestEnable) {
720 ds->db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
721 ds->db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
722 ds->db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
723 ds->db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
724 ds->db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
725
726 ds->db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
727 ds->db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
728 ds->db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
729 ds->db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
730 }
731
732 if (extra) {
733
734 ds->db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
735 ds->db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
736
737 ds->db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
738 ds->db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
739 ds->db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
740 ds->db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
741 ds->db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
742 }
743 }
744
745 static uint32_t si_translate_fill(VkPolygonMode func)
746 {
747 switch(func) {
748 case VK_POLYGON_MODE_FILL:
749 return V_028814_X_DRAW_TRIANGLES;
750 case VK_POLYGON_MODE_LINE:
751 return V_028814_X_DRAW_LINES;
752 case VK_POLYGON_MODE_POINT:
753 return V_028814_X_DRAW_POINTS;
754 default:
755 assert(0);
756 return V_028814_X_DRAW_POINTS;
757 }
758 }
759 static void
760 radv_pipeline_init_raster_state(struct radv_pipeline *pipeline,
761 const VkGraphicsPipelineCreateInfo *pCreateInfo)
762 {
763 const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
764 struct radv_raster_state *raster = &pipeline->graphics.raster;
765
766 raster->spi_interp_control =
767 S_0286D4_FLAT_SHADE_ENA(1) |
768 S_0286D4_PNT_SPRITE_ENA(1) |
769 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
770 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
771 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
772 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
773 S_0286D4_PNT_SPRITE_TOP_1(0); // vulkan is top to bottom - 1.0 at bottom
774
775
776 raster->pa_cl_clip_cntl = S_028810_PS_UCP_MODE(3) |
777 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
778 S_028810_ZCLIP_NEAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
779 S_028810_ZCLIP_FAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
780 S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
781 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
782
783 raster->pa_su_vtx_cntl =
784 S_028BE4_PIX_CENTER(1) | // TODO verify
785 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
786 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH);
787
788 raster->pa_su_sc_mode_cntl =
789 S_028814_FACE(vkraster->frontFace) |
790 S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
791 S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
792 S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
793 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
794 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
795 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
796 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
797 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0);
798
799 }
800
801 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
802 {
803 uint32_t num_samples = vkms->rasterizationSamples;
804 uint32_t ps_iter_samples = 1;
805
806 if (vkms->sampleShadingEnable) {
807 ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
808 ps_iter_samples = util_next_power_of_two(ps_iter_samples);
809 }
810 return ps_iter_samples;
811 }
812
813 static void
814 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
815 const VkGraphicsPipelineCreateInfo *pCreateInfo)
816 {
817 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
818 struct radv_multisample_state *ms = &pipeline->graphics.ms;
819 unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
820 int ps_iter_samples = 1;
821 uint32_t mask = 0xffff;
822
823 if (vkms)
824 ms->num_samples = vkms->rasterizationSamples;
825 else
826 ms->num_samples = 1;
827
828 if (vkms)
829 ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
830 if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
831 ps_iter_samples = ms->num_samples;
832 }
833
834 ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
835 ms->pa_sc_aa_config = 0;
836 ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
837 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
838 ms->pa_sc_mode_cntl_1 =
839 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
840 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
841 /* always 1: */
842 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
843 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
844 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
845 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
846 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
847 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
848 ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
849 S_028A48_VPORT_SCISSOR_ENABLE(1);
850
851 if (ms->num_samples > 1) {
852 unsigned log_samples = util_logbase2(ms->num_samples);
853 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
854 ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
855 ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
856 ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
857 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
858 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
859 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
860 ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
861 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
862 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
863 ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
864 if (ps_iter_samples > 1)
865 pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
866 }
867
868 const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
869 vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
870 if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
871 ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
872 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
873 }
874
875 if (vkms && vkms->pSampleMask) {
876 mask = vkms->pSampleMask[0] & 0xffff;
877 }
878
879 ms->pa_sc_aa_mask[0] = mask | (mask << 16);
880 ms->pa_sc_aa_mask[1] = mask | (mask << 16);
881 }
882
883 static bool
884 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
885 {
886 switch (topology) {
887 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
888 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
889 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
890 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
891 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
892 return false;
893 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
894 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
895 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
896 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
897 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
898 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
899 return true;
900 default:
901 unreachable("unhandled primitive type");
902 }
903 }
904
905 static uint32_t
906 si_translate_prim(enum VkPrimitiveTopology topology)
907 {
908 switch (topology) {
909 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
910 return V_008958_DI_PT_POINTLIST;
911 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
912 return V_008958_DI_PT_LINELIST;
913 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
914 return V_008958_DI_PT_LINESTRIP;
915 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
916 return V_008958_DI_PT_TRILIST;
917 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
918 return V_008958_DI_PT_TRISTRIP;
919 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
920 return V_008958_DI_PT_TRIFAN;
921 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
922 return V_008958_DI_PT_LINELIST_ADJ;
923 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
924 return V_008958_DI_PT_LINESTRIP_ADJ;
925 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
926 return V_008958_DI_PT_TRILIST_ADJ;
927 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
928 return V_008958_DI_PT_TRISTRIP_ADJ;
929 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
930 return V_008958_DI_PT_PATCH;
931 default:
932 assert(0);
933 return 0;
934 }
935 }
936
937 static uint32_t
938 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
939 {
940 switch (gl_prim) {
941 case 0: /* GL_POINTS */
942 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
943 case 1: /* GL_LINES */
944 case 3: /* GL_LINE_STRIP */
945 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
946 case 0x8E7A: /* GL_ISOLINES */
947 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
948
949 case 4: /* GL_TRIANGLES */
950 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
951 case 5: /* GL_TRIANGLE_STRIP */
952 case 7: /* GL_QUADS */
953 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
954 default:
955 assert(0);
956 return 0;
957 }
958 }
959
960 static uint32_t
961 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
962 {
963 switch (topology) {
964 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
965 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
966 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
967 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
968 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
969 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
970 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
971 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
972 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
973 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
974 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
975 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
976 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
977 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
978 default:
979 assert(0);
980 return 0;
981 }
982 }
983
984 static unsigned si_map_swizzle(unsigned swizzle)
985 {
986 switch (swizzle) {
987 case VK_SWIZZLE_Y:
988 return V_008F0C_SQ_SEL_Y;
989 case VK_SWIZZLE_Z:
990 return V_008F0C_SQ_SEL_Z;
991 case VK_SWIZZLE_W:
992 return V_008F0C_SQ_SEL_W;
993 case VK_SWIZZLE_0:
994 return V_008F0C_SQ_SEL_0;
995 case VK_SWIZZLE_1:
996 return V_008F0C_SQ_SEL_1;
997 default: /* VK_SWIZZLE_X */
998 return V_008F0C_SQ_SEL_X;
999 }
1000 }
1001
1002
1003 static unsigned radv_dynamic_state_mask(VkDynamicState state)
1004 {
1005 switch(state) {
1006 case VK_DYNAMIC_STATE_VIEWPORT:
1007 return RADV_DYNAMIC_VIEWPORT;
1008 case VK_DYNAMIC_STATE_SCISSOR:
1009 return RADV_DYNAMIC_SCISSOR;
1010 case VK_DYNAMIC_STATE_LINE_WIDTH:
1011 return RADV_DYNAMIC_LINE_WIDTH;
1012 case VK_DYNAMIC_STATE_DEPTH_BIAS:
1013 return RADV_DYNAMIC_DEPTH_BIAS;
1014 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1015 return RADV_DYNAMIC_BLEND_CONSTANTS;
1016 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1017 return RADV_DYNAMIC_DEPTH_BOUNDS;
1018 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1019 return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1020 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1021 return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1022 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1023 return RADV_DYNAMIC_STENCIL_REFERENCE;
1024 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1025 return RADV_DYNAMIC_DISCARD_RECTANGLE;
1026 default:
1027 unreachable("Unhandled dynamic state");
1028 }
1029 }
1030
1031 static void
1032 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1033 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1034 {
1035 uint32_t states = RADV_DYNAMIC_ALL;
1036 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1037 struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1038
1039 pipeline->dynamic_state = default_dynamic_state;
1040
1041 if (pCreateInfo->pDynamicState) {
1042 /* Remove all of the states that are marked as dynamic */
1043 uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1044 for (uint32_t s = 0; s < count; s++)
1045 states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1046 }
1047
1048 struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1049
1050 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1051 *
1052 * pViewportState is [...] NULL if the pipeline
1053 * has rasterization disabled.
1054 */
1055 if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable) {
1056 assert(pCreateInfo->pViewportState);
1057
1058 dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1059 if (states & RADV_DYNAMIC_VIEWPORT) {
1060 typed_memcpy(dynamic->viewport.viewports,
1061 pCreateInfo->pViewportState->pViewports,
1062 pCreateInfo->pViewportState->viewportCount);
1063 }
1064
1065 dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1066 if (states & RADV_DYNAMIC_SCISSOR) {
1067 typed_memcpy(dynamic->scissor.scissors,
1068 pCreateInfo->pViewportState->pScissors,
1069 pCreateInfo->pViewportState->scissorCount);
1070 }
1071 }
1072
1073 if (states & RADV_DYNAMIC_LINE_WIDTH) {
1074 assert(pCreateInfo->pRasterizationState);
1075 dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1076 }
1077
1078 if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1079 assert(pCreateInfo->pRasterizationState);
1080 dynamic->depth_bias.bias =
1081 pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1082 dynamic->depth_bias.clamp =
1083 pCreateInfo->pRasterizationState->depthBiasClamp;
1084 dynamic->depth_bias.slope =
1085 pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1086 }
1087
1088 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1089 *
1090 * pColorBlendState is [...] NULL if the pipeline has rasterization
1091 * disabled or if the subpass of the render pass the pipeline is
1092 * created against does not use any color attachments.
1093 */
1094 bool uses_color_att = false;
1095 for (unsigned i = 0; i < subpass->color_count; ++i) {
1096 if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) {
1097 uses_color_att = true;
1098 break;
1099 }
1100 }
1101
1102 if (uses_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1103 assert(pCreateInfo->pColorBlendState);
1104 typed_memcpy(dynamic->blend_constants,
1105 pCreateInfo->pColorBlendState->blendConstants, 4);
1106 }
1107
1108 /* If there is no depthstencil attachment, then don't read
1109 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1110 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1111 * no need to override the depthstencil defaults in
1112 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1113 *
1114 * Section 9.2 of the Vulkan 1.0.15 spec says:
1115 *
1116 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1117 * disabled or if the subpass of the render pass the pipeline is created
1118 * against does not use a depth/stencil attachment.
1119 */
1120 if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
1121 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
1122 assert(pCreateInfo->pDepthStencilState);
1123
1124 if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1125 dynamic->depth_bounds.min =
1126 pCreateInfo->pDepthStencilState->minDepthBounds;
1127 dynamic->depth_bounds.max =
1128 pCreateInfo->pDepthStencilState->maxDepthBounds;
1129 }
1130
1131 if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1132 dynamic->stencil_compare_mask.front =
1133 pCreateInfo->pDepthStencilState->front.compareMask;
1134 dynamic->stencil_compare_mask.back =
1135 pCreateInfo->pDepthStencilState->back.compareMask;
1136 }
1137
1138 if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1139 dynamic->stencil_write_mask.front =
1140 pCreateInfo->pDepthStencilState->front.writeMask;
1141 dynamic->stencil_write_mask.back =
1142 pCreateInfo->pDepthStencilState->back.writeMask;
1143 }
1144
1145 if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1146 dynamic->stencil_reference.front =
1147 pCreateInfo->pDepthStencilState->front.reference;
1148 dynamic->stencil_reference.back =
1149 pCreateInfo->pDepthStencilState->back.reference;
1150 }
1151 }
1152
1153 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1154 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1155 if (discard_rectangle_info) {
1156 dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1157 typed_memcpy(dynamic->discard_rectangle.rectangles,
1158 discard_rectangle_info->pDiscardRectangles,
1159 discard_rectangle_info->discardRectangleCount);
1160
1161 unsigned mask = 0;
1162
1163 for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
1164 /* Interpret i as a bitmask, and then set the bit in the mask if
1165 * that combination of rectangles in which the pixel is contained
1166 * should pass the cliprect test. */
1167 unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
1168
1169 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
1170 !relevant_subset)
1171 continue;
1172
1173 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
1174 relevant_subset)
1175 continue;
1176
1177 mask |= 1u << i;
1178 }
1179 pipeline->graphics.pa_sc_cliprect_rule = mask;
1180 } else {
1181 states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1182
1183 /* Allow from all rectangle combinations */
1184 pipeline->graphics.pa_sc_cliprect_rule = 0xffff;
1185 }
1186 pipeline->dynamic_state.mask = states;
1187 }
1188
1189 static void calculate_gfx9_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1190 struct radv_pipeline *pipeline)
1191 {
1192 struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1193 struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ?
1194 &gs_info->tes.es_info : &gs_info->vs.es_info;
1195 unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1196 bool uses_adjacency;
1197 switch(pCreateInfo->pInputAssemblyState->topology) {
1198 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1199 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1200 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1201 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1202 uses_adjacency = true;
1203 break;
1204 default:
1205 uses_adjacency = false;
1206 break;
1207 }
1208
1209 /* All these are in dwords: */
1210 /* We can't allow using the whole LDS, because GS waves compete with
1211 * other shader stages for LDS space. */
1212 const unsigned max_lds_size = 8 * 1024;
1213 const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1214 unsigned esgs_lds_size;
1215
1216 /* All these are per subgroup: */
1217 const unsigned max_out_prims = 32 * 1024;
1218 const unsigned max_es_verts = 255;
1219 const unsigned ideal_gs_prims = 64;
1220 unsigned max_gs_prims, gs_prims;
1221 unsigned min_es_verts, es_verts, worst_case_es_verts;
1222
1223 if (uses_adjacency || gs_num_invocations > 1)
1224 max_gs_prims = 127 / gs_num_invocations;
1225 else
1226 max_gs_prims = 255;
1227
1228 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1229 * Make sure we don't go over the maximum value.
1230 */
1231 if (gs_info->gs.vertices_out > 0) {
1232 max_gs_prims = MIN2(max_gs_prims,
1233 max_out_prims /
1234 (gs_info->gs.vertices_out * gs_num_invocations));
1235 }
1236 assert(max_gs_prims > 0);
1237
1238 /* If the primitive has adjacency, halve the number of vertices
1239 * that will be reused in multiple primitives.
1240 */
1241 min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1242
1243 gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1244 worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1245
1246 /* Compute ESGS LDS size based on the worst case number of ES vertices
1247 * needed to create the target number of GS prims per subgroup.
1248 */
1249 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1250
1251 /* If total LDS usage is too big, refactor partitions based on ratio
1252 * of ESGS item sizes.
1253 */
1254 if (esgs_lds_size > max_lds_size) {
1255 /* Our target GS Prims Per Subgroup was too large. Calculate
1256 * the maximum number of GS Prims Per Subgroup that will fit
1257 * into LDS, capped by the maximum that the hardware can support.
1258 */
1259 gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1260 max_gs_prims);
1261 assert(gs_prims > 0);
1262 worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1263 max_es_verts);
1264
1265 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1266 assert(esgs_lds_size <= max_lds_size);
1267 }
1268
1269 /* Now calculate remaining ESGS information. */
1270 if (esgs_lds_size)
1271 es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1272 else
1273 es_verts = max_es_verts;
1274
1275 /* Vertices for adjacency primitives are not always reused, so restore
1276 * it for ES_VERTS_PER_SUBGRP.
1277 */
1278 min_es_verts = gs_info->gs.vertices_in;
1279
1280 /* For normal primitives, the VGT only checks if they are past the ES
1281 * verts per subgroup after allocating a full GS primitive and if they
1282 * are, kick off a new subgroup. But if those additional ES verts are
1283 * unique (e.g. not reused) we need to make sure there is enough LDS
1284 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1285 */
1286 es_verts -= min_es_verts - 1;
1287
1288 uint32_t es_verts_per_subgroup = es_verts;
1289 uint32_t gs_prims_per_subgroup = gs_prims;
1290 uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1291 uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1292 pipeline->graphics.gs.lds_size = align(esgs_lds_size, 128) / 128;
1293 pipeline->graphics.gs.vgt_gs_onchip_cntl =
1294 S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1295 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1296 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1297 pipeline->graphics.gs.vgt_gs_max_prims_per_subgroup =
1298 S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1299 pipeline->graphics.gs.vgt_esgs_ring_itemsize = esgs_itemsize;
1300 assert(max_prims_per_subgroup <= max_out_prims);
1301 }
1302
1303 static void
1304 calculate_gs_ring_sizes(struct radv_pipeline *pipeline)
1305 {
1306 struct radv_device *device = pipeline->device;
1307 unsigned num_se = device->physical_device->rad_info.max_se;
1308 unsigned wave_size = 64;
1309 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1310 unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
1311 unsigned alignment = 256 * num_se;
1312 /* The maximum size is 63.999 MB per SE. */
1313 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1314 struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1315 struct ac_es_output_info *es_info;
1316 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1317 es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1318 else
1319 es_info = radv_pipeline_has_tess(pipeline) ?
1320 &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
1321 &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
1322
1323 /* Calculate the minimum size. */
1324 unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse *
1325 wave_size, alignment);
1326 /* These are recommended sizes, not minimum sizes. */
1327 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1328 es_info->esgs_itemsize * gs_info->gs.vertices_in;
1329 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1330 gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);
1331
1332 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1333 esgs_ring_size = align(esgs_ring_size, alignment);
1334 gsvs_ring_size = align(gsvs_ring_size, alignment);
1335
1336 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
1337 pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1338
1339 pipeline->graphics.gs.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
1340 pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1341 }
1342
1343 static void si_multiwave_lds_size_workaround(struct radv_device *device,
1344 unsigned *lds_size)
1345 {
1346 /* SPI barrier management bug:
1347 * Make sure we have at least 4k of LDS in use to avoid the bug.
1348 * It applies to workgroup sizes of more than one wavefront.
1349 */
1350 if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1351 device->physical_device->rad_info.family == CHIP_KABINI ||
1352 device->physical_device->rad_info.family == CHIP_MULLINS)
1353 *lds_size = MAX2(*lds_size, 8);
1354 }
1355
1356 struct radv_shader_variant *
1357 radv_get_vertex_shader(struct radv_pipeline *pipeline)
1358 {
1359 if (pipeline->shaders[MESA_SHADER_VERTEX])
1360 return pipeline->shaders[MESA_SHADER_VERTEX];
1361 if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1362 return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1363 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1364 }
1365
1366 static struct radv_shader_variant *
1367 radv_get_tess_eval_shader(struct radv_pipeline *pipeline)
1368 {
1369 if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1370 return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1371 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1372 }
1373
1374 static void
1375 calculate_tess_state(struct radv_pipeline *pipeline,
1376 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1377 {
1378 unsigned num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1379 unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
1380 unsigned num_tcs_patch_outputs;
1381 unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
1382 unsigned input_patch_size, output_patch_size, output_patch0_offset;
1383 unsigned lds_size, hardware_lds_size;
1384 unsigned perpatch_output_offset;
1385 unsigned num_patches;
1386 struct radv_tessellation_state *tess = &pipeline->graphics.tess;
1387
1388 /* This calculates how shader inputs and outputs among VS, TCS, and TES
1389 * are laid out in LDS. */
1390 num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written);
1391
1392 num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written
1393 num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1394 num_tcs_patch_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.patch_outputs_written);
1395
1396 /* Ensure that we only need one wave per SIMD so we don't need to check
1397 * resource usage. Also ensures that the number of tcs in and out
1398 * vertices per threadgroup are at most 256.
1399 */
1400 input_vertex_size = num_tcs_inputs * 16;
1401 output_vertex_size = num_tcs_outputs * 16;
1402
1403 input_patch_size = num_tcs_input_cp * input_vertex_size;
1404
1405 pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
1406 output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
1407 /* Ensure that we only need one wave per SIMD so we don't need to check
1408 * resource usage. Also ensures that the number of tcs in and out
1409 * vertices per threadgroup are at most 256.
1410 */
1411 num_patches = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp) * 4;
1412
1413 /* Make sure that the data fits in LDS. This assumes the shaders only
1414 * use LDS for the inputs and outputs.
1415 */
1416 hardware_lds_size = pipeline->device->physical_device->rad_info.chip_class >= CIK ? 65536 : 32768;
1417 num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
1418
1419 /* Make sure the output data fits in the offchip buffer */
1420 num_patches = MIN2(num_patches,
1421 (pipeline->device->tess_offchip_block_dw_size * 4) /
1422 output_patch_size);
1423
1424 /* Not necessary for correctness, but improves performance. The
1425 * specific value is taken from the proprietary driver.
1426 */
1427 num_patches = MIN2(num_patches, 40);
1428
1429 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
1430 if (pipeline->device->physical_device->rad_info.chip_class == SI) {
1431 unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
1432 num_patches = MIN2(num_patches, one_wave);
1433 }
1434
1435 output_patch0_offset = input_patch_size * num_patches;
1436 perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
1437
1438 lds_size = output_patch0_offset + output_patch_size * num_patches;
1439
1440 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
1441 assert(lds_size <= 65536);
1442 lds_size = align(lds_size, 512) / 512;
1443 } else {
1444 assert(lds_size <= 32768);
1445 lds_size = align(lds_size, 256) / 256;
1446 }
1447 si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1448
1449 tess->lds_size = lds_size;
1450
1451 tess->tcs_in_layout = (input_patch_size / 4) |
1452 ((input_vertex_size / 4) << 13);
1453 tess->tcs_out_layout = (output_patch_size / 4) |
1454 ((output_vertex_size / 4) << 13);
1455 tess->tcs_out_offsets = (output_patch0_offset / 16) |
1456 ((perpatch_output_offset / 16) << 16);
1457 tess->offchip_layout = (pervertex_output_patch_size * num_patches << 16) |
1458 (num_tcs_output_cp << 9) | num_patches;
1459
1460 tess->ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1461 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1462 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1463 tess->num_patches = num_patches;
1464 tess->num_tcs_input_cp = num_tcs_input_cp;
1465
1466 struct radv_shader_variant *tes = radv_get_tess_eval_shader(pipeline);
1467 unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1468
1469 switch (tes->info.tes.primitive_mode) {
1470 case GL_TRIANGLES:
1471 type = V_028B6C_TESS_TRIANGLE;
1472 break;
1473 case GL_QUADS:
1474 type = V_028B6C_TESS_QUAD;
1475 break;
1476 case GL_ISOLINES:
1477 type = V_028B6C_TESS_ISOLINE;
1478 break;
1479 }
1480
1481 switch (tes->info.tes.spacing) {
1482 case TESS_SPACING_EQUAL:
1483 partitioning = V_028B6C_PART_INTEGER;
1484 break;
1485 case TESS_SPACING_FRACTIONAL_ODD:
1486 partitioning = V_028B6C_PART_FRAC_ODD;
1487 break;
1488 case TESS_SPACING_FRACTIONAL_EVEN:
1489 partitioning = V_028B6C_PART_FRAC_EVEN;
1490 break;
1491 default:
1492 break;
1493 }
1494
1495 bool ccw = tes->info.tes.ccw;
1496 const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
1497 vk_find_struct_const(pCreateInfo->pTessellationState,
1498 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR);
1499
1500 if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR)
1501 ccw = !ccw;
1502
1503 if (tes->info.tes.point_mode)
1504 topology = V_028B6C_OUTPUT_POINT;
1505 else if (tes->info.tes.primitive_mode == GL_ISOLINES)
1506 topology = V_028B6C_OUTPUT_LINE;
1507 else if (ccw)
1508 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
1509 else
1510 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
1511
1512 if (pipeline->device->has_distributed_tess) {
1513 if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
1514 pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
1515 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
1516 else
1517 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
1518 } else
1519 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
1520
1521 tess->tf_param = S_028B6C_TYPE(type) |
1522 S_028B6C_PARTITIONING(partitioning) |
1523 S_028B6C_TOPOLOGY(topology) |
1524 S_028B6C_DISTRIBUTION_MODE(distribution_mode);
1525 }
1526
1527 static const struct radv_prim_vertex_count prim_size_table[] = {
1528 [V_008958_DI_PT_NONE] = {0, 0},
1529 [V_008958_DI_PT_POINTLIST] = {1, 1},
1530 [V_008958_DI_PT_LINELIST] = {2, 2},
1531 [V_008958_DI_PT_LINESTRIP] = {2, 1},
1532 [V_008958_DI_PT_TRILIST] = {3, 3},
1533 [V_008958_DI_PT_TRIFAN] = {3, 1},
1534 [V_008958_DI_PT_TRISTRIP] = {3, 1},
1535 [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
1536 [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
1537 [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
1538 [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
1539 [V_008958_DI_PT_RECTLIST] = {3, 3},
1540 [V_008958_DI_PT_LINELOOP] = {2, 1},
1541 [V_008958_DI_PT_POLYGON] = {3, 1},
1542 [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
1543 };
1544
1545 static struct ac_vs_output_info *get_vs_output_info(struct radv_pipeline *pipeline)
1546 {
1547 if (radv_pipeline_has_gs(pipeline))
1548 return &pipeline->gs_copy_shader->info.vs.outinfo;
1549 else if (radv_pipeline_has_tess(pipeline))
1550 return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
1551 else
1552 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
1553 }
1554
1555 static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
1556 {
1557 struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
1558
1559 pipeline->graphics.vgt_primitiveid_en = false;
1560 pipeline->graphics.vgt_gs_mode = 0;
1561
1562 if (radv_pipeline_has_gs(pipeline)) {
1563 struct radv_shader_variant *gs =
1564 pipeline->shaders[MESA_SHADER_GEOMETRY];
1565
1566 pipeline->graphics.vgt_gs_mode =
1567 ac_vgt_gs_mode(gs->info.gs.vertices_out,
1568 pipeline->device->physical_device->rad_info.chip_class);
1569 } else if (outinfo->export_prim_id) {
1570 pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
1571 pipeline->graphics.vgt_primitiveid_en = true;
1572 }
1573 }
1574
1575 static void calculate_vs_outinfo(struct radv_pipeline *pipeline)
1576 {
1577 struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
1578
1579 unsigned clip_dist_mask, cull_dist_mask, total_mask;
1580 clip_dist_mask = outinfo->clip_dist_mask;
1581 cull_dist_mask = outinfo->cull_dist_mask;
1582 total_mask = clip_dist_mask | cull_dist_mask;
1583
1584 bool misc_vec_ena = outinfo->writes_pointsize ||
1585 outinfo->writes_layer ||
1586 outinfo->writes_viewport_index;
1587 pipeline->graphics.vs.pa_cl_vs_out_cntl =
1588 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
1589 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
1590 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
1591 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
1592 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
1593 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
1594 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
1595 cull_dist_mask << 8 |
1596 clip_dist_mask;
1597
1598 pipeline->graphics.vs.spi_shader_pos_format =
1599 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
1600 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
1601 V_02870C_SPI_SHADER_4COMP :
1602 V_02870C_SPI_SHADER_NONE) |
1603 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
1604 V_02870C_SPI_SHADER_4COMP :
1605 V_02870C_SPI_SHADER_NONE) |
1606 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
1607 V_02870C_SPI_SHADER_4COMP :
1608 V_02870C_SPI_SHADER_NONE);
1609
1610 pipeline->graphics.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1);
1611 /* only emitted on pre-VI */
1612 pipeline->graphics.vs.vgt_reuse_off = S_028AB4_REUSE_OFF(outinfo->writes_viewport_index);
1613 }
1614
1615 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
1616 {
1617 uint32_t ps_input_cntl;
1618 if (offset <= AC_EXP_PARAM_OFFSET_31) {
1619 ps_input_cntl = S_028644_OFFSET(offset);
1620 if (flat_shade)
1621 ps_input_cntl |= S_028644_FLAT_SHADE(1);
1622 } else {
1623 /* The input is a DEFAULT_VAL constant. */
1624 assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
1625 offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
1626 offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
1627 ps_input_cntl = S_028644_OFFSET(0x20) |
1628 S_028644_DEFAULT_VAL(offset);
1629 }
1630 return ps_input_cntl;
1631 }
1632
1633 static void calculate_ps_inputs(struct radv_pipeline *pipeline)
1634 {
1635 struct radv_shader_variant *ps;
1636 struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
1637
1638 ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
1639
1640 unsigned ps_offset = 0;
1641
1642 if (ps->info.fs.prim_id_input) {
1643 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
1644 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
1645 pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
1646 ++ps_offset;
1647 }
1648 }
1649
1650 if (ps->info.fs.layer_input) {
1651 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
1652 if (vs_offset != AC_EXP_PARAM_UNDEFINED)
1653 pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
1654 else
1655 pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true);
1656 ++ps_offset;
1657 }
1658
1659 if (ps->info.fs.has_pcoord) {
1660 unsigned val;
1661 val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
1662 pipeline->graphics.ps_input_cntl[ps_offset] = val;
1663 ps_offset++;
1664 }
1665
1666 for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
1667 unsigned vs_offset;
1668 bool flat_shade;
1669 if (!(ps->info.fs.input_mask & (1u << i)))
1670 continue;
1671
1672 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
1673 if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
1674 pipeline->graphics.ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
1675 ++ps_offset;
1676 continue;
1677 }
1678
1679 flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
1680
1681 pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade);
1682 ++ps_offset;
1683 }
1684
1685 pipeline->graphics.ps_input_cntl_num = ps_offset;
1686 }
1687
1688 static void
1689 radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
1690 {
1691 nir_shader* ordered_shaders[MESA_SHADER_STAGES];
1692 int shader_count = 0;
1693
1694 if(shaders[MESA_SHADER_FRAGMENT]) {
1695 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
1696 }
1697 if(shaders[MESA_SHADER_GEOMETRY]) {
1698 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
1699 }
1700 if(shaders[MESA_SHADER_TESS_EVAL]) {
1701 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
1702 }
1703 if(shaders[MESA_SHADER_TESS_CTRL]) {
1704 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
1705 }
1706 if(shaders[MESA_SHADER_VERTEX]) {
1707 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
1708 }
1709
1710 for (int i = 1; i < shader_count; ++i) {
1711 nir_lower_io_arrays_to_elements(ordered_shaders[i],
1712 ordered_shaders[i - 1]);
1713
1714 nir_remove_dead_variables(ordered_shaders[i],
1715 nir_var_shader_out);
1716 nir_remove_dead_variables(ordered_shaders[i - 1],
1717 nir_var_shader_in);
1718
1719 bool progress = nir_remove_unused_varyings(ordered_shaders[i],
1720 ordered_shaders[i - 1]);
1721
1722 if (progress) {
1723 nir_lower_global_vars_to_local(ordered_shaders[i]);
1724 radv_optimize_nir(ordered_shaders[i]);
1725 nir_lower_global_vars_to_local(ordered_shaders[i - 1]);
1726 radv_optimize_nir(ordered_shaders[i - 1]);
1727 }
1728 }
1729 }
1730
1731
1732 static struct radv_pipeline_key
1733 radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
1734 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1735 bool has_view_index)
1736 {
1737 const VkPipelineVertexInputStateCreateInfo *input_state =
1738 pCreateInfo->pVertexInputState;
1739 struct radv_pipeline_key key;
1740 memset(&key, 0, sizeof(key));
1741
1742 key.has_multiview_view_index = has_view_index;
1743
1744 uint32_t binding_input_rate = 0;
1745 for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
1746 if (input_state->pVertexBindingDescriptions[i].inputRate)
1747 binding_input_rate |= 1u << input_state->pVertexBindingDescriptions[i].binding;
1748 }
1749
1750 for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
1751 unsigned binding;
1752 binding = input_state->pVertexAttributeDescriptions[i].binding;
1753 if (binding_input_rate & (1u << binding))
1754 key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
1755 }
1756
1757 if (pCreateInfo->pTessellationState)
1758 key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
1759
1760
1761 if (pCreateInfo->pMultisampleState &&
1762 pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
1763 uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
1764 uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
1765 key.multisample = true;
1766 key.log2_num_samples = util_logbase2(num_samples);
1767 key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
1768 }
1769
1770 key.col_format = pipeline->graphics.blend.spi_shader_col_format;
1771 if (pipeline->device->physical_device->rad_info.chip_class < VI)
1772 radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
1773
1774 return key;
1775 }
1776
1777 static void
1778 radv_fill_shader_keys(struct ac_shader_variant_key *keys,
1779 const struct radv_pipeline_key *key,
1780 nir_shader **nir)
1781 {
1782 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
1783
1784 if (nir[MESA_SHADER_TESS_CTRL]) {
1785 keys[MESA_SHADER_VERTEX].vs.as_ls = true;
1786 keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
1787 keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
1788
1789 keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
1790 }
1791
1792 if (nir[MESA_SHADER_GEOMETRY]) {
1793 if (nir[MESA_SHADER_TESS_CTRL])
1794 keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
1795 else
1796 keys[MESA_SHADER_VERTEX].vs.as_es = true;
1797 }
1798
1799 for(int i = 0; i < MESA_SHADER_STAGES; ++i)
1800 keys[i].has_multiview_view_index = key->has_multiview_view_index;
1801
1802 keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
1803 keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
1804 keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
1805 keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
1806 keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
1807 keys[MESA_SHADER_FRAGMENT].fs.log2_num_samples = key->log2_num_samples;
1808 }
1809
1810 static void
1811 merge_tess_info(struct shader_info *tes_info,
1812 const struct shader_info *tcs_info)
1813 {
1814 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1815 *
1816 * "PointMode. Controls generation of points rather than triangles
1817 * or lines. This functionality defaults to disabled, and is
1818 * enabled if either shader stage includes the execution mode.
1819 *
1820 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1821 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1822 * and OutputVertices, it says:
1823 *
1824 * "One mode must be set in at least one of the tessellation
1825 * shader stages."
1826 *
1827 * So, the fields can be set in either the TCS or TES, but they must
1828 * agree if set in both. Our backend looks at TES, so bitwise-or in
1829 * the values from the TCS.
1830 */
1831 assert(tcs_info->tess.tcs_vertices_out == 0 ||
1832 tes_info->tess.tcs_vertices_out == 0 ||
1833 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
1834 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
1835
1836 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1837 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1838 tcs_info->tess.spacing == tes_info->tess.spacing);
1839 tes_info->tess.spacing |= tcs_info->tess.spacing;
1840
1841 assert(tcs_info->tess.primitive_mode == 0 ||
1842 tes_info->tess.primitive_mode == 0 ||
1843 tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
1844 tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
1845 tes_info->tess.ccw |= tcs_info->tess.ccw;
1846 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
1847 }
1848
1849 static
1850 void radv_create_shaders(struct radv_pipeline *pipeline,
1851 struct radv_device *device,
1852 struct radv_pipeline_cache *cache,
1853 struct radv_pipeline_key key,
1854 const VkPipelineShaderStageCreateInfo **pStages)
1855 {
1856 struct radv_shader_module fs_m = {0};
1857 struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
1858 nir_shader *nir[MESA_SHADER_STAGES] = {0};
1859 void *codes[MESA_SHADER_STAGES] = {0};
1860 unsigned code_sizes[MESA_SHADER_STAGES] = {0};
1861 struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
1862 unsigned char hash[20], gs_copy_hash[20];
1863
1864 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1865 if (pStages[i]) {
1866 modules[i] = radv_shader_module_from_handle(pStages[i]->module);
1867 if (modules[i]->nir)
1868 _mesa_sha1_compute(modules[i]->nir->info.name,
1869 strlen(modules[i]->nir->info.name),
1870 modules[i]->sha1);
1871 }
1872 }
1873
1874 radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
1875 memcpy(gs_copy_hash, hash, 20);
1876 gs_copy_hash[0] ^= 1;
1877
1878 if (modules[MESA_SHADER_GEOMETRY]) {
1879 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
1880 radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
1881 pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
1882 }
1883
1884 if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
1885 (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
1886 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1887 if (pipeline->shaders[i])
1888 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
1889 }
1890 return;
1891 }
1892
1893 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
1894 nir_builder fs_b;
1895 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
1896 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
1897 fs_m.nir = fs_b.shader;
1898 modules[MESA_SHADER_FRAGMENT] = &fs_m;
1899 }
1900
1901 /* Determine first and last stage. */
1902 unsigned first = MESA_SHADER_STAGES;
1903 unsigned last = 0;
1904 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1905 if (!pStages[i])
1906 continue;
1907 if (first == MESA_SHADER_STAGES)
1908 first = i;
1909 last = i;
1910 }
1911
1912 int prev = -1;
1913 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1914 const VkPipelineShaderStageCreateInfo *stage = pStages[i];
1915
1916 if (!modules[i])
1917 continue;
1918
1919 nir[i] = radv_shader_compile_to_nir(device, modules[i],
1920 stage ? stage->pName : "main", i,
1921 stage ? stage->pSpecializationInfo : NULL);
1922 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
1923
1924 /* We don't want to alter meta shaders IR directly so clone it
1925 * first.
1926 */
1927 if (nir[i]->info.name) {
1928 nir[i] = nir_shader_clone(NULL, nir[i]);
1929 }
1930
1931 if (first != last) {
1932 nir_variable_mode mask = 0;
1933
1934 if (i != first)
1935 mask = mask | nir_var_shader_in;
1936
1937 if (i != last)
1938 mask = mask | nir_var_shader_out;
1939
1940 nir_lower_io_to_scalar_early(nir[i], mask);
1941 radv_optimize_nir(nir[i]);
1942 }
1943
1944 if (prev != -1) {
1945 nir_compact_varyings(nir[prev], nir[i], true);
1946 }
1947 prev = i;
1948 }
1949
1950 if (nir[MESA_SHADER_TESS_CTRL]) {
1951 nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
1952 merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
1953 }
1954
1955 radv_link_shaders(pipeline, nir);
1956
1957 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
1958 if (modules[i] && radv_can_dump_shader(device, modules[i]))
1959 nir_print_shader(nir[i], stderr);
1960 }
1961
1962 radv_fill_shader_keys(keys, &key, nir);
1963
1964 if (nir[MESA_SHADER_FRAGMENT]) {
1965 if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
1966 pipeline->shaders[MESA_SHADER_FRAGMENT] =
1967 radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
1968 pipeline->layout, keys + MESA_SHADER_FRAGMENT,
1969 &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
1970 }
1971
1972 /* TODO: These are no longer used as keys we should refactor this */
1973 keys[MESA_SHADER_VERTEX].vs.export_prim_id =
1974 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
1975 keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
1976 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
1977 }
1978
1979 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
1980 if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
1981 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
1982 struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
1983 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
1984 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
1985 pipeline->layout,
1986 &key, &codes[MESA_SHADER_TESS_CTRL],
1987 &code_sizes[MESA_SHADER_TESS_CTRL]);
1988 }
1989 modules[MESA_SHADER_VERTEX] = NULL;
1990 }
1991
1992 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
1993 gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
1994 if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
1995 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
1996 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
1997 pipeline->layout,
1998 &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
1999 &code_sizes[MESA_SHADER_GEOMETRY]);
2000 }
2001 modules[pre_stage] = NULL;
2002 }
2003
2004 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2005 if(modules[i] && !pipeline->shaders[i]) {
2006 pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
2007 pipeline->layout,
2008 keys + i, &codes[i],
2009 &code_sizes[i]);
2010 }
2011 }
2012
2013 if(modules[MESA_SHADER_GEOMETRY]) {
2014 void *gs_copy_code = NULL;
2015 unsigned gs_copy_code_size = 0;
2016 if (!pipeline->gs_copy_shader) {
2017 pipeline->gs_copy_shader = radv_create_gs_copy_shader(
2018 device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
2019 &gs_copy_code_size,
2020 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
2021 }
2022
2023 if (pipeline->gs_copy_shader) {
2024 void *code[MESA_SHADER_STAGES] = {0};
2025 unsigned code_size[MESA_SHADER_STAGES] = {0};
2026 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2027
2028 code[MESA_SHADER_GEOMETRY] = gs_copy_code;
2029 code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
2030 variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
2031
2032 radv_pipeline_cache_insert_shaders(device, cache,
2033 gs_copy_hash,
2034 variants,
2035 (const void**)code,
2036 code_size);
2037 }
2038 free(gs_copy_code);
2039 }
2040
2041 radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
2042 (const void**)codes, code_sizes);
2043
2044 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2045 free(codes[i]);
2046 if (modules[i] && !pipeline->device->keep_shader_info)
2047 ralloc_free(nir[i]);
2048 }
2049
2050 if (fs_m.nir)
2051 ralloc_free(fs_m.nir);
2052 }
2053
2054 static uint32_t
2055 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
2056 gl_shader_stage stage, enum chip_class chip_class)
2057 {
2058 bool has_gs = radv_pipeline_has_gs(pipeline);
2059 bool has_tess = radv_pipeline_has_tess(pipeline);
2060 switch (stage) {
2061 case MESA_SHADER_FRAGMENT:
2062 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
2063 case MESA_SHADER_VERTEX:
2064 if (chip_class >= GFX9) {
2065 return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2066 has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2067 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2068 }
2069 if (has_tess)
2070 return R_00B530_SPI_SHADER_USER_DATA_LS_0;
2071 else
2072 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
2073 case MESA_SHADER_GEOMETRY:
2074 return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2075 R_00B230_SPI_SHADER_USER_DATA_GS_0;
2076 case MESA_SHADER_COMPUTE:
2077 return R_00B900_COMPUTE_USER_DATA_0;
2078 case MESA_SHADER_TESS_CTRL:
2079 return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2080 R_00B430_SPI_SHADER_USER_DATA_HS_0;
2081 case MESA_SHADER_TESS_EVAL:
2082 if (chip_class >= GFX9) {
2083 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2084 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2085 }
2086 if (has_gs)
2087 return R_00B330_SPI_SHADER_USER_DATA_ES_0;
2088 else
2089 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2090 default:
2091 unreachable("unknown shader");
2092 }
2093 }
2094
2095 struct radv_bin_size_entry {
2096 unsigned bpp;
2097 VkExtent2D extent;
2098 };
2099
2100 static VkExtent2D
2101 radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2102 {
2103 static const struct radv_bin_size_entry color_size_table[][3][9] = {
2104 {
2105 /* One RB / SE */
2106 {
2107 /* One shader engine */
2108 { 0, {128, 128}},
2109 { 1, { 64, 128}},
2110 { 2, { 32, 128}},
2111 { 3, { 16, 128}},
2112 { 17, { 0, 0}},
2113 { UINT_MAX, { 0, 0}},
2114 },
2115 {
2116 /* Two shader engines */
2117 { 0, {128, 128}},
2118 { 2, { 64, 128}},
2119 { 3, { 32, 128}},
2120 { 5, { 16, 128}},
2121 { 17, { 0, 0}},
2122 { UINT_MAX, { 0, 0}},
2123 },
2124 {
2125 /* Four shader engines */
2126 { 0, {128, 128}},
2127 { 3, { 64, 128}},
2128 { 5, { 16, 128}},
2129 { 17, { 0, 0}},
2130 { UINT_MAX, { 0, 0}},
2131 },
2132 },
2133 {
2134 /* Two RB / SE */
2135 {
2136 /* One shader engine */
2137 { 0, {128, 128}},
2138 { 2, { 64, 128}},
2139 { 3, { 32, 128}},
2140 { 5, { 16, 128}},
2141 { 33, { 0, 0}},
2142 { UINT_MAX, { 0, 0}},
2143 },
2144 {
2145 /* Two shader engines */
2146 { 0, {128, 128}},
2147 { 3, { 64, 128}},
2148 { 5, { 32, 128}},
2149 { 9, { 16, 128}},
2150 { 33, { 0, 0}},
2151 { UINT_MAX, { 0, 0}},
2152 },
2153 {
2154 /* Four shader engines */
2155 { 0, {256, 256}},
2156 { 2, {128, 256}},
2157 { 3, {128, 128}},
2158 { 5, { 64, 128}},
2159 { 9, { 16, 128}},
2160 { 33, { 0, 0}},
2161 { UINT_MAX, { 0, 0}},
2162 },
2163 },
2164 {
2165 /* Four RB / SE */
2166 {
2167 /* One shader engine */
2168 { 0, {128, 256}},
2169 { 2, {128, 128}},
2170 { 3, { 64, 128}},
2171 { 5, { 32, 128}},
2172 { 9, { 16, 128}},
2173 { 33, { 0, 0}},
2174 { UINT_MAX, { 0, 0}},
2175 },
2176 {
2177 /* Two shader engines */
2178 { 0, {256, 256}},
2179 { 2, {128, 256}},
2180 { 3, {128, 128}},
2181 { 5, { 64, 128}},
2182 { 9, { 32, 128}},
2183 { 17, { 16, 128}},
2184 { 33, { 0, 0}},
2185 { UINT_MAX, { 0, 0}},
2186 },
2187 {
2188 /* Four shader engines */
2189 { 0, {256, 512}},
2190 { 2, {256, 256}},
2191 { 3, {128, 256}},
2192 { 5, {128, 128}},
2193 { 9, { 64, 128}},
2194 { 17, { 16, 128}},
2195 { 33, { 0, 0}},
2196 { UINT_MAX, { 0, 0}},
2197 },
2198 },
2199 };
2200 static const struct radv_bin_size_entry ds_size_table[][3][9] = {
2201 {
2202 // One RB / SE
2203 {
2204 // One shader engine
2205 { 0, {128, 256}},
2206 { 2, {128, 128}},
2207 { 4, { 64, 128}},
2208 { 7, { 32, 128}},
2209 { 13, { 16, 128}},
2210 { 49, { 0, 0}},
2211 { UINT_MAX, { 0, 0}},
2212 },
2213 {
2214 // Two shader engines
2215 { 0, {256, 256}},
2216 { 2, {128, 256}},
2217 { 4, {128, 128}},
2218 { 7, { 64, 128}},
2219 { 13, { 32, 128}},
2220 { 25, { 16, 128}},
2221 { 49, { 0, 0}},
2222 { UINT_MAX, { 0, 0}},
2223 },
2224 {
2225 // Four shader engines
2226 { 0, {256, 512}},
2227 { 2, {256, 256}},
2228 { 4, {128, 256}},
2229 { 7, {128, 128}},
2230 { 13, { 64, 128}},
2231 { 25, { 16, 128}},
2232 { 49, { 0, 0}},
2233 { UINT_MAX, { 0, 0}},
2234 },
2235 },
2236 {
2237 // Two RB / SE
2238 {
2239 // One shader engine
2240 { 0, {256, 256}},
2241 { 2, {128, 256}},
2242 { 4, {128, 128}},
2243 { 7, { 64, 128}},
2244 { 13, { 32, 128}},
2245 { 25, { 16, 128}},
2246 { 97, { 0, 0}},
2247 { UINT_MAX, { 0, 0}},
2248 },
2249 {
2250 // Two shader engines
2251 { 0, {256, 512}},
2252 { 2, {256, 256}},
2253 { 4, {128, 256}},
2254 { 7, {128, 128}},
2255 { 13, { 64, 128}},
2256 { 25, { 32, 128}},
2257 { 49, { 16, 128}},
2258 { 97, { 0, 0}},
2259 { UINT_MAX, { 0, 0}},
2260 },
2261 {
2262 // Four shader engines
2263 { 0, {512, 512}},
2264 { 2, {256, 512}},
2265 { 4, {256, 256}},
2266 { 7, {128, 256}},
2267 { 13, {128, 128}},
2268 { 25, { 64, 128}},
2269 { 49, { 16, 128}},
2270 { 97, { 0, 0}},
2271 { UINT_MAX, { 0, 0}},
2272 },
2273 },
2274 {
2275 // Four RB / SE
2276 {
2277 // One shader engine
2278 { 0, {256, 512}},
2279 { 2, {256, 256}},
2280 { 4, {128, 256}},
2281 { 7, {128, 128}},
2282 { 13, { 64, 128}},
2283 { 25, { 32, 128}},
2284 { 49, { 16, 128}},
2285 { UINT_MAX, { 0, 0}},
2286 },
2287 {
2288 // Two shader engines
2289 { 0, {512, 512}},
2290 { 2, {256, 512}},
2291 { 4, {256, 256}},
2292 { 7, {128, 256}},
2293 { 13, {128, 128}},
2294 { 25, { 64, 128}},
2295 { 49, { 32, 128}},
2296 { 97, { 16, 128}},
2297 { UINT_MAX, { 0, 0}},
2298 },
2299 {
2300 // Four shader engines
2301 { 0, {512, 512}},
2302 { 4, {256, 512}},
2303 { 7, {256, 256}},
2304 { 13, {128, 256}},
2305 { 25, {128, 128}},
2306 { 49, { 64, 128}},
2307 { 97, { 16, 128}},
2308 { UINT_MAX, { 0, 0}},
2309 },
2310 },
2311 };
2312
2313 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2314 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2315 VkExtent2D extent = {512, 512};
2316
2317 unsigned log_num_rb_per_se =
2318 util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
2319 pipeline->device->physical_device->rad_info.max_se);
2320 unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
2321
2322 unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_mode_cntl_1);
2323 unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
2324 unsigned effective_samples = total_samples;
2325 unsigned cb_target_mask = pipeline->graphics.blend.cb_target_mask;
2326 unsigned color_bytes_per_pixel = 0;
2327
2328 for (unsigned i = 0; i < subpass->color_count; i++) {
2329 if (!(cb_target_mask & (0xf << (i * 4))))
2330 continue;
2331
2332 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
2333 continue;
2334
2335 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
2336 color_bytes_per_pixel += vk_format_get_blocksize(format);
2337 }
2338
2339 /* MSAA images typically don't use all samples all the time. */
2340 if (effective_samples >= 2 && ps_iter_samples <= 1)
2341 effective_samples = 2;
2342 color_bytes_per_pixel *= effective_samples;
2343
2344 const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
2345 while(color_entry->bpp <= color_bytes_per_pixel)
2346 ++color_entry;
2347
2348 extent = color_entry->extent;
2349
2350 if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
2351 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2352
2353 /* Coefficients taken from AMDVLK */
2354 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
2355 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
2356 unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
2357
2358 const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
2359 while(ds_entry->bpp <= ds_bytes_per_pixel)
2360 ++ds_entry;
2361
2362 extent.width = MIN2(extent.width, ds_entry->extent.width);
2363 extent.height = MIN2(extent.height, ds_entry->extent.height);
2364 }
2365
2366 return extent;
2367 }
2368
2369 static void
2370 radv_compute_binning_state(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2371 {
2372 pipeline->graphics.bin.pa_sc_binner_cntl_0 =
2373 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
2374 S_028C44_DISABLE_START_OF_PRIM(1);
2375 pipeline->graphics.bin.db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
2376
2377 if (!pipeline->device->pbb_allowed)
2378 return;
2379
2380 VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo);
2381 if (!bin_size.width || !bin_size.height)
2382 return;
2383
2384 unsigned context_states_per_bin; /* allowed range: [1, 6] */
2385 unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
2386 unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
2387
2388 switch (pipeline->device->physical_device->rad_info.family) {
2389 case CHIP_VEGA10:
2390 context_states_per_bin = 1;
2391 persistent_states_per_bin = 1;
2392 fpovs_per_batch = 63;
2393 break;
2394 case CHIP_RAVEN:
2395 context_states_per_bin = 6;
2396 persistent_states_per_bin = 32;
2397 fpovs_per_batch = 63;
2398 break;
2399 default:
2400 unreachable("unhandled family while determining binning state.");
2401 }
2402
2403 pipeline->graphics.bin.pa_sc_binner_cntl_0 =
2404 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
2405 S_028C44_BIN_SIZE_X(bin_size.width == 16) |
2406 S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
2407 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
2408 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
2409 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
2410 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
2411 S_028C44_DISABLE_START_OF_PRIM(1) |
2412 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
2413 S_028C44_OPTIMAL_BIN_SELECTION(1);
2414
2415 /* DFSM is not implemented yet */
2416 assert(!pipeline->device->dfsm_allowed);
2417 }
2418
2419 static VkResult
2420 radv_pipeline_init(struct radv_pipeline *pipeline,
2421 struct radv_device *device,
2422 struct radv_pipeline_cache *cache,
2423 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2424 const struct radv_graphics_pipeline_create_info *extra,
2425 const VkAllocationCallbacks *alloc)
2426 {
2427 VkResult result;
2428 bool has_view_index = false;
2429
2430 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2431 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2432 if (subpass->view_mask)
2433 has_view_index = true;
2434 if (alloc == NULL)
2435 alloc = &device->alloc;
2436
2437 pipeline->device = device;
2438 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
2439 assert(pipeline->layout);
2440
2441 radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
2442 radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
2443
2444 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
2445 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
2446 gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
2447 pStages[stage] = &pCreateInfo->pStages[i];
2448 }
2449
2450 radv_create_shaders(pipeline, device, cache,
2451 radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, has_view_index),
2452 pStages);
2453
2454 pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
2455 radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
2456 radv_pipeline_init_raster_state(pipeline, pCreateInfo);
2457 radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
2458 pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
2459 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
2460
2461 if (radv_pipeline_has_gs(pipeline)) {
2462 pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
2463 pipeline->graphics.can_use_guardband = pipeline->graphics.gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
2464 } else {
2465 pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
2466 }
2467 if (extra && extra->use_rectlist) {
2468 pipeline->graphics.prim = V_008958_DI_PT_RECTLIST;
2469 pipeline->graphics.gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
2470 pipeline->graphics.can_use_guardband = true;
2471 }
2472 pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
2473 /* prim vertex count will need TESS changes */
2474 pipeline->graphics.prim_vertex_count = prim_size_table[pipeline->graphics.prim];
2475
2476 /* Ensure that some export memory is always allocated, for two reasons:
2477 *
2478 * 1) Correctness: The hardware ignores the EXEC mask if no export
2479 * memory is allocated, so KILL and alpha test do not work correctly
2480 * without this.
2481 * 2) Performance: Every shader needs at least a NULL export, even when
2482 * it writes no color/depth output. The NULL export instruction
2483 * stalls without this setting.
2484 *
2485 * Don't add this to CB_SHADER_MASK.
2486 */
2487 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
2488 if (!pipeline->graphics.blend.spi_shader_col_format) {
2489 if (!ps->info.fs.writes_z &&
2490 !ps->info.fs.writes_stencil &&
2491 !ps->info.fs.writes_sample_mask)
2492 pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
2493 }
2494
2495 unsigned z_order;
2496 pipeline->graphics.db_shader_control = 0;
2497 if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory)
2498 z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
2499 else
2500 z_order = V_02880C_LATE_Z;
2501
2502 pipeline->graphics.db_shader_control =
2503 S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) |
2504 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.fs.writes_stencil) |
2505 S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
2506 S_02880C_MASK_EXPORT_ENABLE(ps->info.fs.writes_sample_mask) |
2507 S_02880C_Z_ORDER(z_order) |
2508 S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
2509 S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) |
2510 S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory);
2511
2512 if (pipeline->device->physical_device->has_rbplus)
2513 pipeline->graphics.db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
2514
2515 unsigned shader_z_format =
2516 ac_get_spi_shader_z_format(ps->info.fs.writes_z,
2517 ps->info.fs.writes_stencil,
2518 ps->info.fs.writes_sample_mask);
2519 pipeline->graphics.shader_z_format = shader_z_format;
2520
2521 calculate_vgt_gs_mode(pipeline);
2522 calculate_vs_outinfo(pipeline);
2523 calculate_ps_inputs(pipeline);
2524
2525 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2526 if (pipeline->shaders[i]) {
2527 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
2528 }
2529 }
2530
2531 uint32_t stages = 0;
2532 if (radv_pipeline_has_tess(pipeline)) {
2533 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
2534 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
2535
2536 if (radv_pipeline_has_gs(pipeline))
2537 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
2538 S_028B54_GS_EN(1) |
2539 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
2540 else
2541 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
2542
2543 } else if (radv_pipeline_has_gs(pipeline))
2544 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
2545 S_028B54_GS_EN(1) |
2546 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
2547
2548 if (device->physical_device->rad_info.chip_class >= GFX9)
2549 stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
2550
2551 pipeline->graphics.vgt_shader_stages_en = stages;
2552
2553 if (radv_pipeline_has_gs(pipeline)) {
2554 calculate_gs_ring_sizes(pipeline);
2555 if (device->physical_device->rad_info.chip_class >= GFX9)
2556 calculate_gfx9_gs_info(pCreateInfo, pipeline);
2557 }
2558
2559 if (radv_pipeline_has_tess(pipeline)) {
2560 if (pipeline->graphics.prim == V_008958_DI_PT_PATCH) {
2561 pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
2562 pipeline->graphics.prim_vertex_count.incr = 1;
2563 }
2564 calculate_tess_state(pipeline, pCreateInfo);
2565 }
2566
2567 if (radv_pipeline_has_tess(pipeline))
2568 pipeline->graphics.primgroup_size = pipeline->graphics.tess.num_patches;
2569 else if (radv_pipeline_has_gs(pipeline))
2570 pipeline->graphics.primgroup_size = 64;
2571 else
2572 pipeline->graphics.primgroup_size = 128; /* recommended without a GS */
2573
2574 pipeline->graphics.partial_es_wave = false;
2575 if (pipeline->device->has_distributed_tess) {
2576 if (radv_pipeline_has_gs(pipeline)) {
2577 if (device->physical_device->rad_info.chip_class <= VI)
2578 pipeline->graphics.partial_es_wave = true;
2579 }
2580 }
2581 /* GS requirement. */
2582 if (SI_GS_PER_ES / pipeline->graphics.primgroup_size >= pipeline->device->gs_table_depth - 3)
2583 pipeline->graphics.partial_es_wave = true;
2584
2585 pipeline->graphics.wd_switch_on_eop = false;
2586 if (device->physical_device->rad_info.chip_class >= CIK) {
2587 unsigned prim = pipeline->graphics.prim;
2588 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
2589 * 4 shader engines. Set 1 to pass the assertion below.
2590 * The other cases are hardware requirements. */
2591 if (device->physical_device->rad_info.max_se < 4 ||
2592 prim == V_008958_DI_PT_POLYGON ||
2593 prim == V_008958_DI_PT_LINELOOP ||
2594 prim == V_008958_DI_PT_TRIFAN ||
2595 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
2596 (pipeline->graphics.prim_restart_enable &&
2597 (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
2598 (prim != V_008958_DI_PT_POINTLIST &&
2599 prim != V_008958_DI_PT_LINESTRIP &&
2600 prim != V_008958_DI_PT_TRISTRIP))))
2601 pipeline->graphics.wd_switch_on_eop = true;
2602 }
2603
2604 pipeline->graphics.ia_switch_on_eoi = false;
2605 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
2606 pipeline->graphics.ia_switch_on_eoi = true;
2607 if (radv_pipeline_has_gs(pipeline) &&
2608 pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
2609 pipeline->graphics.ia_switch_on_eoi = true;
2610 if (radv_pipeline_has_tess(pipeline)) {
2611 /* SWITCH_ON_EOI must be set if PrimID is used. */
2612 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
2613 radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
2614 pipeline->graphics.ia_switch_on_eoi = true;
2615 }
2616
2617 pipeline->graphics.partial_vs_wave = false;
2618 if (radv_pipeline_has_tess(pipeline)) {
2619 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
2620 if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
2621 device->physical_device->rad_info.family == CHIP_PITCAIRN ||
2622 device->physical_device->rad_info.family == CHIP_BONAIRE) &&
2623 radv_pipeline_has_gs(pipeline))
2624 pipeline->graphics.partial_vs_wave = true;
2625 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
2626 if (device->has_distributed_tess) {
2627 if (radv_pipeline_has_gs(pipeline)) {
2628 if (device->physical_device->rad_info.family == CHIP_TONGA ||
2629 device->physical_device->rad_info.family == CHIP_FIJI ||
2630 device->physical_device->rad_info.family == CHIP_POLARIS10 ||
2631 device->physical_device->rad_info.family == CHIP_POLARIS11 ||
2632 device->physical_device->rad_info.family == CHIP_POLARIS12)
2633 pipeline->graphics.partial_vs_wave = true;
2634 } else {
2635 pipeline->graphics.partial_vs_wave = true;
2636 }
2637 }
2638 }
2639
2640 pipeline->graphics.base_ia_multi_vgt_param =
2641 S_028AA8_PRIMGROUP_SIZE(pipeline->graphics.primgroup_size - 1) |
2642 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
2643 S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
2644 S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
2645 S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
2646
2647 const VkPipelineVertexInputStateCreateInfo *vi_info =
2648 pCreateInfo->pVertexInputState;
2649 struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
2650
2651 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
2652 const VkVertexInputAttributeDescription *desc =
2653 &vi_info->pVertexAttributeDescriptions[i];
2654 unsigned loc = desc->location;
2655 const struct vk_format_description *format_desc;
2656 int first_non_void;
2657 uint32_t num_format, data_format;
2658 format_desc = vk_format_description(desc->format);
2659 first_non_void = vk_format_get_first_non_void_channel(desc->format);
2660
2661 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
2662 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
2663
2664 velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
2665 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
2666 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
2667 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
2668 S_008F0C_NUM_FORMAT(num_format) |
2669 S_008F0C_DATA_FORMAT(data_format);
2670 velems->format_size[loc] = format_desc->block.bits / 8;
2671 velems->offset[loc] = desc->offset;
2672 velems->binding[loc] = desc->binding;
2673 velems->count = MAX2(velems->count, loc + 1);
2674 }
2675
2676 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
2677 const VkVertexInputBindingDescription *desc =
2678 &vi_info->pVertexBindingDescriptions[i];
2679
2680 pipeline->binding_stride[desc->binding] = desc->stride;
2681 }
2682
2683 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
2684 pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
2685
2686 struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
2687 AC_UD_VS_BASE_VERTEX_START_INSTANCE);
2688 if (loc->sgpr_idx != -1) {
2689 pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
2690 pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
2691 if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id)
2692 pipeline->graphics.vtx_emit_num = 3;
2693 else
2694 pipeline->graphics.vtx_emit_num = 2;
2695 }
2696
2697 pipeline->graphics.vtx_reuse_depth = 30;
2698 if (radv_pipeline_has_tess(pipeline) &&
2699 radv_get_tess_eval_shader(pipeline)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
2700 pipeline->graphics.vtx_reuse_depth = 14;
2701 }
2702
2703 if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
2704 radv_dump_pipeline_stats(device, pipeline);
2705 }
2706
2707 radv_compute_binning_state(pipeline, pCreateInfo);
2708
2709 result = radv_pipeline_scratch_init(device, pipeline);
2710 return result;
2711 }
2712
2713 VkResult
2714 radv_graphics_pipeline_create(
2715 VkDevice _device,
2716 VkPipelineCache _cache,
2717 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2718 const struct radv_graphics_pipeline_create_info *extra,
2719 const VkAllocationCallbacks *pAllocator,
2720 VkPipeline *pPipeline)
2721 {
2722 RADV_FROM_HANDLE(radv_device, device, _device);
2723 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
2724 struct radv_pipeline *pipeline;
2725 VkResult result;
2726
2727 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
2728 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
2729 if (pipeline == NULL)
2730 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
2731
2732 result = radv_pipeline_init(pipeline, device, cache,
2733 pCreateInfo, extra, pAllocator);
2734 if (result != VK_SUCCESS) {
2735 radv_pipeline_destroy(device, pipeline, pAllocator);
2736 return result;
2737 }
2738
2739 *pPipeline = radv_pipeline_to_handle(pipeline);
2740
2741 return VK_SUCCESS;
2742 }
2743
2744 VkResult radv_CreateGraphicsPipelines(
2745 VkDevice _device,
2746 VkPipelineCache pipelineCache,
2747 uint32_t count,
2748 const VkGraphicsPipelineCreateInfo* pCreateInfos,
2749 const VkAllocationCallbacks* pAllocator,
2750 VkPipeline* pPipelines)
2751 {
2752 VkResult result = VK_SUCCESS;
2753 unsigned i = 0;
2754
2755 for (; i < count; i++) {
2756 VkResult r;
2757 r = radv_graphics_pipeline_create(_device,
2758 pipelineCache,
2759 &pCreateInfos[i],
2760 NULL, pAllocator, &pPipelines[i]);
2761 if (r != VK_SUCCESS) {
2762 result = r;
2763 pPipelines[i] = VK_NULL_HANDLE;
2764 }
2765 }
2766
2767 return result;
2768 }
2769
2770 static VkResult radv_compute_pipeline_create(
2771 VkDevice _device,
2772 VkPipelineCache _cache,
2773 const VkComputePipelineCreateInfo* pCreateInfo,
2774 const VkAllocationCallbacks* pAllocator,
2775 VkPipeline* pPipeline)
2776 {
2777 RADV_FROM_HANDLE(radv_device, device, _device);
2778 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
2779 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
2780 struct radv_pipeline *pipeline;
2781 VkResult result;
2782
2783 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
2784 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
2785 if (pipeline == NULL)
2786 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
2787
2788 pipeline->device = device;
2789 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
2790 assert(pipeline->layout);
2791
2792 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
2793 radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages);
2794
2795 pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
2796 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
2797 result = radv_pipeline_scratch_init(device, pipeline);
2798 if (result != VK_SUCCESS) {
2799 radv_pipeline_destroy(device, pipeline, pAllocator);
2800 return result;
2801 }
2802
2803 *pPipeline = radv_pipeline_to_handle(pipeline);
2804
2805 if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
2806 radv_dump_pipeline_stats(device, pipeline);
2807 }
2808 return VK_SUCCESS;
2809 }
2810 VkResult radv_CreateComputePipelines(
2811 VkDevice _device,
2812 VkPipelineCache pipelineCache,
2813 uint32_t count,
2814 const VkComputePipelineCreateInfo* pCreateInfos,
2815 const VkAllocationCallbacks* pAllocator,
2816 VkPipeline* pPipelines)
2817 {
2818 VkResult result = VK_SUCCESS;
2819
2820 unsigned i = 0;
2821 for (; i < count; i++) {
2822 VkResult r;
2823 r = radv_compute_pipeline_create(_device, pipelineCache,
2824 &pCreateInfos[i],
2825 pAllocator, &pPipelines[i]);
2826 if (r != VK_SUCCESS) {
2827 result = r;
2828 pPipelines[i] = VK_NULL_HANDLE;
2829 }
2830 }
2831
2832 return result;
2833 }