2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/disk_cache.h"
29 #include "util/mesa-sha1.h"
30 #include "util/u_atomic.h"
31 #include "radv_debug.h"
32 #include "radv_private.h"
34 #include "radv_shader.h"
36 #include "nir/nir_builder.h"
37 #include "nir/nir_xfb_info.h"
38 #include "spirv/nir_spirv.h"
41 #include <llvm-c/Core.h>
42 #include <llvm-c/TargetMachine.h>
45 #include "ac_binary.h"
46 #include "ac_llvm_util.h"
47 #include "ac_nir_to_llvm.h"
48 #include "vk_format.h"
49 #include "util/debug.h"
50 #include "ac_exp_param.h"
51 #include "ac_shader_util.h"
52 #include "main/menums.h"
54 struct radv_blend_state
{
55 uint32_t blend_enable_4bit
;
56 uint32_t need_src_alpha
;
58 uint32_t cb_color_control
;
59 uint32_t cb_target_mask
;
60 uint32_t cb_target_enabled_4bit
;
61 uint32_t sx_mrt_blend_opt
[8];
62 uint32_t cb_blend_control
[8];
64 uint32_t spi_shader_col_format
;
65 uint32_t cb_shader_mask
;
66 uint32_t db_alpha_to_mask
;
68 uint32_t commutative_4bit
;
70 bool single_cb_enable
;
71 bool mrt0_is_dual_src
;
74 struct radv_dsa_order_invariance
{
75 /* Whether the final result in Z/S buffers is guaranteed to be
76 * invariant under changes to the order in which fragments arrive.
80 /* Whether the set of fragments that pass the combined Z/S test is
81 * guaranteed to be invariant under changes to the order in which
87 struct radv_tessellation_state
{
88 uint32_t ls_hs_config
;
94 bool radv_pipeline_has_ngg(const struct radv_pipeline
*pipeline
)
96 struct radv_shader_variant
*variant
= NULL
;
97 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
98 variant
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
99 else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
100 variant
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
101 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
102 variant
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
105 return variant
->info
.is_ngg
;
108 bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline
*pipeline
)
110 if (!radv_pipeline_has_gs(pipeline
))
113 /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
114 * On GFX10, it might be required in rare cases if it's not possible to
117 if (radv_pipeline_has_ngg(pipeline
))
120 assert(pipeline
->gs_copy_shader
);
125 radv_pipeline_destroy(struct radv_device
*device
,
126 struct radv_pipeline
*pipeline
,
127 const VkAllocationCallbacks
* allocator
)
129 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
130 if (pipeline
->shaders
[i
])
131 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
133 if (pipeline
->gs_copy_shader
)
134 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
137 free(pipeline
->cs
.buf
);
138 vk_free2(&device
->alloc
, allocator
, pipeline
);
141 void radv_DestroyPipeline(
143 VkPipeline _pipeline
,
144 const VkAllocationCallbacks
* pAllocator
)
146 RADV_FROM_HANDLE(radv_device
, device
, _device
);
147 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
152 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
155 static uint32_t get_hash_flags(struct radv_device
*device
)
157 uint32_t hash_flags
= 0;
159 if (device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
)
160 hash_flags
|= RADV_HASH_SHADER_UNSAFE_MATH
;
161 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_NGG
)
162 hash_flags
|= RADV_HASH_SHADER_NO_NGG
;
163 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
164 hash_flags
|= RADV_HASH_SHADER_SISCHED
;
165 if (device
->physical_device
->cs_wave_size
== 32)
166 hash_flags
|= RADV_HASH_SHADER_CS_WAVE32
;
167 if (device
->physical_device
->ps_wave_size
== 32)
168 hash_flags
|= RADV_HASH_SHADER_PS_WAVE32
;
169 if (device
->physical_device
->ge_wave_size
== 32)
170 hash_flags
|= RADV_HASH_SHADER_GE_WAVE32
;
171 if (device
->physical_device
->use_aco
)
172 hash_flags
|= RADV_HASH_SHADER_ACO
;
177 radv_pipeline_scratch_init(struct radv_device
*device
,
178 struct radv_pipeline
*pipeline
)
180 unsigned scratch_bytes_per_wave
= 0;
181 unsigned max_waves
= 0;
182 unsigned min_waves
= 1;
184 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
185 if (pipeline
->shaders
[i
]) {
186 unsigned max_stage_waves
= device
->scratch_waves
;
188 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
189 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
191 max_stage_waves
= MIN2(max_stage_waves
,
192 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
193 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
194 max_waves
= MAX2(max_waves
, max_stage_waves
);
198 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
199 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
200 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
201 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
202 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
205 if (scratch_bytes_per_wave
)
206 max_waves
= MIN2(max_waves
, 0xffffffffu
/ scratch_bytes_per_wave
);
208 if (scratch_bytes_per_wave
&& max_waves
< min_waves
) {
209 /* Not really true at this moment, but will be true on first
210 * execution. Avoid having hanging shaders. */
211 return vk_error(device
->instance
, VK_ERROR_OUT_OF_DEVICE_MEMORY
);
213 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
214 pipeline
->max_waves
= max_waves
;
218 static uint32_t si_translate_blend_logic_op(VkLogicOp op
)
221 case VK_LOGIC_OP_CLEAR
:
222 return V_028808_ROP3_CLEAR
;
223 case VK_LOGIC_OP_AND
:
224 return V_028808_ROP3_AND
;
225 case VK_LOGIC_OP_AND_REVERSE
:
226 return V_028808_ROP3_AND_REVERSE
;
227 case VK_LOGIC_OP_COPY
:
228 return V_028808_ROP3_COPY
;
229 case VK_LOGIC_OP_AND_INVERTED
:
230 return V_028808_ROP3_AND_INVERTED
;
231 case VK_LOGIC_OP_NO_OP
:
232 return V_028808_ROP3_NO_OP
;
233 case VK_LOGIC_OP_XOR
:
234 return V_028808_ROP3_XOR
;
236 return V_028808_ROP3_OR
;
237 case VK_LOGIC_OP_NOR
:
238 return V_028808_ROP3_NOR
;
239 case VK_LOGIC_OP_EQUIVALENT
:
240 return V_028808_ROP3_EQUIVALENT
;
241 case VK_LOGIC_OP_INVERT
:
242 return V_028808_ROP3_INVERT
;
243 case VK_LOGIC_OP_OR_REVERSE
:
244 return V_028808_ROP3_OR_REVERSE
;
245 case VK_LOGIC_OP_COPY_INVERTED
:
246 return V_028808_ROP3_COPY_INVERTED
;
247 case VK_LOGIC_OP_OR_INVERTED
:
248 return V_028808_ROP3_OR_INVERTED
;
249 case VK_LOGIC_OP_NAND
:
250 return V_028808_ROP3_NAND
;
251 case VK_LOGIC_OP_SET
:
252 return V_028808_ROP3_SET
;
254 unreachable("Unhandled logic op");
259 static uint32_t si_translate_blend_function(VkBlendOp op
)
262 case VK_BLEND_OP_ADD
:
263 return V_028780_COMB_DST_PLUS_SRC
;
264 case VK_BLEND_OP_SUBTRACT
:
265 return V_028780_COMB_SRC_MINUS_DST
;
266 case VK_BLEND_OP_REVERSE_SUBTRACT
:
267 return V_028780_COMB_DST_MINUS_SRC
;
268 case VK_BLEND_OP_MIN
:
269 return V_028780_COMB_MIN_DST_SRC
;
270 case VK_BLEND_OP_MAX
:
271 return V_028780_COMB_MAX_DST_SRC
;
277 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
280 case VK_BLEND_FACTOR_ZERO
:
281 return V_028780_BLEND_ZERO
;
282 case VK_BLEND_FACTOR_ONE
:
283 return V_028780_BLEND_ONE
;
284 case VK_BLEND_FACTOR_SRC_COLOR
:
285 return V_028780_BLEND_SRC_COLOR
;
286 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
287 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
288 case VK_BLEND_FACTOR_DST_COLOR
:
289 return V_028780_BLEND_DST_COLOR
;
290 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
291 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
292 case VK_BLEND_FACTOR_SRC_ALPHA
:
293 return V_028780_BLEND_SRC_ALPHA
;
294 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
295 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
296 case VK_BLEND_FACTOR_DST_ALPHA
:
297 return V_028780_BLEND_DST_ALPHA
;
298 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
299 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
300 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
301 return V_028780_BLEND_CONSTANT_COLOR
;
302 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
303 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
304 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
305 return V_028780_BLEND_CONSTANT_ALPHA
;
306 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
307 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
308 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
309 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
310 case VK_BLEND_FACTOR_SRC1_COLOR
:
311 return V_028780_BLEND_SRC1_COLOR
;
312 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
313 return V_028780_BLEND_INV_SRC1_COLOR
;
314 case VK_BLEND_FACTOR_SRC1_ALPHA
:
315 return V_028780_BLEND_SRC1_ALPHA
;
316 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
317 return V_028780_BLEND_INV_SRC1_ALPHA
;
323 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
326 case VK_BLEND_OP_ADD
:
327 return V_028760_OPT_COMB_ADD
;
328 case VK_BLEND_OP_SUBTRACT
:
329 return V_028760_OPT_COMB_SUBTRACT
;
330 case VK_BLEND_OP_REVERSE_SUBTRACT
:
331 return V_028760_OPT_COMB_REVSUBTRACT
;
332 case VK_BLEND_OP_MIN
:
333 return V_028760_OPT_COMB_MIN
;
334 case VK_BLEND_OP_MAX
:
335 return V_028760_OPT_COMB_MAX
;
337 return V_028760_OPT_COMB_BLEND_DISABLED
;
341 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
344 case VK_BLEND_FACTOR_ZERO
:
345 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
346 case VK_BLEND_FACTOR_ONE
:
347 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
348 case VK_BLEND_FACTOR_SRC_COLOR
:
349 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
350 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
351 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
352 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
353 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
354 case VK_BLEND_FACTOR_SRC_ALPHA
:
355 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
356 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
357 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
358 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
359 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
360 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
362 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
367 * Get rid of DST in the blend factors by commuting the operands:
368 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
370 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
371 unsigned *dst_factor
, unsigned expected_dst
,
372 unsigned replacement_src
)
374 if (*src_factor
== expected_dst
&&
375 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
376 *src_factor
= VK_BLEND_FACTOR_ZERO
;
377 *dst_factor
= replacement_src
;
379 /* Commuting the operands requires reversing subtractions. */
380 if (*func
== VK_BLEND_OP_SUBTRACT
)
381 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
382 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
383 *func
= VK_BLEND_OP_SUBTRACT
;
387 static bool si_blend_factor_uses_dst(unsigned factor
)
389 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
390 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
391 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
392 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
393 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
396 static bool is_dual_src(VkBlendFactor factor
)
399 case VK_BLEND_FACTOR_SRC1_COLOR
:
400 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
401 case VK_BLEND_FACTOR_SRC1_ALPHA
:
402 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
409 static unsigned si_choose_spi_color_format(VkFormat vk_format
,
411 bool blend_need_alpha
)
413 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
414 unsigned format
, ntype
, swap
;
416 /* Alpha is needed for alpha-to-coverage.
417 * Blending may be with or without alpha.
419 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
420 unsigned alpha
= 0; /* exports alpha, but may not support blending */
421 unsigned blend
= 0; /* supports blending, but may not export alpha */
422 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
424 format
= radv_translate_colorformat(vk_format
);
425 ntype
= radv_translate_color_numformat(vk_format
, desc
,
426 vk_format_get_first_non_void_channel(vk_format
));
427 swap
= radv_translate_colorswap(vk_format
, false);
429 /* Choose the SPI color formats. These are required values for Stoney/RB+.
430 * Other chips have multiple choices, though they are not necessarily better.
433 case V_028C70_COLOR_5_6_5
:
434 case V_028C70_COLOR_1_5_5_5
:
435 case V_028C70_COLOR_5_5_5_1
:
436 case V_028C70_COLOR_4_4_4_4
:
437 case V_028C70_COLOR_10_11_11
:
438 case V_028C70_COLOR_11_11_10
:
439 case V_028C70_COLOR_8
:
440 case V_028C70_COLOR_8_8
:
441 case V_028C70_COLOR_8_8_8_8
:
442 case V_028C70_COLOR_10_10_10_2
:
443 case V_028C70_COLOR_2_10_10_10
:
444 if (ntype
== V_028C70_NUMBER_UINT
)
445 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
446 else if (ntype
== V_028C70_NUMBER_SINT
)
447 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
449 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
452 case V_028C70_COLOR_16
:
453 case V_028C70_COLOR_16_16
:
454 case V_028C70_COLOR_16_16_16_16
:
455 if (ntype
== V_028C70_NUMBER_UNORM
||
456 ntype
== V_028C70_NUMBER_SNORM
) {
457 /* UNORM16 and SNORM16 don't support blending */
458 if (ntype
== V_028C70_NUMBER_UNORM
)
459 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
461 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
463 /* Use 32 bits per channel for blending. */
464 if (format
== V_028C70_COLOR_16
) {
465 if (swap
== V_028C70_SWAP_STD
) { /* R */
466 blend
= V_028714_SPI_SHADER_32_R
;
467 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
468 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
469 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
472 } else if (format
== V_028C70_COLOR_16_16
) {
473 if (swap
== V_028C70_SWAP_STD
) { /* RG */
474 blend
= V_028714_SPI_SHADER_32_GR
;
475 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
476 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
477 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
480 } else /* 16_16_16_16 */
481 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
482 } else if (ntype
== V_028C70_NUMBER_UINT
)
483 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
484 else if (ntype
== V_028C70_NUMBER_SINT
)
485 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
486 else if (ntype
== V_028C70_NUMBER_FLOAT
)
487 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
492 case V_028C70_COLOR_32
:
493 if (swap
== V_028C70_SWAP_STD
) { /* R */
494 blend
= normal
= V_028714_SPI_SHADER_32_R
;
495 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
496 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
497 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
502 case V_028C70_COLOR_32_32
:
503 if (swap
== V_028C70_SWAP_STD
) { /* RG */
504 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
505 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
506 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
507 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
512 case V_028C70_COLOR_32_32_32_32
:
513 case V_028C70_COLOR_8_24
:
514 case V_028C70_COLOR_24_8
:
515 case V_028C70_COLOR_X24_8_32_FLOAT
:
516 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
520 unreachable("unhandled blend format");
523 if (blend_enable
&& blend_need_alpha
)
525 else if(blend_need_alpha
)
527 else if(blend_enable
)
534 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
535 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
536 struct radv_blend_state
*blend
)
538 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
539 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
540 unsigned col_format
= 0;
541 unsigned num_targets
;
543 for (unsigned i
= 0; i
< (blend
->single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
546 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
) {
547 cf
= V_028714_SPI_SHADER_ZERO
;
549 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
551 blend
->blend_enable_4bit
& (0xfu
<< (i
* 4));
553 cf
= si_choose_spi_color_format(attachment
->format
,
555 blend
->need_src_alpha
& (1 << i
));
558 col_format
|= cf
<< (4 * i
);
561 if (!(col_format
& 0xf) && blend
->need_src_alpha
& (1 << 0)) {
562 /* When a subpass doesn't have any color attachments, write the
563 * alpha channel of MRT0 when alpha coverage is enabled because
564 * the depth attachment needs it.
566 col_format
|= V_028714_SPI_SHADER_32_AR
;
569 /* If the i-th target format is set, all previous target formats must
570 * be non-zero to avoid hangs.
572 num_targets
= (util_last_bit(col_format
) + 3) / 4;
573 for (unsigned i
= 0; i
< num_targets
; i
++) {
574 if (!(col_format
& (0xf << (i
* 4)))) {
575 col_format
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
579 /* The output for dual source blending should have the same format as
582 if (blend
->mrt0_is_dual_src
)
583 col_format
|= (col_format
& 0xf) << 4;
585 blend
->cb_shader_mask
= ac_get_cb_shader_mask(col_format
);
586 blend
->spi_shader_col_format
= col_format
;
590 format_is_int8(VkFormat format
)
592 const struct vk_format_description
*desc
= vk_format_description(format
);
593 int channel
= vk_format_get_first_non_void_channel(format
);
595 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
596 desc
->channel
[channel
].size
== 8;
600 format_is_int10(VkFormat format
)
602 const struct vk_format_description
*desc
= vk_format_description(format
);
604 if (desc
->nr_channels
!= 4)
606 for (unsigned i
= 0; i
< 4; i
++) {
607 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
614 * Ordered so that for each i,
615 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
617 const VkFormat radv_fs_key_format_exemplars
[NUM_META_FS_KEYS
] = {
618 VK_FORMAT_R32_SFLOAT
,
619 VK_FORMAT_R32G32_SFLOAT
,
620 VK_FORMAT_R8G8B8A8_UNORM
,
621 VK_FORMAT_R16G16B16A16_UNORM
,
622 VK_FORMAT_R16G16B16A16_SNORM
,
623 VK_FORMAT_R16G16B16A16_UINT
,
624 VK_FORMAT_R16G16B16A16_SINT
,
625 VK_FORMAT_R32G32B32A32_SFLOAT
,
626 VK_FORMAT_R8G8B8A8_UINT
,
627 VK_FORMAT_R8G8B8A8_SINT
,
628 VK_FORMAT_A2R10G10B10_UINT_PACK32
,
629 VK_FORMAT_A2R10G10B10_SINT_PACK32
,
632 unsigned radv_format_meta_fs_key(VkFormat format
)
634 unsigned col_format
= si_choose_spi_color_format(format
, false, false);
636 assert(col_format
!= V_028714_SPI_SHADER_32_AR
);
637 if (col_format
>= V_028714_SPI_SHADER_32_AR
)
638 --col_format
; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
640 --col_format
; /* Skip V_028714_SPI_SHADER_ZERO */
641 bool is_int8
= format_is_int8(format
);
642 bool is_int10
= format_is_int10(format
);
644 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
648 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
649 unsigned *is_int8
, unsigned *is_int10
)
651 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
652 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
656 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
657 struct radv_render_pass_attachment
*attachment
;
659 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
662 attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
664 if (format_is_int8(attachment
->format
))
666 if (format_is_int10(attachment
->format
))
672 radv_blend_check_commutativity(struct radv_blend_state
*blend
,
673 VkBlendOp op
, VkBlendFactor src
,
674 VkBlendFactor dst
, unsigned chanmask
)
676 /* Src factor is allowed when it does not depend on Dst. */
677 static const uint32_t src_allowed
=
678 (1u << VK_BLEND_FACTOR_ONE
) |
679 (1u << VK_BLEND_FACTOR_SRC_COLOR
) |
680 (1u << VK_BLEND_FACTOR_SRC_ALPHA
) |
681 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
) |
682 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR
) |
683 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA
) |
684 (1u << VK_BLEND_FACTOR_SRC1_COLOR
) |
685 (1u << VK_BLEND_FACTOR_SRC1_ALPHA
) |
686 (1u << VK_BLEND_FACTOR_ZERO
) |
687 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
) |
688 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
) |
689 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
) |
690 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
) |
691 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
) |
692 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
);
694 if (dst
== VK_BLEND_FACTOR_ONE
&&
695 (src_allowed
& (1u << src
))) {
696 /* Addition is commutative, but floating point addition isn't
697 * associative: subtle changes can be introduced via different
698 * rounding. Be conservative, only enable for min and max.
700 if (op
== VK_BLEND_OP_MAX
|| op
== VK_BLEND_OP_MIN
)
701 blend
->commutative_4bit
|= chanmask
;
705 static struct radv_blend_state
706 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
707 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
708 const struct radv_graphics_pipeline_create_info
*extra
)
710 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
711 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
712 struct radv_blend_state blend
= {0};
713 unsigned mode
= V_028808_CB_NORMAL
;
719 if (extra
&& extra
->custom_blend_mode
) {
720 blend
.single_cb_enable
= true;
721 mode
= extra
->custom_blend_mode
;
723 blend
.cb_color_control
= 0;
724 if (vkblend
->logicOpEnable
)
725 blend
.cb_color_control
|= S_028808_ROP3(si_translate_blend_logic_op(vkblend
->logicOp
));
727 blend
.cb_color_control
|= S_028808_ROP3(V_028808_ROP3_COPY
);
729 blend
.db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
730 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
731 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
732 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
733 S_028B70_OFFSET_ROUND(1);
735 if (vkms
&& vkms
->alphaToCoverageEnable
) {
736 blend
.db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
737 blend
.need_src_alpha
|= 0x1;
740 blend
.cb_target_mask
= 0;
741 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
742 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
743 unsigned blend_cntl
= 0;
744 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
745 VkBlendOp eqRGB
= att
->colorBlendOp
;
746 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
747 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
748 VkBlendOp eqA
= att
->alphaBlendOp
;
749 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
750 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
752 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
754 if (!att
->colorWriteMask
)
757 blend
.cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
758 blend
.cb_target_enabled_4bit
|= 0xf << (4 * i
);
759 if (!att
->blendEnable
) {
760 blend
.cb_blend_control
[i
] = blend_cntl
;
764 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
766 blend
.mrt0_is_dual_src
= true;
768 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
769 srcRGB
= VK_BLEND_FACTOR_ONE
;
770 dstRGB
= VK_BLEND_FACTOR_ONE
;
772 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
773 srcA
= VK_BLEND_FACTOR_ONE
;
774 dstA
= VK_BLEND_FACTOR_ONE
;
777 radv_blend_check_commutativity(&blend
, eqRGB
, srcRGB
, dstRGB
,
779 radv_blend_check_commutativity(&blend
, eqA
, srcA
, dstA
,
782 /* Blending optimizations for RB+.
783 * These transformations don't change the behavior.
785 * First, get rid of DST in the blend factors:
786 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
788 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
789 VK_BLEND_FACTOR_DST_COLOR
,
790 VK_BLEND_FACTOR_SRC_COLOR
);
792 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
793 VK_BLEND_FACTOR_DST_COLOR
,
794 VK_BLEND_FACTOR_SRC_COLOR
);
796 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
797 VK_BLEND_FACTOR_DST_ALPHA
,
798 VK_BLEND_FACTOR_SRC_ALPHA
);
800 /* Look up the ideal settings from tables. */
801 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
802 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
803 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
804 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
806 /* Handle interdependencies. */
807 if (si_blend_factor_uses_dst(srcRGB
))
808 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
809 if (si_blend_factor_uses_dst(srcA
))
810 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
812 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
813 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
814 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
815 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
816 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
818 /* Set the final value. */
819 blend
.sx_mrt_blend_opt
[i
] =
820 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
821 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
822 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
823 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
824 S_028760_ALPHA_DST_OPT(dstA_opt
) |
825 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
826 blend_cntl
|= S_028780_ENABLE(1);
828 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
829 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
830 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
831 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
832 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
833 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
834 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
835 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
837 blend
.cb_blend_control
[i
] = blend_cntl
;
839 blend
.blend_enable_4bit
|= 0xfu
<< (i
* 4);
841 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
842 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
843 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
844 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
845 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
846 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
847 blend
.need_src_alpha
|= 1 << i
;
849 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
850 blend
.cb_blend_control
[i
] = 0;
851 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
854 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
855 /* Disable RB+ blend optimizations for dual source blending. */
856 if (blend
.mrt0_is_dual_src
) {
857 for (i
= 0; i
< 8; i
++) {
858 blend
.sx_mrt_blend_opt
[i
] =
859 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
860 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
864 /* RB+ doesn't work with dual source blending, logic op and
867 if (blend
.mrt0_is_dual_src
|| vkblend
->logicOpEnable
||
868 mode
== V_028808_CB_RESOLVE
)
869 blend
.cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
872 if (blend
.cb_target_mask
)
873 blend
.cb_color_control
|= S_028808_MODE(mode
);
875 blend
.cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
877 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
, &blend
);
881 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
884 case VK_STENCIL_OP_KEEP
:
885 return V_02842C_STENCIL_KEEP
;
886 case VK_STENCIL_OP_ZERO
:
887 return V_02842C_STENCIL_ZERO
;
888 case VK_STENCIL_OP_REPLACE
:
889 return V_02842C_STENCIL_REPLACE_TEST
;
890 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
891 return V_02842C_STENCIL_ADD_CLAMP
;
892 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
893 return V_02842C_STENCIL_SUB_CLAMP
;
894 case VK_STENCIL_OP_INVERT
:
895 return V_02842C_STENCIL_INVERT
;
896 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
897 return V_02842C_STENCIL_ADD_WRAP
;
898 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
899 return V_02842C_STENCIL_SUB_WRAP
;
905 static uint32_t si_translate_fill(VkPolygonMode func
)
908 case VK_POLYGON_MODE_FILL
:
909 return V_028814_X_DRAW_TRIANGLES
;
910 case VK_POLYGON_MODE_LINE
:
911 return V_028814_X_DRAW_LINES
;
912 case VK_POLYGON_MODE_POINT
:
913 return V_028814_X_DRAW_POINTS
;
916 return V_028814_X_DRAW_POINTS
;
920 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo
*vkms
)
922 uint32_t num_samples
= vkms
->rasterizationSamples
;
923 uint32_t ps_iter_samples
= 1;
925 if (vkms
->sampleShadingEnable
) {
926 ps_iter_samples
= ceil(vkms
->minSampleShading
* num_samples
);
927 ps_iter_samples
= util_next_power_of_two(ps_iter_samples
);
929 return ps_iter_samples
;
933 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
935 return pCreateInfo
->depthTestEnable
&&
936 pCreateInfo
->depthWriteEnable
&&
937 pCreateInfo
->depthCompareOp
!= VK_COMPARE_OP_NEVER
;
941 radv_writes_stencil(const VkStencilOpState
*state
)
943 return state
->writeMask
&&
944 (state
->failOp
!= VK_STENCIL_OP_KEEP
||
945 state
->passOp
!= VK_STENCIL_OP_KEEP
||
946 state
->depthFailOp
!= VK_STENCIL_OP_KEEP
);
950 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
952 return pCreateInfo
->stencilTestEnable
&&
953 (radv_writes_stencil(&pCreateInfo
->front
) ||
954 radv_writes_stencil(&pCreateInfo
->back
));
958 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
960 return radv_is_depth_write_enabled(pCreateInfo
) ||
961 radv_is_stencil_write_enabled(pCreateInfo
);
965 radv_order_invariant_stencil_op(VkStencilOp op
)
967 /* REPLACE is normally order invariant, except when the stencil
968 * reference value is written by the fragment shader. Tracking this
969 * interaction does not seem worth the effort, so be conservative.
971 return op
!= VK_STENCIL_OP_INCREMENT_AND_CLAMP
&&
972 op
!= VK_STENCIL_OP_DECREMENT_AND_CLAMP
&&
973 op
!= VK_STENCIL_OP_REPLACE
;
977 radv_order_invariant_stencil_state(const VkStencilOpState
*state
)
979 /* Compute whether, assuming Z writes are disabled, this stencil state
980 * is order invariant in the sense that the set of passing fragments as
981 * well as the final stencil buffer result does not depend on the order
984 return !state
->writeMask
||
985 /* The following assumes that Z writes are disabled. */
986 (state
->compareOp
== VK_COMPARE_OP_ALWAYS
&&
987 radv_order_invariant_stencil_op(state
->passOp
) &&
988 radv_order_invariant_stencil_op(state
->depthFailOp
)) ||
989 (state
->compareOp
== VK_COMPARE_OP_NEVER
&&
990 radv_order_invariant_stencil_op(state
->failOp
));
994 radv_pipeline_out_of_order_rast(struct radv_pipeline
*pipeline
,
995 struct radv_blend_state
*blend
,
996 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
998 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
999 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
1000 unsigned colormask
= blend
->cb_target_enabled_4bit
;
1002 if (!pipeline
->device
->physical_device
->out_of_order_rast_allowed
)
1005 /* Be conservative if a logic operation is enabled with color buffers. */
1006 if (colormask
&& pCreateInfo
->pColorBlendState
->logicOpEnable
)
1009 /* Default depth/stencil invariance when no attachment is bound. */
1010 struct radv_dsa_order_invariance dsa_order_invariant
= {
1011 .zs
= true, .pass_set
= true
1014 if (pCreateInfo
->pDepthStencilState
&&
1015 subpass
->depth_stencil_attachment
) {
1016 const VkPipelineDepthStencilStateCreateInfo
*vkds
=
1017 pCreateInfo
->pDepthStencilState
;
1018 struct radv_render_pass_attachment
*attachment
=
1019 pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
1020 bool has_stencil
= vk_format_is_stencil(attachment
->format
);
1021 struct radv_dsa_order_invariance order_invariance
[2];
1022 struct radv_shader_variant
*ps
=
1023 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
1025 /* Compute depth/stencil order invariance in order to know if
1026 * it's safe to enable out-of-order.
1028 bool zfunc_is_ordered
=
1029 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
||
1030 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS
||
1031 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS_OR_EQUAL
||
1032 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER
||
1033 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER_OR_EQUAL
;
1035 bool nozwrite_and_order_invariant_stencil
=
1036 !radv_is_ds_write_enabled(vkds
) ||
1037 (!radv_is_depth_write_enabled(vkds
) &&
1038 radv_order_invariant_stencil_state(&vkds
->front
) &&
1039 radv_order_invariant_stencil_state(&vkds
->back
));
1041 order_invariance
[1].zs
=
1042 nozwrite_and_order_invariant_stencil
||
1043 (!radv_is_stencil_write_enabled(vkds
) &&
1045 order_invariance
[0].zs
=
1046 !radv_is_depth_write_enabled(vkds
) || zfunc_is_ordered
;
1048 order_invariance
[1].pass_set
=
1049 nozwrite_and_order_invariant_stencil
||
1050 (!radv_is_stencil_write_enabled(vkds
) &&
1051 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1052 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
));
1053 order_invariance
[0].pass_set
=
1054 !radv_is_depth_write_enabled(vkds
) ||
1055 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1056 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
);
1058 dsa_order_invariant
= order_invariance
[has_stencil
];
1059 if (!dsa_order_invariant
.zs
)
1062 /* The set of PS invocations is always order invariant,
1063 * except when early Z/S tests are requested.
1066 ps
->info
.ps
.writes_memory
&&
1067 ps
->info
.ps
.early_fragment_test
&&
1068 !dsa_order_invariant
.pass_set
)
1071 /* Determine if out-of-order rasterization should be disabled
1072 * when occlusion queries are used.
1074 pipeline
->graphics
.disable_out_of_order_rast_for_occlusion
=
1075 !dsa_order_invariant
.pass_set
;
1078 /* No color buffers are enabled for writing. */
1082 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
1085 /* Only commutative blending. */
1086 if (blendmask
& ~blend
->commutative_4bit
)
1089 if (!dsa_order_invariant
.pass_set
)
1093 if (colormask
& ~blendmask
)
1100 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
1101 struct radv_blend_state
*blend
,
1102 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1104 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
1105 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
1106 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
1107 bool out_of_order_rast
= false;
1108 int ps_iter_samples
= 1;
1109 uint32_t mask
= 0xffff;
1112 ms
->num_samples
= vkms
->rasterizationSamples
;
1114 ms
->num_samples
= 1;
1117 ps_iter_samples
= radv_pipeline_get_ps_iter_samples(vkms
);
1118 if (vkms
&& !vkms
->sampleShadingEnable
&& pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.force_persample
) {
1119 ps_iter_samples
= ms
->num_samples
;
1122 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
1123 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
1124 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
1125 /* Out-of-order rasterization is explicitly enabled by the
1128 out_of_order_rast
= true;
1130 /* Determine if the driver can enable out-of-order
1131 * rasterization internally.
1134 radv_pipeline_out_of_order_rast(pipeline
, blend
, pCreateInfo
);
1137 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1138 ms
->pa_sc_aa_config
= 0;
1139 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1140 S_028804_INCOHERENT_EQAA_READS(1) |
1141 S_028804_INTERPOLATE_COMP_Z(1) |
1142 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1143 ms
->pa_sc_mode_cntl_1
=
1144 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1145 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
1146 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast
) |
1147 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1149 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1150 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1151 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1152 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1153 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1154 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1155 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
1156 S_028A48_VPORT_SCISSOR_ENABLE(1);
1158 if (ms
->num_samples
> 1) {
1159 unsigned log_samples
= util_logbase2(ms
->num_samples
);
1160 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1161 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
1162 ms
->pa_sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1163 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_samples
) |
1164 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
1165 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
1166 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
1167 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
1168 S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples
)) |
1169 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1170 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
1171 if (ps_iter_samples
> 1)
1172 pipeline
->graphics
.spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1175 if (vkms
&& vkms
->pSampleMask
) {
1176 mask
= vkms
->pSampleMask
[0] & 0xffff;
1179 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
1180 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
1184 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
1187 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1188 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1189 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1190 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1191 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1193 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1194 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1195 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1196 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1197 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1198 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1201 unreachable("unhandled primitive type");
1206 si_translate_prim(enum VkPrimitiveTopology topology
)
1209 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1210 return V_008958_DI_PT_POINTLIST
;
1211 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1212 return V_008958_DI_PT_LINELIST
;
1213 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1214 return V_008958_DI_PT_LINESTRIP
;
1215 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1216 return V_008958_DI_PT_TRILIST
;
1217 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1218 return V_008958_DI_PT_TRISTRIP
;
1219 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1220 return V_008958_DI_PT_TRIFAN
;
1221 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1222 return V_008958_DI_PT_LINELIST_ADJ
;
1223 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1224 return V_008958_DI_PT_LINESTRIP_ADJ
;
1225 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1226 return V_008958_DI_PT_TRILIST_ADJ
;
1227 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1228 return V_008958_DI_PT_TRISTRIP_ADJ
;
1229 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1230 return V_008958_DI_PT_PATCH
;
1238 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
1241 case 0: /* GL_POINTS */
1242 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1243 case 1: /* GL_LINES */
1244 case 3: /* GL_LINE_STRIP */
1245 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1246 case 0x8E7A: /* GL_ISOLINES */
1247 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1249 case 4: /* GL_TRIANGLES */
1250 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1251 case 5: /* GL_TRIANGLE_STRIP */
1252 case 7: /* GL_QUADS */
1253 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1261 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
1264 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1265 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1266 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1267 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1268 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1269 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1270 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1271 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1272 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1273 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1274 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1275 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1276 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1277 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1284 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
1287 case VK_DYNAMIC_STATE_VIEWPORT
:
1288 return RADV_DYNAMIC_VIEWPORT
;
1289 case VK_DYNAMIC_STATE_SCISSOR
:
1290 return RADV_DYNAMIC_SCISSOR
;
1291 case VK_DYNAMIC_STATE_LINE_WIDTH
:
1292 return RADV_DYNAMIC_LINE_WIDTH
;
1293 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
1294 return RADV_DYNAMIC_DEPTH_BIAS
;
1295 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1296 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1297 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1298 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1299 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1300 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1301 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1302 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1303 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1304 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1305 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
:
1306 return RADV_DYNAMIC_DISCARD_RECTANGLE
;
1307 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
:
1308 return RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1310 unreachable("Unhandled dynamic state");
1314 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1316 uint32_t states
= RADV_DYNAMIC_ALL
;
1318 /* If rasterization is disabled we do not care about any of the dynamic states,
1319 * since they are all rasterization related only. */
1320 if (pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
1323 if (!pCreateInfo
->pRasterizationState
->depthBiasEnable
)
1324 states
&= ~RADV_DYNAMIC_DEPTH_BIAS
;
1326 if (!pCreateInfo
->pDepthStencilState
||
1327 !pCreateInfo
->pDepthStencilState
->depthBoundsTestEnable
)
1328 states
&= ~RADV_DYNAMIC_DEPTH_BOUNDS
;
1330 if (!pCreateInfo
->pDepthStencilState
||
1331 !pCreateInfo
->pDepthStencilState
->stencilTestEnable
)
1332 states
&= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK
|
1333 RADV_DYNAMIC_STENCIL_WRITE_MASK
|
1334 RADV_DYNAMIC_STENCIL_REFERENCE
);
1336 if (!vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
))
1337 states
&= ~RADV_DYNAMIC_DISCARD_RECTANGLE
;
1339 if (!pCreateInfo
->pMultisampleState
||
1340 !vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1341 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
))
1342 states
&= ~RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1344 /* TODO: blend constants & line width. */
1351 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1352 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1354 uint32_t needed_states
= radv_pipeline_needed_dynamic_state(pCreateInfo
);
1355 uint32_t states
= needed_states
;
1356 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1357 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1359 pipeline
->dynamic_state
= default_dynamic_state
;
1360 pipeline
->graphics
.needed_dynamic_state
= needed_states
;
1362 if (pCreateInfo
->pDynamicState
) {
1363 /* Remove all of the states that are marked as dynamic */
1364 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1365 for (uint32_t s
= 0; s
< count
; s
++)
1366 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1369 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1371 if (needed_states
& RADV_DYNAMIC_VIEWPORT
) {
1372 assert(pCreateInfo
->pViewportState
);
1374 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1375 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1376 typed_memcpy(dynamic
->viewport
.viewports
,
1377 pCreateInfo
->pViewportState
->pViewports
,
1378 pCreateInfo
->pViewportState
->viewportCount
);
1382 if (needed_states
& RADV_DYNAMIC_SCISSOR
) {
1383 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1384 if (states
& RADV_DYNAMIC_SCISSOR
) {
1385 typed_memcpy(dynamic
->scissor
.scissors
,
1386 pCreateInfo
->pViewportState
->pScissors
,
1387 pCreateInfo
->pViewportState
->scissorCount
);
1391 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1392 assert(pCreateInfo
->pRasterizationState
);
1393 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1396 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1397 assert(pCreateInfo
->pRasterizationState
);
1398 dynamic
->depth_bias
.bias
=
1399 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1400 dynamic
->depth_bias
.clamp
=
1401 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1402 dynamic
->depth_bias
.slope
=
1403 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1406 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1408 * pColorBlendState is [...] NULL if the pipeline has rasterization
1409 * disabled or if the subpass of the render pass the pipeline is
1410 * created against does not use any color attachments.
1412 if (subpass
->has_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1413 assert(pCreateInfo
->pColorBlendState
);
1414 typed_memcpy(dynamic
->blend_constants
,
1415 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1418 /* If there is no depthstencil attachment, then don't read
1419 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1420 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1421 * no need to override the depthstencil defaults in
1422 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1424 * Section 9.2 of the Vulkan 1.0.15 spec says:
1426 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1427 * disabled or if the subpass of the render pass the pipeline is created
1428 * against does not use a depth/stencil attachment.
1430 if (needed_states
&& subpass
->depth_stencil_attachment
) {
1431 assert(pCreateInfo
->pDepthStencilState
);
1433 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1434 dynamic
->depth_bounds
.min
=
1435 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1436 dynamic
->depth_bounds
.max
=
1437 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1440 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1441 dynamic
->stencil_compare_mask
.front
=
1442 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1443 dynamic
->stencil_compare_mask
.back
=
1444 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1447 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1448 dynamic
->stencil_write_mask
.front
=
1449 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1450 dynamic
->stencil_write_mask
.back
=
1451 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1454 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1455 dynamic
->stencil_reference
.front
=
1456 pCreateInfo
->pDepthStencilState
->front
.reference
;
1457 dynamic
->stencil_reference
.back
=
1458 pCreateInfo
->pDepthStencilState
->back
.reference
;
1462 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
1463 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
1464 if (needed_states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1465 dynamic
->discard_rectangle
.count
= discard_rectangle_info
->discardRectangleCount
;
1466 if (states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1467 typed_memcpy(dynamic
->discard_rectangle
.rectangles
,
1468 discard_rectangle_info
->pDiscardRectangles
,
1469 discard_rectangle_info
->discardRectangleCount
);
1473 if (needed_states
& RADV_DYNAMIC_SAMPLE_LOCATIONS
) {
1474 const VkPipelineSampleLocationsStateCreateInfoEXT
*sample_location_info
=
1475 vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1476 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
);
1477 /* If sampleLocationsEnable is VK_FALSE, the default sample
1478 * locations are used and the values specified in
1479 * sampleLocationsInfo are ignored.
1481 if (sample_location_info
->sampleLocationsEnable
) {
1482 const VkSampleLocationsInfoEXT
*pSampleLocationsInfo
=
1483 &sample_location_info
->sampleLocationsInfo
;
1485 assert(pSampleLocationsInfo
->sampleLocationsCount
<= MAX_SAMPLE_LOCATIONS
);
1487 dynamic
->sample_location
.per_pixel
= pSampleLocationsInfo
->sampleLocationsPerPixel
;
1488 dynamic
->sample_location
.grid_size
= pSampleLocationsInfo
->sampleLocationGridSize
;
1489 dynamic
->sample_location
.count
= pSampleLocationsInfo
->sampleLocationsCount
;
1490 typed_memcpy(&dynamic
->sample_location
.locations
[0],
1491 pSampleLocationsInfo
->pSampleLocations
,
1492 pSampleLocationsInfo
->sampleLocationsCount
);
1496 pipeline
->dynamic_state
.mask
= states
;
1500 gfx9_get_gs_info(const struct radv_pipeline_key
*key
,
1501 const struct radv_pipeline
*pipeline
,
1503 struct radv_shader_info
*infos
,
1504 struct gfx9_gs_info
*out
)
1506 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1507 struct radv_es_output_info
*es_info
;
1508 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1509 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1511 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ?
1512 &infos
[MESA_SHADER_TESS_EVAL
].tes
.es_info
:
1513 &infos
[MESA_SHADER_VERTEX
].vs
.es_info
;
1515 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1516 bool uses_adjacency
;
1517 switch(key
->topology
) {
1518 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1519 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1520 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1521 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1522 uses_adjacency
= true;
1525 uses_adjacency
= false;
1529 /* All these are in dwords: */
1530 /* We can't allow using the whole LDS, because GS waves compete with
1531 * other shader stages for LDS space. */
1532 const unsigned max_lds_size
= 8 * 1024;
1533 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1534 unsigned esgs_lds_size
;
1536 /* All these are per subgroup: */
1537 const unsigned max_out_prims
= 32 * 1024;
1538 const unsigned max_es_verts
= 255;
1539 const unsigned ideal_gs_prims
= 64;
1540 unsigned max_gs_prims
, gs_prims
;
1541 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1543 if (uses_adjacency
|| gs_num_invocations
> 1)
1544 max_gs_prims
= 127 / gs_num_invocations
;
1548 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1549 * Make sure we don't go over the maximum value.
1551 if (gs_info
->gs
.vertices_out
> 0) {
1552 max_gs_prims
= MIN2(max_gs_prims
,
1554 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1556 assert(max_gs_prims
> 0);
1558 /* If the primitive has adjacency, halve the number of vertices
1559 * that will be reused in multiple primitives.
1561 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1563 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1564 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1566 /* Compute ESGS LDS size based on the worst case number of ES vertices
1567 * needed to create the target number of GS prims per subgroup.
1569 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1571 /* If total LDS usage is too big, refactor partitions based on ratio
1572 * of ESGS item sizes.
1574 if (esgs_lds_size
> max_lds_size
) {
1575 /* Our target GS Prims Per Subgroup was too large. Calculate
1576 * the maximum number of GS Prims Per Subgroup that will fit
1577 * into LDS, capped by the maximum that the hardware can support.
1579 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1581 assert(gs_prims
> 0);
1582 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1585 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1586 assert(esgs_lds_size
<= max_lds_size
);
1589 /* Now calculate remaining ESGS information. */
1591 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1593 es_verts
= max_es_verts
;
1595 /* Vertices for adjacency primitives are not always reused, so restore
1596 * it for ES_VERTS_PER_SUBGRP.
1598 min_es_verts
= gs_info
->gs
.vertices_in
;
1600 /* For normal primitives, the VGT only checks if they are past the ES
1601 * verts per subgroup after allocating a full GS primitive and if they
1602 * are, kick off a new subgroup. But if those additional ES verts are
1603 * unique (e.g. not reused) we need to make sure there is enough LDS
1604 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1606 es_verts
-= min_es_verts
- 1;
1608 uint32_t es_verts_per_subgroup
= es_verts
;
1609 uint32_t gs_prims_per_subgroup
= gs_prims
;
1610 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1611 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1612 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
1613 out
->vgt_gs_onchip_cntl
= S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1614 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1615 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1616 out
->vgt_gs_max_prims_per_subgroup
= S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1617 out
->vgt_esgs_ring_itemsize
= esgs_itemsize
;
1618 assert(max_prims_per_subgroup
<= max_out_prims
);
1621 static void clamp_gsprims_to_esverts(unsigned *max_gsprims
, unsigned max_esverts
,
1622 unsigned min_verts_per_prim
, bool use_adjacency
)
1624 unsigned max_reuse
= max_esverts
- min_verts_per_prim
;
1627 *max_gsprims
= MIN2(*max_gsprims
, 1 + max_reuse
);
1631 radv_get_num_input_vertices(nir_shader
**nir
)
1633 if (nir
[MESA_SHADER_GEOMETRY
]) {
1634 nir_shader
*gs
= nir
[MESA_SHADER_GEOMETRY
];
1636 return gs
->info
.gs
.vertices_in
;
1639 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1640 nir_shader
*tes
= nir
[MESA_SHADER_TESS_EVAL
];
1642 if (tes
->info
.tess
.point_mode
)
1644 if (tes
->info
.tess
.primitive_mode
== GL_ISOLINES
)
1653 gfx10_get_ngg_info(const struct radv_pipeline_key
*key
,
1654 struct radv_pipeline
*pipeline
,
1656 struct radv_shader_info
*infos
,
1657 struct gfx10_ngg_info
*ngg
)
1659 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1660 struct radv_es_output_info
*es_info
=
1661 nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1662 unsigned gs_type
= nir
[MESA_SHADER_GEOMETRY
] ? MESA_SHADER_GEOMETRY
: MESA_SHADER_VERTEX
;
1663 unsigned max_verts_per_prim
= radv_get_num_input_vertices(nir
);
1664 unsigned min_verts_per_prim
=
1665 gs_type
== MESA_SHADER_GEOMETRY
? max_verts_per_prim
: 1;
1666 unsigned gs_num_invocations
= nir
[MESA_SHADER_GEOMETRY
] ? MAX2(gs_info
->gs
.invocations
, 1) : 1;
1667 bool uses_adjacency
;
1668 switch(key
->topology
) {
1669 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1670 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1671 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1672 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1673 uses_adjacency
= true;
1676 uses_adjacency
= false;
1680 /* All these are in dwords: */
1681 /* We can't allow using the whole LDS, because GS waves compete with
1682 * other shader stages for LDS space.
1684 * TODO: We should really take the shader's internal LDS use into
1685 * account. The linker will fail if the size is greater than
1688 const unsigned max_lds_size
= 8 * 1024 - 768;
1689 const unsigned target_lds_size
= max_lds_size
;
1690 unsigned esvert_lds_size
= 0;
1691 unsigned gsprim_lds_size
= 0;
1693 /* All these are per subgroup: */
1694 bool max_vert_out_per_gs_instance
= false;
1695 unsigned max_esverts_base
= 256;
1696 unsigned max_gsprims_base
= 128; /* default prim group size clamp */
1698 /* Hardware has the following non-natural restrictions on the value
1699 * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
1701 * - at most 252 for any line input primitive type
1702 * - at most 251 for any quad input primitive type
1703 * - at most 251 for triangle strips with adjacency (this happens to
1704 * be the natural limit for triangle *lists* with adjacency)
1706 max_esverts_base
= MIN2(max_esverts_base
, 251 + max_verts_per_prim
- 1);
1708 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1709 unsigned max_out_verts_per_gsprim
=
1710 gs_info
->gs
.vertices_out
* gs_num_invocations
;
1712 if (max_out_verts_per_gsprim
<= 256) {
1713 if (max_out_verts_per_gsprim
) {
1714 max_gsprims_base
= MIN2(max_gsprims_base
,
1715 256 / max_out_verts_per_gsprim
);
1718 /* Use special multi-cycling mode in which each GS
1719 * instance gets its own subgroup. Does not work with
1721 max_vert_out_per_gs_instance
= true;
1722 max_gsprims_base
= 1;
1723 max_out_verts_per_gsprim
= gs_info
->gs
.vertices_out
;
1726 esvert_lds_size
= es_info
->esgs_itemsize
/ 4;
1727 gsprim_lds_size
= (gs_info
->gs
.gsvs_vertex_size
/ 4 + 1) * max_out_verts_per_gsprim
;
1730 /* LDS size for passing data from GS to ES. */
1731 struct radv_streamout_info
*so_info
= nir
[MESA_SHADER_TESS_CTRL
]
1732 ? &infos
[MESA_SHADER_TESS_EVAL
].so
1733 : &infos
[MESA_SHADER_VERTEX
].so
;
1735 if (so_info
->num_outputs
)
1736 esvert_lds_size
= 4 * so_info
->num_outputs
+ 1;
1738 /* GS stores Primitive IDs (one DWORD) into LDS at the address
1739 * corresponding to the ES thread of the provoking vertex. All
1740 * ES threads load and export PrimitiveID for their thread.
1742 if (!nir
[MESA_SHADER_TESS_CTRL
] &&
1743 infos
[MESA_SHADER_VERTEX
].vs
.outinfo
.export_prim_id
)
1744 esvert_lds_size
= MAX2(esvert_lds_size
, 1);
1747 unsigned max_gsprims
= max_gsprims_base
;
1748 unsigned max_esverts
= max_esverts_base
;
1750 if (esvert_lds_size
)
1751 max_esverts
= MIN2(max_esverts
, target_lds_size
/ esvert_lds_size
);
1752 if (gsprim_lds_size
)
1753 max_gsprims
= MIN2(max_gsprims
, target_lds_size
/ gsprim_lds_size
);
1755 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1756 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
, min_verts_per_prim
, uses_adjacency
);
1757 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1759 if (esvert_lds_size
|| gsprim_lds_size
) {
1760 /* Now that we have a rough proportionality between esverts
1761 * and gsprims based on the primitive type, scale both of them
1762 * down simultaneously based on required LDS space.
1764 * We could be smarter about this if we knew how much vertex
1767 unsigned lds_total
= max_esverts
* esvert_lds_size
+
1768 max_gsprims
* gsprim_lds_size
;
1769 if (lds_total
> target_lds_size
) {
1770 max_esverts
= max_esverts
* target_lds_size
/ lds_total
;
1771 max_gsprims
= max_gsprims
* target_lds_size
/ lds_total
;
1773 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1774 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1775 min_verts_per_prim
, uses_adjacency
);
1776 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1780 /* Round up towards full wave sizes for better ALU utilization. */
1781 if (!max_vert_out_per_gs_instance
) {
1782 unsigned orig_max_esverts
;
1783 unsigned orig_max_gsprims
;
1786 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1787 wavesize
= gs_info
->wave_size
;
1789 wavesize
= nir
[MESA_SHADER_TESS_CTRL
]
1790 ? infos
[MESA_SHADER_TESS_EVAL
].wave_size
1791 : infos
[MESA_SHADER_VERTEX
].wave_size
;
1795 orig_max_esverts
= max_esverts
;
1796 orig_max_gsprims
= max_gsprims
;
1798 max_esverts
= align(max_esverts
, wavesize
);
1799 max_esverts
= MIN2(max_esverts
, max_esverts_base
);
1800 if (esvert_lds_size
)
1801 max_esverts
= MIN2(max_esverts
,
1802 (max_lds_size
- max_gsprims
* gsprim_lds_size
) /
1804 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1806 max_gsprims
= align(max_gsprims
, wavesize
);
1807 max_gsprims
= MIN2(max_gsprims
, max_gsprims_base
);
1808 if (gsprim_lds_size
)
1809 max_gsprims
= MIN2(max_gsprims
,
1810 (max_lds_size
- max_esverts
* esvert_lds_size
) /
1812 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1813 min_verts_per_prim
, uses_adjacency
);
1814 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1815 } while (orig_max_esverts
!= max_esverts
|| orig_max_gsprims
!= max_gsprims
);
1818 /* Hardware restriction: minimum value of max_esverts */
1819 max_esverts
= MAX2(max_esverts
, 23 + max_verts_per_prim
);
1821 unsigned max_out_vertices
=
1822 max_vert_out_per_gs_instance
? gs_info
->gs
.vertices_out
:
1823 gs_type
== MESA_SHADER_GEOMETRY
?
1824 max_gsprims
* gs_num_invocations
* gs_info
->gs
.vertices_out
:
1826 assert(max_out_vertices
<= 256);
1828 unsigned prim_amp_factor
= 1;
1829 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1830 /* Number of output primitives per GS input primitive after
1832 prim_amp_factor
= gs_info
->gs
.vertices_out
;
1835 /* The GE only checks against the maximum number of ES verts after
1836 * allocating a full GS primitive. So we need to ensure that whenever
1837 * this check passes, there is enough space for a full primitive without
1840 ngg
->hw_max_esverts
= max_esverts
- max_verts_per_prim
+ 1;
1841 ngg
->max_gsprims
= max_gsprims
;
1842 ngg
->max_out_verts
= max_out_vertices
;
1843 ngg
->prim_amp_factor
= prim_amp_factor
;
1844 ngg
->max_vert_out_per_gs_instance
= max_vert_out_per_gs_instance
;
1845 ngg
->ngg_emit_size
= max_gsprims
* gsprim_lds_size
;
1846 ngg
->esgs_ring_size
= 4 * max_esverts
* esvert_lds_size
;
1848 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1849 ngg
->vgt_esgs_ring_itemsize
= es_info
->esgs_itemsize
/ 4;
1851 ngg
->vgt_esgs_ring_itemsize
= 1;
1854 pipeline
->graphics
.esgs_ring_size
= ngg
->esgs_ring_size
;
1856 assert(ngg
->hw_max_esverts
>= 24); /* HW limitation */
1860 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
,
1861 const struct gfx9_gs_info
*gs
)
1863 struct radv_device
*device
= pipeline
->device
;
1864 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1865 unsigned wave_size
= 64;
1866 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1867 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
1868 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1870 unsigned gs_vertex_reuse
=
1871 (device
->physical_device
->rad_info
.chip_class
>= GFX8
? 32 : 16) * num_se
;
1872 unsigned alignment
= 256 * num_se
;
1873 /* The maximum size is 63.999 MB per SE. */
1874 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1875 struct radv_shader_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1877 /* Calculate the minimum size. */
1878 unsigned min_esgs_ring_size
= align(gs
->vgt_esgs_ring_itemsize
* 4 * gs_vertex_reuse
*
1879 wave_size
, alignment
);
1880 /* These are recommended sizes, not minimum sizes. */
1881 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1882 gs
->vgt_esgs_ring_itemsize
* 4 * gs_info
->gs
.vertices_in
;
1883 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1884 gs_info
->gs
.max_gsvs_emit_size
;
1886 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1887 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1888 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1890 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
1891 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1893 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1896 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
1899 /* If tessellation is all offchip and on-chip GS isn't used, this
1900 * workaround is not needed.
1904 /* SPI barrier management bug:
1905 * Make sure we have at least 4k of LDS in use to avoid the bug.
1906 * It applies to workgroup sizes of more than one wavefront.
1908 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
1909 device
->physical_device
->rad_info
.family
== CHIP_KABINI
)
1910 *lds_size
= MAX2(*lds_size
, 8);
1913 struct radv_shader_variant
*
1914 radv_get_shader(struct radv_pipeline
*pipeline
,
1915 gl_shader_stage stage
)
1917 if (stage
== MESA_SHADER_VERTEX
) {
1918 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
1919 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
1920 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
1921 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1922 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1923 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1924 } else if (stage
== MESA_SHADER_TESS_EVAL
) {
1925 if (!radv_pipeline_has_tess(pipeline
))
1927 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
1928 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1929 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1930 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1932 return pipeline
->shaders
[stage
];
1935 static struct radv_tessellation_state
1936 calculate_tess_state(struct radv_pipeline
*pipeline
,
1937 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1939 unsigned num_tcs_input_cp
;
1940 unsigned num_tcs_output_cp
;
1942 unsigned num_patches
;
1943 struct radv_tessellation_state tess
= {0};
1945 num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1946 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
1947 num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
1949 lds_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.lds_size
;
1951 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
1952 assert(lds_size
<= 65536);
1953 lds_size
= align(lds_size
, 512) / 512;
1955 assert(lds_size
<= 32768);
1956 lds_size
= align(lds_size
, 256) / 256;
1958 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
1960 tess
.lds_size
= lds_size
;
1962 tess
.ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
1963 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
1964 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
1965 tess
.num_patches
= num_patches
;
1967 struct radv_shader_variant
*tes
= radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
);
1968 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
1970 switch (tes
->info
.tes
.primitive_mode
) {
1972 type
= V_028B6C_TESS_TRIANGLE
;
1975 type
= V_028B6C_TESS_QUAD
;
1978 type
= V_028B6C_TESS_ISOLINE
;
1982 switch (tes
->info
.tes
.spacing
) {
1983 case TESS_SPACING_EQUAL
:
1984 partitioning
= V_028B6C_PART_INTEGER
;
1986 case TESS_SPACING_FRACTIONAL_ODD
:
1987 partitioning
= V_028B6C_PART_FRAC_ODD
;
1989 case TESS_SPACING_FRACTIONAL_EVEN
:
1990 partitioning
= V_028B6C_PART_FRAC_EVEN
;
1996 bool ccw
= tes
->info
.tes
.ccw
;
1997 const VkPipelineTessellationDomainOriginStateCreateInfo
*domain_origin_state
=
1998 vk_find_struct_const(pCreateInfo
->pTessellationState
,
1999 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO
);
2001 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
)
2004 if (tes
->info
.tes
.point_mode
)
2005 topology
= V_028B6C_OUTPUT_POINT
;
2006 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
2007 topology
= V_028B6C_OUTPUT_LINE
;
2009 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
2011 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
2013 if (pipeline
->device
->physical_device
->rad_info
.has_distributed_tess
) {
2014 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
2015 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
2016 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
2018 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
2020 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
2022 tess
.tf_param
= S_028B6C_TYPE(type
) |
2023 S_028B6C_PARTITIONING(partitioning
) |
2024 S_028B6C_TOPOLOGY(topology
) |
2025 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
2030 static const struct radv_prim_vertex_count prim_size_table
[] = {
2031 [V_008958_DI_PT_NONE
] = {0, 0},
2032 [V_008958_DI_PT_POINTLIST
] = {1, 1},
2033 [V_008958_DI_PT_LINELIST
] = {2, 2},
2034 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
2035 [V_008958_DI_PT_TRILIST
] = {3, 3},
2036 [V_008958_DI_PT_TRIFAN
] = {3, 1},
2037 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
2038 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
2039 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
2040 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
2041 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
2042 [V_008958_DI_PT_RECTLIST
] = {3, 3},
2043 [V_008958_DI_PT_LINELOOP
] = {2, 1},
2044 [V_008958_DI_PT_POLYGON
] = {3, 1},
2045 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
2048 static const struct radv_vs_output_info
*get_vs_output_info(const struct radv_pipeline
*pipeline
)
2050 if (radv_pipeline_has_gs(pipeline
))
2051 if (radv_pipeline_has_ngg(pipeline
))
2052 return &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.vs
.outinfo
;
2054 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
2055 else if (radv_pipeline_has_tess(pipeline
))
2056 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
2058 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
2062 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
2064 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
2065 int shader_count
= 0;
2067 if(shaders
[MESA_SHADER_FRAGMENT
]) {
2068 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
2070 if(shaders
[MESA_SHADER_GEOMETRY
]) {
2071 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
2073 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
2074 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
2076 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
2077 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
2079 if(shaders
[MESA_SHADER_VERTEX
]) {
2080 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
2083 if (shader_count
> 1) {
2084 unsigned first
= ordered_shaders
[shader_count
- 1]->info
.stage
;
2085 unsigned last
= ordered_shaders
[0]->info
.stage
;
2087 if (ordered_shaders
[0]->info
.stage
== MESA_SHADER_FRAGMENT
&&
2088 ordered_shaders
[1]->info
.has_transform_feedback_varyings
)
2089 nir_link_xfb_varyings(ordered_shaders
[1], ordered_shaders
[0]);
2091 for (int i
= 0; i
< shader_count
; ++i
) {
2092 nir_variable_mode mask
= 0;
2094 if (ordered_shaders
[i
]->info
.stage
!= first
)
2095 mask
= mask
| nir_var_shader_in
;
2097 if (ordered_shaders
[i
]->info
.stage
!= last
)
2098 mask
= mask
| nir_var_shader_out
;
2100 nir_lower_io_to_scalar_early(ordered_shaders
[i
], mask
);
2101 radv_optimize_nir(ordered_shaders
[i
], false, false);
2105 for (int i
= 1; i
< shader_count
; ++i
) {
2106 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
2107 ordered_shaders
[i
- 1]);
2109 if (nir_link_opt_varyings(ordered_shaders
[i
],
2110 ordered_shaders
[i
- 1]))
2111 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2113 nir_remove_dead_variables(ordered_shaders
[i
],
2114 nir_var_shader_out
);
2115 nir_remove_dead_variables(ordered_shaders
[i
- 1],
2118 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
2119 ordered_shaders
[i
- 1]);
2121 nir_compact_varyings(ordered_shaders
[i
],
2122 ordered_shaders
[i
- 1], true);
2125 if (nir_lower_global_vars_to_local(ordered_shaders
[i
])) {
2126 ac_lower_indirect_derefs(ordered_shaders
[i
],
2127 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2129 radv_optimize_nir(ordered_shaders
[i
], false, false);
2131 if (nir_lower_global_vars_to_local(ordered_shaders
[i
- 1])) {
2132 ac_lower_indirect_derefs(ordered_shaders
[i
- 1],
2133 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2135 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2141 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo
*input_state
,
2142 uint32_t attrib_binding
)
2144 for (uint32_t i
= 0; i
< input_state
->vertexBindingDescriptionCount
; i
++) {
2145 const VkVertexInputBindingDescription
*input_binding
=
2146 &input_state
->pVertexBindingDescriptions
[i
];
2148 if (input_binding
->binding
== attrib_binding
)
2149 return input_binding
->stride
;
2155 static struct radv_pipeline_key
2156 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
2157 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2158 const struct radv_blend_state
*blend
,
2159 bool has_view_index
)
2161 const VkPipelineVertexInputStateCreateInfo
*input_state
=
2162 pCreateInfo
->pVertexInputState
;
2163 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*divisor_state
=
2164 vk_find_struct_const(input_state
->pNext
, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
2166 struct radv_pipeline_key key
;
2167 memset(&key
, 0, sizeof(key
));
2169 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
2170 key
.optimisations_disabled
= 1;
2172 key
.has_multiview_view_index
= has_view_index
;
2174 uint32_t binding_input_rate
= 0;
2175 uint32_t instance_rate_divisors
[MAX_VERTEX_ATTRIBS
];
2176 for (unsigned i
= 0; i
< input_state
->vertexBindingDescriptionCount
; ++i
) {
2177 if (input_state
->pVertexBindingDescriptions
[i
].inputRate
) {
2178 unsigned binding
= input_state
->pVertexBindingDescriptions
[i
].binding
;
2179 binding_input_rate
|= 1u << binding
;
2180 instance_rate_divisors
[binding
] = 1;
2183 if (divisor_state
) {
2184 for (unsigned i
= 0; i
< divisor_state
->vertexBindingDivisorCount
; ++i
) {
2185 instance_rate_divisors
[divisor_state
->pVertexBindingDivisors
[i
].binding
] =
2186 divisor_state
->pVertexBindingDivisors
[i
].divisor
;
2190 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
2191 const VkVertexInputAttributeDescription
*desc
=
2192 &input_state
->pVertexAttributeDescriptions
[i
];
2193 const struct vk_format_description
*format_desc
;
2194 unsigned location
= desc
->location
;
2195 unsigned binding
= desc
->binding
;
2196 unsigned num_format
, data_format
;
2199 if (binding_input_rate
& (1u << binding
)) {
2200 key
.instance_rate_inputs
|= 1u << location
;
2201 key
.instance_rate_divisors
[location
] = instance_rate_divisors
[binding
];
2204 format_desc
= vk_format_description(desc
->format
);
2205 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
2207 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
2208 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
2210 key
.vertex_attribute_formats
[location
] = data_format
| (num_format
<< 4);
2211 key
.vertex_attribute_bindings
[location
] = desc
->binding
;
2212 key
.vertex_attribute_offsets
[location
] = desc
->offset
;
2213 key
.vertex_attribute_strides
[location
] = radv_get_attrib_stride(input_state
, desc
->binding
);
2215 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
&&
2216 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_STONEY
) {
2217 VkFormat format
= input_state
->pVertexAttributeDescriptions
[i
].format
;
2220 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2221 case VK_FORMAT_A2B10G10R10_SNORM_PACK32
:
2222 adjust
= RADV_ALPHA_ADJUST_SNORM
;
2224 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2225 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32
:
2226 adjust
= RADV_ALPHA_ADJUST_SSCALED
;
2228 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2229 case VK_FORMAT_A2B10G10R10_SINT_PACK32
:
2230 adjust
= RADV_ALPHA_ADJUST_SINT
;
2236 key
.vertex_alpha_adjust
|= adjust
<< (2 * location
);
2239 switch (desc
->format
) {
2240 case VK_FORMAT_B8G8R8A8_UNORM
:
2241 case VK_FORMAT_B8G8R8A8_SNORM
:
2242 case VK_FORMAT_B8G8R8A8_USCALED
:
2243 case VK_FORMAT_B8G8R8A8_SSCALED
:
2244 case VK_FORMAT_B8G8R8A8_UINT
:
2245 case VK_FORMAT_B8G8R8A8_SINT
:
2246 case VK_FORMAT_B8G8R8A8_SRGB
:
2247 case VK_FORMAT_A2R10G10B10_UNORM_PACK32
:
2248 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2249 case VK_FORMAT_A2R10G10B10_USCALED_PACK32
:
2250 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2251 case VK_FORMAT_A2R10G10B10_UINT_PACK32
:
2252 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2253 key
.vertex_post_shuffle
|= 1 << location
;
2260 if (pCreateInfo
->pTessellationState
)
2261 key
.tess_input_vertices
= pCreateInfo
->pTessellationState
->patchControlPoints
;
2264 if (pCreateInfo
->pMultisampleState
&&
2265 pCreateInfo
->pMultisampleState
->rasterizationSamples
> 1) {
2266 uint32_t num_samples
= pCreateInfo
->pMultisampleState
->rasterizationSamples
;
2267 uint32_t ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
->pMultisampleState
);
2268 key
.num_samples
= num_samples
;
2269 key
.log2_ps_iter_samples
= util_logbase2(ps_iter_samples
);
2272 key
.col_format
= blend
->spi_shader_col_format
;
2273 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX8
)
2274 radv_pipeline_compute_get_int_clamp(pCreateInfo
, &key
.is_int8
, &key
.is_int10
);
2276 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
2277 key
.topology
= pCreateInfo
->pInputAssemblyState
->topology
;
2283 radv_nir_stage_uses_xfb(const nir_shader
*nir
)
2285 nir_xfb_info
*xfb
= nir_gather_xfb_info(nir
, NULL
);
2286 bool uses_xfb
= !!xfb
;
2293 radv_fill_shader_keys(struct radv_device
*device
,
2294 struct radv_shader_variant_key
*keys
,
2295 const struct radv_pipeline_key
*key
,
2298 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
2299 keys
[MESA_SHADER_VERTEX
].vs
.alpha_adjust
= key
->vertex_alpha_adjust
;
2300 keys
[MESA_SHADER_VERTEX
].vs
.post_shuffle
= key
->vertex_post_shuffle
;
2301 for (unsigned i
= 0; i
< MAX_VERTEX_ATTRIBS
; ++i
) {
2302 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_divisors
[i
] = key
->instance_rate_divisors
[i
];
2303 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_formats
[i
] = key
->vertex_attribute_formats
[i
];
2304 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_bindings
[i
] = key
->vertex_attribute_bindings
[i
];
2305 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_offsets
[i
] = key
->vertex_attribute_offsets
[i
];
2306 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_strides
[i
] = key
->vertex_attribute_strides
[i
];
2308 keys
[MESA_SHADER_VERTEX
].vs
.outprim
= si_conv_prim_to_gs_out(key
->topology
);
2310 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2311 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ls
= true;
2312 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= 0;
2313 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
2314 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
2316 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
2319 if (nir
[MESA_SHADER_GEOMETRY
]) {
2320 if (nir
[MESA_SHADER_TESS_CTRL
])
2321 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_es
= true;
2323 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_es
= true;
2326 if (device
->physical_device
->use_ngg
) {
2327 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2328 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= true;
2330 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= true;
2333 if (nir
[MESA_SHADER_TESS_CTRL
] &&
2334 nir
[MESA_SHADER_GEOMETRY
] &&
2335 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.invocations
*
2336 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.vertices_out
> 256) {
2337 /* Fallback to the legacy path if tessellation is
2338 * enabled with extreme geometry because
2339 * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2342 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2346 * Disable NGG with geometry shaders. There are a bunch of
2348 * * GS primitives in pipeline statistic queries do not get
2349 * updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
2350 * * General issues with the last primitive missing/corrupt:
2351 * https://bugs.freedesktop.org/show_bug.cgi?id=111248
2353 * Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
2355 if (nir
[MESA_SHADER_GEOMETRY
]) {
2356 if (nir
[MESA_SHADER_TESS_CTRL
])
2357 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2359 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2362 if (!device
->physical_device
->use_ngg_streamout
) {
2363 gl_shader_stage last_xfb_stage
= MESA_SHADER_VERTEX
;
2365 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
2370 if (nir
[last_xfb_stage
] &&
2371 radv_nir_stage_uses_xfb(nir
[last_xfb_stage
])) {
2372 if (nir
[MESA_SHADER_TESS_CTRL
])
2373 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2375 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2380 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
2381 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
2383 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
2384 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
2385 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
2386 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_ps_iter_samples
= key
->log2_ps_iter_samples
;
2387 keys
[MESA_SHADER_FRAGMENT
].fs
.num_samples
= key
->num_samples
;
2391 radv_get_wave_size(struct radv_device
*device
,
2392 gl_shader_stage stage
,
2393 const struct radv_shader_variant_key
*key
)
2395 if (stage
== MESA_SHADER_GEOMETRY
&& !key
->vs_common_out
.as_ngg
)
2397 else if (stage
== MESA_SHADER_COMPUTE
)
2398 return device
->physical_device
->cs_wave_size
;
2399 else if (stage
== MESA_SHADER_FRAGMENT
)
2400 return device
->physical_device
->ps_wave_size
;
2402 return device
->physical_device
->ge_wave_size
;
2406 radv_fill_shader_info(struct radv_pipeline
*pipeline
,
2407 struct radv_shader_variant_key
*keys
,
2408 struct radv_shader_info
*infos
,
2411 unsigned active_stages
= 0;
2412 unsigned filled_stages
= 0;
2414 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2416 active_stages
|= (1 << i
);
2419 if (nir
[MESA_SHADER_FRAGMENT
]) {
2420 radv_nir_shader_info_init(&infos
[MESA_SHADER_FRAGMENT
]);
2421 radv_nir_shader_info_pass(nir
[MESA_SHADER_FRAGMENT
],
2423 &keys
[MESA_SHADER_FRAGMENT
],
2424 &infos
[MESA_SHADER_FRAGMENT
]);
2426 /* TODO: These are no longer used as keys we should refactor this */
2427 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2428 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2429 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2430 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2431 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2432 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2433 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2434 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2435 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2436 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2437 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2438 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2440 filled_stages
|= (1 << MESA_SHADER_FRAGMENT
);
2443 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2444 nir
[MESA_SHADER_TESS_CTRL
]) {
2445 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2446 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2447 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2449 radv_nir_shader_info_init(&infos
[MESA_SHADER_TESS_CTRL
]);
2451 for (int i
= 0; i
< 2; i
++) {
2452 radv_nir_shader_info_pass(combined_nir
[i
],
2453 pipeline
->layout
, &key
,
2454 &infos
[MESA_SHADER_TESS_CTRL
]);
2457 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2458 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2459 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2460 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2462 filled_stages
|= (1 << MESA_SHADER_VERTEX
);
2463 filled_stages
|= (1 << MESA_SHADER_TESS_CTRL
);
2466 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2467 nir
[MESA_SHADER_GEOMETRY
]) {
2468 gl_shader_stage pre_stage
= nir
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2469 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2471 radv_nir_shader_info_init(&infos
[MESA_SHADER_GEOMETRY
]);
2473 for (int i
= 0; i
< 2; i
++) {
2474 radv_nir_shader_info_pass(combined_nir
[i
],
2477 &infos
[MESA_SHADER_GEOMETRY
]);
2480 filled_stages
|= (1 << pre_stage
);
2481 filled_stages
|= (1 << MESA_SHADER_GEOMETRY
);
2484 active_stages
^= filled_stages
;
2485 while (active_stages
) {
2486 int i
= u_bit_scan(&active_stages
);
2488 if (i
== MESA_SHADER_TESS_CTRL
) {
2489 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
=
2490 util_last_bit64(infos
[MESA_SHADER_VERTEX
].vs
.ls_outputs_written
);
2493 if (i
== MESA_SHADER_TESS_EVAL
) {
2494 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2495 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2496 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2497 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2500 radv_nir_shader_info_init(&infos
[i
]);
2501 radv_nir_shader_info_pass(nir
[i
], pipeline
->layout
,
2502 &keys
[i
], &infos
[i
]);
2505 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2507 infos
[i
].wave_size
=
2508 radv_get_wave_size(pipeline
->device
, i
, &keys
[i
]);
2513 merge_tess_info(struct shader_info
*tes_info
,
2514 const struct shader_info
*tcs_info
)
2516 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2518 * "PointMode. Controls generation of points rather than triangles
2519 * or lines. This functionality defaults to disabled, and is
2520 * enabled if either shader stage includes the execution mode.
2522 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2523 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2524 * and OutputVertices, it says:
2526 * "One mode must be set in at least one of the tessellation
2529 * So, the fields can be set in either the TCS or TES, but they must
2530 * agree if set in both. Our backend looks at TES, so bitwise-or in
2531 * the values from the TCS.
2533 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
2534 tes_info
->tess
.tcs_vertices_out
== 0 ||
2535 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
2536 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
2538 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2539 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2540 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
2541 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
2543 assert(tcs_info
->tess
.primitive_mode
== 0 ||
2544 tes_info
->tess
.primitive_mode
== 0 ||
2545 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
2546 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
2547 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
2548 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
2552 void radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT
*ext
)
2557 if (ext
->pPipelineCreationFeedback
) {
2558 ext
->pPipelineCreationFeedback
->flags
= 0;
2559 ext
->pPipelineCreationFeedback
->duration
= 0;
2562 for (unsigned i
= 0; i
< ext
->pipelineStageCreationFeedbackCount
; ++i
) {
2563 ext
->pPipelineStageCreationFeedbacks
[i
].flags
= 0;
2564 ext
->pPipelineStageCreationFeedbacks
[i
].duration
= 0;
2569 void radv_start_feedback(VkPipelineCreationFeedbackEXT
*feedback
)
2574 feedback
->duration
-= radv_get_current_time();
2575 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
;
2579 void radv_stop_feedback(VkPipelineCreationFeedbackEXT
*feedback
, bool cache_hit
)
2584 feedback
->duration
+= radv_get_current_time();
2585 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
|
2586 (cache_hit
? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
: 0);
2590 bool radv_aco_supported_stage(gl_shader_stage stage
, bool has_gs
, bool has_ts
)
2592 return (stage
== MESA_SHADER_VERTEX
&& !has_gs
&& !has_ts
) ||
2593 stage
== MESA_SHADER_FRAGMENT
||
2594 stage
== MESA_SHADER_COMPUTE
;
2597 void radv_create_shaders(struct radv_pipeline
*pipeline
,
2598 struct radv_device
*device
,
2599 struct radv_pipeline_cache
*cache
,
2600 const struct radv_pipeline_key
*key
,
2601 const VkPipelineShaderStageCreateInfo
**pStages
,
2602 const VkPipelineCreateFlags flags
,
2603 VkPipelineCreationFeedbackEXT
*pipeline_feedback
,
2604 VkPipelineCreationFeedbackEXT
**stage_feedbacks
)
2606 struct radv_shader_module fs_m
= {0};
2607 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
2608 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
2609 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2610 struct radv_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{{0}}}}};
2611 struct radv_shader_info infos
[MESA_SHADER_STAGES
] = {0};
2612 unsigned char hash
[20], gs_copy_hash
[20];
2613 bool keep_executable_info
= (flags
& VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
) || device
->keep_shader_info
;
2615 radv_start_feedback(pipeline_feedback
);
2617 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2619 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
2620 if (modules
[i
]->nir
)
2621 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
2622 strlen(modules
[i
]->nir
->info
.name
),
2625 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
2629 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, key
, get_hash_flags(device
));
2630 memcpy(gs_copy_hash
, hash
, 20);
2631 gs_copy_hash
[0] ^= 1;
2633 bool found_in_application_cache
= true;
2634 if (modules
[MESA_SHADER_GEOMETRY
] && !keep_executable_info
) {
2635 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2636 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
,
2637 &found_in_application_cache
);
2638 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
2641 if (!keep_executable_info
&&
2642 radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
,
2643 &found_in_application_cache
) &&
2644 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
2645 radv_stop_feedback(pipeline_feedback
, found_in_application_cache
);
2649 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
2651 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
2652 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
2653 fs_m
.nir
= fs_b
.shader
;
2654 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
2657 bool has_gs
= modules
[MESA_SHADER_GEOMETRY
];
2658 bool has_ts
= modules
[MESA_SHADER_TESS_CTRL
] || modules
[MESA_SHADER_TESS_EVAL
];
2659 bool use_aco
= device
->physical_device
->use_aco
;
2661 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2662 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
2667 radv_start_feedback(stage_feedbacks
[i
]);
2669 bool aco
= use_aco
&& radv_aco_supported_stage(i
, has_gs
, has_ts
);
2670 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
2671 stage
? stage
->pName
: "main", i
,
2672 stage
? stage
->pSpecializationInfo
: NULL
,
2673 flags
, pipeline
->layout
, aco
);
2675 /* We don't want to alter meta shaders IR directly so clone it
2678 if (nir
[i
]->info
.name
) {
2679 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
2682 radv_stop_feedback(stage_feedbacks
[i
], false);
2685 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2686 nir_lower_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
, NULL
);
2687 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
2690 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
2691 radv_link_shaders(pipeline
, nir
);
2693 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2695 NIR_PASS_V(nir
[i
], nir_lower_non_uniform_access
,
2696 nir_lower_non_uniform_ubo_access
|
2697 nir_lower_non_uniform_ssbo_access
|
2698 nir_lower_non_uniform_texture_access
|
2699 nir_lower_non_uniform_image_access
);
2701 bool aco
= use_aco
&& radv_aco_supported_stage(i
, has_gs
, has_ts
);
2703 NIR_PASS_V(nir
[i
], nir_lower_bool_to_int32
);
2706 if (radv_can_dump_shader(device
, modules
[i
], false))
2707 nir_print_shader(nir
[i
], stderr
);
2710 if (nir
[MESA_SHADER_FRAGMENT
])
2711 radv_lower_fs_io(nir
[MESA_SHADER_FRAGMENT
]);
2713 radv_fill_shader_keys(device
, keys
, key
, nir
);
2715 radv_fill_shader_info(pipeline
, keys
, infos
, nir
);
2717 if ((nir
[MESA_SHADER_VERTEX
] &&
2718 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
) ||
2719 (nir
[MESA_SHADER_TESS_EVAL
] &&
2720 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
)) {
2721 struct gfx10_ngg_info
*ngg_info
;
2723 if (nir
[MESA_SHADER_GEOMETRY
])
2724 ngg_info
= &infos
[MESA_SHADER_GEOMETRY
].ngg_info
;
2725 else if (nir
[MESA_SHADER_TESS_CTRL
])
2726 ngg_info
= &infos
[MESA_SHADER_TESS_EVAL
].ngg_info
;
2728 ngg_info
= &infos
[MESA_SHADER_VERTEX
].ngg_info
;
2730 gfx10_get_ngg_info(key
, pipeline
, nir
, infos
, ngg_info
);
2731 } else if (nir
[MESA_SHADER_GEOMETRY
]) {
2732 struct gfx9_gs_info
*gs_info
=
2733 &infos
[MESA_SHADER_GEOMETRY
].gs_ring_info
;
2735 gfx9_get_gs_info(key
, pipeline
, nir
, infos
, gs_info
);
2738 if (nir
[MESA_SHADER_FRAGMENT
]) {
2739 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
2740 radv_start_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
]);
2742 bool aco
= use_aco
&& radv_aco_supported_stage(MESA_SHADER_FRAGMENT
, has_gs
, has_ts
);
2743 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
2744 radv_shader_variant_compile(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
2745 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
2746 infos
+ MESA_SHADER_FRAGMENT
,
2747 keep_executable_info
, aco
,
2748 &binaries
[MESA_SHADER_FRAGMENT
]);
2750 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
], false);
2753 /* TODO: These are no longer used as keys we should refactor this */
2754 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2755 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
;
2756 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2757 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.layer_input
;
2758 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2759 !!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.num_input_clips_culls
;
2760 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2761 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
;
2762 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2763 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.layer_input
;
2764 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2765 !!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.num_input_clips_culls
;
2768 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
2769 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
2770 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2771 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2772 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2774 radv_start_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
]);
2776 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
2778 &key
, &infos
[MESA_SHADER_TESS_CTRL
], keep_executable_info
,
2779 false, &binaries
[MESA_SHADER_TESS_CTRL
]);
2781 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
], false);
2783 modules
[MESA_SHADER_VERTEX
] = NULL
;
2784 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2785 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2788 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
2789 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2790 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
2791 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2793 radv_start_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
]);
2795 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
2797 &keys
[pre_stage
], &infos
[MESA_SHADER_GEOMETRY
], keep_executable_info
,
2798 false, &binaries
[MESA_SHADER_GEOMETRY
]);
2800 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
], false);
2802 modules
[pre_stage
] = NULL
;
2805 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2806 if(modules
[i
] && !pipeline
->shaders
[i
]) {
2807 if (i
== MESA_SHADER_TESS_CTRL
) {
2808 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.ls_outputs_written
);
2810 if (i
== MESA_SHADER_TESS_EVAL
) {
2811 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2812 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2815 radv_start_feedback(stage_feedbacks
[i
]);
2817 bool aco
= use_aco
&& radv_aco_supported_stage(i
, has_gs
, has_ts
);
2818 pipeline
->shaders
[i
] = radv_shader_variant_compile(device
, modules
[i
], &nir
[i
], 1,
2820 keys
+ i
, infos
+ i
,keep_executable_info
,
2823 radv_stop_feedback(stage_feedbacks
[i
], false);
2827 if(modules
[MESA_SHADER_GEOMETRY
]) {
2828 struct radv_shader_binary
*gs_copy_binary
= NULL
;
2829 if (!pipeline
->gs_copy_shader
&&
2830 !radv_pipeline_has_ngg(pipeline
)) {
2831 struct radv_shader_info info
= {};
2832 struct radv_shader_variant_key key
= {};
2834 key
.has_multiview_view_index
=
2835 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
;
2837 radv_nir_shader_info_pass(nir
[MESA_SHADER_GEOMETRY
],
2838 pipeline
->layout
, &key
,
2840 info
.wave_size
= 64; /* Wave32 not supported. */
2842 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
2843 device
, nir
[MESA_SHADER_GEOMETRY
], &info
,
2844 &gs_copy_binary
, keep_executable_info
,
2845 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
2848 if (!keep_executable_info
&& pipeline
->gs_copy_shader
) {
2849 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2850 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2852 binaries
[MESA_SHADER_GEOMETRY
] = gs_copy_binary
;
2853 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
2855 radv_pipeline_cache_insert_shaders(device
, cache
,
2860 free(gs_copy_binary
);
2863 if (!keep_executable_info
) {
2864 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
2868 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2871 ralloc_free(nir
[i
]);
2873 if (radv_can_dump_shader_stats(device
, modules
[i
]))
2874 radv_shader_dump_stats(device
,
2875 pipeline
->shaders
[i
],
2881 ralloc_free(fs_m
.nir
);
2883 radv_stop_feedback(pipeline_feedback
, false);
2887 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
2888 gl_shader_stage stage
, enum chip_class chip_class
)
2890 bool has_gs
= radv_pipeline_has_gs(pipeline
);
2891 bool has_tess
= radv_pipeline_has_tess(pipeline
);
2892 bool has_ngg
= radv_pipeline_has_ngg(pipeline
);
2895 case MESA_SHADER_FRAGMENT
:
2896 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
2897 case MESA_SHADER_VERTEX
:
2899 if (chip_class
>= GFX10
) {
2900 return R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2901 } else if (chip_class
== GFX9
) {
2902 return R_00B430_SPI_SHADER_USER_DATA_LS_0
;
2904 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
2910 if (chip_class
>= GFX10
) {
2911 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2913 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2918 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2920 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2921 case MESA_SHADER_GEOMETRY
:
2922 return chip_class
== GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2923 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2924 case MESA_SHADER_COMPUTE
:
2925 return R_00B900_COMPUTE_USER_DATA_0
;
2926 case MESA_SHADER_TESS_CTRL
:
2927 return chip_class
== GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2928 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2929 case MESA_SHADER_TESS_EVAL
:
2931 return chip_class
>= GFX10
? R_00B230_SPI_SHADER_USER_DATA_GS_0
:
2932 R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2933 } else if (has_ngg
) {
2934 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2936 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2939 unreachable("unknown shader");
2943 struct radv_bin_size_entry
{
2949 radv_gfx9_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2951 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
2955 /* One shader engine */
2961 { UINT_MAX
, { 0, 0}},
2964 /* Two shader engines */
2970 { UINT_MAX
, { 0, 0}},
2973 /* Four shader engines */
2978 { UINT_MAX
, { 0, 0}},
2984 /* One shader engine */
2990 { UINT_MAX
, { 0, 0}},
2993 /* Two shader engines */
2999 { UINT_MAX
, { 0, 0}},
3002 /* Four shader engines */
3009 { UINT_MAX
, { 0, 0}},
3015 /* One shader engine */
3022 { UINT_MAX
, { 0, 0}},
3025 /* Two shader engines */
3033 { UINT_MAX
, { 0, 0}},
3036 /* Four shader engines */
3044 { UINT_MAX
, { 0, 0}},
3048 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
3052 // One shader engine
3059 { UINT_MAX
, { 0, 0}},
3062 // Two shader engines
3070 { UINT_MAX
, { 0, 0}},
3073 // Four shader engines
3081 { UINT_MAX
, { 0, 0}},
3087 // One shader engine
3095 { UINT_MAX
, { 0, 0}},
3098 // Two shader engines
3107 { UINT_MAX
, { 0, 0}},
3110 // Four shader engines
3119 { UINT_MAX
, { 0, 0}},
3125 // One shader engine
3133 { UINT_MAX
, { 0, 0}},
3136 // Two shader engines
3145 { UINT_MAX
, { 0, 0}},
3148 // Four shader engines
3156 { UINT_MAX
, { 0, 0}},
3161 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3162 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3163 VkExtent2D extent
= {512, 512};
3165 unsigned log_num_rb_per_se
=
3166 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
3167 pipeline
->device
->physical_device
->rad_info
.max_se
);
3168 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
3170 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3171 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
3172 unsigned effective_samples
= total_samples
;
3173 unsigned color_bytes_per_pixel
= 0;
3175 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3177 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3178 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3181 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3184 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3185 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3188 /* MSAA images typically don't use all samples all the time. */
3189 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
3190 effective_samples
= 2;
3191 color_bytes_per_pixel
*= effective_samples
;
3194 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
3195 while(color_entry
[1].bpp
<= color_bytes_per_pixel
)
3198 extent
= color_entry
->extent
;
3200 if (subpass
->depth_stencil_attachment
) {
3201 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3203 /* Coefficients taken from AMDVLK */
3204 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3205 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3206 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
3208 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
3209 while(ds_entry
[1].bpp
<= ds_bytes_per_pixel
)
3212 if (ds_entry
->extent
.width
* ds_entry
->extent
.height
< extent
.width
* extent
.height
)
3213 extent
= ds_entry
->extent
;
3220 radv_gfx10_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3222 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3223 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3224 VkExtent2D extent
= {512, 512};
3226 const unsigned db_tag_size
= 64;
3227 const unsigned db_tag_count
= 312;
3228 const unsigned color_tag_size
= 1024;
3229 const unsigned color_tag_count
= 31;
3230 const unsigned fmask_tag_size
= 256;
3231 const unsigned fmask_tag_count
= 44;
3233 const unsigned rb_count
= pipeline
->device
->physical_device
->rad_info
.num_render_backends
;
3234 const unsigned pipe_count
= MAX2(rb_count
, pipeline
->device
->physical_device
->rad_info
.num_sdp_interfaces
);
3236 const unsigned db_tag_part
= (db_tag_count
* rb_count
/ pipe_count
) * db_tag_size
* pipe_count
;
3237 const unsigned color_tag_part
= (color_tag_count
* rb_count
/ pipe_count
) * color_tag_size
* pipe_count
;
3238 const unsigned fmask_tag_part
= (fmask_tag_count
* rb_count
/ pipe_count
) * fmask_tag_size
* pipe_count
;
3240 const unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3241 const unsigned samples_log
= util_logbase2_ceil(total_samples
);
3243 unsigned color_bytes_per_pixel
= 0;
3244 unsigned fmask_bytes_per_pixel
= 0;
3246 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3248 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3249 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3252 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3255 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3256 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3258 if (total_samples
> 1) {
3259 assert(samples_log
<= 3);
3260 const unsigned fmask_array
[] = {0, 1, 1, 4};
3261 fmask_bytes_per_pixel
+= fmask_array
[samples_log
];
3265 color_bytes_per_pixel
*= total_samples
;
3267 color_bytes_per_pixel
= MAX2(color_bytes_per_pixel
, 1);
3269 const unsigned color_pixel_count_log
= util_logbase2(color_tag_part
/ color_bytes_per_pixel
);
3270 extent
.width
= 1ull << ((color_pixel_count_log
+ 1) / 2);
3271 extent
.height
= 1ull << (color_pixel_count_log
/ 2);
3273 if (fmask_bytes_per_pixel
) {
3274 const unsigned fmask_pixel_count_log
= util_logbase2(fmask_tag_part
/ fmask_bytes_per_pixel
);
3276 const VkExtent2D fmask_extent
= (VkExtent2D
){
3277 .width
= 1ull << ((fmask_pixel_count_log
+ 1) / 2),
3278 .height
= 1ull << (color_pixel_count_log
/ 2)
3281 if (fmask_extent
.width
* fmask_extent
.height
< extent
.width
* extent
.height
)
3282 extent
= fmask_extent
;
3285 if (subpass
->depth_stencil_attachment
) {
3286 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3288 /* Coefficients taken from AMDVLK */
3289 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3290 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3291 unsigned db_bytes_per_pixel
= (depth_coeff
+ stencil_coeff
) * total_samples
;
3293 const unsigned db_pixel_count_log
= util_logbase2(db_tag_part
/ db_bytes_per_pixel
);
3295 const VkExtent2D db_extent
= (VkExtent2D
){
3296 .width
= 1ull << ((db_pixel_count_log
+ 1) / 2),
3297 .height
= 1ull << (color_pixel_count_log
/ 2)
3300 if (db_extent
.width
* db_extent
.height
< extent
.width
* extent
.height
)
3304 extent
.width
= MAX2(extent
.width
, 128);
3305 extent
.height
= MAX2(extent
.width
, 64);
3311 radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3312 struct radv_pipeline
*pipeline
,
3313 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3315 uint32_t pa_sc_binner_cntl_0
=
3316 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
3317 S_028C44_DISABLE_START_OF_PRIM(1);
3318 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3320 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3321 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3322 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3323 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3324 unsigned min_bytes_per_pixel
= 0;
3327 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3328 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3331 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3334 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3335 unsigned bytes
= vk_format_get_blocksize(format
);
3336 if (!min_bytes_per_pixel
|| bytes
< min_bytes_per_pixel
)
3337 min_bytes_per_pixel
= bytes
;
3341 pa_sc_binner_cntl_0
=
3342 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC
) |
3343 S_028C44_BIN_SIZE_X(0) |
3344 S_028C44_BIN_SIZE_Y(0) |
3345 S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
3346 S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel
<= 4 ? 2 : 1) | /* 128 or 64 */
3347 S_028C44_DISABLE_START_OF_PRIM(1);
3350 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3351 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3355 radv_pipeline_generate_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3356 struct radv_pipeline
*pipeline
,
3357 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3358 const struct radv_blend_state
*blend
)
3360 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX9
)
3363 VkExtent2D bin_size
;
3364 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3365 bin_size
= radv_gfx10_compute_bin_size(pipeline
, pCreateInfo
);
3366 } else if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX9
) {
3367 bin_size
= radv_gfx9_compute_bin_size(pipeline
, pCreateInfo
);
3369 unreachable("Unhandled generation for binning bin size calculation");
3371 if (pipeline
->device
->pbb_allowed
&& bin_size
.width
&& bin_size
.height
) {
3372 unsigned context_states_per_bin
; /* allowed range: [1, 6] */
3373 unsigned persistent_states_per_bin
; /* allowed range: [1, 32] */
3374 unsigned fpovs_per_batch
; /* allowed range: [0, 255], 0 = unlimited */
3376 if (pipeline
->device
->physical_device
->rad_info
.has_dedicated_vram
) {
3377 context_states_per_bin
= 1;
3378 persistent_states_per_bin
= 1;
3379 fpovs_per_batch
= 63;
3381 /* The context states are affected by the scissor bug. */
3382 context_states_per_bin
= pipeline
->device
->physical_device
->rad_info
.has_gfx9_scissor_bug
? 1 : 6;
3383 /* 32 causes hangs for RAVEN. */
3384 persistent_states_per_bin
= 16;
3385 fpovs_per_batch
= 63;
3388 bool disable_start_of_prim
= true;
3389 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3391 const struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3393 if (pipeline
->device
->dfsm_allowed
&& ps
&&
3394 !ps
->info
.ps
.can_discard
&&
3395 !ps
->info
.ps
.writes_memory
&&
3396 blend
->cb_target_enabled_4bit
) {
3397 db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_AUTO
);
3398 disable_start_of_prim
= (blend
->blend_enable_4bit
& blend
->cb_target_enabled_4bit
) != 0;
3401 const uint32_t pa_sc_binner_cntl_0
=
3402 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
3403 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
3404 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
3405 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
3406 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
3407 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin
- 1) |
3408 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin
- 1) |
3409 S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim
) |
3410 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch
) |
3411 S_028C44_OPTIMAL_BIN_SELECTION(1);
3413 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3414 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3416 radv_pipeline_generate_disabled_binning_state(ctx_cs
, pipeline
, pCreateInfo
);
3421 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf
*ctx_cs
,
3422 struct radv_pipeline
*pipeline
,
3423 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3424 const struct radv_graphics_pipeline_create_info
*extra
)
3426 const VkPipelineDepthStencilStateCreateInfo
*vkds
= pCreateInfo
->pDepthStencilState
;
3427 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3428 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3429 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3430 struct radv_render_pass_attachment
*attachment
= NULL
;
3431 uint32_t db_depth_control
= 0, db_stencil_control
= 0;
3432 uint32_t db_render_control
= 0, db_render_override2
= 0;
3433 uint32_t db_render_override
= 0;
3435 if (subpass
->depth_stencil_attachment
)
3436 attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3438 bool has_depth_attachment
= attachment
&& vk_format_is_depth(attachment
->format
);
3439 bool has_stencil_attachment
= attachment
&& vk_format_is_stencil(attachment
->format
);
3441 if (vkds
&& has_depth_attachment
) {
3442 db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
3443 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
3444 S_028800_ZFUNC(vkds
->depthCompareOp
) |
3445 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
3447 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
3448 db_render_override2
|= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment
->samples
> 2);
3451 if (has_stencil_attachment
&& vkds
&& vkds
->stencilTestEnable
) {
3452 db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
3453 db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
3454 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
3455 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
3456 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
3458 db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
3459 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
3460 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
3461 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
3464 if (attachment
&& extra
) {
3465 db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
3466 db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
3468 db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->db_resummarize
);
3469 db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->db_flush_depth_inplace
);
3470 db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->db_flush_stencil_inplace
);
3471 db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
3472 db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
3475 db_render_override
|= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE
) |
3476 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE
);
3478 if (!pCreateInfo
->pRasterizationState
->depthClampEnable
&&
3479 ps
->info
.ps
.writes_z
) {
3480 /* From VK_EXT_depth_range_unrestricted spec:
3482 * "The behavior described in Primitive Clipping still applies.
3483 * If depth clamping is disabled the depth values are still
3484 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
3485 * depth clamping is enabled the above equation is ignored and
3486 * the depth values are instead clamped to the VkViewport
3487 * minDepth and maxDepth values, which in the case of this
3488 * extension can be outside of the 0.0 to 1.0 range."
3490 db_render_override
|= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
3493 radeon_set_context_reg(ctx_cs
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
3494 radeon_set_context_reg(ctx_cs
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
3496 radeon_set_context_reg(ctx_cs
, R_028000_DB_RENDER_CONTROL
, db_render_control
);
3497 radeon_set_context_reg(ctx_cs
, R_02800C_DB_RENDER_OVERRIDE
, db_render_override
);
3498 radeon_set_context_reg(ctx_cs
, R_028010_DB_RENDER_OVERRIDE2
, db_render_override2
);
3502 radv_pipeline_generate_blend_state(struct radeon_cmdbuf
*ctx_cs
,
3503 struct radv_pipeline
*pipeline
,
3504 const struct radv_blend_state
*blend
)
3506 radeon_set_context_reg_seq(ctx_cs
, R_028780_CB_BLEND0_CONTROL
, 8);
3507 radeon_emit_array(ctx_cs
, blend
->cb_blend_control
,
3509 radeon_set_context_reg(ctx_cs
, R_028808_CB_COLOR_CONTROL
, blend
->cb_color_control
);
3510 radeon_set_context_reg(ctx_cs
, R_028B70_DB_ALPHA_TO_MASK
, blend
->db_alpha_to_mask
);
3512 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
3514 radeon_set_context_reg_seq(ctx_cs
, R_028760_SX_MRT0_BLEND_OPT
, 8);
3515 radeon_emit_array(ctx_cs
, blend
->sx_mrt_blend_opt
, 8);
3518 radeon_set_context_reg(ctx_cs
, R_028714_SPI_SHADER_COL_FORMAT
, blend
->spi_shader_col_format
);
3520 radeon_set_context_reg(ctx_cs
, R_028238_CB_TARGET_MASK
, blend
->cb_target_mask
);
3521 radeon_set_context_reg(ctx_cs
, R_02823C_CB_SHADER_MASK
, blend
->cb_shader_mask
);
3523 pipeline
->graphics
.col_format
= blend
->spi_shader_col_format
;
3524 pipeline
->graphics
.cb_target_mask
= blend
->cb_target_mask
;
3527 static const VkConservativeRasterizationModeEXT
3528 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo
*pCreateInfo
)
3530 const VkPipelineRasterizationConservativeStateCreateInfoEXT
*conservative_raster
=
3531 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
);
3533 if (!conservative_raster
)
3534 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
;
3535 return conservative_raster
->conservativeRasterizationMode
;
3539 radv_pipeline_generate_raster_state(struct radeon_cmdbuf
*ctx_cs
,
3540 struct radv_pipeline
*pipeline
,
3541 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3543 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
3544 const VkConservativeRasterizationModeEXT mode
=
3545 radv_get_conservative_raster_mode(vkraster
);
3546 uint32_t pa_sc_conservative_rast
= S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
3547 bool depth_clip_disable
= vkraster
->depthClampEnable
;
3549 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*depth_clip_state
=
3550 vk_find_struct_const(vkraster
->pNext
, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
3551 if (depth_clip_state
) {
3552 depth_clip_disable
= !depth_clip_state
->depthClipEnable
;
3555 radeon_set_context_reg(ctx_cs
, R_028810_PA_CL_CLIP_CNTL
,
3556 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
3557 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable
? 1 : 0) |
3558 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable
? 1 : 0) |
3559 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
3560 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
3562 radeon_set_context_reg(ctx_cs
, R_0286D4_SPI_INTERP_CONTROL_0
,
3563 S_0286D4_FLAT_SHADE_ENA(1) |
3564 S_0286D4_PNT_SPRITE_ENA(1) |
3565 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
3566 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
3567 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
3568 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
3569 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
3571 radeon_set_context_reg(ctx_cs
, R_028BE4_PA_SU_VTX_CNTL
,
3572 S_028BE4_PIX_CENTER(1) | // TODO verify
3573 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
3574 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
));
3576 radeon_set_context_reg(ctx_cs
, R_028814_PA_SU_SC_MODE_CNTL
,
3577 S_028814_FACE(vkraster
->frontFace
) |
3578 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
3579 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
3580 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
3581 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3582 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3583 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3584 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3585 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0));
3587 /* Conservative rasterization. */
3588 if (mode
!= VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
) {
3589 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3591 ms
->pa_sc_aa_config
|= S_028BE0_AA_MASK_CENTROID_DTMN(1);
3592 ms
->db_eqaa
|= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
3593 S_028804_OVERRASTERIZATION_AMOUNT(4);
3595 pa_sc_conservative_rast
= S_028C4C_PREZ_AA_MASK_ENABLE(1) |
3596 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
3597 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
3599 if (mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
) {
3600 pa_sc_conservative_rast
|=
3601 S_028C4C_OVER_RAST_ENABLE(1) |
3602 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
3603 S_028C4C_UNDER_RAST_ENABLE(0) |
3604 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
3605 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
3607 assert(mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
);
3608 pa_sc_conservative_rast
|=
3609 S_028C4C_OVER_RAST_ENABLE(0) |
3610 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
3611 S_028C4C_UNDER_RAST_ENABLE(1) |
3612 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
3613 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
3617 radeon_set_context_reg(ctx_cs
, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL
,
3618 pa_sc_conservative_rast
);
3623 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf
*ctx_cs
,
3624 struct radv_pipeline
*pipeline
)
3626 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3628 radeon_set_context_reg_seq(ctx_cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
3629 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[0]);
3630 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[1]);
3632 radeon_set_context_reg(ctx_cs
, R_028804_DB_EQAA
, ms
->db_eqaa
);
3633 radeon_set_context_reg(ctx_cs
, R_028A4C_PA_SC_MODE_CNTL_1
, ms
->pa_sc_mode_cntl_1
);
3635 /* The exclusion bits can be set to improve rasterization efficiency
3636 * if no sample lies on the pixel boundary (-8 sample offset). It's
3637 * currently always TRUE because the driver doesn't support 16 samples.
3639 bool exclusion
= pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
;
3640 radeon_set_context_reg(ctx_cs
, R_02882C_PA_SU_PRIM_FILTER_CNTL
,
3641 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion
) |
3642 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion
));
3646 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf
*ctx_cs
,
3647 struct radv_pipeline
*pipeline
)
3649 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3650 const struct radv_shader_variant
*vs
=
3651 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] ?
3652 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] :
3653 pipeline
->shaders
[MESA_SHADER_VERTEX
];
3654 unsigned vgt_primitiveid_en
= 0;
3655 uint32_t vgt_gs_mode
= 0;
3657 if (radv_pipeline_has_ngg(pipeline
))
3660 if (radv_pipeline_has_gs(pipeline
)) {
3661 const struct radv_shader_variant
*gs
=
3662 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3664 vgt_gs_mode
= ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
3665 pipeline
->device
->physical_device
->rad_info
.chip_class
);
3666 } else if (outinfo
->export_prim_id
|| vs
->info
.uses_prim_id
) {
3667 vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
3668 vgt_primitiveid_en
|= S_028A84_PRIMITIVEID_EN(1);
3671 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
, vgt_primitiveid_en
);
3672 radeon_set_context_reg(ctx_cs
, R_028A40_VGT_GS_MODE
, vgt_gs_mode
);
3676 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf
*ctx_cs
,
3677 struct radeon_cmdbuf
*cs
,
3678 struct radv_pipeline
*pipeline
,
3679 struct radv_shader_variant
*shader
)
3681 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3683 radeon_set_sh_reg_seq(cs
, R_00B120_SPI_SHADER_PGM_LO_VS
, 4);
3684 radeon_emit(cs
, va
>> 8);
3685 radeon_emit(cs
, S_00B124_MEM_BASE(va
>> 40));
3686 radeon_emit(cs
, shader
->config
.rsrc1
);
3687 radeon_emit(cs
, shader
->config
.rsrc2
);
3689 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3690 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3691 clip_dist_mask
= outinfo
->clip_dist_mask
;
3692 cull_dist_mask
= outinfo
->cull_dist_mask
;
3693 total_mask
= clip_dist_mask
| cull_dist_mask
;
3694 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3695 outinfo
->writes_layer
||
3696 outinfo
->writes_viewport_index
;
3697 unsigned spi_vs_out_config
, nparams
;
3699 /* VS is required to export at least one param. */
3700 nparams
= MAX2(outinfo
->param_exports
, 1);
3701 spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
3703 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3704 spi_vs_out_config
|= S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0);
3707 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
, spi_vs_out_config
);
3709 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3710 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3711 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3712 V_02870C_SPI_SHADER_4COMP
:
3713 V_02870C_SPI_SHADER_NONE
) |
3714 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3715 V_02870C_SPI_SHADER_4COMP
:
3716 V_02870C_SPI_SHADER_NONE
) |
3717 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3718 V_02870C_SPI_SHADER_4COMP
:
3719 V_02870C_SPI_SHADER_NONE
));
3721 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3722 S_028818_VTX_W0_FMT(1) |
3723 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3724 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3725 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3727 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3728 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3729 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3730 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3731 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3732 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3733 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3734 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3735 cull_dist_mask
<< 8 |
3738 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
3739 radeon_set_context_reg(ctx_cs
, R_028AB4_VGT_REUSE_OFF
,
3740 outinfo
->writes_viewport_index
);
3744 radv_pipeline_generate_hw_es(struct radeon_cmdbuf
*cs
,
3745 struct radv_pipeline
*pipeline
,
3746 struct radv_shader_variant
*shader
)
3748 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3750 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 4);
3751 radeon_emit(cs
, va
>> 8);
3752 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3753 radeon_emit(cs
, shader
->config
.rsrc1
);
3754 radeon_emit(cs
, shader
->config
.rsrc2
);
3758 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf
*cs
,
3759 struct radv_pipeline
*pipeline
,
3760 struct radv_shader_variant
*shader
,
3761 const struct radv_tessellation_state
*tess
)
3763 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3764 uint32_t rsrc2
= shader
->config
.rsrc2
;
3766 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3767 radeon_emit(cs
, va
>> 8);
3768 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3770 rsrc2
|= S_00B52C_LDS_SIZE(tess
->lds_size
);
3771 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX7
&&
3772 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_HAWAII
)
3773 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, rsrc2
);
3775 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
3776 radeon_emit(cs
, shader
->config
.rsrc1
);
3777 radeon_emit(cs
, rsrc2
);
3781 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf
*ctx_cs
,
3782 struct radeon_cmdbuf
*cs
,
3783 struct radv_pipeline
*pipeline
,
3784 struct radv_shader_variant
*shader
)
3786 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3787 gl_shader_stage es_type
=
3788 radv_pipeline_has_tess(pipeline
) ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
3789 struct radv_shader_variant
*es
=
3790 es_type
== MESA_SHADER_TESS_EVAL
? pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] : pipeline
->shaders
[MESA_SHADER_VERTEX
];
3791 const struct gfx10_ngg_info
*ngg_state
= &shader
->info
.ngg_info
;
3793 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
3794 radeon_emit(cs
, va
>> 8);
3795 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3796 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
3797 radeon_emit(cs
, shader
->config
.rsrc1
);
3798 radeon_emit(cs
, shader
->config
.rsrc2
);
3800 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3801 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3802 clip_dist_mask
= outinfo
->clip_dist_mask
;
3803 cull_dist_mask
= outinfo
->cull_dist_mask
;
3804 total_mask
= clip_dist_mask
| cull_dist_mask
;
3805 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3806 outinfo
->writes_layer
||
3807 outinfo
->writes_viewport_index
;
3808 bool es_enable_prim_id
= outinfo
->export_prim_id
||
3809 (es
&& es
->info
.uses_prim_id
);
3810 bool break_wave_at_eoi
= false;
3814 if (es_type
== MESA_SHADER_TESS_EVAL
) {
3815 struct radv_shader_variant
*gs
=
3816 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3818 if (es_enable_prim_id
|| (gs
&& gs
->info
.uses_prim_id
))
3819 break_wave_at_eoi
= true;
3822 nparams
= MAX2(outinfo
->param_exports
, 1);
3823 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
,
3824 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
3825 S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0));
3827 radeon_set_context_reg(ctx_cs
, R_028708_SPI_SHADER_IDX_FORMAT
,
3828 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
));
3829 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3830 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3831 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3832 V_02870C_SPI_SHADER_4COMP
:
3833 V_02870C_SPI_SHADER_NONE
) |
3834 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3835 V_02870C_SPI_SHADER_4COMP
:
3836 V_02870C_SPI_SHADER_NONE
) |
3837 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3838 V_02870C_SPI_SHADER_4COMP
:
3839 V_02870C_SPI_SHADER_NONE
));
3841 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3842 S_028818_VTX_W0_FMT(1) |
3843 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3844 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3845 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3846 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3847 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3848 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3849 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3850 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3851 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3852 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3853 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3854 cull_dist_mask
<< 8 |
3857 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
,
3858 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
3859 S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id
));
3861 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
3862 ngg_state
->vgt_esgs_ring_itemsize
);
3864 /* NGG specific registers. */
3865 struct radv_shader_variant
*gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3866 uint32_t gs_num_invocations
= gs
? gs
->info
.gs
.invocations
: 1;
3868 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
3869 S_028A44_ES_VERTS_PER_SUBGRP(ngg_state
->hw_max_esverts
) |
3870 S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state
->max_gsprims
) |
3871 S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state
->max_gsprims
* gs_num_invocations
));
3872 radeon_set_context_reg(ctx_cs
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
3873 S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state
->max_out_verts
));
3874 radeon_set_context_reg(ctx_cs
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
3875 S_028B4C_PRIM_AMP_FACTOR(ngg_state
->prim_amp_factor
) |
3876 S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
3877 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
3878 S_028B90_CNT(gs_num_invocations
) |
3879 S_028B90_ENABLE(gs_num_invocations
> 1) |
3880 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state
->max_vert_out_per_gs_instance
));
3882 /* User edge flags are set by the pos exports. If user edge flags are
3883 * not used, we must use hw-generated edge flags and pass them via
3884 * the prim export to prevent drawing lines on internal edges of
3885 * decomposed primitives (such as quads) with polygon mode = lines.
3887 * TODO: We should combine hw-generated edge flags with user edge
3888 * flags in the shader.
3890 radeon_set_context_reg(ctx_cs
, R_028838_PA_CL_NGG_CNTL
,
3891 S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline
) &&
3892 !radv_pipeline_has_gs(pipeline
)));
3894 ge_cntl
= S_03096C_PRIM_GRP_SIZE(ngg_state
->max_gsprims
) |
3895 S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
) |
3896 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
3898 /* Bug workaround for a possible hang with non-tessellation cases.
3899 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
3901 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
3903 if ((pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI10
||
3904 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI12
||
3905 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI14
) &&
3906 !radv_pipeline_has_tess(pipeline
) &&
3907 ngg_state
->hw_max_esverts
!= 256) {
3908 ge_cntl
&= C_03096C_VERT_GRP_SIZE
;
3910 if (ngg_state
->hw_max_esverts
> 5) {
3911 ge_cntl
|= S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
- 5);
3915 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
, ge_cntl
);
3919 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf
*cs
,
3920 struct radv_pipeline
*pipeline
,
3921 struct radv_shader_variant
*shader
,
3922 const struct radv_tessellation_state
*tess
)
3924 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3926 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
3927 unsigned hs_rsrc2
= shader
->config
.rsrc2
;
3929 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3930 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX10(tess
->lds_size
);
3932 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX9(tess
->lds_size
);
3935 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3936 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3937 radeon_emit(cs
, va
>> 8);
3938 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3940 radeon_set_sh_reg_seq(cs
, R_00B410_SPI_SHADER_PGM_LO_LS
, 2);
3941 radeon_emit(cs
, va
>> 8);
3942 radeon_emit(cs
, S_00B414_MEM_BASE(va
>> 40));
3945 radeon_set_sh_reg_seq(cs
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
, 2);
3946 radeon_emit(cs
, shader
->config
.rsrc1
);
3947 radeon_emit(cs
, hs_rsrc2
);
3949 radeon_set_sh_reg_seq(cs
, R_00B420_SPI_SHADER_PGM_LO_HS
, 4);
3950 radeon_emit(cs
, va
>> 8);
3951 radeon_emit(cs
, S_00B424_MEM_BASE(va
>> 40));
3952 radeon_emit(cs
, shader
->config
.rsrc1
);
3953 radeon_emit(cs
, shader
->config
.rsrc2
);
3958 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf
*ctx_cs
,
3959 struct radeon_cmdbuf
*cs
,
3960 struct radv_pipeline
*pipeline
,
3961 const struct radv_tessellation_state
*tess
)
3963 struct radv_shader_variant
*vs
;
3965 /* Skip shaders merged into HS/GS */
3966 vs
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
3970 if (vs
->info
.vs
.as_ls
)
3971 radv_pipeline_generate_hw_ls(cs
, pipeline
, vs
, tess
);
3972 else if (vs
->info
.vs
.as_es
)
3973 radv_pipeline_generate_hw_es(cs
, pipeline
, vs
);
3974 else if (vs
->info
.is_ngg
)
3975 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, vs
);
3977 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, vs
);
3981 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf
*ctx_cs
,
3982 struct radeon_cmdbuf
*cs
,
3983 struct radv_pipeline
*pipeline
,
3984 const struct radv_tessellation_state
*tess
)
3986 if (!radv_pipeline_has_tess(pipeline
))
3989 struct radv_shader_variant
*tes
, *tcs
;
3991 tcs
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
3992 tes
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
3995 if (tes
->info
.is_ngg
) {
3996 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, tes
);
3997 } else if (tes
->info
.tes
.as_es
)
3998 radv_pipeline_generate_hw_es(cs
, pipeline
, tes
);
4000 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, tes
);
4003 radv_pipeline_generate_hw_hs(cs
, pipeline
, tcs
, tess
);
4005 radeon_set_context_reg(ctx_cs
, R_028B6C_VGT_TF_PARAM
,
4008 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
)
4009 radeon_set_context_reg_idx(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
4010 tess
->ls_hs_config
);
4012 radeon_set_context_reg(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
,
4013 tess
->ls_hs_config
);
4015 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
4016 !radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
4017 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
4018 S_028A44_ES_VERTS_PER_SUBGRP(250) |
4019 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
4020 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
4025 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf
*ctx_cs
,
4026 struct radeon_cmdbuf
*cs
,
4027 struct radv_pipeline
*pipeline
,
4028 struct radv_shader_variant
*gs
)
4030 const struct gfx9_gs_info
*gs_state
= &gs
->info
.gs_ring_info
;
4031 unsigned gs_max_out_vertices
;
4032 uint8_t *num_components
;
4037 gs_max_out_vertices
= gs
->info
.gs
.vertices_out
;
4038 max_stream
= gs
->info
.gs
.max_stream
;
4039 num_components
= gs
->info
.gs
.num_stream_output_components
;
4041 offset
= num_components
[0] * gs_max_out_vertices
;
4043 radeon_set_context_reg_seq(ctx_cs
, R_028A60_VGT_GSVS_RING_OFFSET_1
, 3);
4044 radeon_emit(ctx_cs
, offset
);
4045 if (max_stream
>= 1)
4046 offset
+= num_components
[1] * gs_max_out_vertices
;
4047 radeon_emit(ctx_cs
, offset
);
4048 if (max_stream
>= 2)
4049 offset
+= num_components
[2] * gs_max_out_vertices
;
4050 radeon_emit(ctx_cs
, offset
);
4051 if (max_stream
>= 3)
4052 offset
+= num_components
[3] * gs_max_out_vertices
;
4053 radeon_set_context_reg(ctx_cs
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
4055 radeon_set_context_reg_seq(ctx_cs
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, 4);
4056 radeon_emit(ctx_cs
, num_components
[0]);
4057 radeon_emit(ctx_cs
, (max_stream
>= 1) ? num_components
[1] : 0);
4058 radeon_emit(ctx_cs
, (max_stream
>= 2) ? num_components
[2] : 0);
4059 radeon_emit(ctx_cs
, (max_stream
>= 3) ? num_components
[3] : 0);
4061 uint32_t gs_num_invocations
= gs
->info
.gs
.invocations
;
4062 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
4063 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
4064 S_028B90_ENABLE(gs_num_invocations
> 0));
4066 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
4067 gs_state
->vgt_esgs_ring_itemsize
);
4069 va
= radv_buffer_get_va(gs
->bo
) + gs
->bo_offset
;
4071 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
4072 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4073 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
4074 radeon_emit(cs
, va
>> 8);
4075 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
4077 radeon_set_sh_reg_seq(cs
, R_00B210_SPI_SHADER_PGM_LO_ES
, 2);
4078 radeon_emit(cs
, va
>> 8);
4079 radeon_emit(cs
, S_00B214_MEM_BASE(va
>> 40));
4082 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
4083 radeon_emit(cs
, gs
->config
.rsrc1
);
4084 radeon_emit(cs
, gs
->config
.rsrc2
| S_00B22C_LDS_SIZE(gs_state
->lds_size
));
4086 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
, gs_state
->vgt_gs_onchip_cntl
);
4087 radeon_set_context_reg(ctx_cs
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
, gs_state
->vgt_gs_max_prims_per_subgroup
);
4089 radeon_set_sh_reg_seq(cs
, R_00B220_SPI_SHADER_PGM_LO_GS
, 4);
4090 radeon_emit(cs
, va
>> 8);
4091 radeon_emit(cs
, S_00B224_MEM_BASE(va
>> 40));
4092 radeon_emit(cs
, gs
->config
.rsrc1
);
4093 radeon_emit(cs
, gs
->config
.rsrc2
);
4096 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, pipeline
->gs_copy_shader
);
4100 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf
*ctx_cs
,
4101 struct radeon_cmdbuf
*cs
,
4102 struct radv_pipeline
*pipeline
)
4104 struct radv_shader_variant
*gs
;
4106 gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4110 if (gs
->info
.is_ngg
)
4111 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, gs
);
4113 radv_pipeline_generate_hw_gs(ctx_cs
, cs
, pipeline
, gs
);
4115 radeon_set_context_reg(ctx_cs
, R_028B38_VGT_GS_MAX_VERT_OUT
,
4116 gs
->info
.gs
.vertices_out
);
4119 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
, bool float16
)
4121 uint32_t ps_input_cntl
;
4122 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
4123 ps_input_cntl
= S_028644_OFFSET(offset
);
4125 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
4127 ps_input_cntl
|= S_028644_FP16_INTERP_MODE(1) |
4128 S_028644_ATTR0_VALID(1);
4131 /* The input is a DEFAULT_VAL constant. */
4132 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
4133 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
4134 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
4135 ps_input_cntl
= S_028644_OFFSET(0x20) |
4136 S_028644_DEFAULT_VAL(offset
);
4138 return ps_input_cntl
;
4142 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf
*ctx_cs
,
4143 struct radv_pipeline
*pipeline
)
4145 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4146 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
4147 uint32_t ps_input_cntl
[32];
4149 unsigned ps_offset
= 0;
4151 if (ps
->info
.ps
.prim_id_input
) {
4152 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
4153 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4154 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false);
4159 if (ps
->info
.ps
.layer_input
||
4160 ps
->info
.needs_multiview_view_index
) {
4161 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
4162 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
4163 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false);
4165 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true, false);
4169 if (ps
->info
.ps
.has_pcoord
) {
4171 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
4172 ps_input_cntl
[ps_offset
] = val
;
4176 if (ps
->info
.ps
.num_input_clips_culls
) {
4179 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST0
];
4180 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4181 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false);
4185 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST1
];
4186 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
&&
4187 ps
->info
.ps
.num_input_clips_culls
> 4) {
4188 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false);
4193 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.ps
.input_mask
; ++i
) {
4197 if (!(ps
->info
.ps
.input_mask
& (1u << i
)))
4200 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
4201 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
4202 ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
4207 flat_shade
= !!(ps
->info
.ps
.flat_shaded_mask
& (1u << ps_offset
));
4208 float16
= !!(ps
->info
.ps
.float16_shaded_mask
& (1u << ps_offset
));
4210 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
, float16
);
4215 radeon_set_context_reg_seq(ctx_cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps_offset
);
4216 for (unsigned i
= 0; i
< ps_offset
; i
++) {
4217 radeon_emit(ctx_cs
, ps_input_cntl
[i
]);
4223 radv_compute_db_shader_control(const struct radv_device
*device
,
4224 const struct radv_pipeline
*pipeline
,
4225 const struct radv_shader_variant
*ps
)
4228 if (ps
->info
.ps
.early_fragment_test
|| !ps
->info
.ps
.writes_memory
)
4229 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
4231 z_order
= V_02880C_LATE_Z
;
4233 bool disable_rbplus
= device
->physical_device
->rad_info
.has_rbplus
&&
4234 !device
->physical_device
->rad_info
.rbplus_allowed
;
4236 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
4237 * but this appears to break Project Cars (DXVK). See
4238 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
4240 bool mask_export_enable
= ps
->info
.ps
.writes_sample_mask
;
4242 return S_02880C_Z_EXPORT_ENABLE(ps
->info
.ps
.writes_z
) |
4243 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.ps
.writes_stencil
) |
4244 S_02880C_KILL_ENABLE(!!ps
->info
.ps
.can_discard
) |
4245 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable
) |
4246 S_02880C_Z_ORDER(z_order
) |
4247 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.ps
.early_fragment_test
) |
4248 S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps
->info
.ps
.post_depth_coverage
) |
4249 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.ps
.writes_memory
) |
4250 S_02880C_EXEC_ON_NOOP(ps
->info
.ps
.writes_memory
) |
4251 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus
);
4255 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf
*ctx_cs
,
4256 struct radeon_cmdbuf
*cs
,
4257 struct radv_pipeline
*pipeline
)
4259 struct radv_shader_variant
*ps
;
4261 assert (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
4263 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4264 va
= radv_buffer_get_va(ps
->bo
) + ps
->bo_offset
;
4266 radeon_set_sh_reg_seq(cs
, R_00B020_SPI_SHADER_PGM_LO_PS
, 4);
4267 radeon_emit(cs
, va
>> 8);
4268 radeon_emit(cs
, S_00B024_MEM_BASE(va
>> 40));
4269 radeon_emit(cs
, ps
->config
.rsrc1
);
4270 radeon_emit(cs
, ps
->config
.rsrc2
);
4272 radeon_set_context_reg(ctx_cs
, R_02880C_DB_SHADER_CONTROL
,
4273 radv_compute_db_shader_control(pipeline
->device
,
4276 radeon_set_context_reg(ctx_cs
, R_0286CC_SPI_PS_INPUT_ENA
,
4277 ps
->config
.spi_ps_input_ena
);
4279 radeon_set_context_reg(ctx_cs
, R_0286D0_SPI_PS_INPUT_ADDR
,
4280 ps
->config
.spi_ps_input_addr
);
4282 radeon_set_context_reg(ctx_cs
, R_0286D8_SPI_PS_IN_CONTROL
,
4283 S_0286D8_NUM_INTERP(ps
->info
.ps
.num_interp
) |
4284 S_0286D8_PS_W32_EN(ps
->info
.wave_size
== 32));
4286 radeon_set_context_reg(ctx_cs
, R_0286E0_SPI_BARYC_CNTL
, pipeline
->graphics
.spi_baryc_cntl
);
4288 radeon_set_context_reg(ctx_cs
, R_028710_SPI_SHADER_Z_FORMAT
,
4289 ac_get_spi_shader_z_format(ps
->info
.ps
.writes_z
,
4290 ps
->info
.ps
.writes_stencil
,
4291 ps
->info
.ps
.writes_sample_mask
));
4293 if (pipeline
->device
->dfsm_allowed
) {
4294 /* optimise this? */
4295 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
4296 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
4301 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf
*ctx_cs
,
4302 struct radv_pipeline
*pipeline
)
4304 if (pipeline
->device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4305 pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
4308 unsigned vtx_reuse_depth
= 30;
4309 if (radv_pipeline_has_tess(pipeline
) &&
4310 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
4311 vtx_reuse_depth
= 14;
4313 radeon_set_context_reg(ctx_cs
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
4314 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth
));
4318 radv_compute_vgt_shader_stages_en(const struct radv_pipeline
*pipeline
)
4320 uint32_t stages
= 0;
4321 if (radv_pipeline_has_tess(pipeline
)) {
4322 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
4323 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4325 if (radv_pipeline_has_gs(pipeline
))
4326 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
4328 else if (radv_pipeline_has_ngg(pipeline
))
4329 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
4331 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
4332 } else if (radv_pipeline_has_gs(pipeline
)) {
4333 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
4335 } else if (radv_pipeline_has_ngg(pipeline
)) {
4336 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
4339 if (radv_pipeline_has_ngg(pipeline
)) {
4340 stages
|= S_028B54_PRIMGEN_EN(1);
4341 if (pipeline
->streamout_shader
)
4342 stages
|= S_028B54_NGG_WAVE_ID_EN(1);
4343 } else if (radv_pipeline_has_gs(pipeline
)) {
4344 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
4347 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
4348 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4350 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4351 uint8_t hs_size
= 64, gs_size
= 64, vs_size
= 64;
4353 if (radv_pipeline_has_tess(pipeline
))
4354 hs_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.wave_size
;
4356 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
4357 vs_size
= gs_size
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.wave_size
;
4358 if (pipeline
->gs_copy_shader
)
4359 vs_size
= pipeline
->gs_copy_shader
->info
.wave_size
;
4360 } else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
4361 vs_size
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.wave_size
;
4362 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
4363 vs_size
= pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.wave_size
;
4365 if (radv_pipeline_has_ngg(pipeline
))
4368 /* legacy GS only supports Wave64 */
4369 stages
|= S_028B54_HS_W32_EN(hs_size
== 32 ? 1 : 0) |
4370 S_028B54_GS_W32_EN(gs_size
== 32 ? 1 : 0) |
4371 S_028B54_VS_W32_EN(vs_size
== 32 ? 1 : 0);
4378 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4380 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
4381 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
4383 if (!discard_rectangle_info
)
4388 for (unsigned i
= 0; i
< (1u << MAX_DISCARD_RECTANGLES
); ++i
) {
4389 /* Interpret i as a bitmask, and then set the bit in the mask if
4390 * that combination of rectangles in which the pixel is contained
4391 * should pass the cliprect test. */
4392 unsigned relevant_subset
= i
& ((1u << discard_rectangle_info
->discardRectangleCount
) - 1);
4394 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
&&
4398 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
&&
4409 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf
*ctx_cs
,
4410 struct radv_pipeline
*pipeline
,
4411 const struct radv_tessellation_state
*tess
)
4413 bool break_wave_at_eoi
= false;
4414 unsigned primgroup_size
;
4415 unsigned vertgroup_size
;
4417 if (radv_pipeline_has_tess(pipeline
)) {
4418 primgroup_size
= tess
->num_patches
; /* must be a multiple of NUM_PATCHES */
4420 } else if (radv_pipeline_has_gs(pipeline
)) {
4421 const struct gfx9_gs_info
*gs_state
=
4422 &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs_ring_info
;
4423 unsigned vgt_gs_onchip_cntl
= gs_state
->vgt_gs_onchip_cntl
;
4424 primgroup_size
= G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4425 vertgroup_size
= G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4427 primgroup_size
= 128; /* recommended without a GS and tess */
4431 if (radv_pipeline_has_tess(pipeline
)) {
4432 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4433 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4434 break_wave_at_eoi
= true;
4437 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
,
4438 S_03096C_PRIM_GRP_SIZE(primgroup_size
) |
4439 S_03096C_VERT_GRP_SIZE(vertgroup_size
) |
4440 S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
4441 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
));
4445 radv_pipeline_generate_pm4(struct radv_pipeline
*pipeline
,
4446 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4447 const struct radv_graphics_pipeline_create_info
*extra
,
4448 const struct radv_blend_state
*blend
,
4449 const struct radv_tessellation_state
*tess
,
4450 unsigned prim
, unsigned gs_out
)
4452 struct radeon_cmdbuf
*ctx_cs
= &pipeline
->ctx_cs
;
4453 struct radeon_cmdbuf
*cs
= &pipeline
->cs
;
4456 ctx_cs
->max_dw
= 256;
4457 cs
->buf
= malloc(4 * (cs
->max_dw
+ ctx_cs
->max_dw
));
4458 ctx_cs
->buf
= cs
->buf
+ cs
->max_dw
;
4460 radv_pipeline_generate_depth_stencil_state(ctx_cs
, pipeline
, pCreateInfo
, extra
);
4461 radv_pipeline_generate_blend_state(ctx_cs
, pipeline
, blend
);
4462 radv_pipeline_generate_raster_state(ctx_cs
, pipeline
, pCreateInfo
);
4463 radv_pipeline_generate_multisample_state(ctx_cs
, pipeline
);
4464 radv_pipeline_generate_vgt_gs_mode(ctx_cs
, pipeline
);
4465 radv_pipeline_generate_vertex_shader(ctx_cs
, cs
, pipeline
, tess
);
4466 radv_pipeline_generate_tess_shaders(ctx_cs
, cs
, pipeline
, tess
);
4467 radv_pipeline_generate_geometry_shader(ctx_cs
, cs
, pipeline
);
4468 radv_pipeline_generate_fragment_shader(ctx_cs
, cs
, pipeline
);
4469 radv_pipeline_generate_ps_inputs(ctx_cs
, pipeline
);
4470 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs
, pipeline
);
4471 radv_pipeline_generate_binning_state(ctx_cs
, pipeline
, pCreateInfo
, blend
);
4473 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&& !radv_pipeline_has_ngg(pipeline
))
4474 gfx10_pipeline_generate_ge_cntl(ctx_cs
, pipeline
, tess
);
4476 radeon_set_context_reg(ctx_cs
, R_0286E8_SPI_TMPRING_SIZE
,
4477 S_0286E8_WAVES(pipeline
->max_waves
) |
4478 S_0286E8_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
4480 radeon_set_context_reg(ctx_cs
, R_028B54_VGT_SHADER_STAGES_EN
, radv_compute_vgt_shader_stages_en(pipeline
));
4482 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4483 radeon_set_uconfig_reg_idx(pipeline
->device
->physical_device
,
4484 cs
, R_030908_VGT_PRIMITIVE_TYPE
, 1, prim
);
4486 radeon_set_config_reg(cs
, R_008958_VGT_PRIMITIVE_TYPE
, prim
);
4488 radeon_set_context_reg(ctx_cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
4490 radeon_set_context_reg(ctx_cs
, R_02820C_PA_SC_CLIPRECT_RULE
, radv_compute_cliprect_rule(pCreateInfo
));
4492 pipeline
->ctx_cs_hash
= _mesa_hash_data(ctx_cs
->buf
, ctx_cs
->cdw
* 4);
4494 assert(ctx_cs
->cdw
<= ctx_cs
->max_dw
);
4495 assert(cs
->cdw
<= cs
->max_dw
);
4498 static struct radv_ia_multi_vgt_param_helpers
4499 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline
*pipeline
,
4500 const struct radv_tessellation_state
*tess
,
4503 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param
= {0};
4504 const struct radv_device
*device
= pipeline
->device
;
4506 if (radv_pipeline_has_tess(pipeline
))
4507 ia_multi_vgt_param
.primgroup_size
= tess
->num_patches
;
4508 else if (radv_pipeline_has_gs(pipeline
))
4509 ia_multi_vgt_param
.primgroup_size
= 64;
4511 ia_multi_vgt_param
.primgroup_size
= 128; /* recommended without a GS */
4513 /* GS requirement. */
4514 ia_multi_vgt_param
.partial_es_wave
= false;
4515 if (radv_pipeline_has_gs(pipeline
) && device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4516 if (SI_GS_PER_ES
/ ia_multi_vgt_param
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
4517 ia_multi_vgt_param
.partial_es_wave
= true;
4519 ia_multi_vgt_param
.wd_switch_on_eop
= false;
4520 if (device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4521 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
4522 * 4 shader engines. Set 1 to pass the assertion below.
4523 * The other cases are hardware requirements. */
4524 if (device
->physical_device
->rad_info
.max_se
< 4 ||
4525 prim
== V_008958_DI_PT_POLYGON
||
4526 prim
== V_008958_DI_PT_LINELOOP
||
4527 prim
== V_008958_DI_PT_TRIFAN
||
4528 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
4529 (pipeline
->graphics
.prim_restart_enable
&&
4530 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4531 (prim
!= V_008958_DI_PT_POINTLIST
&&
4532 prim
!= V_008958_DI_PT_LINESTRIP
))))
4533 ia_multi_vgt_param
.wd_switch_on_eop
= true;
4536 ia_multi_vgt_param
.ia_switch_on_eoi
= false;
4537 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
)
4538 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4539 if (radv_pipeline_has_gs(pipeline
) &&
4540 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.uses_prim_id
)
4541 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4542 if (radv_pipeline_has_tess(pipeline
)) {
4543 /* SWITCH_ON_EOI must be set if PrimID is used. */
4544 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4545 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4546 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4549 ia_multi_vgt_param
.partial_vs_wave
= false;
4550 if (radv_pipeline_has_tess(pipeline
)) {
4551 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
4552 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
4553 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
4554 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
4555 radv_pipeline_has_gs(pipeline
))
4556 ia_multi_vgt_param
.partial_vs_wave
= true;
4557 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
4558 if (device
->physical_device
->rad_info
.has_distributed_tess
) {
4559 if (radv_pipeline_has_gs(pipeline
)) {
4560 if (device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4561 ia_multi_vgt_param
.partial_es_wave
= true;
4563 ia_multi_vgt_param
.partial_vs_wave
= true;
4568 /* Workaround for a VGT hang when strip primitive types are used with
4569 * primitive restart.
4571 if (pipeline
->graphics
.prim_restart_enable
&&
4572 (prim
== V_008958_DI_PT_LINESTRIP
||
4573 prim
== V_008958_DI_PT_TRISTRIP
||
4574 prim
== V_008958_DI_PT_LINESTRIP_ADJ
||
4575 prim
== V_008958_DI_PT_TRISTRIP_ADJ
)) {
4576 ia_multi_vgt_param
.partial_vs_wave
= true;
4579 if (radv_pipeline_has_gs(pipeline
)) {
4580 /* On these chips there is the possibility of a hang if the
4581 * pipeline uses a GS and partial_vs_wave is not set.
4583 * This mostly does not hit 4-SE chips, as those typically set
4584 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
4585 * with GS due to another workaround.
4587 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
4589 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
4590 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
4591 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
4592 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
4593 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
||
4594 device
->physical_device
->rad_info
.family
== CHIP_VEGAM
) {
4595 ia_multi_vgt_param
.partial_vs_wave
= true;
4599 ia_multi_vgt_param
.base
=
4600 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param
.primgroup_size
- 1) |
4601 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
4602 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== GFX8
? 2 : 0) |
4603 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
4604 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
4606 return ia_multi_vgt_param
;
4611 radv_compute_vertex_input_state(struct radv_pipeline
*pipeline
,
4612 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4614 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
4615 pCreateInfo
->pVertexInputState
;
4616 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
4618 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
4619 const VkVertexInputAttributeDescription
*desc
=
4620 &vi_info
->pVertexAttributeDescriptions
[i
];
4621 unsigned loc
= desc
->location
;
4622 const struct vk_format_description
*format_desc
;
4624 format_desc
= vk_format_description(desc
->format
);
4626 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
4629 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
4630 const VkVertexInputBindingDescription
*desc
=
4631 &vi_info
->pVertexBindingDescriptions
[i
];
4633 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
4634 pipeline
->num_vertex_bindings
=
4635 MAX2(pipeline
->num_vertex_bindings
, desc
->binding
+ 1);
4639 static struct radv_shader_variant
*
4640 radv_pipeline_get_streamout_shader(struct radv_pipeline
*pipeline
)
4644 for (i
= MESA_SHADER_GEOMETRY
; i
>= MESA_SHADER_VERTEX
; i
--) {
4645 struct radv_shader_variant
*shader
=
4646 radv_get_shader(pipeline
, i
);
4648 if (shader
&& shader
->info
.so
.num_outputs
> 0)
4656 radv_secure_compile(struct radv_pipeline
*pipeline
,
4657 struct radv_device
*device
,
4658 const struct radv_pipeline_key
*key
,
4659 const VkPipelineShaderStageCreateInfo
**pStages
,
4660 const VkPipelineCreateFlags flags
,
4661 unsigned num_stages
)
4663 uint8_t allowed_pipeline_hashes
[2][20];
4664 radv_hash_shaders(allowed_pipeline_hashes
[0], pStages
,
4665 pipeline
->layout
, key
, get_hash_flags(device
));
4667 /* Generate the GC copy hash */
4668 memcpy(allowed_pipeline_hashes
[1], allowed_pipeline_hashes
[0], 20);
4669 allowed_pipeline_hashes
[1][0] ^= 1;
4671 uint8_t allowed_hashes
[2][20];
4672 for (unsigned i
= 0; i
< 2; ++i
) {
4673 disk_cache_compute_key(device
->physical_device
->disk_cache
,
4674 allowed_pipeline_hashes
[i
], 20,
4678 /* Do an early exit if all cache entries are already there. */
4679 bool may_need_copy_shader
= pStages
[MESA_SHADER_GEOMETRY
];
4680 void *main_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[0], NULL
);
4681 void *copy_entry
= NULL
;
4682 if (may_need_copy_shader
)
4683 copy_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[1], NULL
);
4685 bool has_all_cache_entries
= main_entry
&& (!may_need_copy_shader
|| copy_entry
);
4689 if(has_all_cache_entries
)
4692 unsigned process
= 0;
4693 uint8_t sc_threads
= device
->instance
->num_sc_threads
;
4695 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
4696 if (device
->sc_state
->secure_compile_thread_counter
< sc_threads
) {
4697 device
->sc_state
->secure_compile_thread_counter
++;
4698 for (unsigned i
= 0; i
< sc_threads
; i
++) {
4699 if (!device
->sc_state
->secure_compile_processes
[i
].in_use
) {
4700 device
->sc_state
->secure_compile_processes
[i
].in_use
= true;
4705 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4708 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4711 int fd_secure_input
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_input
;
4712 int fd_secure_output
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_output
;
4714 /* Write pipeline / shader module out to secure process via pipe */
4715 enum radv_secure_compile_type sc_type
= RADV_SC_TYPE_COMPILE_PIPELINE
;
4716 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
4718 /* Write pipeline layout out to secure process */
4719 struct radv_pipeline_layout
*layout
= pipeline
->layout
;
4720 write(fd_secure_input
, layout
, sizeof(struct radv_pipeline_layout
));
4721 write(fd_secure_input
, &layout
->num_sets
, sizeof(uint32_t));
4722 for (uint32_t set
= 0; set
< layout
->num_sets
; set
++) {
4723 write(fd_secure_input
, &layout
->set
[set
].layout
->layout_size
, sizeof(uint32_t));
4724 write(fd_secure_input
, layout
->set
[set
].layout
, layout
->set
[set
].layout
->layout_size
);
4727 /* Write pipeline key out to secure process */
4728 write(fd_secure_input
, key
, sizeof(struct radv_pipeline_key
));
4730 /* Write pipeline create flags out to secure process */
4731 write(fd_secure_input
, &flags
, sizeof(VkPipelineCreateFlags
));
4733 /* Write stage and shader information out to secure process */
4734 write(fd_secure_input
, &num_stages
, sizeof(uint32_t));
4735 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
4739 /* Write stage out to secure process */
4740 gl_shader_stage stage
= ffs(pStages
[i
]->stage
) - 1;
4741 write(fd_secure_input
, &stage
, sizeof(gl_shader_stage
));
4743 /* Write entry point name out to secure process */
4744 size_t name_size
= strlen(pStages
[i
]->pName
) + 1;
4745 write(fd_secure_input
, &name_size
, sizeof(size_t));
4746 write(fd_secure_input
, pStages
[i
]->pName
, name_size
);
4748 /* Write shader module out to secure process */
4749 struct radv_shader_module
*module
= radv_shader_module_from_handle(pStages
[i
]->module
);
4750 assert(!module
->nir
);
4751 size_t module_size
= sizeof(struct radv_shader_module
) + module
->size
;
4752 write(fd_secure_input
, &module_size
, sizeof(size_t));
4753 write(fd_secure_input
, module
, module_size
);
4755 /* Write specialization info out to secure process */
4756 const VkSpecializationInfo
*specInfo
= pStages
[i
]->pSpecializationInfo
;
4757 bool has_spec_info
= specInfo
? true : false;
4758 write(fd_secure_input
, &has_spec_info
, sizeof(bool));
4760 write(fd_secure_input
, &specInfo
->dataSize
, sizeof(size_t));
4761 write(fd_secure_input
, specInfo
->pData
, specInfo
->dataSize
);
4763 write(fd_secure_input
, &specInfo
->mapEntryCount
, sizeof(uint32_t));
4764 for (uint32_t j
= 0; j
< specInfo
->mapEntryCount
; j
++)
4765 write(fd_secure_input
, &specInfo
->pMapEntries
[j
], sizeof(VkSpecializationMapEntry
));
4769 /* Read the data returned from the secure process */
4770 while (sc_type
!= RADV_SC_TYPE_COMPILE_PIPELINE_FINISHED
) {
4771 if (!radv_sc_read(fd_secure_output
, &sc_type
, sizeof(sc_type
), true))
4772 return VK_ERROR_DEVICE_LOST
;
4774 if (sc_type
== RADV_SC_TYPE_WRITE_DISK_CACHE
) {
4775 assert(device
->physical_device
->disk_cache
);
4777 uint8_t disk_sha1
[20];
4778 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4779 return VK_ERROR_DEVICE_LOST
;
4781 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4782 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4783 return VK_ERROR_DEVICE_LOST
;
4785 uint32_t entry_size
;
4786 if (!radv_sc_read(fd_secure_output
, &entry_size
, sizeof(uint32_t), true))
4787 return VK_ERROR_DEVICE_LOST
;
4789 struct cache_entry
*entry
= malloc(entry_size
);
4790 if (!radv_sc_read(fd_secure_output
, entry
, entry_size
, true))
4791 return VK_ERROR_DEVICE_LOST
;
4793 disk_cache_put(device
->physical_device
->disk_cache
,
4794 disk_sha1
, entry
, entry_size
,
4798 } else if (sc_type
== RADV_SC_TYPE_READ_DISK_CACHE
) {
4799 uint8_t disk_sha1
[20];
4800 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4801 return VK_ERROR_DEVICE_LOST
;
4803 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4804 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4805 return VK_ERROR_DEVICE_LOST
;
4808 struct cache_entry
*entry
= (struct cache_entry
*)
4809 disk_cache_get(device
->physical_device
->disk_cache
,
4812 uint8_t found
= entry
? 1 : 0;
4813 write(fd_secure_input
, &found
, sizeof(uint8_t));
4816 write(fd_secure_input
, &size
, sizeof(size_t));
4817 write(fd_secure_input
, entry
, size
);
4824 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
4825 device
->sc_state
->secure_compile_thread_counter
--;
4826 device
->sc_state
->secure_compile_processes
[process
].in_use
= false;
4827 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4833 radv_pipeline_init(struct radv_pipeline
*pipeline
,
4834 struct radv_device
*device
,
4835 struct radv_pipeline_cache
*cache
,
4836 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4837 const struct radv_graphics_pipeline_create_info
*extra
)
4840 bool has_view_index
= false;
4842 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
4843 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
4844 if (subpass
->view_mask
)
4845 has_view_index
= true;
4847 pipeline
->device
= device
;
4848 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
4849 assert(pipeline
->layout
);
4851 struct radv_blend_state blend
= radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
4853 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
4854 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
4855 radv_init_feedback(creation_feedback
);
4857 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
4859 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
4860 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
4861 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
4862 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
4863 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
4864 if(creation_feedback
)
4865 stage_feedbacks
[stage
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[i
];
4868 struct radv_pipeline_key key
= radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, &blend
, has_view_index
);
4869 if (radv_device_use_secure_compile(device
->instance
)) {
4870 return radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, pCreateInfo
->stageCount
);
4872 radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
4875 pipeline
->graphics
.spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
4876 radv_pipeline_init_multisample_state(pipeline
, &blend
, pCreateInfo
);
4878 uint32_t prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
4880 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
4882 if (radv_pipeline_has_gs(pipeline
)) {
4883 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
4884 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4885 } else if (radv_pipeline_has_tess(pipeline
)) {
4886 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.point_mode
)
4887 gs_out
= V_028A6C_OUTPRIM_TYPE_POINTLIST
;
4889 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.primitive_mode
);
4890 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4892 gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
4894 if (extra
&& extra
->use_rectlist
) {
4895 prim
= V_008958_DI_PT_RECTLIST
;
4896 gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4897 pipeline
->graphics
.can_use_guardband
= true;
4898 if (radv_pipeline_has_ngg(pipeline
))
4899 gs_out
= V_028A6C_VGT_OUT_RECT_V0
;
4901 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
4902 /* prim vertex count will need TESS changes */
4903 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[prim
];
4905 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
4907 /* Ensure that some export memory is always allocated, for two reasons:
4909 * 1) Correctness: The hardware ignores the EXEC mask if no export
4910 * memory is allocated, so KILL and alpha test do not work correctly
4912 * 2) Performance: Every shader needs at least a NULL export, even when
4913 * it writes no color/depth output. The NULL export instruction
4914 * stalls without this setting.
4916 * Don't add this to CB_SHADER_MASK.
4918 * GFX10 supports pixel shaders without exports by setting both the
4919 * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
4920 * instructions if any are present.
4922 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4923 if ((pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX9
||
4924 ps
->info
.ps
.can_discard
) &&
4925 !blend
.spi_shader_col_format
) {
4926 if (!ps
->info
.ps
.writes_z
&&
4927 !ps
->info
.ps
.writes_stencil
&&
4928 !ps
->info
.ps
.writes_sample_mask
)
4929 blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
4932 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
4933 if (pipeline
->shaders
[i
]) {
4934 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
4938 if (radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
4939 struct radv_shader_variant
*gs
=
4940 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4942 calculate_gs_ring_sizes(pipeline
, &gs
->info
.gs_ring_info
);
4945 struct radv_tessellation_state tess
= {0};
4946 if (radv_pipeline_has_tess(pipeline
)) {
4947 if (prim
== V_008958_DI_PT_PATCH
) {
4948 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
4949 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
4951 tess
= calculate_tess_state(pipeline
, pCreateInfo
);
4954 pipeline
->graphics
.ia_multi_vgt_param
= radv_compute_ia_multi_vgt_param_helpers(pipeline
, &tess
, prim
);
4956 radv_compute_vertex_input_state(pipeline
, pCreateInfo
);
4958 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
4959 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
4961 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
4962 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
4963 if (loc
->sgpr_idx
!= -1) {
4964 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
4965 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
4966 if (radv_get_shader(pipeline
, MESA_SHADER_VERTEX
)->info
.vs
.needs_draw_id
)
4967 pipeline
->graphics
.vtx_emit_num
= 3;
4969 pipeline
->graphics
.vtx_emit_num
= 2;
4972 /* Find the last vertex shader stage that eventually uses streamout. */
4973 pipeline
->streamout_shader
= radv_pipeline_get_streamout_shader(pipeline
);
4975 result
= radv_pipeline_scratch_init(device
, pipeline
);
4976 radv_pipeline_generate_pm4(pipeline
, pCreateInfo
, extra
, &blend
, &tess
, prim
, gs_out
);
4982 radv_graphics_pipeline_create(
4984 VkPipelineCache _cache
,
4985 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4986 const struct radv_graphics_pipeline_create_info
*extra
,
4987 const VkAllocationCallbacks
*pAllocator
,
4988 VkPipeline
*pPipeline
)
4990 RADV_FROM_HANDLE(radv_device
, device
, _device
);
4991 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
4992 struct radv_pipeline
*pipeline
;
4995 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
4996 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
4997 if (pipeline
== NULL
)
4998 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
5000 result
= radv_pipeline_init(pipeline
, device
, cache
,
5001 pCreateInfo
, extra
);
5002 if (result
!= VK_SUCCESS
) {
5003 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5007 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5012 VkResult
radv_CreateGraphicsPipelines(
5014 VkPipelineCache pipelineCache
,
5016 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
5017 const VkAllocationCallbacks
* pAllocator
,
5018 VkPipeline
* pPipelines
)
5020 VkResult result
= VK_SUCCESS
;
5023 for (; i
< count
; i
++) {
5025 r
= radv_graphics_pipeline_create(_device
,
5028 NULL
, pAllocator
, &pPipelines
[i
]);
5029 if (r
!= VK_SUCCESS
) {
5031 pPipelines
[i
] = VK_NULL_HANDLE
;
5040 radv_compute_generate_pm4(struct radv_pipeline
*pipeline
)
5042 struct radv_shader_variant
*compute_shader
;
5043 struct radv_device
*device
= pipeline
->device
;
5044 unsigned threads_per_threadgroup
;
5045 unsigned threadgroups_per_cu
= 1;
5046 unsigned waves_per_threadgroup
;
5047 unsigned max_waves_per_sh
= 0;
5050 pipeline
->cs
.max_dw
= device
->physical_device
->rad_info
.chip_class
>= GFX10
? 22 : 20;
5051 pipeline
->cs
.buf
= malloc(pipeline
->cs
.max_dw
* 4);
5053 compute_shader
= pipeline
->shaders
[MESA_SHADER_COMPUTE
];
5054 va
= radv_buffer_get_va(compute_shader
->bo
) + compute_shader
->bo_offset
;
5056 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B830_COMPUTE_PGM_LO
, 2);
5057 radeon_emit(&pipeline
->cs
, va
>> 8);
5058 radeon_emit(&pipeline
->cs
, S_00B834_DATA(va
>> 40));
5060 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B848_COMPUTE_PGM_RSRC1
, 2);
5061 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc1
);
5062 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc2
);
5063 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
5064 radeon_set_sh_reg(&pipeline
->cs
, R_00B8A0_COMPUTE_PGM_RSRC3
, compute_shader
->config
.rsrc3
);
5067 radeon_set_sh_reg(&pipeline
->cs
, R_00B860_COMPUTE_TMPRING_SIZE
,
5068 S_00B860_WAVES(pipeline
->max_waves
) |
5069 S_00B860_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
5071 /* Calculate best compute resource limits. */
5072 threads_per_threadgroup
= compute_shader
->info
.cs
.block_size
[0] *
5073 compute_shader
->info
.cs
.block_size
[1] *
5074 compute_shader
->info
.cs
.block_size
[2];
5075 waves_per_threadgroup
= DIV_ROUND_UP(threads_per_threadgroup
,
5076 compute_shader
->info
.wave_size
);
5078 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
5079 waves_per_threadgroup
== 1)
5080 threadgroups_per_cu
= 2;
5082 radeon_set_sh_reg(&pipeline
->cs
, R_00B854_COMPUTE_RESOURCE_LIMITS
,
5083 ac_get_compute_resource_limits(&device
->physical_device
->rad_info
,
5084 waves_per_threadgroup
,
5086 threadgroups_per_cu
));
5088 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B81C_COMPUTE_NUM_THREAD_X
, 3);
5089 radeon_emit(&pipeline
->cs
,
5090 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[0]));
5091 radeon_emit(&pipeline
->cs
,
5092 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[1]));
5093 radeon_emit(&pipeline
->cs
,
5094 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[2]));
5096 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
5099 static struct radv_pipeline_key
5100 radv_generate_compute_pipeline_key(struct radv_pipeline
*pipeline
,
5101 const VkComputePipelineCreateInfo
*pCreateInfo
)
5103 struct radv_pipeline_key key
;
5104 memset(&key
, 0, sizeof(key
));
5106 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
5107 key
.optimisations_disabled
= 1;
5112 static VkResult
radv_compute_pipeline_create(
5114 VkPipelineCache _cache
,
5115 const VkComputePipelineCreateInfo
* pCreateInfo
,
5116 const VkAllocationCallbacks
* pAllocator
,
5117 VkPipeline
* pPipeline
)
5119 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5120 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
5121 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
5122 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
5123 struct radv_pipeline
*pipeline
;
5126 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
5127 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
5128 if (pipeline
== NULL
)
5129 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
5131 pipeline
->device
= device
;
5132 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
5133 assert(pipeline
->layout
);
5135 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
5136 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
5137 radv_init_feedback(creation_feedback
);
5139 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
5140 if (creation_feedback
)
5141 stage_feedbacks
[MESA_SHADER_COMPUTE
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[0];
5143 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
5145 struct radv_pipeline_key key
=
5146 radv_generate_compute_pipeline_key(pipeline
, pCreateInfo
);
5148 if (radv_device_use_secure_compile(device
->instance
)) {
5149 result
= radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, 1);
5150 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5154 radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
5157 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
5158 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
5159 result
= radv_pipeline_scratch_init(device
, pipeline
);
5160 if (result
!= VK_SUCCESS
) {
5161 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5165 radv_compute_generate_pm4(pipeline
);
5167 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5172 VkResult
radv_CreateComputePipelines(
5174 VkPipelineCache pipelineCache
,
5176 const VkComputePipelineCreateInfo
* pCreateInfos
,
5177 const VkAllocationCallbacks
* pAllocator
,
5178 VkPipeline
* pPipelines
)
5180 VkResult result
= VK_SUCCESS
;
5183 for (; i
< count
; i
++) {
5185 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
5187 pAllocator
, &pPipelines
[i
]);
5188 if (r
!= VK_SUCCESS
) {
5190 pPipelines
[i
] = VK_NULL_HANDLE
;
5198 static uint32_t radv_get_executable_count(const struct radv_pipeline
*pipeline
)
5201 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5202 if (!pipeline
->shaders
[i
])
5205 if (i
== MESA_SHADER_GEOMETRY
&&
5206 !radv_pipeline_has_ngg(pipeline
)) {
5216 static struct radv_shader_variant
*
5217 radv_get_shader_from_executable_index(const struct radv_pipeline
*pipeline
, int index
, gl_shader_stage
*stage
)
5219 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5220 if (!pipeline
->shaders
[i
])
5224 return pipeline
->shaders
[i
];
5229 if (i
== MESA_SHADER_GEOMETRY
&&
5230 !radv_pipeline_has_ngg(pipeline
)) {
5233 return pipeline
->gs_copy_shader
;
5243 /* Basically strlcpy (which does not exist on linux) specialized for
5245 static void desc_copy(char *desc
, const char *src
) {
5246 int len
= strlen(src
);
5247 assert(len
< VK_MAX_DESCRIPTION_SIZE
);
5248 memcpy(desc
, src
, len
);
5249 memset(desc
+ len
, 0, VK_MAX_DESCRIPTION_SIZE
- len
);
5252 VkResult
radv_GetPipelineExecutablePropertiesKHR(
5254 const VkPipelineInfoKHR
* pPipelineInfo
,
5255 uint32_t* pExecutableCount
,
5256 VkPipelineExecutablePropertiesKHR
* pProperties
)
5258 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pPipelineInfo
->pipeline
);
5259 const uint32_t total_count
= radv_get_executable_count(pipeline
);
5262 *pExecutableCount
= total_count
;
5266 const uint32_t count
= MIN2(total_count
, *pExecutableCount
);
5267 for (unsigned i
= 0, executable_idx
= 0;
5268 i
< MESA_SHADER_STAGES
&& executable_idx
< count
; ++i
) {
5269 if (!pipeline
->shaders
[i
])
5271 pProperties
[executable_idx
].stages
= mesa_to_vk_shader_stage(i
);
5272 const char *name
= NULL
;
5273 const char *description
= NULL
;
5275 case MESA_SHADER_VERTEX
:
5276 name
= "Vertex Shader";
5277 description
= "Vulkan Vertex Shader";
5279 case MESA_SHADER_TESS_CTRL
:
5280 if (!pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5281 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5282 name
= "Vertex + Tessellation Control Shaders";
5283 description
= "Combined Vulkan Vertex and Tessellation Control Shaders";
5285 name
= "Tessellation Control Shader";
5286 description
= "Vulkan Tessellation Control Shader";
5289 case MESA_SHADER_TESS_EVAL
:
5290 name
= "Tessellation Evaluation Shader";
5291 description
= "Vulkan Tessellation Evaluation Shader";
5293 case MESA_SHADER_GEOMETRY
:
5294 if (radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]) {
5295 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
5296 name
= "Tessellation Evaluation + Geometry Shaders";
5297 description
= "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
5298 } else if (!radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5299 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5300 name
= "Vertex + Geometry Shader";
5301 description
= "Combined Vulkan Vertex and Geometry Shaders";
5303 name
= "Geometry Shader";
5304 description
= "Vulkan Geometry Shader";
5307 case MESA_SHADER_FRAGMENT
:
5308 name
= "Fragment Shader";
5309 description
= "Vulkan Fragment Shader";
5311 case MESA_SHADER_COMPUTE
:
5312 name
= "Compute Shader";
5313 description
= "Vulkan Compute Shader";
5317 desc_copy(pProperties
[executable_idx
].name
, name
);
5318 desc_copy(pProperties
[executable_idx
].description
, description
);
5321 if (i
== MESA_SHADER_GEOMETRY
&&
5322 !radv_pipeline_has_ngg(pipeline
)) {
5323 assert(pipeline
->gs_copy_shader
);
5324 if (executable_idx
>= count
)
5327 pProperties
[executable_idx
].stages
= VK_SHADER_STAGE_GEOMETRY_BIT
;
5328 desc_copy(pProperties
[executable_idx
].name
, "GS Copy Shader");
5329 desc_copy(pProperties
[executable_idx
].description
,
5330 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
5336 for (unsigned i
= 0; i
< count
; ++i
)
5337 pProperties
[i
].subgroupSize
= 64;
5339 VkResult result
= *pExecutableCount
< total_count
? VK_INCOMPLETE
: VK_SUCCESS
;
5340 *pExecutableCount
= count
;
5344 VkResult
radv_GetPipelineExecutableStatisticsKHR(
5346 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5347 uint32_t* pStatisticCount
,
5348 VkPipelineExecutableStatisticKHR
* pStatistics
)
5350 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5351 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5352 gl_shader_stage stage
;
5353 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5355 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
5356 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
5357 unsigned max_waves
= radv_get_max_waves(device
, shader
, stage
);
5359 VkPipelineExecutableStatisticKHR
*s
= pStatistics
;
5360 VkPipelineExecutableStatisticKHR
*end
= s
+ (pStatistics
? *pStatisticCount
: 0);
5361 VkResult result
= VK_SUCCESS
;
5364 desc_copy(s
->name
, "SGPRs");
5365 desc_copy(s
->description
, "Number of SGPR registers allocated per subgroup");
5366 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5367 s
->value
.u64
= shader
->config
.num_sgprs
;
5372 desc_copy(s
->name
, "VGPRs");
5373 desc_copy(s
->description
, "Number of VGPR registers allocated per subgroup");
5374 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5375 s
->value
.u64
= shader
->config
.num_vgprs
;
5380 desc_copy(s
->name
, "Spilled SGPRs");
5381 desc_copy(s
->description
, "Number of SGPR registers spilled per subgroup");
5382 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5383 s
->value
.u64
= shader
->config
.spilled_sgprs
;
5388 desc_copy(s
->name
, "Spilled VGPRs");
5389 desc_copy(s
->description
, "Number of VGPR registers spilled per subgroup");
5390 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5391 s
->value
.u64
= shader
->config
.spilled_vgprs
;
5396 desc_copy(s
->name
, "PrivMem VGPRs");
5397 desc_copy(s
->description
, "Number of VGPRs stored in private memory per subgroup");
5398 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5399 s
->value
.u64
= shader
->info
.private_mem_vgprs
;
5404 desc_copy(s
->name
, "Code size");
5405 desc_copy(s
->description
, "Code size in bytes");
5406 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5407 s
->value
.u64
= shader
->exec_size
;
5412 desc_copy(s
->name
, "LDS size");
5413 desc_copy(s
->description
, "LDS size in bytes per workgroup");
5414 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5415 s
->value
.u64
= shader
->config
.lds_size
* lds_increment
;
5420 desc_copy(s
->name
, "Scratch size");
5421 desc_copy(s
->description
, "Private memory in bytes per subgroup");
5422 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5423 s
->value
.u64
= shader
->config
.scratch_bytes_per_wave
;
5428 desc_copy(s
->name
, "Subgroups per SIMD");
5429 desc_copy(s
->description
, "The maximum number of subgroups in flight on a SIMD unit");
5430 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5431 s
->value
.u64
= max_waves
;
5436 *pStatisticCount
= s
- pStatistics
;
5438 *pStatisticCount
= end
- pStatistics
;
5439 result
= VK_INCOMPLETE
;
5441 *pStatisticCount
= s
- pStatistics
;
5447 static VkResult
radv_copy_representation(void *data
, size_t *data_size
, const char *src
)
5449 size_t total_size
= strlen(src
) + 1;
5452 *data_size
= total_size
;
5456 size_t size
= MIN2(total_size
, *data_size
);
5458 memcpy(data
, src
, size
);
5460 *((char*)data
+ size
- 1) = 0;
5461 return size
< total_size
? VK_INCOMPLETE
: VK_SUCCESS
;
5464 VkResult
radv_GetPipelineExecutableInternalRepresentationsKHR(
5466 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5467 uint32_t* pInternalRepresentationCount
,
5468 VkPipelineExecutableInternalRepresentationKHR
* pInternalRepresentations
)
5470 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5471 gl_shader_stage stage
;
5472 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5474 VkPipelineExecutableInternalRepresentationKHR
*p
= pInternalRepresentations
;
5475 VkPipelineExecutableInternalRepresentationKHR
*end
= p
+ (pInternalRepresentations
? *pInternalRepresentationCount
: 0);
5476 VkResult result
= VK_SUCCESS
;
5480 desc_copy(p
->name
, "NIR Shader(s)");
5481 desc_copy(p
->description
, "The optimized NIR shader(s)");
5482 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->nir_string
) != VK_SUCCESS
)
5483 result
= VK_INCOMPLETE
;
5490 if (shader
->aco_used
) {
5491 desc_copy(p
->name
, "ACO IR");
5492 desc_copy(p
->description
, "The ACO IR after some optimizations");
5494 desc_copy(p
->name
, "LLVM IR");
5495 desc_copy(p
->description
, "The LLVM IR after some optimizations");
5497 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->ir_string
) != VK_SUCCESS
)
5498 result
= VK_INCOMPLETE
;
5505 desc_copy(p
->name
, "Assembly");
5506 desc_copy(p
->description
, "Final Assembly");
5507 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->disasm_string
) != VK_SUCCESS
)
5508 result
= VK_INCOMPLETE
;
5512 if (!pInternalRepresentations
)
5513 *pInternalRepresentationCount
= p
- pInternalRepresentations
;
5515 result
= VK_INCOMPLETE
;
5516 *pInternalRepresentationCount
= end
- pInternalRepresentations
;
5518 *pInternalRepresentationCount
= p
- pInternalRepresentations
;