3c3f761ca8966775814b4263c663248de1e7facf
[mesa.git] / src / amd / vulkan / radv_shader.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "radv_shader_helper.h"
34 #include "nir/nir.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
37
38 #include <llvm-c/Core.h>
39 #include <llvm-c/TargetMachine.h>
40 #include <llvm-c/Support.h>
41
42 #include "sid.h"
43 #include "ac_binary.h"
44 #include "ac_llvm_util.h"
45 #include "ac_nir_to_llvm.h"
46 #include "vk_format.h"
47 #include "util/debug.h"
48 #include "ac_exp_param.h"
49
50 #include "util/string_buffer.h"
51
52 static const struct nir_shader_compiler_options nir_options = {
53 .vertex_id_zero_based = true,
54 .lower_scmp = true,
55 .lower_flrp16 = true,
56 .lower_flrp32 = true,
57 .lower_flrp64 = true,
58 .lower_device_index_to_zero = true,
59 .lower_fsat = true,
60 .lower_fdiv = true,
61 .lower_bitfield_insert_to_bitfield_select = true,
62 .lower_bitfield_extract = true,
63 .lower_sub = true,
64 .lower_pack_snorm_2x16 = true,
65 .lower_pack_snorm_4x8 = true,
66 .lower_pack_unorm_2x16 = true,
67 .lower_pack_unorm_4x8 = true,
68 .lower_unpack_snorm_2x16 = true,
69 .lower_unpack_snorm_4x8 = true,
70 .lower_unpack_unorm_2x16 = true,
71 .lower_unpack_unorm_4x8 = true,
72 .lower_extract_byte = true,
73 .lower_extract_word = true,
74 .lower_ffma = true,
75 .lower_fpow = true,
76 .lower_mul_2x32_64 = true,
77 .lower_rotate = true,
78 .max_unroll_iterations = 32
79 };
80
81 VkResult radv_CreateShaderModule(
82 VkDevice _device,
83 const VkShaderModuleCreateInfo* pCreateInfo,
84 const VkAllocationCallbacks* pAllocator,
85 VkShaderModule* pShaderModule)
86 {
87 RADV_FROM_HANDLE(radv_device, device, _device);
88 struct radv_shader_module *module;
89
90 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
91 assert(pCreateInfo->flags == 0);
92
93 module = vk_alloc2(&device->alloc, pAllocator,
94 sizeof(*module) + pCreateInfo->codeSize, 8,
95 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
96 if (module == NULL)
97 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
98
99 module->nir = NULL;
100 module->size = pCreateInfo->codeSize;
101 memcpy(module->data, pCreateInfo->pCode, module->size);
102
103 _mesa_sha1_compute(module->data, module->size, module->sha1);
104
105 *pShaderModule = radv_shader_module_to_handle(module);
106
107 return VK_SUCCESS;
108 }
109
110 void radv_DestroyShaderModule(
111 VkDevice _device,
112 VkShaderModule _module,
113 const VkAllocationCallbacks* pAllocator)
114 {
115 RADV_FROM_HANDLE(radv_device, device, _device);
116 RADV_FROM_HANDLE(radv_shader_module, module, _module);
117
118 if (!module)
119 return;
120
121 vk_free2(&device->alloc, pAllocator, module);
122 }
123
124 void
125 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
126 bool allow_copies)
127 {
128 bool progress;
129 unsigned lower_flrp =
130 (shader->options->lower_flrp16 ? 16 : 0) |
131 (shader->options->lower_flrp32 ? 32 : 0) |
132 (shader->options->lower_flrp64 ? 64 : 0);
133
134 do {
135 progress = false;
136
137 NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp);
138 NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp);
139
140 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
141 NIR_PASS_V(shader, nir_lower_pack);
142
143 if (allow_copies) {
144 /* Only run this pass in the first call to
145 * radv_optimize_nir. Later calls assume that we've
146 * lowered away any copy_deref instructions and we
147 * don't want to introduce any more.
148 */
149 NIR_PASS(progress, shader, nir_opt_find_array_copies);
150 }
151
152 NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
153 NIR_PASS(progress, shader, nir_opt_dead_write_vars);
154
155 NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL);
156 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
157
158 NIR_PASS(progress, shader, nir_copy_prop);
159 NIR_PASS(progress, shader, nir_opt_remove_phis);
160 NIR_PASS(progress, shader, nir_opt_dce);
161 if (nir_opt_trivial_continues(shader)) {
162 progress = true;
163 NIR_PASS(progress, shader, nir_copy_prop);
164 NIR_PASS(progress, shader, nir_opt_remove_phis);
165 NIR_PASS(progress, shader, nir_opt_dce);
166 }
167 NIR_PASS(progress, shader, nir_opt_if, true);
168 NIR_PASS(progress, shader, nir_opt_dead_cf);
169 NIR_PASS(progress, shader, nir_opt_cse);
170 NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
171 NIR_PASS(progress, shader, nir_opt_constant_folding);
172 NIR_PASS(progress, shader, nir_opt_algebraic);
173
174 if (lower_flrp != 0) {
175 bool lower_flrp_progress = false;
176 NIR_PASS(lower_flrp_progress,
177 shader,
178 nir_lower_flrp,
179 lower_flrp,
180 false /* always_precise */,
181 shader->options->lower_ffma);
182 if (lower_flrp_progress) {
183 NIR_PASS(progress, shader,
184 nir_opt_constant_folding);
185 progress = true;
186 }
187
188 /* Nothing should rematerialize any flrps, so we only
189 * need to do this lowering once.
190 */
191 lower_flrp = 0;
192 }
193
194 NIR_PASS(progress, shader, nir_opt_undef);
195 NIR_PASS(progress, shader, nir_opt_conditional_discard);
196 if (shader->options->max_unroll_iterations) {
197 NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
198 }
199 } while (progress && !optimize_conservatively);
200
201 NIR_PASS(progress, shader, nir_opt_shrink_load);
202 NIR_PASS(progress, shader, nir_opt_move_load_ubo);
203 }
204
205 nir_shader *
206 radv_shader_compile_to_nir(struct radv_device *device,
207 struct radv_shader_module *module,
208 const char *entrypoint_name,
209 gl_shader_stage stage,
210 const VkSpecializationInfo *spec_info,
211 const VkPipelineCreateFlags flags,
212 const struct radv_pipeline_layout *layout)
213 {
214 nir_shader *nir;
215 if (module->nir) {
216 /* Some things such as our meta clear/blit code will give us a NIR
217 * shader directly. In that case, we just ignore the SPIR-V entirely
218 * and just use the NIR shader */
219 nir = module->nir;
220 nir->options = &nir_options;
221 nir_validate_shader(nir, "in internal shader");
222
223 assert(exec_list_length(&nir->functions) == 1);
224 } else {
225 uint32_t *spirv = (uint32_t *) module->data;
226 assert(module->size % 4 == 0);
227
228 if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
229 radv_print_spirv(spirv, module->size, stderr);
230
231 uint32_t num_spec_entries = 0;
232 struct nir_spirv_specialization *spec_entries = NULL;
233 if (spec_info && spec_info->mapEntryCount > 0) {
234 num_spec_entries = spec_info->mapEntryCount;
235 spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
236 for (uint32_t i = 0; i < num_spec_entries; i++) {
237 VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
238 const void *data = spec_info->pData + entry.offset;
239 assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
240
241 spec_entries[i].id = spec_info->pMapEntries[i].constantID;
242 if (spec_info->dataSize == 8)
243 spec_entries[i].data64 = *(const uint64_t *)data;
244 else
245 spec_entries[i].data32 = *(const uint32_t *)data;
246 }
247 }
248 const struct spirv_to_nir_options spirv_options = {
249 .lower_ubo_ssbo_access_to_offsets = true,
250 .caps = {
251 .amd_gcn_shader = true,
252 .amd_shader_ballot = device->instance->perftest_flags & RADV_PERFTEST_SHADER_BALLOT,
253 .amd_trinary_minmax = true,
254 .derivative_group = true,
255 .descriptor_array_dynamic_indexing = true,
256 .descriptor_array_non_uniform_indexing = true,
257 .descriptor_indexing = true,
258 .device_group = true,
259 .draw_parameters = true,
260 .float16 = true,
261 .float64 = true,
262 .geometry_streams = true,
263 .image_read_without_format = true,
264 .image_write_without_format = true,
265 .int8 = true,
266 .int16 = true,
267 .int64 = true,
268 .int64_atomics = true,
269 .multiview = true,
270 .physical_storage_buffer_address = true,
271 .runtime_descriptor_array = true,
272 .shader_viewport_index_layer = true,
273 .stencil_export = true,
274 .storage_8bit = true,
275 .storage_16bit = true,
276 .storage_image_ms = true,
277 .subgroup_arithmetic = true,
278 .subgroup_ballot = true,
279 .subgroup_basic = true,
280 .subgroup_quad = true,
281 .subgroup_shuffle = true,
282 .subgroup_vote = true,
283 .tessellation = true,
284 .transform_feedback = true,
285 .variable_pointers = true,
286 },
287 .ubo_addr_format = nir_address_format_32bit_index_offset,
288 .ssbo_addr_format = nir_address_format_32bit_index_offset,
289 .phys_ssbo_addr_format = nir_address_format_64bit_global,
290 .push_const_addr_format = nir_address_format_logical,
291 .shared_addr_format = nir_address_format_32bit_offset,
292 };
293 nir = spirv_to_nir(spirv, module->size / 4,
294 spec_entries, num_spec_entries,
295 stage, entrypoint_name,
296 &spirv_options, &nir_options);
297 assert(nir->info.stage == stage);
298 nir_validate_shader(nir, "after spirv_to_nir");
299
300 free(spec_entries);
301
302 /* We have to lower away local constant initializers right before we
303 * inline functions. That way they get properly initialized at the top
304 * of the function and not at the top of its caller.
305 */
306 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
307 NIR_PASS_V(nir, nir_lower_returns);
308 NIR_PASS_V(nir, nir_inline_functions);
309 NIR_PASS_V(nir, nir_opt_deref);
310
311 /* Pick off the single entrypoint that we want */
312 foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
313 if (func->is_entrypoint)
314 func->name = ralloc_strdup(func, "main");
315 else
316 exec_node_remove(&func->node);
317 }
318 assert(exec_list_length(&nir->functions) == 1);
319
320 /* Make sure we lower constant initializers on output variables so that
321 * nir_remove_dead_variables below sees the corresponding stores
322 */
323 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
324
325 /* Now that we've deleted all but the main function, we can go ahead and
326 * lower the rest of the constant initializers.
327 */
328 NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
329
330 /* Split member structs. We do this before lower_io_to_temporaries so that
331 * it doesn't lower system values to temporaries by accident.
332 */
333 NIR_PASS_V(nir, nir_split_var_copies);
334 NIR_PASS_V(nir, nir_split_per_member_structs);
335
336 NIR_PASS_V(nir, nir_remove_dead_variables,
337 nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
338
339 NIR_PASS_V(nir, nir_lower_system_values);
340 NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
341 NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
342 }
343
344 /* Vulkan uses the separate-shader linking model */
345 nir->info.separate_shader = true;
346
347 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
348
349 static const nir_lower_tex_options tex_options = {
350 .lower_txp = ~0,
351 .lower_tg4_offsets = true,
352 };
353
354 nir_lower_tex(nir, &tex_options);
355
356 nir_lower_vars_to_ssa(nir);
357
358 if (nir->info.stage == MESA_SHADER_VERTEX ||
359 nir->info.stage == MESA_SHADER_GEOMETRY) {
360 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
361 nir_shader_get_entrypoint(nir), true, true);
362 } else if (nir->info.stage == MESA_SHADER_TESS_EVAL||
363 nir->info.stage == MESA_SHADER_FRAGMENT) {
364 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
365 nir_shader_get_entrypoint(nir), true, false);
366 }
367
368 nir_split_var_copies(nir);
369
370 nir_lower_global_vars_to_local(nir);
371 nir_remove_dead_variables(nir, nir_var_function_temp);
372 nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
373 .subgroup_size = 64,
374 .ballot_bit_size = 64,
375 .lower_to_scalar = 1,
376 .lower_subgroup_masks = 1,
377 .lower_shuffle = 1,
378 .lower_shuffle_to_32bit = 1,
379 .lower_vote_eq_to_ballot = 1,
380 });
381
382 nir_lower_load_const_to_scalar(nir);
383
384 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
385 radv_optimize_nir(nir, false, true);
386
387 /* We call nir_lower_var_copies() after the first radv_optimize_nir()
388 * to remove any copies introduced by nir_opt_find_array_copies().
389 */
390 nir_lower_var_copies(nir);
391
392 /* Indirect lowering must be called after the radv_optimize_nir() loop
393 * has been called at least once. Otherwise indirect lowering can
394 * bloat the instruction count of the loop and cause it to be
395 * considered too large for unrolling.
396 */
397 ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
398 radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, false);
399
400 return nir;
401 }
402
403 void *
404 radv_alloc_shader_memory(struct radv_device *device,
405 struct radv_shader_variant *shader)
406 {
407 mtx_lock(&device->shader_slab_mutex);
408 list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
409 uint64_t offset = 0;
410 list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
411 if (s->bo_offset - offset >= shader->code_size) {
412 shader->bo = slab->bo;
413 shader->bo_offset = offset;
414 list_addtail(&shader->slab_list, &s->slab_list);
415 mtx_unlock(&device->shader_slab_mutex);
416 return slab->ptr + offset;
417 }
418 offset = align_u64(s->bo_offset + s->code_size, 256);
419 }
420 if (slab->size - offset >= shader->code_size) {
421 shader->bo = slab->bo;
422 shader->bo_offset = offset;
423 list_addtail(&shader->slab_list, &slab->shaders);
424 mtx_unlock(&device->shader_slab_mutex);
425 return slab->ptr + offset;
426 }
427 }
428
429 mtx_unlock(&device->shader_slab_mutex);
430 struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
431
432 slab->size = 256 * 1024;
433 slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
434 RADEON_DOMAIN_VRAM,
435 RADEON_FLAG_NO_INTERPROCESS_SHARING |
436 (device->physical_device->cpdma_prefetch_writes_memory ?
437 0 : RADEON_FLAG_READ_ONLY),
438 RADV_BO_PRIORITY_SHADER);
439 slab->ptr = (char*)device->ws->buffer_map(slab->bo);
440 list_inithead(&slab->shaders);
441
442 mtx_lock(&device->shader_slab_mutex);
443 list_add(&slab->slabs, &device->shader_slabs);
444
445 shader->bo = slab->bo;
446 shader->bo_offset = 0;
447 list_add(&shader->slab_list, &slab->shaders);
448 mtx_unlock(&device->shader_slab_mutex);
449 return slab->ptr;
450 }
451
452 void
453 radv_destroy_shader_slabs(struct radv_device *device)
454 {
455 list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
456 device->ws->buffer_destroy(slab->bo);
457 free(slab);
458 }
459 mtx_destroy(&device->shader_slab_mutex);
460 }
461
462 /* For the UMR disassembler. */
463 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
464 #define DEBUGGER_NUM_MARKERS 5
465
466 static unsigned
467 radv_get_shader_binary_size(struct ac_shader_binary *binary)
468 {
469 return binary->code_size + DEBUGGER_NUM_MARKERS * 4;
470 }
471
472 static void
473 radv_fill_shader_variant(struct radv_device *device,
474 struct radv_shader_variant *variant,
475 struct radv_nir_compiler_options *options,
476 struct ac_shader_binary *binary,
477 gl_shader_stage stage)
478 {
479 bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
480 struct radv_shader_info *info = &variant->info.info;
481 unsigned vgpr_comp_cnt = 0;
482
483 variant->code_size = radv_get_shader_binary_size(binary);
484 variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
485 S_00B12C_USER_SGPR_MSB(variant->info.num_user_sgprs >> 5) |
486 S_00B12C_SCRATCH_EN(scratch_enabled) |
487 S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
488 S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
489 S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
490 S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
491 S_00B12C_SO_EN(!!info->so.num_outputs);
492
493 variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
494 S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
495 S_00B848_DX10_CLAMP(1) |
496 S_00B848_FLOAT_MODE(variant->config.float_mode);
497
498 switch (stage) {
499 case MESA_SHADER_TESS_EVAL:
500 if (options->key.tes.as_es) {
501 assert(device->physical_device->rad_info.chip_class <= GFX8);
502 vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
503 } else {
504 bool enable_prim_id = options->key.tes.export_prim_id || info->uses_prim_id;
505 vgpr_comp_cnt = enable_prim_id ? 3 : 2;
506 }
507 variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
508 break;
509 case MESA_SHADER_TESS_CTRL:
510 if (device->physical_device->rad_info.chip_class >= GFX9) {
511 /* We need at least 2 components for LS.
512 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
513 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
514 */
515 vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
516 } else {
517 variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
518 }
519 break;
520 case MESA_SHADER_VERTEX:
521 if (variant->info.vs.as_ls) {
522 assert(device->physical_device->rad_info.chip_class <= GFX8);
523 /* We need at least 2 components for LS.
524 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
525 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
526 */
527 vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
528 } else if (variant->info.vs.as_es) {
529 assert(device->physical_device->rad_info.chip_class <= GFX8);
530 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
531 vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
532 } else {
533 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
534 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
535 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
536 */
537 if (options->key.vs.export_prim_id) {
538 vgpr_comp_cnt = 2;
539 } else if (info->vs.needs_instance_id) {
540 vgpr_comp_cnt = 1;
541 } else {
542 vgpr_comp_cnt = 0;
543 }
544 }
545 break;
546 case MESA_SHADER_FRAGMENT:
547 case MESA_SHADER_GEOMETRY:
548 break;
549 case MESA_SHADER_COMPUTE:
550 variant->rsrc2 |=
551 S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
552 S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
553 S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
554 S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
555 info->cs.uses_thread_id[1] ? 1 : 0) |
556 S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
557 S_00B84C_LDS_SIZE(variant->config.lds_size);
558 break;
559 default:
560 unreachable("unsupported shader type");
561 break;
562 }
563
564 if (device->physical_device->rad_info.chip_class >= GFX9 &&
565 stage == MESA_SHADER_GEOMETRY) {
566 unsigned es_type = variant->info.gs.es_type;
567 unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
568
569 if (es_type == MESA_SHADER_VERTEX) {
570 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
571 es_vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
572 } else if (es_type == MESA_SHADER_TESS_EVAL) {
573 es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
574 } else {
575 unreachable("invalid shader ES type");
576 }
577
578 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
579 * VGPR[0:4] are always loaded.
580 */
581 if (info->uses_invocation_id) {
582 gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
583 } else if (info->uses_prim_id) {
584 gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
585 } else if (variant->info.gs.vertices_in >= 3) {
586 gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
587 } else {
588 gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
589 }
590
591 variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
592 variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
593 S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
594 } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
595 stage == MESA_SHADER_TESS_CTRL) {
596 variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
597 } else {
598 variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
599 }
600
601 void *ptr = radv_alloc_shader_memory(device, variant);
602 memcpy(ptr, binary->code, binary->code_size);
603
604 /* Add end-of-code markers for the UMR disassembler. */
605 uint32_t *ptr32 = (uint32_t *)ptr + binary->code_size / 4;
606 for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
607 ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
608
609 }
610
611 static void radv_init_llvm_target()
612 {
613 LLVMInitializeAMDGPUTargetInfo();
614 LLVMInitializeAMDGPUTarget();
615 LLVMInitializeAMDGPUTargetMC();
616 LLVMInitializeAMDGPUAsmPrinter();
617
618 /* For inline assembly. */
619 LLVMInitializeAMDGPUAsmParser();
620
621 /* Workaround for bug in llvm 4.0 that causes image intrinsics
622 * to disappear.
623 * https://reviews.llvm.org/D26348
624 *
625 * Workaround for bug in llvm that causes the GPU to hang in presence
626 * of nested loops because there is an exec mask issue. The proper
627 * solution is to fix LLVM but this might require a bunch of work.
628 * https://bugs.llvm.org/show_bug.cgi?id=37744
629 *
630 * "mesa" is the prefix for error messages.
631 */
632 if (HAVE_LLVM >= 0x0800) {
633 const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" };
634 LLVMParseCommandLineOptions(2, argv, NULL);
635
636 } else {
637 const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
638 "-amdgpu-skip-threshold=1" };
639 LLVMParseCommandLineOptions(3, argv, NULL);
640 }
641 }
642
643 static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
644
645 static void radv_init_llvm_once(void)
646 {
647 call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target);
648 }
649
650 static struct radv_shader_variant *
651 shader_variant_create(struct radv_device *device,
652 struct radv_shader_module *module,
653 struct nir_shader * const *shaders,
654 int shader_count,
655 gl_shader_stage stage,
656 struct radv_nir_compiler_options *options,
657 bool gs_copy_shader,
658 void **code_out,
659 unsigned *code_size_out)
660 {
661 enum radeon_family chip_family = device->physical_device->rad_info.family;
662 enum ac_target_machine_options tm_options = 0;
663 struct radv_shader_variant *variant;
664 struct ac_shader_binary binary;
665 struct ac_llvm_compiler ac_llvm;
666 bool thread_compiler;
667 variant = calloc(1, sizeof(struct radv_shader_variant));
668 if (!variant)
669 return NULL;
670
671 options->family = chip_family;
672 options->chip_class = device->physical_device->rad_info.chip_class;
673 options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
674 options->dump_preoptir = options->dump_shader &&
675 device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
676 options->record_llvm_ir = device->keep_shader_info;
677 options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
678 options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
679 options->address32_hi = device->physical_device->rad_info.address32_hi;
680
681 if (options->supports_spill)
682 tm_options |= AC_TM_SUPPORTS_SPILL;
683 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
684 tm_options |= AC_TM_SISCHED;
685 if (options->check_ir)
686 tm_options |= AC_TM_CHECK_IR;
687 if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
688 tm_options |= AC_TM_NO_LOAD_STORE_OPT;
689
690 thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
691 radv_init_llvm_once();
692 radv_init_llvm_compiler(&ac_llvm,
693 thread_compiler,
694 chip_family, tm_options);
695 if (gs_copy_shader) {
696 assert(shader_count == 1);
697 radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
698 &variant->config, &variant->info,
699 options);
700 } else {
701 radv_compile_nir_shader(&ac_llvm, &binary, &variant->config,
702 &variant->info, shaders, shader_count,
703 options);
704 }
705
706 radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
707
708 radv_fill_shader_variant(device, variant, options, &binary, stage);
709
710 if (code_out) {
711 *code_out = binary.code;
712 *code_size_out = binary.code_size;
713 } else
714 free(binary.code);
715 free(binary.config);
716 free(binary.rodata);
717 free(binary.global_symbol_offsets);
718 free(binary.relocs);
719 variant->ref_count = 1;
720
721 if (device->keep_shader_info) {
722 variant->disasm_string = binary.disasm_string;
723 variant->llvm_ir_string = binary.llvm_ir_string;
724 if (!gs_copy_shader && !module->nir) {
725 variant->nir = *shaders;
726 variant->spirv = (uint32_t *)module->data;
727 variant->spirv_size = module->size;
728 }
729 } else {
730 free(binary.disasm_string);
731 }
732
733 return variant;
734 }
735
736 struct radv_shader_variant *
737 radv_shader_variant_create(struct radv_device *device,
738 struct radv_shader_module *module,
739 struct nir_shader *const *shaders,
740 int shader_count,
741 struct radv_pipeline_layout *layout,
742 const struct radv_shader_variant_key *key,
743 void **code_out,
744 unsigned *code_size_out)
745 {
746 struct radv_nir_compiler_options options = {0};
747
748 options.layout = layout;
749 if (key)
750 options.key = *key;
751
752 options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
753 options.supports_spill = true;
754
755 return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
756 &options, false, code_out, code_size_out);
757 }
758
759 struct radv_shader_variant *
760 radv_create_gs_copy_shader(struct radv_device *device,
761 struct nir_shader *shader,
762 void **code_out,
763 unsigned *code_size_out,
764 bool multiview)
765 {
766 struct radv_nir_compiler_options options = {0};
767
768 options.key.has_multiview_view_index = multiview;
769
770 return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
771 &options, true, code_out, code_size_out);
772 }
773
774 void
775 radv_shader_variant_destroy(struct radv_device *device,
776 struct radv_shader_variant *variant)
777 {
778 if (!p_atomic_dec_zero(&variant->ref_count))
779 return;
780
781 mtx_lock(&device->shader_slab_mutex);
782 list_del(&variant->slab_list);
783 mtx_unlock(&device->shader_slab_mutex);
784
785 ralloc_free(variant->nir);
786 free(variant->disasm_string);
787 free(variant->llvm_ir_string);
788 free(variant);
789 }
790
791 const char *
792 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
793 {
794 switch (stage) {
795 case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
796 case MESA_SHADER_GEOMETRY: return "Geometry Shader";
797 case MESA_SHADER_FRAGMENT: return "Pixel Shader";
798 case MESA_SHADER_COMPUTE: return "Compute Shader";
799 case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
800 case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
801 default:
802 return "Unknown shader";
803 };
804 }
805
806 static void
807 generate_shader_stats(struct radv_device *device,
808 struct radv_shader_variant *variant,
809 gl_shader_stage stage,
810 struct _mesa_string_buffer *buf)
811 {
812 enum chip_class chip_class = device->physical_device->rad_info.chip_class;
813 unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
814 struct ac_shader_config *conf;
815 unsigned max_simd_waves;
816 unsigned lds_per_wave = 0;
817
818 max_simd_waves = ac_get_max_simd_waves(device->physical_device->rad_info.family);
819
820 conf = &variant->config;
821
822 if (stage == MESA_SHADER_FRAGMENT) {
823 lds_per_wave = conf->lds_size * lds_increment +
824 align(variant->info.fs.num_interp * 48,
825 lds_increment);
826 } else if (stage == MESA_SHADER_COMPUTE) {
827 unsigned max_workgroup_size =
828 radv_nir_get_max_workgroup_size(chip_class, variant->nir);
829 lds_per_wave = (conf->lds_size * lds_increment) /
830 DIV_ROUND_UP(max_workgroup_size, 64);
831 }
832
833 if (conf->num_sgprs)
834 max_simd_waves =
835 MIN2(max_simd_waves,
836 ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs);
837
838 if (conf->num_vgprs)
839 max_simd_waves =
840 MIN2(max_simd_waves,
841 RADV_NUM_PHYSICAL_VGPRS / conf->num_vgprs);
842
843 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
844 * that PS can use.
845 */
846 if (lds_per_wave)
847 max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
848
849 if (stage == MESA_SHADER_FRAGMENT) {
850 _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
851 "SPI_PS_INPUT_ADDR = 0x%04x\n"
852 "SPI_PS_INPUT_ENA = 0x%04x\n",
853 conf->spi_ps_input_addr, conf->spi_ps_input_ena);
854 }
855
856 _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
857 "SGPRS: %d\n"
858 "VGPRS: %d\n"
859 "Spilled SGPRs: %d\n"
860 "Spilled VGPRs: %d\n"
861 "PrivMem VGPRS: %d\n"
862 "Code Size: %d bytes\n"
863 "LDS: %d blocks\n"
864 "Scratch: %d bytes per wave\n"
865 "Max Waves: %d\n"
866 "********************\n\n\n",
867 conf->num_sgprs, conf->num_vgprs,
868 conf->spilled_sgprs, conf->spilled_vgprs,
869 variant->info.private_mem_vgprs, variant->code_size,
870 conf->lds_size, conf->scratch_bytes_per_wave,
871 max_simd_waves);
872 }
873
874 void
875 radv_shader_dump_stats(struct radv_device *device,
876 struct radv_shader_variant *variant,
877 gl_shader_stage stage,
878 FILE *file)
879 {
880 struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
881
882 generate_shader_stats(device, variant, stage, buf);
883
884 fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
885 fprintf(file, "%s", buf->buf);
886
887 _mesa_string_buffer_destroy(buf);
888 }
889
890 VkResult
891 radv_GetShaderInfoAMD(VkDevice _device,
892 VkPipeline _pipeline,
893 VkShaderStageFlagBits shaderStage,
894 VkShaderInfoTypeAMD infoType,
895 size_t* pInfoSize,
896 void* pInfo)
897 {
898 RADV_FROM_HANDLE(radv_device, device, _device);
899 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
900 gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
901 struct radv_shader_variant *variant = pipeline->shaders[stage];
902 struct _mesa_string_buffer *buf;
903 VkResult result = VK_SUCCESS;
904
905 /* Spec doesn't indicate what to do if the stage is invalid, so just
906 * return no info for this. */
907 if (!variant)
908 return vk_error(device->instance, VK_ERROR_FEATURE_NOT_PRESENT);
909
910 switch (infoType) {
911 case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
912 if (!pInfo) {
913 *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
914 } else {
915 unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= GFX7 ? 512 : 256;
916 struct ac_shader_config *conf = &variant->config;
917
918 VkShaderStatisticsInfoAMD statistics = {};
919 statistics.shaderStageMask = shaderStage;
920 statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
921 statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class);
922 statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
923
924 if (stage == MESA_SHADER_COMPUTE) {
925 unsigned *local_size = variant->nir->info.cs.local_size;
926 unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
927
928 statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
929 ceil((double)workgroup_size / statistics.numPhysicalVgprs);
930
931 statistics.computeWorkGroupSize[0] = local_size[0];
932 statistics.computeWorkGroupSize[1] = local_size[1];
933 statistics.computeWorkGroupSize[2] = local_size[2];
934 } else {
935 statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
936 }
937
938 statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
939 statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
940 statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
941 statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
942 statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
943
944 size_t size = *pInfoSize;
945 *pInfoSize = sizeof(statistics);
946
947 memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
948
949 if (size < *pInfoSize)
950 result = VK_INCOMPLETE;
951 }
952
953 break;
954 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
955 buf = _mesa_string_buffer_create(NULL, 1024);
956
957 _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
958 _mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
959 _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
960 generate_shader_stats(device, variant, stage, buf);
961
962 /* Need to include the null terminator. */
963 size_t length = buf->length + 1;
964
965 if (!pInfo) {
966 *pInfoSize = length;
967 } else {
968 size_t size = *pInfoSize;
969 *pInfoSize = length;
970
971 memcpy(pInfo, buf->buf, MIN2(size, length));
972
973 if (size < length)
974 result = VK_INCOMPLETE;
975 }
976
977 _mesa_string_buffer_destroy(buf);
978 break;
979 default:
980 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
981 result = VK_ERROR_FEATURE_NOT_PRESENT;
982 break;
983 }
984
985 return result;
986 }