radv: gather if shaders load dynamic offsets separately
[mesa.git] / src / amd / vulkan / radv_shader.h
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30
31 #include "radv_debug.h"
32 #include "radv_private.h"
33
34 #include "nir/nir.h"
35
36 /* descriptor index into scratch ring offsets */
37 #define RING_SCRATCH 0
38 #define RING_ESGS_VS 1
39 #define RING_ESGS_GS 2
40 #define RING_GSVS_VS 3
41 #define RING_GSVS_GS 4
42 #define RING_HS_TESS_FACTOR 5
43 #define RING_HS_TESS_OFFCHIP 6
44 #define RING_PS_SAMPLE_POSITIONS 7
45
46 // Match MAX_SETS from radv_descriptor_set.h
47 #define RADV_UD_MAX_SETS MAX_SETS
48
49 #define RADV_NUM_PHYSICAL_VGPRS 256
50
51 struct radv_shader_module {
52 struct nir_shader *nir;
53 unsigned char sha1[20];
54 uint32_t size;
55 char data[0];
56 };
57
58 enum {
59 RADV_ALPHA_ADJUST_NONE = 0,
60 RADV_ALPHA_ADJUST_SNORM = 1,
61 RADV_ALPHA_ADJUST_SINT = 2,
62 RADV_ALPHA_ADJUST_SSCALED = 3,
63 };
64
65 struct radv_vs_variant_key {
66 uint32_t instance_rate_inputs;
67 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
68
69 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
70 * so we may need to fix it up. */
71 uint64_t alpha_adjust;
72
73 uint32_t as_es:1;
74 uint32_t as_ls:1;
75 uint32_t export_prim_id:1;
76 uint32_t export_layer_id:1;
77 };
78
79 struct radv_tes_variant_key {
80 uint32_t as_es:1;
81 uint32_t export_prim_id:1;
82 uint32_t export_layer_id:1;
83 uint8_t num_patches;
84 uint8_t tcs_num_outputs;
85 };
86
87 struct radv_tcs_variant_key {
88 struct radv_vs_variant_key vs_key;
89 unsigned primitive_mode;
90 unsigned input_vertices;
91 unsigned num_inputs;
92 uint32_t tes_reads_tess_factors:1;
93 };
94
95 struct radv_fs_variant_key {
96 uint32_t col_format;
97 uint8_t log2_ps_iter_samples;
98 uint8_t num_samples;
99 uint32_t is_int8;
100 uint32_t is_int10;
101 };
102
103 struct radv_shader_variant_key {
104 union {
105 struct radv_vs_variant_key vs;
106 struct radv_fs_variant_key fs;
107 struct radv_tes_variant_key tes;
108 struct radv_tcs_variant_key tcs;
109 };
110 bool has_multiview_view_index;
111 };
112
113 struct radv_nir_compiler_options {
114 struct radv_pipeline_layout *layout;
115 struct radv_shader_variant_key key;
116 bool unsafe_math;
117 bool supports_spill;
118 bool clamp_shadow_reference;
119 bool dump_shader;
120 bool dump_preoptir;
121 bool record_llvm_ir;
122 bool check_ir;
123 enum radeon_family family;
124 enum chip_class chip_class;
125 uint32_t tess_offchip_block_dw_size;
126 uint32_t address32_hi;
127 };
128
129 enum radv_ud_index {
130 AC_UD_SCRATCH_RING_OFFSETS = 0,
131 AC_UD_PUSH_CONSTANTS = 1,
132 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
133 AC_UD_VIEW_INDEX = 3,
134 AC_UD_STREAMOUT_BUFFERS = 4,
135 AC_UD_SHADER_START = 5,
136 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
137 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
138 AC_UD_VS_MAX_UD,
139 AC_UD_PS_MAX_UD,
140 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
141 AC_UD_CS_MAX_UD,
142 AC_UD_GS_MAX_UD,
143 AC_UD_TCS_MAX_UD,
144 AC_UD_TES_MAX_UD,
145 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
146 };
147
148 struct radv_stream_output {
149 uint8_t location;
150 uint8_t buffer;
151 uint16_t offset;
152 uint8_t component_mask;
153 uint8_t stream;
154 };
155
156 struct radv_streamout_info {
157 uint16_t num_outputs;
158 struct radv_stream_output outputs[MAX_SO_OUTPUTS];
159 uint16_t strides[MAX_SO_BUFFERS];
160 uint32_t enabled_stream_buffers_mask;
161 };
162
163 struct radv_shader_info {
164 bool loads_push_constants;
165 bool loads_dynamic_offsets;
166 uint8_t min_push_constant_used;
167 uint8_t max_push_constant_used;
168 bool has_only_32bit_push_constants;
169 bool has_indirect_push_constants;
170 uint32_t desc_set_used_mask;
171 bool needs_multiview_view_index;
172 bool uses_invocation_id;
173 bool uses_prim_id;
174 struct {
175 uint64_t ls_outputs_written;
176 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
177 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
178 bool has_vertex_buffers; /* needs vertex buffers and base/start */
179 bool needs_draw_id;
180 bool needs_instance_id;
181 } vs;
182 struct {
183 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
184 uint8_t num_stream_output_components[4];
185 uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
186 uint8_t max_stream;
187 } gs;
188 struct {
189 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
190 } tes;
191 struct {
192 bool force_persample;
193 bool needs_sample_positions;
194 bool uses_input_attachments;
195 bool writes_memory;
196 bool writes_z;
197 bool writes_stencil;
198 bool writes_sample_mask;
199 bool has_pcoord;
200 bool prim_id_input;
201 bool layer_input;
202 uint8_t num_input_clips_culls;
203 } ps;
204 struct {
205 bool uses_grid_size;
206 bool uses_block_id[3];
207 bool uses_thread_id[3];
208 bool uses_local_invocation_idx;
209 } cs;
210 struct {
211 uint64_t outputs_written;
212 uint64_t patch_outputs_written;
213 } tcs;
214
215 struct radv_streamout_info so;
216 };
217
218 struct radv_userdata_info {
219 int8_t sgpr_idx;
220 uint8_t num_sgprs;
221 };
222
223 struct radv_userdata_locations {
224 struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
225 struct radv_userdata_info shader_data[AC_UD_MAX_UD];
226 uint32_t descriptor_sets_enabled;
227 };
228
229 struct radv_vs_output_info {
230 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
231 uint8_t clip_dist_mask;
232 uint8_t cull_dist_mask;
233 uint8_t param_exports;
234 bool writes_pointsize;
235 bool writes_layer;
236 bool writes_viewport_index;
237 bool export_prim_id;
238 unsigned pos_exports;
239 };
240
241 struct radv_es_output_info {
242 uint32_t esgs_itemsize;
243 };
244
245 struct radv_shader_variant_info {
246 struct radv_userdata_locations user_sgprs_locs;
247 struct radv_shader_info info;
248 unsigned num_user_sgprs;
249 unsigned num_input_sgprs;
250 unsigned num_input_vgprs;
251 unsigned private_mem_vgprs;
252 bool need_indirect_descriptor_sets;
253 struct {
254 struct {
255 struct radv_vs_output_info outinfo;
256 struct radv_es_output_info es_info;
257 unsigned vgpr_comp_cnt;
258 bool as_es;
259 bool as_ls;
260 } vs;
261 struct {
262 unsigned num_interp;
263 uint32_t input_mask;
264 uint32_t flat_shaded_mask;
265 bool can_discard;
266 bool early_fragment_test;
267 } fs;
268 struct {
269 unsigned block_size[3];
270 } cs;
271 struct {
272 unsigned vertices_in;
273 unsigned vertices_out;
274 unsigned output_prim;
275 unsigned invocations;
276 unsigned gsvs_vertex_size;
277 unsigned max_gsvs_emit_size;
278 unsigned es_type; /* GFX9: VS or TES */
279 } gs;
280 struct {
281 unsigned tcs_vertices_out;
282 uint32_t num_patches;
283 uint32_t lds_size;
284 } tcs;
285 struct {
286 struct radv_vs_output_info outinfo;
287 struct radv_es_output_info es_info;
288 bool as_es;
289 unsigned primitive_mode;
290 enum gl_tess_spacing spacing;
291 bool ccw;
292 bool point_mode;
293 } tes;
294 };
295 };
296
297 struct radv_shader_variant {
298 uint32_t ref_count;
299
300 struct radeon_winsys_bo *bo;
301 uint64_t bo_offset;
302 struct ac_shader_config config;
303 uint32_t code_size;
304 struct radv_shader_variant_info info;
305 unsigned rsrc1;
306 unsigned rsrc2;
307
308 /* debug only */
309 uint32_t *spirv;
310 uint32_t spirv_size;
311 struct nir_shader *nir;
312 char *disasm_string;
313 char *llvm_ir_string;
314
315 struct list_head slab_list;
316 };
317
318 struct radv_shader_slab {
319 struct list_head slabs;
320 struct list_head shaders;
321 struct radeon_winsys_bo *bo;
322 uint64_t size;
323 char *ptr;
324 };
325
326 void
327 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
328 bool allow_copies);
329
330 nir_shader *
331 radv_shader_compile_to_nir(struct radv_device *device,
332 struct radv_shader_module *module,
333 const char *entrypoint_name,
334 gl_shader_stage stage,
335 const VkSpecializationInfo *spec_info,
336 const VkPipelineCreateFlags flags);
337
338 void *
339 radv_alloc_shader_memory(struct radv_device *device,
340 struct radv_shader_variant *shader);
341
342 void
343 radv_destroy_shader_slabs(struct radv_device *device);
344
345 struct radv_shader_variant *
346 radv_shader_variant_create(struct radv_device *device,
347 struct radv_shader_module *module,
348 struct nir_shader *const *shaders,
349 int shader_count,
350 struct radv_pipeline_layout *layout,
351 const struct radv_shader_variant_key *key,
352 void **code_out,
353 unsigned *code_size_out);
354
355 struct radv_shader_variant *
356 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
357 void **code_out, unsigned *code_size_out,
358 bool multiview);
359
360 void
361 radv_shader_variant_destroy(struct radv_device *device,
362 struct radv_shader_variant *variant);
363
364 const char *
365 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
366
367 void
368 radv_shader_dump_stats(struct radv_device *device,
369 struct radv_shader_variant *variant,
370 gl_shader_stage stage,
371 FILE *file);
372
373 static inline bool
374 radv_can_dump_shader(struct radv_device *device,
375 struct radv_shader_module *module,
376 bool is_gs_copy_shader)
377 {
378 if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
379 return false;
380
381 /* Only dump non-meta shaders, useful for debugging purposes. */
382 return (module && !module->nir) || is_gs_copy_shader;
383 }
384
385 static inline bool
386 radv_can_dump_shader_stats(struct radv_device *device,
387 struct radv_shader_module *module)
388 {
389 /* Only dump non-meta shader stats. */
390 return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
391 module && !module->nir;
392 }
393
394 static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
395 {
396 /* handle patch indices separate */
397 if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
398 return 0;
399 if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
400 return 1;
401 if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
402 return 2 + (slot - VARYING_SLOT_PATCH0);
403 if (slot == VARYING_SLOT_POS)
404 return 0;
405 if (slot == VARYING_SLOT_PSIZ)
406 return 1;
407 if (slot == VARYING_SLOT_CLIP_DIST0)
408 return 2;
409 /* 3 is reserved for clip dist as well */
410 if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
411 return 4 + (slot - VARYING_SLOT_VAR0);
412 unreachable("illegal slot in get unique index\n");
413 }
414
415 #endif