radv: gather which GS stream is used for every outputs
[mesa.git] / src / amd / vulkan / radv_shader.h
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30
31 #include "radv_debug.h"
32 #include "radv_private.h"
33
34 #include "nir/nir.h"
35
36 /* descriptor index into scratch ring offsets */
37 #define RING_SCRATCH 0
38 #define RING_ESGS_VS 1
39 #define RING_ESGS_GS 2
40 #define RING_GSVS_VS 3
41 #define RING_GSVS_GS 4
42 #define RING_HS_TESS_FACTOR 5
43 #define RING_HS_TESS_OFFCHIP 6
44 #define RING_PS_SAMPLE_POSITIONS 7
45
46 // Match MAX_SETS from radv_descriptor_set.h
47 #define RADV_UD_MAX_SETS MAX_SETS
48
49 #define RADV_NUM_PHYSICAL_VGPRS 256
50
51 struct radv_shader_module {
52 struct nir_shader *nir;
53 unsigned char sha1[20];
54 uint32_t size;
55 char data[0];
56 };
57
58 enum {
59 RADV_ALPHA_ADJUST_NONE = 0,
60 RADV_ALPHA_ADJUST_SNORM = 1,
61 RADV_ALPHA_ADJUST_SINT = 2,
62 RADV_ALPHA_ADJUST_SSCALED = 3,
63 };
64
65 struct radv_vs_variant_key {
66 uint32_t instance_rate_inputs;
67 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
68
69 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
70 * so we may need to fix it up. */
71 uint64_t alpha_adjust;
72
73 uint32_t as_es:1;
74 uint32_t as_ls:1;
75 uint32_t export_prim_id:1;
76 uint32_t export_layer_id:1;
77 };
78
79 struct radv_tes_variant_key {
80 uint32_t as_es:1;
81 uint32_t export_prim_id:1;
82 uint32_t export_layer_id:1;
83 uint8_t num_patches;
84 uint8_t tcs_num_outputs;
85 };
86
87 struct radv_tcs_variant_key {
88 struct radv_vs_variant_key vs_key;
89 unsigned primitive_mode;
90 unsigned input_vertices;
91 unsigned num_inputs;
92 uint32_t tes_reads_tess_factors:1;
93 };
94
95 struct radv_fs_variant_key {
96 uint32_t col_format;
97 uint8_t log2_ps_iter_samples;
98 uint8_t num_samples;
99 uint32_t is_int8;
100 uint32_t is_int10;
101 };
102
103 struct radv_shader_variant_key {
104 union {
105 struct radv_vs_variant_key vs;
106 struct radv_fs_variant_key fs;
107 struct radv_tes_variant_key tes;
108 struct radv_tcs_variant_key tcs;
109 };
110 bool has_multiview_view_index;
111 };
112
113 struct radv_nir_compiler_options {
114 struct radv_pipeline_layout *layout;
115 struct radv_shader_variant_key key;
116 bool unsafe_math;
117 bool supports_spill;
118 bool clamp_shadow_reference;
119 bool dump_shader;
120 bool dump_preoptir;
121 bool record_llvm_ir;
122 bool check_ir;
123 enum radeon_family family;
124 enum chip_class chip_class;
125 uint32_t tess_offchip_block_dw_size;
126 uint32_t address32_hi;
127 };
128
129 enum radv_ud_index {
130 AC_UD_SCRATCH_RING_OFFSETS = 0,
131 AC_UD_PUSH_CONSTANTS = 1,
132 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
133 AC_UD_VIEW_INDEX = 3,
134 AC_UD_SHADER_START = 4,
135 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
136 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
137 AC_UD_VS_MAX_UD,
138 AC_UD_PS_MAX_UD,
139 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
140 AC_UD_CS_MAX_UD,
141 AC_UD_GS_MAX_UD,
142 AC_UD_TCS_MAX_UD,
143 AC_UD_TES_MAX_UD,
144 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
145 };
146 struct radv_shader_info {
147 bool loads_push_constants;
148 uint32_t desc_set_used_mask;
149 bool needs_multiview_view_index;
150 bool uses_invocation_id;
151 bool uses_prim_id;
152 struct {
153 uint64_t ls_outputs_written;
154 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
155 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
156 bool has_vertex_buffers; /* needs vertex buffers and base/start */
157 bool needs_draw_id;
158 bool needs_instance_id;
159 } vs;
160 struct {
161 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
162 uint8_t num_stream_output_components[4];
163 uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
164 uint8_t max_stream;
165 } gs;
166 struct {
167 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
168 } tes;
169 struct {
170 bool force_persample;
171 bool needs_sample_positions;
172 bool uses_input_attachments;
173 bool writes_memory;
174 bool writes_z;
175 bool writes_stencil;
176 bool writes_sample_mask;
177 bool has_pcoord;
178 bool prim_id_input;
179 bool layer_input;
180 uint8_t num_input_clips_culls;
181 } ps;
182 struct {
183 bool uses_grid_size;
184 bool uses_block_id[3];
185 bool uses_thread_id[3];
186 bool uses_local_invocation_idx;
187 } cs;
188 struct {
189 uint64_t outputs_written;
190 uint64_t patch_outputs_written;
191 } tcs;
192 };
193
194 struct radv_userdata_info {
195 int8_t sgpr_idx;
196 uint8_t num_sgprs;
197 bool indirect;
198 };
199
200 struct radv_userdata_locations {
201 struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
202 struct radv_userdata_info shader_data[AC_UD_MAX_UD];
203 uint32_t descriptor_sets_enabled;
204 };
205
206 struct radv_vs_output_info {
207 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
208 uint8_t clip_dist_mask;
209 uint8_t cull_dist_mask;
210 uint8_t param_exports;
211 bool writes_pointsize;
212 bool writes_layer;
213 bool writes_viewport_index;
214 bool export_prim_id;
215 unsigned pos_exports;
216 };
217
218 struct radv_es_output_info {
219 uint32_t esgs_itemsize;
220 };
221
222 struct radv_shader_variant_info {
223 struct radv_userdata_locations user_sgprs_locs;
224 struct radv_shader_info info;
225 unsigned num_user_sgprs;
226 unsigned num_input_sgprs;
227 unsigned num_input_vgprs;
228 unsigned private_mem_vgprs;
229 bool need_indirect_descriptor_sets;
230 struct {
231 struct {
232 struct radv_vs_output_info outinfo;
233 struct radv_es_output_info es_info;
234 unsigned vgpr_comp_cnt;
235 bool as_es;
236 bool as_ls;
237 } vs;
238 struct {
239 unsigned num_interp;
240 uint32_t input_mask;
241 uint32_t flat_shaded_mask;
242 bool can_discard;
243 bool early_fragment_test;
244 } fs;
245 struct {
246 unsigned block_size[3];
247 } cs;
248 struct {
249 unsigned vertices_in;
250 unsigned vertices_out;
251 unsigned output_prim;
252 unsigned invocations;
253 unsigned gsvs_vertex_size;
254 unsigned max_gsvs_emit_size;
255 unsigned es_type; /* GFX9: VS or TES */
256 } gs;
257 struct {
258 unsigned tcs_vertices_out;
259 uint32_t num_patches;
260 uint32_t lds_size;
261 } tcs;
262 struct {
263 struct radv_vs_output_info outinfo;
264 struct radv_es_output_info es_info;
265 bool as_es;
266 unsigned primitive_mode;
267 enum gl_tess_spacing spacing;
268 bool ccw;
269 bool point_mode;
270 } tes;
271 };
272 };
273
274 struct radv_shader_variant {
275 uint32_t ref_count;
276
277 struct radeon_winsys_bo *bo;
278 uint64_t bo_offset;
279 struct ac_shader_config config;
280 uint32_t code_size;
281 struct radv_shader_variant_info info;
282 unsigned rsrc1;
283 unsigned rsrc2;
284
285 /* debug only */
286 uint32_t *spirv;
287 uint32_t spirv_size;
288 struct nir_shader *nir;
289 char *disasm_string;
290 char *llvm_ir_string;
291
292 struct list_head slab_list;
293 };
294
295 struct radv_shader_slab {
296 struct list_head slabs;
297 struct list_head shaders;
298 struct radeon_winsys_bo *bo;
299 uint64_t size;
300 char *ptr;
301 };
302
303 void
304 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
305 bool allow_copies);
306
307 nir_shader *
308 radv_shader_compile_to_nir(struct radv_device *device,
309 struct radv_shader_module *module,
310 const char *entrypoint_name,
311 gl_shader_stage stage,
312 const VkSpecializationInfo *spec_info,
313 const VkPipelineCreateFlags flags);
314
315 void *
316 radv_alloc_shader_memory(struct radv_device *device,
317 struct radv_shader_variant *shader);
318
319 void
320 radv_destroy_shader_slabs(struct radv_device *device);
321
322 struct radv_shader_variant *
323 radv_shader_variant_create(struct radv_device *device,
324 struct radv_shader_module *module,
325 struct nir_shader *const *shaders,
326 int shader_count,
327 struct radv_pipeline_layout *layout,
328 const struct radv_shader_variant_key *key,
329 void **code_out,
330 unsigned *code_size_out);
331
332 struct radv_shader_variant *
333 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
334 void **code_out, unsigned *code_size_out,
335 bool multiview);
336
337 void
338 radv_shader_variant_destroy(struct radv_device *device,
339 struct radv_shader_variant *variant);
340
341 const char *
342 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
343
344 void
345 radv_shader_dump_stats(struct radv_device *device,
346 struct radv_shader_variant *variant,
347 gl_shader_stage stage,
348 FILE *file);
349
350 static inline bool
351 radv_can_dump_shader(struct radv_device *device,
352 struct radv_shader_module *module,
353 bool is_gs_copy_shader)
354 {
355 if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
356 return false;
357
358 /* Only dump non-meta shaders, useful for debugging purposes. */
359 return (module && !module->nir) || is_gs_copy_shader;
360 }
361
362 static inline bool
363 radv_can_dump_shader_stats(struct radv_device *device,
364 struct radv_shader_module *module)
365 {
366 /* Only dump non-meta shader stats. */
367 return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
368 module && !module->nir;
369 }
370
371 static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
372 {
373 /* handle patch indices separate */
374 if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
375 return 0;
376 if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
377 return 1;
378 if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
379 return 2 + (slot - VARYING_SLOT_PATCH0);
380 if (slot == VARYING_SLOT_POS)
381 return 0;
382 if (slot == VARYING_SLOT_PSIZ)
383 return 1;
384 if (slot == VARYING_SLOT_CLIP_DIST0)
385 return 2;
386 /* 3 is reserved for clip dist as well */
387 if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
388 return 4 + (slot - VARYING_SLOT_VAR0);
389 unreachable("illegal slot in get unique index\n");
390 }
391
392 static inline uint32_t
393 radv_get_num_physical_sgprs(struct radv_physical_device *physical_device)
394 {
395 return physical_device->rad_info.chip_class >= VI ? 800 : 512;
396 }
397
398 #endif