radv: Use new linking helper to set default driver locations.
[mesa.git] / src / amd / vulkan / radv_shader.h
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30
31 #include "ac_binary.h"
32 #include "amd_family.h"
33 #include "radv_constants.h"
34
35 #include "nir/nir.h"
36 #include "vulkan/vulkan.h"
37
38 struct radv_device;
39
40 struct radv_shader_module {
41 struct nir_shader *nir;
42 unsigned char sha1[20];
43 uint32_t size;
44 char data[0];
45 };
46
47 enum {
48 RADV_ALPHA_ADJUST_NONE = 0,
49 RADV_ALPHA_ADJUST_SNORM = 1,
50 RADV_ALPHA_ADJUST_SINT = 2,
51 RADV_ALPHA_ADJUST_SSCALED = 3,
52 };
53
54 struct radv_vs_out_key {
55 uint32_t as_es:1;
56 uint32_t as_ls:1;
57 uint32_t as_ngg:1;
58 uint32_t as_ngg_passthrough:1;
59 uint32_t export_prim_id:1;
60 uint32_t export_layer_id:1;
61 uint32_t export_clip_dists:1;
62 uint32_t export_viewport_index:1;
63 };
64
65 struct radv_vs_variant_key {
66 struct radv_vs_out_key out;
67
68 uint32_t instance_rate_inputs;
69 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
70 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
71 uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
72 uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
73 uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
74
75 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
76 * so we may need to fix it up. */
77 uint64_t alpha_adjust;
78
79 /* For some formats the channels have to be shuffled. */
80 uint32_t post_shuffle;
81
82 /* Output primitive type. */
83 uint8_t outprim;
84 };
85
86 struct radv_tes_variant_key {
87 struct radv_vs_out_key out;
88
89 uint8_t num_patches;
90 uint8_t tcs_num_outputs;
91 };
92
93 struct radv_tcs_variant_key {
94 struct radv_vs_variant_key vs_key;
95 unsigned primitive_mode;
96 unsigned input_vertices;
97 unsigned num_inputs;
98 uint32_t tes_reads_tess_factors:1;
99 };
100
101 struct radv_fs_variant_key {
102 uint32_t col_format;
103 uint8_t log2_ps_iter_samples;
104 uint8_t num_samples;
105 uint32_t is_int8;
106 uint32_t is_int10;
107 };
108
109 struct radv_cs_variant_key {
110 uint8_t subgroup_size;
111 };
112
113 struct radv_shader_variant_key {
114 union {
115 struct radv_vs_variant_key vs;
116 struct radv_fs_variant_key fs;
117 struct radv_tes_variant_key tes;
118 struct radv_tcs_variant_key tcs;
119 struct radv_cs_variant_key cs;
120
121 /* A common prefix of the vs and tes keys. */
122 struct radv_vs_out_key vs_common_out;
123 };
124 bool has_multiview_view_index;
125 };
126
127 struct radv_nir_compiler_options {
128 struct radv_pipeline_layout *layout;
129 struct radv_shader_variant_key key;
130 bool explicit_scratch_args;
131 bool clamp_shadow_reference;
132 bool robust_buffer_access;
133 bool dump_shader;
134 bool dump_preoptir;
135 bool record_ir;
136 bool record_stats;
137 bool check_ir;
138 bool has_ls_vgpr_init_bug;
139 bool use_ngg_streamout;
140 enum radeon_family family;
141 enum chip_class chip_class;
142 uint32_t tess_offchip_block_dw_size;
143 uint32_t address32_hi;
144 };
145
146 enum radv_ud_index {
147 AC_UD_SCRATCH_RING_OFFSETS = 0,
148 AC_UD_PUSH_CONSTANTS = 1,
149 AC_UD_INLINE_PUSH_CONSTANTS = 2,
150 AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
151 AC_UD_VIEW_INDEX = 4,
152 AC_UD_STREAMOUT_BUFFERS = 5,
153 AC_UD_NGG_GS_STATE = 6,
154 AC_UD_SHADER_START = 7,
155 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
156 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
157 AC_UD_VS_MAX_UD,
158 AC_UD_PS_MAX_UD,
159 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
160 AC_UD_CS_MAX_UD,
161 AC_UD_GS_MAX_UD,
162 AC_UD_TCS_MAX_UD,
163 AC_UD_TES_MAX_UD,
164 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
165 };
166
167 struct radv_stream_output {
168 uint8_t location;
169 uint8_t buffer;
170 uint16_t offset;
171 uint8_t component_mask;
172 uint8_t stream;
173 };
174
175 struct radv_streamout_info {
176 uint16_t num_outputs;
177 struct radv_stream_output outputs[MAX_SO_OUTPUTS];
178 uint16_t strides[MAX_SO_BUFFERS];
179 uint32_t enabled_stream_buffers_mask;
180 };
181
182 struct radv_userdata_info {
183 int8_t sgpr_idx;
184 uint8_t num_sgprs;
185 };
186
187 struct radv_userdata_locations {
188 struct radv_userdata_info descriptor_sets[MAX_SETS];
189 struct radv_userdata_info shader_data[AC_UD_MAX_UD];
190 uint32_t descriptor_sets_enabled;
191 };
192
193 struct radv_vs_output_info {
194 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
195 uint8_t clip_dist_mask;
196 uint8_t cull_dist_mask;
197 uint8_t param_exports;
198 bool writes_pointsize;
199 bool writes_layer;
200 bool writes_viewport_index;
201 bool export_prim_id;
202 unsigned pos_exports;
203 };
204
205 struct radv_es_output_info {
206 uint32_t esgs_itemsize;
207 };
208
209 struct gfx9_gs_info {
210 uint32_t vgt_gs_onchip_cntl;
211 uint32_t vgt_gs_max_prims_per_subgroup;
212 uint32_t vgt_esgs_ring_itemsize;
213 uint32_t lds_size;
214 };
215
216 struct gfx10_ngg_info {
217 uint16_t ngg_emit_size; /* in dwords */
218 uint32_t hw_max_esverts;
219 uint32_t max_gsprims;
220 uint32_t max_out_verts;
221 uint32_t prim_amp_factor;
222 uint32_t vgt_esgs_ring_itemsize;
223 uint32_t esgs_ring_size;
224 bool max_vert_out_per_gs_instance;
225 };
226
227 struct radv_shader_info {
228 bool loads_push_constants;
229 bool loads_dynamic_offsets;
230 uint8_t min_push_constant_used;
231 uint8_t max_push_constant_used;
232 bool has_only_32bit_push_constants;
233 bool has_indirect_push_constants;
234 uint8_t num_inline_push_consts;
235 uint8_t base_inline_push_consts;
236 uint32_t desc_set_used_mask;
237 bool needs_multiview_view_index;
238 bool uses_invocation_id;
239 bool uses_prim_id;
240 uint8_t wave_size;
241 uint8_t ballot_bit_size;
242 struct radv_userdata_locations user_sgprs_locs;
243 unsigned num_user_sgprs;
244 unsigned num_input_sgprs;
245 unsigned num_input_vgprs;
246 unsigned private_mem_vgprs;
247 bool need_indirect_descriptor_sets;
248 bool is_ngg;
249 bool is_ngg_passthrough;
250 struct {
251 uint64_t ls_outputs_written;
252 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
253 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
254 bool has_vertex_buffers; /* needs vertex buffers and base/start */
255 bool needs_draw_id;
256 bool needs_instance_id;
257 struct radv_vs_output_info outinfo;
258 struct radv_es_output_info es_info;
259 bool as_es;
260 bool as_ls;
261 bool export_prim_id;
262 uint8_t num_linked_outputs;
263 } vs;
264 struct {
265 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
266 uint8_t num_stream_output_components[4];
267 uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
268 uint8_t max_stream;
269 bool writes_memory;
270 unsigned gsvs_vertex_size;
271 unsigned max_gsvs_emit_size;
272 unsigned vertices_in;
273 unsigned vertices_out;
274 unsigned output_prim;
275 unsigned invocations;
276 unsigned es_type; /* GFX9: VS or TES */
277 uint8_t num_linked_inputs;
278 } gs;
279 struct {
280 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
281 struct radv_vs_output_info outinfo;
282 struct radv_es_output_info es_info;
283 bool as_es;
284 unsigned primitive_mode;
285 enum gl_tess_spacing spacing;
286 bool ccw;
287 bool point_mode;
288 bool export_prim_id;
289 uint8_t num_linked_inputs;
290 uint8_t num_linked_patch_inputs;
291 uint8_t num_linked_outputs;
292 } tes;
293 struct {
294 bool force_persample;
295 bool needs_sample_positions;
296 bool writes_memory;
297 bool writes_z;
298 bool writes_stencil;
299 bool writes_sample_mask;
300 bool has_pcoord;
301 bool prim_id_input;
302 bool layer_input;
303 bool viewport_index_input;
304 uint8_t num_input_clips_culls;
305 uint32_t input_mask;
306 uint32_t flat_shaded_mask;
307 uint32_t explicit_shaded_mask;
308 uint32_t float16_shaded_mask;
309 uint32_t num_interp;
310 bool can_discard;
311 bool early_fragment_test;
312 bool post_depth_coverage;
313 } ps;
314 struct {
315 bool uses_grid_size;
316 bool uses_block_id[3];
317 bool uses_thread_id[3];
318 bool uses_local_invocation_idx;
319 unsigned block_size[3];
320 } cs;
321 struct {
322 uint64_t outputs_written;
323 uint64_t patch_outputs_written;
324 uint64_t tes_inputs_read;
325 uint64_t tes_patch_inputs_read;
326 unsigned tcs_vertices_out;
327 uint32_t num_patches;
328 uint32_t lds_size;
329 uint8_t num_linked_inputs;
330 uint8_t num_linked_outputs;
331 uint8_t num_linked_patch_outputs;
332 } tcs;
333
334 struct radv_streamout_info so;
335
336 struct gfx9_gs_info gs_ring_info;
337 struct gfx10_ngg_info ngg_info;
338
339 unsigned float_controls_mode;
340 };
341
342 enum radv_shader_binary_type {
343 RADV_BINARY_TYPE_LEGACY,
344 RADV_BINARY_TYPE_RTLD
345 };
346
347 struct radv_shader_binary {
348 enum radv_shader_binary_type type;
349 gl_shader_stage stage;
350 bool is_gs_copy_shader;
351
352 struct radv_shader_info info;
353
354 /* Self-referential size so we avoid consistency issues. */
355 uint32_t total_size;
356 };
357
358 struct radv_shader_binary_legacy {
359 struct radv_shader_binary base;
360 struct ac_shader_config config;
361 unsigned code_size;
362 unsigned exec_size;
363 unsigned ir_size;
364 unsigned disasm_size;
365 unsigned stats_size;
366
367 /* data has size of stats_size + code_size + ir_size + disasm_size + 2,
368 * where the +2 is for 0 of the ir strings. */
369 uint8_t data[0];
370 };
371
372 struct radv_shader_binary_rtld {
373 struct radv_shader_binary base;
374 unsigned elf_size;
375 unsigned llvm_ir_size;
376 uint8_t data[0];
377 };
378
379 struct radv_compiler_statistic_info {
380 char name[32];
381 char desc[64];
382 };
383
384 struct radv_compiler_statistics {
385 unsigned count;
386 struct radv_compiler_statistic_info *infos;
387 uint32_t values[];
388 };
389
390 struct radv_shader_variant {
391 uint32_t ref_count;
392
393 struct radeon_winsys_bo *bo;
394 uint64_t bo_offset;
395 struct ac_shader_config config;
396 uint32_t code_size;
397 uint32_t exec_size;
398 struct radv_shader_info info;
399
400 /* debug only */
401 char *spirv;
402 uint32_t spirv_size;
403 char *nir_string;
404 char *disasm_string;
405 char *ir_string;
406 struct radv_compiler_statistics *statistics;
407
408 struct list_head slab_list;
409 };
410
411 struct radv_shader_slab {
412 struct list_head slabs;
413 struct list_head shaders;
414 struct radeon_winsys_bo *bo;
415 uint64_t size;
416 char *ptr;
417 };
418
419 void
420 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
421 bool allow_copies);
422 bool
423 radv_nir_lower_ycbcr_textures(nir_shader *shader,
424 const struct radv_pipeline_layout *layout);
425
426 nir_shader *
427 radv_shader_compile_to_nir(struct radv_device *device,
428 struct radv_shader_module *module,
429 const char *entrypoint_name,
430 gl_shader_stage stage,
431 const VkSpecializationInfo *spec_info,
432 const VkPipelineCreateFlags flags,
433 const struct radv_pipeline_layout *layout,
434 unsigned subgroup_size, unsigned ballot_bit_size);
435
436 void *
437 radv_alloc_shader_memory(struct radv_device *device,
438 struct radv_shader_variant *shader);
439
440 void
441 radv_destroy_shader_slabs(struct radv_device *device);
442
443 void
444 radv_create_shaders(struct radv_pipeline *pipeline,
445 struct radv_device *device,
446 struct radv_pipeline_cache *cache,
447 const struct radv_pipeline_key *key,
448 const VkPipelineShaderStageCreateInfo **pStages,
449 const VkPipelineCreateFlags flags,
450 VkPipelineCreationFeedbackEXT *pipeline_feedback,
451 VkPipelineCreationFeedbackEXT **stage_feedbacks);
452
453 struct radv_shader_variant *
454 radv_shader_variant_create(struct radv_device *device,
455 const struct radv_shader_binary *binary,
456 bool keep_shader_info);
457 struct radv_shader_variant *
458 radv_shader_variant_compile(struct radv_device *device,
459 struct radv_shader_module *module,
460 struct nir_shader *const *shaders,
461 int shader_count,
462 struct radv_pipeline_layout *layout,
463 const struct radv_shader_variant_key *key,
464 struct radv_shader_info *info,
465 bool keep_shader_info, bool keep_statistic_info,
466 struct radv_shader_binary **binary_out);
467
468 struct radv_shader_variant *
469 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
470 struct radv_shader_info *info,
471 struct radv_shader_binary **binary_out,
472 bool multiview, bool keep_shader_info,
473 bool keep_statistic_info);
474
475 void
476 radv_shader_variant_destroy(struct radv_device *device,
477 struct radv_shader_variant *variant);
478
479
480 unsigned
481 radv_get_max_waves(struct radv_device *device,
482 struct radv_shader_variant *variant,
483 gl_shader_stage stage);
484
485 unsigned
486 radv_get_max_workgroup_size(enum chip_class chip_class,
487 gl_shader_stage stage,
488 const unsigned *sizes);
489
490 const char *
491 radv_get_shader_name(struct radv_shader_info *info,
492 gl_shader_stage stage);
493
494 void
495 radv_shader_dump_stats(struct radv_device *device,
496 struct radv_shader_variant *variant,
497 gl_shader_stage stage,
498 FILE *file);
499
500 bool
501 radv_can_dump_shader(struct radv_device *device,
502 struct radv_shader_module *module,
503 bool is_gs_copy_shader);
504
505 bool
506 radv_can_dump_shader_stats(struct radv_device *device,
507 struct radv_shader_module *module);
508
509 static inline unsigned
510 shader_io_get_unique_index(gl_varying_slot slot)
511 {
512 /* handle patch indices separate */
513 if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
514 return 0;
515 if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
516 return 1;
517 if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
518 return 2 + (slot - VARYING_SLOT_PATCH0);
519 if (slot == VARYING_SLOT_POS)
520 return 0;
521 if (slot == VARYING_SLOT_PSIZ)
522 return 1;
523 if (slot == VARYING_SLOT_CLIP_DIST0)
524 return 2;
525 if (slot == VARYING_SLOT_CLIP_DIST1)
526 return 3;
527 /* 3 is reserved for clip dist as well */
528 if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
529 return 4 + (slot - VARYING_SLOT_VAR0);
530 unreachable("illegal slot in get unique index\n");
531 }
532
533 static inline unsigned
534 calculate_tess_lds_size(unsigned tcs_num_input_vertices,
535 unsigned tcs_num_output_vertices,
536 unsigned tcs_num_inputs,
537 unsigned tcs_num_patches,
538 unsigned tcs_num_outputs,
539 unsigned tcs_num_patch_outputs)
540 {
541 unsigned input_vertex_size = tcs_num_inputs * 16;
542 unsigned output_vertex_size = tcs_num_outputs * 16;
543
544 unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
545
546 unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
547 unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
548
549 unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
550
551 return output_patch0_offset + output_patch_size * tcs_num_patches;
552 }
553
554 static inline unsigned
555 get_tcs_num_patches(unsigned tcs_num_input_vertices,
556 unsigned tcs_num_output_vertices,
557 unsigned tcs_num_inputs,
558 unsigned tcs_num_outputs,
559 unsigned tcs_num_patch_outputs,
560 unsigned tess_offchip_block_dw_size,
561 enum chip_class chip_class,
562 enum radeon_family family)
563 {
564 uint32_t input_vertex_size = tcs_num_inputs * 16;
565 uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
566 uint32_t output_vertex_size = tcs_num_outputs * 16;
567 uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
568 uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
569
570 /* Ensure that we only need one wave per SIMD so we don't need to check
571 * resource usage. Also ensures that the number of tcs in and out
572 * vertices per threadgroup are at most 256.
573 */
574 unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
575 /* Make sure that the data fits in LDS. This assumes the shaders only
576 * use LDS for the inputs and outputs.
577 */
578 unsigned hardware_lds_size = 32768;
579
580 /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
581 * threadgroup, even though there is more than 32 KiB LDS.
582 *
583 * Test: dEQP-VK.tessellation.shader_input_output.barrier
584 */
585 if (chip_class >= GFX7 && family != CHIP_STONEY)
586 hardware_lds_size = 65536;
587
588 num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
589 /* Make sure the output data fits in the offchip buffer */
590 num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
591 /* Not necessary for correctness, but improves performance. The
592 * specific value is taken from the proprietary driver.
593 */
594 num_patches = MIN2(num_patches, 40);
595
596 /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
597 if (chip_class == GFX6) {
598 unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
599 num_patches = MIN2(num_patches, one_wave);
600 }
601 return num_patches;
602 }
603
604 void
605 radv_lower_fs_io(nir_shader *nir);
606
607 #endif