radv: implement VK_KHR_shader_float_controls
[mesa.git] / src / amd / vulkan / radv_shader_info.c
1 /*
2 * Copyright © 2017 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23 #include "radv_private.h"
24 #include "radv_shader.h"
25 #include "nir/nir.h"
26 #include "nir/nir_deref.h"
27 #include "nir/nir_xfb_info.h"
28
29 static void mark_sampler_desc(const nir_variable *var,
30 struct radv_shader_info *info)
31 {
32 info->desc_set_used_mask |= (1 << var->data.descriptor_set);
33 }
34
35 static void mark_ls_output(struct radv_shader_info *info,
36 uint32_t param, int num_slots)
37 {
38 uint64_t mask = (1ull << num_slots) - 1ull;
39 info->vs.ls_outputs_written |= (mask << param);
40 }
41
42 static void mark_tess_output(struct radv_shader_info *info,
43 bool is_patch, uint32_t param, int num_slots)
44 {
45 uint64_t mask = (1ull << num_slots) - 1ull;
46 if (is_patch)
47 info->tcs.patch_outputs_written |= (mask << param);
48 else
49 info->tcs.outputs_written |= (mask << param);
50 }
51
52 static void
53 get_deref_offset(nir_deref_instr *instr,
54 unsigned *const_out)
55 {
56 nir_variable *var = nir_deref_instr_get_variable(instr);
57 nir_deref_path path;
58 unsigned idx_lvl = 1;
59
60 if (var->data.compact) {
61 assert(instr->deref_type == nir_deref_type_array);
62 *const_out = nir_src_as_uint(instr->arr.index);
63 return;
64 }
65
66 nir_deref_path_init(&path, instr, NULL);
67
68 uint32_t const_offset = 0;
69
70 for (; path.path[idx_lvl]; ++idx_lvl) {
71 const struct glsl_type *parent_type = path.path[idx_lvl - 1]->type;
72 if (path.path[idx_lvl]->deref_type == nir_deref_type_struct) {
73 unsigned index = path.path[idx_lvl]->strct.index;
74
75 for (unsigned i = 0; i < index; i++) {
76 const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
77 const_offset += glsl_count_attribute_slots(ft, false);
78 }
79 } else if(path.path[idx_lvl]->deref_type == nir_deref_type_array) {
80 unsigned size = glsl_count_attribute_slots(path.path[idx_lvl]->type, false);
81 if (nir_src_is_const(path.path[idx_lvl]->arr.index))
82 const_offset += nir_src_as_uint(path.path[idx_lvl]->arr.index) * size;
83 } else
84 unreachable("Uhandled deref type in get_deref_instr_offset");
85 }
86
87 *const_out = const_offset;
88
89 nir_deref_path_finish(&path);
90 }
91
92 static void
93 gather_intrinsic_load_deref_info(const nir_shader *nir,
94 const nir_intrinsic_instr *instr,
95 struct radv_shader_info *info)
96 {
97 switch (nir->info.stage) {
98 case MESA_SHADER_VERTEX: {
99 nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
100
101 if (var && var->data.mode == nir_var_shader_in) {
102 unsigned idx = var->data.location;
103 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
104
105 info->vs.input_usage_mask[idx] |=
106 mask << var->data.location_frac;
107 }
108 break;
109 }
110 default:
111 break;
112 }
113 }
114
115 static uint32_t
116 widen_writemask(uint32_t wrmask)
117 {
118 uint32_t new_wrmask = 0;
119 for(unsigned i = 0; i < 4; i++)
120 new_wrmask |= (wrmask & (1 << i) ? 0x3 : 0x0) << (i * 2);
121 return new_wrmask;
122 }
123
124 static void
125 set_output_usage_mask(const nir_shader *nir, const nir_intrinsic_instr *instr,
126 uint8_t *output_usage_mask)
127 {
128 nir_deref_instr *deref_instr =
129 nir_instr_as_deref(instr->src[0].ssa->parent_instr);
130 nir_variable *var = nir_deref_instr_get_variable(deref_instr);
131 unsigned attrib_count = glsl_count_attribute_slots(deref_instr->type, false);
132 unsigned idx = var->data.location;
133 unsigned comp = var->data.location_frac;
134 unsigned const_offset = 0;
135
136 get_deref_offset(deref_instr, &const_offset);
137
138 if (var->data.compact) {
139 assert(!glsl_type_is_64bit(deref_instr->type));
140 const_offset += comp;
141 output_usage_mask[idx + const_offset / 4] |= 1 << (const_offset % 4);
142 return;
143 }
144
145 uint32_t wrmask = nir_intrinsic_write_mask(instr);
146 if (glsl_type_is_64bit(deref_instr->type))
147 wrmask = widen_writemask(wrmask);
148
149 for (unsigned i = 0; i < attrib_count; i++)
150 output_usage_mask[idx + i + const_offset] |=
151 ((wrmask >> (i * 4)) & 0xf) << comp;
152 }
153
154 static void
155 gather_intrinsic_store_deref_info(const nir_shader *nir,
156 const nir_intrinsic_instr *instr,
157 struct radv_shader_info *info)
158 {
159 nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
160
161 if (var && var->data.mode == nir_var_shader_out) {
162 unsigned idx = var->data.location;
163
164 switch (nir->info.stage) {
165 case MESA_SHADER_VERTEX:
166 set_output_usage_mask(nir, instr,
167 info->vs.output_usage_mask);
168 break;
169 case MESA_SHADER_GEOMETRY:
170 set_output_usage_mask(nir, instr,
171 info->gs.output_usage_mask);
172 break;
173 case MESA_SHADER_TESS_EVAL:
174 set_output_usage_mask(nir, instr,
175 info->tes.output_usage_mask);
176 break;
177 case MESA_SHADER_TESS_CTRL: {
178 unsigned param = shader_io_get_unique_index(idx);
179 const struct glsl_type *type = var->type;
180
181 if (!var->data.patch)
182 type = glsl_get_array_element(var->type);
183
184 unsigned slots =
185 var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(type), 4)
186 : glsl_count_attribute_slots(type, false);
187
188 mark_tess_output(info, var->data.patch, param, slots);
189 break;
190 }
191 default:
192 break;
193 }
194 }
195 }
196
197 static void
198 gather_push_constant_info(const nir_shader *nir,
199 const nir_intrinsic_instr *instr,
200 struct radv_shader_info *info)
201 {
202 int base = nir_intrinsic_base(instr);
203
204 if (!nir_src_is_const(instr->src[0])) {
205 info->has_indirect_push_constants = true;
206 } else {
207 uint32_t min = base + nir_src_as_uint(instr->src[0]);
208 uint32_t max = min + instr->num_components * 4;
209
210 info->max_push_constant_used =
211 MAX2(max, info->max_push_constant_used);
212 info->min_push_constant_used =
213 MIN2(min, info->min_push_constant_used);
214 }
215
216 if (instr->dest.ssa.bit_size != 32)
217 info->has_only_32bit_push_constants = false;
218
219 info->loads_push_constants = true;
220 }
221
222 static void
223 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
224 struct radv_shader_info *info)
225 {
226 switch (instr->intrinsic) {
227 case nir_intrinsic_load_barycentric_at_sample:
228 info->ps.needs_sample_positions = true;
229 break;
230 case nir_intrinsic_load_draw_id:
231 info->vs.needs_draw_id = true;
232 break;
233 case nir_intrinsic_load_instance_id:
234 info->vs.needs_instance_id = true;
235 break;
236 case nir_intrinsic_load_num_work_groups:
237 info->cs.uses_grid_size = true;
238 break;
239 case nir_intrinsic_load_local_invocation_id:
240 case nir_intrinsic_load_work_group_id: {
241 unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
242 while (mask) {
243 unsigned i = u_bit_scan(&mask);
244
245 if (instr->intrinsic == nir_intrinsic_load_work_group_id)
246 info->cs.uses_block_id[i] = true;
247 else
248 info->cs.uses_thread_id[i] = true;
249 }
250 break;
251 }
252 case nir_intrinsic_load_local_invocation_index:
253 case nir_intrinsic_load_subgroup_id:
254 case nir_intrinsic_load_num_subgroups:
255 info->cs.uses_local_invocation_idx = true;
256 break;
257 case nir_intrinsic_load_sample_id:
258 info->ps.force_persample = true;
259 break;
260 case nir_intrinsic_load_sample_pos:
261 info->ps.force_persample = true;
262 break;
263 case nir_intrinsic_load_view_index:
264 info->needs_multiview_view_index = true;
265 if (nir->info.stage == MESA_SHADER_FRAGMENT)
266 info->ps.layer_input = true;
267 break;
268 case nir_intrinsic_load_layer_id:
269 if (nir->info.stage == MESA_SHADER_FRAGMENT)
270 info->ps.layer_input = true;
271 break;
272 case nir_intrinsic_load_invocation_id:
273 info->uses_invocation_id = true;
274 break;
275 case nir_intrinsic_load_primitive_id:
276 info->uses_prim_id = true;
277 break;
278 case nir_intrinsic_load_push_constant:
279 gather_push_constant_info(nir, instr, info);
280 break;
281 case nir_intrinsic_vulkan_resource_index:
282 info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
283 break;
284 case nir_intrinsic_image_deref_load:
285 case nir_intrinsic_image_deref_store:
286 case nir_intrinsic_image_deref_atomic_add:
287 case nir_intrinsic_image_deref_atomic_imin:
288 case nir_intrinsic_image_deref_atomic_umin:
289 case nir_intrinsic_image_deref_atomic_imax:
290 case nir_intrinsic_image_deref_atomic_umax:
291 case nir_intrinsic_image_deref_atomic_and:
292 case nir_intrinsic_image_deref_atomic_or:
293 case nir_intrinsic_image_deref_atomic_xor:
294 case nir_intrinsic_image_deref_atomic_exchange:
295 case nir_intrinsic_image_deref_atomic_comp_swap:
296 case nir_intrinsic_image_deref_size: {
297 nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
298 mark_sampler_desc(var, info);
299
300 if (instr->intrinsic == nir_intrinsic_image_deref_store ||
301 instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
302 instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
303 instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
304 instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
305 instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
306 instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
307 instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
308 instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
309 instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
310 instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) {
311 if (nir->info.stage == MESA_SHADER_FRAGMENT)
312 info->ps.writes_memory = true;
313 else if (nir->info.stage == MESA_SHADER_GEOMETRY)
314 info->gs.writes_memory = true;
315 }
316 break;
317 }
318 case nir_intrinsic_store_ssbo:
319 case nir_intrinsic_ssbo_atomic_add:
320 case nir_intrinsic_ssbo_atomic_imin:
321 case nir_intrinsic_ssbo_atomic_umin:
322 case nir_intrinsic_ssbo_atomic_imax:
323 case nir_intrinsic_ssbo_atomic_umax:
324 case nir_intrinsic_ssbo_atomic_and:
325 case nir_intrinsic_ssbo_atomic_or:
326 case nir_intrinsic_ssbo_atomic_xor:
327 case nir_intrinsic_ssbo_atomic_exchange:
328 case nir_intrinsic_ssbo_atomic_comp_swap:
329 if (nir->info.stage == MESA_SHADER_FRAGMENT)
330 info->ps.writes_memory = true;
331 else if (nir->info.stage == MESA_SHADER_GEOMETRY)
332 info->gs.writes_memory = true;
333 break;
334 case nir_intrinsic_load_deref:
335 gather_intrinsic_load_deref_info(nir, instr, info);
336 break;
337 case nir_intrinsic_store_deref:
338 gather_intrinsic_store_deref_info(nir, instr, info);
339 break;
340 default:
341 break;
342 }
343 }
344
345 static void
346 gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
347 struct radv_shader_info *info)
348 {
349 for (unsigned i = 0; i < instr->num_srcs; i++) {
350 switch (instr->src[i].src_type) {
351 case nir_tex_src_texture_deref:
352 mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
353 break;
354 case nir_tex_src_sampler_deref:
355 mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
356 break;
357 default:
358 break;
359 }
360 }
361 }
362
363 static void
364 gather_info_block(const nir_shader *nir, const nir_block *block,
365 struct radv_shader_info *info)
366 {
367 nir_foreach_instr(instr, block) {
368 switch (instr->type) {
369 case nir_instr_type_intrinsic:
370 gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
371 break;
372 case nir_instr_type_tex:
373 gather_tex_info(nir, nir_instr_as_tex(instr), info);
374 break;
375 default:
376 break;
377 }
378 }
379 }
380
381 static void
382 gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
383 struct radv_shader_info *info,
384 const struct radv_shader_variant_key *key)
385 {
386 unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
387 int idx = var->data.location;
388
389 if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
390 info->vs.has_vertex_buffers = true;
391
392 for (unsigned i = 0; i < attrib_count; ++i) {
393 unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
394
395 if (key->vs.instance_rate_inputs & (1u << attrib_index))
396 info->vs.needs_instance_id = true;
397 }
398 }
399
400 static void
401 mark_16bit_ps_input(struct radv_shader_info *info, const struct glsl_type *type,
402 int location)
403 {
404 if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
405 unsigned attrib_count = glsl_count_attribute_slots(type, false);
406 if (glsl_type_is_16bit(type)) {
407 info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
408 }
409 } else if (glsl_type_is_array(type)) {
410 unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
411 for (unsigned i = 0; i < glsl_get_length(type); ++i) {
412 mark_16bit_ps_input(info, glsl_get_array_element(type), location + i * stride);
413 }
414 } else {
415 assert(glsl_type_is_struct_or_ifc(type));
416 for (unsigned i = 0; i < glsl_get_length(type); i++) {
417 mark_16bit_ps_input(info, glsl_get_struct_field(type, i), location);
418 location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
419 }
420 }
421 }
422 static void
423 gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
424 struct radv_shader_info *info)
425 {
426 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
427 const struct glsl_type *type = glsl_without_array(var->type);
428 int idx = var->data.location;
429
430 switch (idx) {
431 case VARYING_SLOT_PNTC:
432 info->ps.has_pcoord = true;
433 break;
434 case VARYING_SLOT_PRIMITIVE_ID:
435 info->ps.prim_id_input = true;
436 break;
437 case VARYING_SLOT_LAYER:
438 info->ps.layer_input = true;
439 break;
440 case VARYING_SLOT_CLIP_DIST0:
441 case VARYING_SLOT_CLIP_DIST1:
442 info->ps.num_input_clips_culls += attrib_count;
443 break;
444 default:
445 break;
446 }
447
448 if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) {
449 if (var->data.sample)
450 info->ps.force_persample = true;
451 }
452
453 if (var->data.compact) {
454 unsigned component_count = var->data.location_frac +
455 glsl_get_length(var->type);
456 attrib_count = (component_count + 3) / 4;
457 } else {
458 mark_16bit_ps_input(info, var->type, var->data.driver_location);
459 }
460
461 uint64_t mask = ((1ull << attrib_count) - 1);
462
463 if (var->data.interpolation == INTERP_MODE_FLAT)
464 info->ps.flat_shaded_mask |= mask << var->data.driver_location;
465
466 if (var->data.location >= VARYING_SLOT_VAR0)
467 info->ps.input_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
468 }
469
470 static void
471 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
472 struct radv_shader_info *info,
473 const struct radv_shader_variant_key *key)
474 {
475 switch (nir->info.stage) {
476 case MESA_SHADER_VERTEX:
477 gather_info_input_decl_vs(nir, var, info, key);
478 break;
479 case MESA_SHADER_FRAGMENT:
480 gather_info_input_decl_ps(nir, var, info);
481 break;
482 default:
483 break;
484 }
485 }
486
487 static void
488 gather_info_output_decl_ls(const nir_shader *nir, const nir_variable *var,
489 struct radv_shader_info *info)
490 {
491 int idx = var->data.location;
492 unsigned param = shader_io_get_unique_index(idx);
493 int num_slots = glsl_count_attribute_slots(var->type, false);
494 if (var->data.compact)
495 num_slots = DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4);
496 mark_ls_output(info, param, num_slots);
497 }
498
499 static void
500 gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
501 struct radv_shader_info *info)
502 {
503 int idx = var->data.location;
504
505 switch (idx) {
506 case FRAG_RESULT_DEPTH:
507 info->ps.writes_z = true;
508 break;
509 case FRAG_RESULT_STENCIL:
510 info->ps.writes_stencil = true;
511 break;
512 case FRAG_RESULT_SAMPLE_MASK:
513 info->ps.writes_sample_mask = true;
514 break;
515 default:
516 break;
517 }
518 }
519
520 static void
521 gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
522 struct radv_shader_info *info)
523 {
524 unsigned num_components = glsl_get_component_slots(var->type);
525 unsigned stream = var->data.stream;
526 unsigned idx = var->data.location;
527
528 assert(stream < 4);
529
530 info->gs.max_stream = MAX2(info->gs.max_stream, stream);
531 info->gs.num_stream_output_components[stream] += num_components;
532 info->gs.output_streams[idx] = stream;
533 }
534
535 static void
536 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
537 struct radv_shader_info *info,
538 const struct radv_shader_variant_key *key)
539 {
540 struct radv_vs_output_info *vs_info = NULL;
541
542 switch (nir->info.stage) {
543 case MESA_SHADER_FRAGMENT:
544 gather_info_output_decl_ps(nir, var, info);
545 break;
546 case MESA_SHADER_VERTEX:
547 if (!key->vs_common_out.as_ls &&
548 !key->vs_common_out.as_es)
549 vs_info = &info->vs.outinfo;
550
551 if (key->vs_common_out.as_ls)
552 gather_info_output_decl_ls(nir, var, info);
553 else if (key->vs_common_out.as_ngg)
554 gather_info_output_decl_gs(nir, var, info);
555 break;
556 case MESA_SHADER_GEOMETRY:
557 vs_info = &info->vs.outinfo;
558 gather_info_output_decl_gs(nir, var, info);
559 break;
560 case MESA_SHADER_TESS_EVAL:
561 if (!key->vs_common_out.as_es)
562 vs_info = &info->tes.outinfo;
563 break;
564 default:
565 break;
566 }
567
568 if (vs_info) {
569 switch (var->data.location) {
570 case VARYING_SLOT_CLIP_DIST0:
571 vs_info->clip_dist_mask =
572 (1 << nir->info.clip_distance_array_size) - 1;
573 vs_info->cull_dist_mask =
574 (1 << nir->info.cull_distance_array_size) - 1;
575 vs_info->cull_dist_mask <<= nir->info.clip_distance_array_size;
576 break;
577 case VARYING_SLOT_PSIZ:
578 vs_info->writes_pointsize = true;
579 break;
580 case VARYING_SLOT_VIEWPORT:
581 vs_info->writes_viewport_index = true;
582 break;
583 case VARYING_SLOT_LAYER:
584 vs_info->writes_layer = true;
585 break;
586 default:
587 break;
588 }
589 }
590 }
591
592 static void
593 gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info)
594 {
595 nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
596 struct radv_streamout_info *so = &info->so;
597
598 if (!xfb)
599 return;
600
601 assert(xfb->output_count < MAX_SO_OUTPUTS);
602 so->num_outputs = xfb->output_count;
603
604 for (unsigned i = 0; i < xfb->output_count; i++) {
605 struct radv_stream_output *output = &so->outputs[i];
606
607 output->buffer = xfb->outputs[i].buffer;
608 output->stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
609 output->offset = xfb->outputs[i].offset;
610 output->location = xfb->outputs[i].location;
611 output->component_mask = xfb->outputs[i].component_mask;
612
613 so->enabled_stream_buffers_mask |=
614 (1 << output->buffer) << (output->stream * 4);
615
616 }
617
618 for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) {
619 so->strides[i] = xfb->buffers[i].stride / 4;
620 }
621
622 ralloc_free(xfb);
623 }
624
625 void
626 radv_nir_shader_info_init(struct radv_shader_info *info)
627 {
628 /* Assume that shaders only have 32-bit push constants by default. */
629 info->min_push_constant_used = UINT8_MAX;
630 info->has_only_32bit_push_constants = true;
631 }
632
633 void
634 radv_nir_shader_info_pass(const struct nir_shader *nir,
635 const struct radv_pipeline_layout *layout,
636 const struct radv_shader_variant_key *key,
637 struct radv_shader_info *info)
638 {
639 struct nir_function *func =
640 (struct nir_function *)exec_list_get_head_const(&nir->functions);
641
642 if (layout && layout->dynamic_offset_count &&
643 (layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
644 info->loads_push_constants = true;
645 info->loads_dynamic_offsets = true;
646 }
647
648 nir_foreach_variable(variable, &nir->inputs)
649 gather_info_input_decl(nir, variable, info, key);
650
651 nir_foreach_block(block, func->impl) {
652 gather_info_block(nir, block, info);
653 }
654
655 nir_foreach_variable(variable, &nir->outputs)
656 gather_info_output_decl(nir, variable, info, key);
657
658 if (nir->info.stage == MESA_SHADER_VERTEX ||
659 nir->info.stage == MESA_SHADER_TESS_EVAL ||
660 nir->info.stage == MESA_SHADER_GEOMETRY)
661 gather_xfb_info(nir, info);
662
663 /* Make sure to export the LayerID if the fragment shader needs it. */
664 if (key->vs_common_out.export_layer_id) {
665 switch (nir->info.stage) {
666 case MESA_SHADER_VERTEX:
667 info->vs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
668 break;
669 case MESA_SHADER_TESS_EVAL:
670 info->tes.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
671 break;
672 case MESA_SHADER_GEOMETRY:
673 info->gs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
674 break;
675 default:
676 break;
677 }
678 }
679
680 /* Make sure to export the LayerID if the subpass has multiviews. */
681 if (key->has_multiview_view_index) {
682 switch (nir->info.stage) {
683 case MESA_SHADER_VERTEX:
684 info->vs.outinfo.writes_layer = true;
685 break;
686 case MESA_SHADER_TESS_EVAL:
687 info->tes.outinfo.writes_layer = true;
688 break;
689 case MESA_SHADER_GEOMETRY:
690 info->vs.outinfo.writes_layer = true;
691 break;
692 default:
693 break;
694 }
695 }
696
697 /* Make sure to export the PrimitiveID if the fragment shader needs it. */
698 if (key->vs_common_out.export_prim_id) {
699 switch (nir->info.stage) {
700 case MESA_SHADER_VERTEX:
701 info->vs.outinfo.export_prim_id = true;
702 break;
703 case MESA_SHADER_TESS_EVAL:
704 info->tes.outinfo.export_prim_id = true;
705 break;
706 case MESA_SHADER_GEOMETRY:
707 info->vs.outinfo.export_prim_id = true;
708 break;
709 default:
710 break;
711 }
712 }
713
714 if (nir->info.stage == MESA_SHADER_FRAGMENT)
715 info->ps.num_interp = nir->num_inputs;
716
717 switch (nir->info.stage) {
718 case MESA_SHADER_COMPUTE:
719 for (int i = 0; i < 3; ++i)
720 info->cs.block_size[i] = nir->info.cs.local_size[i];
721 break;
722 case MESA_SHADER_FRAGMENT:
723 info->ps.can_discard = nir->info.fs.uses_discard;
724 info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
725 info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
726 break;
727 case MESA_SHADER_GEOMETRY:
728 info->gs.vertices_in = nir->info.gs.vertices_in;
729 info->gs.vertices_out = nir->info.gs.vertices_out;
730 info->gs.output_prim = nir->info.gs.output_primitive;
731 info->gs.invocations = nir->info.gs.invocations;
732 break;
733 case MESA_SHADER_TESS_EVAL:
734 info->tes.primitive_mode = nir->info.tess.primitive_mode;
735 info->tes.spacing = nir->info.tess.spacing;
736 info->tes.ccw = nir->info.tess.ccw;
737 info->tes.point_mode = nir->info.tess.point_mode;
738 info->tes.as_es = key->vs_common_out.as_es;
739 info->tes.export_prim_id = key->vs_common_out.export_prim_id;
740 info->is_ngg = key->vs_common_out.as_ngg;
741 break;
742 case MESA_SHADER_TESS_CTRL:
743 info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
744 break;
745 case MESA_SHADER_VERTEX:
746 info->vs.as_es = key->vs_common_out.as_es;
747 info->vs.as_ls = key->vs_common_out.as_ls;
748 info->vs.export_prim_id = key->vs_common_out.export_prim_id;
749 info->is_ngg = key->vs_common_out.as_ngg;
750 break;
751 default:
752 break;
753 }
754
755 if (nir->info.stage == MESA_SHADER_GEOMETRY) {
756 unsigned add_clip = nir->info.clip_distance_array_size +
757 nir->info.cull_distance_array_size > 4;
758 info->gs.gsvs_vertex_size =
759 (util_bitcount64(nir->info.outputs_written) + add_clip) * 16;
760 info->gs.max_gsvs_emit_size =
761 info->gs.gsvs_vertex_size * nir->info.gs.vertices_out;
762 }
763
764 /* Compute the ESGS item size for VS or TES as ES. */
765 if ((nir->info.stage == MESA_SHADER_VERTEX ||
766 nir->info.stage == MESA_SHADER_TESS_EVAL) &&
767 key->vs_common_out.as_es) {
768 struct radv_es_output_info *es_info =
769 nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
770 uint32_t max_output_written = 0;
771
772 uint64_t output_mask = nir->info.outputs_written;
773 while (output_mask) {
774 const int i = u_bit_scan64(&output_mask);
775 unsigned param_index = shader_io_get_unique_index(i);
776
777 max_output_written = MAX2(param_index, max_output_written);
778 }
779
780 es_info->esgs_itemsize = (max_output_written + 1) * 16;
781 }
782
783 info->float_controls_mode = nir->info.float_controls_execution_mode;
784 }