9ffc07b9845fbbd9ef3482948164c40d37a97fbd
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3" min_ver="33" max_ver="42">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89 <value name="ANISOTROPIC_2_1" value="12"/>
90 <value name="ANISOTROPIC_4_1" value="13"/>
91 <value name="ANISOTROPIC_8_1" value="14"/>
92 <value name="ANISOTROPIC_16_1" value="15"/>
93 </enum>
94
95 <enum name="Border Colour Mode" prefix="V3D_BORDER_COLOUR" min_ver="41">
96 <value name="0000" value="0"/>
97 <value name="0001" value="1"/>
98 <value name="1111" value="2"/>
99 <value name="Follows" value="7"/>
100 </enum>
101
102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE" min_ver="41">
103 <value name="Wrap mode REPEAT" value="0"/>
104 <value name="Wrap mode CLAMP" value="1"/>
105 <value name="Wrap mode MIRROR" value="2"/>
106 <value name="Wrap mode BORDER" value="3"/>
107 <value name="Wrap mode MIRROR_ONCE" value="4"/>
108 </enum>
109
110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111 <value name="Write ADD, Read Prefetch" value="0"/>
112 <value name="Write SUB, Read Clear" value="1"/>
113 <value name="Write XCHG, Read Flush" value="2"/>
114 <value name="Write CMPXCHG, Read Flush" value="3"/>
115 <value name="Write UMIN, Full L1 Clear" value="4"/>
116 <value name="Write UMAX" value="5"/>
117 <value name="Write SMIN" value="6"/>
118 <value name="Write SMAX" value="7"/>
119 <value name="Write AND, Read INC" value="8"/>
120 <value name="Write OR, Read DEC" value="9"/>
121 <value name="Write XOR, Read NOT" value="10"/>
122 <value name="Regular" value="15"/>
123 </enum>
124
125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126 <value name="unchanged" value="0"/>
127 <value name="zeroed" value="1"/>
128 <value name="set" value="2"/>
129 </enum>
130
131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132 <value name="Raster" value="0"/>
133 <value name="Lineartile" value="1"/>
134 <value name="UB-linear (1 UIF block wide)" value="2"/>
135 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136 <value name="UIF (No XOR)" value="4"/>
137 <value name="UIF (XOR)" value="5"/>
138 </enum>
139
140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141 <value name="sample 0" value="0"/>
142 <value name="4x" value="1"/>
143 <value name="16x" value="2"/>
144 <value name="all samples" value="3"/>
145 </enum>
146
147 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
148 <value name="8i" value="0"/>
149 <value name="8ui" value="1"/>
150 <value name="8" value="2"/>
151 <value name="16i" value="4"/>
152 <value name="16ui" value="5"/>
153 <value name="16f" value="6"/>
154 <value name="32i" value="8"/>
155 <value name="32ui" value="9"/>
156 <value name="32f" value="10"/>
157 </enum>
158
159 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
160 <value name="32" value="0"/>
161 <value name="64" value="1"/>
162 <value name="128" value="2"/>
163 </enum>
164
165 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
166 <value name="depth_32f" value="0"/>
167 <value name="depth_24" value="1"/>
168 <value name="depth_16" value="2"/>
169 </enum>
170
171 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
172 <value name="none" value="0"/> <!-- no clamping -->
173 <value name="norm" value="1"/> <!-- [0,1] for f16 -->
174 <value name="pos" value="2"/> <!-- [0, for f16 -->
175 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
176 </enum>
177
178 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
179 <!--
180 Formats appear with their channels named from the low bits to
181 the high bits.
182 -->
183 <value name="srgb8_alpha8" value="0"/>
184 <value name="srgb" value="1"/>
185 <value name="rgb10_a2ui" value="2"/>
186 <value name="rgb10_a2" value="3"/>
187 <value name="abgr1555" value="4"/>
188 <value name="alpha-masked abgr1555" value="5"/>
189 <value name="abgr4444" value="6"/>
190 <value name="bgr565" value="7"/>
191 <value name="r11f_g11f_b10f" value="8"/>
192 <value name="rgba32f" value="9"/>
193 <value name="rg32f" value="10"/>
194 <value name="r32f" value="11"/>
195 <value name="rgba32i" value="12"/>
196 <value name="rg32i" value="13"/>
197 <value name="r32i" value="14"/>
198 <value name="rgba32ui" value="15"/>
199 <value name="rg32ui" value="16"/>
200 <value name="r32ui" value="17"/>
201 <value name="rgba16f" value="18"/>
202 <value name="rg16f" value="19"/>
203 <value name="r16f" value="20"/>
204 <value name="rgba16i" value="21"/>
205 <value name="rg16i" value="22"/>
206 <value name="r16i" value="23"/>
207 <value name="rgba16ui" value="24"/>
208 <value name="rg16ui" value="25"/>
209 <value name="r16ui" value="26"/>
210 <value name="rgba8" value="27"/>
211 <value name="rgb8" value="28"/>
212 <value name="rg8" value="29"/>
213 <value name="r8" value="30"/>
214 <value name="rgba8i" value="31"/>
215 <value name="rg8i" value="32"/>
216 <value name="r8i" value="33"/>
217 <value name="rgba8ui" value="34"/>
218 <value name="rg8ui" value="35"/>
219 <value name="r8ui" value="36"/>
220 <value name="srgbx8" value="37" max_ver="33"/>
221 <value name="rgbx8" value="38" max_ver="33"/>
222 <value name="bstc" value="39" min_ver="41"/>
223 <value name="d32f" value="40" min_ver="41"/>
224 <value name="d24" value="41" min_ver="41"/>
225 <value name="d16" value="42" min_ver="41"/>
226 <value name="d24s8" value="43" min_ver="41"/>
227 <value name="s8" value="44" min_ver="41"/>
228 </enum>
229
230 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
231 <value name="depth_component32f" value="0"/>
232 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
233 <value name="depth_component16" value="2"/>
234 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
235 </enum>
236
237 <packet code="0" name="Halt"/>
238 <packet code="1" name="NOP"/>
239 <packet code="4" name="Flush"/>
240 <packet code="5" name="Flush All State"/>
241 <packet code="6" name="Start Tile Binning"/>
242 <packet code="7" name="Increment Semaphore"/>
243 <packet code="8" name="Wait on Semaphore"/>
244 <packet code="9" name="Wait for previous frame"/>
245 <packet code="10" name="Enable Z-only rendering" cl="R"/>
246 <packet code="11" name="Disable Z-only rendering" cl="R"/>
247 <packet code="12" name="End of Z-only rendering in frame"/>
248 <packet code="13" name="End of rendering"/>
249
250 <packet code="14" name="Wait for transform feedback" cl="B">
251 <field name="Block count" size="8" start="0" type="uint"/>
252 </packet>
253
254 <packet code="15" name="Branch to auto-chained sub-list">
255 <field name="address" size="32" start="0" type="address"/>
256 </packet>
257
258 <packet code="16" name="Branch">
259 <field name="address" size="32" start="0" type="address"/>
260 </packet>
261
262 <packet code="17" name="Branch to Sub-list">
263 <field name="address" size="32" start="0" type="address"/>
264 </packet>
265
266 <packet code="18" name="Return from sub-list"/>
267 <packet code="19" name="Flush VCD cache"/>
268
269 <packet code="20" name="Start Address of Generic Tile List">
270 <field name="start" size="32" start="0" type="address"/>
271 <field name="end" size="32" start="32" type="address"/>
272 </packet>
273
274 <packet code="21" name="Branch to Implicit Tile List">
275 <field name="tile list set number" size="8" start="0" type="uint"/>
276 </packet>
277
278 <packet code="22" name="Branch to Explicit Supertile">
279 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
280 <field name="explicit supertile number" size="8" start="16" type="uint"/>
281 <field name="row number" size="8" start="8" type="uint"/>
282 <field name="column number" size="8" start="0" type="uint"/>
283 </packet>
284
285 <packet code="23" name="Supertile Coordinates">
286 <field name="row number in supertiles" size="8" start="8" type="uint"/>
287 <field name="column number in supertiles" size="8" start="0" type="uint"/>
288 </packet>
289
290 <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
291
292 <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
293 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
294 <field name="Enable Z write" size="1" start="7" type="bool"/>
295 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
296 <!-- bit 5 unused -->
297 <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
298 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
299 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
300 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
301 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
302 </packet>
303
304 <packet code="25" name="Clear Tile Buffers" cl="R" min_ver="41">
305 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
306 <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
307 </packet>
308
309 <packet code="26" name="Reload Tile Colour Buffer" cl="R" max_ver="33">
310 <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
311 <field name="Enable Z load" size="1" start="7" type="bool"/>
312 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
313 </packet>
314
315 <packet code="26" name="End of Loads" cl="R" min_ver="41"/>
316
317 <packet code="27" name="End of Tile Marker" cl="R"/>
318
319 <packet code="29" name="Store Tile Buffer General" cl="R" max_ver="33">
320 <field name="Address" size="24" start="24" type="address"/>
321 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
322 <field name="XOR UIF" size="1" start="10" type="bool"/>
323 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
324 <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
325 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
326 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
327 <field name="Raw Mode" size="1" start="4" type="bool"/>
328 <field name="Buffer to Store" size="4" start="0" type="uint">
329 <value name="Render target 0" value="0"/>
330 <value name="Render target 1" value="1"/>
331 <value name="Render target 2" value="2"/>
332 <value name="Render target 3" value="3"/>
333 <value name="None" value="8"/>
334 <value name="Z" value="9"/>
335 <value name="Stencil" value="10"/>
336 <value name="Z+Stencil" value="11"/>
337 </field>
338 </packet>
339
340 <packet code="29" name="Store Tile Buffer General" cl="R" min_ver="41">
341 <field name="Address" size="32" start="64" type="address"/>
342
343 <!-- used for y flip -->
344 <field name="Height" size="16" start="48" type="uint"/>
345
346 <!-- height in ub for UIF, byte stride for raster -->
347 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
348
349 <field name="R/B swap" size="1" start="20" type="bool"/>
350 <field name="Channel Reverse" size="1" start="19" type="bool"/>
351 <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
352 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
353
354 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
355
356 <field name="A dithered" size="1" start="9" type="bool"/>
357 <field name="BGR dithered" size="1" start="8" type="bool"/>
358
359 <field name="Flip Y" size="1" start="7" type="bool"/>
360
361 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
362 <field name="Buffer to Store" size="4" start="0" type="uint">
363 <value name="Render target 0" value="0"/>
364 <value name="Render target 1" value="1"/>
365 <value name="Render target 2" value="2"/>
366 <value name="Render target 3" value="3"/>
367 <value name="None" value="8"/>
368 <value name="Z" value="9"/>
369 <value name="Stencil" value="10"/>
370 <value name="Z+Stencil" value="11"/>
371 </field>
372 </packet>
373
374 <packet code="30" name="Load Tile Buffer General" cl="R" max_ver="33">
375 <field name="Address" size="24" start="24" type="address"/>
376 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
377 <field name="XOR UIF" size="1" start="10" type="bool"/>
378 <field name="Raw Mode" size="1" start="4" type="bool"/>
379 <field name="Buffer to Load" size="4" start="0" type="uint">
380 <value name="Render target 0" value="0"/>
381 <value name="Render target 1" value="1"/>
382 <value name="Render target 2" value="2"/>
383 <value name="Render target 3" value="3"/>
384 <value name="None" value="8"/>
385 <value name="Z" value="9"/>
386 <value name="Stencil" value="10"/>
387 <value name="Z+Stencil" value="11"/>
388 </field>
389 </packet>
390
391 <packet code="30" name="Load Tile Buffer General" cl="R" min_ver="41">
392 <field name="Address" size="32" start="64" type="address"/>
393
394 <!-- used for y flip -->
395 <field name="Height" size="16" start="48" type="uint"/>
396
397 <!-- height in ub for UIF, byte stride for raster -->
398 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
399
400 <field name="R/B swap" size="1" start="20" type="bool"/>
401 <field name="Channel Reverse" size="1" start="19" type="bool"/>
402
403 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
404
405 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
406
407 <field name="Flip Y" size="1" start="7" type="bool"/>
408
409 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
410 <field name="Buffer to Load" size="4" start="0" type="uint">
411 <value name="Render target 0" value="0"/>
412 <value name="Render target 1" value="1"/>
413 <value name="Render target 2" value="2"/>
414 <value name="Render target 3" value="3"/>
415 <value name="None" value="8"/>
416 <value name="Z" value="9"/>
417 <value name="Stencil" value="10"/>
418 <value name="Z+Stencil" value="11"/>
419 </field>
420 </packet>
421
422 <packet code="32" name="Indexed Primitive List" cl="B" max_ver="33">
423 <field name="Minimum index" size="32" start="104" type="uint"/>
424 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
425 <field name="Maximum index" size="31" start="72" type="uint"/>
426 <field name="Address of Indices List" size="32" start="40" type="address"/>
427 <field name="Length" size="32" start="8" type="uint"/>
428
429 <field name="Index type" size="2" start="6" type="uint">
430 <value name="Index type 8-bit" value="0"/>
431 <value name="Index type 16-bit" value="1"/>
432 <value name="Index type 32-bit" value="2"/>
433 </field>
434
435 <field name="mode" size="5" start="0" type="Primitive"/>
436 </packet>
437
438 <packet code="32" name="Indexed Primitive List" cl="B" min_ver="41">
439 <field name="Index Offset" size="32" start="40" type="uint"/>
440
441 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
442 <field name="Length" size="31" start="8" type="uint"/>
443
444 <field name="Index type" size="2" start="6" type="uint">
445 <value name="Index type 8-bit" value="0"/>
446 <value name="Index type 16-bit" value="1"/>
447 <value name="Index type 32-bit" value="2"/>
448 </field>
449
450 <field name="mode" size="6" start="0" type="Primitive"/>
451 </packet>
452
453 <packet code="34" name="Indexed Instanced Primitive List" cl="B" max_ver="33">
454 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
455 <field name="Maximum index" size="31" start="104" type="uint"/>
456 <field name="Address of Indices List" size="32" start="72" type="address"/>
457 <field name="Number of Instances" size="32" start="40" type="uint"/>
458 <field name="Instance Length" size="32" start="8" type="uint"/>
459
460 <field name="Index type" size="2" start="6" type="uint">
461 <value name="Index type 8-bit" value="0"/>
462 <value name="Index type 16-bit" value="1"/>
463 <value name="Index type 32-bit" value="2"/>
464 </field>
465
466 <field name="mode" size="5" start="0" type="Primitive"/>
467 </packet>
468
469 <packet code="34" name="Indexed Instanced Primitive List" cl="B" min_ver="41">
470 <field name="Index Offset" size="32" start="72" type="uint"/>
471 <field name="Number of Instances" size="32" start="40" type="uint"/>
472 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
473 <field name="Instance Length" size="31" start="8" type="uint"/>
474
475 <field name="Index type" size="2" start="6" type="uint">
476 <value name="Index type 8-bit" value="0"/>
477 <value name="Index type 16-bit" value="1"/>
478 <value name="Index type 32-bit" value="2"/>
479 </field>
480
481 <field name="mode" size="6" start="0" type="Primitive"/>
482 </packet>
483
484 <packet code="36" name="Vertex Array Primitives" cl="B">
485 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
486 <field name="Length" size="32" start="8" type="uint"/>
487
488 <field name="mode" size="8" start="0" type="Primitive"/>
489 </packet>
490
491 <packet code="38" name="Vertex Array Instanced Primitives" cl="B">
492 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
493 <field name="Number of Instances" size="32" start="40" type="uint"/>
494 <field name="Instance Length" size="32" start="8" type="uint"/>
495
496 <field name="mode" size="8" start="0" type="Primitive"/>
497 </packet>
498
499 <packet code="43" name="Base Vertex Base Instance" cl="B">
500 <field name="Base Instance" size="32" start="32" type="uint"/>
501
502 <field name="Base Vertex" size="32" start="0" type="uint"/>
503 </packet>
504
505 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
506 <field name="Address" size="32" start="0" type="address"/>
507 <field name="Size" size="32" start="32" type="uint"/>
508 </packet>
509
510 <packet code="56" name="Primitive List Format">
511 <field name="data type" size="1" start="6" type="uint">
512 <value name="List Indexed" value="0"/>
513 <value name="List 32-bit X/Y" value="1"/>
514 </field>
515 <field name="primitive type" size="6" start="0" type="uint">
516 <value name="List Points" value="0"/>
517 <value name="List Lines" value="1"/>
518 <value name="List Triangles" value="2"/>
519 </field>
520 </packet>
521
522 <packet code="64" name="GL Shader State">
523 <field name="address" size="27" start="5" type="address"/>
524 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
525 </packet>
526
527 <packet code="73" name="Transform Feedback Buffer" min_ver="41">
528 <field name="Buffer Address" size="32" start="32" type="address"/>
529 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
530 <field name="Buffer Number" size="2" start="0" type="uint"/>
531 </packet>
532
533 <packet code="74" name="Transform Feedback Enable" max_ver="33">
534 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
535 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
536 </packet>
537
538 <packet code="74" name="Transform Feedback Specs" min_ver="41">
539 <field name="Enable" size="1" start="7" type="bool"/>
540 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
541 </packet>
542
543 <packet code="75" name="Flush Transform Feedback Data"/>
544
545 <struct name="Transform Feedback Output Data Spec">
546 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
547 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
548 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
549 </struct>
550
551 <struct name="Transform Feedback Output Address">
552 <field name="address" size="32" start="0" type="address"/>
553 </struct>
554
555 <packet code="80" name="Stencil Config">
556 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
557 <field name="Back Config" size="1" start="29" type="bool"/>
558 <field name="Front Config" size="1" start="28" type="bool"/>
559 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
560 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
561 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
562 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
563 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
564 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
565 </packet>
566
567 <packet code="83" name="Blend Enables" min_ver="41">
568 <field name="Mask" size="8" start="0" type="uint"/>
569 </packet>
570
571 <packet code="84" name="Blend Config" max_ver="33">
572 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
573 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
574 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
575 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
576 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
577 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
578 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
579 </packet>
580
581 <packet code="84" name="Blend Config" min_ver="41">
582 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
583 <field name="Render Target Mask" size="4" start="24" type="uint"/>
584 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
585 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
586 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
587 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
588 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
589 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
590 </packet>
591
592 <packet code="86" name="Blend Constant Colour">
593 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
594 <field name="Blue (F16)" size="16" start="32" type="uint"/>
595 <field name="Green (F16)" size="16" start="16" type="uint"/>
596 <field name="Red (F16)" size="16" start="0" type="uint"/>
597 </packet>
598
599 <packet code="87" name="Colour Write Masks">
600 <field name="Mask" size="32" start="0" type="uint"/>
601 </packet>
602
603 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
604
605 <packet code="89" name="Centroid Flags" min_ver="41">
606 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
607 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
608 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
609 <field name="Varying offset V0" size="4" start="0" type="uint"/>
610 </packet>
611
612 <packet code="91" name="Sample State" min_ver="41">
613 <field name="Coverage" size="16" start="16" type="uint"/> <!-- float-1-8-7 -->
614 <field name="Mask" size="4" start="0" type="uint"/>
615 </packet>
616
617 <packet code="92" name="Occlusion Query Counter">
618 <field name="address" size="32" start="0" type="address"/>
619 </packet>
620
621 <packet code="96" name="Configuration Bits">
622 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
623 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
624 <field name="Blend enable" size="1" start="19" type="bool"/>
625 <field name="Stencil enable" size="1" start="18" type="bool"/>
626 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
627 <field name="Early Z enable" size="1" start="16" type="bool"/>
628 <field name="Z updates enable" size="1" start="15" type="bool"/>
629 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
630 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
631 <field name="Coverage Update Mode" size="2" start="9" type="uint"/>
632 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
633 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
634 <field name="Line Rasterization" size="2" start="4" type="uint"/>
635 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
636 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
637 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
638 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
639 </packet>
640
641 <packet code="97" name="Zero All Flat Shade Flags"/>
642
643 <packet code="98" name="Flat Shade Flags">
644 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
645 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
646 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
647 <field name="Varying offset V0" size="4" start="0" type="uint"/>
648 </packet>
649
650 <packet code="99" name="Zero All Non-perspective Flags" min_ver="41"/>
651
652 <packet code="100" name="Non-perspective Flags" min_ver="41">
653 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
654 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
655 <field name="Action for Non-perspectivey Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
656 <field name="Varying offset V0" size="4" start="0" type="uint"/>
657 </packet>
658
659 <packet code="104" name="Point size">
660 <field name="Point Size" size="32" start="0" type="float"/>
661 </packet>
662
663 <packet code="105" name="Line width">
664 <field name="Line width" size="32" start="0" type="float"/>
665 </packet>
666
667 <packet name="Depth Offset" code="106" max_ver="33">
668 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
669 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
670 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
671 </packet>
672
673 <packet name="Depth Offset" code="106" min_ver="41">
674 <field name="Limit" size="32" start="32" type="float"/>
675 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
676 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
677 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
678 </packet>
679
680 <packet name="Clip Window" code="107">
681 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
682 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
683 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
684 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
685 </packet>
686
687 <packet name="Viewport Offset" code="108" max_ver="33">
688 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
689 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
690 </packet>
691
692 <packet name="Viewport Offset" code="108" min_ver="41">
693 <field name="Coarse Y" size="10" start="54" type="uint"/>
694 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
695 <field name="Coarse X" size="10" start="22" type="uint"/>
696 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
697 </packet>
698
699 <packet name="Clipper Z min/max clipping planes" code="109">
700 <field name="Maximum Zw" size="32" start="32" type="float"/>
701 <field name="Minimum Zw" size="32" start="0" type="float"/>
702 </packet>
703
704 <packet name="Clipper XY Scaling" code="110" cl="B">
705 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
706 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
707 </packet>
708
709 <packet name="Clipper Z Scale and Offset" code="111" cl="B">
710 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
711 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
712 </packet>
713
714 <packet name="Number of Layers" code="119" min_ver="41">
715 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
716 </packet>
717
718 <packet code="120" name="Tile Binning Mode Configuration (Part1)" max_ver="33">
719 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
720 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
721
722 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
723
724 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
725 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
726 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
727
728 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
729
730 <field name="tile allocation block size" size="2" start="4" type="uint">
731 <value name="tile allocation block size 64b" value="0"/>
732 <value name="tile allocation block size 128b" value="1"/>
733 <value name="tile allocation block size 256b" value="2"/>
734 </field>
735 <field name="tile allocation initial block size" size="2" start="2" type="uint">
736 <value name="tile allocation initial block size 64b" value="0"/>
737 <value name="tile allocation initial block size 128b" value="1"/>
738 <value name="tile allocation initial block size 256b" value="2"/>
739 </field>
740 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
741 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
742 </packet>
743
744 <packet code="120" name="Tile Binning Mode Configuration (Part1)" min_ver="41">
745
746 <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
747 <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
748
749 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
750 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
751
752 <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
753 <value name="Render target maximum 32bpp" value="0"/>
754 <value name="Render target maximum 64bpp" value="1"/>
755 <value name="Render target maximum 128bpp" value="2"/>
756 </field>
757
758 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
759
760 <field name="tile allocation block size" size="2" start="4" type="uint">
761 <value name="tile allocation block size 64b" value="0"/>
762 <value name="tile allocation block size 128b" value="1"/>
763 <value name="tile allocation block size 256b" value="2"/>
764 </field>
765 <field name="tile allocation initial block size" size="2" start="2" type="uint">
766 <value name="tile allocation initial block size 64b" value="0"/>
767 <value name="tile allocation initial block size 128b" value="1"/>
768 <value name="tile allocation initial block size 256b" value="2"/>
769 </field>
770 </packet>
771
772 <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B" max_ver="33">
773 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
774 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
775
776 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
777 </packet>
778
779 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" max_ver="33">
780 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
781 <field name="Enable Z Store" size="1" start="55" type="bool"/>
782 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
783
784 <field name="Early-Z disable" size="1" start="46" type="bool"/>
785
786 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
787 <value name="Early-Z direction LT/LE" value="0"/>
788 <value name="Early-Z direction GT/GE" value="1"/>
789 </field>
790
791 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
792 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
793 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
794
795 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
796 <value name="Render target maximum 32bpp" value="0"/>
797 <value name="Render target maximum 64bpp" value="1"/>
798 <value name="Render target maximum 128bpp" value="2"/>
799 </field>
800
801 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
802 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
803 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
804
805 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
806 </packet>
807
808 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" min_ver="41">
809 <field name="Pad" size="12" start="52" type="uint"/>
810
811 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
812 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
813
814 <field name="Early-Z disable" size="1" start="46" type="bool"/>
815
816 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
817 <value name="Early-Z direction LT/LE" value="0"/>
818 <value name="Early-Z direction GT/GE" value="1"/>
819 </field>
820
821 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
822 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
823 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
824
825 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
826
827 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
828 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
829 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
830
831 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
832 </packet>
833
834 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" max_ver="33">
835 <field name="Address" size="32" start="32" type="address"/>
836
837 <field name="Pad" size="4" start="28" type="uint"/>
838
839 <field name="Flip Y" size="1" start="27" type="bool"/>
840
841 <field name="Memory Format" size="3" start="24" type="Memory Format"/>
842
843 <field name="A dithered" size="1" start="23" type="bool"/>
844 <field name="BGR dithered" size="1" start="22" type="bool"/>
845
846 <field name="Output image format" size="6" start="16" type="Output Image Format"/>
847
848 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
849
850 <field name="Internal Type" size="4" start="10" type="Internal Type"/>
851 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
852 <field name="Render Target Number" size="4" start="4" type="uint"/>
853 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
854 </packet>
855
856 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" min_ver="41">
857
858 <field name="Pad" size="28" start="34" type="uint"/>
859
860 <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
861 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
862 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
863
864 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
865 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
866 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
867
868 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
869 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
870 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
871
872 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
873 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
874 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
875
876 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
877 </packet>
878
879 <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R" max_ver="33">
880 <field name="Address" size="26" start="38" type="address"/>
881
882 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
883
884 <field name="Memory Format" size="3" start="22" type="Memory Format"/>
885
886 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
887
888 <field name="Decimate mode" size="2" start="14" type="uint"/>
889
890 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
891
892 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
893 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
894 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
895 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
896 </packet>
897
898 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" max_ver="33">
899 <field name="unused" size="16" start="48" type="uint"/>
900
901 <field name="Z Clear Value" size="32" start="16" type="float"/>
902
903 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
904 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
905 </packet>
906
907 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" min_ver="41">
908 <field name="unused" size="16" start="48" type="uint"/>
909
910 <field name="Z Clear Value" size="32" start="16" type="float"/>
911
912 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
913 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
914 </packet>
915
916 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" max_ver="33">
917 <!-- Express this as a 56-bit field? -->
918 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
919 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
920
921 <field name="Render Target number" size="4" start="4" type="uint"/>
922 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
923 </packet>
924
925 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" min_ver="41">
926 <!-- Express this as a 56-bit field? -->
927 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
928 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
929
930 <field name="Render Target number" size="4" start="4" type="uint"/>
931 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
932 </packet>
933
934 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" max_ver="33">
935 <!-- Express this as a 56-bit field? -->
936 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
937 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
938
939 <field name="Render Target number" size="4" start="4" type="uint"/>
940 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
941 </packet>
942
943 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" min_ver="41">
944 <!-- Express this as a 56-bit field? -->
945 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
946 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
947
948 <field name="Render Target number" size="4" start="4" type="uint"/>
949 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
950 </packet>
951
952 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" max_ver="33">
953 <field name="pad" size="11" start="53" type="uint"/>
954 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
955 <!-- image height is for Y flipping -->
956 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
957 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
958
959 <field name="Render Target number" size="4" start="4" type="uint"/>
960 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
961 </packet>
962
963 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" min_ver="41">
964 <field name="pad" size="11" start="53" type="uint"/>
965 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
966 <!-- image height is for Y flipping -->
967 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
968 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
969
970 <field name="Render Target number" size="4" start="4" type="uint"/>
971 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
972 </packet>
973
974 <packet code="124" name="Tile Coordinates">
975 <field name="tile row number" size="12" start="12" type="uint"/>
976 <field name="tile column number" size="12" start="0" type="uint"/>
977 </packet>
978
979 <packet code="122" name="Multicore Rendering Supertile Configuration" cl="R">
980 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
981 <field name="Multicore Enable" size="1" start="56" type="bool"/>
982
983 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
984 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
985
986 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
987 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
988
989 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
990 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
991 </packet>
992
993 <packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
994 <field name="address" size="26" start="6" type="address"/>
995 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
996 </packet>
997
998 <!-- add fields -->
999 <packet code="125" name="Tile Coordinates Implicit"/>
1000
1001 <packet code="126" name="Tile List Initial Block Size">
1002 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1003
1004 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1005 <value name="tile allocation block size 64b" value="0"/>
1006 <value name="tile allocation block size 128b" value="1"/>
1007 <value name="tile allocation block size 256b" value="2"/>
1008 </field>
1009 </packet>
1010
1011 <struct name="GL Shader State Record" max_ver="33">
1012 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1013 <field name="Enable clipping" size="1" start="1" type="bool"/>
1014 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1015 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1016 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1017 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1018 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1019 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1020 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1021 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1022 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1023
1024 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1025 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1026 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1027 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1028 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1029 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1030 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1031 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1032 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1033 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1034 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1035 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1036 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1037 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1038 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1039 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1040 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1041 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1042 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1043 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1044 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1045 </struct>
1046
1047 <struct name="GL Shader State Record" min_ver="41">
1048 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1049 <field name="Enable clipping" size="1" start="1" type="bool"/>
1050
1051 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1052 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1053 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1054 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1055 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1056 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1057
1058 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1059 <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1060 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1061 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1062 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1063 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1064 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1065 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1066 <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1067 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1068 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1069
1070 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1071
1072 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1073 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1074
1075 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1076 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1077
1078 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1079 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1080
1081 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1082 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1083
1084 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1085
1086 <field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
1087 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1088 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1089 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1090 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1091
1092 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1093 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1094 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1095 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1096 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1097
1098 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1099 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1100 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1101 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1102 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1103 </struct>
1104
1105 <struct name="Geometry Shader State Record" min_ver="41">
1106 <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
1107 <field name="4-way threadable" size="1" start="0" type="bool"/>
1108 <field name="Start in final thread section" size="1" start="1" type="bool"/>
1109 <field name="Propagate NaNs" size="1" start="2" type="bool"/>
1110 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1111 <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
1112 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1113 </struct>
1114
1115 <struct name="Tessellation Shader State Record" min_ver="41">
1116 <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
1117 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1118 <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
1119 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1120
1121 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
1122 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1123 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
1124 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1125 </struct>
1126
1127 <struct name="GL Shader State Attribute Record" max_ver="33">
1128 <field name="Address" size="32" start="0" type="address"/>
1129
1130 <field name="Vec size" size="2" start="32" type="uint"/>
1131 <field name="Type" size="3" start="34" type="uint">
1132 <value name="Attribute half-float" value="1"/>
1133 <value name="Attribute float" value="2"/>
1134 <value name="Attribute fixed" value="3"/>
1135 <value name="Attribute byte" value="4"/>
1136 <value name="Attribute short" value="5"/>
1137 <value name="Attribute int" value="6"/>
1138 <value name="Attribute int2_10_10_10" value="7"/>
1139 </field>
1140 <field name="Signed int type" size="1" start="37" type="bool"/>
1141 <field name="Normalized int type" size="1" start="38" type="bool"/>
1142 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1143
1144 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1145 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1146
1147 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1148 <field name="Stride" size="32" start="8b" type="uint"/>
1149 </struct>
1150
1151 <struct name="GL Shader State Attribute Record" min_ver="41">
1152 <field name="Address" size="32" start="0" type="address"/>
1153
1154 <field name="Vec size" size="2" start="32" type="uint"/>
1155 <field name="Type" size="3" start="34" type="uint">
1156 <value name="Attribute half-float" value="1"/>
1157 <value name="Attribute float" value="2"/>
1158 <value name="Attribute fixed" value="3"/>
1159 <value name="Attribute byte" value="4"/>
1160 <value name="Attribute short" value="5"/>
1161 <value name="Attribute int" value="6"/>
1162 <value name="Attribute int2_10_10_10" value="7"/>
1163 </field>
1164 <field name="Signed int type" size="1" start="37" type="bool"/>
1165 <field name="Normalized int type" size="1" start="38" type="bool"/>
1166 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1167
1168 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1169 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1170
1171 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1172 <field name="Stride" size="32" start="8b" type="uint"/>
1173 <field name="Maximum Index" size="32" start="12b" type="uint"/>
1174 </struct>
1175
1176 <struct name="VPM generic block write setup">
1177 <field name="id" size="2" start="30" type="uint" default="0"/>
1178 <field name="id0" size="3" start="27" type="uint" default="0"/>
1179
1180 <field name="horiz" size="1" start="24" type="bool"/>
1181 <field name="laned" size="1" start="23" type="bool"/>
1182 <field name="segs" size="1" start="22" type="bool"/>
1183 <field name="stride" size="7" start="15" type="int"/>
1184
1185 <field name="size" size="2" start="13" type="uint">
1186 <value name="VPM setup size 8-bit" value="0"/>
1187 <value name="VPM setup size 16-bit" value="1"/>
1188 <value name="VPM setup size 32-bit" value="2"/>
1189 </field>
1190
1191 <field name="addr" size="13" start="0" type="uint"/>
1192 </struct>
1193
1194 <struct name="VPM generic block read setup">
1195 <field name="id" size="2" start="30" type="uint" default="1"/>
1196
1197 <field name="horiz" size="1" start="29" type="bool"/>
1198 <field name="laned" size="1" start="28" type="bool"/>
1199 <field name="segs" size="1" start="27" type="bool"/>
1200 <field name="num" size="5" start="22" type="uint"/>
1201 <field name="stride" size="7" start="15" type="int"/>
1202
1203 <field name="size" size="2" start="13" type="uint">
1204 <value name="VPM setup size 8-bit" value="0"/>
1205 <value name="VPM setup size 16-bit" value="1"/>
1206 <value name="VPM setup size 32-bit" value="2"/>
1207 </field>
1208
1209 <field name="addr" size="13" start="0" type="uint"/>
1210 </struct>
1211
1212 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1213 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1214
1215 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1216 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1217 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1218
1219 <field name="R Wrap Mode" size="3" start="16" type="uint">
1220 <value name="Wrap mode REPEAT" value="0"/>
1221 <value name="Wrap mode CLAMP" value="1"/>
1222 <value name="Wrap mode MIRROR" value="2"/>
1223 <value name="Wrap mode BORDER" value="3"/>
1224 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1225 </field>
1226
1227 <field name="T Wrap Mode" size="3" start="13" type="uint">
1228 <value name="Wrap mode REPEAT" value="0"/>
1229 <value name="Wrap mode CLAMP" value="1"/>
1230 <value name="Wrap mode MIRROR" value="2"/>
1231 <value name="Wrap mode BORDER" value="3"/>
1232 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1233 </field>
1234
1235 <field name="S Wrap Mode" size="3" start="10" type="uint">
1236 <value name="Wrap mode REPEAT" value="0"/>
1237 <value name="Wrap mode CLAMP" value="1"/>
1238 <value name="Wrap mode MIRROR" value="2"/>
1239 <value name="Wrap mode BORDER" value="3"/>
1240 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1241 </field>
1242
1243 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1244
1245 <field name="Shadow" size="1" start="8" type="bool"/>
1246 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1247 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1248 <field name="Bias supplied" size="1" start="5" type="bool"/>
1249 <field name="Gather sample mode" size="1" start="4" type="bool"/>
1250 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1251
1252 <field name="Lookup Type" size="3" start="0" type="uint">
1253 <value name="Texture 2D" value="0"/>
1254 <value name="Texture 2D array" value="1"/>
1255 <value name="Texture 3D" value="2"/>
1256 <value name="Texture Cube Map" value="3"/>
1257 <value name="Texture 1D" value="4"/>
1258 <value name="Texture 1D Array" value="5"/>
1259 <value name="Texture Child Image" value="6"/>
1260 </field>
1261 </struct>
1262
1263 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1264 <field name="Texture state record base address" size="28" start="4" type="address"/>
1265 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1266 </struct>
1267
1268 <struct name="TMU Config Parameter 0" min_ver="41">
1269 <field name="Texture state address" size="32" start="0" type="address"/>
1270 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1271 </struct>
1272
1273 <struct name="TMU Config Parameter 1" min_ver="41">
1274 <field name="Sampler state address" size="32" start="0" type="address"/>
1275 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1276 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1277 <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1278 </struct>
1279
1280 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1281 <field name="Pad" size="24" start="8" type="uint"/>
1282 <field name="Op" size="4" start="20" type="TMU Op"/>
1283 <field name="Offset R" size="4" start="16" type="int"/>
1284 <field name="Offset T" size="4" start="12" type="int"/>
1285 <field name="Offset S" size="4" start="8" type="int"/>
1286 <field name="Gather Mode" size="1" start="7" type="bool"/>
1287 <field name="Gather Component" size="2" start="5" type="uint"/>
1288 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1289 <field name="Sample Number" size="2" start="2" type="uint"/>
1290 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1291 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1292 </struct>
1293
1294 <struct name="TMU Config Parameter 2" min_ver="42">
1295 <field name="Pad" size="23" start="9" type="uint"/>
1296 <field name="LOD Query" size="1" start="8" type="bool"/>
1297 <field name="Op" size="4" start="20" type="TMU Op"/>
1298 <field name="Offset R" size="4" start="16" type="int"/>
1299 <field name="Offset T" size="4" start="12" type="int"/>
1300 <field name="Offset S" size="4" start="8" type="int"/>
1301 <field name="Gather Mode" size="1" start="7" type="bool"/>
1302 <field name="Gather Component" size="2" start="5" type="uint"/>
1303 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1304 <field name="Sample Number" size="2" start="2" type="uint"/>
1305 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1306 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1307 </struct>
1308
1309 <struct name="Texture Shader State" max_ver="33">
1310 <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1311 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1312 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1313 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1314 <field name="Output 32-bit" size="1" start="246" type="bool"/>
1315 <field name="Sample Number" size="2" start="244" type="uint"/>
1316
1317 <field name="Base Level" size="4" start="240" type="uint"/>
1318 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1319 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1320 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1321
1322 <field name="Border Color alpha" size="16" start="176" type="uint"/>
1323 <field name="Border Color blue" size="16" start="160" type="uint"/>
1324 <field name="Border Color green" size="16" start="144" type="uint"/>
1325 <field name="Border Color red" size="16" start="128" type="uint"/>
1326
1327 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1328 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1329 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1330 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1331
1332 <field name="Swizzle A" size="3" start="121" type="uint">
1333 <value name="Swizzle Zero" value="0"/>
1334 <value name="Swizzle One" value="1"/>
1335 <value name="Swizzle Red" value="2"/>
1336 <value name="Swizzle Green" value="3"/>
1337 <value name="Swizzle Blue" value="4"/>
1338 <value name="Swizzle Alpha" value="5"/>
1339 </field>
1340
1341 <field name="Swizzle B" size="3" start="118" type="uint"/>
1342 <field name="Swizzle G" size="3" start="115" type="uint"/>
1343 <field name="Swizzle R" size="3" start="112" type="uint"/>
1344
1345 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1346
1347 <field name="sRGB" size="1" start="107" type="bool"/>
1348
1349 <field name="Texture type" size="7" start="100" type="uint"/>
1350
1351 <field name="Image Depth" size="14" start="86" type="uint"/>
1352 <field name="Image Height" size="14" start="72" type="uint"/>
1353 <field name="Image Width" size="14" start="58" type="uint"/>
1354
1355 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1356
1357 <field name="Texture base pointer" size="30" start="2" type="address"/>
1358
1359 <field name="Filter" size="4" start="0" type="TMU Filter"/>
1360 </struct>
1361
1362 <struct name="Texture Shader State" min_ver="41">
1363 <field name="Pad" size="56" start="136" type="uint"/>
1364 <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1365 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1366 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1367 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1368
1369 <field name="Base Level" size="4" start="124" type="uint"/>
1370 <field name="Max Level" size="4" start="120" type="uint"/>
1371
1372 <field name="Swizzle A" size="3" start="117" type="uint">
1373 <value name="Swizzle Zero" value="0"/>
1374 <value name="Swizzle One" value="1"/>
1375 <value name="Swizzle Red" value="2"/>
1376 <value name="Swizzle Green" value="3"/>
1377 <value name="Swizzle Blue" value="4"/>
1378 <value name="Swizzle Alpha" value="5"/>
1379 </field>
1380
1381 <field name="Swizzle B" size="3" start="114" type="uint"/>
1382 <field name="Swizzle G" size="3" start="111" type="uint"/>
1383 <field name="Swizzle R" size="3" start="108" type="uint"/>
1384 <field name="Extended" size="1" start="107" type="bool"/>
1385
1386 <field name="Texture type" size="7" start="100" type="uint"/>
1387 <field name="Image Depth" size="14" start="86" type="uint"/>
1388 <field name="Image Height" size="14" start="72" type="uint"/>
1389 <field name="Image Width" size="14" start="58" type="uint"/>
1390
1391 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1392
1393 <field name="Texture base pointer" size="32" start="0" type="address"/>
1394
1395 <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
1396 <field name="AHDR" size="1" start="4" type="bool"/>
1397 <field name="sRGB" size="1" start="3" type="bool"/>
1398 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1399 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1400 <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1401 </struct>
1402
1403 <struct name="Sampler State" min_ver="41">
1404 <field name="Border colour Alpha" size="32" start="160" type="uint"/>
1405 <field name="Border colour Blue" size="32" start="128" type="uint"/>
1406 <field name="Border colour Green" size="32" start="96" type="uint"/>
1407 <field name="Border colour Red" size="32" start="64" type="uint"/>
1408
1409 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1410 <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
1411 <field name="Wrap I Border" size="1" start="57" type="bool"/>
1412 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1413 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1414 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1415
1416 <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1417 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1418 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1419
1420 <field name="sRGB Disable" size="1" start="7" type="bool"/>
1421
1422 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1423
1424 <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1425 <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1426 <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1427 <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1428 </struct>
1429
1430 <enum name="Texture Data Formats">
1431 <!--
1432 most formats here have R in the low bits, A in the high bits.
1433 Exceptions noted.
1434 -->
1435 <value name="Texture Data Format R8" value="0"/>
1436 <value name="Texture Data Format R8 SNORM" value="1"/>
1437 <value name="Texture Data Format RG8" value="2"/>
1438 <value name="Texture Data Format RG8 SNORM" value="3"/>
1439 <value name="Texture Data Format RGBA8" value="4"/>
1440 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1441 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1442 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1443 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1444 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1445 <value name="Texture Data Format R16" value="10"/>
1446 <value name="Texture Data Format R16 SNORM" value="11"/>
1447 <value name="Texture Data Format RG16" value="12"/>
1448 <value name="Texture Data Format RG16 SNORM" value="13"/>
1449 <value name="Texture Data Format RGBA16" value="14"/>
1450 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1451 <value name="Texture Data Format R16F" value="16"/>
1452 <value name="Texture Data Format RG16F" value="17"/>
1453 <value name="Texture Data Format RGBA16F" value="18"/>
1454 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1455 <value name="Texture Data Format RGB9_E5" value="20"/>
1456 <value name="Texture Data Format DEPTH COMP16" value="21"/>
1457 <value name="Texture Data Format DEPTH COMP24" value="22"/>
1458 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1459 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1460 <value name="Texture Data Format R4" value="25"/>
1461 <value name="Texture Data Format R1" value="26"/>
1462 <!-- generic unfiltered 8-bit sample -->
1463 <value name="Texture Data Format S8" value="27"/>
1464 <!-- generic unfiltered 16-bit sample -->
1465 <value name="Texture Data Format S16" value="28"/>
1466 <!-- generic unfiltered 32-bit sample -->
1467 <value name="Texture Data Format R32F" value="29"/>
1468 <!-- generic unfiltered 64-bit sample -->
1469 <value name="Texture Data Format RG32F" value="30"/>
1470 <!-- generic unfiltered 128-bit sample -->
1471 <value name="Texture Data Format RGBA32F" value="31"/>
1472
1473 <value name="Texture Data Format RGB8_ETC2" value="32"/>
1474 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1475
1476 <value name="Texture Data Format R11_EAC" value="34"/>
1477 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1478 <value name="Texture Data Format RG11_EAC" value="36"/>
1479 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1480
1481 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1482 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1483 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1484
1485 <value name="Texture Data Format BC1" value="48"/>
1486 <value name="Texture Data Format BC2" value="49"/>
1487 <value name="Texture Data Format BC3" value="50"/>
1488
1489 <value name="Texture Data Format ASTC_4x4" value="64"/>
1490 <value name="Texture Data Format ASTC_5x4" value="65"/>
1491 <value name="Texture Data Format ASTC_5x5" value="66"/>
1492 <value name="Texture Data Format ASTC_6x5" value="67"/>
1493 <value name="Texture Data Format ASTC_6x6" value="68"/>
1494 <value name="Texture Data Format ASTC_8x5" value="69"/>
1495 <value name="Texture Data Format ASTC_8x6" value="70"/>
1496 <value name="Texture Data Format ASTC_8x8" value="71"/>
1497 <value name="Texture Data Format ASTC_10x5" value="72"/>
1498 <value name="Texture Data Format ASTC_10x6" value="73"/>
1499 <value name="Texture Data Format ASTC_10x8" value="74"/>
1500 <value name="Texture Data Format ASTC_10x10" value="75"/>
1501 <value name="Texture Data Format ASTC_12x10" value="76"/>
1502 <value name="Texture Data Format ASTC_12x12" value="77"/>
1503
1504 <value name="Texture Data Format R8I" value="96"/>
1505 <value name="Texture Data Format R8UI" value="97"/>
1506 <value name="Texture Data Format RG8I" value="98"/>
1507 <value name="Texture Data Format RG8UI" value="99"/>
1508 <value name="Texture Data Format RGBA8I" value="100"/>
1509 <value name="Texture Data Format RGBA8UI" value="101"/>
1510
1511 <value name="Texture Data Format R16I" value="102"/>
1512 <value name="Texture Data Format R16UI" value="103"/>
1513 <value name="Texture Data Format RG16I" value="104"/>
1514 <value name="Texture Data Format RG16UI" value="105"/>
1515 <value name="Texture Data Format RGBA16I" value="106"/>
1516 <value name="Texture Data Format RGBA16UI" value="107"/>
1517
1518 <value name="Texture Data Format R32I" value="108"/>
1519 <value name="Texture Data Format R32UI" value="109"/>
1520 <value name="Texture Data Format RG32I" value="110"/>
1521 <value name="Texture Data Format RG32UI" value="111"/>
1522 <value name="Texture Data Format RGBA32I" value="112"/>
1523 <value name="Texture Data Format RGBA32UI" value="113"/>
1524 <value name="Texture Data Format RGB10_A2UI" value="114"/>
1525
1526 </enum>
1527 </vcxml>