2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "clif_dump.h"
28 #include "util/list.h"
29 #include "util/ralloc.h"
31 #include "broadcom/cle/v3d_decoder.h"
33 #define __gen_user_data void
34 #define __gen_address_type uint32_t
35 #define __gen_address_offset(reloc) (*reloc)
36 #define __gen_emit_reloc(cl, reloc)
37 #define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
39 enum reloc_worklist_type
{
40 reloc_gl_shader_state
,
41 reloc_generic_tile_list
,
44 struct reloc_worklist_entry
{
45 struct list_head link
;
47 enum reloc_worklist_type type
;
61 const struct v3d_device_info
*devinfo
;
62 bool (*lookup_vaddr
)(void *data
, uint32_t addr
, void **vaddr
);
64 /* Opaque data from the caller that is passed to the callbacks. */
67 struct v3d_spec
*spec
;
69 /* List of struct reloc_worklist_entry */
70 struct list_head worklist
;
74 out(struct clif_dump
*clif
, const char *fmt
, ...)
79 vfprintf(clif
->out
, fmt
, args
);
83 #include "broadcom/cle/v3d_packet_v33_pack.h"
85 static struct reloc_worklist_entry
*
86 clif_dump_add_address_to_worklist(struct clif_dump
*clif
,
87 enum reloc_worklist_type type
,
90 struct reloc_worklist_entry
*entry
=
91 rzalloc(clif
, struct reloc_worklist_entry
);
98 list_addtail(&entry
->link
, &clif
->worklist
);
104 clif_dump_init(const struct v3d_device_info
*devinfo
,
106 bool (*lookup_vaddr
)(void *data
, uint32_t addr
, void **vaddr
),
109 struct clif_dump
*clif
= rzalloc(NULL
, struct clif_dump
);
111 clif
->devinfo
= devinfo
;
112 clif
->lookup_vaddr
= lookup_vaddr
;
115 clif
->spec
= v3d_spec_load(devinfo
);
117 list_inithead(&clif
->worklist
);
123 clif_dump_destroy(struct clif_dump
*clif
)
128 #define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
129 #field, values-> field);
132 clif_dump_packet(struct clif_dump
*clif
, uint32_t offset
, const uint8_t *cl
,
135 struct v3d_group
*inst
= v3d_spec_find_instruction(clif
->spec
, cl
);
137 out(clif
, "0x%08x: Unknown packet %d!\n", offset
, *cl
);
141 *size
= v3d_group_get_length(inst
);
143 out(clif
, "%s\n", v3d_group_get_name(inst
));
144 v3d_print_group(clif
->out
, inst
, 0, cl
, "");
147 case V3D33_GL_SHADER_STATE_opcode
: {
148 struct V3D33_GL_SHADER_STATE values
;
149 V3D33_GL_SHADER_STATE_unpack(cl
, &values
);
151 struct reloc_worklist_entry
*reloc
=
152 clif_dump_add_address_to_worklist(clif
,
153 reloc_gl_shader_state
,
156 reloc
->shader_state
.num_attrs
=
157 values
.number_of_attribute_arrays
;
162 case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode
: {
163 struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values
;
164 V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl
, &values
);
166 if (values
.last_tile_of_frame
)
171 case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode
: {
172 struct V3D33_TRANSFORM_FEEDBACK_ENABLE values
;
173 V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl
, &values
);
174 struct v3d_group
*spec
= v3d_spec_find_struct(clif
->spec
,
175 "Transform Feedback Output Data Spec");
176 struct v3d_group
*addr
= v3d_spec_find_struct(clif
->spec
,
177 "Transform Feedback Output Address");
183 for (int i
= 0; i
< values
.number_of_16_bit_output_data_specs_following
; i
++) {
184 v3d_print_group(clif
->out
, spec
, 0, cl
, "");
185 cl
+= v3d_group_get_length(spec
);
186 *size
+= v3d_group_get_length(spec
);
189 for (int i
= 0; i
< values
.number_of_32_bit_output_buffer_address_following
; i
++) {
190 v3d_print_group(clif
->out
, addr
, 0, cl
, "");
191 cl
+= v3d_group_get_length(addr
);
192 *size
+= v3d_group_get_length(addr
);
197 case V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode
: {
198 struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST values
;
199 V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(cl
, &values
);
200 struct reloc_worklist_entry
*reloc
=
201 clif_dump_add_address_to_worklist(clif
,
202 reloc_generic_tile_list
,
204 reloc
->generic_tile_list
.end
= values
.end
;
208 case V3D33_HALT_opcode
:
216 clif_dump_gl_shader_state_record(struct clif_dump
*clif
,
217 struct reloc_worklist_entry
*reloc
, void *vaddr
)
219 struct v3d_group
*state
= v3d_spec_find_struct(clif
->spec
,
220 "GL Shader State Record");
221 struct v3d_group
*attr
= v3d_spec_find_struct(clif
->spec
,
222 "GL Shader State Attribute Record");
226 out(clif
, "GL Shader State Record at 0x%08x\n", reloc
->addr
);
227 v3d_print_group(clif
->out
, state
, 0, vaddr
, "");
228 vaddr
+= v3d_group_get_length(state
);
230 for (int i
= 0; i
< reloc
->shader_state
.num_attrs
; i
++) {
231 out(clif
, " Attribute %d\n", i
);
232 v3d_print_group(clif
->out
, attr
, 0, vaddr
, "");
233 vaddr
+= v3d_group_get_length(attr
);
238 clif_dump_cl(struct clif_dump
*clif
, uint32_t start
, uint32_t end
)
241 if (!clif
->lookup_vaddr(clif
->data
, start
, &start_vaddr
)) {
242 out(clif
, "Failed to look up address 0x%08x\n",
247 /* The end address is optional (for example, a BRANCH instruction
248 * won't set an end), but is used for BCL/RCL termination.
250 void *end_vaddr
= NULL
;
251 if (end
&& !clif
->lookup_vaddr(clif
->data
, end
, &end_vaddr
)) {
252 out(clif
, "Failed to look up address 0x%08x\n",
258 uint8_t *cl
= start_vaddr
;
259 while (clif_dump_packet(clif
, start
, cl
, &size
)) {
269 clif_process_worklist(struct clif_dump
*clif
)
271 while (!list_empty(&clif
->worklist
)) {
272 struct reloc_worklist_entry
*reloc
=
273 list_first_entry(&clif
->worklist
,
274 struct reloc_worklist_entry
, link
);
275 list_del(&reloc
->link
);
278 if (!clif
->lookup_vaddr(clif
->data
, reloc
->addr
, &vaddr
)) {
279 out(clif
, "Failed to look up address 0x%08x\n",
284 switch (reloc
->type
) {
285 case reloc_gl_shader_state
:
286 clif_dump_gl_shader_state_record(clif
, reloc
, vaddr
);
288 case reloc_generic_tile_list
:
289 clif_dump_cl(clif
, reloc
->addr
,
290 reloc
->generic_tile_list
.end
);
298 clif_dump_add_cl(struct clif_dump
*clif
, uint32_t start
, uint32_t end
)
300 clif_dump_cl(clif
, start
, end
);
303 clif_process_worklist(clif
);