broadcom/vc5: Add support for f32 render targets.
[mesa.git] / src / broadcom / compiler / nir_to_vir.c
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <inttypes.h>
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/ralloc.h"
29 #include "util/hash_table.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "v3d_compiler.h"
33
34 /* We don't do any address packing. */
35 #define __gen_user_data void
36 #define __gen_address_type uint32_t
37 #define __gen_address_offset(reloc) (*reloc)
38 #define __gen_emit_reloc(cl, reloc)
39 #include "cle/v3d_packet_v33_pack.h"
40
41 static struct qreg
42 ntq_get_src(struct v3d_compile *c, nir_src src, int i);
43 static void
44 ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
45
46 static void
47 resize_qreg_array(struct v3d_compile *c,
48 struct qreg **regs,
49 uint32_t *size,
50 uint32_t decl_size)
51 {
52 if (*size >= decl_size)
53 return;
54
55 uint32_t old_size = *size;
56 *size = MAX2(*size * 2, decl_size);
57 *regs = reralloc(c, *regs, struct qreg, *size);
58 if (!*regs) {
59 fprintf(stderr, "Malloc failure\n");
60 abort();
61 }
62
63 for (uint32_t i = old_size; i < *size; i++)
64 (*regs)[i] = c->undef;
65 }
66
67 static struct qreg
68 vir_SFU(struct v3d_compile *c, int waddr, struct qreg src)
69 {
70 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, waddr), src);
71 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
72 }
73
74 static struct qreg
75 vir_LDTMU(struct v3d_compile *c)
76 {
77 vir_NOP(c)->qpu.sig.ldtmu = true;
78 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
79 }
80
81 static struct qreg
82 indirect_uniform_load(struct v3d_compile *c, nir_intrinsic_instr *intr)
83 {
84 struct qreg indirect_offset = ntq_get_src(c, intr->src[0], 0);
85 uint32_t offset = nir_intrinsic_base(intr);
86 struct v3d_ubo_range *range = NULL;
87 unsigned i;
88
89 for (i = 0; i < c->num_ubo_ranges; i++) {
90 range = &c->ubo_ranges[i];
91 if (offset >= range->src_offset &&
92 offset < range->src_offset + range->size) {
93 break;
94 }
95 }
96 /* The driver-location-based offset always has to be within a declared
97 * uniform range.
98 */
99 assert(i != c->num_ubo_ranges);
100 if (!c->ubo_range_used[i]) {
101 c->ubo_range_used[i] = true;
102 range->dst_offset = c->next_ubo_dst_offset;
103 c->next_ubo_dst_offset += range->size;
104 }
105
106 offset -= range->src_offset;
107
108 if (range->dst_offset + offset != 0) {
109 indirect_offset = vir_ADD(c, indirect_offset,
110 vir_uniform_ui(c, range->dst_offset +
111 offset));
112 }
113
114 /* Adjust for where we stored the TGSI register base. */
115 vir_ADD_dest(c,
116 vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
117 vir_uniform(c, QUNIFORM_UBO_ADDR, 0),
118 indirect_offset);
119
120 return vir_LDTMU(c);
121 }
122
123 static struct qreg *
124 ntq_init_ssa_def(struct v3d_compile *c, nir_ssa_def *def)
125 {
126 struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
127 def->num_components);
128 _mesa_hash_table_insert(c->def_ht, def, qregs);
129 return qregs;
130 }
131
132 /**
133 * This function is responsible for getting VIR results into the associated
134 * storage for a NIR instruction.
135 *
136 * If it's a NIR SSA def, then we just set the associated hash table entry to
137 * the new result.
138 *
139 * If it's a NIR reg, then we need to update the existing qreg assigned to the
140 * NIR destination with the incoming value. To do that without introducing
141 * new MOVs, we require that the incoming qreg either be a uniform, or be
142 * SSA-defined by the previous VIR instruction in the block and rewritable by
143 * this function. That lets us sneak ahead and insert the SF flag beforehand
144 * (knowing that the previous instruction doesn't depend on flags) and rewrite
145 * its destination to be the NIR reg's destination
146 */
147 static void
148 ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
149 struct qreg result)
150 {
151 struct qinst *last_inst = NULL;
152 if (!list_empty(&c->cur_block->instructions))
153 last_inst = (struct qinst *)c->cur_block->instructions.prev;
154
155 assert(result.file == QFILE_UNIF ||
156 (result.file == QFILE_TEMP &&
157 last_inst && last_inst == c->defs[result.index]));
158
159 if (dest->is_ssa) {
160 assert(chan < dest->ssa.num_components);
161
162 struct qreg *qregs;
163 struct hash_entry *entry =
164 _mesa_hash_table_search(c->def_ht, &dest->ssa);
165
166 if (entry)
167 qregs = entry->data;
168 else
169 qregs = ntq_init_ssa_def(c, &dest->ssa);
170
171 qregs[chan] = result;
172 } else {
173 nir_register *reg = dest->reg.reg;
174 assert(dest->reg.base_offset == 0);
175 assert(reg->num_array_elems == 0);
176 struct hash_entry *entry =
177 _mesa_hash_table_search(c->def_ht, reg);
178 struct qreg *qregs = entry->data;
179
180 /* Insert a MOV if the source wasn't an SSA def in the
181 * previous instruction.
182 */
183 if (result.file == QFILE_UNIF) {
184 result = vir_MOV(c, result);
185 last_inst = c->defs[result.index];
186 }
187
188 /* We know they're both temps, so just rewrite index. */
189 c->defs[last_inst->dst.index] = NULL;
190 last_inst->dst.index = qregs[chan].index;
191
192 /* If we're in control flow, then make this update of the reg
193 * conditional on the execution mask.
194 */
195 if (c->execute.file != QFILE_NULL) {
196 last_inst->dst.index = qregs[chan].index;
197
198 /* Set the flags to the current exec mask. To insert
199 * the flags push, we temporarily remove our SSA
200 * instruction.
201 */
202 list_del(&last_inst->link);
203 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
204 list_addtail(&last_inst->link,
205 &c->cur_block->instructions);
206
207 vir_set_cond(last_inst, V3D_QPU_COND_IFA);
208 last_inst->cond_is_exec_mask = true;
209 }
210 }
211 }
212
213 static struct qreg
214 ntq_get_src(struct v3d_compile *c, nir_src src, int i)
215 {
216 struct hash_entry *entry;
217 if (src.is_ssa) {
218 entry = _mesa_hash_table_search(c->def_ht, src.ssa);
219 assert(i < src.ssa->num_components);
220 } else {
221 nir_register *reg = src.reg.reg;
222 entry = _mesa_hash_table_search(c->def_ht, reg);
223 assert(reg->num_array_elems == 0);
224 assert(src.reg.base_offset == 0);
225 assert(i < reg->num_components);
226 }
227
228 struct qreg *qregs = entry->data;
229 return qregs[i];
230 }
231
232 static struct qreg
233 ntq_get_alu_src(struct v3d_compile *c, nir_alu_instr *instr,
234 unsigned src)
235 {
236 assert(util_is_power_of_two(instr->dest.write_mask));
237 unsigned chan = ffs(instr->dest.write_mask) - 1;
238 struct qreg r = ntq_get_src(c, instr->src[src].src,
239 instr->src[src].swizzle[chan]);
240
241 assert(!instr->src[src].abs);
242 assert(!instr->src[src].negate);
243
244 return r;
245 };
246
247 static inline struct qreg
248 vir_SAT(struct v3d_compile *c, struct qreg val)
249 {
250 return vir_FMAX(c,
251 vir_FMIN(c, val, vir_uniform_f(c, 1.0)),
252 vir_uniform_f(c, 0.0));
253 }
254
255 static struct qreg
256 ntq_umul(struct v3d_compile *c, struct qreg src0, struct qreg src1)
257 {
258 vir_MULTOP(c, src0, src1);
259 return vir_UMUL24(c, src0, src1);
260 }
261
262 static struct qreg
263 ntq_minify(struct v3d_compile *c, struct qreg size, struct qreg level)
264 {
265 return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1));
266 }
267
268 static void
269 ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr)
270 {
271 unsigned unit = instr->texture_index;
272 int lod_index = nir_tex_instr_src_index(instr, nir_tex_src_lod);
273 int dest_size = nir_tex_instr_dest_size(instr);
274
275 struct qreg lod = c->undef;
276 if (lod_index != -1)
277 lod = ntq_get_src(c, instr->src[lod_index].src, 0);
278
279 for (int i = 0; i < dest_size; i++) {
280 assert(i < 3);
281 enum quniform_contents contents;
282
283 if (instr->is_array && i == dest_size - 1)
284 contents = QUNIFORM_TEXTURE_ARRAY_SIZE;
285 else
286 contents = QUNIFORM_TEXTURE_WIDTH + i;
287
288 struct qreg size = vir_uniform(c, contents, unit);
289
290 switch (instr->sampler_dim) {
291 case GLSL_SAMPLER_DIM_1D:
292 case GLSL_SAMPLER_DIM_2D:
293 case GLSL_SAMPLER_DIM_3D:
294 case GLSL_SAMPLER_DIM_CUBE:
295 /* Don't minify the array size. */
296 if (!(instr->is_array && i == dest_size - 1)) {
297 size = ntq_minify(c, size, lod);
298 }
299 break;
300
301 case GLSL_SAMPLER_DIM_RECT:
302 /* There's no LOD field for rects */
303 break;
304
305 default:
306 unreachable("Bad sampler type");
307 }
308
309 ntq_store_dest(c, &instr->dest, i, size);
310 }
311 }
312
313 static void
314 ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
315 {
316 unsigned unit = instr->texture_index;
317
318 /* Since each texture sampling op requires uploading uniforms to
319 * reference the texture, there's no HW support for texture size and
320 * you just upload uniforms containing the size.
321 */
322 switch (instr->op) {
323 case nir_texop_query_levels:
324 ntq_store_dest(c, &instr->dest, 0,
325 vir_uniform(c, QUNIFORM_TEXTURE_LEVELS, unit));
326 return;
327 case nir_texop_txs:
328 ntq_emit_txs(c, instr);
329 return;
330 default:
331 break;
332 }
333
334 struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 p0_unpacked = {
335 V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_header,
336
337 .fetch_sample_mode = instr->op == nir_texop_txf,
338 };
339
340 switch (instr->sampler_dim) {
341 case GLSL_SAMPLER_DIM_1D:
342 if (instr->is_array)
343 p0_unpacked.lookup_type = TEXTURE_1D_ARRAY;
344 else
345 p0_unpacked.lookup_type = TEXTURE_1D;
346 break;
347 case GLSL_SAMPLER_DIM_2D:
348 case GLSL_SAMPLER_DIM_RECT:
349 if (instr->is_array)
350 p0_unpacked.lookup_type = TEXTURE_2D_ARRAY;
351 else
352 p0_unpacked.lookup_type = TEXTURE_2D;
353 break;
354 case GLSL_SAMPLER_DIM_3D:
355 p0_unpacked.lookup_type = TEXTURE_3D;
356 break;
357 case GLSL_SAMPLER_DIM_CUBE:
358 p0_unpacked.lookup_type = TEXTURE_CUBE_MAP;
359 break;
360 default:
361 unreachable("Bad sampler type");
362 }
363
364 struct qreg coords[5];
365 int next_coord = 0;
366 for (unsigned i = 0; i < instr->num_srcs; i++) {
367 switch (instr->src[i].src_type) {
368 case nir_tex_src_coord:
369 for (int j = 0; j < instr->coord_components; j++) {
370 coords[next_coord++] =
371 ntq_get_src(c, instr->src[i].src, j);
372 }
373 if (instr->coord_components < 2)
374 coords[next_coord++] = vir_uniform_f(c, 0.5);
375 break;
376 case nir_tex_src_bias:
377 coords[next_coord++] =
378 ntq_get_src(c, instr->src[i].src, 0);
379
380 p0_unpacked.bias_supplied = true;
381 break;
382 case nir_tex_src_lod:
383 /* XXX: Needs base level addition */
384 coords[next_coord++] =
385 ntq_get_src(c, instr->src[i].src, 0);
386
387 if (instr->op != nir_texop_txf &&
388 instr->op != nir_texop_tg4) {
389 p0_unpacked.disable_autolod_use_bias_only = true;
390 }
391 break;
392 case nir_tex_src_comparator:
393 coords[next_coord++] =
394 ntq_get_src(c, instr->src[i].src, 0);
395
396 p0_unpacked.shadow = true;
397 break;
398
399 case nir_tex_src_offset: {
400 nir_const_value *offset =
401 nir_src_as_const_value(instr->src[i].src);
402 p0_unpacked.texel_offset_for_s_coordinate =
403 offset->i32[0];
404
405 if (instr->coord_components >= 2)
406 p0_unpacked.texel_offset_for_t_coordinate =
407 offset->i32[1];
408
409 if (instr->coord_components >= 3)
410 p0_unpacked.texel_offset_for_r_coordinate =
411 offset->i32[2];
412 break;
413 }
414
415 default:
416 unreachable("unknown texture source");
417 }
418 }
419
420 uint32_t p0_packed;
421 V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(NULL,
422 (uint8_t *)&p0_packed,
423 &p0_unpacked);
424
425 /* There is no native support for GL texture rectangle coordinates, so
426 * we have to rescale from ([0, width], [0, height]) to ([0, 1], [0,
427 * 1]).
428 */
429 if (instr->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
430 coords[0] = vir_FMUL(c, coords[0],
431 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_X,
432 unit));
433 coords[1] = vir_FMUL(c, coords[1],
434 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y,
435 unit));
436 }
437
438 struct qreg texture_u[] = {
439 vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0_0 + unit, p0_packed),
440 vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit),
441 };
442 uint32_t next_texture_u = 0;
443
444 for (int i = 0; i < next_coord; i++) {
445 struct qreg dst;
446
447 if (i == next_coord - 1)
448 dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUL);
449 else
450 dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMU);
451
452 struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]);
453
454 if (i < 2) {
455 tmu->has_implicit_uniform = true;
456 tmu->src[vir_get_implicit_uniform_src(tmu)] =
457 texture_u[next_texture_u++];
458 }
459 }
460
461 bool return_16 = (c->key->tex[unit].return_size == 16 ||
462 p0_unpacked.shadow);
463
464 struct qreg return_values[4];
465 for (int i = 0; i < c->key->tex[unit].return_channels; i++)
466 return_values[i] = vir_LDTMU(c);
467 /* Swizzling .zw of an RG texture should give undefined results, not
468 * crash the compiler.
469 */
470 for (int i = c->key->tex[unit].return_channels; i < 4; i++)
471 return_values[i] = c->undef;
472
473 for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) {
474 struct qreg chan;
475
476 if (return_16) {
477 STATIC_ASSERT(PIPE_SWIZZLE_X == 0);
478 chan = return_values[i / 2];
479
480 enum v3d_qpu_input_unpack unpack;
481 if (i & 1)
482 unpack = V3D_QPU_UNPACK_H;
483 else
484 unpack = V3D_QPU_UNPACK_L;
485
486 chan = vir_FMOV(c, chan);
487 vir_set_unpack(c->defs[chan.index], 0, unpack);
488 } else {
489 chan = vir_MOV(c, return_values[i]);
490 }
491 ntq_store_dest(c, &instr->dest, i, chan);
492 }
493 }
494
495 static struct qreg
496 ntq_fsincos(struct v3d_compile *c, struct qreg src, bool is_cos)
497 {
498 struct qreg input = vir_FMUL(c, src, vir_uniform_f(c, 1.0f / M_PI));
499 if (is_cos)
500 input = vir_FADD(c, input, vir_uniform_f(c, 0.5));
501
502 struct qreg periods = vir_FROUND(c, input);
503 struct qreg sin_output = vir_SFU(c, V3D_QPU_WADDR_SIN,
504 vir_FSUB(c, input, periods));
505 return vir_XOR(c, sin_output, vir_SHL(c,
506 vir_FTOIN(c, periods),
507 vir_uniform_ui(c, -1)));
508 }
509
510 static struct qreg
511 ntq_fsign(struct v3d_compile *c, struct qreg src)
512 {
513 struct qreg t = vir_get_temp(c);
514
515 vir_MOV_dest(c, t, vir_uniform_f(c, 0.0));
516 vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHZ);
517 vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_f(c, 1.0));
518 vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHN);
519 vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_f(c, -1.0));
520 return vir_MOV(c, t);
521 }
522
523 static struct qreg
524 ntq_isign(struct v3d_compile *c, struct qreg src)
525 {
526 struct qreg t = vir_get_temp(c);
527
528 vir_MOV_dest(c, t, vir_uniform_ui(c, 0));
529 vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHZ);
530 vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_ui(c, 1));
531 vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHN);
532 vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_ui(c, -1));
533 return vir_MOV(c, t);
534 }
535
536 static void
537 emit_fragcoord_input(struct v3d_compile *c, int attr)
538 {
539 c->inputs[attr * 4 + 0] = vir_FXCD(c);
540 c->inputs[attr * 4 + 1] = vir_FYCD(c);
541 c->inputs[attr * 4 + 2] = c->payload_z;
542 c->inputs[attr * 4 + 3] = vir_SFU(c, V3D_QPU_WADDR_RECIP,
543 c->payload_w);
544 }
545
546 static struct qreg
547 emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
548 uint8_t swizzle)
549 {
550 struct qreg vary = vir_reg(QFILE_VARY, ~0);
551 struct qreg r5 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R5);
552
553 /* For gl_PointCoord input or distance along a line, we'll be called
554 * with no nir_variable, and we don't count toward VPM size so we
555 * don't track an input slot.
556 */
557 if (!var) {
558 return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
559 }
560
561 int i = c->num_inputs++;
562 c->input_slots[i] = v3d_slot_from_slot_and_component(var->data.location,
563 swizzle);
564
565 switch (var->data.interpolation) {
566 case INTERP_MODE_NONE:
567 /* If a gl_FrontColor or gl_BackColor input has no interp
568 * qualifier, then flag it for glShadeModel() handling by the
569 * driver.
570 */
571 switch (var->data.location) {
572 case VARYING_SLOT_COL0:
573 case VARYING_SLOT_COL1:
574 case VARYING_SLOT_BFC0:
575 case VARYING_SLOT_BFC1:
576 BITSET_SET(c->shade_model_flags, i);
577 break;
578 default:
579 break;
580 }
581 /* FALLTHROUGH */
582 case INTERP_MODE_SMOOTH:
583 if (var->data.centroid) {
584 return vir_FADD(c, vir_FMUL(c, vary,
585 c->payload_w_centroid), r5);
586 } else {
587 return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
588 }
589 case INTERP_MODE_NOPERSPECTIVE:
590 /* C appears after the mov from the varying.
591 XXX: improve ldvary setup.
592 */
593 return vir_FADD(c, vir_MOV(c, vary), r5);
594 case INTERP_MODE_FLAT:
595 BITSET_SET(c->flat_shade_flags, i);
596 vir_MOV_dest(c, c->undef, vary);
597 return vir_MOV(c, r5);
598 default:
599 unreachable("Bad interp mode");
600 }
601 }
602
603 static void
604 emit_fragment_input(struct v3d_compile *c, int attr, nir_variable *var)
605 {
606 for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
607 c->inputs[attr * 4 + i] =
608 emit_fragment_varying(c, var, i);
609 }
610 }
611
612 static void
613 add_output(struct v3d_compile *c,
614 uint32_t decl_offset,
615 uint8_t slot,
616 uint8_t swizzle)
617 {
618 uint32_t old_array_size = c->outputs_array_size;
619 resize_qreg_array(c, &c->outputs, &c->outputs_array_size,
620 decl_offset + 1);
621
622 if (old_array_size != c->outputs_array_size) {
623 c->output_slots = reralloc(c,
624 c->output_slots,
625 struct v3d_varying_slot,
626 c->outputs_array_size);
627 }
628
629 c->output_slots[decl_offset] =
630 v3d_slot_from_slot_and_component(slot, swizzle);
631 }
632
633 static void
634 declare_uniform_range(struct v3d_compile *c, uint32_t start, uint32_t size)
635 {
636 unsigned array_id = c->num_ubo_ranges++;
637 if (array_id >= c->ubo_ranges_array_size) {
638 c->ubo_ranges_array_size = MAX2(c->ubo_ranges_array_size * 2,
639 array_id + 1);
640 c->ubo_ranges = reralloc(c, c->ubo_ranges,
641 struct v3d_ubo_range,
642 c->ubo_ranges_array_size);
643 c->ubo_range_used = reralloc(c, c->ubo_range_used,
644 bool,
645 c->ubo_ranges_array_size);
646 }
647
648 c->ubo_ranges[array_id].dst_offset = 0;
649 c->ubo_ranges[array_id].src_offset = start;
650 c->ubo_ranges[array_id].size = size;
651 c->ubo_range_used[array_id] = false;
652 }
653
654 /**
655 * If compare_instr is a valid comparison instruction, emits the
656 * compare_instr's comparison and returns the sel_instr's return value based
657 * on the compare_instr's result.
658 */
659 static bool
660 ntq_emit_comparison(struct v3d_compile *c, struct qreg *dest,
661 nir_alu_instr *compare_instr,
662 nir_alu_instr *sel_instr)
663 {
664 struct qreg src0 = ntq_get_alu_src(c, compare_instr, 0);
665 struct qreg src1 = ntq_get_alu_src(c, compare_instr, 1);
666 bool cond_invert = false;
667
668 switch (compare_instr->op) {
669 case nir_op_feq:
670 case nir_op_seq:
671 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
672 break;
673 case nir_op_ieq:
674 vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
675 break;
676
677 case nir_op_fne:
678 case nir_op_sne:
679 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
680 cond_invert = true;
681 break;
682 case nir_op_ine:
683 vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
684 cond_invert = true;
685 break;
686
687 case nir_op_fge:
688 case nir_op_sge:
689 vir_PF(c, vir_FCMP(c, src1, src0), V3D_QPU_PF_PUSHC);
690 break;
691 case nir_op_ige:
692 vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
693 cond_invert = true;
694 break;
695 case nir_op_uge:
696 vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
697 cond_invert = true;
698 break;
699
700 case nir_op_slt:
701 case nir_op_flt:
702 vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHN);
703 break;
704 case nir_op_ilt:
705 vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
706 break;
707 case nir_op_ult:
708 vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
709 break;
710
711 default:
712 return false;
713 }
714
715 enum v3d_qpu_cond cond = (cond_invert ?
716 V3D_QPU_COND_IFNA :
717 V3D_QPU_COND_IFA);
718
719 switch (sel_instr->op) {
720 case nir_op_seq:
721 case nir_op_sne:
722 case nir_op_sge:
723 case nir_op_slt:
724 *dest = vir_SEL(c, cond,
725 vir_uniform_f(c, 1.0), vir_uniform_f(c, 0.0));
726 break;
727
728 case nir_op_bcsel:
729 *dest = vir_SEL(c, cond,
730 ntq_get_alu_src(c, sel_instr, 1),
731 ntq_get_alu_src(c, sel_instr, 2));
732 break;
733
734 default:
735 *dest = vir_SEL(c, cond,
736 vir_uniform_ui(c, ~0), vir_uniform_ui(c, 0));
737 break;
738 }
739
740 /* Make the temporary for nir_store_dest(). */
741 *dest = vir_MOV(c, *dest);
742
743 return true;
744 }
745
746 /**
747 * Attempts to fold a comparison generating a boolean result into the
748 * condition code for selecting between two values, instead of comparing the
749 * boolean result against 0 to generate the condition code.
750 */
751 static struct qreg ntq_emit_bcsel(struct v3d_compile *c, nir_alu_instr *instr,
752 struct qreg *src)
753 {
754 if (!instr->src[0].src.is_ssa)
755 goto out;
756 if (instr->src[0].src.ssa->parent_instr->type != nir_instr_type_alu)
757 goto out;
758 nir_alu_instr *compare =
759 nir_instr_as_alu(instr->src[0].src.ssa->parent_instr);
760 if (!compare)
761 goto out;
762
763 struct qreg dest;
764 if (ntq_emit_comparison(c, &dest, compare, instr))
765 return dest;
766
767 out:
768 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
769 return vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA, src[1], src[2]));
770 }
771
772
773 static void
774 ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
775 {
776 /* This should always be lowered to ALU operations for V3D. */
777 assert(!instr->dest.saturate);
778
779 /* Vectors are special in that they have non-scalarized writemasks,
780 * and just take the first swizzle channel for each argument in order
781 * into each writemask channel.
782 */
783 if (instr->op == nir_op_vec2 ||
784 instr->op == nir_op_vec3 ||
785 instr->op == nir_op_vec4) {
786 struct qreg srcs[4];
787 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
788 srcs[i] = ntq_get_src(c, instr->src[i].src,
789 instr->src[i].swizzle[0]);
790 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
791 ntq_store_dest(c, &instr->dest.dest, i,
792 vir_MOV(c, srcs[i]));
793 return;
794 }
795
796 /* General case: We can just grab the one used channel per src. */
797 struct qreg src[nir_op_infos[instr->op].num_inputs];
798 for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
799 src[i] = ntq_get_alu_src(c, instr, i);
800 }
801
802 struct qreg result;
803
804 switch (instr->op) {
805 case nir_op_fmov:
806 case nir_op_imov:
807 result = vir_MOV(c, src[0]);
808 break;
809 case nir_op_fmul:
810 result = vir_FMUL(c, src[0], src[1]);
811 break;
812 case nir_op_fadd:
813 result = vir_FADD(c, src[0], src[1]);
814 break;
815 case nir_op_fsub:
816 result = vir_FSUB(c, src[0], src[1]);
817 break;
818 case nir_op_fmin:
819 result = vir_FMIN(c, src[0], src[1]);
820 break;
821 case nir_op_fmax:
822 result = vir_FMAX(c, src[0], src[1]);
823 break;
824
825 case nir_op_f2i32:
826 result = vir_FTOIZ(c, src[0]);
827 break;
828 case nir_op_f2u32:
829 result = vir_FTOUZ(c, src[0]);
830 break;
831 case nir_op_i2f32:
832 result = vir_ITOF(c, src[0]);
833 break;
834 case nir_op_u2f32:
835 result = vir_UTOF(c, src[0]);
836 break;
837 case nir_op_b2f:
838 result = vir_AND(c, src[0], vir_uniform_f(c, 1.0));
839 break;
840 case nir_op_b2i:
841 result = vir_AND(c, src[0], vir_uniform_ui(c, 1));
842 break;
843 case nir_op_i2b:
844 case nir_op_f2b:
845 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
846 result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
847 vir_uniform_ui(c, ~0),
848 vir_uniform_ui(c, 0)));
849 break;
850
851 case nir_op_iadd:
852 result = vir_ADD(c, src[0], src[1]);
853 break;
854 case nir_op_ushr:
855 result = vir_SHR(c, src[0], src[1]);
856 break;
857 case nir_op_isub:
858 result = vir_SUB(c, src[0], src[1]);
859 break;
860 case nir_op_ishr:
861 result = vir_ASR(c, src[0], src[1]);
862 break;
863 case nir_op_ishl:
864 result = vir_SHL(c, src[0], src[1]);
865 break;
866 case nir_op_imin:
867 result = vir_MIN(c, src[0], src[1]);
868 break;
869 case nir_op_umin:
870 result = vir_UMIN(c, src[0], src[1]);
871 break;
872 case nir_op_imax:
873 result = vir_MAX(c, src[0], src[1]);
874 break;
875 case nir_op_umax:
876 result = vir_UMAX(c, src[0], src[1]);
877 break;
878 case nir_op_iand:
879 result = vir_AND(c, src[0], src[1]);
880 break;
881 case nir_op_ior:
882 result = vir_OR(c, src[0], src[1]);
883 break;
884 case nir_op_ixor:
885 result = vir_XOR(c, src[0], src[1]);
886 break;
887 case nir_op_inot:
888 result = vir_NOT(c, src[0]);
889 break;
890
891 case nir_op_imul:
892 result = ntq_umul(c, src[0], src[1]);
893 break;
894
895 case nir_op_seq:
896 case nir_op_sne:
897 case nir_op_sge:
898 case nir_op_slt:
899 case nir_op_feq:
900 case nir_op_fne:
901 case nir_op_fge:
902 case nir_op_flt:
903 case nir_op_ieq:
904 case nir_op_ine:
905 case nir_op_ige:
906 case nir_op_uge:
907 case nir_op_ilt:
908 case nir_op_ult:
909 if (!ntq_emit_comparison(c, &result, instr, instr)) {
910 fprintf(stderr, "Bad comparison instruction\n");
911 }
912 break;
913
914 case nir_op_bcsel:
915 result = ntq_emit_bcsel(c, instr, src);
916 break;
917 case nir_op_fcsel:
918 vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
919 result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
920 src[1], src[2]));
921 break;
922
923 case nir_op_frcp:
924 result = vir_SFU(c, V3D_QPU_WADDR_RECIP, src[0]);
925 break;
926 case nir_op_frsq:
927 result = vir_SFU(c, V3D_QPU_WADDR_RSQRT, src[0]);
928 break;
929 case nir_op_fexp2:
930 result = vir_SFU(c, V3D_QPU_WADDR_EXP, src[0]);
931 break;
932 case nir_op_flog2:
933 result = vir_SFU(c, V3D_QPU_WADDR_LOG, src[0]);
934 break;
935
936 case nir_op_fceil:
937 result = vir_FCEIL(c, src[0]);
938 break;
939 case nir_op_ffloor:
940 result = vir_FFLOOR(c, src[0]);
941 break;
942 case nir_op_fround_even:
943 result = vir_FROUND(c, src[0]);
944 break;
945 case nir_op_ftrunc:
946 result = vir_FTRUNC(c, src[0]);
947 break;
948 case nir_op_ffract:
949 result = vir_FSUB(c, src[0], vir_FFLOOR(c, src[0]));
950 break;
951
952 case nir_op_fsin:
953 result = ntq_fsincos(c, src[0], false);
954 break;
955 case nir_op_fcos:
956 result = ntq_fsincos(c, src[0], true);
957 break;
958
959 case nir_op_fsign:
960 result = ntq_fsign(c, src[0]);
961 break;
962 case nir_op_isign:
963 result = ntq_isign(c, src[0]);
964 break;
965
966 case nir_op_fabs: {
967 result = vir_FMOV(c, src[0]);
968 vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_ABS);
969 break;
970 }
971
972 case nir_op_iabs:
973 result = vir_MAX(c, src[0],
974 vir_SUB(c, vir_uniform_ui(c, 0), src[0]));
975 break;
976
977 case nir_op_fddx:
978 case nir_op_fddx_coarse:
979 case nir_op_fddx_fine:
980 result = vir_FDX(c, src[0]);
981 break;
982
983 case nir_op_fddy:
984 case nir_op_fddy_coarse:
985 case nir_op_fddy_fine:
986 result = vir_FDY(c, src[0]);
987 break;
988
989 default:
990 fprintf(stderr, "unknown NIR ALU inst: ");
991 nir_print_instr(&instr->instr, stderr);
992 fprintf(stderr, "\n");
993 abort();
994 }
995
996 /* We have a scalar result, so the instruction should only have a
997 * single channel written to.
998 */
999 assert(util_is_power_of_two(instr->dest.write_mask));
1000 ntq_store_dest(c, &instr->dest.dest,
1001 ffs(instr->dest.write_mask) - 1, result);
1002 }
1003
1004 /* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
1005 * specifier. They come from a register that's preloaded with 0xffffffff
1006 * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
1007 * 8 bits are shifted off the bottom and 0xff shifted in from the top.
1008 */
1009 #define TLB_TYPE_F16_COLOR (3 << 6)
1010 #define TLB_TYPE_I32_COLOR (1 << 6)
1011 #define TLB_TYPE_F32_COLOR (0 << 6)
1012 #define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
1013 #define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
1014 #define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
1015 #define TLB_F16_SWAP_HI_LO (1 << 1)
1016 #define TLB_VEC_SIZE_4_F16 (1 << 0)
1017 #define TLB_VEC_SIZE_2_F16 (0 << 0)
1018 #define TLB_VEC_SIZE_MINUS_1_SHIFT 0
1019
1020 /* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
1021 * flag is set.
1022 */
1023 #define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
1024 #define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
1025 #define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
1026
1027 /* Stencil is a single 32-bit write. */
1028 #define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
1029
1030 static void
1031 emit_frag_end(struct v3d_compile *c)
1032 {
1033 uint32_t discard_cond = V3D_QPU_COND_NONE;
1034 if (c->s->info.fs.uses_discard) {
1035 vir_PF(c, vir_MOV(c, c->discard), V3D_QPU_PF_PUSHZ);
1036 discard_cond = V3D_QPU_COND_IFA;
1037 }
1038
1039 /* XXX
1040 if (c->output_sample_mask_index != -1) {
1041 vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
1042 }
1043 */
1044
1045 if (c->output_position_index != -1) {
1046 struct qinst *inst = vir_MOV_dest(c,
1047 vir_reg(QFILE_TLBU, 0),
1048 c->outputs[c->output_position_index]);
1049 vir_set_cond(inst, discard_cond);
1050
1051 inst->src[vir_get_implicit_uniform_src(inst)] =
1052 vir_uniform_ui(c,
1053 TLB_TYPE_DEPTH |
1054 TLB_DEPTH_TYPE_PER_PIXEL |
1055 0xffffff00);
1056 } else if (c->s->info.fs.uses_discard) {
1057 struct qinst *inst = vir_MOV_dest(c,
1058 vir_reg(QFILE_TLBU, 0),
1059 vir_reg(QFILE_NULL, 0));
1060 vir_set_cond(inst, discard_cond);
1061
1062 inst->src[vir_get_implicit_uniform_src(inst)] =
1063 vir_uniform_ui(c,
1064 TLB_TYPE_DEPTH |
1065 TLB_DEPTH_TYPE_INVARIANT |
1066 0xffffff00);
1067 }
1068
1069 /* XXX: Performance improvement: Merge Z write and color writes TLB
1070 * uniform setup
1071 */
1072
1073 for (int rt = 0; rt < c->fs_key->nr_cbufs; rt++) {
1074 if (!c->output_color_var[rt])
1075 continue;
1076
1077 nir_variable *var = c->output_color_var[rt];
1078 struct qreg *color = &c->outputs[var->data.driver_location * 4];
1079 int num_components = glsl_get_vector_elements(var->type);
1080 uint32_t conf = 0xffffff00;
1081 struct qinst *inst;
1082
1083 conf |= TLB_SAMPLE_MODE_PER_PIXEL;
1084 conf |= (7 - rt) << TLB_RENDER_TARGET_SHIFT;
1085
1086 assert(num_components != 0);
1087 switch (glsl_get_base_type(var->type)) {
1088 case GLSL_TYPE_UINT:
1089 case GLSL_TYPE_INT:
1090 conf |= TLB_TYPE_I32_COLOR;
1091 conf |= ((num_components - 1) <<
1092 TLB_VEC_SIZE_MINUS_1_SHIFT);
1093
1094 inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
1095 vir_set_cond(inst, discard_cond);
1096 inst->src[vir_get_implicit_uniform_src(inst)] =
1097 vir_uniform_ui(c, conf);
1098
1099 for (int i = 1; i < num_components; i++) {
1100 inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
1101 color[i]);
1102 vir_set_cond(inst, discard_cond);
1103 }
1104 break;
1105
1106 default: {
1107 struct qreg r = color[0];
1108 struct qreg g = color[1];
1109 struct qreg b = color[2];
1110 struct qreg a = color[3];
1111
1112 if (c->fs_key->f32_color_rb) {
1113 conf |= TLB_TYPE_F32_COLOR;
1114 conf |= ((num_components - 1) <<
1115 TLB_VEC_SIZE_MINUS_1_SHIFT);
1116 } else {
1117 conf |= TLB_TYPE_F16_COLOR;
1118 conf |= TLB_F16_SWAP_HI_LO;
1119 if (num_components >= 3)
1120 conf |= TLB_VEC_SIZE_4_F16;
1121 else
1122 conf |= TLB_VEC_SIZE_2_F16;
1123 }
1124
1125 if (c->fs_key->swap_color_rb & (1 << rt)) {
1126 r = color[2];
1127 b = color[0];
1128 }
1129
1130 if (c->fs_key->f32_color_rb & (1 << rt)) {
1131 inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
1132 vir_set_cond(inst, discard_cond);
1133 inst->src[vir_get_implicit_uniform_src(inst)] =
1134 vir_uniform_ui(c, conf);
1135
1136 for (int i = 1; i < num_components; i++) {
1137 inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
1138 color[i]);
1139 vir_set_cond(inst, discard_cond);
1140 }
1141 } else {
1142 inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), r, g);
1143 if (conf != ~0) {
1144 inst->dst.file = QFILE_TLBU;
1145 inst->src[vir_get_implicit_uniform_src(inst)] =
1146 vir_uniform_ui(c, conf);
1147 }
1148 vir_set_cond(inst, discard_cond);
1149
1150 inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), b, a);
1151 vir_set_cond(inst, discard_cond);
1152 }
1153 break;
1154 }
1155 }
1156 }
1157 }
1158
1159 static void
1160 emit_scaled_viewport_write(struct v3d_compile *c, struct qreg rcp_w)
1161 {
1162 for (int i = 0; i < 2; i++) {
1163 struct qreg coord = c->outputs[c->output_position_index + i];
1164 coord = vir_FMUL(c, coord,
1165 vir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i,
1166 0));
1167 coord = vir_FMUL(c, coord, rcp_w);
1168 vir_FTOIN_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM),
1169 coord);
1170 }
1171
1172 }
1173
1174 static void
1175 emit_zs_write(struct v3d_compile *c, struct qreg rcp_w)
1176 {
1177 struct qreg zscale = vir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
1178 struct qreg zoffset = vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
1179
1180 vir_FADD_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM),
1181 vir_FMUL(c, vir_FMUL(c,
1182 c->outputs[c->output_position_index + 2],
1183 zscale),
1184 rcp_w),
1185 zoffset);
1186 }
1187
1188 static void
1189 emit_rcp_wc_write(struct v3d_compile *c, struct qreg rcp_w)
1190 {
1191 vir_VPM_WRITE(c, rcp_w);
1192 }
1193
1194 static void
1195 emit_point_size_write(struct v3d_compile *c)
1196 {
1197 struct qreg point_size;
1198
1199 if (c->output_point_size_index != -1)
1200 point_size = c->outputs[c->output_point_size_index];
1201 else
1202 point_size = vir_uniform_f(c, 1.0);
1203
1204 /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
1205 * BCM21553).
1206 */
1207 point_size = vir_FMAX(c, point_size, vir_uniform_f(c, .125));
1208
1209 vir_VPM_WRITE(c, point_size);
1210 }
1211
1212 static void
1213 emit_vpm_write_setup(struct v3d_compile *c)
1214 {
1215 uint32_t packed;
1216 struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP unpacked = {
1217 V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header,
1218
1219 .horiz = true,
1220 .laned = false,
1221 .segs = true,
1222 .stride = 1,
1223 .size = VPM_SETUP_SIZE_32_BIT,
1224 .addr = 0,
1225 };
1226
1227 V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(NULL,
1228 (uint8_t *)&packed,
1229 &unpacked);
1230 vir_VPMSETUP(c, vir_uniform_ui(c, packed));
1231 }
1232
1233 static void
1234 emit_vert_end(struct v3d_compile *c)
1235 {
1236 struct qreg rcp_w = vir_SFU(c, V3D_QPU_WADDR_RECIP,
1237 c->outputs[c->output_position_index + 3]);
1238
1239 emit_vpm_write_setup(c);
1240
1241 if (c->vs_key->is_coord) {
1242 for (int i = 0; i < 4; i++)
1243 vir_VPM_WRITE(c, c->outputs[c->output_position_index + i]);
1244 emit_scaled_viewport_write(c, rcp_w);
1245 if (c->vs_key->per_vertex_point_size) {
1246 emit_point_size_write(c);
1247 /* emit_rcp_wc_write(c, rcp_w); */
1248 }
1249 /* XXX: Z-only rendering */
1250 if (0)
1251 emit_zs_write(c, rcp_w);
1252 } else {
1253 emit_scaled_viewport_write(c, rcp_w);
1254 emit_zs_write(c, rcp_w);
1255 emit_rcp_wc_write(c, rcp_w);
1256 if (c->vs_key->per_vertex_point_size)
1257 emit_point_size_write(c);
1258 }
1259
1260 for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
1261 struct v3d_varying_slot input = c->vs_key->fs_inputs[i];
1262 int j;
1263
1264 for (j = 0; j < c->num_outputs; j++) {
1265 struct v3d_varying_slot output = c->output_slots[j];
1266
1267 if (!memcmp(&input, &output, sizeof(input))) {
1268 vir_VPM_WRITE(c, c->outputs[j]);
1269 break;
1270 }
1271 }
1272 /* Emit padding if we didn't find a declared VS output for
1273 * this FS input.
1274 */
1275 if (j == c->num_outputs)
1276 vir_VPM_WRITE(c, vir_uniform_f(c, 0.0));
1277 }
1278 }
1279
1280 void
1281 v3d_optimize_nir(struct nir_shader *s)
1282 {
1283 bool progress;
1284
1285 do {
1286 progress = false;
1287
1288 NIR_PASS_V(s, nir_lower_vars_to_ssa);
1289 NIR_PASS(progress, s, nir_lower_alu_to_scalar);
1290 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
1291 NIR_PASS(progress, s, nir_copy_prop);
1292 NIR_PASS(progress, s, nir_opt_remove_phis);
1293 NIR_PASS(progress, s, nir_opt_dce);
1294 NIR_PASS(progress, s, nir_opt_dead_cf);
1295 NIR_PASS(progress, s, nir_opt_cse);
1296 NIR_PASS(progress, s, nir_opt_peephole_select, 8);
1297 NIR_PASS(progress, s, nir_opt_algebraic);
1298 NIR_PASS(progress, s, nir_opt_constant_folding);
1299 NIR_PASS(progress, s, nir_opt_undef);
1300 } while (progress);
1301 }
1302
1303 static int
1304 driver_location_compare(const void *in_a, const void *in_b)
1305 {
1306 const nir_variable *const *a = in_a;
1307 const nir_variable *const *b = in_b;
1308
1309 return (*a)->data.driver_location - (*b)->data.driver_location;
1310 }
1311
1312 static struct qreg
1313 ntq_emit_vpm_read(struct v3d_compile *c,
1314 uint32_t *num_components_queued,
1315 uint32_t *remaining,
1316 uint32_t vpm_index)
1317 {
1318 struct qreg vpm = vir_reg(QFILE_VPM, vpm_index);
1319
1320 if (*num_components_queued != 0) {
1321 (*num_components_queued)--;
1322 c->num_inputs++;
1323 return vir_MOV(c, vpm);
1324 }
1325
1326 uint32_t num_components = MIN2(*remaining, 32);
1327
1328 struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP unpacked = {
1329 V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header,
1330
1331 .horiz = true,
1332 .laned = false,
1333 /* If the field is 0, that means a read count of 32. */
1334 .num = num_components & 31,
1335 .segs = true,
1336 .stride = 1,
1337 .size = VPM_SETUP_SIZE_32_BIT,
1338 .addr = c->num_inputs,
1339 };
1340
1341 uint32_t packed;
1342 V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(NULL,
1343 (uint8_t *)&packed,
1344 &unpacked);
1345 vir_VPMSETUP(c, vir_uniform_ui(c, packed));
1346
1347 *num_components_queued = num_components - 1;
1348 *remaining -= num_components;
1349 c->num_inputs++;
1350
1351 return vir_MOV(c, vpm);
1352 }
1353
1354 static void
1355 ntq_setup_inputs(struct v3d_compile *c)
1356 {
1357 unsigned num_entries = 0;
1358 unsigned num_components = 0;
1359 nir_foreach_variable(var, &c->s->inputs) {
1360 num_entries++;
1361 num_components += glsl_get_components(var->type);
1362 }
1363
1364 nir_variable *vars[num_entries];
1365
1366 unsigned i = 0;
1367 nir_foreach_variable(var, &c->s->inputs)
1368 vars[i++] = var;
1369
1370 /* Sort the variables so that we emit the input setup in
1371 * driver_location order. This is required for VPM reads, whose data
1372 * is fetched into the VPM in driver_location (TGSI register index)
1373 * order.
1374 */
1375 qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
1376
1377 uint32_t vpm_components_queued = 0;
1378 if (c->s->stage == MESA_SHADER_VERTEX) {
1379 bool uses_iid = c->s->info.system_values_read &
1380 (1ull << SYSTEM_VALUE_INSTANCE_ID);
1381 bool uses_vid = c->s->info.system_values_read &
1382 (1ull << SYSTEM_VALUE_VERTEX_ID);
1383
1384 num_components += uses_iid;
1385 num_components += uses_vid;
1386
1387 if (uses_iid) {
1388 c->iid = ntq_emit_vpm_read(c, &vpm_components_queued,
1389 &num_components, ~0);
1390 }
1391
1392 if (uses_vid) {
1393 c->vid = ntq_emit_vpm_read(c, &vpm_components_queued,
1394 &num_components, ~0);
1395 }
1396 }
1397
1398 for (unsigned i = 0; i < num_entries; i++) {
1399 nir_variable *var = vars[i];
1400 unsigned array_len = MAX2(glsl_get_length(var->type), 1);
1401 unsigned loc = var->data.driver_location;
1402
1403 assert(array_len == 1);
1404 (void)array_len;
1405 resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
1406 (loc + 1) * 4);
1407
1408 if (c->s->stage == MESA_SHADER_FRAGMENT) {
1409 if (var->data.location == VARYING_SLOT_POS) {
1410 emit_fragcoord_input(c, loc);
1411 } else if (var->data.location == VARYING_SLOT_PNTC ||
1412 (var->data.location >= VARYING_SLOT_VAR0 &&
1413 (c->fs_key->point_sprite_mask &
1414 (1 << (var->data.location -
1415 VARYING_SLOT_VAR0))))) {
1416 c->inputs[loc * 4 + 0] = c->point_x;
1417 c->inputs[loc * 4 + 1] = c->point_y;
1418 } else {
1419 emit_fragment_input(c, loc, var);
1420 }
1421 } else {
1422 int var_components = glsl_get_components(var->type);
1423
1424 for (int i = 0; i < var_components; i++) {
1425 c->inputs[loc * 4 + i] =
1426 ntq_emit_vpm_read(c,
1427 &vpm_components_queued,
1428 &num_components,
1429 loc * 4 + i);
1430
1431 }
1432 c->vattr_sizes[loc] = var_components;
1433 }
1434 }
1435
1436 if (c->s->stage == MESA_SHADER_VERTEX) {
1437 assert(vpm_components_queued == 0);
1438 assert(num_components == 0);
1439 }
1440 }
1441
1442 static void
1443 ntq_setup_outputs(struct v3d_compile *c)
1444 {
1445 nir_foreach_variable(var, &c->s->outputs) {
1446 unsigned array_len = MAX2(glsl_get_length(var->type), 1);
1447 unsigned loc = var->data.driver_location * 4;
1448
1449 assert(array_len == 1);
1450 (void)array_len;
1451
1452 for (int i = 0; i < 4; i++)
1453 add_output(c, loc + i, var->data.location, i);
1454
1455 if (c->s->stage == MESA_SHADER_FRAGMENT) {
1456 switch (var->data.location) {
1457 case FRAG_RESULT_COLOR:
1458 c->output_color_var[0] = var;
1459 c->output_color_var[1] = var;
1460 c->output_color_var[2] = var;
1461 c->output_color_var[3] = var;
1462 break;
1463 case FRAG_RESULT_DATA0:
1464 case FRAG_RESULT_DATA1:
1465 case FRAG_RESULT_DATA2:
1466 case FRAG_RESULT_DATA3:
1467 c->output_color_var[var->data.location -
1468 FRAG_RESULT_DATA0] = var;
1469 break;
1470 case FRAG_RESULT_DEPTH:
1471 c->output_position_index = loc;
1472 break;
1473 case FRAG_RESULT_SAMPLE_MASK:
1474 c->output_sample_mask_index = loc;
1475 break;
1476 }
1477 } else {
1478 switch (var->data.location) {
1479 case VARYING_SLOT_POS:
1480 c->output_position_index = loc;
1481 break;
1482 case VARYING_SLOT_PSIZ:
1483 c->output_point_size_index = loc;
1484 break;
1485 }
1486 }
1487 }
1488 }
1489
1490 static void
1491 ntq_setup_uniforms(struct v3d_compile *c)
1492 {
1493 nir_foreach_variable(var, &c->s->uniforms) {
1494 uint32_t vec4_count = glsl_count_attribute_slots(var->type,
1495 false);
1496 unsigned vec4_size = 4 * sizeof(float);
1497
1498 declare_uniform_range(c, var->data.driver_location * vec4_size,
1499 vec4_count * vec4_size);
1500
1501 }
1502 }
1503
1504 /**
1505 * Sets up the mapping from nir_register to struct qreg *.
1506 *
1507 * Each nir_register gets a struct qreg per 32-bit component being stored.
1508 */
1509 static void
1510 ntq_setup_registers(struct v3d_compile *c, struct exec_list *list)
1511 {
1512 foreach_list_typed(nir_register, nir_reg, node, list) {
1513 unsigned array_len = MAX2(nir_reg->num_array_elems, 1);
1514 struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
1515 array_len *
1516 nir_reg->num_components);
1517
1518 _mesa_hash_table_insert(c->def_ht, nir_reg, qregs);
1519
1520 for (int i = 0; i < array_len * nir_reg->num_components; i++)
1521 qregs[i] = vir_get_temp(c);
1522 }
1523 }
1524
1525 static void
1526 ntq_emit_load_const(struct v3d_compile *c, nir_load_const_instr *instr)
1527 {
1528 struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
1529 for (int i = 0; i < instr->def.num_components; i++)
1530 qregs[i] = vir_uniform_ui(c, instr->value.u32[i]);
1531
1532 _mesa_hash_table_insert(c->def_ht, &instr->def, qregs);
1533 }
1534
1535 static void
1536 ntq_emit_ssa_undef(struct v3d_compile *c, nir_ssa_undef_instr *instr)
1537 {
1538 struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
1539
1540 /* VIR needs there to be *some* value, so pick 0 (same as for
1541 * ntq_setup_registers().
1542 */
1543 for (int i = 0; i < instr->def.num_components; i++)
1544 qregs[i] = vir_uniform_ui(c, 0);
1545 }
1546
1547 static void
1548 ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
1549 {
1550 nir_const_value *const_offset;
1551 unsigned offset;
1552
1553 switch (instr->intrinsic) {
1554 case nir_intrinsic_load_uniform:
1555 assert(instr->num_components == 1);
1556 const_offset = nir_src_as_const_value(instr->src[0]);
1557 if (const_offset) {
1558 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1559 assert(offset % 4 == 0);
1560 /* We need dwords */
1561 offset = offset / 4;
1562 ntq_store_dest(c, &instr->dest, 0,
1563 vir_uniform(c, QUNIFORM_UNIFORM,
1564 offset));
1565 } else {
1566 ntq_store_dest(c, &instr->dest, 0,
1567 indirect_uniform_load(c, instr));
1568 }
1569 break;
1570
1571 case nir_intrinsic_load_ubo:
1572 for (int i = 0; i < instr->num_components; i++) {
1573 int ubo = nir_src_as_const_value(instr->src[0])->u32[0];
1574
1575 /* Adjust for where we stored the TGSI register base. */
1576 vir_ADD_dest(c,
1577 vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
1578 vir_uniform(c, QUNIFORM_UBO_ADDR, 1 + ubo),
1579 vir_ADD(c,
1580 ntq_get_src(c, instr->src[1], 0),
1581 vir_uniform_ui(c, i * 4)));
1582
1583 ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
1584 }
1585 break;
1586
1587 const_offset = nir_src_as_const_value(instr->src[0]);
1588 if (const_offset) {
1589 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1590 assert(offset % 4 == 0);
1591 /* We need dwords */
1592 offset = offset / 4;
1593 ntq_store_dest(c, &instr->dest, 0,
1594 vir_uniform(c, QUNIFORM_UNIFORM,
1595 offset));
1596 } else {
1597 ntq_store_dest(c, &instr->dest, 0,
1598 indirect_uniform_load(c, instr));
1599 }
1600 break;
1601
1602 case nir_intrinsic_load_user_clip_plane:
1603 for (int i = 0; i < instr->num_components; i++) {
1604 ntq_store_dest(c, &instr->dest, i,
1605 vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
1606 nir_intrinsic_ucp_id(instr) *
1607 4 + i));
1608 }
1609 break;
1610
1611 case nir_intrinsic_load_alpha_ref_float:
1612 ntq_store_dest(c, &instr->dest, 0,
1613 vir_uniform(c, QUNIFORM_ALPHA_REF, 0));
1614 break;
1615
1616 case nir_intrinsic_load_sample_mask_in:
1617 ntq_store_dest(c, &instr->dest, 0,
1618 vir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));
1619 break;
1620
1621 case nir_intrinsic_load_front_face:
1622 /* The register contains 0 (front) or 1 (back), and we need to
1623 * turn it into a NIR bool where true means front.
1624 */
1625 ntq_store_dest(c, &instr->dest, 0,
1626 vir_ADD(c,
1627 vir_uniform_ui(c, -1),
1628 vir_REVF(c)));
1629 break;
1630
1631 case nir_intrinsic_load_instance_id:
1632 ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->iid));
1633 break;
1634
1635 case nir_intrinsic_load_vertex_id:
1636 ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->vid));
1637 break;
1638
1639 case nir_intrinsic_load_input:
1640 const_offset = nir_src_as_const_value(instr->src[0]);
1641 assert(const_offset && "v3d doesn't support indirect inputs");
1642 for (int i = 0; i < instr->num_components; i++) {
1643 offset = nir_intrinsic_base(instr) + const_offset->u32[0];
1644 int comp = nir_intrinsic_component(instr) + i;
1645 ntq_store_dest(c, &instr->dest, i,
1646 vir_MOV(c, c->inputs[offset * 4 + comp]));
1647 }
1648 break;
1649
1650 case nir_intrinsic_store_output:
1651 const_offset = nir_src_as_const_value(instr->src[1]);
1652 assert(const_offset && "v3d doesn't support indirect outputs");
1653 offset = ((nir_intrinsic_base(instr) +
1654 const_offset->u32[0]) * 4 +
1655 nir_intrinsic_component(instr));
1656
1657 for (int i = 0; i < instr->num_components; i++) {
1658 c->outputs[offset + i] =
1659 vir_MOV(c, ntq_get_src(c, instr->src[0], i));
1660 }
1661 c->num_outputs = MAX2(c->num_outputs,
1662 offset + instr->num_components);
1663 break;
1664
1665 case nir_intrinsic_discard:
1666 if (c->execute.file != QFILE_NULL) {
1667 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1668 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->discard,
1669 vir_uniform_ui(c, ~0));
1670 } else {
1671 vir_MOV_dest(c, c->discard, vir_uniform_ui(c, ~0));
1672 }
1673 break;
1674
1675 case nir_intrinsic_discard_if: {
1676 /* true (~0) if we're discarding */
1677 struct qreg cond = ntq_get_src(c, instr->src[0], 0);
1678
1679 if (c->execute.file != QFILE_NULL) {
1680 /* execute == 0 means the channel is active. Invert
1681 * the condition so that we can use zero as "executing
1682 * and discarding."
1683 */
1684 vir_PF(c, vir_AND(c, c->execute, vir_NOT(c, cond)),
1685 V3D_QPU_PF_PUSHZ);
1686 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->discard, cond);
1687 } else {
1688 vir_OR_dest(c, c->discard, c->discard, cond);
1689 }
1690
1691 break;
1692 }
1693
1694 default:
1695 fprintf(stderr, "Unknown intrinsic: ");
1696 nir_print_instr(&instr->instr, stderr);
1697 fprintf(stderr, "\n");
1698 break;
1699 }
1700 }
1701
1702 /* Clears (activates) the execute flags for any channels whose jump target
1703 * matches this block.
1704 */
1705 static void
1706 ntq_activate_execute_for_block(struct v3d_compile *c)
1707 {
1708 vir_PF(c, vir_SUB(c, c->execute, vir_uniform_ui(c, c->cur_block->index)),
1709 V3D_QPU_PF_PUSHZ);
1710
1711 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
1712 }
1713
1714 static void
1715 ntq_emit_if(struct v3d_compile *c, nir_if *if_stmt)
1716 {
1717 nir_block *nir_else_block = nir_if_first_else_block(if_stmt);
1718 bool empty_else_block =
1719 (nir_else_block == nir_if_last_else_block(if_stmt) &&
1720 exec_list_is_empty(&nir_else_block->instr_list));
1721
1722 struct qblock *then_block = vir_new_block(c);
1723 struct qblock *after_block = vir_new_block(c);
1724 struct qblock *else_block;
1725 if (empty_else_block)
1726 else_block = after_block;
1727 else
1728 else_block = vir_new_block(c);
1729
1730 bool was_top_level = false;
1731 if (c->execute.file == QFILE_NULL) {
1732 c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
1733 was_top_level = true;
1734 }
1735
1736 /* Set A for executing (execute == 0) and jumping (if->condition ==
1737 * 0) channels, and then update execute flags for those to point to
1738 * the ELSE block.
1739 */
1740 vir_PF(c, vir_OR(c,
1741 c->execute,
1742 ntq_get_src(c, if_stmt->condition, 0)),
1743 V3D_QPU_PF_PUSHZ);
1744 vir_MOV_cond(c, V3D_QPU_COND_IFA,
1745 c->execute,
1746 vir_uniform_ui(c, else_block->index));
1747
1748 /* Jump to ELSE if nothing is active for THEN, otherwise fall
1749 * through.
1750 */
1751 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1752 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLNA);
1753 vir_link_blocks(c->cur_block, else_block);
1754 vir_link_blocks(c->cur_block, then_block);
1755
1756 /* Process the THEN block. */
1757 vir_set_emit_block(c, then_block);
1758 ntq_emit_cf_list(c, &if_stmt->then_list);
1759
1760 if (!empty_else_block) {
1761 /* Handle the end of the THEN block. First, all currently
1762 * active channels update their execute flags to point to
1763 * ENDIF
1764 */
1765 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1766 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1767 vir_uniform_ui(c, after_block->index));
1768
1769 /* If everything points at ENDIF, then jump there immediately. */
1770 vir_PF(c, vir_SUB(c, c->execute,
1771 vir_uniform_ui(c, after_block->index)),
1772 V3D_QPU_PF_PUSHZ);
1773 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLA);
1774 vir_link_blocks(c->cur_block, after_block);
1775 vir_link_blocks(c->cur_block, else_block);
1776
1777 vir_set_emit_block(c, else_block);
1778 ntq_activate_execute_for_block(c);
1779 ntq_emit_cf_list(c, &if_stmt->else_list);
1780 }
1781
1782 vir_link_blocks(c->cur_block, after_block);
1783
1784 vir_set_emit_block(c, after_block);
1785 if (was_top_level)
1786 c->execute = c->undef;
1787 else
1788 ntq_activate_execute_for_block(c);
1789 }
1790
1791 static void
1792 ntq_emit_jump(struct v3d_compile *c, nir_jump_instr *jump)
1793 {
1794 switch (jump->type) {
1795 case nir_jump_break:
1796 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1797 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1798 vir_uniform_ui(c, c->loop_break_block->index));
1799 break;
1800
1801 case nir_jump_continue:
1802 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1803 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
1804 vir_uniform_ui(c, c->loop_cont_block->index));
1805 break;
1806
1807 case nir_jump_return:
1808 unreachable("All returns shouold be lowered\n");
1809 }
1810 }
1811
1812 static void
1813 ntq_emit_instr(struct v3d_compile *c, nir_instr *instr)
1814 {
1815 switch (instr->type) {
1816 case nir_instr_type_alu:
1817 ntq_emit_alu(c, nir_instr_as_alu(instr));
1818 break;
1819
1820 case nir_instr_type_intrinsic:
1821 ntq_emit_intrinsic(c, nir_instr_as_intrinsic(instr));
1822 break;
1823
1824 case nir_instr_type_load_const:
1825 ntq_emit_load_const(c, nir_instr_as_load_const(instr));
1826 break;
1827
1828 case nir_instr_type_ssa_undef:
1829 ntq_emit_ssa_undef(c, nir_instr_as_ssa_undef(instr));
1830 break;
1831
1832 case nir_instr_type_tex:
1833 ntq_emit_tex(c, nir_instr_as_tex(instr));
1834 break;
1835
1836 case nir_instr_type_jump:
1837 ntq_emit_jump(c, nir_instr_as_jump(instr));
1838 break;
1839
1840 default:
1841 fprintf(stderr, "Unknown NIR instr type: ");
1842 nir_print_instr(instr, stderr);
1843 fprintf(stderr, "\n");
1844 abort();
1845 }
1846 }
1847
1848 static void
1849 ntq_emit_block(struct v3d_compile *c, nir_block *block)
1850 {
1851 nir_foreach_instr(instr, block) {
1852 ntq_emit_instr(c, instr);
1853 }
1854 }
1855
1856 static void ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
1857
1858 static void
1859 ntq_emit_loop(struct v3d_compile *c, nir_loop *loop)
1860 {
1861 bool was_top_level = false;
1862 if (c->execute.file == QFILE_NULL) {
1863 c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
1864 was_top_level = true;
1865 }
1866
1867 struct qblock *save_loop_cont_block = c->loop_cont_block;
1868 struct qblock *save_loop_break_block = c->loop_break_block;
1869
1870 c->loop_cont_block = vir_new_block(c);
1871 c->loop_break_block = vir_new_block(c);
1872
1873 vir_link_blocks(c->cur_block, c->loop_cont_block);
1874 vir_set_emit_block(c, c->loop_cont_block);
1875 ntq_activate_execute_for_block(c);
1876
1877 ntq_emit_cf_list(c, &loop->body);
1878
1879 /* Re-enable any previous continues now, so our ANYA check below
1880 * works.
1881 *
1882 * XXX: Use the .ORZ flags update, instead.
1883 */
1884 vir_PF(c, vir_SUB(c,
1885 c->execute,
1886 vir_uniform_ui(c, c->loop_cont_block->index)),
1887 V3D_QPU_PF_PUSHZ);
1888 vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
1889
1890 vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
1891
1892 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
1893 vir_link_blocks(c->cur_block, c->loop_cont_block);
1894 vir_link_blocks(c->cur_block, c->loop_break_block);
1895
1896 vir_set_emit_block(c, c->loop_break_block);
1897 if (was_top_level)
1898 c->execute = c->undef;
1899 else
1900 ntq_activate_execute_for_block(c);
1901
1902 c->loop_break_block = save_loop_break_block;
1903 c->loop_cont_block = save_loop_cont_block;
1904 }
1905
1906 static void
1907 ntq_emit_function(struct v3d_compile *c, nir_function_impl *func)
1908 {
1909 fprintf(stderr, "FUNCTIONS not handled.\n");
1910 abort();
1911 }
1912
1913 static void
1914 ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list)
1915 {
1916 foreach_list_typed(nir_cf_node, node, node, list) {
1917 switch (node->type) {
1918 case nir_cf_node_block:
1919 ntq_emit_block(c, nir_cf_node_as_block(node));
1920 break;
1921
1922 case nir_cf_node_if:
1923 ntq_emit_if(c, nir_cf_node_as_if(node));
1924 break;
1925
1926 case nir_cf_node_loop:
1927 ntq_emit_loop(c, nir_cf_node_as_loop(node));
1928 break;
1929
1930 case nir_cf_node_function:
1931 ntq_emit_function(c, nir_cf_node_as_function(node));
1932 break;
1933
1934 default:
1935 fprintf(stderr, "Unknown NIR node type\n");
1936 abort();
1937 }
1938 }
1939 }
1940
1941 static void
1942 ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl)
1943 {
1944 ntq_setup_registers(c, &impl->registers);
1945 ntq_emit_cf_list(c, &impl->body);
1946 }
1947
1948 static void
1949 nir_to_vir(struct v3d_compile *c)
1950 {
1951 if (c->s->stage == MESA_SHADER_FRAGMENT) {
1952 c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0));
1953 c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
1954 c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
1955
1956 if (c->s->info.fs.uses_discard)
1957 c->discard = vir_MOV(c, vir_uniform_ui(c, 0));
1958
1959 if (c->fs_key->is_points) {
1960 c->point_x = emit_fragment_varying(c, NULL, 0);
1961 c->point_y = emit_fragment_varying(c, NULL, 0);
1962 } else if (c->fs_key->is_lines) {
1963 c->line_x = emit_fragment_varying(c, NULL, 0);
1964 }
1965 }
1966
1967 ntq_setup_inputs(c);
1968 ntq_setup_outputs(c);
1969 ntq_setup_uniforms(c);
1970 ntq_setup_registers(c, &c->s->registers);
1971
1972 /* Find the main function and emit the body. */
1973 nir_foreach_function(function, c->s) {
1974 assert(strcmp(function->name, "main") == 0);
1975 assert(function->impl);
1976 ntq_emit_impl(c, function->impl);
1977 }
1978 }
1979
1980 const nir_shader_compiler_options v3d_nir_options = {
1981 .lower_extract_byte = true,
1982 .lower_extract_word = true,
1983 .lower_bitfield_insert = true,
1984 .lower_bitfield_extract = true,
1985 .lower_ffma = true,
1986 .lower_flrp32 = true,
1987 .lower_fpow = true,
1988 .lower_fsat = true,
1989 .lower_fsqrt = true,
1990 .lower_negate = true,
1991 .native_integers = true,
1992 };
1993
1994
1995 #if 0
1996 static int
1997 count_nir_instrs(nir_shader *nir)
1998 {
1999 int count = 0;
2000 nir_foreach_function(function, nir) {
2001 if (!function->impl)
2002 continue;
2003 nir_foreach_block(block, function->impl) {
2004 nir_foreach_instr(instr, block)
2005 count++;
2006 }
2007 }
2008 return count;
2009 }
2010 #endif
2011
2012 void
2013 v3d_nir_to_vir(struct v3d_compile *c)
2014 {
2015 if (V3D_DEBUG & (V3D_DEBUG_NIR |
2016 v3d_debug_flag_for_shader_stage(c->s->stage))) {
2017 fprintf(stderr, "%s prog %d/%d NIR:\n",
2018 vir_get_stage_name(c),
2019 c->program_id, c->variant_id);
2020 nir_print_shader(c->s, stderr);
2021 }
2022
2023 nir_to_vir(c);
2024
2025 switch (c->s->stage) {
2026 case MESA_SHADER_FRAGMENT:
2027 emit_frag_end(c);
2028 break;
2029 case MESA_SHADER_VERTEX:
2030 emit_vert_end(c);
2031 break;
2032 default:
2033 unreachable("bad stage");
2034 }
2035
2036 if (V3D_DEBUG & (V3D_DEBUG_VIR |
2037 v3d_debug_flag_for_shader_stage(c->s->stage))) {
2038 fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n",
2039 vir_get_stage_name(c),
2040 c->program_id, c->variant_id);
2041 vir_dump(c);
2042 fprintf(stderr, "\n");
2043 }
2044
2045 vir_optimize(c);
2046 vir_lower_uniforms(c);
2047
2048 /* XXX: vir_schedule_instructions(c); */
2049
2050 if (V3D_DEBUG & (V3D_DEBUG_VIR |
2051 v3d_debug_flag_for_shader_stage(c->s->stage))) {
2052 fprintf(stderr, "%s prog %d/%d VIR:\n",
2053 vir_get_stage_name(c),
2054 c->program_id, c->variant_id);
2055 vir_dump(c);
2056 fprintf(stderr, "\n");
2057 }
2058
2059 v3d_vir_to_qpu(c);
2060 }