v3d: Switch to using the new SFU instructions on V3D 4.x.
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "compiler/nir/nir.h"
38 #include "util/list.h"
39 #include "util/u_math.h"
40
41 #include "qpu/qpu_instr.h"
42 #include "pipe/p_state.h"
43
44 #define V3D_MAX_TEXTURE_SAMPLERS 32
45 #define V3D_MAX_SAMPLES 4
46 #define V3D_MAX_FS_INPUTS 64
47 #define V3D_MAX_VS_INPUTS 64
48
49 struct nir_builder;
50
51 struct v3d_fs_inputs {
52 /**
53 * Array of the meanings of the VPM inputs this shader needs.
54 *
55 * It doesn't include those that aren't part of the VPM, like
56 * point/line coordinates.
57 */
58 struct v3d_varying_slot *input_slots;
59 uint32_t num_inputs;
60 };
61
62 enum qfile {
63 /** An unused source or destination register. */
64 QFILE_NULL,
65
66 /** A physical register, such as the W coordinate payload. */
67 QFILE_REG,
68 /** One of the regsiters for fixed function interactions. */
69 QFILE_MAGIC,
70
71 /**
72 * A virtual register, that will be allocated to actual accumulator
73 * or physical registers later.
74 */
75 QFILE_TEMP,
76 QFILE_UNIF,
77 QFILE_TLB,
78 QFILE_TLBU,
79
80 /**
81 * VPM reads use this with an index value to say what part of the VPM
82 * is being read.
83 */
84 QFILE_VPM,
85
86 /**
87 * Stores an immediate value in the index field that will be used
88 * directly by qpu_load_imm().
89 */
90 QFILE_LOAD_IMM,
91
92 /**
93 * Stores an immediate value in the index field that can be turned
94 * into a small immediate field by qpu_encode_small_immediate().
95 */
96 QFILE_SMALL_IMM,
97 };
98
99 /**
100 * A reference to a QPU register or a virtual temp register.
101 */
102 struct qreg {
103 enum qfile file;
104 uint32_t index;
105 };
106
107 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
108 {
109 return (struct qreg){file, index};
110 }
111
112 /**
113 * A reference to an actual register at the QPU level, for register
114 * allocation.
115 */
116 struct qpu_reg {
117 bool magic;
118 int index;
119 };
120
121 struct qinst {
122 /** Entry in qblock->instructions */
123 struct list_head link;
124
125 /**
126 * The instruction being wrapped. Its condition codes, pack flags,
127 * signals, etc. will all be used, with just the register references
128 * being replaced by the contents of qinst->dst and qinst->src[].
129 */
130 struct v3d_qpu_instr qpu;
131
132 /* Pre-register-allocation references to src/dst registers */
133 struct qreg dst;
134 struct qreg src[3];
135 bool cond_is_exec_mask;
136 bool has_implicit_uniform;
137 bool is_last_thrsw;
138
139 /* After vir_to_qpu.c: If instr reads a uniform, which uniform from
140 * the uncompiled stream it is.
141 */
142 int uniform;
143 };
144
145 enum quniform_contents {
146 /**
147 * Indicates that a constant 32-bit value is copied from the program's
148 * uniform contents.
149 */
150 QUNIFORM_CONSTANT,
151 /**
152 * Indicates that the program's uniform contents are used as an index
153 * into the GL uniform storage.
154 */
155 QUNIFORM_UNIFORM,
156
157 /** @{
158 * Scaling factors from clip coordinates to relative to the viewport
159 * center.
160 *
161 * This is used by the coordinate and vertex shaders to produce the
162 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
163 * point offsets from the viewport ccenter.
164 */
165 QUNIFORM_VIEWPORT_X_SCALE,
166 QUNIFORM_VIEWPORT_Y_SCALE,
167 /** @} */
168
169 QUNIFORM_VIEWPORT_Z_OFFSET,
170 QUNIFORM_VIEWPORT_Z_SCALE,
171
172 QUNIFORM_USER_CLIP_PLANE,
173
174 /**
175 * A reference to a V3D 3.x texture config parameter 0 uniform.
176 *
177 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
178 * defines texture type, miplevels, and such. It will be found as a
179 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
180 */
181 QUNIFORM_TEXTURE_CONFIG_P0_0,
182 QUNIFORM_TEXTURE_CONFIG_P0_1,
183 QUNIFORM_TEXTURE_CONFIG_P0_2,
184 QUNIFORM_TEXTURE_CONFIG_P0_3,
185 QUNIFORM_TEXTURE_CONFIG_P0_4,
186 QUNIFORM_TEXTURE_CONFIG_P0_5,
187 QUNIFORM_TEXTURE_CONFIG_P0_6,
188 QUNIFORM_TEXTURE_CONFIG_P0_7,
189 QUNIFORM_TEXTURE_CONFIG_P0_8,
190 QUNIFORM_TEXTURE_CONFIG_P0_9,
191 QUNIFORM_TEXTURE_CONFIG_P0_10,
192 QUNIFORM_TEXTURE_CONFIG_P0_11,
193 QUNIFORM_TEXTURE_CONFIG_P0_12,
194 QUNIFORM_TEXTURE_CONFIG_P0_13,
195 QUNIFORM_TEXTURE_CONFIG_P0_14,
196 QUNIFORM_TEXTURE_CONFIG_P0_15,
197 QUNIFORM_TEXTURE_CONFIG_P0_16,
198 QUNIFORM_TEXTURE_CONFIG_P0_17,
199 QUNIFORM_TEXTURE_CONFIG_P0_18,
200 QUNIFORM_TEXTURE_CONFIG_P0_19,
201 QUNIFORM_TEXTURE_CONFIG_P0_20,
202 QUNIFORM_TEXTURE_CONFIG_P0_21,
203 QUNIFORM_TEXTURE_CONFIG_P0_22,
204 QUNIFORM_TEXTURE_CONFIG_P0_23,
205 QUNIFORM_TEXTURE_CONFIG_P0_24,
206 QUNIFORM_TEXTURE_CONFIG_P0_25,
207 QUNIFORM_TEXTURE_CONFIG_P0_26,
208 QUNIFORM_TEXTURE_CONFIG_P0_27,
209 QUNIFORM_TEXTURE_CONFIG_P0_28,
210 QUNIFORM_TEXTURE_CONFIG_P0_29,
211 QUNIFORM_TEXTURE_CONFIG_P0_30,
212 QUNIFORM_TEXTURE_CONFIG_P0_31,
213 QUNIFORM_TEXTURE_CONFIG_P0_32,
214
215 /**
216 * A reference to a V3D 3.x texture config parameter 1 uniform.
217 *
218 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
219 * has the pointer to the indirect texture state. Our data[] field
220 * will have a packed p1 value, but the address field will be just
221 * which texture unit's texture should be referenced.
222 */
223 QUNIFORM_TEXTURE_CONFIG_P1,
224
225 /* A a V3D 4.x texture config parameter. The high 8 bits will be
226 * which texture or sampler is being sampled, and the driver must
227 * replace the address field with the appropriate address.
228 */
229 QUNIFORM_TMU_CONFIG_P0,
230 QUNIFORM_TMU_CONFIG_P1,
231
232 QUNIFORM_TEXTURE_FIRST_LEVEL,
233
234 QUNIFORM_TEXTURE_WIDTH,
235 QUNIFORM_TEXTURE_HEIGHT,
236 QUNIFORM_TEXTURE_DEPTH,
237 QUNIFORM_TEXTURE_ARRAY_SIZE,
238 QUNIFORM_TEXTURE_LEVELS,
239
240 QUNIFORM_UBO_ADDR,
241
242 QUNIFORM_TEXRECT_SCALE_X,
243 QUNIFORM_TEXRECT_SCALE_Y,
244
245 QUNIFORM_TEXTURE_BORDER_COLOR,
246
247 QUNIFORM_ALPHA_REF,
248 QUNIFORM_SAMPLE_MASK,
249
250 /**
251 * Returns the the offset of the scratch buffer for register spilling.
252 */
253 QUNIFORM_SPILL_OFFSET,
254 QUNIFORM_SPILL_SIZE_PER_THREAD,
255 };
256
257 struct v3d_varying_slot {
258 uint8_t slot_and_component;
259 };
260
261 static inline struct v3d_varying_slot
262 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
263 {
264 assert(slot < 255 / 4);
265 return (struct v3d_varying_slot){ (slot << 2) + component };
266 }
267
268 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
269 {
270 return slot.slot_and_component >> 2;
271 }
272
273 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
274 {
275 return slot.slot_and_component & 3;
276 }
277
278 struct v3d_ubo_range {
279 /**
280 * offset in bytes from the start of the ubo where this range is
281 * uploaded.
282 *
283 * Only set once used is set.
284 */
285 uint32_t dst_offset;
286
287 /**
288 * offset in bytes from the start of the gallium uniforms where the
289 * data comes from.
290 */
291 uint32_t src_offset;
292
293 /** size in bytes of this ubo range */
294 uint32_t size;
295 };
296
297 struct v3d_key {
298 void *shader_state;
299 struct {
300 uint8_t swizzle[4];
301 uint8_t return_size;
302 uint8_t return_channels;
303 unsigned compare_mode:1;
304 unsigned compare_func:3;
305 bool clamp_s:1;
306 bool clamp_t:1;
307 bool clamp_r:1;
308 } tex[V3D_MAX_TEXTURE_SAMPLERS];
309 uint8_t ucp_enables;
310 };
311
312 struct v3d_fs_key {
313 struct v3d_key base;
314 bool depth_enabled;
315 bool is_points;
316 bool is_lines;
317 bool alpha_test;
318 bool point_coord_upper_left;
319 bool light_twoside;
320 bool msaa;
321 bool sample_coverage;
322 bool sample_alpha_to_coverage;
323 bool sample_alpha_to_one;
324 bool clamp_color;
325 bool shade_model_flat;
326 uint8_t nr_cbufs;
327 uint8_t swap_color_rb;
328 /* Mask of which render targets need to be written as 32-bit floats */
329 uint8_t f32_color_rb;
330 /* Masks of which render targets need to be written as ints/uints.
331 * Used by gallium to work around lost information in TGSI.
332 */
333 uint8_t int_color_rb;
334 uint8_t uint_color_rb;
335 uint8_t alpha_test_func;
336 uint8_t logicop_func;
337 uint32_t point_sprite_mask;
338
339 struct pipe_rt_blend_state blend;
340 };
341
342 struct v3d_vs_key {
343 struct v3d_key base;
344
345 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
346 uint8_t num_fs_inputs;
347
348 bool is_coord;
349 bool per_vertex_point_size;
350 bool clamp_color;
351 };
352
353 /** A basic block of VIR intructions. */
354 struct qblock {
355 struct list_head link;
356
357 struct list_head instructions;
358
359 struct set *predecessors;
360 struct qblock *successors[2];
361
362 int index;
363
364 /* Instruction IPs for the first and last instruction of the block.
365 * Set by qpu_schedule.c.
366 */
367 uint32_t start_qpu_ip;
368 uint32_t end_qpu_ip;
369
370 /* Instruction IP for the branch instruction of the block. Set by
371 * qpu_schedule.c.
372 */
373 uint32_t branch_qpu_ip;
374
375 /** Offset within the uniform stream at the start of the block. */
376 uint32_t start_uniform;
377 /** Offset within the uniform stream of the branch instruction */
378 uint32_t branch_uniform;
379
380 /** @{ used by v3d_vir_live_variables.c */
381 BITSET_WORD *def;
382 BITSET_WORD *use;
383 BITSET_WORD *live_in;
384 BITSET_WORD *live_out;
385 int start_ip, end_ip;
386 /** @} */
387 };
388
389 /** Which util/list.h add mode we should use when inserting an instruction. */
390 enum vir_cursor_mode {
391 vir_cursor_add,
392 vir_cursor_addtail,
393 };
394
395 /**
396 * Tracking structure for where new instructions should be inserted. Create
397 * with one of the vir_after_inst()-style helper functions.
398 *
399 * This does not protect against removal of the block or instruction, so we
400 * have an assert in instruction removal to try to catch it.
401 */
402 struct vir_cursor {
403 enum vir_cursor_mode mode;
404 struct list_head *link;
405 };
406
407 static inline struct vir_cursor
408 vir_before_inst(struct qinst *inst)
409 {
410 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
411 }
412
413 static inline struct vir_cursor
414 vir_after_inst(struct qinst *inst)
415 {
416 return (struct vir_cursor){ vir_cursor_add, &inst->link };
417 }
418
419 static inline struct vir_cursor
420 vir_before_block(struct qblock *block)
421 {
422 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
423 }
424
425 static inline struct vir_cursor
426 vir_after_block(struct qblock *block)
427 {
428 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
429 }
430
431 /**
432 * Compiler state saved across compiler invocations, for any expensive global
433 * setup.
434 */
435 struct v3d_compiler {
436 const struct v3d_device_info *devinfo;
437 struct ra_regs *regs;
438 unsigned int reg_class_phys[3];
439 unsigned int reg_class_phys_or_acc[3];
440 };
441
442 struct v3d_compile {
443 const struct v3d_device_info *devinfo;
444 nir_shader *s;
445 nir_function_impl *impl;
446 struct exec_list *cf_node_list;
447 const struct v3d_compiler *compiler;
448
449 /**
450 * Mapping from nir_register * or nir_ssa_def * to array of struct
451 * qreg for the values.
452 */
453 struct hash_table *def_ht;
454
455 /* For each temp, the instruction generating its value. */
456 struct qinst **defs;
457 uint32_t defs_array_size;
458
459 /**
460 * Inputs to the shader, arranged by TGSI declaration order.
461 *
462 * Not all fragment shader QFILE_VARY reads are present in this array.
463 */
464 struct qreg *inputs;
465 struct qreg *outputs;
466 bool msaa_per_sample_output;
467 struct qreg color_reads[V3D_MAX_SAMPLES];
468 struct qreg sample_colors[V3D_MAX_SAMPLES];
469 uint32_t inputs_array_size;
470 uint32_t outputs_array_size;
471 uint32_t uniforms_array_size;
472
473 /* Booleans for whether the corresponding QFILE_VARY[i] is
474 * flat-shaded. This includes gl_FragColor flat-shading, which is
475 * customized based on the shademodel_flat shader key.
476 */
477 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
478
479 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
480
481 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
482
483 bool uses_center_w;
484
485 struct v3d_ubo_range *ubo_ranges;
486 bool *ubo_range_used;
487 uint32_t ubo_ranges_array_size;
488 /** Number of uniform areas tracked in ubo_ranges. */
489 uint32_t num_ubo_ranges;
490 uint32_t next_ubo_dst_offset;
491
492 /* State for whether we're executing on each channel currently. 0 if
493 * yes, otherwise a block number + 1 that the channel jumped to.
494 */
495 struct qreg execute;
496
497 struct qreg line_x, point_x, point_y;
498
499 /**
500 * Instance ID, which comes in before the vertex attribute payload if
501 * the shader record requests it.
502 */
503 struct qreg iid;
504
505 /**
506 * Vertex ID, which comes in before the vertex attribute payload
507 * (after Instance ID) if the shader record requests it.
508 */
509 struct qreg vid;
510
511 /* Fragment shader payload regs. */
512 struct qreg payload_w, payload_w_centroid, payload_z;
513
514 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
515 uint32_t num_vpm_writes;
516
517 /* Size in bytes of registers that have been spilled. This is how much
518 * space needs to be available in the spill BO per thread per QPU.
519 */
520 uint32_t spill_size;
521 /* Shader-db stats for register spilling. */
522 uint32_t spills, fills;
523 /**
524 * Register spilling's per-thread base address, shared between each
525 * spill/fill's addressing calculations.
526 */
527 struct qreg spill_base;
528 /* Bit vector of which temps may be spilled */
529 BITSET_WORD *spillable;
530
531 /**
532 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
533 *
534 * This includes those that aren't part of the VPM varyings, like
535 * point/line coordinates.
536 */
537 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
538
539 /**
540 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
541 * of the output is. Used to emit from the VS in the order that the
542 * FS needs.
543 */
544 struct v3d_varying_slot *output_slots;
545
546 struct pipe_shader_state *shader_state;
547 struct v3d_key *key;
548 struct v3d_fs_key *fs_key;
549 struct v3d_vs_key *vs_key;
550
551 /* Live ranges of temps. */
552 int *temp_start, *temp_end;
553 bool live_intervals_valid;
554
555 uint32_t *uniform_data;
556 enum quniform_contents *uniform_contents;
557 uint32_t uniform_array_size;
558 uint32_t num_uniforms;
559 uint32_t num_outputs;
560 uint32_t output_position_index;
561 nir_variable *output_color_var[4];
562 uint32_t output_point_size_index;
563 uint32_t output_sample_mask_index;
564
565 struct qreg undef;
566 uint32_t num_temps;
567
568 struct vir_cursor cursor;
569 struct list_head blocks;
570 int next_block_index;
571 struct qblock *cur_block;
572 struct qblock *loop_cont_block;
573 struct qblock *loop_break_block;
574
575 uint64_t *qpu_insts;
576 uint32_t qpu_inst_count;
577 uint32_t qpu_inst_size;
578
579 /* For the FS, the number of varying inputs not counting the
580 * point/line varyings payload
581 */
582 uint32_t num_inputs;
583
584 /**
585 * Number of inputs from num_inputs remaining to be queued to the read
586 * FIFO in the VS/CS.
587 */
588 uint32_t num_inputs_remaining;
589
590 /* Number of inputs currently in the read FIFO for the VS/CS */
591 uint32_t num_inputs_in_fifo;
592
593 /** Next offset in the VPM to read from in the VS/CS */
594 uint32_t vpm_read_offset;
595
596 uint32_t program_id;
597 uint32_t variant_id;
598
599 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
600 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
601 * limiting ourselves to the part of the physical reg space.
602 *
603 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
604 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
605 * physical reg space in half.
606 */
607 uint8_t threads;
608 struct qinst *last_thrsw;
609 bool last_thrsw_at_top_level;
610
611 bool failed;
612 };
613
614 struct v3d_uniform_list {
615 enum quniform_contents *contents;
616 uint32_t *data;
617 uint32_t count;
618 };
619
620 struct v3d_prog_data {
621 struct v3d_uniform_list uniforms;
622
623 struct v3d_ubo_range *ubo_ranges;
624 uint32_t num_ubo_ranges;
625 uint32_t ubo_size;
626 uint32_t spill_size;
627
628 uint8_t num_inputs;
629 uint8_t threads;
630
631 /* For threads > 1, whether the program should be dispatched in the
632 * after-final-THRSW state.
633 */
634 bool single_seg;
635 };
636
637 struct v3d_vs_prog_data {
638 struct v3d_prog_data base;
639
640 bool uses_iid, uses_vid;
641
642 /* Number of components read from each vertex attribute. */
643 uint8_t vattr_sizes[32];
644
645 /* Total number of components read, for the shader state record. */
646 uint32_t vpm_input_size;
647
648 /* Total number of components written, for the shader state record. */
649 uint32_t vpm_output_size;
650 };
651
652 struct v3d_fs_prog_data {
653 struct v3d_prog_data base;
654
655 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
656
657 /* Array of flat shade flags.
658 *
659 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
660 * packet layout.
661 */
662 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
663
664 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
665
666 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
667
668 bool writes_z;
669 bool discard;
670 bool uses_center_w;
671 };
672
673 /* Special nir_load_input intrinsic index for loading the current TLB
674 * destination color.
675 */
676 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
677
678 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
679
680 extern const nir_shader_compiler_options v3d_nir_options;
681
682 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
683 void v3d_compiler_free(const struct v3d_compiler *compiler);
684 void v3d_optimize_nir(struct nir_shader *s);
685
686 uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
687 struct v3d_vs_key *key,
688 struct v3d_vs_prog_data *prog_data,
689 nir_shader *s,
690 int program_id, int variant_id,
691 uint32_t *final_assembly_size);
692
693 uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
694 struct v3d_fs_key *key,
695 struct v3d_fs_prog_data *prog_data,
696 nir_shader *s,
697 int program_id, int variant_id,
698 uint32_t *final_assembly_size);
699
700 void v3d_nir_to_vir(struct v3d_compile *c);
701
702 void vir_compile_destroy(struct v3d_compile *c);
703 const char *vir_get_stage_name(struct v3d_compile *c);
704 struct qblock *vir_new_block(struct v3d_compile *c);
705 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
706 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
707 struct qblock *vir_entry_block(struct v3d_compile *c);
708 struct qblock *vir_exit_block(struct v3d_compile *c);
709 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
710 struct qreg src0, struct qreg src1);
711 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
712 struct qreg src0, struct qreg src1);
713 struct qinst *vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src0);
714 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
715 struct qreg vir_uniform(struct v3d_compile *c,
716 enum quniform_contents contents,
717 uint32_t data);
718 void vir_schedule_instructions(struct v3d_compile *c);
719 struct v3d_qpu_instr v3d_qpu_nop(void);
720
721 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
722 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
723 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
724 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
725 void vir_set_unpack(struct qinst *inst, int src,
726 enum v3d_qpu_input_unpack unpack);
727
728 struct qreg vir_get_temp(struct v3d_compile *c);
729 void vir_emit_last_thrsw(struct v3d_compile *c);
730 void vir_calculate_live_intervals(struct v3d_compile *c);
731 bool vir_has_implicit_uniform(struct qinst *inst);
732 int vir_get_implicit_uniform_src(struct qinst *inst);
733 int vir_get_non_sideband_nsrc(struct qinst *inst);
734 int vir_get_nsrc(struct qinst *inst);
735 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
736 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
737 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
738 bool vir_is_raw_mov(struct qinst *inst);
739 bool vir_is_tex(struct qinst *inst);
740 bool vir_is_add(struct qinst *inst);
741 bool vir_is_mul(struct qinst *inst);
742 bool vir_is_float_input(struct qinst *inst);
743 bool vir_depends_on_flags(struct qinst *inst);
744 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
745 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
746 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
747 uint8_t vir_channels_written(struct qinst *inst);
748 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
749 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
750 struct qreg result);
751 void vir_emit_thrsw(struct v3d_compile *c);
752
753 void vir_dump(struct v3d_compile *c);
754 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
755
756 void vir_validate(struct v3d_compile *c);
757
758 void vir_optimize(struct v3d_compile *c);
759 bool vir_opt_algebraic(struct v3d_compile *c);
760 bool vir_opt_constant_folding(struct v3d_compile *c);
761 bool vir_opt_copy_propagate(struct v3d_compile *c);
762 bool vir_opt_dead_code(struct v3d_compile *c);
763 bool vir_opt_peephole_sf(struct v3d_compile *c);
764 bool vir_opt_small_immediates(struct v3d_compile *c);
765 bool vir_opt_vpm(struct v3d_compile *c);
766 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
767 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
768 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
769 void vir_lower_uniforms(struct v3d_compile *c);
770
771 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
772 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
773 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
774 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
775
776 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
777 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
778 void qpu_validate(struct v3d_compile *c);
779 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
780 bool vir_init_reg_sets(struct v3d_compiler *compiler);
781
782 void vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf);
783
784 static inline bool
785 quniform_contents_is_texture_p0(enum quniform_contents contents)
786 {
787 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
788 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
789 V3D_MAX_TEXTURE_SAMPLERS));
790 }
791
792 static inline struct qreg
793 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
794 {
795 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
796 }
797
798 static inline struct qreg
799 vir_uniform_f(struct v3d_compile *c, float f)
800 {
801 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
802 }
803
804 #define VIR_ALU0(name, vir_inst, op) \
805 static inline struct qreg \
806 vir_##name(struct v3d_compile *c) \
807 { \
808 return vir_emit_def(c, vir_inst(op, c->undef, \
809 c->undef, c->undef)); \
810 } \
811 static inline struct qinst * \
812 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
813 { \
814 return vir_emit_nondef(c, vir_inst(op, dest, \
815 c->undef, c->undef)); \
816 }
817
818 #define VIR_ALU1(name, vir_inst, op) \
819 static inline struct qreg \
820 vir_##name(struct v3d_compile *c, struct qreg a) \
821 { \
822 return vir_emit_def(c, vir_inst(op, c->undef, \
823 a, c->undef)); \
824 } \
825 static inline struct qinst * \
826 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
827 struct qreg a) \
828 { \
829 return vir_emit_nondef(c, vir_inst(op, dest, a, \
830 c->undef)); \
831 }
832
833 #define VIR_ALU2(name, vir_inst, op) \
834 static inline struct qreg \
835 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
836 { \
837 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
838 } \
839 static inline struct qinst * \
840 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
841 struct qreg a, struct qreg b) \
842 { \
843 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
844 }
845
846 #define VIR_NODST_0(name, vir_inst, op) \
847 static inline struct qinst * \
848 vir_##name(struct v3d_compile *c) \
849 { \
850 return vir_emit_nondef(c, vir_inst(op, c->undef, \
851 c->undef, c->undef)); \
852 }
853
854 #define VIR_NODST_1(name, vir_inst, op) \
855 static inline struct qinst * \
856 vir_##name(struct v3d_compile *c, struct qreg a) \
857 { \
858 return vir_emit_nondef(c, vir_inst(op, c->undef, \
859 a, c->undef)); \
860 }
861
862 #define VIR_NODST_2(name, vir_inst, op) \
863 static inline struct qinst * \
864 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
865 { \
866 return vir_emit_nondef(c, vir_inst(op, c->undef, \
867 a, b)); \
868 }
869
870 #define VIR_SFU(name) \
871 static inline struct qreg \
872 vir_##name(struct v3d_compile *c, struct qreg a) \
873 { \
874 if (c->devinfo->ver >= 41) { \
875 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
876 c->undef, \
877 a, c->undef)); \
878 } else { \
879 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
880 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
881 } \
882 } \
883 static inline struct qinst * \
884 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
885 struct qreg a) \
886 { \
887 if (c->devinfo->ver >= 41) { \
888 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
889 dest, \
890 a, c->undef)); \
891 } else { \
892 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
893 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
894 } \
895 }
896
897 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
898 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
899 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
900 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
901 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
902 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
903 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
904 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
905 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
906 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
907 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
908
909 VIR_A_ALU2(FADD)
910 VIR_A_ALU2(VFPACK)
911 VIR_A_ALU2(FSUB)
912 VIR_A_ALU2(FMIN)
913 VIR_A_ALU2(FMAX)
914
915 VIR_A_ALU2(ADD)
916 VIR_A_ALU2(SUB)
917 VIR_A_ALU2(SHL)
918 VIR_A_ALU2(SHR)
919 VIR_A_ALU2(ASR)
920 VIR_A_ALU2(ROR)
921 VIR_A_ALU2(MIN)
922 VIR_A_ALU2(MAX)
923 VIR_A_ALU2(UMIN)
924 VIR_A_ALU2(UMAX)
925 VIR_A_ALU2(AND)
926 VIR_A_ALU2(OR)
927 VIR_A_ALU2(XOR)
928 VIR_A_ALU2(VADD)
929 VIR_A_ALU2(VSUB)
930 VIR_A_ALU2(STVPMV)
931 VIR_A_ALU1(NOT)
932 VIR_A_ALU1(NEG)
933 VIR_A_ALU1(FLAPUSH)
934 VIR_A_ALU1(FLBPUSH)
935 VIR_A_ALU1(FLPOP)
936 VIR_A_ALU1(SETMSF)
937 VIR_A_ALU1(SETREVF)
938 VIR_A_ALU0(TIDX)
939 VIR_A_ALU0(EIDX)
940 VIR_A_ALU1(LDVPMV_IN)
941 VIR_A_ALU1(LDVPMV_OUT)
942
943 VIR_A_ALU0(FXCD)
944 VIR_A_ALU0(XCD)
945 VIR_A_ALU0(FYCD)
946 VIR_A_ALU0(YCD)
947 VIR_A_ALU0(MSF)
948 VIR_A_ALU0(REVF)
949 VIR_A_NODST_1(VPMSETUP)
950 VIR_A_NODST_0(VPMWT)
951 VIR_A_ALU2(FCMP)
952 VIR_A_ALU2(VFMAX)
953
954 VIR_A_ALU1(FROUND)
955 VIR_A_ALU1(FTOIN)
956 VIR_A_ALU1(FTRUNC)
957 VIR_A_ALU1(FTOIZ)
958 VIR_A_ALU1(FFLOOR)
959 VIR_A_ALU1(FTOUZ)
960 VIR_A_ALU1(FCEIL)
961 VIR_A_ALU1(FTOC)
962
963 VIR_A_ALU1(FDX)
964 VIR_A_ALU1(FDY)
965
966 VIR_A_ALU1(ITOF)
967 VIR_A_ALU1(CLZ)
968 VIR_A_ALU1(UTOF)
969
970 VIR_M_ALU2(UMUL24)
971 VIR_M_ALU2(FMUL)
972 VIR_M_ALU2(SMUL24)
973 VIR_M_NODST_2(MULTOP)
974
975 VIR_M_ALU1(MOV)
976 VIR_M_ALU1(FMOV)
977
978 VIR_SFU(RECIP)
979 VIR_SFU(RSQRT)
980 VIR_SFU(EXP)
981 VIR_SFU(LOG)
982 VIR_SFU(SIN)
983 VIR_SFU(RSQRT2)
984
985 static inline struct qinst *
986 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
987 struct qreg dest, struct qreg src)
988 {
989 struct qinst *mov = vir_MOV_dest(c, dest, src);
990 vir_set_cond(mov, cond);
991 return mov;
992 }
993
994 static inline struct qreg
995 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
996 struct qreg src0, struct qreg src1)
997 {
998 struct qreg t = vir_get_temp(c);
999 vir_MOV_dest(c, t, src1);
1000 vir_MOV_cond(c, cond, t, src0);
1001 return t;
1002 }
1003
1004 static inline struct qinst *
1005 vir_NOP(struct v3d_compile *c)
1006 {
1007 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1008 c->undef, c->undef, c->undef));
1009 }
1010
1011 static inline struct qreg
1012 vir_LDTMU(struct v3d_compile *c)
1013 {
1014 if (c->devinfo->ver >= 41) {
1015 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1016 c->undef, c->undef);
1017 ldtmu->qpu.sig.ldtmu = true;
1018
1019 return vir_emit_def(c, ldtmu);
1020 } else {
1021 vir_NOP(c)->qpu.sig.ldtmu = true;
1022 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1023 }
1024 }
1025
1026 static inline struct qreg
1027 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1028 {
1029 vir_MULTOP(c, src0, src1);
1030 return vir_UMUL24(c, src0, src1);
1031 }
1032
1033 /*
1034 static inline struct qreg
1035 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1036 {
1037 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1038 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1039 }
1040
1041 static inline struct qreg
1042 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1043 {
1044 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1045 vir_reg(QFILE_LOAD_IMM, val),
1046 c->undef));
1047 }
1048 static inline struct qreg
1049 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1050 {
1051 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1052 vir_reg(QFILE_LOAD_IMM, val),
1053 c->undef));
1054 }
1055 */
1056
1057 static inline struct qinst *
1058 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_cond cond)
1059 {
1060 /* The actual uniform_data value will be set at scheduling time */
1061 return vir_emit_nondef(c, vir_branch_inst(cond, vir_uniform_ui(c, 0)));
1062 }
1063
1064 #define vir_for_each_block(block, c) \
1065 list_for_each_entry(struct qblock, block, &c->blocks, link)
1066
1067 #define vir_for_each_block_rev(block, c) \
1068 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1069
1070 /* Loop over the non-NULL members of the successors array. */
1071 #define vir_for_each_successor(succ, block) \
1072 for (struct qblock *succ = block->successors[0]; \
1073 succ != NULL; \
1074 succ = (succ == block->successors[1] ? NULL : \
1075 block->successors[1]))
1076
1077 #define vir_for_each_inst(inst, block) \
1078 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1079
1080 #define vir_for_each_inst_rev(inst, block) \
1081 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1082
1083 #define vir_for_each_inst_safe(inst, block) \
1084 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1085
1086 #define vir_for_each_inst_inorder(inst, c) \
1087 vir_for_each_block(_block, c) \
1088 vir_for_each_inst(inst, _block)
1089
1090 #endif /* V3D_COMPILER_H */