v3d: Use the core tex lowering.
[mesa.git] / src / broadcom / compiler / vir.c
1 /*
2 * Copyright © 2016-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "broadcom/common/v3d_device_info.h"
25 #include "v3d_compiler.h"
26
27 int
28 vir_get_non_sideband_nsrc(struct qinst *inst)
29 {
30 switch (inst->qpu.type) {
31 case V3D_QPU_INSTR_TYPE_BRANCH:
32 return 0;
33 case V3D_QPU_INSTR_TYPE_ALU:
34 if (inst->qpu.alu.add.op != V3D_QPU_A_NOP)
35 return v3d_qpu_add_op_num_src(inst->qpu.alu.add.op);
36 else
37 return v3d_qpu_mul_op_num_src(inst->qpu.alu.mul.op);
38 }
39
40 return 0;
41 }
42
43 int
44 vir_get_nsrc(struct qinst *inst)
45 {
46 int nsrc = vir_get_non_sideband_nsrc(inst);
47
48 if (vir_has_implicit_uniform(inst))
49 nsrc++;
50
51 return nsrc;
52 }
53
54 bool
55 vir_has_implicit_uniform(struct qinst *inst)
56 {
57 switch (inst->qpu.type) {
58 case V3D_QPU_INSTR_TYPE_BRANCH:
59 return true;
60 case V3D_QPU_INSTR_TYPE_ALU:
61 switch (inst->dst.file) {
62 case QFILE_TLBU:
63 return true;
64 case QFILE_MAGIC:
65 switch (inst->dst.index) {
66 case V3D_QPU_WADDR_TLBU:
67 case V3D_QPU_WADDR_TMUAU:
68 case V3D_QPU_WADDR_SYNCU:
69 return true;
70 default:
71 break;
72 }
73 break;
74 default:
75 return inst->has_implicit_uniform;
76 }
77 }
78 return false;
79 }
80
81 /* The sideband uniform for textures gets stored after the normal ALU
82 * arguments.
83 */
84 int
85 vir_get_implicit_uniform_src(struct qinst *inst)
86 {
87 if (!vir_has_implicit_uniform(inst))
88 return -1;
89 return vir_get_nsrc(inst) - 1;
90 }
91
92 /**
93 * Returns whether the instruction has any side effects that must be
94 * preserved.
95 */
96 bool
97 vir_has_side_effects(struct v3d_compile *c, struct qinst *inst)
98 {
99 switch (inst->qpu.type) {
100 case V3D_QPU_INSTR_TYPE_BRANCH:
101 return true;
102 case V3D_QPU_INSTR_TYPE_ALU:
103 switch (inst->qpu.alu.add.op) {
104 case V3D_QPU_A_SETREVF:
105 case V3D_QPU_A_SETMSF:
106 case V3D_QPU_A_VPMSETUP:
107 case V3D_QPU_A_STVPMV:
108 case V3D_QPU_A_STVPMD:
109 case V3D_QPU_A_STVPMP:
110 case V3D_QPU_A_VPMWT:
111 case V3D_QPU_A_TMUWT:
112 return true;
113 default:
114 break;
115 }
116
117 switch (inst->qpu.alu.mul.op) {
118 case V3D_QPU_M_MULTOP:
119 return true;
120 default:
121 break;
122 }
123 }
124
125 if (inst->qpu.sig.ldtmu ||
126 inst->qpu.sig.ldvary ||
127 inst->qpu.sig.wrtmuc ||
128 inst->qpu.sig.thrsw) {
129 return true;
130 }
131
132 return false;
133 }
134
135 bool
136 vir_is_float_input(struct qinst *inst)
137 {
138 /* XXX: More instrs */
139 switch (inst->qpu.type) {
140 case V3D_QPU_INSTR_TYPE_BRANCH:
141 return false;
142 case V3D_QPU_INSTR_TYPE_ALU:
143 switch (inst->qpu.alu.add.op) {
144 case V3D_QPU_A_FADD:
145 case V3D_QPU_A_FSUB:
146 case V3D_QPU_A_FMIN:
147 case V3D_QPU_A_FMAX:
148 case V3D_QPU_A_FTOIN:
149 return true;
150 default:
151 break;
152 }
153
154 switch (inst->qpu.alu.mul.op) {
155 case V3D_QPU_M_FMOV:
156 case V3D_QPU_M_VFMUL:
157 case V3D_QPU_M_FMUL:
158 return true;
159 default:
160 break;
161 }
162 }
163
164 return false;
165 }
166
167 bool
168 vir_is_raw_mov(struct qinst *inst)
169 {
170 if (inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
171 (inst->qpu.alu.mul.op != V3D_QPU_M_FMOV &&
172 inst->qpu.alu.mul.op != V3D_QPU_M_MOV)) {
173 return false;
174 }
175
176 if (inst->qpu.alu.add.output_pack != V3D_QPU_PACK_NONE ||
177 inst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE) {
178 return false;
179 }
180
181 if (inst->qpu.flags.ac != V3D_QPU_COND_NONE ||
182 inst->qpu.flags.mc != V3D_QPU_COND_NONE)
183 return false;
184
185 return true;
186 }
187
188 bool
189 vir_is_add(struct qinst *inst)
190 {
191 return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
192 inst->qpu.alu.add.op != V3D_QPU_A_NOP);
193 }
194
195 bool
196 vir_is_mul(struct qinst *inst)
197 {
198 return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
199 inst->qpu.alu.mul.op != V3D_QPU_M_NOP);
200 }
201
202 bool
203 vir_is_tex(struct qinst *inst)
204 {
205 if (inst->dst.file == QFILE_MAGIC)
206 return v3d_qpu_magic_waddr_is_tmu(inst->dst.index);
207
208 if (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
209 inst->qpu.alu.add.op == V3D_QPU_A_TMUWT) {
210 return true;
211 }
212
213 return false;
214 }
215
216 bool
217 vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst)
218 {
219 for (int i = 0; i < vir_get_nsrc(inst); i++) {
220 switch (inst->src[i].file) {
221 case QFILE_VPM:
222 return true;
223 default:
224 break;
225 }
226 }
227
228 if (devinfo->ver < 41 && (inst->qpu.sig.ldvary ||
229 inst->qpu.sig.ldtlb ||
230 inst->qpu.sig.ldtlbu ||
231 inst->qpu.sig.ldvpm)) {
232 return true;
233 }
234
235 return false;
236 }
237
238 bool
239 vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst)
240 {
241 switch (inst->dst.file) {
242 case QFILE_MAGIC:
243 switch (inst->dst.index) {
244 case V3D_QPU_WADDR_RECIP:
245 case V3D_QPU_WADDR_RSQRT:
246 case V3D_QPU_WADDR_EXP:
247 case V3D_QPU_WADDR_LOG:
248 case V3D_QPU_WADDR_SIN:
249 return true;
250 }
251 break;
252 default:
253 break;
254 }
255
256 if (devinfo->ver < 41 && inst->qpu.sig.ldtmu)
257 return true;
258
259 return false;
260 }
261
262 void
263 vir_set_unpack(struct qinst *inst, int src,
264 enum v3d_qpu_input_unpack unpack)
265 {
266 assert(src == 0 || src == 1);
267
268 if (vir_is_add(inst)) {
269 if (src == 0)
270 inst->qpu.alu.add.a_unpack = unpack;
271 else
272 inst->qpu.alu.add.b_unpack = unpack;
273 } else {
274 assert(vir_is_mul(inst));
275 if (src == 0)
276 inst->qpu.alu.mul.a_unpack = unpack;
277 else
278 inst->qpu.alu.mul.b_unpack = unpack;
279 }
280 }
281
282 void
283 vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond)
284 {
285 if (vir_is_add(inst)) {
286 inst->qpu.flags.ac = cond;
287 } else {
288 assert(vir_is_mul(inst));
289 inst->qpu.flags.mc = cond;
290 }
291 }
292
293 void
294 vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf)
295 {
296 if (vir_is_add(inst)) {
297 inst->qpu.flags.apf = pf;
298 } else {
299 assert(vir_is_mul(inst));
300 inst->qpu.flags.mpf = pf;
301 }
302 }
303
304 void
305 vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf)
306 {
307 if (vir_is_add(inst)) {
308 inst->qpu.flags.auf = uf;
309 } else {
310 assert(vir_is_mul(inst));
311 inst->qpu.flags.muf = uf;
312 }
313 }
314
315 #if 0
316 uint8_t
317 vir_channels_written(struct qinst *inst)
318 {
319 if (vir_is_mul(inst)) {
320 switch (inst->dst.pack) {
321 case QPU_PACK_MUL_NOP:
322 case QPU_PACK_MUL_8888:
323 return 0xf;
324 case QPU_PACK_MUL_8A:
325 return 0x1;
326 case QPU_PACK_MUL_8B:
327 return 0x2;
328 case QPU_PACK_MUL_8C:
329 return 0x4;
330 case QPU_PACK_MUL_8D:
331 return 0x8;
332 }
333 } else {
334 switch (inst->dst.pack) {
335 case QPU_PACK_A_NOP:
336 case QPU_PACK_A_8888:
337 case QPU_PACK_A_8888_SAT:
338 case QPU_PACK_A_32_SAT:
339 return 0xf;
340 case QPU_PACK_A_8A:
341 case QPU_PACK_A_8A_SAT:
342 return 0x1;
343 case QPU_PACK_A_8B:
344 case QPU_PACK_A_8B_SAT:
345 return 0x2;
346 case QPU_PACK_A_8C:
347 case QPU_PACK_A_8C_SAT:
348 return 0x4;
349 case QPU_PACK_A_8D:
350 case QPU_PACK_A_8D_SAT:
351 return 0x8;
352 case QPU_PACK_A_16A:
353 case QPU_PACK_A_16A_SAT:
354 return 0x3;
355 case QPU_PACK_A_16B:
356 case QPU_PACK_A_16B_SAT:
357 return 0xc;
358 }
359 }
360 unreachable("Bad pack field");
361 }
362 #endif
363
364 struct qreg
365 vir_get_temp(struct v3d_compile *c)
366 {
367 struct qreg reg;
368
369 reg.file = QFILE_TEMP;
370 reg.index = c->num_temps++;
371
372 if (c->num_temps > c->defs_array_size) {
373 uint32_t old_size = c->defs_array_size;
374 c->defs_array_size = MAX2(old_size * 2, 16);
375
376 c->defs = reralloc(c, c->defs, struct qinst *,
377 c->defs_array_size);
378 memset(&c->defs[old_size], 0,
379 sizeof(c->defs[0]) * (c->defs_array_size - old_size));
380
381 c->spillable = reralloc(c, c->spillable,
382 BITSET_WORD,
383 BITSET_WORDS(c->defs_array_size));
384 for (int i = old_size; i < c->defs_array_size; i++)
385 BITSET_SET(c->spillable, i);
386 }
387
388 return reg;
389 }
390
391 struct qinst *
392 vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst, struct qreg src0, struct qreg src1)
393 {
394 struct qinst *inst = calloc(1, sizeof(*inst));
395
396 inst->qpu = v3d_qpu_nop();
397 inst->qpu.alu.add.op = op;
398
399 inst->dst = dst;
400 inst->src[0] = src0;
401 inst->src[1] = src1;
402 inst->uniform = ~0;
403
404 return inst;
405 }
406
407 struct qinst *
408 vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst, struct qreg src0, struct qreg src1)
409 {
410 struct qinst *inst = calloc(1, sizeof(*inst));
411
412 inst->qpu = v3d_qpu_nop();
413 inst->qpu.alu.mul.op = op;
414
415 inst->dst = dst;
416 inst->src[0] = src0;
417 inst->src[1] = src1;
418 inst->uniform = ~0;
419
420 return inst;
421 }
422
423 struct qinst *
424 vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src)
425 {
426 struct qinst *inst = calloc(1, sizeof(*inst));
427
428 inst->qpu = v3d_qpu_nop();
429 inst->qpu.type = V3D_QPU_INSTR_TYPE_BRANCH;
430 inst->qpu.branch.cond = cond;
431 inst->qpu.branch.msfign = V3D_QPU_MSFIGN_NONE;
432 inst->qpu.branch.bdi = V3D_QPU_BRANCH_DEST_REL;
433 inst->qpu.branch.ub = true;
434 inst->qpu.branch.bdu = V3D_QPU_BRANCH_DEST_REL;
435
436 inst->dst = vir_reg(QFILE_NULL, 0);
437 inst->src[0] = src;
438 inst->uniform = ~0;
439
440 return inst;
441 }
442
443 static void
444 vir_emit(struct v3d_compile *c, struct qinst *inst)
445 {
446 switch (c->cursor.mode) {
447 case vir_cursor_add:
448 list_add(&inst->link, c->cursor.link);
449 break;
450 case vir_cursor_addtail:
451 list_addtail(&inst->link, c->cursor.link);
452 break;
453 }
454
455 c->cursor = vir_after_inst(inst);
456 c->live_intervals_valid = false;
457 }
458
459 /* Updates inst to write to a new temporary, emits it, and notes the def. */
460 struct qreg
461 vir_emit_def(struct v3d_compile *c, struct qinst *inst)
462 {
463 assert(inst->dst.file == QFILE_NULL);
464
465 /* If we're emitting an instruction that's a def, it had better be
466 * writing a register.
467 */
468 if (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU) {
469 assert(inst->qpu.alu.add.op == V3D_QPU_A_NOP ||
470 v3d_qpu_add_op_has_dst(inst->qpu.alu.add.op));
471 assert(inst->qpu.alu.mul.op == V3D_QPU_M_NOP ||
472 v3d_qpu_mul_op_has_dst(inst->qpu.alu.mul.op));
473 }
474
475 inst->dst = vir_get_temp(c);
476
477 if (inst->dst.file == QFILE_TEMP)
478 c->defs[inst->dst.index] = inst;
479
480 vir_emit(c, inst);
481
482 return inst->dst;
483 }
484
485 struct qinst *
486 vir_emit_nondef(struct v3d_compile *c, struct qinst *inst)
487 {
488 if (inst->dst.file == QFILE_TEMP)
489 c->defs[inst->dst.index] = NULL;
490
491 vir_emit(c, inst);
492
493 return inst;
494 }
495
496 struct qblock *
497 vir_new_block(struct v3d_compile *c)
498 {
499 struct qblock *block = rzalloc(c, struct qblock);
500
501 list_inithead(&block->instructions);
502
503 block->predecessors = _mesa_set_create(block,
504 _mesa_hash_pointer,
505 _mesa_key_pointer_equal);
506
507 block->index = c->next_block_index++;
508
509 return block;
510 }
511
512 void
513 vir_set_emit_block(struct v3d_compile *c, struct qblock *block)
514 {
515 c->cur_block = block;
516 c->cursor = vir_after_block(block);
517 list_addtail(&block->link, &c->blocks);
518 }
519
520 struct qblock *
521 vir_entry_block(struct v3d_compile *c)
522 {
523 return list_first_entry(&c->blocks, struct qblock, link);
524 }
525
526 struct qblock *
527 vir_exit_block(struct v3d_compile *c)
528 {
529 return list_last_entry(&c->blocks, struct qblock, link);
530 }
531
532 void
533 vir_link_blocks(struct qblock *predecessor, struct qblock *successor)
534 {
535 _mesa_set_add(successor->predecessors, predecessor);
536 if (predecessor->successors[0]) {
537 assert(!predecessor->successors[1]);
538 predecessor->successors[1] = successor;
539 } else {
540 predecessor->successors[0] = successor;
541 }
542 }
543
544 const struct v3d_compiler *
545 v3d_compiler_init(const struct v3d_device_info *devinfo)
546 {
547 struct v3d_compiler *compiler = rzalloc(NULL, struct v3d_compiler);
548 if (!compiler)
549 return NULL;
550
551 compiler->devinfo = devinfo;
552
553 if (!vir_init_reg_sets(compiler)) {
554 ralloc_free(compiler);
555 return NULL;
556 }
557
558 return compiler;
559 }
560
561 void
562 v3d_compiler_free(const struct v3d_compiler *compiler)
563 {
564 ralloc_free((void *)compiler);
565 }
566
567 static struct v3d_compile *
568 vir_compile_init(const struct v3d_compiler *compiler,
569 struct v3d_key *key,
570 nir_shader *s,
571 void (*debug_output)(const char *msg,
572 void *debug_output_data),
573 void *debug_output_data,
574 int program_id, int variant_id)
575 {
576 struct v3d_compile *c = rzalloc(NULL, struct v3d_compile);
577
578 c->compiler = compiler;
579 c->devinfo = compiler->devinfo;
580 c->key = key;
581 c->program_id = program_id;
582 c->variant_id = variant_id;
583 c->threads = 4;
584 c->debug_output = debug_output;
585 c->debug_output_data = debug_output_data;
586
587 s = nir_shader_clone(c, s);
588 c->s = s;
589
590 list_inithead(&c->blocks);
591 vir_set_emit_block(c, vir_new_block(c));
592
593 c->output_position_index = -1;
594 c->output_point_size_index = -1;
595 c->output_sample_mask_index = -1;
596
597 c->def_ht = _mesa_hash_table_create(c, _mesa_hash_pointer,
598 _mesa_key_pointer_equal);
599
600 return c;
601 }
602
603 static int
604 type_size_vec4(const struct glsl_type *type)
605 {
606 return glsl_count_attribute_slots(type, false);
607 }
608
609 static void
610 v3d_lower_nir(struct v3d_compile *c)
611 {
612 struct nir_lower_tex_options tex_options = {
613 .lower_txd = true,
614 .lower_rect = false, /* XXX: Use this on V3D 3.x */
615 .lower_txp = ~0,
616 /* Apply swizzles to all samplers. */
617 .swizzle_result = ~0,
618 };
619
620 /* Lower the format swizzle and (for 32-bit returns)
621 * ARB_texture_swizzle-style swizzle.
622 */
623 for (int i = 0; i < ARRAY_SIZE(c->key->tex); i++) {
624 for (int j = 0; j < 4; j++)
625 tex_options.swizzles[i][j] = c->key->tex[i].swizzle[j];
626
627 if (c->key->tex[i].clamp_s)
628 tex_options.saturate_s |= 1 << i;
629 if (c->key->tex[i].clamp_t)
630 tex_options.saturate_t |= 1 << i;
631 if (c->key->tex[i].clamp_r)
632 tex_options.saturate_r |= 1 << i;
633 if (c->key->tex[i].return_size == 16) {
634 tex_options.lower_tex_packing[i] =
635 nir_lower_tex_packing_16;
636 }
637 }
638
639 NIR_PASS_V(c->s, nir_lower_tex, &tex_options);
640 }
641
642 static void
643 v3d_set_prog_data_uniforms(struct v3d_compile *c,
644 struct v3d_prog_data *prog_data)
645 {
646 int count = c->num_uniforms;
647 struct v3d_uniform_list *ulist = &prog_data->uniforms;
648
649 ulist->count = count;
650 ulist->data = ralloc_array(prog_data, uint32_t, count);
651 memcpy(ulist->data, c->uniform_data,
652 count * sizeof(*ulist->data));
653 ulist->contents = ralloc_array(prog_data, enum quniform_contents, count);
654 memcpy(ulist->contents, c->uniform_contents,
655 count * sizeof(*ulist->contents));
656 }
657
658 /* Copy the compiler UBO range state to the compiled shader, dropping out
659 * arrays that were never referenced by an indirect load.
660 *
661 * (Note that QIR dead code elimination of an array access still leaves that
662 * array alive, though)
663 */
664 static void
665 v3d_set_prog_data_ubo(struct v3d_compile *c,
666 struct v3d_prog_data *prog_data)
667 {
668 if (!c->num_ubo_ranges)
669 return;
670
671 prog_data->num_ubo_ranges = 0;
672 prog_data->ubo_ranges = ralloc_array(prog_data, struct v3d_ubo_range,
673 c->num_ubo_ranges);
674 for (int i = 0; i < c->num_ubo_ranges; i++) {
675 if (!c->ubo_range_used[i])
676 continue;
677
678 struct v3d_ubo_range *range = &c->ubo_ranges[i];
679 prog_data->ubo_ranges[prog_data->num_ubo_ranges++] = *range;
680 prog_data->ubo_size += range->size;
681 }
682
683 if (prog_data->ubo_size) {
684 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
685 fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
686 vir_get_stage_name(c),
687 c->program_id, c->variant_id,
688 prog_data->ubo_size / 4);
689 }
690 }
691 }
692
693 static void
694 v3d_vs_set_prog_data(struct v3d_compile *c,
695 struct v3d_vs_prog_data *prog_data)
696 {
697 prog_data->base.num_inputs = c->num_inputs;
698
699 /* The vertex data gets format converted by the VPM so that
700 * each attribute channel takes up a VPM column. Precompute
701 * the sizes for the shader record.
702 */
703 for (int i = 0; i < ARRAY_SIZE(prog_data->vattr_sizes); i++) {
704 prog_data->vattr_sizes[i] = c->vattr_sizes[i];
705 prog_data->vpm_input_size += c->vattr_sizes[i];
706 }
707
708 prog_data->uses_vid = (c->s->info.system_values_read &
709 (1ull << SYSTEM_VALUE_VERTEX_ID));
710 prog_data->uses_iid = (c->s->info.system_values_read &
711 (1ull << SYSTEM_VALUE_INSTANCE_ID));
712
713 if (prog_data->uses_vid)
714 prog_data->vpm_input_size++;
715 if (prog_data->uses_iid)
716 prog_data->vpm_input_size++;
717
718 /* Input/output segment size are in sectors (8 rows of 32 bits per
719 * channel).
720 */
721 prog_data->vpm_input_size = align(prog_data->vpm_input_size, 8) / 8;
722 prog_data->vpm_output_size = align(c->num_vpm_writes, 8) / 8;
723
724 /* Set us up for shared input/output segments. This is apparently
725 * necessary for our VCM setup to avoid varying corruption.
726 */
727 prog_data->separate_segments = false;
728 prog_data->vpm_output_size = MAX2(prog_data->vpm_output_size,
729 prog_data->vpm_input_size);
730 prog_data->vpm_input_size = 0;
731
732 /* Compute VCM cache size. We set up our program to take up less than
733 * half of the VPM, so that any set of bin and render programs won't
734 * run out of space. We need space for at least one input segment,
735 * and then allocate the rest to output segments (one for the current
736 * program, the rest to VCM). The valid range of the VCM cache size
737 * field is 1-4 16-vertex batches, but GFXH-1744 limits us to 2-4
738 * batches.
739 */
740 assert(c->devinfo->vpm_size);
741 int sector_size = 16 * sizeof(uint32_t) * 8;
742 int vpm_size_in_sectors = c->devinfo->vpm_size / sector_size;
743 int half_vpm = vpm_size_in_sectors / 2;
744 int vpm_output_sectors = half_vpm - prog_data->vpm_input_size;
745 int vpm_output_batches = vpm_output_sectors / prog_data->vpm_output_size;
746 assert(vpm_output_batches >= 2);
747 prog_data->vcm_cache_size = CLAMP(vpm_output_batches - 1, 2, 4);
748 }
749
750 static void
751 v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
752 struct v3d_fs_prog_data *prog_data)
753 {
754 prog_data->base.num_inputs = c->num_inputs;
755 memcpy(prog_data->input_slots, c->input_slots,
756 c->num_inputs * sizeof(*c->input_slots));
757
758 STATIC_ASSERT(ARRAY_SIZE(prog_data->flat_shade_flags) >
759 (V3D_MAX_FS_INPUTS - 1) / 24);
760 for (int i = 0; i < V3D_MAX_FS_INPUTS; i++) {
761 if (BITSET_TEST(c->flat_shade_flags, i))
762 prog_data->flat_shade_flags[i / 24] |= 1 << (i % 24);
763
764 if (BITSET_TEST(c->noperspective_flags, i))
765 prog_data->noperspective_flags[i / 24] |= 1 << (i % 24);
766
767 if (BITSET_TEST(c->centroid_flags, i))
768 prog_data->centroid_flags[i / 24] |= 1 << (i % 24);
769 }
770 }
771
772 static void
773 v3d_fs_set_prog_data(struct v3d_compile *c,
774 struct v3d_fs_prog_data *prog_data)
775 {
776 v3d_set_fs_prog_data_inputs(c, prog_data);
777 prog_data->writes_z = (c->s->info.outputs_written &
778 (1 << FRAG_RESULT_DEPTH));
779 prog_data->discard = (c->s->info.fs.uses_discard ||
780 c->fs_key->sample_alpha_to_coverage);
781 prog_data->uses_center_w = c->uses_center_w;
782 }
783
784 static void
785 v3d_set_prog_data(struct v3d_compile *c,
786 struct v3d_prog_data *prog_data)
787 {
788 prog_data->threads = c->threads;
789 prog_data->single_seg = !c->last_thrsw;
790 prog_data->spill_size = c->spill_size;
791
792 v3d_set_prog_data_uniforms(c, prog_data);
793 v3d_set_prog_data_ubo(c, prog_data);
794
795 if (c->s->info.stage == MESA_SHADER_VERTEX) {
796 v3d_vs_set_prog_data(c, (struct v3d_vs_prog_data *)prog_data);
797 } else {
798 assert(c->s->info.stage == MESA_SHADER_FRAGMENT);
799 v3d_fs_set_prog_data(c, (struct v3d_fs_prog_data *)prog_data);
800 }
801 }
802
803 static uint64_t *
804 v3d_return_qpu_insts(struct v3d_compile *c, uint32_t *final_assembly_size)
805 {
806 *final_assembly_size = c->qpu_inst_count * sizeof(uint64_t);
807
808 uint64_t *qpu_insts = malloc(*final_assembly_size);
809 if (!qpu_insts)
810 return NULL;
811
812 memcpy(qpu_insts, c->qpu_insts, *final_assembly_size);
813
814 vir_compile_destroy(c);
815
816 return qpu_insts;
817 }
818
819 static void
820 v3d_nir_lower_vs_early(struct v3d_compile *c)
821 {
822 /* Split our I/O vars and dead code eliminate the unused
823 * components.
824 */
825 NIR_PASS_V(c->s, nir_lower_io_to_scalar_early,
826 nir_var_shader_in | nir_var_shader_out);
827 uint64_t used_outputs[4] = {0};
828 for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
829 int slot = v3d_slot_get_slot(c->vs_key->fs_inputs[i]);
830 int comp = v3d_slot_get_component(c->vs_key->fs_inputs[i]);
831 used_outputs[comp] |= 1ull << slot;
832 }
833 NIR_PASS_V(c->s, nir_remove_unused_io_vars,
834 &c->s->outputs, used_outputs, NULL); /* demotes to globals */
835 NIR_PASS_V(c->s, nir_lower_global_vars_to_local);
836 v3d_optimize_nir(c->s);
837 NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in);
838 NIR_PASS_V(c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
839 type_size_vec4,
840 (nir_lower_io_options)0);
841 }
842
843 static void
844 v3d_fixup_fs_output_types(struct v3d_compile *c)
845 {
846 nir_foreach_variable(var, &c->s->outputs) {
847 uint32_t mask = 0;
848
849 switch (var->data.location) {
850 case FRAG_RESULT_COLOR:
851 mask = ~0;
852 break;
853 case FRAG_RESULT_DATA0:
854 case FRAG_RESULT_DATA1:
855 case FRAG_RESULT_DATA2:
856 case FRAG_RESULT_DATA3:
857 mask = 1 << (var->data.location - FRAG_RESULT_DATA0);
858 break;
859 }
860
861 if (c->fs_key->int_color_rb & mask) {
862 var->type =
863 glsl_vector_type(GLSL_TYPE_INT,
864 glsl_get_components(var->type));
865 } else if (c->fs_key->uint_color_rb & mask) {
866 var->type =
867 glsl_vector_type(GLSL_TYPE_UINT,
868 glsl_get_components(var->type));
869 }
870 }
871 }
872
873 static void
874 v3d_nir_lower_fs_early(struct v3d_compile *c)
875 {
876 if (c->fs_key->int_color_rb || c->fs_key->uint_color_rb)
877 v3d_fixup_fs_output_types(c);
878 }
879
880 static void
881 v3d_nir_lower_vs_late(struct v3d_compile *c)
882 {
883 if (c->vs_key->clamp_color)
884 NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
885
886 if (c->key->ucp_enables) {
887 NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables,
888 false);
889 NIR_PASS_V(c->s, nir_lower_io_to_scalar,
890 nir_var_shader_out);
891 }
892
893 /* Note: VS output scalarizing must happen after nir_lower_clip_vs. */
894 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out);
895 }
896
897 static void
898 v3d_nir_lower_fs_late(struct v3d_compile *c)
899 {
900 if (c->fs_key->light_twoside)
901 NIR_PASS_V(c->s, nir_lower_two_sided_color);
902
903 if (c->fs_key->clamp_color)
904 NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
905
906 if (c->fs_key->alpha_test) {
907 NIR_PASS_V(c->s, nir_lower_alpha_test,
908 c->fs_key->alpha_test_func,
909 false);
910 }
911
912 if (c->key->ucp_enables)
913 NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables);
914
915 /* Note: FS input scalarizing must happen after
916 * nir_lower_two_sided_color, which only handles a vec4 at a time.
917 */
918 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_in);
919 }
920
921 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
922 struct v3d_key *key,
923 struct v3d_prog_data **out_prog_data,
924 nir_shader *s,
925 void (*debug_output)(const char *msg,
926 void *debug_output_data),
927 void *debug_output_data,
928 int program_id, int variant_id,
929 uint32_t *final_assembly_size)
930 {
931 struct v3d_prog_data *prog_data;
932 struct v3d_compile *c = vir_compile_init(compiler, key, s,
933 debug_output, debug_output_data,
934 program_id, variant_id);
935
936 switch (c->s->info.stage) {
937 case MESA_SHADER_VERTEX:
938 c->vs_key = (struct v3d_vs_key *)key;
939 prog_data = rzalloc_size(NULL, sizeof(struct v3d_vs_prog_data));
940 break;
941 case MESA_SHADER_FRAGMENT:
942 c->fs_key = (struct v3d_fs_key *)key;
943 prog_data = rzalloc_size(NULL, sizeof(struct v3d_fs_prog_data));
944 break;
945 default:
946 unreachable("unsupported shader stage");
947 }
948
949 if (c->s->info.stage == MESA_SHADER_VERTEX) {
950 v3d_nir_lower_vs_early(c);
951 } else {
952 assert(c->s->info.stage == MESA_SHADER_FRAGMENT);
953 v3d_nir_lower_fs_early(c);
954 }
955
956 v3d_lower_nir(c);
957
958 if (c->s->info.stage == MESA_SHADER_VERTEX) {
959 v3d_nir_lower_vs_late(c);
960 } else {
961 assert(c->s->info.stage == MESA_SHADER_FRAGMENT);
962 v3d_nir_lower_fs_late(c);
963 }
964
965 NIR_PASS_V(c->s, v3d_nir_lower_io, c);
966 NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c);
967 NIR_PASS_V(c->s, nir_lower_idiv);
968
969 v3d_optimize_nir(c->s);
970 NIR_PASS_V(c->s, nir_lower_bool_to_int32);
971 NIR_PASS_V(c->s, nir_convert_from_ssa, true);
972
973 v3d_nir_to_vir(c);
974
975 v3d_set_prog_data(c, prog_data);
976
977 *out_prog_data = prog_data;
978
979 char *shaderdb;
980 int ret = asprintf(&shaderdb,
981 "%s shader: %d inst, %d threads, %d loops, "
982 "%d uniforms, %d:%d spills:fills",
983 vir_get_stage_name(c),
984 c->qpu_inst_count,
985 c->threads,
986 c->loops,
987 c->num_uniforms,
988 c->spills,
989 c->fills);
990 if (ret >= 0) {
991 c->debug_output(shaderdb, c->debug_output_data);
992 free(shaderdb);
993 }
994
995 return v3d_return_qpu_insts(c, final_assembly_size);
996 }
997
998 void
999 vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst)
1000 {
1001 if (qinst->dst.file == QFILE_TEMP)
1002 c->defs[qinst->dst.index] = NULL;
1003
1004 assert(&qinst->link != c->cursor.link);
1005
1006 list_del(&qinst->link);
1007 free(qinst);
1008
1009 c->live_intervals_valid = false;
1010 }
1011
1012 struct qreg
1013 vir_follow_movs(struct v3d_compile *c, struct qreg reg)
1014 {
1015 /* XXX
1016 int pack = reg.pack;
1017
1018 while (reg.file == QFILE_TEMP &&
1019 c->defs[reg.index] &&
1020 (c->defs[reg.index]->op == QOP_MOV ||
1021 c->defs[reg.index]->op == QOP_FMOV) &&
1022 !c->defs[reg.index]->dst.pack &&
1023 !c->defs[reg.index]->src[0].pack) {
1024 reg = c->defs[reg.index]->src[0];
1025 }
1026
1027 reg.pack = pack;
1028 */
1029 return reg;
1030 }
1031
1032 void
1033 vir_compile_destroy(struct v3d_compile *c)
1034 {
1035 /* Defuse the assert that we aren't removing the cursor's instruction.
1036 */
1037 c->cursor.link = NULL;
1038
1039 vir_for_each_block(block, c) {
1040 while (!list_empty(&block->instructions)) {
1041 struct qinst *qinst =
1042 list_first_entry(&block->instructions,
1043 struct qinst, link);
1044 vir_remove_instruction(c, qinst);
1045 }
1046 }
1047
1048 ralloc_free(c);
1049 }
1050
1051 struct qreg
1052 vir_uniform(struct v3d_compile *c,
1053 enum quniform_contents contents,
1054 uint32_t data)
1055 {
1056 for (int i = 0; i < c->num_uniforms; i++) {
1057 if (c->uniform_contents[i] == contents &&
1058 c->uniform_data[i] == data) {
1059 return vir_reg(QFILE_UNIF, i);
1060 }
1061 }
1062
1063 uint32_t uniform = c->num_uniforms++;
1064
1065 if (uniform >= c->uniform_array_size) {
1066 c->uniform_array_size = MAX2(MAX2(16, uniform + 1),
1067 c->uniform_array_size * 2);
1068
1069 c->uniform_data = reralloc(c, c->uniform_data,
1070 uint32_t,
1071 c->uniform_array_size);
1072 c->uniform_contents = reralloc(c, c->uniform_contents,
1073 enum quniform_contents,
1074 c->uniform_array_size);
1075 }
1076
1077 c->uniform_contents[uniform] = contents;
1078 c->uniform_data[uniform] = data;
1079
1080 return vir_reg(QFILE_UNIF, uniform);
1081 }
1082
1083 static bool
1084 vir_can_set_flags(struct v3d_compile *c, struct qinst *inst)
1085 {
1086 if (c->devinfo->ver >= 40 && (v3d_qpu_reads_vpm(&inst->qpu) ||
1087 v3d_qpu_uses_sfu(&inst->qpu))) {
1088 return false;
1089 }
1090
1091 if (inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
1092 (inst->qpu.alu.add.op == V3D_QPU_A_NOP &&
1093 inst->qpu.alu.mul.op == V3D_QPU_M_NOP)) {
1094 return false;
1095 }
1096
1097 return true;
1098 }
1099
1100 void
1101 vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf)
1102 {
1103 struct qinst *last_inst = NULL;
1104
1105 if (!list_empty(&c->cur_block->instructions)) {
1106 last_inst = (struct qinst *)c->cur_block->instructions.prev;
1107
1108 /* Can't stuff the PF into the last last inst if our cursor
1109 * isn't pointing after it.
1110 */
1111 struct vir_cursor after_inst = vir_after_inst(last_inst);
1112 if (c->cursor.mode != after_inst.mode ||
1113 c->cursor.link != after_inst.link)
1114 last_inst = NULL;
1115 }
1116
1117 if (src.file != QFILE_TEMP ||
1118 !c->defs[src.index] ||
1119 last_inst != c->defs[src.index] ||
1120 !vir_can_set_flags(c, last_inst)) {
1121 /* XXX: Make the MOV be the appropriate type */
1122 last_inst = vir_MOV_dest(c, vir_reg(QFILE_NULL, 0), src);
1123 }
1124
1125 vir_set_pf(last_inst, pf);
1126 }
1127
1128 #define OPTPASS(func) \
1129 do { \
1130 bool stage_progress = func(c); \
1131 if (stage_progress) { \
1132 progress = true; \
1133 if (print_opt_debug) { \
1134 fprintf(stderr, \
1135 "VIR opt pass %2d: %s progress\n", \
1136 pass, #func); \
1137 } \
1138 /*XXX vir_validate(c);*/ \
1139 } \
1140 } while (0)
1141
1142 void
1143 vir_optimize(struct v3d_compile *c)
1144 {
1145 bool print_opt_debug = false;
1146 int pass = 1;
1147
1148 while (true) {
1149 bool progress = false;
1150
1151 OPTPASS(vir_opt_copy_propagate);
1152 OPTPASS(vir_opt_dead_code);
1153 OPTPASS(vir_opt_small_immediates);
1154
1155 if (!progress)
1156 break;
1157
1158 pass++;
1159 }
1160 }
1161
1162 const char *
1163 vir_get_stage_name(struct v3d_compile *c)
1164 {
1165 if (c->vs_key && c->vs_key->is_coord)
1166 return "MESA_SHADER_COORD";
1167 else
1168 return gl_shader_stage_name(c->s->info.stage);
1169 }