2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/mtypes.h"
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 (state
->compat_shader
|| state
->ARB_compatibility_enable
) &&
112 derivatives_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
||
115 (state
->stage
== MESA_SHADER_COMPUTE
&&
116 state
->NV_compute_shader_derivatives_enable
);
120 gs_only(const _mesa_glsl_parse_state
*state
)
122 return state
->stage
== MESA_SHADER_GEOMETRY
;
126 v110(const _mesa_glsl_parse_state
*state
)
128 return !state
->es_shader
;
132 v110_derivatives_only(const _mesa_glsl_parse_state
*state
)
134 return !state
->es_shader
&&
135 derivatives_only(state
);
139 v120(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(120, 300);
145 v130(const _mesa_glsl_parse_state
*state
)
147 return state
->is_version(130, 300);
151 v130_desktop(const _mesa_glsl_parse_state
*state
)
153 return state
->is_version(130, 0);
157 v460_desktop(const _mesa_glsl_parse_state
*state
)
159 return state
->is_version(460, 0);
163 v130_derivatives_only(const _mesa_glsl_parse_state
*state
)
165 return state
->is_version(130, 300) &&
166 derivatives_only(state
);
170 v140_or_es3(const _mesa_glsl_parse_state
*state
)
172 return state
->is_version(140, 300);
176 v400_derivatives_only(const _mesa_glsl_parse_state
*state
)
178 return state
->is_version(400, 0) &&
179 derivatives_only(state
);
183 texture_rectangle(const _mesa_glsl_parse_state
*state
)
185 return state
->ARB_texture_rectangle_enable
;
189 texture_external(const _mesa_glsl_parse_state
*state
)
191 return state
->OES_EGL_image_external_enable
;
195 texture_external_es3(const _mesa_glsl_parse_state
*state
)
197 return state
->OES_EGL_image_external_essl3_enable
&&
199 state
->is_version(0, 300);
202 /** True if texturing functions with explicit LOD are allowed. */
204 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
206 /* Texturing functions with "Lod" in their name exist:
207 * - In the vertex shader stage (for all languages)
208 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
209 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
211 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
212 * don't need to explicitly check state->es_shader.
214 return state
->stage
== MESA_SHADER_VERTEX
||
215 state
->is_version(130, 300) ||
216 state
->ARB_shader_texture_lod_enable
||
217 state
->EXT_gpu_shader4_enable
;
221 v110_lod(const _mesa_glsl_parse_state
*state
)
223 return !state
->es_shader
&& lod_exists_in_stage(state
);
227 texture_buffer(const _mesa_glsl_parse_state
*state
)
229 return state
->is_version(140, 320) ||
230 state
->EXT_texture_buffer_enable
||
231 state
->OES_texture_buffer_enable
;
235 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
237 return state
->ARB_shader_texture_lod_enable
;
241 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
243 return state
->ARB_shader_texture_lod_enable
&&
244 state
->ARB_texture_rectangle_enable
;
248 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
250 return state
->is_version(330, 300) ||
251 state
->ARB_shader_bit_encoding_enable
||
252 state
->ARB_gpu_shader5_enable
;
256 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
258 return state
->is_version(450, 310) ||
259 state
->ARB_ES3_1_compatibility_enable
||
260 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
264 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
266 return state
->ARB_shading_language_packing_enable
||
267 state
->is_version(420, 300);
271 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
273 return state
->ARB_shading_language_packing_enable
||
274 state
->ARB_gpu_shader5_enable
||
275 state
->is_version(400, 300);
279 gpu_shader4(const _mesa_glsl_parse_state
*state
)
281 return state
->EXT_gpu_shader4_enable
;
285 gpu_shader4_integer(const _mesa_glsl_parse_state
*state
)
287 return state
->EXT_gpu_shader4_enable
&&
288 state
->ctx
->Extensions
.EXT_texture_integer
;
292 gpu_shader4_array(const _mesa_glsl_parse_state
*state
)
294 return state
->EXT_gpu_shader4_enable
&&
295 state
->ctx
->Extensions
.EXT_texture_array
;
299 gpu_shader4_array_integer(const _mesa_glsl_parse_state
*state
)
301 return gpu_shader4_array(state
) &&
302 state
->ctx
->Extensions
.EXT_texture_integer
;
306 gpu_shader4_rect(const _mesa_glsl_parse_state
*state
)
308 return state
->EXT_gpu_shader4_enable
&&
309 state
->ctx
->Extensions
.NV_texture_rectangle
;
313 gpu_shader4_rect_integer(const _mesa_glsl_parse_state
*state
)
315 return gpu_shader4_rect(state
) &&
316 state
->ctx
->Extensions
.EXT_texture_integer
;
320 gpu_shader4_tbo(const _mesa_glsl_parse_state
*state
)
322 return state
->EXT_gpu_shader4_enable
&&
323 state
->ctx
->Extensions
.EXT_texture_buffer_object
;
327 gpu_shader4_tbo_integer(const _mesa_glsl_parse_state
*state
)
329 return gpu_shader4_tbo(state
) &&
330 state
->ctx
->Extensions
.EXT_texture_integer
;
334 gpu_shader4_derivs_only(const _mesa_glsl_parse_state
*state
)
336 return state
->EXT_gpu_shader4_enable
&&
337 derivatives_only(state
);
341 gpu_shader4_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
343 return gpu_shader4_derivs_only(state
) &&
344 state
->ctx
->Extensions
.EXT_texture_integer
;
348 gpu_shader4_array_derivs_only(const _mesa_glsl_parse_state
*state
)
350 return gpu_shader4_derivs_only(state
) &&
351 state
->ctx
->Extensions
.EXT_texture_array
;
355 gpu_shader4_array_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
357 return gpu_shader4_array_derivs_only(state
) &&
358 state
->ctx
->Extensions
.EXT_texture_integer
;
362 v130_or_gpu_shader4(const _mesa_glsl_parse_state
*state
)
364 return state
->is_version(130, 300) || state
->EXT_gpu_shader4_enable
;
368 v130_or_gpu_shader4_and_tex_shadow_lod(const _mesa_glsl_parse_state
*state
)
370 return v130_or_gpu_shader4(state
) &&
371 state
->EXT_texture_shadow_lod_enable
;
375 gpu_shader5(const _mesa_glsl_parse_state
*state
)
377 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
381 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
383 return state
->is_version(400, 320) ||
384 state
->ARB_gpu_shader5_enable
||
385 state
->EXT_gpu_shader5_enable
||
386 state
->OES_gpu_shader5_enable
;
390 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
392 return state
->is_version(400, 320) ||
393 state
->ARB_gpu_shader5_enable
||
394 state
->EXT_texture_cube_map_array_enable
||
395 state
->OES_texture_cube_map_array_enable
;
399 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
401 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
405 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
407 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
411 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
413 return state
->ARB_shading_language_packing_enable
||
414 state
->ARB_gpu_shader5_enable
||
415 state
->is_version(400, 310);
419 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
421 return gpu_shader5_or_es31(state
) ||
422 state
->MESA_shader_integer_functions_enable
;
426 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
428 return state
->stage
== MESA_SHADER_FRAGMENT
&&
429 (state
->is_version(400, 320) ||
430 state
->ARB_gpu_shader5_enable
||
431 state
->OES_shader_multisample_interpolation_enable
);
436 texture_array_lod(const _mesa_glsl_parse_state
*state
)
438 return lod_exists_in_stage(state
) &&
439 (state
->EXT_texture_array_enable
||
440 (state
->EXT_gpu_shader4_enable
&&
441 state
->ctx
->Extensions
.EXT_texture_array
));
445 texture_array(const _mesa_glsl_parse_state
*state
)
447 return state
->EXT_texture_array_enable
||
448 (state
->EXT_gpu_shader4_enable
&&
449 state
->ctx
->Extensions
.EXT_texture_array
);
453 texture_array_derivs_only(const _mesa_glsl_parse_state
*state
)
455 return derivatives_only(state
) &&
456 texture_array(state
);
460 texture_multisample(const _mesa_glsl_parse_state
*state
)
462 return state
->is_version(150, 310) ||
463 state
->ARB_texture_multisample_enable
;
467 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
469 return state
->is_version(150, 320) ||
470 state
->ARB_texture_multisample_enable
||
471 state
->OES_texture_storage_multisample_2d_array_enable
;
475 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
477 return texture_multisample(state
) &&
478 state
->EXT_shader_samples_identical_enable
;
482 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
484 return texture_multisample_array(state
) &&
485 state
->EXT_shader_samples_identical_enable
;
489 derivatives_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
491 return state
->has_texture_cube_map_array() &&
492 derivatives_only(state
);
496 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
498 return state
->has_texture_cube_map_array();
502 v130_or_gpu_shader4_and_tex_cube_map_array(const _mesa_glsl_parse_state
*state
)
504 return texture_cube_map_array(state
) &&
505 v130_or_gpu_shader4(state
) &&
506 state
->EXT_texture_shadow_lod_enable
;
510 texture_query_levels(const _mesa_glsl_parse_state
*state
)
512 return state
->is_version(430, 0) ||
513 state
->ARB_texture_query_levels_enable
;
517 texture_query_lod(const _mesa_glsl_parse_state
*state
)
519 return derivatives_only(state
) &&
520 (state
->ARB_texture_query_lod_enable
||
521 state
->EXT_texture_query_lod_enable
);
525 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
527 return state
->is_version(400, 320) ||
528 state
->ARB_texture_gather_enable
||
529 state
->ARB_gpu_shader5_enable
||
530 state
->EXT_texture_cube_map_array_enable
||
531 state
->OES_texture_cube_map_array_enable
;
535 texture_texture4(const _mesa_glsl_parse_state
*state
)
537 return state
->AMD_texture_texture4_enable
;
541 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
543 return state
->is_version(400, 310) ||
544 state
->ARB_texture_gather_enable
||
545 state
->ARB_gpu_shader5_enable
;
548 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
549 * used for relaxation of const offset requirements.
552 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
554 return !state
->is_version(400, 320) &&
555 !state
->ARB_gpu_shader5_enable
&&
556 !state
->EXT_gpu_shader5_enable
&&
557 !state
->OES_gpu_shader5_enable
&&
558 (state
->ARB_texture_gather_enable
||
559 state
->is_version(0, 310));
562 /* Desktop GL or OES_standard_derivatives */
564 derivatives(const _mesa_glsl_parse_state
*state
)
566 return derivatives_only(state
) &&
567 (state
->is_version(110, 300) ||
568 state
->OES_standard_derivatives_enable
||
569 state
->ctx
->Const
.AllowGLSLRelaxedES
);
573 derivative_control(const _mesa_glsl_parse_state
*state
)
575 return derivatives_only(state
) &&
576 (state
->is_version(450, 0) ||
577 state
->ARB_derivative_control_enable
);
581 tex1d_lod(const _mesa_glsl_parse_state
*state
)
583 return !state
->es_shader
&& lod_exists_in_stage(state
);
586 /** True if sampler3D exists */
588 tex3d(const _mesa_glsl_parse_state
*state
)
590 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
591 * OES_texture_3D extension, and in GLSL ES 3.00.
593 return !state
->es_shader
||
594 state
->OES_texture_3D_enable
||
595 state
->language_version
>= 300;
599 derivatives_tex3d(const _mesa_glsl_parse_state
*state
)
601 return (!state
->es_shader
|| state
->OES_texture_3D_enable
) &&
602 derivatives_only(state
);
606 tex3d_lod(const _mesa_glsl_parse_state
*state
)
608 return tex3d(state
) && lod_exists_in_stage(state
);
612 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
614 return state
->has_atomic_counters();
618 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
620 return state
->ARB_shader_atomic_counter_ops_enable
;
624 shader_atomic_counter_ops_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
626 return state
->ARB_shader_atomic_counter_ops_enable
|| v460_desktop(state
);
630 shader_ballot(const _mesa_glsl_parse_state
*state
)
632 return state
->ARB_shader_ballot_enable
;
636 supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
638 return state
->ARB_fragment_shader_interlock_enable
;
642 supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
644 return state
->NV_fragment_shader_interlock_enable
;
648 shader_clock(const _mesa_glsl_parse_state
*state
)
650 return state
->ARB_shader_clock_enable
;
654 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
656 return state
->ARB_shader_clock_enable
&&
657 (state
->ARB_gpu_shader_int64_enable
||
658 state
->AMD_gpu_shader_int64_enable
);
662 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
664 return state
->has_shader_storage_buffer_objects();
668 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
670 return state
->AMD_shader_trinary_minmax_enable
;
674 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
676 return (state
->is_version(420, 310) ||
677 state
->ARB_shader_image_load_store_enable
||
678 state
->EXT_shader_image_load_store_enable
);
682 shader_image_load_store_ext(const _mesa_glsl_parse_state
*state
)
684 return state
->EXT_shader_image_load_store_enable
;
688 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
690 return (state
->is_version(420, 320) ||
691 state
->ARB_shader_image_load_store_enable
||
692 state
->EXT_shader_image_load_store_enable
||
693 state
->OES_shader_image_atomic_enable
);
697 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
699 return (state
->is_version(450, 320) ||
700 state
->ARB_ES3_1_compatibility_enable
||
701 state
->OES_shader_image_atomic_enable
||
702 state
->NV_shader_atomic_float_enable
);
706 shader_image_atomic_add_float(const _mesa_glsl_parse_state
*state
)
708 return state
->NV_shader_atomic_float_enable
;
712 shader_image_size(const _mesa_glsl_parse_state
*state
)
714 return state
->is_version(430, 310) ||
715 state
->ARB_shader_image_size_enable
;
719 shader_samples(const _mesa_glsl_parse_state
*state
)
721 return state
->is_version(450, 0) ||
722 state
->ARB_shader_texture_image_samples_enable
;
726 gs_streams(const _mesa_glsl_parse_state
*state
)
728 return gpu_shader5(state
) && gs_only(state
);
732 fp64(const _mesa_glsl_parse_state
*state
)
734 return state
->has_double();
738 int64(const _mesa_glsl_parse_state
*state
)
740 return state
->has_int64();
744 int64_fp64(const _mesa_glsl_parse_state
*state
)
746 return state
->has_int64() && state
->has_double();
750 compute_shader(const _mesa_glsl_parse_state
*state
)
752 return state
->stage
== MESA_SHADER_COMPUTE
;
756 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
758 return state
->has_compute_shader();
762 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
764 return compute_shader(state
) || shader_storage_buffer_object(state
);
768 barrier_supported(const _mesa_glsl_parse_state
*state
)
770 return compute_shader(state
) ||
771 state
->stage
== MESA_SHADER_TESS_CTRL
;
775 vote(const _mesa_glsl_parse_state
*state
)
777 return state
->ARB_shader_group_vote_enable
;
781 vote_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
783 return state
->ARB_shader_group_vote_enable
|| v460_desktop(state
);
787 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
789 return state
->extensions
->MESA_shader_integer_functions
;
793 NV_shader_atomic_float_supported(const _mesa_glsl_parse_state
*state
)
795 return state
->extensions
->NV_shader_atomic_float
;
799 shader_atomic_float_add(const _mesa_glsl_parse_state
*state
)
801 return state
->NV_shader_atomic_float_enable
;
805 shader_atomic_float_exchange(const _mesa_glsl_parse_state
*state
)
807 return state
->NV_shader_atomic_float_enable
||
808 state
->INTEL_shader_atomic_float_minmax_enable
;
812 INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state
*state
)
814 return state
->extensions
->INTEL_shader_atomic_float_minmax
;
818 shader_atomic_float_minmax(const _mesa_glsl_parse_state
*state
)
820 return state
->INTEL_shader_atomic_float_minmax_enable
;
824 demote_to_helper_invocation(const _mesa_glsl_parse_state
*state
)
826 return state
->EXT_demote_to_helper_invocation_enable
;
830 shader_integer_functions2(const _mesa_glsl_parse_state
*state
)
832 return state
->INTEL_shader_integer_functions2_enable
;
836 shader_integer_functions2_int64(const _mesa_glsl_parse_state
*state
)
838 return state
->INTEL_shader_integer_functions2_enable
&& state
->has_int64();
842 is_nir(const _mesa_glsl_parse_state
*state
)
844 return state
->ctx
->Const
.ShaderCompilerOptions
[state
->stage
].NirOptions
;
848 is_not_nir(const _mesa_glsl_parse_state
*state
)
850 return !is_nir(state
);
855 /******************************************************************************/
860 * builtin_builder: A singleton object representing the core of the built-in
863 * It generates IR for every built-in function signature, and organizes them
866 class builtin_builder
{
873 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
874 const char *name
, exec_list
*actual_parameters
);
877 * A shader to hold all the built-in signatures; created by this module.
879 * This includes signatures for every built-in, regardless of version or
880 * enabled extensions. The availability predicate associated with each
881 * signature allows matching_signature() to filter out the irrelevant ones.
888 void create_shader();
889 void create_intrinsics();
890 void create_builtins();
893 * IR builder helpers:
895 * These convenience functions assist in emitting IR, but don't necessarily
896 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
899 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
900 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
901 ir_constant
*imm(float f
, unsigned vector_elements
=1);
902 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
903 ir_constant
*imm(int i
, unsigned vector_elements
=1);
904 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
905 ir_constant
*imm(double d
, unsigned vector_elements
=1);
906 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
907 ir_dereference_variable
*var_ref(ir_variable
*var
);
908 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
909 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
911 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
912 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
915 * Call function \param f with parameters specified as the linked
916 * list \param params of \c ir_variable objects. \param ret should
917 * point to the ir_variable that will hold the function return
918 * value, or be \c NULL if the function has void return type.
920 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
922 /** Create a new function and add the given signatures. */
923 void add_function(const char *name
, ...);
925 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
926 unsigned num_arguments
,
930 * Create a new image built-in function for all known image types.
931 * \p flags is a bitfield of \c image_function_flags flags.
933 void add_image_function(const char *name
,
934 const char *intrinsic_name
,
935 image_prototype_ctr prototype
,
936 unsigned num_arguments
,
938 enum ir_intrinsic_id id
);
941 * Create new functions for all known image built-ins and types.
942 * If \p glsl is \c true, use the GLSL built-in names and emit code
943 * to call into the actual compiler intrinsic. If \p glsl is
944 * false, emit a function prototype with no body for each image
947 void add_image_functions(bool glsl
);
949 ir_function_signature
*new_sig(const glsl_type
*return_type
,
950 builtin_available_predicate avail
,
951 int num_params
, ...);
954 * Function signature generators:
957 ir_function_signature
*unop(builtin_available_predicate avail
,
958 ir_expression_operation opcode
,
959 const glsl_type
*return_type
,
960 const glsl_type
*param_type
);
961 ir_function_signature
*binop(builtin_available_predicate avail
,
962 ir_expression_operation opcode
,
963 const glsl_type
*return_type
,
964 const glsl_type
*param0_type
,
965 const glsl_type
*param1_type
,
966 bool swap_operands
= false);
968 #define B0(X) ir_function_signature *_##X();
969 #define B1(X) ir_function_signature *_##X(const glsl_type *);
970 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
971 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
972 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
973 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
1013 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
1014 const glsl_type
*val_type
,
1015 const glsl_type
*blend_type
);
1025 BA1(doubleBitsToInt64
)
1026 BA1(doubleBitsToUint64
)
1027 BA1(int64BitsToDouble
)
1028 BA1(uint64BitsToDouble
)
1030 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
1031 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
1032 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
1033 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
1034 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
1035 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
1036 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
1037 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
1038 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
1039 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
1040 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
1041 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
1042 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
1043 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
1044 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
1045 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
1056 BA1(matrixCompMult
);
1058 BA1(determinant_mat2
);
1059 BA1(determinant_mat3
);
1060 BA1(determinant_mat4
);
1068 BA1(greaterThanEqual
);
1075 BA1(textureSamples
);
1077 /** Flags to _texture() */
1078 #define TEX_PROJECT 1
1079 #define TEX_OFFSET 2
1080 #define TEX_COMPONENT 4
1081 #define TEX_OFFSET_NONCONST 8
1082 #define TEX_OFFSET_ARRAY 16
1084 ir_function_signature
*_texture(ir_texture_opcode opcode
,
1085 builtin_available_predicate avail
,
1086 const glsl_type
*return_type
,
1087 const glsl_type
*sampler_type
,
1088 const glsl_type
*coord_type
,
1090 ir_function_signature
*_textureCubeArrayShadow(ir_texture_opcode opcode
,
1091 builtin_available_predicate avail
,
1092 const glsl_type
*x
);
1093 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
1094 const glsl_type
*return_type
,
1095 const glsl_type
*sampler_type
,
1096 const glsl_type
*coord_type
,
1097 const glsl_type
*offset_type
= NULL
);
1101 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
1102 const glsl_type
*stream_type
);
1103 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
1104 const glsl_type
*stream_type
);
1107 BA2(textureQueryLod
);
1108 BA1(textureQueryLevels
);
1109 BA2(textureSamplesIdentical
);
1130 BA1(countLeadingZeros
)
1131 BA1(countTrailingZeros
)
1139 BA1(subtractSaturate
)
1140 BA1(absoluteDifference
)
1145 B1(interpolateAtCentroid
)
1146 B1(interpolateAtOffset
)
1147 B1(interpolateAtSample
)
1149 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
1150 enum ir_intrinsic_id id
);
1151 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
1152 enum ir_intrinsic_id id
);
1153 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
1154 enum ir_intrinsic_id id
);
1155 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
1156 builtin_available_predicate avail
);
1157 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
1158 builtin_available_predicate avail
);
1159 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
1160 builtin_available_predicate avail
);
1162 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
1163 const glsl_type
*type
,
1164 enum ir_intrinsic_id id
);
1165 ir_function_signature
*_atomic_op2(const char *intrinsic
,
1166 builtin_available_predicate avail
,
1167 const glsl_type
*type
);
1168 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
1169 const glsl_type
*type
,
1170 enum ir_intrinsic_id id
);
1171 ir_function_signature
*_atomic_op3(const char *intrinsic
,
1172 builtin_available_predicate avail
,
1173 const glsl_type
*type
);
1179 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
1180 unsigned num_arguments
,
1182 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
1183 unsigned num_arguments
,
1185 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
1186 unsigned num_arguments
,
1188 ir_function_signature
*_image(image_prototype_ctr prototype
,
1189 const glsl_type
*image_type
,
1190 const char *intrinsic_name
,
1191 unsigned num_arguments
,
1193 enum ir_intrinsic_id id
);
1195 ir_function_signature
*_memory_barrier_intrinsic(
1196 builtin_available_predicate avail
,
1197 enum ir_intrinsic_id id
);
1198 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
1199 builtin_available_predicate avail
);
1201 ir_function_signature
*_ballot_intrinsic();
1202 ir_function_signature
*_ballot();
1203 ir_function_signature
*_read_first_invocation_intrinsic(const glsl_type
*type
);
1204 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
1205 ir_function_signature
*_read_invocation_intrinsic(const glsl_type
*type
);
1206 ir_function_signature
*_read_invocation(const glsl_type
*type
);
1209 ir_function_signature
*_invocation_interlock_intrinsic(
1210 builtin_available_predicate avail
,
1211 enum ir_intrinsic_id id
);
1212 ir_function_signature
*_invocation_interlock(
1213 const char *intrinsic_name
,
1214 builtin_available_predicate avail
);
1216 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
1217 const glsl_type
*type
);
1218 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
1219 const glsl_type
*type
);
1221 ir_function_signature
*_vote_intrinsic(builtin_available_predicate avail
,
1222 enum ir_intrinsic_id id
);
1223 ir_function_signature
*_vote(const char *intrinsic_name
,
1224 builtin_available_predicate avail
);
1226 ir_function_signature
*_helper_invocation_intrinsic();
1227 ir_function_signature
*_helper_invocation();
1238 enum image_function_flags
{
1239 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
1240 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
1241 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
1242 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
1243 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
1244 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
1245 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
1246 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
1247 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8),
1248 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
= (1 << 9),
1249 IMAGE_FUNCTION_EXT_ONLY
= (1 << 10),
1252 } /* anonymous namespace */
1255 * Core builtin_builder functionality:
1258 builtin_builder::builtin_builder()
1264 builtin_builder::~builtin_builder()
1266 ralloc_free(mem_ctx
);
1269 ir_function_signature
*
1270 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1271 const char *name
, exec_list
*actual_parameters
)
1273 /* The shader currently being compiled requested a built-in function;
1274 * it needs to link against builtin_builder::shader in order to get them.
1276 * Even if we don't find a matching signature, we still need to do this so
1277 * that the "no matching signature" error will list potential candidates
1278 * from the available built-ins.
1280 state
->uses_builtin_functions
= true;
1282 ir_function
*f
= shader
->symbols
->get_function(name
);
1286 ir_function_signature
*sig
=
1287 f
->matching_signature(state
, actual_parameters
, true);
1295 builtin_builder::initialize()
1297 /* If already initialized, don't do it again. */
1298 if (mem_ctx
!= NULL
)
1301 glsl_type_singleton_init_or_ref();
1303 mem_ctx
= ralloc_context(NULL
);
1305 create_intrinsics();
1310 builtin_builder::release()
1312 ralloc_free(mem_ctx
);
1315 ralloc_free(shader
);
1318 glsl_type_singleton_decref();
1322 builtin_builder::create_shader()
1324 /* The target doesn't actually matter. There's no target for generic
1325 * GLSL utility code that could be linked against any stage, so just
1326 * arbitrarily pick GL_VERTEX_SHADER.
1328 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1329 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1335 * Create ir_function and ir_function_signature objects for each
1339 builtin_builder::create_intrinsics()
1341 add_function("__intrinsic_atomic_read",
1342 _atomic_counter_intrinsic(shader_atomic_counters
,
1343 ir_intrinsic_atomic_counter_read
),
1345 add_function("__intrinsic_atomic_increment",
1346 _atomic_counter_intrinsic(shader_atomic_counters
,
1347 ir_intrinsic_atomic_counter_increment
),
1349 add_function("__intrinsic_atomic_predecrement",
1350 _atomic_counter_intrinsic(shader_atomic_counters
,
1351 ir_intrinsic_atomic_counter_predecrement
),
1354 add_function("__intrinsic_atomic_add",
1355 _atomic_intrinsic2(buffer_atomics_supported
,
1356 glsl_type::uint_type
,
1357 ir_intrinsic_generic_atomic_add
),
1358 _atomic_intrinsic2(buffer_atomics_supported
,
1359 glsl_type::int_type
,
1360 ir_intrinsic_generic_atomic_add
),
1361 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1362 glsl_type::float_type
,
1363 ir_intrinsic_generic_atomic_add
),
1364 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1365 ir_intrinsic_atomic_counter_add
),
1367 add_function("__intrinsic_atomic_min",
1368 _atomic_intrinsic2(buffer_atomics_supported
,
1369 glsl_type::uint_type
,
1370 ir_intrinsic_generic_atomic_min
),
1371 _atomic_intrinsic2(buffer_atomics_supported
,
1372 glsl_type::int_type
,
1373 ir_intrinsic_generic_atomic_min
),
1374 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1375 glsl_type::float_type
,
1376 ir_intrinsic_generic_atomic_min
),
1377 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1378 ir_intrinsic_atomic_counter_min
),
1380 add_function("__intrinsic_atomic_max",
1381 _atomic_intrinsic2(buffer_atomics_supported
,
1382 glsl_type::uint_type
,
1383 ir_intrinsic_generic_atomic_max
),
1384 _atomic_intrinsic2(buffer_atomics_supported
,
1385 glsl_type::int_type
,
1386 ir_intrinsic_generic_atomic_max
),
1387 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1388 glsl_type::float_type
,
1389 ir_intrinsic_generic_atomic_max
),
1390 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1391 ir_intrinsic_atomic_counter_max
),
1393 add_function("__intrinsic_atomic_and",
1394 _atomic_intrinsic2(buffer_atomics_supported
,
1395 glsl_type::uint_type
,
1396 ir_intrinsic_generic_atomic_and
),
1397 _atomic_intrinsic2(buffer_atomics_supported
,
1398 glsl_type::int_type
,
1399 ir_intrinsic_generic_atomic_and
),
1400 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1401 ir_intrinsic_atomic_counter_and
),
1403 add_function("__intrinsic_atomic_or",
1404 _atomic_intrinsic2(buffer_atomics_supported
,
1405 glsl_type::uint_type
,
1406 ir_intrinsic_generic_atomic_or
),
1407 _atomic_intrinsic2(buffer_atomics_supported
,
1408 glsl_type::int_type
,
1409 ir_intrinsic_generic_atomic_or
),
1410 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1411 ir_intrinsic_atomic_counter_or
),
1413 add_function("__intrinsic_atomic_xor",
1414 _atomic_intrinsic2(buffer_atomics_supported
,
1415 glsl_type::uint_type
,
1416 ir_intrinsic_generic_atomic_xor
),
1417 _atomic_intrinsic2(buffer_atomics_supported
,
1418 glsl_type::int_type
,
1419 ir_intrinsic_generic_atomic_xor
),
1420 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1421 ir_intrinsic_atomic_counter_xor
),
1423 add_function("__intrinsic_atomic_exchange",
1424 _atomic_intrinsic2(buffer_atomics_supported
,
1425 glsl_type::uint_type
,
1426 ir_intrinsic_generic_atomic_exchange
),
1427 _atomic_intrinsic2(buffer_atomics_supported
,
1428 glsl_type::int_type
,
1429 ir_intrinsic_generic_atomic_exchange
),
1430 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1431 glsl_type::float_type
,
1432 ir_intrinsic_generic_atomic_exchange
),
1433 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1434 ir_intrinsic_atomic_counter_exchange
),
1436 add_function("__intrinsic_atomic_comp_swap",
1437 _atomic_intrinsic3(buffer_atomics_supported
,
1438 glsl_type::uint_type
,
1439 ir_intrinsic_generic_atomic_comp_swap
),
1440 _atomic_intrinsic3(buffer_atomics_supported
,
1441 glsl_type::int_type
,
1442 ir_intrinsic_generic_atomic_comp_swap
),
1443 _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported
,
1444 glsl_type::float_type
,
1445 ir_intrinsic_generic_atomic_comp_swap
),
1446 _atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop
,
1447 ir_intrinsic_atomic_counter_comp_swap
),
1450 add_image_functions(false);
1452 add_function("__intrinsic_memory_barrier",
1453 _memory_barrier_intrinsic(shader_image_load_store
,
1454 ir_intrinsic_memory_barrier
),
1456 add_function("__intrinsic_group_memory_barrier",
1457 _memory_barrier_intrinsic(compute_shader
,
1458 ir_intrinsic_group_memory_barrier
),
1460 add_function("__intrinsic_memory_barrier_atomic_counter",
1461 _memory_barrier_intrinsic(compute_shader_supported
,
1462 ir_intrinsic_memory_barrier_atomic_counter
),
1464 add_function("__intrinsic_memory_barrier_buffer",
1465 _memory_barrier_intrinsic(compute_shader_supported
,
1466 ir_intrinsic_memory_barrier_buffer
),
1468 add_function("__intrinsic_memory_barrier_image",
1469 _memory_barrier_intrinsic(compute_shader_supported
,
1470 ir_intrinsic_memory_barrier_image
),
1472 add_function("__intrinsic_memory_barrier_shared",
1473 _memory_barrier_intrinsic(compute_shader
,
1474 ir_intrinsic_memory_barrier_shared
),
1477 add_function("__intrinsic_begin_invocation_interlock",
1478 _invocation_interlock_intrinsic(
1479 supports_arb_fragment_shader_interlock
,
1480 ir_intrinsic_begin_invocation_interlock
), NULL
);
1482 add_function("__intrinsic_end_invocation_interlock",
1483 _invocation_interlock_intrinsic(
1484 supports_arb_fragment_shader_interlock
,
1485 ir_intrinsic_end_invocation_interlock
), NULL
);
1487 add_function("__intrinsic_shader_clock",
1488 _shader_clock_intrinsic(shader_clock
,
1489 glsl_type::uvec2_type
),
1492 add_function("__intrinsic_vote_all",
1493 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_all
),
1495 add_function("__intrinsic_vote_any",
1496 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_any
),
1498 add_function("__intrinsic_vote_eq",
1499 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_eq
),
1502 add_function("__intrinsic_ballot", _ballot_intrinsic(), NULL
);
1504 add_function("__intrinsic_read_invocation",
1505 _read_invocation_intrinsic(glsl_type::float_type
),
1506 _read_invocation_intrinsic(glsl_type::vec2_type
),
1507 _read_invocation_intrinsic(glsl_type::vec3_type
),
1508 _read_invocation_intrinsic(glsl_type::vec4_type
),
1510 _read_invocation_intrinsic(glsl_type::int_type
),
1511 _read_invocation_intrinsic(glsl_type::ivec2_type
),
1512 _read_invocation_intrinsic(glsl_type::ivec3_type
),
1513 _read_invocation_intrinsic(glsl_type::ivec4_type
),
1515 _read_invocation_intrinsic(glsl_type::uint_type
),
1516 _read_invocation_intrinsic(glsl_type::uvec2_type
),
1517 _read_invocation_intrinsic(glsl_type::uvec3_type
),
1518 _read_invocation_intrinsic(glsl_type::uvec4_type
),
1521 add_function("__intrinsic_read_first_invocation",
1522 _read_first_invocation_intrinsic(glsl_type::float_type
),
1523 _read_first_invocation_intrinsic(glsl_type::vec2_type
),
1524 _read_first_invocation_intrinsic(glsl_type::vec3_type
),
1525 _read_first_invocation_intrinsic(glsl_type::vec4_type
),
1527 _read_first_invocation_intrinsic(glsl_type::int_type
),
1528 _read_first_invocation_intrinsic(glsl_type::ivec2_type
),
1529 _read_first_invocation_intrinsic(glsl_type::ivec3_type
),
1530 _read_first_invocation_intrinsic(glsl_type::ivec4_type
),
1532 _read_first_invocation_intrinsic(glsl_type::uint_type
),
1533 _read_first_invocation_intrinsic(glsl_type::uvec2_type
),
1534 _read_first_invocation_intrinsic(glsl_type::uvec3_type
),
1535 _read_first_invocation_intrinsic(glsl_type::uvec4_type
),
1538 add_function("__intrinsic_helper_invocation",
1539 _helper_invocation_intrinsic(), NULL
);
1543 * Create ir_function and ir_function_signature objects for each built-in.
1545 * Contains a list of every available built-in.
1548 builtin_builder::create_builtins()
1551 add_function(#NAME, \
1552 _##NAME(glsl_type::float_type), \
1553 _##NAME(glsl_type::vec2_type), \
1554 _##NAME(glsl_type::vec3_type), \
1555 _##NAME(glsl_type::vec4_type), \
1559 add_function(#NAME, \
1560 _##NAME(always_available, glsl_type::float_type), \
1561 _##NAME(always_available, glsl_type::vec2_type), \
1562 _##NAME(always_available, glsl_type::vec3_type), \
1563 _##NAME(always_available, glsl_type::vec4_type), \
1564 _##NAME(fp64, glsl_type::double_type), \
1565 _##NAME(fp64, glsl_type::dvec2_type), \
1566 _##NAME(fp64, glsl_type::dvec3_type), \
1567 _##NAME(fp64, glsl_type::dvec4_type), \
1570 #define FD130(NAME) \
1571 add_function(#NAME, \
1572 _##NAME(v130, glsl_type::float_type), \
1573 _##NAME(v130, glsl_type::vec2_type), \
1574 _##NAME(v130, glsl_type::vec3_type), \
1575 _##NAME(v130, glsl_type::vec4_type), \
1576 _##NAME(fp64, glsl_type::double_type), \
1577 _##NAME(fp64, glsl_type::dvec2_type), \
1578 _##NAME(fp64, glsl_type::dvec3_type), \
1579 _##NAME(fp64, glsl_type::dvec4_type), \
1582 #define FDGS5(NAME) \
1583 add_function(#NAME, \
1584 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1585 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1586 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1587 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1588 _##NAME(fp64, glsl_type::double_type), \
1589 _##NAME(fp64, glsl_type::dvec2_type), \
1590 _##NAME(fp64, glsl_type::dvec3_type), \
1591 _##NAME(fp64, glsl_type::dvec4_type), \
1595 add_function(#NAME, \
1596 _##NAME(glsl_type::float_type), \
1597 _##NAME(glsl_type::vec2_type), \
1598 _##NAME(glsl_type::vec3_type), \
1599 _##NAME(glsl_type::vec4_type), \
1600 _##NAME(glsl_type::int_type), \
1601 _##NAME(glsl_type::ivec2_type), \
1602 _##NAME(glsl_type::ivec3_type), \
1603 _##NAME(glsl_type::ivec4_type), \
1606 #define FI64(NAME) \
1607 add_function(#NAME, \
1608 _##NAME(always_available, glsl_type::float_type), \
1609 _##NAME(always_available, glsl_type::vec2_type), \
1610 _##NAME(always_available, glsl_type::vec3_type), \
1611 _##NAME(always_available, glsl_type::vec4_type), \
1612 _##NAME(always_available, glsl_type::int_type), \
1613 _##NAME(always_available, glsl_type::ivec2_type), \
1614 _##NAME(always_available, glsl_type::ivec3_type), \
1615 _##NAME(always_available, glsl_type::ivec4_type), \
1616 _##NAME(fp64, glsl_type::double_type), \
1617 _##NAME(fp64, glsl_type::dvec2_type), \
1618 _##NAME(fp64, glsl_type::dvec3_type), \
1619 _##NAME(fp64, glsl_type::dvec4_type), \
1620 _##NAME(int64, glsl_type::int64_t_type), \
1621 _##NAME(int64, glsl_type::i64vec2_type), \
1622 _##NAME(int64, glsl_type::i64vec3_type), \
1623 _##NAME(int64, glsl_type::i64vec4_type), \
1626 #define FIUD_VEC(NAME) \
1627 add_function(#NAME, \
1628 _##NAME(always_available, glsl_type::vec2_type), \
1629 _##NAME(always_available, glsl_type::vec3_type), \
1630 _##NAME(always_available, glsl_type::vec4_type), \
1632 _##NAME(always_available, glsl_type::ivec2_type), \
1633 _##NAME(always_available, glsl_type::ivec3_type), \
1634 _##NAME(always_available, glsl_type::ivec4_type), \
1636 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1637 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1638 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1639 _##NAME(fp64, glsl_type::dvec2_type), \
1640 _##NAME(fp64, glsl_type::dvec3_type), \
1641 _##NAME(fp64, glsl_type::dvec4_type), \
1642 _##NAME(int64, glsl_type::int64_t_type), \
1643 _##NAME(int64, glsl_type::i64vec2_type), \
1644 _##NAME(int64, glsl_type::i64vec3_type), \
1645 _##NAME(int64, glsl_type::i64vec4_type), \
1646 _##NAME(int64, glsl_type::uint64_t_type), \
1647 _##NAME(int64, glsl_type::u64vec2_type), \
1648 _##NAME(int64, glsl_type::u64vec3_type), \
1649 _##NAME(int64, glsl_type::u64vec4_type), \
1653 add_function(#NAME, \
1654 _##NAME(glsl_type::int_type), \
1655 _##NAME(glsl_type::ivec2_type), \
1656 _##NAME(glsl_type::ivec3_type), \
1657 _##NAME(glsl_type::ivec4_type), \
1659 _##NAME(glsl_type::uint_type), \
1660 _##NAME(glsl_type::uvec2_type), \
1661 _##NAME(glsl_type::uvec3_type), \
1662 _##NAME(glsl_type::uvec4_type), \
1665 #define FIUBD_VEC(NAME) \
1666 add_function(#NAME, \
1667 _##NAME(always_available, glsl_type::vec2_type), \
1668 _##NAME(always_available, glsl_type::vec3_type), \
1669 _##NAME(always_available, glsl_type::vec4_type), \
1671 _##NAME(always_available, glsl_type::ivec2_type), \
1672 _##NAME(always_available, glsl_type::ivec3_type), \
1673 _##NAME(always_available, glsl_type::ivec4_type), \
1675 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1676 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1677 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1679 _##NAME(always_available, glsl_type::bvec2_type), \
1680 _##NAME(always_available, glsl_type::bvec3_type), \
1681 _##NAME(always_available, glsl_type::bvec4_type), \
1683 _##NAME(fp64, glsl_type::dvec2_type), \
1684 _##NAME(fp64, glsl_type::dvec3_type), \
1685 _##NAME(fp64, glsl_type::dvec4_type), \
1686 _##NAME(int64, glsl_type::int64_t_type), \
1687 _##NAME(int64, glsl_type::i64vec2_type), \
1688 _##NAME(int64, glsl_type::i64vec3_type), \
1689 _##NAME(int64, glsl_type::i64vec4_type), \
1690 _##NAME(int64, glsl_type::uint64_t_type), \
1691 _##NAME(int64, glsl_type::u64vec2_type), \
1692 _##NAME(int64, glsl_type::u64vec3_type), \
1693 _##NAME(int64, glsl_type::u64vec4_type), \
1696 #define FIUD2_MIXED(NAME) \
1697 add_function(#NAME, \
1698 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1699 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1700 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1701 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1703 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1704 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1705 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1707 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1708 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1709 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1710 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1712 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1713 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1714 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1716 _##NAME(v130_or_gpu_shader4, glsl_type::uint_type, glsl_type::uint_type), \
1717 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uint_type), \
1718 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uint_type), \
1719 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uint_type), \
1721 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1722 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1723 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1725 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1726 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1727 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1728 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1729 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1730 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1731 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1733 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1734 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1735 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1736 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1737 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1738 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1739 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1740 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1741 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1742 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1743 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1744 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1745 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1746 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1757 add_function("atan",
1758 _atan(glsl_type::float_type
),
1759 _atan(glsl_type::vec2_type
),
1760 _atan(glsl_type::vec3_type
),
1761 _atan(glsl_type::vec4_type
),
1762 _atan2(glsl_type::float_type
),
1763 _atan2(glsl_type::vec2_type
),
1764 _atan2(glsl_type::vec3_type
),
1765 _atan2(glsl_type::vec4_type
),
1766 _atan_op(glsl_type::float_type
),
1767 _atan_op(glsl_type::vec2_type
),
1768 _atan_op(glsl_type::vec3_type
),
1769 _atan_op(glsl_type::vec4_type
),
1770 _atan2_op(glsl_type::float_type
),
1771 _atan2_op(glsl_type::vec2_type
),
1772 _atan2_op(glsl_type::vec3_type
),
1773 _atan2_op(glsl_type::vec4_type
),
1798 add_function("truncate",
1799 _truncate(gpu_shader4
, glsl_type::float_type
),
1800 _truncate(gpu_shader4
, glsl_type::vec2_type
),
1801 _truncate(gpu_shader4
, glsl_type::vec3_type
),
1802 _truncate(gpu_shader4
, glsl_type::vec4_type
),
1807 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1808 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1809 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1810 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1812 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1813 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1814 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1816 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1817 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1818 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1819 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1821 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1822 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1823 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1833 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1834 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1835 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1836 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1838 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1839 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1840 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1842 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1843 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1844 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1845 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1847 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1848 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1849 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1851 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1852 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1853 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1854 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1856 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1857 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1858 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1859 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1861 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1862 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1863 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1864 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1866 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1867 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1868 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1869 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1871 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1872 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1873 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1874 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1876 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1877 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1878 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1879 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1881 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1882 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1883 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1884 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1887 add_function("step",
1888 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1889 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1890 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1891 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1893 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1894 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1895 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1896 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1897 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1898 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1899 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1901 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1902 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1903 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1906 add_function("smoothstep",
1907 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1908 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1909 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1910 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1912 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1913 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1914 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1915 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1916 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1917 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1918 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1920 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1921 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1922 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1930 add_function("intBitsToFloat",
1931 _intBitsToFloat(glsl_type::int_type
),
1932 _intBitsToFloat(glsl_type::ivec2_type
),
1933 _intBitsToFloat(glsl_type::ivec3_type
),
1934 _intBitsToFloat(glsl_type::ivec4_type
),
1936 add_function("uintBitsToFloat",
1937 _uintBitsToFloat(glsl_type::uint_type
),
1938 _uintBitsToFloat(glsl_type::uvec2_type
),
1939 _uintBitsToFloat(glsl_type::uvec3_type
),
1940 _uintBitsToFloat(glsl_type::uvec4_type
),
1943 add_function("doubleBitsToInt64",
1944 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1945 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1946 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1947 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1950 add_function("doubleBitsToUint64",
1951 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1952 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1953 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1954 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1957 add_function("int64BitsToDouble",
1958 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1959 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1960 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1961 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1964 add_function("uint64BitsToDouble",
1965 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1966 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1967 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1968 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1971 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1972 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1973 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1974 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1975 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1976 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1977 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1978 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1979 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1980 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1981 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1982 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1984 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1985 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1986 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1987 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1993 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1994 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1997 add_function("ftransform", _ftransform(), NULL
);
2002 add_function("matrixCompMult",
2003 _matrixCompMult(always_available
, glsl_type::mat2_type
),
2004 _matrixCompMult(always_available
, glsl_type::mat3_type
),
2005 _matrixCompMult(always_available
, glsl_type::mat4_type
),
2006 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
2007 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
2008 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
2009 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
2010 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
2011 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
2012 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
2013 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
2014 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
2015 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
2016 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
2017 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
2018 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
2019 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
2020 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
2022 add_function("outerProduct",
2023 _outerProduct(v120
, glsl_type::mat2_type
),
2024 _outerProduct(v120
, glsl_type::mat3_type
),
2025 _outerProduct(v120
, glsl_type::mat4_type
),
2026 _outerProduct(v120
, glsl_type::mat2x3_type
),
2027 _outerProduct(v120
, glsl_type::mat2x4_type
),
2028 _outerProduct(v120
, glsl_type::mat3x2_type
),
2029 _outerProduct(v120
, glsl_type::mat3x4_type
),
2030 _outerProduct(v120
, glsl_type::mat4x2_type
),
2031 _outerProduct(v120
, glsl_type::mat4x3_type
),
2032 _outerProduct(fp64
, glsl_type::dmat2_type
),
2033 _outerProduct(fp64
, glsl_type::dmat3_type
),
2034 _outerProduct(fp64
, glsl_type::dmat4_type
),
2035 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
2036 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
2037 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
2038 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
2039 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
2040 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
2042 add_function("determinant",
2043 _determinant_mat2(v120
, glsl_type::mat2_type
),
2044 _determinant_mat3(v120
, glsl_type::mat3_type
),
2045 _determinant_mat4(v120
, glsl_type::mat4_type
),
2046 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
2047 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
2048 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
2051 add_function("inverse",
2052 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
2053 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
2054 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
2055 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
2056 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
2057 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
2059 add_function("transpose",
2060 _transpose(v120
, glsl_type::mat2_type
),
2061 _transpose(v120
, glsl_type::mat3_type
),
2062 _transpose(v120
, glsl_type::mat4_type
),
2063 _transpose(v120
, glsl_type::mat2x3_type
),
2064 _transpose(v120
, glsl_type::mat2x4_type
),
2065 _transpose(v120
, glsl_type::mat3x2_type
),
2066 _transpose(v120
, glsl_type::mat3x4_type
),
2067 _transpose(v120
, glsl_type::mat4x2_type
),
2068 _transpose(v120
, glsl_type::mat4x3_type
),
2069 _transpose(fp64
, glsl_type::dmat2_type
),
2070 _transpose(fp64
, glsl_type::dmat3_type
),
2071 _transpose(fp64
, glsl_type::dmat4_type
),
2072 _transpose(fp64
, glsl_type::dmat2x3_type
),
2073 _transpose(fp64
, glsl_type::dmat2x4_type
),
2074 _transpose(fp64
, glsl_type::dmat3x2_type
),
2075 _transpose(fp64
, glsl_type::dmat3x4_type
),
2076 _transpose(fp64
, glsl_type::dmat4x2_type
),
2077 _transpose(fp64
, glsl_type::dmat4x3_type
),
2080 FIUD_VEC(lessThanEqual
)
2081 FIUD_VEC(greaterThan
)
2082 FIUD_VEC(greaterThanEqual
)
2087 _any(glsl_type::bvec2_type
),
2088 _any(glsl_type::bvec3_type
),
2089 _any(glsl_type::bvec4_type
),
2093 _all(glsl_type::bvec2_type
),
2094 _all(glsl_type::bvec3_type
),
2095 _all(glsl_type::bvec4_type
),
2099 _not(glsl_type::bvec2_type
),
2100 _not(glsl_type::bvec3_type
),
2101 _not(glsl_type::bvec4_type
),
2104 add_function("textureSize",
2105 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2106 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2107 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2109 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2110 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2111 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2113 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2114 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2115 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2117 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2118 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2119 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2121 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
2122 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
2123 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
2125 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2126 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2127 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2128 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2129 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2130 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2132 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
2133 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
2135 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
2136 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
2137 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
2138 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
2140 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2141 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2142 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2143 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
2145 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2146 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2147 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2148 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
2149 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
2150 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
2152 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
2153 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
2154 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
2156 _textureSize(texture_external_es3
, glsl_type::ivec2_type
, glsl_type::samplerExternalOES_type
),
2159 add_function("textureSize1D",
2160 _textureSize(gpu_shader4
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2161 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2162 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2165 add_function("textureSize2D",
2166 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2167 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2168 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2171 add_function("textureSize3D",
2172 _textureSize(gpu_shader4
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2173 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2174 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2177 add_function("textureSizeCube",
2178 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2179 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2180 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2183 add_function("textureSize1DArray",
2184 _textureSize(gpu_shader4_array
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2185 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2186 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2189 add_function("textureSize2DArray",
2190 _textureSize(gpu_shader4_array
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2191 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2192 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2195 add_function("textureSize2DRect",
2196 _textureSize(gpu_shader4_rect
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2197 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2198 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2201 add_function("textureSizeBuffer",
2202 _textureSize(gpu_shader4_tbo
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2203 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2204 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2207 add_function("textureSamples",
2208 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
2209 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
2210 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
2212 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
2213 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
2214 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
2217 add_function("texture",
2218 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2219 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2220 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2222 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2223 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2224 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2226 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2227 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2228 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2230 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2231 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2232 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2234 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2235 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2236 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2238 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2239 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2240 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2242 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2243 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2244 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2246 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2247 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2248 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2250 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2251 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2252 /* samplerCubeArrayShadow is special; it has an extra parameter
2253 * for the shadow comparator since there is no vec5 type.
2255 _textureCubeArrayShadow(ir_tex
, texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2257 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2258 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2259 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2261 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2263 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2265 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2266 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2267 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2269 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2270 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2271 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2273 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2274 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2275 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2277 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2278 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2279 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2281 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2282 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2283 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2285 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2286 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2287 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2289 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2290 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2291 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2293 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2294 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2295 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2297 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2298 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2299 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2301 _textureCubeArrayShadow(ir_tex
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2302 _textureCubeArrayShadow(ir_txb
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2305 add_function("textureLod",
2306 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2307 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2308 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2310 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2311 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2312 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2314 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2315 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2316 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2318 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2319 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2320 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2322 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2323 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2325 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2326 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2327 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2329 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2330 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2331 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2333 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2334 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2335 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2337 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2338 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2339 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2340 _textureCubeArrayShadow(ir_txl
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2343 add_function("textureOffset",
2344 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2345 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2346 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2348 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2349 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2350 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2352 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2353 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2354 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2356 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2357 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2358 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2360 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2362 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2363 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2365 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2366 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2367 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2369 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2370 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2371 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2373 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2374 /* The next one was forgotten in GLSL 1.30 spec. It's from
2375 * EXT_gpu_shader4 originally. It was added in 4.30 with the
2376 * wrong syntax. This was corrected in 4.40. 4.30 indicates
2377 * that it was intended to be included previously, so allow it
2380 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2382 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2383 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2384 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2386 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2387 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2388 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2390 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2391 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2392 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2394 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2395 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2397 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2398 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2399 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2401 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2402 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2403 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2405 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2406 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2407 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2410 add_function("texture1DOffset",
2411 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2412 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2413 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2414 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2415 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2416 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2419 add_function("texture2DOffset",
2420 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2421 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2422 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2423 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2424 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2425 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2428 add_function("texture3DOffset",
2429 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2430 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2431 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2432 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2433 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2434 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2437 add_function("texture2DRectOffset",
2438 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2439 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2440 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2443 add_function("shadow2DRectOffset",
2444 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2447 add_function("shadow1DOffset",
2448 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2449 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2452 add_function("shadow2DOffset",
2453 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2454 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2457 add_function("texture1DArrayOffset",
2458 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2459 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2460 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2461 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2462 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2463 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2466 add_function("texture2DArrayOffset",
2467 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2468 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2469 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2470 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2471 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2472 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2475 add_function("shadow1DArrayOffset",
2476 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2477 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2480 add_function("shadow2DArrayOffset",
2481 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2484 add_function("textureProj",
2485 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2486 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2487 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2488 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2489 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2490 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2492 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2493 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2494 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2495 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2496 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2497 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2499 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2500 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2501 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2503 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2504 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2506 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2507 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2508 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2509 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2511 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2512 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2513 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2514 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2516 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2518 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2519 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2520 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2521 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2522 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2523 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2525 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2526 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2527 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2528 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2529 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2530 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2532 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2533 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2534 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2536 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2537 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2540 add_function("texelFetch",
2541 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2542 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2543 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2545 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2546 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2547 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2549 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2550 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2551 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2553 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2554 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2555 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2557 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2558 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2559 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2561 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2562 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2563 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2565 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2566 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2567 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2569 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2570 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2571 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2573 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2574 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2575 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2577 _texelFetch(texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::ivec2_type
),
2581 add_function("texelFetch1D",
2582 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2583 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2584 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2587 add_function("texelFetch2D",
2588 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2589 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2590 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2593 add_function("texelFetch3D",
2594 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2595 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2596 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2599 add_function("texelFetch2DRect",
2600 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2601 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2602 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2605 add_function("texelFetch1DArray",
2606 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2607 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2608 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2611 add_function("texelFetch2DArray",
2612 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2613 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2614 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2617 add_function("texelFetchBuffer",
2618 _texelFetch(gpu_shader4_tbo
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2619 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2620 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2623 add_function("texelFetchOffset",
2624 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2625 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2626 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2628 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2629 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2630 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2632 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2633 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2634 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2636 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2637 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2638 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2640 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2641 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2642 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2644 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2645 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2646 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2650 add_function("texelFetch1DOffset",
2651 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2652 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2653 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2656 add_function("texelFetch2DOffset",
2657 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2658 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2659 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2662 add_function("texelFetch3DOffset",
2663 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2664 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2665 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2668 add_function("texelFetch2DRectOffset",
2669 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2670 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2671 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2674 add_function("texelFetch1DArrayOffset",
2675 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2676 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2677 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2680 add_function("texelFetch2DArrayOffset",
2681 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2682 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2683 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2686 add_function("textureProjOffset",
2687 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2688 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2689 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2690 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2691 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2692 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2694 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2695 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2696 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2697 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2698 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2699 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2701 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2702 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2703 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2705 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2706 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2708 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2709 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2710 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2711 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2712 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2713 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2715 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2717 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2718 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2719 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2720 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2721 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2722 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2724 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2725 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2726 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2727 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2728 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2729 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2731 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2732 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2733 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2735 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2736 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2739 add_function("texture1DProjOffset",
2740 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2741 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2742 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2743 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2744 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2745 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2746 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2747 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2748 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2749 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2750 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2751 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2754 add_function("texture2DProjOffset",
2755 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2756 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2757 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2758 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2759 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2760 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2761 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2762 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2763 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2764 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2765 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2766 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2769 add_function("texture3DProjOffset",
2770 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2771 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2772 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2773 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2774 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2775 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2778 add_function("shadow1DProjOffset",
2779 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2780 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2783 add_function("shadow2DProjOffset",
2784 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2785 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2788 add_function("texture2DRectProjOffset",
2789 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2790 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2791 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2792 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2793 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2794 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2797 add_function("shadow2DRectProjOffset",
2798 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2801 add_function("textureLodOffset",
2802 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2803 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2804 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2806 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2807 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2808 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2810 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2811 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2812 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2814 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2815 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2817 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2818 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2819 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2821 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2822 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2823 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2825 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2826 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2829 add_function("texture1DLodOffset",
2830 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2831 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2832 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2835 add_function("texture2DLodOffset",
2836 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2837 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2838 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2841 add_function("texture3DLodOffset",
2842 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2843 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2844 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2847 add_function("shadow1DLodOffset",
2848 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2851 add_function("shadow2DLodOffset",
2852 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2855 add_function("texture1DArrayLodOffset",
2856 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2857 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2858 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2861 add_function("texture2DArrayLodOffset",
2862 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2863 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2864 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2867 add_function("shadow1DArrayLodOffset",
2868 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2871 add_function("textureProjLod",
2872 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2873 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2874 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2875 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2876 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2877 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2879 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2880 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2881 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2882 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2883 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2884 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2886 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2887 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2888 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2890 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2891 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2894 add_function("textureProjLodOffset",
2895 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2896 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2897 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2898 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2899 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2900 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2902 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2903 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2904 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2905 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2906 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2907 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2909 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2910 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2911 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2913 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2914 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2917 add_function("texture1DProjLodOffset",
2918 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2919 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2920 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2921 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2922 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2923 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2926 add_function("texture2DProjLodOffset",
2927 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2928 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2929 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2930 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2931 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2932 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2935 add_function("texture3DProjLodOffset",
2936 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2937 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2938 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2941 add_function("shadow1DProjLodOffset",
2942 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2945 add_function("shadow2DProjLodOffset",
2946 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2949 add_function("textureGrad",
2950 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2951 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2952 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2954 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2955 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2956 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2958 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2959 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2960 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2962 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2963 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2964 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2966 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2967 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2968 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2970 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2972 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2973 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2974 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2976 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2977 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2978 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2980 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2981 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2982 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2984 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2985 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2986 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2988 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2989 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2992 add_function("textureGradOffset",
2993 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2994 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2995 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2997 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2998 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2999 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3001 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3002 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3003 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3005 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3006 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3007 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3009 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3011 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3012 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3014 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3015 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3016 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3018 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3019 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3020 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3022 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3023 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3026 add_function("texture1DGradOffset",
3027 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3028 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3029 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3032 add_function("texture2DGradOffset",
3033 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3034 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3035 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3038 add_function("texture3DGradOffset",
3039 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3040 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3041 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3044 add_function("texture2DRectGradOffset",
3045 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3046 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3047 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3050 add_function("shadow2DRectGradOffset",
3051 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3054 add_function("shadow1DGradOffset",
3055 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3058 add_function("shadow2DGradOffset",
3059 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3062 add_function("texture1DArrayGradOffset",
3063 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3064 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3065 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3068 add_function("texture2DArrayGradOffset",
3069 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3070 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3071 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3074 add_function("shadow1DArrayGradOffset",
3075 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3078 add_function("shadow2DArrayGradOffset",
3079 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3082 add_function("textureProjGrad",
3083 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3084 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3085 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3086 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3087 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3088 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3090 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3091 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3092 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3093 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3094 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3095 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3097 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3098 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3099 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3101 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3102 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3103 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3104 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3105 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3106 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3108 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3110 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3111 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3114 add_function("textureProjGradOffset",
3115 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3116 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3117 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3118 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3119 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3120 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3122 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3123 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3124 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3125 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3126 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3127 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3129 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3130 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3131 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3133 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3134 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3135 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3136 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3137 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3138 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3140 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3142 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3143 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3146 add_function("texture1DProjGradOffset",
3147 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3148 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3149 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3150 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3151 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3152 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3155 add_function("texture2DProjGradOffset",
3156 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3157 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3158 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3159 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3160 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3161 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3164 add_function("texture3DProjGradOffset",
3165 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3166 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3167 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3170 add_function("texture2DRectProjGradOffset",
3171 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3172 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3173 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3174 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3175 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3176 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3179 add_function("shadow2DRectProjGradOffset",
3180 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3183 add_function("shadow1DProjGradOffset",
3184 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3187 add_function("shadow2DProjGradOffset",
3188 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3191 add_function("EmitVertex", _EmitVertex(), NULL
);
3192 add_function("EndPrimitive", _EndPrimitive(), NULL
);
3193 add_function("EmitStreamVertex",
3194 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
3195 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
3197 add_function("EndStreamPrimitive",
3198 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
3199 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
3201 add_function("barrier", _barrier(), NULL
);
3203 add_function("textureQueryLOD",
3204 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3205 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3206 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3208 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3209 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3210 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3212 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3213 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3214 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3216 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3217 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3218 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3220 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3221 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3222 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3224 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3225 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3226 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3228 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3229 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3230 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3232 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3233 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3234 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3235 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3236 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3237 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3240 add_function("textureQueryLod",
3241 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3242 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3243 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3245 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3246 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3247 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3249 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3250 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3251 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3253 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3254 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3255 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3257 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3258 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3259 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3261 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3262 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3263 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3265 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3266 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3267 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3269 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3270 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3271 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3272 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3273 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3274 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3277 add_function("textureQueryLevels",
3278 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
3279 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
3280 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
3281 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
3282 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
3283 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
3284 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
3285 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
3286 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
3287 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
3288 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
3289 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
3290 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
3292 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
3293 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
3294 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
3295 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
3296 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
3297 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
3298 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
3300 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
3301 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
3302 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
3303 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
3304 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
3305 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
3306 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
3310 add_function("textureSamplesIdenticalEXT",
3311 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
3312 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
3313 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
3315 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
3316 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
3317 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
3320 add_function("texture1D",
3321 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3322 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3323 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3324 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3325 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3326 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3329 add_function("texture1DArray",
3330 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3331 _texture(ir_txb
, texture_array_derivs_only
,glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3332 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3333 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3334 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3335 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3338 add_function("texture1DProj",
3339 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3340 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3341 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3342 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3343 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3344 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3345 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3346 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3347 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3348 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3349 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3350 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3353 add_function("texture1DLod",
3354 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3355 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3356 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3359 add_function("texture1DArrayLod",
3360 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3361 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3362 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3365 add_function("texture1DProjLod",
3366 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3367 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3368 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3369 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3370 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3371 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3374 add_function("texture2D",
3375 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3376 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3377 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3378 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3379 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3380 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3381 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
3384 add_function("texture2DArray",
3385 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3386 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3387 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3388 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3389 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3390 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3393 add_function("texture2DProj",
3394 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3395 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3396 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3397 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3398 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3399 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3400 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3401 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3402 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3403 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3404 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3405 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3406 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3407 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3410 add_function("texture2DLod",
3411 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3412 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3413 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3416 add_function("texture2DArrayLod",
3417 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3418 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3419 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3422 add_function("texture2DProjLod",
3423 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3424 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3425 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3426 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3427 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3428 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3431 add_function("texture3D",
3432 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3433 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3434 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3435 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3436 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3437 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3440 add_function("texture3DProj",
3441 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3442 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3443 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3444 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3445 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3446 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3449 add_function("texture3DLod",
3450 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3451 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3452 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3455 add_function("texture3DProjLod",
3456 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3457 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3458 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3461 add_function("textureCube",
3462 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3463 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3464 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3465 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3466 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3467 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3470 add_function("textureCubeLod",
3471 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3472 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3473 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3476 add_function("texture2DRect",
3477 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3478 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3479 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3482 add_function("texture2DRectProj",
3483 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3484 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3485 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3486 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3487 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3488 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3491 add_function("shadow1D",
3492 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3493 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3496 add_function("shadow1DArray",
3497 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3498 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3501 add_function("shadow2D",
3502 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3503 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3506 add_function("shadow2DArray",
3507 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3508 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3511 add_function("shadow1DProj",
3512 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3513 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3516 add_function("shadow2DArray",
3517 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3518 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3521 add_function("shadowCube",
3522 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3523 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3526 add_function("shadow2DProj",
3527 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3528 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3531 add_function("shadow1DLod",
3532 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3535 add_function("shadow2DLod",
3536 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3539 add_function("shadow1DArrayLod",
3540 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3543 add_function("shadow1DProjLod",
3544 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3547 add_function("shadow2DProjLod",
3548 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3551 add_function("shadow2DRect",
3552 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3555 add_function("shadow2DRectProj",
3556 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3559 add_function("texture1DGradARB",
3560 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3563 add_function("texture1DProjGradARB",
3564 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3565 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3568 add_function("texture2DGradARB",
3569 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3572 add_function("texture2DProjGradARB",
3573 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3574 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3577 add_function("texture3DGradARB",
3578 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3581 add_function("texture3DProjGradARB",
3582 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3585 add_function("textureCubeGradARB",
3586 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3589 add_function("shadow1DGradARB",
3590 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3593 add_function("shadow1DProjGradARB",
3594 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3597 add_function("shadow2DGradARB",
3598 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3601 add_function("shadow2DProjGradARB",
3602 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3605 add_function("texture2DRectGradARB",
3606 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3609 add_function("texture2DRectProjGradARB",
3610 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3611 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3614 add_function("shadow2DRectGradARB",
3615 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3618 add_function("shadow2DRectProjGradARB",
3619 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3622 add_function("texture4",
3623 _texture(ir_tg4
, texture_texture4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3626 add_function("texture1DGrad",
3627 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3628 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3629 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3632 add_function("texture1DProjGrad",
3633 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3634 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3635 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3636 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3637 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3638 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3641 add_function("texture1DArrayGrad",
3642 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3643 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3644 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3647 add_function("texture2DGrad",
3648 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3649 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3650 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3653 add_function("texture2DProjGrad",
3654 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3655 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3656 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3657 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3658 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3659 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3662 add_function("texture2DArrayGrad",
3663 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3664 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3665 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3668 add_function("texture3DGrad",
3669 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3670 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3671 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3674 add_function("texture3DProjGrad",
3675 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3676 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3677 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3680 add_function("textureCubeGrad",
3681 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3682 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3683 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3686 add_function("shadow1DGrad",
3687 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3690 add_function("shadow1DProjGrad",
3691 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3694 add_function("shadow1DArrayGrad",
3695 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3698 add_function("shadow2DGrad",
3699 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3702 add_function("shadow2DProjGrad",
3703 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3706 add_function("shadow2DArrayGrad",
3707 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3710 add_function("texture2DRectGrad",
3711 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3712 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3713 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3716 add_function("texture2DRectProjGrad",
3717 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3718 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3719 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3720 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3721 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3722 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3725 add_function("shadow2DRectGrad",
3726 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3729 add_function("shadow2DRectProjGrad",
3730 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3733 add_function("shadowCubeGrad",
3734 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3737 add_function("textureGather",
3738 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3739 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3740 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3742 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3743 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3744 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3746 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3747 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3748 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3750 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3751 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3752 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3754 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
3755 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
3756 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
3758 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3759 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3760 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3762 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3763 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3764 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3766 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3767 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3768 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3770 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3771 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3772 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3774 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3775 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3776 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3778 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3779 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
3780 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3781 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
3782 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
3785 add_function("textureGatherOffset",
3786 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3787 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3788 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3790 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3791 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3792 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3794 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3795 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3796 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3798 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3799 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3800 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3802 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3803 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3804 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3806 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3807 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3808 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3810 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3811 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3812 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3814 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3815 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3816 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3818 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3819 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3820 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3822 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3823 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3824 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3826 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3827 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3828 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3830 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3831 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3834 add_function("textureGatherOffsets",
3835 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3836 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3837 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3839 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3840 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3841 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3843 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3844 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3845 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3847 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3848 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3849 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3851 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3852 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3853 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3855 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3856 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3857 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3859 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3860 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3861 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3886 add_function("ldexp",
3887 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
3888 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3889 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3890 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3891 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
3892 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3893 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3894 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3897 add_function("frexp",
3898 _frexp(glsl_type::float_type
, glsl_type::int_type
),
3899 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3900 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3901 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3902 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
3903 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3904 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3905 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3907 add_function("uaddCarry",
3908 _uaddCarry(glsl_type::uint_type
),
3909 _uaddCarry(glsl_type::uvec2_type
),
3910 _uaddCarry(glsl_type::uvec3_type
),
3911 _uaddCarry(glsl_type::uvec4_type
),
3913 add_function("usubBorrow",
3914 _usubBorrow(glsl_type::uint_type
),
3915 _usubBorrow(glsl_type::uvec2_type
),
3916 _usubBorrow(glsl_type::uvec3_type
),
3917 _usubBorrow(glsl_type::uvec4_type
),
3919 add_function("imulExtended",
3920 _mulExtended(glsl_type::int_type
),
3921 _mulExtended(glsl_type::ivec2_type
),
3922 _mulExtended(glsl_type::ivec3_type
),
3923 _mulExtended(glsl_type::ivec4_type
),
3925 add_function("umulExtended",
3926 _mulExtended(glsl_type::uint_type
),
3927 _mulExtended(glsl_type::uvec2_type
),
3928 _mulExtended(glsl_type::uvec3_type
),
3929 _mulExtended(glsl_type::uvec4_type
),
3931 add_function("interpolateAtCentroid",
3932 _interpolateAtCentroid(glsl_type::float_type
),
3933 _interpolateAtCentroid(glsl_type::vec2_type
),
3934 _interpolateAtCentroid(glsl_type::vec3_type
),
3935 _interpolateAtCentroid(glsl_type::vec4_type
),
3937 add_function("interpolateAtOffset",
3938 _interpolateAtOffset(glsl_type::float_type
),
3939 _interpolateAtOffset(glsl_type::vec2_type
),
3940 _interpolateAtOffset(glsl_type::vec3_type
),
3941 _interpolateAtOffset(glsl_type::vec4_type
),
3943 add_function("interpolateAtSample",
3944 _interpolateAtSample(glsl_type::float_type
),
3945 _interpolateAtSample(glsl_type::vec2_type
),
3946 _interpolateAtSample(glsl_type::vec3_type
),
3947 _interpolateAtSample(glsl_type::vec4_type
),
3950 add_function("atomicCounter",
3951 _atomic_counter_op("__intrinsic_atomic_read",
3952 shader_atomic_counters
),
3954 add_function("atomicCounterIncrement",
3955 _atomic_counter_op("__intrinsic_atomic_increment",
3956 shader_atomic_counters
),
3958 add_function("atomicCounterDecrement",
3959 _atomic_counter_op("__intrinsic_atomic_predecrement",
3960 shader_atomic_counters
),
3963 add_function("atomicCounterAddARB",
3964 _atomic_counter_op1("__intrinsic_atomic_add",
3965 shader_atomic_counter_ops
),
3967 add_function("atomicCounterSubtractARB",
3968 _atomic_counter_op1("__intrinsic_atomic_sub",
3969 shader_atomic_counter_ops
),
3971 add_function("atomicCounterMinARB",
3972 _atomic_counter_op1("__intrinsic_atomic_min",
3973 shader_atomic_counter_ops
),
3975 add_function("atomicCounterMaxARB",
3976 _atomic_counter_op1("__intrinsic_atomic_max",
3977 shader_atomic_counter_ops
),
3979 add_function("atomicCounterAndARB",
3980 _atomic_counter_op1("__intrinsic_atomic_and",
3981 shader_atomic_counter_ops
),
3983 add_function("atomicCounterOrARB",
3984 _atomic_counter_op1("__intrinsic_atomic_or",
3985 shader_atomic_counter_ops
),
3987 add_function("atomicCounterXorARB",
3988 _atomic_counter_op1("__intrinsic_atomic_xor",
3989 shader_atomic_counter_ops
),
3991 add_function("atomicCounterExchangeARB",
3992 _atomic_counter_op1("__intrinsic_atomic_exchange",
3993 shader_atomic_counter_ops
),
3995 add_function("atomicCounterCompSwapARB",
3996 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3997 shader_atomic_counter_ops
),
4000 add_function("atomicCounterAdd",
4001 _atomic_counter_op1("__intrinsic_atomic_add",
4004 add_function("atomicCounterSubtract",
4005 _atomic_counter_op1("__intrinsic_atomic_sub",
4008 add_function("atomicCounterMin",
4009 _atomic_counter_op1("__intrinsic_atomic_min",
4012 add_function("atomicCounterMax",
4013 _atomic_counter_op1("__intrinsic_atomic_max",
4016 add_function("atomicCounterAnd",
4017 _atomic_counter_op1("__intrinsic_atomic_and",
4020 add_function("atomicCounterOr",
4021 _atomic_counter_op1("__intrinsic_atomic_or",
4024 add_function("atomicCounterXor",
4025 _atomic_counter_op1("__intrinsic_atomic_xor",
4028 add_function("atomicCounterExchange",
4029 _atomic_counter_op1("__intrinsic_atomic_exchange",
4032 add_function("atomicCounterCompSwap",
4033 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
4037 add_function("atomicAdd",
4038 _atomic_op2("__intrinsic_atomic_add",
4039 buffer_atomics_supported
,
4040 glsl_type::uint_type
),
4041 _atomic_op2("__intrinsic_atomic_add",
4042 buffer_atomics_supported
,
4043 glsl_type::int_type
),
4044 _atomic_op2("__intrinsic_atomic_add",
4045 shader_atomic_float_add
,
4046 glsl_type::float_type
),
4048 add_function("atomicMin",
4049 _atomic_op2("__intrinsic_atomic_min",
4050 buffer_atomics_supported
,
4051 glsl_type::uint_type
),
4052 _atomic_op2("__intrinsic_atomic_min",
4053 buffer_atomics_supported
,
4054 glsl_type::int_type
),
4055 _atomic_op2("__intrinsic_atomic_min",
4056 shader_atomic_float_minmax
,
4057 glsl_type::float_type
),
4059 add_function("atomicMax",
4060 _atomic_op2("__intrinsic_atomic_max",
4061 buffer_atomics_supported
,
4062 glsl_type::uint_type
),
4063 _atomic_op2("__intrinsic_atomic_max",
4064 buffer_atomics_supported
,
4065 glsl_type::int_type
),
4066 _atomic_op2("__intrinsic_atomic_max",
4067 shader_atomic_float_minmax
,
4068 glsl_type::float_type
),
4070 add_function("atomicAnd",
4071 _atomic_op2("__intrinsic_atomic_and",
4072 buffer_atomics_supported
,
4073 glsl_type::uint_type
),
4074 _atomic_op2("__intrinsic_atomic_and",
4075 buffer_atomics_supported
,
4076 glsl_type::int_type
),
4078 add_function("atomicOr",
4079 _atomic_op2("__intrinsic_atomic_or",
4080 buffer_atomics_supported
,
4081 glsl_type::uint_type
),
4082 _atomic_op2("__intrinsic_atomic_or",
4083 buffer_atomics_supported
,
4084 glsl_type::int_type
),
4086 add_function("atomicXor",
4087 _atomic_op2("__intrinsic_atomic_xor",
4088 buffer_atomics_supported
,
4089 glsl_type::uint_type
),
4090 _atomic_op2("__intrinsic_atomic_xor",
4091 buffer_atomics_supported
,
4092 glsl_type::int_type
),
4094 add_function("atomicExchange",
4095 _atomic_op2("__intrinsic_atomic_exchange",
4096 buffer_atomics_supported
,
4097 glsl_type::uint_type
),
4098 _atomic_op2("__intrinsic_atomic_exchange",
4099 buffer_atomics_supported
,
4100 glsl_type::int_type
),
4101 _atomic_op2("__intrinsic_atomic_exchange",
4102 shader_atomic_float_exchange
,
4103 glsl_type::float_type
),
4105 add_function("atomicCompSwap",
4106 _atomic_op3("__intrinsic_atomic_comp_swap",
4107 buffer_atomics_supported
,
4108 glsl_type::uint_type
),
4109 _atomic_op3("__intrinsic_atomic_comp_swap",
4110 buffer_atomics_supported
,
4111 glsl_type::int_type
),
4112 _atomic_op3("__intrinsic_atomic_comp_swap",
4113 shader_atomic_float_minmax
,
4114 glsl_type::float_type
),
4117 add_function("min3",
4118 _min3(glsl_type::float_type
),
4119 _min3(glsl_type::vec2_type
),
4120 _min3(glsl_type::vec3_type
),
4121 _min3(glsl_type::vec4_type
),
4123 _min3(glsl_type::int_type
),
4124 _min3(glsl_type::ivec2_type
),
4125 _min3(glsl_type::ivec3_type
),
4126 _min3(glsl_type::ivec4_type
),
4128 _min3(glsl_type::uint_type
),
4129 _min3(glsl_type::uvec2_type
),
4130 _min3(glsl_type::uvec3_type
),
4131 _min3(glsl_type::uvec4_type
),
4134 add_function("max3",
4135 _max3(glsl_type::float_type
),
4136 _max3(glsl_type::vec2_type
),
4137 _max3(glsl_type::vec3_type
),
4138 _max3(glsl_type::vec4_type
),
4140 _max3(glsl_type::int_type
),
4141 _max3(glsl_type::ivec2_type
),
4142 _max3(glsl_type::ivec3_type
),
4143 _max3(glsl_type::ivec4_type
),
4145 _max3(glsl_type::uint_type
),
4146 _max3(glsl_type::uvec2_type
),
4147 _max3(glsl_type::uvec3_type
),
4148 _max3(glsl_type::uvec4_type
),
4151 add_function("mid3",
4152 _mid3(glsl_type::float_type
),
4153 _mid3(glsl_type::vec2_type
),
4154 _mid3(glsl_type::vec3_type
),
4155 _mid3(glsl_type::vec4_type
),
4157 _mid3(glsl_type::int_type
),
4158 _mid3(glsl_type::ivec2_type
),
4159 _mid3(glsl_type::ivec3_type
),
4160 _mid3(glsl_type::ivec4_type
),
4162 _mid3(glsl_type::uint_type
),
4163 _mid3(glsl_type::uvec2_type
),
4164 _mid3(glsl_type::uvec3_type
),
4165 _mid3(glsl_type::uvec4_type
),
4168 add_image_functions(true);
4170 add_function("memoryBarrier",
4171 _memory_barrier("__intrinsic_memory_barrier",
4172 shader_image_load_store
),
4174 add_function("groupMemoryBarrier",
4175 _memory_barrier("__intrinsic_group_memory_barrier",
4178 add_function("memoryBarrierAtomicCounter",
4179 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
4180 compute_shader_supported
),
4182 add_function("memoryBarrierBuffer",
4183 _memory_barrier("__intrinsic_memory_barrier_buffer",
4184 compute_shader_supported
),
4186 add_function("memoryBarrierImage",
4187 _memory_barrier("__intrinsic_memory_barrier_image",
4188 compute_shader_supported
),
4190 add_function("memoryBarrierShared",
4191 _memory_barrier("__intrinsic_memory_barrier_shared",
4195 add_function("ballotARB", _ballot(), NULL
);
4197 add_function("readInvocationARB",
4198 _read_invocation(glsl_type::float_type
),
4199 _read_invocation(glsl_type::vec2_type
),
4200 _read_invocation(glsl_type::vec3_type
),
4201 _read_invocation(glsl_type::vec4_type
),
4203 _read_invocation(glsl_type::int_type
),
4204 _read_invocation(glsl_type::ivec2_type
),
4205 _read_invocation(glsl_type::ivec3_type
),
4206 _read_invocation(glsl_type::ivec4_type
),
4208 _read_invocation(glsl_type::uint_type
),
4209 _read_invocation(glsl_type::uvec2_type
),
4210 _read_invocation(glsl_type::uvec3_type
),
4211 _read_invocation(glsl_type::uvec4_type
),
4214 add_function("readFirstInvocationARB",
4215 _read_first_invocation(glsl_type::float_type
),
4216 _read_first_invocation(glsl_type::vec2_type
),
4217 _read_first_invocation(glsl_type::vec3_type
),
4218 _read_first_invocation(glsl_type::vec4_type
),
4220 _read_first_invocation(glsl_type::int_type
),
4221 _read_first_invocation(glsl_type::ivec2_type
),
4222 _read_first_invocation(glsl_type::ivec3_type
),
4223 _read_first_invocation(glsl_type::ivec4_type
),
4225 _read_first_invocation(glsl_type::uint_type
),
4226 _read_first_invocation(glsl_type::uvec2_type
),
4227 _read_first_invocation(glsl_type::uvec3_type
),
4228 _read_first_invocation(glsl_type::uvec4_type
),
4231 add_function("clock2x32ARB",
4232 _shader_clock(shader_clock
,
4233 glsl_type::uvec2_type
),
4236 add_function("clockARB",
4237 _shader_clock(shader_clock_int64
,
4238 glsl_type::uint64_t_type
),
4241 add_function("beginInvocationInterlockARB",
4242 _invocation_interlock(
4243 "__intrinsic_begin_invocation_interlock",
4244 supports_arb_fragment_shader_interlock
),
4247 add_function("endInvocationInterlockARB",
4248 _invocation_interlock(
4249 "__intrinsic_end_invocation_interlock",
4250 supports_arb_fragment_shader_interlock
),
4253 add_function("beginInvocationInterlockNV",
4254 _invocation_interlock(
4255 "__intrinsic_begin_invocation_interlock",
4256 supports_nv_fragment_shader_interlock
),
4259 add_function("endInvocationInterlockNV",
4260 _invocation_interlock(
4261 "__intrinsic_end_invocation_interlock",
4262 supports_nv_fragment_shader_interlock
),
4265 add_function("anyInvocationARB",
4266 _vote("__intrinsic_vote_any", vote
),
4269 add_function("allInvocationsARB",
4270 _vote("__intrinsic_vote_all", vote
),
4273 add_function("allInvocationsEqualARB",
4274 _vote("__intrinsic_vote_eq", vote
),
4277 add_function("anyInvocation",
4278 _vote("__intrinsic_vote_any", v460_desktop
),
4281 add_function("allInvocations",
4282 _vote("__intrinsic_vote_all", v460_desktop
),
4285 add_function("allInvocationsEqual",
4286 _vote("__intrinsic_vote_eq", v460_desktop
),
4289 add_function("helperInvocationEXT", _helper_invocation(), NULL
);
4291 add_function("__builtin_idiv64",
4292 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
4295 add_function("__builtin_imod64",
4296 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
4299 add_function("__builtin_sign64",
4300 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
4303 add_function("__builtin_udiv64",
4304 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
4307 add_function("__builtin_umod64",
4308 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
4311 add_function("__builtin_umul64",
4312 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
4315 add_function("countLeadingZeros",
4316 _countLeadingZeros(shader_integer_functions2
,
4317 glsl_type::uint_type
),
4318 _countLeadingZeros(shader_integer_functions2
,
4319 glsl_type::uvec2_type
),
4320 _countLeadingZeros(shader_integer_functions2
,
4321 glsl_type::uvec3_type
),
4322 _countLeadingZeros(shader_integer_functions2
,
4323 glsl_type::uvec4_type
),
4326 add_function("countTrailingZeros",
4327 _countTrailingZeros(shader_integer_functions2
,
4328 glsl_type::uint_type
),
4329 _countTrailingZeros(shader_integer_functions2
,
4330 glsl_type::uvec2_type
),
4331 _countTrailingZeros(shader_integer_functions2
,
4332 glsl_type::uvec3_type
),
4333 _countTrailingZeros(shader_integer_functions2
,
4334 glsl_type::uvec4_type
),
4337 add_function("absoluteDifference",
4338 _absoluteDifference(shader_integer_functions2
,
4339 glsl_type::int_type
),
4340 _absoluteDifference(shader_integer_functions2
,
4341 glsl_type::ivec2_type
),
4342 _absoluteDifference(shader_integer_functions2
,
4343 glsl_type::ivec3_type
),
4344 _absoluteDifference(shader_integer_functions2
,
4345 glsl_type::ivec4_type
),
4346 _absoluteDifference(shader_integer_functions2
,
4347 glsl_type::uint_type
),
4348 _absoluteDifference(shader_integer_functions2
,
4349 glsl_type::uvec2_type
),
4350 _absoluteDifference(shader_integer_functions2
,
4351 glsl_type::uvec3_type
),
4352 _absoluteDifference(shader_integer_functions2
,
4353 glsl_type::uvec4_type
),
4355 _absoluteDifference(shader_integer_functions2_int64
,
4356 glsl_type::int64_t_type
),
4357 _absoluteDifference(shader_integer_functions2_int64
,
4358 glsl_type::i64vec2_type
),
4359 _absoluteDifference(shader_integer_functions2_int64
,
4360 glsl_type::i64vec3_type
),
4361 _absoluteDifference(shader_integer_functions2_int64
,
4362 glsl_type::i64vec4_type
),
4363 _absoluteDifference(shader_integer_functions2_int64
,
4364 glsl_type::uint64_t_type
),
4365 _absoluteDifference(shader_integer_functions2_int64
,
4366 glsl_type::u64vec2_type
),
4367 _absoluteDifference(shader_integer_functions2_int64
,
4368 glsl_type::u64vec3_type
),
4369 _absoluteDifference(shader_integer_functions2_int64
,
4370 glsl_type::u64vec4_type
),
4373 add_function("addSaturate",
4374 _addSaturate(shader_integer_functions2
,
4375 glsl_type::int_type
),
4376 _addSaturate(shader_integer_functions2
,
4377 glsl_type::ivec2_type
),
4378 _addSaturate(shader_integer_functions2
,
4379 glsl_type::ivec3_type
),
4380 _addSaturate(shader_integer_functions2
,
4381 glsl_type::ivec4_type
),
4382 _addSaturate(shader_integer_functions2
,
4383 glsl_type::uint_type
),
4384 _addSaturate(shader_integer_functions2
,
4385 glsl_type::uvec2_type
),
4386 _addSaturate(shader_integer_functions2
,
4387 glsl_type::uvec3_type
),
4388 _addSaturate(shader_integer_functions2
,
4389 glsl_type::uvec4_type
),
4391 _addSaturate(shader_integer_functions2_int64
,
4392 glsl_type::int64_t_type
),
4393 _addSaturate(shader_integer_functions2_int64
,
4394 glsl_type::i64vec2_type
),
4395 _addSaturate(shader_integer_functions2_int64
,
4396 glsl_type::i64vec3_type
),
4397 _addSaturate(shader_integer_functions2_int64
,
4398 glsl_type::i64vec4_type
),
4399 _addSaturate(shader_integer_functions2_int64
,
4400 glsl_type::uint64_t_type
),
4401 _addSaturate(shader_integer_functions2_int64
,
4402 glsl_type::u64vec2_type
),
4403 _addSaturate(shader_integer_functions2_int64
,
4404 glsl_type::u64vec3_type
),
4405 _addSaturate(shader_integer_functions2_int64
,
4406 glsl_type::u64vec4_type
),
4409 add_function("average",
4410 _average(shader_integer_functions2
,
4411 glsl_type::int_type
),
4412 _average(shader_integer_functions2
,
4413 glsl_type::ivec2_type
),
4414 _average(shader_integer_functions2
,
4415 glsl_type::ivec3_type
),
4416 _average(shader_integer_functions2
,
4417 glsl_type::ivec4_type
),
4418 _average(shader_integer_functions2
,
4419 glsl_type::uint_type
),
4420 _average(shader_integer_functions2
,
4421 glsl_type::uvec2_type
),
4422 _average(shader_integer_functions2
,
4423 glsl_type::uvec3_type
),
4424 _average(shader_integer_functions2
,
4425 glsl_type::uvec4_type
),
4427 _average(shader_integer_functions2_int64
,
4428 glsl_type::int64_t_type
),
4429 _average(shader_integer_functions2_int64
,
4430 glsl_type::i64vec2_type
),
4431 _average(shader_integer_functions2_int64
,
4432 glsl_type::i64vec3_type
),
4433 _average(shader_integer_functions2_int64
,
4434 glsl_type::i64vec4_type
),
4435 _average(shader_integer_functions2_int64
,
4436 glsl_type::uint64_t_type
),
4437 _average(shader_integer_functions2_int64
,
4438 glsl_type::u64vec2_type
),
4439 _average(shader_integer_functions2_int64
,
4440 glsl_type::u64vec3_type
),
4441 _average(shader_integer_functions2_int64
,
4442 glsl_type::u64vec4_type
),
4445 add_function("averageRounded",
4446 _averageRounded(shader_integer_functions2
,
4447 glsl_type::int_type
),
4448 _averageRounded(shader_integer_functions2
,
4449 glsl_type::ivec2_type
),
4450 _averageRounded(shader_integer_functions2
,
4451 glsl_type::ivec3_type
),
4452 _averageRounded(shader_integer_functions2
,
4453 glsl_type::ivec4_type
),
4454 _averageRounded(shader_integer_functions2
,
4455 glsl_type::uint_type
),
4456 _averageRounded(shader_integer_functions2
,
4457 glsl_type::uvec2_type
),
4458 _averageRounded(shader_integer_functions2
,
4459 glsl_type::uvec3_type
),
4460 _averageRounded(shader_integer_functions2
,
4461 glsl_type::uvec4_type
),
4463 _averageRounded(shader_integer_functions2_int64
,
4464 glsl_type::int64_t_type
),
4465 _averageRounded(shader_integer_functions2_int64
,
4466 glsl_type::i64vec2_type
),
4467 _averageRounded(shader_integer_functions2_int64
,
4468 glsl_type::i64vec3_type
),
4469 _averageRounded(shader_integer_functions2_int64
,
4470 glsl_type::i64vec4_type
),
4471 _averageRounded(shader_integer_functions2_int64
,
4472 glsl_type::uint64_t_type
),
4473 _averageRounded(shader_integer_functions2_int64
,
4474 glsl_type::u64vec2_type
),
4475 _averageRounded(shader_integer_functions2_int64
,
4476 glsl_type::u64vec3_type
),
4477 _averageRounded(shader_integer_functions2_int64
,
4478 glsl_type::u64vec4_type
),
4481 add_function("subtractSaturate",
4482 _subtractSaturate(shader_integer_functions2
,
4483 glsl_type::int_type
),
4484 _subtractSaturate(shader_integer_functions2
,
4485 glsl_type::ivec2_type
),
4486 _subtractSaturate(shader_integer_functions2
,
4487 glsl_type::ivec3_type
),
4488 _subtractSaturate(shader_integer_functions2
,
4489 glsl_type::ivec4_type
),
4490 _subtractSaturate(shader_integer_functions2
,
4491 glsl_type::uint_type
),
4492 _subtractSaturate(shader_integer_functions2
,
4493 glsl_type::uvec2_type
),
4494 _subtractSaturate(shader_integer_functions2
,
4495 glsl_type::uvec3_type
),
4496 _subtractSaturate(shader_integer_functions2
,
4497 glsl_type::uvec4_type
),
4499 _subtractSaturate(shader_integer_functions2_int64
,
4500 glsl_type::int64_t_type
),
4501 _subtractSaturate(shader_integer_functions2_int64
,
4502 glsl_type::i64vec2_type
),
4503 _subtractSaturate(shader_integer_functions2_int64
,
4504 glsl_type::i64vec3_type
),
4505 _subtractSaturate(shader_integer_functions2_int64
,
4506 glsl_type::i64vec4_type
),
4507 _subtractSaturate(shader_integer_functions2_int64
,
4508 glsl_type::uint64_t_type
),
4509 _subtractSaturate(shader_integer_functions2_int64
,
4510 glsl_type::u64vec2_type
),
4511 _subtractSaturate(shader_integer_functions2_int64
,
4512 glsl_type::u64vec3_type
),
4513 _subtractSaturate(shader_integer_functions2_int64
,
4514 glsl_type::u64vec4_type
),
4517 add_function("multiply32x16",
4518 _multiply32x16(shader_integer_functions2
,
4519 glsl_type::int_type
),
4520 _multiply32x16(shader_integer_functions2
,
4521 glsl_type::ivec2_type
),
4522 _multiply32x16(shader_integer_functions2
,
4523 glsl_type::ivec3_type
),
4524 _multiply32x16(shader_integer_functions2
,
4525 glsl_type::ivec4_type
),
4526 _multiply32x16(shader_integer_functions2
,
4527 glsl_type::uint_type
),
4528 _multiply32x16(shader_integer_functions2
,
4529 glsl_type::uvec2_type
),
4530 _multiply32x16(shader_integer_functions2
,
4531 glsl_type::uvec3_type
),
4532 _multiply32x16(shader_integer_functions2
,
4533 glsl_type::uvec4_type
),
4544 builtin_builder::add_function(const char *name
, ...)
4548 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4552 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
4558 stuff
.push_tail(sig
);
4559 validate_ir_tree(&stuff
);
4562 f
->add_signature(sig
);
4566 shader
->symbols
->add_function(f
);
4570 builtin_builder::add_image_function(const char *name
,
4571 const char *intrinsic_name
,
4572 image_prototype_ctr prototype
,
4573 unsigned num_arguments
,
4575 enum ir_intrinsic_id intrinsic_id
)
4577 static const glsl_type
*const types
[] = {
4578 glsl_type::image1D_type
,
4579 glsl_type::image2D_type
,
4580 glsl_type::image3D_type
,
4581 glsl_type::image2DRect_type
,
4582 glsl_type::imageCube_type
,
4583 glsl_type::imageBuffer_type
,
4584 glsl_type::image1DArray_type
,
4585 glsl_type::image2DArray_type
,
4586 glsl_type::imageCubeArray_type
,
4587 glsl_type::image2DMS_type
,
4588 glsl_type::image2DMSArray_type
,
4589 glsl_type::iimage1D_type
,
4590 glsl_type::iimage2D_type
,
4591 glsl_type::iimage3D_type
,
4592 glsl_type::iimage2DRect_type
,
4593 glsl_type::iimageCube_type
,
4594 glsl_type::iimageBuffer_type
,
4595 glsl_type::iimage1DArray_type
,
4596 glsl_type::iimage2DArray_type
,
4597 glsl_type::iimageCubeArray_type
,
4598 glsl_type::iimage2DMS_type
,
4599 glsl_type::iimage2DMSArray_type
,
4600 glsl_type::uimage1D_type
,
4601 glsl_type::uimage2D_type
,
4602 glsl_type::uimage3D_type
,
4603 glsl_type::uimage2DRect_type
,
4604 glsl_type::uimageCube_type
,
4605 glsl_type::uimageBuffer_type
,
4606 glsl_type::uimage1DArray_type
,
4607 glsl_type::uimage2DArray_type
,
4608 glsl_type::uimageCubeArray_type
,
4609 glsl_type::uimage2DMS_type
,
4610 glsl_type::uimage2DMSArray_type
4613 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4615 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
4616 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
4617 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
4618 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
4619 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
4620 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
4621 num_arguments
, flags
, intrinsic_id
));
4624 shader
->symbols
->add_function(f
);
4628 builtin_builder::add_image_functions(bool glsl
)
4630 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
4632 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
4633 "__intrinsic_image_load",
4634 &builtin_builder::_image_prototype
, 0,
4635 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4636 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4637 IMAGE_FUNCTION_READ_ONLY
),
4638 ir_intrinsic_image_load
);
4640 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
4641 "__intrinsic_image_store",
4642 &builtin_builder::_image_prototype
, 1,
4643 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
4644 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4645 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4646 IMAGE_FUNCTION_WRITE_ONLY
),
4647 ir_intrinsic_image_store
);
4649 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
4651 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
4652 "__intrinsic_image_atomic_add",
4653 &builtin_builder::_image_prototype
, 1,
4654 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
4655 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4656 ir_intrinsic_image_atomic_add
);
4658 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
4659 "__intrinsic_image_atomic_min",
4660 &builtin_builder::_image_prototype
, 1, atom_flags
,
4661 ir_intrinsic_image_atomic_min
);
4663 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
4664 "__intrinsic_image_atomic_max",
4665 &builtin_builder::_image_prototype
, 1, atom_flags
,
4666 ir_intrinsic_image_atomic_max
);
4668 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
4669 "__intrinsic_image_atomic_and",
4670 &builtin_builder::_image_prototype
, 1, atom_flags
,
4671 ir_intrinsic_image_atomic_and
);
4673 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
4674 "__intrinsic_image_atomic_or",
4675 &builtin_builder::_image_prototype
, 1, atom_flags
,
4676 ir_intrinsic_image_atomic_or
);
4678 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
4679 "__intrinsic_image_atomic_xor",
4680 &builtin_builder::_image_prototype
, 1, atom_flags
,
4681 ir_intrinsic_image_atomic_xor
);
4683 add_image_function((glsl
? "imageAtomicExchange" :
4684 "__intrinsic_image_atomic_exchange"),
4685 "__intrinsic_image_atomic_exchange",
4686 &builtin_builder::_image_prototype
, 1,
4687 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
4688 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4689 ir_intrinsic_image_atomic_exchange
);
4691 add_image_function((glsl
? "imageAtomicCompSwap" :
4692 "__intrinsic_image_atomic_comp_swap"),
4693 "__intrinsic_image_atomic_comp_swap",
4694 &builtin_builder::_image_prototype
, 2, atom_flags
,
4695 ir_intrinsic_image_atomic_comp_swap
);
4697 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
4698 "__intrinsic_image_size",
4699 &builtin_builder::_image_size_prototype
, 1,
4700 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
4701 ir_intrinsic_image_size
);
4703 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
4704 "__intrinsic_image_samples",
4705 &builtin_builder::_image_samples_prototype
, 1,
4706 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4707 IMAGE_FUNCTION_MS_ONLY
,
4708 ir_intrinsic_image_samples
);
4710 /* EXT_shader_image_load_store */
4711 add_image_function(glsl
? "imageAtomicIncWrap" : "__intrinsic_image_atomic_inc_wrap",
4712 "__intrinsic_image_atomic_inc_wrap",
4713 &builtin_builder::_image_prototype
, 1,
4714 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4715 ir_intrinsic_image_atomic_inc_wrap
);
4716 add_image_function(glsl
? "imageAtomicDecWrap" : "__intrinsic_image_atomic_dec_wrap",
4717 "__intrinsic_image_atomic_dec_wrap",
4718 &builtin_builder::_image_prototype
, 1,
4719 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4720 ir_intrinsic_image_atomic_dec_wrap
);
4724 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
4726 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
4730 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
4732 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
4736 builtin_builder::imm(bool b
, unsigned vector_elements
)
4738 return new(mem_ctx
) ir_constant(b
, vector_elements
);
4742 builtin_builder::imm(float f
, unsigned vector_elements
)
4744 return new(mem_ctx
) ir_constant(f
, vector_elements
);
4748 builtin_builder::imm(int i
, unsigned vector_elements
)
4750 return new(mem_ctx
) ir_constant(i
, vector_elements
);
4754 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
4756 return new(mem_ctx
) ir_constant(u
, vector_elements
);
4760 builtin_builder::imm(double d
, unsigned vector_elements
)
4762 return new(mem_ctx
) ir_constant(d
, vector_elements
);
4766 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
4768 return new(mem_ctx
) ir_constant(type
, &data
);
4771 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
4773 ir_dereference_variable
*
4774 builtin_builder::var_ref(ir_variable
*var
)
4776 return new(mem_ctx
) ir_dereference_variable(var
);
4779 ir_dereference_array
*
4780 builtin_builder::array_ref(ir_variable
*var
, int idx
)
4782 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
4785 /** Return an element of a matrix */
4787 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
4789 return swizzle(array_ref(var
, column
), row
, 1);
4793 * Implementations of built-in functions:
4796 ir_function_signature
*
4797 builtin_builder::new_sig(const glsl_type
*return_type
,
4798 builtin_available_predicate avail
,
4804 ir_function_signature
*sig
=
4805 new(mem_ctx
) ir_function_signature(return_type
, avail
);
4808 va_start(ap
, num_params
);
4809 for (int i
= 0; i
< num_params
; i
++) {
4810 plist
.push_tail(va_arg(ap
, ir_variable
*));
4814 sig
->replace_parameters(&plist
);
4818 #define MAKE_SIG(return_type, avail, ...) \
4819 ir_function_signature *sig = \
4820 new_sig(return_type, avail, __VA_ARGS__); \
4821 ir_factory body(&sig->body, mem_ctx); \
4822 sig->is_defined = true;
4824 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
4825 ir_function_signature *sig = \
4826 new_sig(return_type, avail, __VA_ARGS__); \
4827 sig->intrinsic_id = id;
4829 ir_function_signature
*
4830 builtin_builder::unop(builtin_available_predicate avail
,
4831 ir_expression_operation opcode
,
4832 const glsl_type
*return_type
,
4833 const glsl_type
*param_type
)
4835 ir_variable
*x
= in_var(param_type
, "x");
4836 MAKE_SIG(return_type
, avail
, 1, x
);
4837 body
.emit(ret(expr(opcode
, x
)));
4841 #define UNOP(NAME, OPCODE, AVAIL) \
4842 ir_function_signature * \
4843 builtin_builder::_##NAME(const glsl_type *type) \
4845 return unop(&AVAIL, OPCODE, type, type); \
4848 #define UNOPA(NAME, OPCODE) \
4849 ir_function_signature * \
4850 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
4852 return unop(avail, OPCODE, type, type); \
4855 ir_function_signature
*
4856 builtin_builder::binop(builtin_available_predicate avail
,
4857 ir_expression_operation opcode
,
4858 const glsl_type
*return_type
,
4859 const glsl_type
*param0_type
,
4860 const glsl_type
*param1_type
,
4863 ir_variable
*x
= in_var(param0_type
, "x");
4864 ir_variable
*y
= in_var(param1_type
, "y");
4865 MAKE_SIG(return_type
, avail
, 2, x
, y
);
4868 body
.emit(ret(expr(opcode
, y
, x
)));
4870 body
.emit(ret(expr(opcode
, x
, y
)));
4875 #define BINOP(NAME, OPCODE, AVAIL) \
4876 ir_function_signature * \
4877 builtin_builder::_##NAME(const glsl_type *return_type, \
4878 const glsl_type *param0_type, \
4879 const glsl_type *param1_type) \
4881 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
4885 * Angle and Trigonometry Functions @{
4888 ir_function_signature
*
4889 builtin_builder::_radians(const glsl_type
*type
)
4891 ir_variable
*degrees
= in_var(type
, "degrees");
4892 MAKE_SIG(type
, always_available
, 1, degrees
);
4893 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
4897 ir_function_signature
*
4898 builtin_builder::_degrees(const glsl_type
*type
)
4900 ir_variable
*radians
= in_var(type
, "radians");
4901 MAKE_SIG(type
, always_available
, 1, radians
);
4902 body
.emit(ret(mul(radians
, imm(57.29578f
))));
4906 UNOP(sin
, ir_unop_sin
, always_available
)
4907 UNOP(cos
, ir_unop_cos
, always_available
)
4909 ir_function_signature
*
4910 builtin_builder::_tan(const glsl_type
*type
)
4912 ir_variable
*theta
= in_var(type
, "theta");
4913 MAKE_SIG(type
, always_available
, 1, theta
);
4914 body
.emit(ret(div(sin(theta
), cos(theta
))));
4919 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
4923 mul(sqrt(sub(imm(1.0f
), abs(x
))),
4926 add(imm(M_PI_4f
- 1.0f
),
4929 mul(abs(x
), imm(p1
))))))))));
4933 * Generate a ir_call to a function with a set of parameters
4935 * The input \c params can either be a list of \c ir_variable or a list of
4936 * \c ir_dereference_variable. In the latter case, all nodes will be removed
4937 * from \c params and used directly as the parameters to the generated
4941 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
4943 exec_list actual_params
;
4945 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
4946 ir_dereference_variable
*d
= ir
->as_dereference_variable();
4949 actual_params
.push_tail(d
);
4951 ir_variable
*var
= ir
->as_variable();
4952 assert(var
!= NULL
);
4953 actual_params
.push_tail(var_ref(var
));
4957 ir_function_signature
*sig
=
4958 f
->exact_matching_signature(NULL
, &actual_params
);
4962 ir_dereference_variable
*deref
=
4963 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
4965 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
4968 ir_function_signature
*
4969 builtin_builder::_asin(const glsl_type
*type
)
4971 ir_variable
*x
= in_var(type
, "x");
4972 MAKE_SIG(type
, always_available
, 1, x
);
4974 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
4979 ir_function_signature
*
4980 builtin_builder::_acos(const glsl_type
*type
)
4982 ir_variable
*x
= in_var(type
, "x");
4983 MAKE_SIG(type
, always_available
, 1, x
);
4985 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
4990 ir_function_signature
*
4991 builtin_builder::_atan2(const glsl_type
*type
)
4993 const unsigned n
= type
->vector_elements
;
4994 ir_variable
*y
= in_var(type
, "y");
4995 ir_variable
*x
= in_var(type
, "x");
4996 MAKE_SIG(type
, is_not_nir
, 2, y
, x
);
4998 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
4999 * for the y=0 discontinuity to end up aligned with the vertical
5000 * discontinuity of atan(s/t) along t=0. This also makes sure that we
5001 * don't attempt to divide by zero along the vertical line, which may give
5002 * unspecified results on non-GLSL 4.1-capable hardware.
5004 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
5005 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
5006 ir_variable
*s
= body
.make_temp(type
, "s");
5007 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
5008 ir_variable
*t
= body
.make_temp(type
, "t");
5009 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
5011 /* If the magnitude of the denominator exceeds some huge value, scale down
5012 * the arguments in order to prevent the reciprocal operation from flushing
5013 * its result to zero, which would cause precision problems, and for s
5014 * infinite would cause us to return a NaN instead of the correct finite
5017 * If fmin and fmax are respectively the smallest and largest positive
5018 * normalized floating point values representable by the implementation,
5019 * the constants below should be in agreement with:
5022 * scale <= 1 / fmin / fmax (for |t| >= huge)
5024 * In addition scale should be a negative power of two in order to avoid
5025 * loss of precision. The values chosen below should work for most usual
5026 * floating point representations with at least the dynamic range of ATI's
5027 * 24-bit representation.
5029 ir_constant
*huge
= imm(1e18f
, n
);
5030 ir_variable
*scale
= body
.make_temp(type
, "scale");
5031 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
5032 imm(0.25f
, n
), imm(1.0f
, n
))));
5033 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
5034 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
5035 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
5037 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
5038 * that ∞/∞ = 1) in order to comply with the rather artificial rules
5039 * inherited from IEEE 754-2008, namely:
5041 * "atan2(±∞, −∞) is ±3π/4
5042 * atan2(±∞, +∞) is ±π/4"
5044 * Note that this is inconsistent with the rules for the neighborhood of
5045 * zero that are based on iterated limits:
5047 * "atan2(±0, −0) is ±π
5048 * atan2(±0, +0) is ±0"
5050 * but GLSL specifically allows implementations to deviate from IEEE rules
5051 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
5054 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
5055 imm(1.0f
, n
), abs(s_over_t
));
5057 /* Calculate the arctangent and fix up the result if we had flipped the
5058 * coordinate system.
5060 ir_variable
*arc
= body
.make_temp(type
, "arc");
5061 do_atan(body
, type
, arc
, tan
);
5062 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
5064 /* Rather convoluted calculation of the sign of the result. When x < 0 we
5065 * cannot use fsign because we need to be able to distinguish between
5066 * negative and positive zero. Unfortunately we cannot use bitwise
5067 * arithmetic tricks either because of back-ends without integer support.
5068 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
5069 * able to distinguish between negative and positive zero, but we don't
5070 * care because atan2 is continuous along the whole positive y = 0
5071 * half-line, so it won't affect the result significantly.
5073 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
5080 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
5083 * range-reduction, first step:
5085 * / y_over_x if |y_over_x| <= 1.0;
5087 * \ 1.0 / y_over_x otherwise
5089 ir_variable
*x
= body
.make_temp(type
, "atan_x");
5090 body
.emit(assign(x
, div(min2(abs(y_over_x
),
5096 * approximate atan by evaluating polynomial:
5098 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
5099 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
5100 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
5102 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
5103 body
.emit(assign(tmp
, mul(x
, x
)));
5104 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
5106 imm(0.0536813784310406f
)),
5108 imm(0.1173503194786851f
)),
5110 imm(0.1938924977115610f
)),
5112 imm(0.3326756418091246f
)),
5114 imm(0.9999793128310355f
)),
5117 /* range-reduction fixup */
5118 body
.emit(assign(tmp
, add(tmp
,
5119 mul(b2f(greater(abs(y_over_x
),
5120 imm(1.0f
, type
->components()))),
5126 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
5129 ir_function_signature
*
5130 builtin_builder::_atan(const glsl_type
*type
)
5132 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
5133 MAKE_SIG(type
, is_not_nir
, 1, y_over_x
);
5135 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
5136 do_atan(body
, type
, tmp
, y_over_x
);
5137 body
.emit(ret(tmp
));
5142 ir_function_signature
*
5143 builtin_builder::_sinh(const glsl_type
*type
)
5145 ir_variable
*x
= in_var(type
, "x");
5146 MAKE_SIG(type
, v130
, 1, x
);
5148 /* 0.5 * (e^x - e^(-x)) */
5149 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
5154 ir_function_signature
*
5155 builtin_builder::_cosh(const glsl_type
*type
)
5157 ir_variable
*x
= in_var(type
, "x");
5158 MAKE_SIG(type
, v130
, 1, x
);
5160 /* 0.5 * (e^x + e^(-x)) */
5161 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
5166 ir_function_signature
*
5167 builtin_builder::_tanh(const glsl_type
*type
)
5169 ir_variable
*x
= in_var(type
, "x");
5170 MAKE_SIG(type
, v130
, 1, x
);
5172 /* Clamp x to [-10, +10] to avoid precision problems.
5173 * When x > 10, e^(-x) is so small relative to e^x that it gets flushed to
5174 * zero in the computation e^x + e^(-x). The same happens in the other
5175 * direction when x < -10.
5177 ir_variable
*t
= body
.make_temp(type
, "tmp");
5178 body
.emit(assign(t
, min2(max2(x
, imm(-10.0f
)), imm(10.0f
))));
5180 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
5181 body
.emit(ret(div(sub(exp(t
), exp(neg(t
))),
5182 add(exp(t
), exp(neg(t
))))));
5187 ir_function_signature
*
5188 builtin_builder::_asinh(const glsl_type
*type
)
5190 ir_variable
*x
= in_var(type
, "x");
5191 MAKE_SIG(type
, v130
, 1, x
);
5193 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
5198 ir_function_signature
*
5199 builtin_builder::_acosh(const glsl_type
*type
)
5201 ir_variable
*x
= in_var(type
, "x");
5202 MAKE_SIG(type
, v130
, 1, x
);
5204 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
5208 ir_function_signature
*
5209 builtin_builder::_atanh(const glsl_type
*type
)
5211 ir_variable
*x
= in_var(type
, "x");
5212 MAKE_SIG(type
, v130
, 1, x
);
5214 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
5215 sub(imm(1.0f
), x
))))));
5221 * Exponential Functions @{
5224 ir_function_signature
*
5225 builtin_builder::_pow(const glsl_type
*type
)
5227 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
5230 UNOP(exp
, ir_unop_exp
, always_available
)
5231 UNOP(log
, ir_unop_log
, always_available
)
5232 UNOP(exp2
, ir_unop_exp2
, always_available
)
5233 UNOP(log2
, ir_unop_log2
, always_available
)
5234 UNOP(atan_op
, ir_unop_atan
, is_nir
)
5235 UNOPA(sqrt
, ir_unop_sqrt
)
5236 UNOPA(inversesqrt
, ir_unop_rsq
)
5240 UNOPA(abs
, ir_unop_abs
)
5241 UNOPA(sign
, ir_unop_sign
)
5242 UNOPA(floor
, ir_unop_floor
)
5243 UNOPA(truncate
, ir_unop_trunc
)
5244 UNOPA(trunc
, ir_unop_trunc
)
5245 UNOPA(round
, ir_unop_round_even
)
5246 UNOPA(roundEven
, ir_unop_round_even
)
5247 UNOPA(ceil
, ir_unop_ceil
)
5248 UNOPA(fract
, ir_unop_fract
)
5250 ir_function_signature
*
5251 builtin_builder::_mod(builtin_available_predicate avail
,
5252 const glsl_type
*x_type
, const glsl_type
*y_type
)
5254 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
5257 ir_function_signature
*
5258 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
5260 ir_variable
*x
= in_var(type
, "x");
5261 ir_variable
*i
= out_var(type
, "i");
5262 MAKE_SIG(type
, avail
, 2, x
, i
);
5264 ir_variable
*t
= body
.make_temp(type
, "t");
5265 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
5266 body
.emit(assign(i
, t
));
5267 body
.emit(ret(sub(x
, t
)));
5272 ir_function_signature
*
5273 builtin_builder::_min(builtin_available_predicate avail
,
5274 const glsl_type
*x_type
, const glsl_type
*y_type
)
5276 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
5279 ir_function_signature
*
5280 builtin_builder::_max(builtin_available_predicate avail
,
5281 const glsl_type
*x_type
, const glsl_type
*y_type
)
5283 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
5286 ir_function_signature
*
5287 builtin_builder::_clamp(builtin_available_predicate avail
,
5288 const glsl_type
*val_type
, const glsl_type
*bound_type
)
5290 ir_variable
*x
= in_var(val_type
, "x");
5291 ir_variable
*minVal
= in_var(bound_type
, "minVal");
5292 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
5293 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
5295 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
5300 ir_function_signature
*
5301 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
5303 ir_variable
*x
= in_var(val_type
, "x");
5304 ir_variable
*y
= in_var(val_type
, "y");
5305 ir_variable
*a
= in_var(blend_type
, "a");
5306 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5308 body
.emit(ret(lrp(x
, y
, a
)));
5313 ir_function_signature
*
5314 builtin_builder::_mix_sel(builtin_available_predicate avail
,
5315 const glsl_type
*val_type
,
5316 const glsl_type
*blend_type
)
5318 ir_variable
*x
= in_var(val_type
, "x");
5319 ir_variable
*y
= in_var(val_type
, "y");
5320 ir_variable
*a
= in_var(blend_type
, "a");
5321 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5323 /* csel matches the ternary operator in that a selector of true choses the
5324 * first argument. This differs from mix(x, y, false) which choses the
5325 * second argument (to remain consistent with the interpolating version of
5326 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
5328 * To handle the behavior mismatch, reverse the x and y arguments.
5330 body
.emit(ret(csel(a
, y
, x
)));
5335 ir_function_signature
*
5336 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5338 ir_variable
*edge
= in_var(edge_type
, "edge");
5339 ir_variable
*x
= in_var(x_type
, "x");
5340 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
5342 ir_variable
*t
= body
.make_temp(x_type
, "t");
5343 if (x_type
->vector_elements
== 1) {
5344 /* Both are floats */
5345 if (edge_type
->is_double())
5346 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
5348 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
5349 } else if (edge_type
->vector_elements
== 1) {
5350 /* x is a vector but edge is a float */
5351 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5352 if (edge_type
->is_double())
5353 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
5355 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
5358 /* Both are vectors */
5359 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5360 if (edge_type
->is_double())
5361 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
5364 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
5374 ir_function_signature
*
5375 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5377 ir_variable
*edge0
= in_var(edge_type
, "edge0");
5378 ir_variable
*edge1
= in_var(edge_type
, "edge1");
5379 ir_variable
*x
= in_var(x_type
, "x");
5380 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
5382 /* From the GLSL 1.10 specification:
5385 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
5386 * return t * t * (3 - 2 * t);
5389 ir_variable
*t
= body
.make_temp(x_type
, "t");
5390 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
5391 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
5393 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
5398 ir_function_signature
*
5399 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
5401 ir_variable
*x
= in_var(type
, "x");
5402 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5404 body
.emit(ret(nequal(x
, x
)));
5409 ir_function_signature
*
5410 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
5412 ir_variable
*x
= in_var(type
, "x");
5413 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5415 ir_constant_data infinities
;
5416 for (int i
= 0; i
< type
->vector_elements
; i
++) {
5417 switch (type
->base_type
) {
5418 case GLSL_TYPE_FLOAT
:
5419 infinities
.f
[i
] = INFINITY
;
5421 case GLSL_TYPE_DOUBLE
:
5422 infinities
.d
[i
] = INFINITY
;
5425 unreachable("unknown type");
5429 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
5434 ir_function_signature
*
5435 builtin_builder::_atan2_op(const glsl_type
*x_type
)
5437 return binop(is_nir
, ir_binop_atan2
, x_type
, x_type
, x_type
);
5440 ir_function_signature
*
5441 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
5443 ir_variable
*x
= in_var(type
, "x");
5444 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5445 body
.emit(ret(bitcast_f2i(x
)));
5449 ir_function_signature
*
5450 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
5452 ir_variable
*x
= in_var(type
, "x");
5453 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5454 body
.emit(ret(bitcast_f2u(x
)));
5458 ir_function_signature
*
5459 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
5461 ir_variable
*x
= in_var(type
, "x");
5462 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5463 body
.emit(ret(bitcast_i2f(x
)));
5467 ir_function_signature
*
5468 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
5470 ir_variable
*x
= in_var(type
, "x");
5471 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5472 body
.emit(ret(bitcast_u2f(x
)));
5476 ir_function_signature
*
5477 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
5479 ir_variable
*x
= in_var(type
, "x");
5480 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
5481 body
.emit(ret(bitcast_d2i64(x
)));
5485 ir_function_signature
*
5486 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
5488 ir_variable
*x
= in_var(type
, "x");
5489 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
5490 body
.emit(ret(bitcast_d2u64(x
)));
5494 ir_function_signature
*
5495 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5497 ir_variable
*x
= in_var(type
, "x");
5498 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5499 body
.emit(ret(bitcast_i642d(x
)));
5503 ir_function_signature
*
5504 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5506 ir_variable
*x
= in_var(type
, "x");
5507 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5508 body
.emit(ret(bitcast_u642d(x
)));
5512 ir_function_signature
*
5513 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
5515 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5516 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5517 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
5521 ir_function_signature
*
5522 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
5524 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5525 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5526 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
5530 ir_function_signature
*
5531 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
5533 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5534 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5535 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
5539 ir_function_signature
*
5540 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
5542 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5543 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5544 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
5548 ir_function_signature
*
5549 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
5551 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5552 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5553 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
5557 ir_function_signature
*
5558 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
5560 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5561 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5562 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
5567 ir_function_signature
*
5568 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
5570 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5571 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5572 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
5576 ir_function_signature
*
5577 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
5579 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5580 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5581 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
5585 ir_function_signature
*
5586 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
5588 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5589 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5590 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
5594 ir_function_signature
*
5595 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
5597 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5598 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5599 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
5603 ir_function_signature
*
5604 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
5606 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5607 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
5608 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
5612 ir_function_signature
*
5613 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
5615 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
5616 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5617 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
5621 ir_function_signature
*
5622 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
5624 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
5625 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
5626 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
5630 ir_function_signature
*
5631 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
5633 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
5634 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
5635 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
5639 ir_function_signature
*
5640 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
5642 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5643 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
5644 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
5648 ir_function_signature
*
5649 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
5651 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
5652 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5653 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
5657 ir_function_signature
*
5658 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
5660 ir_variable
*x
= in_var(type
, "x");
5661 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
5663 body
.emit(ret(sqrt(dot(x
, x
))));
5668 ir_function_signature
*
5669 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
5671 ir_variable
*p0
= in_var(type
, "p0");
5672 ir_variable
*p1
= in_var(type
, "p1");
5673 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
5675 if (type
->vector_elements
== 1) {
5676 body
.emit(ret(abs(sub(p0
, p1
))));
5678 ir_variable
*p
= body
.make_temp(type
, "p");
5679 body
.emit(assign(p
, sub(p0
, p1
)));
5680 body
.emit(ret(sqrt(dot(p
, p
))));
5686 ir_function_signature
*
5687 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
5689 if (type
->vector_elements
== 1)
5690 return binop(avail
, ir_binop_mul
, type
, type
, type
);
5692 return binop(avail
, ir_binop_dot
,
5693 type
->get_base_type(), type
, type
);
5696 ir_function_signature
*
5697 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
5699 ir_variable
*a
= in_var(type
, "a");
5700 ir_variable
*b
= in_var(type
, "b");
5701 MAKE_SIG(type
, avail
, 2, a
, b
);
5703 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
5704 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
5706 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
5707 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
5712 ir_function_signature
*
5713 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
5715 ir_variable
*x
= in_var(type
, "x");
5716 MAKE_SIG(type
, avail
, 1, x
);
5718 if (type
->vector_elements
== 1) {
5719 body
.emit(ret(sign(x
)));
5721 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
5727 ir_function_signature
*
5728 builtin_builder::_ftransform()
5730 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
5732 /* ftransform() refers to global variables, and is always emitted
5733 * directly by ast_function.cpp. Just emit a prototype here so we
5734 * can recognize calls to it.
5739 ir_function_signature
*
5740 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
5742 ir_variable
*N
= in_var(type
, "N");
5743 ir_variable
*I
= in_var(type
, "I");
5744 ir_variable
*Nref
= in_var(type
, "Nref");
5745 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
5747 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
5748 ret(N
), ret(neg(N
))));
5753 ir_function_signature
*
5754 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
5756 ir_variable
*I
= in_var(type
, "I");
5757 ir_variable
*N
= in_var(type
, "N");
5758 MAKE_SIG(type
, avail
, 2, I
, N
);
5760 /* I - 2 * dot(N, I) * N */
5761 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
5766 ir_function_signature
*
5767 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
5769 ir_variable
*I
= in_var(type
, "I");
5770 ir_variable
*N
= in_var(type
, "N");
5771 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
5772 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
5774 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
5775 body
.emit(assign(n_dot_i
, dot(N
, I
)));
5777 /* From the GLSL 1.10 specification:
5778 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
5780 * return genType(0.0)
5782 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
5784 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
5785 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
5786 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
5787 mul(n_dot_i
, n_dot_i
)))))));
5788 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
5789 ret(ir_constant::zero(mem_ctx
, type
)),
5790 ret(sub(mul(eta
, I
),
5791 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
5796 ir_function_signature
*
5797 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
5799 ir_variable
*x
= in_var(type
, "x");
5800 ir_variable
*y
= in_var(type
, "y");
5801 MAKE_SIG(type
, avail
, 2, x
, y
);
5803 ir_variable
*z
= body
.make_temp(type
, "z");
5804 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5805 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
5812 ir_function_signature
*
5813 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
5818 if (type
->is_double()) {
5819 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
5820 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
5822 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
5823 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
5825 MAKE_SIG(type
, avail
, 2, c
, r
);
5827 ir_variable
*m
= body
.make_temp(type
, "m");
5828 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5829 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
5836 ir_function_signature
*
5837 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
5839 const glsl_type
*transpose_type
=
5840 glsl_type::get_instance(orig_type
->base_type
,
5841 orig_type
->matrix_columns
,
5842 orig_type
->vector_elements
);
5844 ir_variable
*m
= in_var(orig_type
, "m");
5845 MAKE_SIG(transpose_type
, avail
, 1, m
);
5847 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
5848 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
5849 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
5850 body
.emit(assign(array_ref(t
, j
),
5851 matrix_elt(m
, i
, j
),
5860 ir_function_signature
*
5861 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5863 ir_variable
*m
= in_var(type
, "m");
5864 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5866 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5867 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
5872 ir_function_signature
*
5873 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5875 ir_variable
*m
= in_var(type
, "m");
5876 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5879 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5880 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
5883 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5884 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
5887 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5888 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
5890 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
5891 mul(matrix_elt(m
, 0, 1), f2
)),
5892 mul(matrix_elt(m
, 0, 2), f3
))));
5897 ir_function_signature
*
5898 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5900 ir_variable
*m
= in_var(type
, "m");
5901 const glsl_type
*btype
= type
->get_base_type();
5902 MAKE_SIG(btype
, avail
, 1, m
);
5904 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5905 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5906 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5907 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5908 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5909 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5910 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5911 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5912 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5913 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5914 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5915 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5916 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5917 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5918 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5919 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5920 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5921 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5922 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5924 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5925 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5926 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5927 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5928 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5929 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5930 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5931 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5932 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5933 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5934 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5935 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5936 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5937 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5938 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5939 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5940 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5941 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5942 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5944 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
5946 body
.emit(assign(adj_0
,
5947 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5948 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5949 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5951 body
.emit(assign(adj_0
, neg(
5952 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5953 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5954 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5956 body
.emit(assign(adj_0
,
5957 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5958 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5959 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5961 body
.emit(assign(adj_0
, neg(
5962 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5963 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5964 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5967 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
5972 ir_function_signature
*
5973 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5975 ir_variable
*m
= in_var(type
, "m");
5976 MAKE_SIG(type
, avail
, 1, m
);
5978 ir_variable
*adj
= body
.make_temp(type
, "adj");
5979 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
5980 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
5981 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
5982 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
5984 ir_expression
*det
=
5985 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5986 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
5988 body
.emit(ret(div(adj
, det
)));
5992 ir_function_signature
*
5993 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5995 ir_variable
*m
= in_var(type
, "m");
5996 const glsl_type
*btype
= type
->get_base_type();
5997 MAKE_SIG(type
, avail
, 1, m
);
5999 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
6000 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
6001 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
6003 body
.emit(assign(f11_22_21_12
,
6004 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
6005 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
6006 body
.emit(assign(f10_22_20_12
,
6007 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
6008 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
6009 body
.emit(assign(f10_21_20_11
,
6010 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
6011 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
6013 ir_variable
*adj
= body
.make_temp(type
, "adj");
6014 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
6015 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
6016 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
6018 body
.emit(assign(array_ref(adj
, 0), neg(
6019 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
6020 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
6022 body
.emit(assign(array_ref(adj
, 1),
6023 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
6024 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
6026 body
.emit(assign(array_ref(adj
, 2), neg(
6027 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
6028 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
6031 body
.emit(assign(array_ref(adj
, 0),
6032 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
6033 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
6035 body
.emit(assign(array_ref(adj
, 1), neg(
6036 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
6037 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
6039 body
.emit(assign(array_ref(adj
, 2),
6040 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
6041 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
6044 ir_expression
*det
=
6045 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
6046 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
6047 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
6049 body
.emit(ret(div(adj
, det
)));
6054 ir_function_signature
*
6055 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
6057 ir_variable
*m
= in_var(type
, "m");
6058 const glsl_type
*btype
= type
->get_base_type();
6059 MAKE_SIG(type
, avail
, 1, m
);
6061 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
6062 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
6063 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
6064 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
6065 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
6066 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
6067 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
6068 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
6069 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
6070 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
6071 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
6072 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
6073 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
6074 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
6075 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
6076 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
6077 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
6078 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
6079 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
6081 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
6082 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
6083 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
6084 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
6085 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
6086 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
6087 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
6088 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
6089 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
6090 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
6091 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
6092 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
6093 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
6094 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
6095 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
6096 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
6097 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
6098 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
6099 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
6101 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
6102 body
.emit(assign(array_ref(adj
, 0),
6103 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
6104 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
6105 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
6107 body
.emit(assign(array_ref(adj
, 1), neg(
6108 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
6109 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
6110 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
6112 body
.emit(assign(array_ref(adj
, 2),
6113 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
6114 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
6115 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
6117 body
.emit(assign(array_ref(adj
, 3), neg(
6118 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
6119 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
6120 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
6123 body
.emit(assign(array_ref(adj
, 0), neg(
6124 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
6125 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
6126 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
6128 body
.emit(assign(array_ref(adj
, 1),
6129 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
6130 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
6131 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
6133 body
.emit(assign(array_ref(adj
, 2), neg(
6134 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
6135 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
6136 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
6138 body
.emit(assign(array_ref(adj
, 3),
6139 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
6140 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
6141 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
6144 body
.emit(assign(array_ref(adj
, 0),
6145 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
6146 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
6147 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
6149 body
.emit(assign(array_ref(adj
, 1), neg(
6150 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
6151 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
6152 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
6154 body
.emit(assign(array_ref(adj
, 2),
6155 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
6156 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
6157 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
6159 body
.emit(assign(array_ref(adj
, 3), neg(
6160 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
6161 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
6162 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
6165 body
.emit(assign(array_ref(adj
, 0), neg(
6166 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
6167 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
6168 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
6170 body
.emit(assign(array_ref(adj
, 1),
6171 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
6172 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
6173 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
6175 body
.emit(assign(array_ref(adj
, 2), neg(
6176 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
6177 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
6178 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
6180 body
.emit(assign(array_ref(adj
, 3),
6181 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
6182 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
6183 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
6186 ir_expression
*det
=
6187 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
6188 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
6189 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
6190 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
6192 body
.emit(ret(div(adj
, det
)));
6198 ir_function_signature
*
6199 builtin_builder::_lessThan(builtin_available_predicate avail
,
6200 const glsl_type
*type
)
6202 return binop(avail
, ir_binop_less
,
6203 glsl_type::bvec(type
->vector_elements
), type
, type
);
6206 ir_function_signature
*
6207 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
6208 const glsl_type
*type
)
6210 return binop(avail
, ir_binop_gequal
,
6211 glsl_type::bvec(type
->vector_elements
), type
, type
,
6215 ir_function_signature
*
6216 builtin_builder::_greaterThan(builtin_available_predicate avail
,
6217 const glsl_type
*type
)
6219 return binop(avail
, ir_binop_less
,
6220 glsl_type::bvec(type
->vector_elements
), type
, type
,
6224 ir_function_signature
*
6225 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
6226 const glsl_type
*type
)
6228 return binop(avail
, ir_binop_gequal
,
6229 glsl_type::bvec(type
->vector_elements
), type
, type
);
6232 ir_function_signature
*
6233 builtin_builder::_equal(builtin_available_predicate avail
,
6234 const glsl_type
*type
)
6236 return binop(avail
, ir_binop_equal
,
6237 glsl_type::bvec(type
->vector_elements
), type
, type
);
6240 ir_function_signature
*
6241 builtin_builder::_notEqual(builtin_available_predicate avail
,
6242 const glsl_type
*type
)
6244 return binop(avail
, ir_binop_nequal
,
6245 glsl_type::bvec(type
->vector_elements
), type
, type
);
6248 ir_function_signature
*
6249 builtin_builder::_any(const glsl_type
*type
)
6251 ir_variable
*v
= in_var(type
, "v");
6252 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
6254 const unsigned vec_elem
= v
->type
->vector_elements
;
6255 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
6260 ir_function_signature
*
6261 builtin_builder::_all(const glsl_type
*type
)
6263 ir_variable
*v
= in_var(type
, "v");
6264 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
6266 const unsigned vec_elem
= v
->type
->vector_elements
;
6267 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
6272 UNOP(not, ir_unop_logic_not
, always_available
)
6275 has_lod(const glsl_type
*sampler_type
)
6277 assert(sampler_type
->is_sampler());
6279 switch (sampler_type
->sampler_dimensionality
) {
6280 case GLSL_SAMPLER_DIM_RECT
:
6281 case GLSL_SAMPLER_DIM_BUF
:
6282 case GLSL_SAMPLER_DIM_MS
:
6289 ir_function_signature
*
6290 builtin_builder::_textureSize(builtin_available_predicate avail
,
6291 const glsl_type
*return_type
,
6292 const glsl_type
*sampler_type
)
6294 ir_variable
*s
= in_var(sampler_type
, "sampler");
6295 /* The sampler always exists; add optional lod later. */
6296 MAKE_SIG(return_type
, avail
, 1, s
);
6298 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
6299 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
6301 if (has_lod(sampler_type
)) {
6302 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6303 sig
->parameters
.push_tail(lod
);
6304 tex
->lod_info
.lod
= var_ref(lod
);
6306 tex
->lod_info
.lod
= imm(0u);
6309 body
.emit(ret(tex
));
6314 ir_function_signature
*
6315 builtin_builder::_textureSamples(builtin_available_predicate avail
,
6316 const glsl_type
*sampler_type
)
6318 ir_variable
*s
= in_var(sampler_type
, "sampler");
6319 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
6321 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
6322 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
6323 body
.emit(ret(tex
));
6328 ir_function_signature
*
6329 builtin_builder::_texture(ir_texture_opcode opcode
,
6330 builtin_available_predicate avail
,
6331 const glsl_type
*return_type
,
6332 const glsl_type
*sampler_type
,
6333 const glsl_type
*coord_type
,
6336 ir_variable
*s
= in_var(sampler_type
, "sampler");
6337 ir_variable
*P
= in_var(coord_type
, "P");
6338 /* The sampler and coordinate always exist; add optional parameters later. */
6339 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6341 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6342 tex
->set_sampler(var_ref(s
), return_type
);
6344 const int coord_size
= sampler_type
->coordinate_components();
6346 if (coord_size
== coord_type
->vector_elements
) {
6347 tex
->coordinate
= var_ref(P
);
6349 /* The incoming coordinate also has the projector or shadow comparator,
6350 * so we need to swizzle those away.
6352 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
6355 /* The projector is always in the last component. */
6356 if (flags
& TEX_PROJECT
)
6357 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
6359 if (sampler_type
->sampler_shadow
) {
6360 if (opcode
== ir_tg4
) {
6361 /* gather has refz as a separate parameter, immediately after the
6364 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
6365 sig
->parameters
.push_tail(refz
);
6366 tex
->shadow_comparator
= var_ref(refz
);
6368 /* The shadow comparator is normally in the Z component, but a few types
6369 * have sufficiently large coordinates that it's in W.
6371 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
6375 if (opcode
== ir_txl
) {
6376 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6377 sig
->parameters
.push_tail(lod
);
6378 tex
->lod_info
.lod
= var_ref(lod
);
6379 } else if (opcode
== ir_txd
) {
6380 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6381 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
6382 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
6383 sig
->parameters
.push_tail(dPdx
);
6384 sig
->parameters
.push_tail(dPdy
);
6385 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
6386 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
6389 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
6390 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6391 ir_variable
*offset
=
6392 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
6393 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
6394 sig
->parameters
.push_tail(offset
);
6395 tex
->offset
= var_ref(offset
);
6398 if (flags
& TEX_OFFSET_ARRAY
) {
6399 ir_variable
*offsets
=
6400 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
6401 "offsets", ir_var_const_in
);
6402 sig
->parameters
.push_tail(offsets
);
6403 tex
->offset
= var_ref(offsets
);
6406 if (opcode
== ir_tg4
) {
6407 if (flags
& TEX_COMPONENT
) {
6408 ir_variable
*component
=
6409 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
6410 sig
->parameters
.push_tail(component
);
6411 tex
->lod_info
.component
= var_ref(component
);
6414 tex
->lod_info
.component
= imm(0);
6418 /* The "bias" parameter comes /after/ the "offset" parameter, which is
6419 * inconsistent with both textureLodOffset and textureGradOffset.
6421 if (opcode
== ir_txb
) {
6422 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6423 sig
->parameters
.push_tail(bias
);
6424 tex
->lod_info
.bias
= var_ref(bias
);
6427 body
.emit(ret(tex
));
6432 ir_function_signature
*
6433 builtin_builder::_textureCubeArrayShadow(ir_texture_opcode opcode
,
6434 builtin_available_predicate avail
,
6435 const glsl_type
*sampler_type
)
6437 ir_variable
*s
= in_var(sampler_type
, "sampler");
6438 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
6439 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
6440 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
6442 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6443 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
6445 tex
->coordinate
= var_ref(P
);
6446 tex
->shadow_comparator
= var_ref(compare
);
6448 if (opcode
== ir_txb
) {
6449 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6450 sig
->parameters
.push_tail(bias
);
6451 tex
->lod_info
.bias
= var_ref(bias
);
6454 if (opcode
== ir_txl
) {
6455 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6456 sig
->parameters
.push_tail(lod
);
6457 tex
->lod_info
.lod
= var_ref(lod
);
6460 body
.emit(ret(tex
));
6465 ir_function_signature
*
6466 builtin_builder::_texelFetch(builtin_available_predicate avail
,
6467 const glsl_type
*return_type
,
6468 const glsl_type
*sampler_type
,
6469 const glsl_type
*coord_type
,
6470 const glsl_type
*offset_type
)
6472 ir_variable
*s
= in_var(sampler_type
, "sampler");
6473 ir_variable
*P
= in_var(coord_type
, "P");
6474 /* The sampler and coordinate always exist; add optional parameters later. */
6475 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6477 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
6478 tex
->coordinate
= var_ref(P
);
6479 tex
->set_sampler(var_ref(s
), return_type
);
6481 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
6482 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
6483 sig
->parameters
.push_tail(sample
);
6484 tex
->lod_info
.sample_index
= var_ref(sample
);
6485 tex
->op
= ir_txf_ms
;
6486 } else if (has_lod(sampler_type
)) {
6487 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6488 sig
->parameters
.push_tail(lod
);
6489 tex
->lod_info
.lod
= var_ref(lod
);
6491 tex
->lod_info
.lod
= imm(0u);
6494 if (offset_type
!= NULL
) {
6495 ir_variable
*offset
=
6496 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
6497 sig
->parameters
.push_tail(offset
);
6498 tex
->offset
= var_ref(offset
);
6501 body
.emit(ret(tex
));
6506 ir_function_signature
*
6507 builtin_builder::_EmitVertex()
6509 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6511 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6512 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
6517 ir_function_signature
*
6518 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
6519 const glsl_type
*stream_type
)
6521 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6523 * "Emit the current values of output variables to the current output
6524 * primitive on stream stream. The argument to stream must be a constant
6525 * integral expression."
6527 ir_variable
*stream
=
6528 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6530 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6532 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
6537 ir_function_signature
*
6538 builtin_builder::_EndPrimitive()
6540 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6542 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6543 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
6548 ir_function_signature
*
6549 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
6550 const glsl_type
*stream_type
)
6552 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6554 * "Completes the current output primitive on stream stream and starts
6555 * a new one. The argument to stream must be a constant integral
6558 ir_variable
*stream
=
6559 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6561 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6563 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
6568 ir_function_signature
*
6569 builtin_builder::_barrier()
6571 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
6573 body
.emit(new(mem_ctx
) ir_barrier());
6577 ir_function_signature
*
6578 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
6579 const glsl_type
*sampler_type
,
6580 const glsl_type
*coord_type
)
6582 ir_variable
*s
= in_var(sampler_type
, "sampler");
6583 ir_variable
*coord
= in_var(coord_type
, "coord");
6584 /* The sampler and coordinate always exist; add optional parameters later. */
6585 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
6587 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
6588 tex
->coordinate
= var_ref(coord
);
6589 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
6591 body
.emit(ret(tex
));
6596 ir_function_signature
*
6597 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
6598 const glsl_type
*sampler_type
)
6600 ir_variable
*s
= in_var(sampler_type
, "sampler");
6601 const glsl_type
*return_type
= glsl_type::int_type
;
6602 MAKE_SIG(return_type
, avail
, 1, s
);
6604 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
6605 tex
->set_sampler(var_ref(s
), return_type
);
6607 body
.emit(ret(tex
));
6612 ir_function_signature
*
6613 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
6614 const glsl_type
*sampler_type
,
6615 const glsl_type
*coord_type
)
6617 ir_variable
*s
= in_var(sampler_type
, "sampler");
6618 ir_variable
*P
= in_var(coord_type
, "P");
6619 const glsl_type
*return_type
= glsl_type::bool_type
;
6620 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6622 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
6623 tex
->coordinate
= var_ref(P
);
6624 tex
->set_sampler(var_ref(s
), return_type
);
6626 body
.emit(ret(tex
));
6631 UNOP(dFdx
, ir_unop_dFdx
, derivatives
)
6632 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, derivative_control
)
6633 UNOP(dFdxFine
, ir_unop_dFdx_fine
, derivative_control
)
6634 UNOP(dFdy
, ir_unop_dFdy
, derivatives
)
6635 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, derivative_control
)
6636 UNOP(dFdyFine
, ir_unop_dFdy_fine
, derivative_control
)
6638 ir_function_signature
*
6639 builtin_builder::_fwidth(const glsl_type
*type
)
6641 ir_variable
*p
= in_var(type
, "p");
6642 MAKE_SIG(type
, derivatives
, 1, p
);
6644 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
6649 ir_function_signature
*
6650 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
6652 ir_variable
*p
= in_var(type
, "p");
6653 MAKE_SIG(type
, derivative_control
, 1, p
);
6655 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
6656 abs(expr(ir_unop_dFdy_coarse
, p
)))));
6661 ir_function_signature
*
6662 builtin_builder::_fwidthFine(const glsl_type
*type
)
6664 ir_variable
*p
= in_var(type
, "p");
6665 MAKE_SIG(type
, derivative_control
, 1, p
);
6667 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
6668 abs(expr(ir_unop_dFdy_fine
, p
)))));
6673 ir_function_signature
*
6674 builtin_builder::_noise1(const glsl_type
*type
)
6676 /* From the GLSL 4.60 specification:
6678 * "The noise functions noise1, noise2, noise3, and noise4 have been
6679 * deprecated starting with version 4.4 of GLSL. When not generating
6680 * SPIR-V they are defined to return the value 0.0 or a vector whose
6681 * components are all 0.0. When generating SPIR-V the noise functions
6682 * are not declared and may not be used."
6684 * In earlier versions of the GLSL specification attempt to define some
6685 * sort of statistical noise function. However, the function's
6686 * characteristics have always been such that always returning 0 is
6687 * valid and Mesa has always returned 0 for noise on most drivers.
6689 ir_variable
*p
= in_var(type
, "p");
6690 MAKE_SIG(glsl_type::float_type
, v110
, 1, p
);
6691 body
.emit(ret(imm(glsl_type::float_type
, ir_constant_data())));
6695 ir_function_signature
*
6696 builtin_builder::_noise2(const glsl_type
*type
)
6698 /* See builtin_builder::_noise1 */
6699 ir_variable
*p
= in_var(type
, "p");
6700 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
6701 body
.emit(ret(imm(glsl_type::vec2_type
, ir_constant_data())));
6705 ir_function_signature
*
6706 builtin_builder::_noise3(const glsl_type
*type
)
6708 /* See builtin_builder::_noise1 */
6709 ir_variable
*p
= in_var(type
, "p");
6710 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
6711 body
.emit(ret(imm(glsl_type::vec3_type
, ir_constant_data())));
6715 ir_function_signature
*
6716 builtin_builder::_noise4(const glsl_type
*type
)
6718 /* See builtin_builder::_noise1 */
6719 ir_variable
*p
= in_var(type
, "p");
6720 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
6721 body
.emit(ret(imm(glsl_type::vec4_type
, ir_constant_data())));
6725 ir_function_signature
*
6726 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
6728 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6729 ir_variable
*value
= in_var(type
, "value");
6730 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6731 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6732 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
6735 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6736 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6738 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
6739 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6740 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6745 ir_function_signature
*
6746 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
6748 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6749 ir_variable
*base
= in_var(type
, "base");
6750 ir_variable
*insert
= in_var(type
, "insert");
6751 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6752 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6753 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
6756 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6757 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6759 body
.emit(ret(bitfield_insert(base
, insert
,
6760 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6761 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6766 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
6768 ir_function_signature
*
6769 builtin_builder::_bitCount(const glsl_type
*type
)
6771 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
6772 glsl_type::ivec(type
->vector_elements
), type
);
6775 ir_function_signature
*
6776 builtin_builder::_findLSB(const glsl_type
*type
)
6778 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
6779 glsl_type::ivec(type
->vector_elements
), type
);
6782 ir_function_signature
*
6783 builtin_builder::_findMSB(const glsl_type
*type
)
6785 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
6786 glsl_type::ivec(type
->vector_elements
), type
);
6789 ir_function_signature
*
6790 builtin_builder::_countLeadingZeros(builtin_available_predicate avail
,
6791 const glsl_type
*type
)
6793 return unop(avail
, ir_unop_clz
,
6794 glsl_type::uvec(type
->vector_elements
), type
);
6797 ir_function_signature
*
6798 builtin_builder::_countTrailingZeros(builtin_available_predicate avail
,
6799 const glsl_type
*type
)
6801 ir_variable
*a
= in_var(type
, "a");
6802 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), avail
, 1, a
);
6804 body
.emit(ret(ir_builder::min2(
6805 ir_builder::i2u(ir_builder::expr(ir_unop_find_lsb
, a
)),
6811 ir_function_signature
*
6812 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
6814 ir_variable
*a
= in_var(type
, "a");
6815 ir_variable
*b
= in_var(type
, "b");
6816 ir_variable
*c
= in_var(type
, "c");
6817 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
6819 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
6824 ir_function_signature
*
6825 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6827 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
6828 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
6831 ir_function_signature
*
6832 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6834 ir_variable
*x
= in_var(x_type
, "x");
6835 ir_variable
*exponent
= out_var(exp_type
, "exp");
6836 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
6838 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
6840 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
6844 ir_function_signature
*
6845 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6847 ir_variable
*x
= in_var(x_type
, "x");
6848 ir_variable
*exponent
= out_var(exp_type
, "exp");
6849 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
6851 const unsigned vec_elem
= x_type
->vector_elements
;
6852 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
6853 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
6855 /* Single-precision floating-point values are stored as
6860 * An exponent shift of 23 will shift the mantissa out, leaving only the
6861 * exponent and sign bit (which itself may be zero, if the absolute value
6862 * was taken before the bitcast and shift.
6864 ir_constant
*exponent_shift
= imm(23);
6865 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
6867 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
6869 /* Exponent of floating-point values in the range [0.5, 1.0). */
6870 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
6872 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
6873 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
6875 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
6876 * to unsigned integers to ensure that 1 bits aren't shifted in.
6878 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
6879 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
6880 imm(0, vec_elem
)))));
6882 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
6883 body
.emit(assign(bits
, bitcast_f2u(x
)));
6884 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
6885 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
6886 imm(0u, vec_elem
)))));
6887 body
.emit(ret(bitcast_u2f(bits
)));
6892 ir_function_signature
*
6893 builtin_builder::_uaddCarry(const glsl_type
*type
)
6895 ir_variable
*x
= in_var(type
, "x");
6896 ir_variable
*y
= in_var(type
, "y");
6897 ir_variable
*carry
= out_var(type
, "carry");
6898 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
6900 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
6901 body
.emit(ret(add(x
, y
)));
6906 ir_function_signature
*
6907 builtin_builder::_addSaturate(builtin_available_predicate avail
,
6908 const glsl_type
*type
)
6910 return binop(avail
, ir_binop_add_sat
, type
, type
, type
);
6913 ir_function_signature
*
6914 builtin_builder::_usubBorrow(const glsl_type
*type
)
6916 ir_variable
*x
= in_var(type
, "x");
6917 ir_variable
*y
= in_var(type
, "y");
6918 ir_variable
*borrow
= out_var(type
, "borrow");
6919 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
6921 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
6922 body
.emit(ret(sub(x
, y
)));
6927 ir_function_signature
*
6928 builtin_builder::_subtractSaturate(builtin_available_predicate avail
,
6929 const glsl_type
*type
)
6931 return binop(avail
, ir_binop_sub_sat
, type
, type
, type
);
6934 ir_function_signature
*
6935 builtin_builder::_absoluteDifference(builtin_available_predicate avail
,
6936 const glsl_type
*type
)
6938 /* absoluteDifference returns an unsigned type that has the same number of
6939 * bits and number of vector elements as the type of the operands.
6941 return binop(avail
, ir_binop_abs_sub
,
6942 glsl_type::get_instance(glsl_unsigned_base_type_of(type
->base_type
),
6943 type
->vector_elements
, 1),
6947 ir_function_signature
*
6948 builtin_builder::_average(builtin_available_predicate avail
,
6949 const glsl_type
*type
)
6951 return binop(avail
, ir_binop_avg
, type
, type
, type
);
6954 ir_function_signature
*
6955 builtin_builder::_averageRounded(builtin_available_predicate avail
,
6956 const glsl_type
*type
)
6958 return binop(avail
, ir_binop_avg_round
, type
, type
, type
);
6962 * For both imulExtended() and umulExtended() built-ins.
6964 ir_function_signature
*
6965 builtin_builder::_mulExtended(const glsl_type
*type
)
6967 const glsl_type
*mul_type
, *unpack_type
;
6968 ir_expression_operation unpack_op
;
6970 if (type
->base_type
== GLSL_TYPE_INT
) {
6971 unpack_op
= ir_unop_unpack_int_2x32
;
6972 mul_type
= glsl_type::get_instance(GLSL_TYPE_INT64
, type
->vector_elements
, 1);
6973 unpack_type
= glsl_type::ivec2_type
;
6975 unpack_op
= ir_unop_unpack_uint_2x32
;
6976 mul_type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, type
->vector_elements
, 1);
6977 unpack_type
= glsl_type::uvec2_type
;
6980 ir_variable
*x
= in_var(type
, "x");
6981 ir_variable
*y
= in_var(type
, "y");
6982 ir_variable
*msb
= out_var(type
, "msb");
6983 ir_variable
*lsb
= out_var(type
, "lsb");
6984 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
6986 ir_variable
*unpack_val
= body
.make_temp(unpack_type
, "_unpack_val");
6988 ir_expression
*mul_res
= new(mem_ctx
) ir_expression(ir_binop_mul
, mul_type
,
6989 new(mem_ctx
)ir_dereference_variable(x
),
6990 new(mem_ctx
)ir_dereference_variable(y
));
6992 if (type
->vector_elements
== 1) {
6993 body
.emit(assign(unpack_val
, expr(unpack_op
, mul_res
)));
6994 body
.emit(assign(msb
, swizzle_y(unpack_val
)));
6995 body
.emit(assign(lsb
, swizzle_x(unpack_val
)));
6997 for (int i
= 0; i
< type
->vector_elements
; i
++) {
6998 body
.emit(assign(unpack_val
, expr(unpack_op
, swizzle(mul_res
, i
, 1))));
6999 body
.emit(assign(array_ref(msb
, i
), swizzle_y(unpack_val
)));
7000 body
.emit(assign(array_ref(lsb
, i
), swizzle_x(unpack_val
)));
7007 ir_function_signature
*
7008 builtin_builder::_multiply32x16(builtin_available_predicate avail
,
7009 const glsl_type
*type
)
7011 return binop(avail
, ir_binop_mul_32x16
, type
, type
, type
);
7014 ir_function_signature
*
7015 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
7017 ir_variable
*interpolant
= in_var(type
, "interpolant");
7018 interpolant
->data
.must_be_shader_input
= 1;
7019 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
7021 body
.emit(ret(interpolate_at_centroid(interpolant
)));
7026 ir_function_signature
*
7027 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
7029 ir_variable
*interpolant
= in_var(type
, "interpolant");
7030 interpolant
->data
.must_be_shader_input
= 1;
7031 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
7032 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
7034 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
7039 ir_function_signature
*
7040 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
7042 ir_variable
*interpolant
= in_var(type
, "interpolant");
7043 interpolant
->data
.must_be_shader_input
= 1;
7044 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
7045 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
7047 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
7052 ir_function_signature
*
7053 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
7054 enum ir_intrinsic_id id
)
7056 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
7057 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
7061 ir_function_signature
*
7062 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
7063 enum ir_intrinsic_id id
)
7065 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
7066 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7067 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
7071 ir_function_signature
*
7072 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
7073 enum ir_intrinsic_id id
)
7075 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
7076 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
7077 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7078 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
7082 ir_function_signature
*
7083 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
7084 const glsl_type
*type
,
7085 enum ir_intrinsic_id id
)
7087 ir_variable
*atomic
= in_var(type
, "atomic");
7088 ir_variable
*data
= in_var(type
, "data");
7089 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
7093 ir_function_signature
*
7094 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
7095 const glsl_type
*type
,
7096 enum ir_intrinsic_id id
)
7098 ir_variable
*atomic
= in_var(type
, "atomic");
7099 ir_variable
*data1
= in_var(type
, "data1");
7100 ir_variable
*data2
= in_var(type
, "data2");
7101 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
7105 ir_function_signature
*
7106 builtin_builder::_atomic_counter_op(const char *intrinsic
,
7107 builtin_available_predicate avail
)
7109 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
7110 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
7112 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
7113 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7115 body
.emit(ret(retval
));
7119 ir_function_signature
*
7120 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
7121 builtin_available_predicate avail
)
7123 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
7124 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7125 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
7127 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
7129 /* Instead of generating an __intrinsic_atomic_sub, generate an
7130 * __intrinsic_atomic_add with the data parameter negated.
7132 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
7133 ir_variable
*const neg_data
=
7134 body
.make_temp(glsl_type::uint_type
, "neg_data");
7136 body
.emit(assign(neg_data
, neg(data
)));
7138 exec_list parameters
;
7140 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
7141 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
7143 ir_function
*const func
=
7144 shader
->symbols
->get_function("__intrinsic_atomic_add");
7145 ir_instruction
*const c
= call(func
, retval
, parameters
);
7148 assert(parameters
.is_empty());
7152 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7156 body
.emit(ret(retval
));
7160 ir_function_signature
*
7161 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
7162 builtin_available_predicate avail
)
7164 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
7165 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
7166 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
7167 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
7169 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
7170 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7172 body
.emit(ret(retval
));
7176 ir_function_signature
*
7177 builtin_builder::_atomic_op2(const char *intrinsic
,
7178 builtin_available_predicate avail
,
7179 const glsl_type
*type
)
7181 ir_variable
*atomic
= in_var(type
, "atomic_var");
7182 ir_variable
*data
= in_var(type
, "atomic_data");
7183 MAKE_SIG(type
, avail
, 2, atomic
, data
);
7185 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
7186 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7188 body
.emit(ret(retval
));
7192 ir_function_signature
*
7193 builtin_builder::_atomic_op3(const char *intrinsic
,
7194 builtin_available_predicate avail
,
7195 const glsl_type
*type
)
7197 ir_variable
*atomic
= in_var(type
, "atomic_var");
7198 ir_variable
*data1
= in_var(type
, "atomic_data1");
7199 ir_variable
*data2
= in_var(type
, "atomic_data2");
7200 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
7202 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
7203 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
7205 body
.emit(ret(retval
));
7209 ir_function_signature
*
7210 builtin_builder::_min3(const glsl_type
*type
)
7212 ir_variable
*x
= in_var(type
, "x");
7213 ir_variable
*y
= in_var(type
, "y");
7214 ir_variable
*z
= in_var(type
, "z");
7215 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
7217 ir_expression
*min3
= min2(x
, min2(y
,z
));
7218 body
.emit(ret(min3
));
7223 ir_function_signature
*
7224 builtin_builder::_max3(const glsl_type
*type
)
7226 ir_variable
*x
= in_var(type
, "x");
7227 ir_variable
*y
= in_var(type
, "y");
7228 ir_variable
*z
= in_var(type
, "z");
7229 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
7231 ir_expression
*max3
= max2(x
, max2(y
,z
));
7232 body
.emit(ret(max3
));
7237 ir_function_signature
*
7238 builtin_builder::_mid3(const glsl_type
*type
)
7240 ir_variable
*x
= in_var(type
, "x");
7241 ir_variable
*y
= in_var(type
, "y");
7242 ir_variable
*z
= in_var(type
, "z");
7243 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
7245 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
7246 body
.emit(ret(mid3
));
7251 static builtin_available_predicate
7252 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
7254 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
7255 type
->sampled_type
== GLSL_TYPE_FLOAT
)
7256 return shader_image_atomic_exchange_float
;
7258 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
) &&
7259 type
->sampled_type
== GLSL_TYPE_FLOAT
)
7260 return shader_image_atomic_add_float
;
7262 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
7263 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
7264 IMAGE_FUNCTION_AVAIL_ATOMIC
))
7265 return shader_image_atomic
;
7267 else if (flags
& IMAGE_FUNCTION_EXT_ONLY
)
7268 return shader_image_load_store_ext
;
7271 return shader_image_load_store
;
7274 ir_function_signature
*
7275 builtin_builder::_image_prototype(const glsl_type
*image_type
,
7276 unsigned num_arguments
,
7279 const glsl_type
*data_type
= glsl_type::get_instance(
7280 image_type
->sampled_type
,
7281 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
7283 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
7284 glsl_type::void_type
: data_type
);
7286 /* Addressing arguments that are always present. */
7287 ir_variable
*image
= in_var(image_type
, "image");
7288 ir_variable
*coord
= in_var(
7289 glsl_type::ivec(image_type
->coordinate_components()), "coord");
7291 ir_function_signature
*sig
= new_sig(
7292 ret_type
, get_image_available_predicate(image_type
, flags
),
7295 /* Sample index for multisample images. */
7296 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
7297 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
7299 /* Data arguments. */
7300 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
7301 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
7302 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
7303 ralloc_free(arg_name
);
7306 /* Set the maximal set of qualifiers allowed for this image
7307 * built-in. Function calls with arguments having fewer
7308 * qualifiers than present in the prototype are allowed by the
7309 * spec, but not with more, i.e. this will make the compiler
7310 * accept everything that needs to be accepted, and reject cases
7311 * like loads from write-only or stores to read-only images.
7313 image
->data
.memory_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
7314 image
->data
.memory_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
7315 image
->data
.memory_coherent
= true;
7316 image
->data
.memory_volatile
= true;
7317 image
->data
.memory_restrict
= true;
7322 ir_function_signature
*
7323 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
7324 unsigned /* num_arguments */,
7325 unsigned /* flags */)
7327 const glsl_type
*ret_type
;
7328 unsigned num_components
= image_type
->coordinate_components();
7330 /* From the ARB_shader_image_size extension:
7331 * "Cube images return the dimensions of one face."
7333 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
7334 !image_type
->sampler_array
) {
7338 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
7339 * supported by mesa.
7341 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
7343 ir_variable
*image
= in_var(image_type
, "image");
7344 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
7346 /* Set the maximal set of qualifiers allowed for this image
7347 * built-in. Function calls with arguments having fewer
7348 * qualifiers than present in the prototype are allowed by the
7349 * spec, but not with more, i.e. this will make the compiler
7350 * accept everything that needs to be accepted, and reject cases
7351 * like loads from write-only or stores to read-only images.
7353 image
->data
.memory_read_only
= true;
7354 image
->data
.memory_write_only
= true;
7355 image
->data
.memory_coherent
= true;
7356 image
->data
.memory_volatile
= true;
7357 image
->data
.memory_restrict
= true;
7362 ir_function_signature
*
7363 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
7364 unsigned /* num_arguments */,
7365 unsigned /* flags */)
7367 ir_variable
*image
= in_var(image_type
, "image");
7368 ir_function_signature
*sig
=
7369 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
7371 /* Set the maximal set of qualifiers allowed for this image
7372 * built-in. Function calls with arguments having fewer
7373 * qualifiers than present in the prototype are allowed by the
7374 * spec, but not with more, i.e. this will make the compiler
7375 * accept everything that needs to be accepted, and reject cases
7376 * like loads from write-only or stores to read-only images.
7378 image
->data
.memory_read_only
= true;
7379 image
->data
.memory_write_only
= true;
7380 image
->data
.memory_coherent
= true;
7381 image
->data
.memory_volatile
= true;
7382 image
->data
.memory_restrict
= true;
7387 ir_function_signature
*
7388 builtin_builder::_image(image_prototype_ctr prototype
,
7389 const glsl_type
*image_type
,
7390 const char *intrinsic_name
,
7391 unsigned num_arguments
,
7393 enum ir_intrinsic_id id
)
7395 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
7396 num_arguments
, flags
);
7398 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
7399 ir_factory
body(&sig
->body
, mem_ctx
);
7400 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
7402 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
7403 body
.emit(call(f
, NULL
, sig
->parameters
));
7405 ir_variable
*ret_val
=
7406 body
.make_temp(sig
->return_type
, "_ret_val");
7407 body
.emit(call(f
, ret_val
, sig
->parameters
));
7408 body
.emit(ret(ret_val
));
7411 sig
->is_defined
= true;
7414 sig
->intrinsic_id
= id
;
7420 ir_function_signature
*
7421 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
7422 enum ir_intrinsic_id id
)
7424 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7428 ir_function_signature
*
7429 builtin_builder::_memory_barrier(const char *intrinsic_name
,
7430 builtin_available_predicate avail
)
7432 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7433 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7434 NULL
, sig
->parameters
));
7438 ir_function_signature
*
7439 builtin_builder::_ballot_intrinsic()
7441 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7442 MAKE_INTRINSIC(glsl_type::uint64_t_type
, ir_intrinsic_ballot
, shader_ballot
,
7447 ir_function_signature
*
7448 builtin_builder::_ballot()
7450 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7452 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
7453 ir_variable
*retval
= body
.make_temp(glsl_type::uint64_t_type
, "retval");
7455 body
.emit(call(shader
->symbols
->get_function("__intrinsic_ballot"),
7456 retval
, sig
->parameters
));
7457 body
.emit(ret(retval
));
7461 ir_function_signature
*
7462 builtin_builder::_read_first_invocation_intrinsic(const glsl_type
*type
)
7464 ir_variable
*value
= in_var(type
, "value");
7465 MAKE_INTRINSIC(type
, ir_intrinsic_read_first_invocation
, shader_ballot
,
7470 ir_function_signature
*
7471 builtin_builder::_read_first_invocation(const glsl_type
*type
)
7473 ir_variable
*value
= in_var(type
, "value");
7475 MAKE_SIG(type
, shader_ballot
, 1, value
);
7476 ir_variable
*retval
= body
.make_temp(type
, "retval");
7478 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_first_invocation"),
7479 retval
, sig
->parameters
));
7480 body
.emit(ret(retval
));
7484 ir_function_signature
*
7485 builtin_builder::_read_invocation_intrinsic(const glsl_type
*type
)
7487 ir_variable
*value
= in_var(type
, "value");
7488 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7489 MAKE_INTRINSIC(type
, ir_intrinsic_read_invocation
, shader_ballot
,
7490 2, value
, invocation
);
7494 ir_function_signature
*
7495 builtin_builder::_read_invocation(const glsl_type
*type
)
7497 ir_variable
*value
= in_var(type
, "value");
7498 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7500 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
7501 ir_variable
*retval
= body
.make_temp(type
, "retval");
7503 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_invocation"),
7504 retval
, sig
->parameters
));
7505 body
.emit(ret(retval
));
7509 ir_function_signature
*
7510 builtin_builder::_invocation_interlock_intrinsic(builtin_available_predicate avail
,
7511 enum ir_intrinsic_id id
)
7513 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7517 ir_function_signature
*
7518 builtin_builder::_invocation_interlock(const char *intrinsic_name
,
7519 builtin_available_predicate avail
)
7521 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7522 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7523 NULL
, sig
->parameters
));
7527 ir_function_signature
*
7528 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
7529 const glsl_type
*type
)
7531 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
7535 ir_function_signature
*
7536 builtin_builder::_shader_clock(builtin_available_predicate avail
,
7537 const glsl_type
*type
)
7539 MAKE_SIG(type
, avail
, 0);
7541 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
7543 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
7544 retval
, sig
->parameters
));
7546 if (type
== glsl_type::uint64_t_type
) {
7547 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
7549 body
.emit(ret(retval
));
7555 ir_function_signature
*
7556 builtin_builder::_vote_intrinsic(builtin_available_predicate avail
,
7557 enum ir_intrinsic_id id
)
7559 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7560 MAKE_INTRINSIC(glsl_type::bool_type
, id
, avail
, 1, value
);
7564 ir_function_signature
*
7565 builtin_builder::_vote(const char *intrinsic_name
,
7566 builtin_available_predicate avail
)
7568 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7570 MAKE_SIG(glsl_type::bool_type
, avail
, 1, value
);
7572 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7574 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7575 retval
, sig
->parameters
));
7576 body
.emit(ret(retval
));
7580 ir_function_signature
*
7581 builtin_builder::_helper_invocation_intrinsic()
7583 MAKE_INTRINSIC(glsl_type::bool_type
, ir_intrinsic_helper_invocation
,
7584 demote_to_helper_invocation
, 0);
7588 ir_function_signature
*
7589 builtin_builder::_helper_invocation()
7591 MAKE_SIG(glsl_type::bool_type
, demote_to_helper_invocation
, 0);
7593 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7595 body
.emit(call(shader
->symbols
->get_function("__intrinsic_helper_invocation"),
7596 retval
, sig
->parameters
));
7597 body
.emit(ret(retval
));
7604 /******************************************************************************/
7606 /* The singleton instance of builtin_builder. */
7607 static builtin_builder builtins
;
7608 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
7609 static uint32_t builtin_users
= 0;
7612 * External API (exposing the built-in module to the rest of the compiler):
7616 _mesa_glsl_builtin_functions_init_or_ref()
7618 mtx_lock(&builtins_lock
);
7619 if (builtin_users
++ == 0)
7620 builtins
.initialize();
7621 mtx_unlock(&builtins_lock
);
7625 _mesa_glsl_builtin_functions_decref()
7627 mtx_lock(&builtins_lock
);
7628 assert(builtin_users
!= 0);
7629 if (--builtin_users
== 0)
7631 mtx_unlock(&builtins_lock
);
7634 ir_function_signature
*
7635 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
7636 const char *name
, exec_list
*actual_parameters
)
7638 ir_function_signature
*s
;
7639 mtx_lock(&builtins_lock
);
7640 s
= builtins
.find(state
, name
, actual_parameters
);
7641 mtx_unlock(&builtins_lock
);
7647 _mesa_glsl_has_builtin_function(_mesa_glsl_parse_state
*state
, const char *name
)
7651 mtx_lock(&builtins_lock
);
7652 f
= builtins
.shader
->symbols
->get_function(name
);
7654 foreach_in_list(ir_function_signature
, sig
, &f
->signatures
) {
7655 if (sig
->is_builtin_available(state
)) {
7661 mtx_unlock(&builtins_lock
);
7667 _mesa_glsl_get_builtin_function_shader()
7669 return builtins
.shader
;
7674 * Get the function signature for main from a shader
7676 ir_function_signature
*
7677 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
7679 ir_function
*const f
= symbols
->get_function("main");
7681 exec_list void_parameters
;
7683 /* Look for the 'void main()' signature and ensure that it's defined.
7684 * This keeps the linker from accidentally pick a shader that just
7685 * contains a prototype for main.
7687 * We don't have to check for multiple definitions of main (in multiple
7688 * shaders) because that would have already been caught above.
7690 ir_function_signature
*sig
=
7691 f
->matching_signature(NULL
, &void_parameters
, false);
7692 if ((sig
!= NULL
) && sig
->is_defined
) {