2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
64 #include "builtin_functions.h"
66 #define M_PIf ((float) M_PI)
67 #define M_PI_2f ((float) M_PI_2)
68 #define M_PI_4f ((float) M_PI_4)
70 using namespace ir_builder
;
73 * Availability predicates:
77 always_available(const _mesa_glsl_parse_state
*)
83 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
85 return state
->stage
== MESA_SHADER_VERTEX
&&
86 state
->language_version
<= 130 &&
91 fs_only(const _mesa_glsl_parse_state
*state
)
93 return state
->stage
== MESA_SHADER_FRAGMENT
;
97 gs_only(const _mesa_glsl_parse_state
*state
)
99 return state
->stage
== MESA_SHADER_GEOMETRY
;
103 v110(const _mesa_glsl_parse_state
*state
)
105 return !state
->es_shader
;
109 v110_fs_only(const _mesa_glsl_parse_state
*state
)
111 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
115 v120(const _mesa_glsl_parse_state
*state
)
117 return state
->is_version(120, 300);
121 v130(const _mesa_glsl_parse_state
*state
)
123 return state
->is_version(130, 300);
127 v130_desktop(const _mesa_glsl_parse_state
*state
)
129 return state
->is_version(130, 0);
133 v130_fs_only(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(130, 300) &&
136 state
->stage
== MESA_SHADER_FRAGMENT
;
140 v140_or_es3(const _mesa_glsl_parse_state
*state
)
142 return state
->is_version(140, 300);
146 v400_fs_only(const _mesa_glsl_parse_state
*state
)
148 return state
->is_version(400, 0) &&
149 state
->stage
== MESA_SHADER_FRAGMENT
;
153 texture_rectangle(const _mesa_glsl_parse_state
*state
)
155 return state
->ARB_texture_rectangle_enable
;
159 texture_external(const _mesa_glsl_parse_state
*state
)
161 return state
->OES_EGL_image_external_enable
;
164 /** True if texturing functions with explicit LOD are allowed. */
166 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
168 /* Texturing functions with "Lod" in their name exist:
169 * - In the vertex shader stage (for all languages)
170 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
171 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
173 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
174 * don't need to explicitly check state->es_shader.
176 return state
->stage
== MESA_SHADER_VERTEX
||
177 state
->is_version(130, 300) ||
178 state
->ARB_shader_texture_lod_enable
;
182 v110_lod(const _mesa_glsl_parse_state
*state
)
184 return !state
->es_shader
&& lod_exists_in_stage(state
);
188 texture_buffer(const _mesa_glsl_parse_state
*state
)
190 return state
->is_version(140, 320) ||
191 state
->EXT_texture_buffer_enable
||
192 state
->OES_texture_buffer_enable
;
196 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
198 return state
->ARB_shader_texture_lod_enable
;
202 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
204 return state
->ARB_shader_texture_lod_enable
&&
205 state
->ARB_texture_rectangle_enable
;
209 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
211 return state
->is_version(330, 300) ||
212 state
->ARB_shader_bit_encoding_enable
||
213 state
->ARB_gpu_shader5_enable
;
217 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
219 return state
->is_version(450, 310) ||
220 state
->ARB_ES3_1_compatibility_enable
||
221 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
225 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
227 return state
->ARB_shading_language_packing_enable
||
228 state
->is_version(420, 300);
232 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
234 return state
->ARB_shading_language_packing_enable
||
235 state
->ARB_gpu_shader5_enable
||
236 state
->is_version(400, 300);
240 gpu_shader5(const _mesa_glsl_parse_state
*state
)
242 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
246 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
248 return state
->is_version(400, 320) ||
249 state
->ARB_gpu_shader5_enable
||
250 state
->EXT_gpu_shader5_enable
||
251 state
->OES_gpu_shader5_enable
;
255 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
257 return state
->is_version(400, 320) ||
258 state
->ARB_gpu_shader5_enable
||
259 state
->EXT_texture_cube_map_array_enable
||
260 state
->OES_texture_cube_map_array_enable
;
264 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
266 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
270 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
272 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
276 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
278 return state
->ARB_shading_language_packing_enable
||
279 state
->ARB_gpu_shader5_enable
||
280 state
->is_version(400, 310);
284 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
286 return gpu_shader5_or_es31(state
) ||
287 state
->MESA_shader_integer_functions_enable
;
291 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
293 return state
->stage
== MESA_SHADER_FRAGMENT
&&
294 (state
->is_version(400, 320) ||
295 state
->ARB_gpu_shader5_enable
||
296 state
->OES_shader_multisample_interpolation_enable
);
301 texture_array_lod(const _mesa_glsl_parse_state
*state
)
303 return lod_exists_in_stage(state
) &&
304 state
->EXT_texture_array_enable
;
308 fs_texture_array(const _mesa_glsl_parse_state
*state
)
310 return state
->stage
== MESA_SHADER_FRAGMENT
&&
311 state
->EXT_texture_array_enable
;
315 texture_array(const _mesa_glsl_parse_state
*state
)
317 return state
->EXT_texture_array_enable
;
321 texture_multisample(const _mesa_glsl_parse_state
*state
)
323 return state
->is_version(150, 310) ||
324 state
->ARB_texture_multisample_enable
;
328 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
330 return state
->is_version(150, 320) ||
331 state
->ARB_texture_multisample_enable
||
332 state
->OES_texture_storage_multisample_2d_array_enable
;
336 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
338 return texture_multisample(state
) &&
339 state
->EXT_shader_samples_identical_enable
;
343 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
345 return texture_multisample_array(state
) &&
346 state
->EXT_shader_samples_identical_enable
;
350 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
352 return state
->stage
== MESA_SHADER_FRAGMENT
&&
353 state
->has_texture_cube_map_array();
357 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
359 return state
->has_texture_cube_map_array();
363 texture_query_levels(const _mesa_glsl_parse_state
*state
)
365 return state
->is_version(430, 0) ||
366 state
->ARB_texture_query_levels_enable
;
370 texture_query_lod(const _mesa_glsl_parse_state
*state
)
372 return state
->stage
== MESA_SHADER_FRAGMENT
&&
373 state
->ARB_texture_query_lod_enable
;
377 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
379 return state
->is_version(400, 320) ||
380 state
->ARB_texture_gather_enable
||
381 state
->ARB_gpu_shader5_enable
||
382 state
->EXT_texture_cube_map_array_enable
||
383 state
->OES_texture_cube_map_array_enable
;
387 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
389 return state
->is_version(400, 310) ||
390 state
->ARB_texture_gather_enable
||
391 state
->ARB_gpu_shader5_enable
;
394 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
395 * used for relaxation of const offset requirements.
398 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
400 return !state
->is_version(400, 320) &&
401 !state
->ARB_gpu_shader5_enable
&&
402 !state
->EXT_gpu_shader5_enable
&&
403 !state
->OES_gpu_shader5_enable
&&
404 (state
->ARB_texture_gather_enable
||
405 state
->is_version(0, 310));
408 /* Desktop GL or OES_standard_derivatives + fragment shader only */
410 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
412 return state
->stage
== MESA_SHADER_FRAGMENT
&&
413 (state
->is_version(110, 300) ||
414 state
->OES_standard_derivatives_enable
);
418 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
420 return state
->stage
== MESA_SHADER_FRAGMENT
&&
421 (state
->is_version(450, 0) ||
422 state
->ARB_derivative_control_enable
);
426 tex1d_lod(const _mesa_glsl_parse_state
*state
)
428 return !state
->es_shader
&& lod_exists_in_stage(state
);
431 /** True if sampler3D exists */
433 tex3d(const _mesa_glsl_parse_state
*state
)
435 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
436 * OES_texture_3D extension, and in GLSL ES 3.00.
438 return !state
->es_shader
||
439 state
->OES_texture_3D_enable
||
440 state
->language_version
>= 300;
444 fs_tex3d(const _mesa_glsl_parse_state
*state
)
446 return state
->stage
== MESA_SHADER_FRAGMENT
&&
447 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
451 tex3d_lod(const _mesa_glsl_parse_state
*state
)
453 return tex3d(state
) && lod_exists_in_stage(state
);
457 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
459 return state
->has_atomic_counters();
463 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
465 return state
->ARB_shader_atomic_counter_ops_enable
;
469 shader_clock(const _mesa_glsl_parse_state
*state
)
471 return state
->ARB_shader_clock_enable
;
475 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
477 return state
->ARB_shader_clock_enable
&&
478 state
->ARB_gpu_shader_int64_enable
;
482 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
484 return state
->has_shader_storage_buffer_objects();
488 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
490 return state
->AMD_shader_trinary_minmax_enable
;
494 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
496 return (state
->is_version(420, 310) ||
497 state
->ARB_shader_image_load_store_enable
);
501 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
503 return (state
->is_version(420, 320) ||
504 state
->ARB_shader_image_load_store_enable
||
505 state
->OES_shader_image_atomic_enable
);
509 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
511 return (state
->is_version(450, 320) ||
512 state
->ARB_ES3_1_compatibility_enable
||
513 state
->OES_shader_image_atomic_enable
);
517 shader_image_size(const _mesa_glsl_parse_state
*state
)
519 return state
->is_version(430, 310) ||
520 state
->ARB_shader_image_size_enable
;
524 shader_samples(const _mesa_glsl_parse_state
*state
)
526 return state
->is_version(450, 0) ||
527 state
->ARB_shader_texture_image_samples_enable
;
531 gs_streams(const _mesa_glsl_parse_state
*state
)
533 return gpu_shader5(state
) && gs_only(state
);
537 fp64(const _mesa_glsl_parse_state
*state
)
539 return state
->has_double();
543 int64(const _mesa_glsl_parse_state
*state
)
545 return state
->has_int64();
549 int64_fp64(const _mesa_glsl_parse_state
*state
)
551 return state
->has_int64() && state
->has_double();
555 compute_shader(const _mesa_glsl_parse_state
*state
)
557 return state
->stage
== MESA_SHADER_COMPUTE
;
561 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
563 return state
->has_compute_shader();
567 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
569 return compute_shader(state
) || shader_storage_buffer_object(state
);
573 barrier_supported(const _mesa_glsl_parse_state
*state
)
575 return compute_shader(state
) ||
576 state
->stage
== MESA_SHADER_TESS_CTRL
;
580 vote(const _mesa_glsl_parse_state
*state
)
582 return state
->ARB_shader_group_vote_enable
;
586 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
588 return state
->extensions
->MESA_shader_integer_functions
;
592 /******************************************************************************/
597 * builtin_builder: A singleton object representing the core of the built-in
600 * It generates IR for every built-in function signature, and organizes them
603 class builtin_builder
{
610 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
611 const char *name
, exec_list
*actual_parameters
);
614 * A shader to hold all the built-in signatures; created by this module.
616 * This includes signatures for every built-in, regardless of version or
617 * enabled extensions. The availability predicate associated with each
618 * signature allows matching_signature() to filter out the irrelevant ones.
625 void create_shader();
626 void create_intrinsics();
627 void create_builtins();
630 * IR builder helpers:
632 * These convenience functions assist in emitting IR, but don't necessarily
633 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
636 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
637 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
638 ir_constant
*imm(float f
, unsigned vector_elements
=1);
639 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
640 ir_constant
*imm(int i
, unsigned vector_elements
=1);
641 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
642 ir_constant
*imm(double d
, unsigned vector_elements
=1);
643 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
644 ir_dereference_variable
*var_ref(ir_variable
*var
);
645 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
646 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
648 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
649 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
652 * Call function \param f with parameters specified as the linked
653 * list \param params of \c ir_variable objects. \param ret should
654 * point to the ir_variable that will hold the function return
655 * value, or be \c NULL if the function has void return type.
657 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
659 /** Create a new function and add the given signatures. */
660 void add_function(const char *name
, ...);
662 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
663 unsigned num_arguments
,
667 * Create a new image built-in function for all known image types.
668 * \p flags is a bitfield of \c image_function_flags flags.
670 void add_image_function(const char *name
,
671 const char *intrinsic_name
,
672 image_prototype_ctr prototype
,
673 unsigned num_arguments
,
675 enum ir_intrinsic_id id
);
678 * Create new functions for all known image built-ins and types.
679 * If \p glsl is \c true, use the GLSL built-in names and emit code
680 * to call into the actual compiler intrinsic. If \p glsl is
681 * false, emit a function prototype with no body for each image
684 void add_image_functions(bool glsl
);
686 ir_function_signature
*new_sig(const glsl_type
*return_type
,
687 builtin_available_predicate avail
,
688 int num_params
, ...);
691 * Function signature generators:
694 ir_function_signature
*unop(builtin_available_predicate avail
,
695 ir_expression_operation opcode
,
696 const glsl_type
*return_type
,
697 const glsl_type
*param_type
);
698 ir_function_signature
*binop(builtin_available_predicate avail
,
699 ir_expression_operation opcode
,
700 const glsl_type
*return_type
,
701 const glsl_type
*param0_type
,
702 const glsl_type
*param1_type
);
704 #define B0(X) ir_function_signature *_##X();
705 #define B1(X) ir_function_signature *_##X(const glsl_type *);
706 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
707 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
708 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
709 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
746 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
747 const glsl_type
*val_type
,
748 const glsl_type
*blend_type
);
758 BA1(doubleBitsToInt64
)
759 BA1(doubleBitsToUint64
)
760 BA1(int64BitsToDouble
)
761 BA1(uint64BitsToDouble
)
763 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
764 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
765 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
766 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
767 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
768 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
769 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
770 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
771 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
772 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
773 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
774 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
775 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
776 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
777 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
778 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
791 BA1(determinant_mat2
);
792 BA1(determinant_mat3
);
793 BA1(determinant_mat4
);
801 BA1(greaterThanEqual
);
810 /** Flags to _texture() */
811 #define TEX_PROJECT 1
813 #define TEX_COMPONENT 4
814 #define TEX_OFFSET_NONCONST 8
815 #define TEX_OFFSET_ARRAY 16
817 ir_function_signature
*_texture(ir_texture_opcode opcode
,
818 builtin_available_predicate avail
,
819 const glsl_type
*return_type
,
820 const glsl_type
*sampler_type
,
821 const glsl_type
*coord_type
,
823 B0(textureCubeArrayShadow
);
824 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
825 const glsl_type
*return_type
,
826 const glsl_type
*sampler_type
,
827 const glsl_type
*coord_type
,
828 const glsl_type
*offset_type
= NULL
);
832 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
833 const glsl_type
*stream_type
);
834 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
835 const glsl_type
*stream_type
);
838 BA2(textureQueryLod
);
839 B1(textureQueryLevels
);
840 BA2(textureSamplesIdentical
);
868 B1(interpolateAtCentroid
)
869 B1(interpolateAtOffset
)
870 B1(interpolateAtSample
)
872 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
873 enum ir_intrinsic_id id
);
874 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
875 enum ir_intrinsic_id id
);
876 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
877 enum ir_intrinsic_id id
);
878 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
879 builtin_available_predicate avail
);
880 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
881 builtin_available_predicate avail
);
882 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
883 builtin_available_predicate avail
);
885 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
886 const glsl_type
*type
,
887 enum ir_intrinsic_id id
);
888 ir_function_signature
*_atomic_op2(const char *intrinsic
,
889 builtin_available_predicate avail
,
890 const glsl_type
*type
);
891 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
892 const glsl_type
*type
,
893 enum ir_intrinsic_id id
);
894 ir_function_signature
*_atomic_op3(const char *intrinsic
,
895 builtin_available_predicate avail
,
896 const glsl_type
*type
);
902 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
903 unsigned num_arguments
,
905 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
906 unsigned num_arguments
,
908 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
909 unsigned num_arguments
,
911 ir_function_signature
*_image(image_prototype_ctr prototype
,
912 const glsl_type
*image_type
,
913 const char *intrinsic_name
,
914 unsigned num_arguments
,
916 enum ir_intrinsic_id id
);
918 ir_function_signature
*_memory_barrier_intrinsic(
919 builtin_available_predicate avail
,
920 enum ir_intrinsic_id id
);
921 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
922 builtin_available_predicate avail
);
924 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
925 const glsl_type
*type
);
926 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
927 const glsl_type
*type
);
929 ir_function_signature
*_vote(enum ir_expression_operation opcode
);
940 enum image_function_flags
{
941 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
942 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
943 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
944 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
945 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
946 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
947 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
948 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
949 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8)
952 } /* anonymous namespace */
955 * Core builtin_builder functionality:
958 builtin_builder::builtin_builder()
964 builtin_builder::~builtin_builder()
966 ralloc_free(mem_ctx
);
969 ir_function_signature
*
970 builtin_builder::find(_mesa_glsl_parse_state
*state
,
971 const char *name
, exec_list
*actual_parameters
)
973 /* The shader currently being compiled requested a built-in function;
974 * it needs to link against builtin_builder::shader in order to get them.
976 * Even if we don't find a matching signature, we still need to do this so
977 * that the "no matching signature" error will list potential candidates
978 * from the available built-ins.
980 state
->uses_builtin_functions
= true;
982 ir_function
*f
= shader
->symbols
->get_function(name
);
986 ir_function_signature
*sig
=
987 f
->matching_signature(state
, actual_parameters
, true);
995 builtin_builder::initialize()
997 /* If already initialized, don't do it again. */
1001 mem_ctx
= ralloc_context(NULL
);
1003 create_intrinsics();
1008 builtin_builder::release()
1010 ralloc_free(mem_ctx
);
1013 ralloc_free(shader
);
1018 builtin_builder::create_shader()
1020 /* The target doesn't actually matter. There's no target for generic
1021 * GLSL utility code that could be linked against any stage, so just
1022 * arbitrarily pick GL_VERTEX_SHADER.
1024 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1025 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1031 * Create ir_function and ir_function_signature objects for each
1035 builtin_builder::create_intrinsics()
1037 add_function("__intrinsic_atomic_read",
1038 _atomic_counter_intrinsic(shader_atomic_counters
,
1039 ir_intrinsic_atomic_counter_read
),
1041 add_function("__intrinsic_atomic_increment",
1042 _atomic_counter_intrinsic(shader_atomic_counters
,
1043 ir_intrinsic_atomic_counter_increment
),
1045 add_function("__intrinsic_atomic_predecrement",
1046 _atomic_counter_intrinsic(shader_atomic_counters
,
1047 ir_intrinsic_atomic_counter_predecrement
),
1050 add_function("__intrinsic_atomic_add",
1051 _atomic_intrinsic2(buffer_atomics_supported
,
1052 glsl_type::uint_type
,
1053 ir_intrinsic_generic_atomic_add
),
1054 _atomic_intrinsic2(buffer_atomics_supported
,
1055 glsl_type::int_type
,
1056 ir_intrinsic_generic_atomic_add
),
1057 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1058 ir_intrinsic_atomic_counter_add
),
1060 add_function("__intrinsic_atomic_min",
1061 _atomic_intrinsic2(buffer_atomics_supported
,
1062 glsl_type::uint_type
,
1063 ir_intrinsic_generic_atomic_min
),
1064 _atomic_intrinsic2(buffer_atomics_supported
,
1065 glsl_type::int_type
,
1066 ir_intrinsic_generic_atomic_min
),
1067 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1068 ir_intrinsic_atomic_counter_min
),
1070 add_function("__intrinsic_atomic_max",
1071 _atomic_intrinsic2(buffer_atomics_supported
,
1072 glsl_type::uint_type
,
1073 ir_intrinsic_generic_atomic_max
),
1074 _atomic_intrinsic2(buffer_atomics_supported
,
1075 glsl_type::int_type
,
1076 ir_intrinsic_generic_atomic_max
),
1077 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1078 ir_intrinsic_atomic_counter_max
),
1080 add_function("__intrinsic_atomic_and",
1081 _atomic_intrinsic2(buffer_atomics_supported
,
1082 glsl_type::uint_type
,
1083 ir_intrinsic_generic_atomic_and
),
1084 _atomic_intrinsic2(buffer_atomics_supported
,
1085 glsl_type::int_type
,
1086 ir_intrinsic_generic_atomic_and
),
1087 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1088 ir_intrinsic_atomic_counter_and
),
1090 add_function("__intrinsic_atomic_or",
1091 _atomic_intrinsic2(buffer_atomics_supported
,
1092 glsl_type::uint_type
,
1093 ir_intrinsic_generic_atomic_or
),
1094 _atomic_intrinsic2(buffer_atomics_supported
,
1095 glsl_type::int_type
,
1096 ir_intrinsic_generic_atomic_or
),
1097 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1098 ir_intrinsic_atomic_counter_or
),
1100 add_function("__intrinsic_atomic_xor",
1101 _atomic_intrinsic2(buffer_atomics_supported
,
1102 glsl_type::uint_type
,
1103 ir_intrinsic_generic_atomic_xor
),
1104 _atomic_intrinsic2(buffer_atomics_supported
,
1105 glsl_type::int_type
,
1106 ir_intrinsic_generic_atomic_xor
),
1107 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1108 ir_intrinsic_atomic_counter_xor
),
1110 add_function("__intrinsic_atomic_exchange",
1111 _atomic_intrinsic2(buffer_atomics_supported
,
1112 glsl_type::uint_type
,
1113 ir_intrinsic_generic_atomic_exchange
),
1114 _atomic_intrinsic2(buffer_atomics_supported
,
1115 glsl_type::int_type
,
1116 ir_intrinsic_generic_atomic_exchange
),
1117 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1118 ir_intrinsic_atomic_counter_exchange
),
1120 add_function("__intrinsic_atomic_comp_swap",
1121 _atomic_intrinsic3(buffer_atomics_supported
,
1122 glsl_type::uint_type
,
1123 ir_intrinsic_generic_atomic_comp_swap
),
1124 _atomic_intrinsic3(buffer_atomics_supported
,
1125 glsl_type::int_type
,
1126 ir_intrinsic_generic_atomic_comp_swap
),
1127 _atomic_counter_intrinsic2(shader_atomic_counter_ops
,
1128 ir_intrinsic_atomic_counter_comp_swap
),
1131 add_image_functions(false);
1133 add_function("__intrinsic_memory_barrier",
1134 _memory_barrier_intrinsic(shader_image_load_store
,
1135 ir_intrinsic_memory_barrier
),
1137 add_function("__intrinsic_group_memory_barrier",
1138 _memory_barrier_intrinsic(compute_shader
,
1139 ir_intrinsic_group_memory_barrier
),
1141 add_function("__intrinsic_memory_barrier_atomic_counter",
1142 _memory_barrier_intrinsic(compute_shader_supported
,
1143 ir_intrinsic_memory_barrier_atomic_counter
),
1145 add_function("__intrinsic_memory_barrier_buffer",
1146 _memory_barrier_intrinsic(compute_shader_supported
,
1147 ir_intrinsic_memory_barrier_buffer
),
1149 add_function("__intrinsic_memory_barrier_image",
1150 _memory_barrier_intrinsic(compute_shader_supported
,
1151 ir_intrinsic_memory_barrier_image
),
1153 add_function("__intrinsic_memory_barrier_shared",
1154 _memory_barrier_intrinsic(compute_shader
,
1155 ir_intrinsic_memory_barrier_shared
),
1158 add_function("__intrinsic_shader_clock",
1159 _shader_clock_intrinsic(shader_clock
,
1160 glsl_type::uvec2_type
),
1165 * Create ir_function and ir_function_signature objects for each built-in.
1167 * Contains a list of every available built-in.
1170 builtin_builder::create_builtins()
1173 add_function(#NAME, \
1174 _##NAME(glsl_type::float_type), \
1175 _##NAME(glsl_type::vec2_type), \
1176 _##NAME(glsl_type::vec3_type), \
1177 _##NAME(glsl_type::vec4_type), \
1181 add_function(#NAME, \
1182 _##NAME(always_available, glsl_type::float_type), \
1183 _##NAME(always_available, glsl_type::vec2_type), \
1184 _##NAME(always_available, glsl_type::vec3_type), \
1185 _##NAME(always_available, glsl_type::vec4_type), \
1186 _##NAME(fp64, glsl_type::double_type), \
1187 _##NAME(fp64, glsl_type::dvec2_type), \
1188 _##NAME(fp64, glsl_type::dvec3_type), \
1189 _##NAME(fp64, glsl_type::dvec4_type), \
1192 #define FD130(NAME) \
1193 add_function(#NAME, \
1194 _##NAME(v130, glsl_type::float_type), \
1195 _##NAME(v130, glsl_type::vec2_type), \
1196 _##NAME(v130, glsl_type::vec3_type), \
1197 _##NAME(v130, glsl_type::vec4_type), \
1198 _##NAME(fp64, glsl_type::double_type), \
1199 _##NAME(fp64, glsl_type::dvec2_type), \
1200 _##NAME(fp64, glsl_type::dvec3_type), \
1201 _##NAME(fp64, glsl_type::dvec4_type), \
1204 #define FDGS5(NAME) \
1205 add_function(#NAME, \
1206 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1207 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1208 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1209 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1210 _##NAME(fp64, glsl_type::double_type), \
1211 _##NAME(fp64, glsl_type::dvec2_type), \
1212 _##NAME(fp64, glsl_type::dvec3_type), \
1213 _##NAME(fp64, glsl_type::dvec4_type), \
1217 add_function(#NAME, \
1218 _##NAME(glsl_type::float_type), \
1219 _##NAME(glsl_type::vec2_type), \
1220 _##NAME(glsl_type::vec3_type), \
1221 _##NAME(glsl_type::vec4_type), \
1222 _##NAME(glsl_type::int_type), \
1223 _##NAME(glsl_type::ivec2_type), \
1224 _##NAME(glsl_type::ivec3_type), \
1225 _##NAME(glsl_type::ivec4_type), \
1228 #define FI64(NAME) \
1229 add_function(#NAME, \
1230 _##NAME(always_available, glsl_type::float_type), \
1231 _##NAME(always_available, glsl_type::vec2_type), \
1232 _##NAME(always_available, glsl_type::vec3_type), \
1233 _##NAME(always_available, glsl_type::vec4_type), \
1234 _##NAME(always_available, glsl_type::int_type), \
1235 _##NAME(always_available, glsl_type::ivec2_type), \
1236 _##NAME(always_available, glsl_type::ivec3_type), \
1237 _##NAME(always_available, glsl_type::ivec4_type), \
1238 _##NAME(fp64, glsl_type::double_type), \
1239 _##NAME(fp64, glsl_type::dvec2_type), \
1240 _##NAME(fp64, glsl_type::dvec3_type), \
1241 _##NAME(fp64, glsl_type::dvec4_type), \
1242 _##NAME(int64, glsl_type::int64_t_type), \
1243 _##NAME(int64, glsl_type::i64vec2_type), \
1244 _##NAME(int64, glsl_type::i64vec3_type), \
1245 _##NAME(int64, glsl_type::i64vec4_type), \
1248 #define FIUD_VEC(NAME) \
1249 add_function(#NAME, \
1250 _##NAME(always_available, glsl_type::vec2_type), \
1251 _##NAME(always_available, glsl_type::vec3_type), \
1252 _##NAME(always_available, glsl_type::vec4_type), \
1254 _##NAME(always_available, glsl_type::ivec2_type), \
1255 _##NAME(always_available, glsl_type::ivec3_type), \
1256 _##NAME(always_available, glsl_type::ivec4_type), \
1258 _##NAME(v130, glsl_type::uvec2_type), \
1259 _##NAME(v130, glsl_type::uvec3_type), \
1260 _##NAME(v130, glsl_type::uvec4_type), \
1261 _##NAME(fp64, glsl_type::dvec2_type), \
1262 _##NAME(fp64, glsl_type::dvec3_type), \
1263 _##NAME(fp64, glsl_type::dvec4_type), \
1264 _##NAME(int64, glsl_type::int64_t_type), \
1265 _##NAME(int64, glsl_type::i64vec2_type), \
1266 _##NAME(int64, glsl_type::i64vec3_type), \
1267 _##NAME(int64, glsl_type::i64vec4_type), \
1268 _##NAME(int64, glsl_type::uint64_t_type), \
1269 _##NAME(int64, glsl_type::u64vec2_type), \
1270 _##NAME(int64, glsl_type::u64vec3_type), \
1271 _##NAME(int64, glsl_type::u64vec4_type), \
1275 add_function(#NAME, \
1276 _##NAME(glsl_type::int_type), \
1277 _##NAME(glsl_type::ivec2_type), \
1278 _##NAME(glsl_type::ivec3_type), \
1279 _##NAME(glsl_type::ivec4_type), \
1281 _##NAME(glsl_type::uint_type), \
1282 _##NAME(glsl_type::uvec2_type), \
1283 _##NAME(glsl_type::uvec3_type), \
1284 _##NAME(glsl_type::uvec4_type), \
1287 #define FIUBD_VEC(NAME) \
1288 add_function(#NAME, \
1289 _##NAME(always_available, glsl_type::vec2_type), \
1290 _##NAME(always_available, glsl_type::vec3_type), \
1291 _##NAME(always_available, glsl_type::vec4_type), \
1293 _##NAME(always_available, glsl_type::ivec2_type), \
1294 _##NAME(always_available, glsl_type::ivec3_type), \
1295 _##NAME(always_available, glsl_type::ivec4_type), \
1297 _##NAME(v130, glsl_type::uvec2_type), \
1298 _##NAME(v130, glsl_type::uvec3_type), \
1299 _##NAME(v130, glsl_type::uvec4_type), \
1301 _##NAME(always_available, glsl_type::bvec2_type), \
1302 _##NAME(always_available, glsl_type::bvec3_type), \
1303 _##NAME(always_available, glsl_type::bvec4_type), \
1305 _##NAME(fp64, glsl_type::dvec2_type), \
1306 _##NAME(fp64, glsl_type::dvec3_type), \
1307 _##NAME(fp64, glsl_type::dvec4_type), \
1308 _##NAME(int64, glsl_type::int64_t_type), \
1309 _##NAME(int64, glsl_type::i64vec2_type), \
1310 _##NAME(int64, glsl_type::i64vec3_type), \
1311 _##NAME(int64, glsl_type::i64vec4_type), \
1312 _##NAME(int64, glsl_type::uint64_t_type), \
1313 _##NAME(int64, glsl_type::u64vec2_type), \
1314 _##NAME(int64, glsl_type::u64vec3_type), \
1315 _##NAME(int64, glsl_type::u64vec4_type), \
1318 #define FIUD2_MIXED(NAME) \
1319 add_function(#NAME, \
1320 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1321 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1322 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1323 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1325 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1326 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1327 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1329 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1330 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1331 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1332 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1334 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1335 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1336 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1338 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
1339 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
1340 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
1341 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
1343 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1344 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1345 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1347 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1348 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1349 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1350 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1351 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1352 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1353 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1355 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1356 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1357 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1358 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1359 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1360 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1361 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1362 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1363 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1364 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1365 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1366 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1367 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1368 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1379 add_function("atan",
1380 _atan(glsl_type::float_type
),
1381 _atan(glsl_type::vec2_type
),
1382 _atan(glsl_type::vec3_type
),
1383 _atan(glsl_type::vec4_type
),
1384 _atan2(glsl_type::float_type
),
1385 _atan2(glsl_type::vec2_type
),
1386 _atan2(glsl_type::vec3_type
),
1387 _atan2(glsl_type::vec4_type
),
1413 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1414 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1415 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1416 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1418 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1419 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1420 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1422 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1423 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1424 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1425 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1427 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1428 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1429 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1439 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1440 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1441 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1442 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1444 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1445 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1446 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1448 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1449 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1450 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1451 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1453 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1454 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1455 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1457 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1458 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1459 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1460 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1462 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1463 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1464 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1465 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1467 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1468 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1469 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1470 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1472 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1473 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1474 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1475 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1477 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1478 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1479 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1480 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1482 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1483 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1484 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1485 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1487 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1488 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1489 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1490 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1493 add_function("step",
1494 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1495 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1496 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1497 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1499 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1500 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1501 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1502 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1503 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1504 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1505 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1507 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1508 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1509 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1512 add_function("smoothstep",
1513 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1514 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1515 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1516 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1518 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1519 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1520 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1521 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1522 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1523 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1524 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1526 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1527 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1528 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1536 add_function("intBitsToFloat",
1537 _intBitsToFloat(glsl_type::int_type
),
1538 _intBitsToFloat(glsl_type::ivec2_type
),
1539 _intBitsToFloat(glsl_type::ivec3_type
),
1540 _intBitsToFloat(glsl_type::ivec4_type
),
1542 add_function("uintBitsToFloat",
1543 _uintBitsToFloat(glsl_type::uint_type
),
1544 _uintBitsToFloat(glsl_type::uvec2_type
),
1545 _uintBitsToFloat(glsl_type::uvec3_type
),
1546 _uintBitsToFloat(glsl_type::uvec4_type
),
1549 add_function("doubleBitsToInt64",
1550 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1551 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1552 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1553 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1556 add_function("doubleBitsToUint64",
1557 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1558 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1559 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1560 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1563 add_function("int64BitsToDouble",
1564 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1565 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1566 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1567 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1570 add_function("uint64BitsToDouble",
1571 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1572 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1573 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1574 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1577 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1578 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1579 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1580 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1581 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1582 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1583 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1584 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1585 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1586 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1587 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1588 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1590 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1591 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1592 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1593 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1599 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1600 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1603 add_function("ftransform", _ftransform(), NULL
);
1608 add_function("matrixCompMult",
1609 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1610 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1611 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1612 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1613 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1614 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1615 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1616 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1617 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1618 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1619 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1620 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1621 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1622 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1623 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1624 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1625 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1626 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1628 add_function("outerProduct",
1629 _outerProduct(v120
, glsl_type::mat2_type
),
1630 _outerProduct(v120
, glsl_type::mat3_type
),
1631 _outerProduct(v120
, glsl_type::mat4_type
),
1632 _outerProduct(v120
, glsl_type::mat2x3_type
),
1633 _outerProduct(v120
, glsl_type::mat2x4_type
),
1634 _outerProduct(v120
, glsl_type::mat3x2_type
),
1635 _outerProduct(v120
, glsl_type::mat3x4_type
),
1636 _outerProduct(v120
, glsl_type::mat4x2_type
),
1637 _outerProduct(v120
, glsl_type::mat4x3_type
),
1638 _outerProduct(fp64
, glsl_type::dmat2_type
),
1639 _outerProduct(fp64
, glsl_type::dmat3_type
),
1640 _outerProduct(fp64
, glsl_type::dmat4_type
),
1641 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1642 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1643 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1644 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1645 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1646 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1648 add_function("determinant",
1649 _determinant_mat2(v120
, glsl_type::mat2_type
),
1650 _determinant_mat3(v120
, glsl_type::mat3_type
),
1651 _determinant_mat4(v120
, glsl_type::mat4_type
),
1652 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1653 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1654 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1657 add_function("inverse",
1658 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
1659 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
1660 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
1661 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1662 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1663 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1665 add_function("transpose",
1666 _transpose(v120
, glsl_type::mat2_type
),
1667 _transpose(v120
, glsl_type::mat3_type
),
1668 _transpose(v120
, glsl_type::mat4_type
),
1669 _transpose(v120
, glsl_type::mat2x3_type
),
1670 _transpose(v120
, glsl_type::mat2x4_type
),
1671 _transpose(v120
, glsl_type::mat3x2_type
),
1672 _transpose(v120
, glsl_type::mat3x4_type
),
1673 _transpose(v120
, glsl_type::mat4x2_type
),
1674 _transpose(v120
, glsl_type::mat4x3_type
),
1675 _transpose(fp64
, glsl_type::dmat2_type
),
1676 _transpose(fp64
, glsl_type::dmat3_type
),
1677 _transpose(fp64
, glsl_type::dmat4_type
),
1678 _transpose(fp64
, glsl_type::dmat2x3_type
),
1679 _transpose(fp64
, glsl_type::dmat2x4_type
),
1680 _transpose(fp64
, glsl_type::dmat3x2_type
),
1681 _transpose(fp64
, glsl_type::dmat3x4_type
),
1682 _transpose(fp64
, glsl_type::dmat4x2_type
),
1683 _transpose(fp64
, glsl_type::dmat4x3_type
),
1686 FIUD_VEC(lessThanEqual
)
1687 FIUD_VEC(greaterThan
)
1688 FIUD_VEC(greaterThanEqual
)
1693 _any(glsl_type::bvec2_type
),
1694 _any(glsl_type::bvec3_type
),
1695 _any(glsl_type::bvec4_type
),
1699 _all(glsl_type::bvec2_type
),
1700 _all(glsl_type::bvec3_type
),
1701 _all(glsl_type::bvec4_type
),
1705 _not(glsl_type::bvec2_type
),
1706 _not(glsl_type::bvec3_type
),
1707 _not(glsl_type::bvec4_type
),
1710 add_function("textureSize",
1711 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1712 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1713 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1715 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1716 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1717 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1719 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1720 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1721 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1723 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1724 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1725 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1727 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1728 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1729 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1731 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1732 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1733 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1734 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1735 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1736 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1738 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1739 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1741 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1742 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1743 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1744 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1746 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1747 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1748 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1749 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1751 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1752 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1753 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1754 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1755 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1756 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1758 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1759 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1760 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1763 add_function("textureSamples",
1764 _textureSamples(glsl_type::sampler2DMS_type
),
1765 _textureSamples(glsl_type::isampler2DMS_type
),
1766 _textureSamples(glsl_type::usampler2DMS_type
),
1768 _textureSamples(glsl_type::sampler2DMSArray_type
),
1769 _textureSamples(glsl_type::isampler2DMSArray_type
),
1770 _textureSamples(glsl_type::usampler2DMSArray_type
),
1773 add_function("texture",
1774 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1775 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1776 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1778 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1779 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1780 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1782 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1783 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1784 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1786 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1787 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1788 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1790 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1791 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1792 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1794 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1795 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1796 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1798 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1799 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1800 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1802 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1803 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1804 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1806 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1807 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1808 /* samplerCubeArrayShadow is special; it has an extra parameter
1809 * for the shadow comparator since there is no vec5 type.
1811 _textureCubeArrayShadow(),
1813 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1814 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1815 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1817 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1819 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1820 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1821 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1823 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1824 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1825 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1827 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1828 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1829 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1831 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1832 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1833 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1835 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1836 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1837 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1839 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1840 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1841 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1843 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1844 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1845 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1847 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1848 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1849 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1851 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1854 add_function("textureLod",
1855 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1856 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1857 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1859 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1860 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1861 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1863 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1864 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1865 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1867 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1868 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1869 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1871 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1872 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1874 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1875 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1876 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1878 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1879 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1880 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1882 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1883 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1884 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1886 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1889 add_function("textureOffset",
1890 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1891 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1892 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1894 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1895 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1896 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1898 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1899 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1900 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1902 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1903 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1904 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1906 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1908 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1909 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1911 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1912 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1913 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1915 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1916 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1917 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1919 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1920 /* The next one was forgotten in GLSL 1.30 spec. It's from
1921 * EXT_gpu_shader4 originally. It was added in 4.30 with the
1922 * wrong syntax. This was corrected in 4.40. 4.30 indicates
1923 * that it was intended to be included previously, so allow it
1926 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1928 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1929 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1930 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1932 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1933 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1934 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1936 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1937 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1938 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1940 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1941 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1943 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1944 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1945 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1947 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1948 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1949 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1951 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1954 add_function("textureProj",
1955 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1956 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1957 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1958 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1959 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1960 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1962 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1963 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1964 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1965 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1966 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1967 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1969 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1970 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1971 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1973 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1974 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1976 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1977 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1978 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1979 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1980 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1981 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1983 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1985 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1986 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1987 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1988 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1989 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1990 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1992 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1993 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1994 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1995 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1996 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1997 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1999 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2000 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2001 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2003 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2004 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2007 add_function("texelFetch",
2008 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2009 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2010 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2012 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2013 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2014 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2016 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2017 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2018 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2020 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2021 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2022 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2024 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2025 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2026 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2028 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2029 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2030 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2032 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2033 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2034 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2036 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2037 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2038 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2040 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2041 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2042 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2045 add_function("texelFetchOffset",
2046 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2047 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2048 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2050 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2051 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2052 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2054 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2055 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2056 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2058 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2059 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2060 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2062 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2063 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2064 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2066 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2067 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2068 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2072 add_function("textureProjOffset",
2073 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2074 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2075 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2076 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2077 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2078 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2080 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2081 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2082 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2083 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2084 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2085 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2087 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2088 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2089 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2091 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2092 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2094 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2095 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2096 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2097 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2098 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2099 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2101 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2103 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2104 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2105 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2106 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2107 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2108 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2110 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2111 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2112 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2113 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2114 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2115 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2117 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2118 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2119 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2121 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2122 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2125 add_function("textureLodOffset",
2126 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2127 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2128 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2130 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2131 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2132 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2134 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2135 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2136 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2138 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2139 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2141 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2142 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2143 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2145 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2146 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2147 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2149 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2152 add_function("textureProjLod",
2153 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2154 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2155 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2156 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2157 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2158 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2160 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2161 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2162 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2163 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2164 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2165 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2167 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2168 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2169 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2171 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2172 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2175 add_function("textureProjLodOffset",
2176 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2177 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2178 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2179 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2180 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2181 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2183 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2184 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2185 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2186 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2187 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2188 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2190 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2191 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2192 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2194 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2195 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2198 add_function("textureGrad",
2199 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2200 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2201 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2203 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2204 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2205 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2207 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2208 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2209 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2211 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2212 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2213 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2215 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2216 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2217 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2219 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2221 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2222 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2223 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2225 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2226 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2227 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2229 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2230 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2231 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2233 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2234 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2235 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2237 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2238 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2241 add_function("textureGradOffset",
2242 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2243 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2244 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2246 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2247 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2248 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2250 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2251 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2252 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2254 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2255 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2256 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2258 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2260 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2261 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2263 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2264 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2265 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2267 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2268 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2269 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2271 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2272 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2275 add_function("textureProjGrad",
2276 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2277 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2278 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2279 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2280 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2281 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2283 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2284 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2285 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2286 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2287 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2288 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2290 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2291 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2292 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2294 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2295 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2296 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2297 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2298 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2299 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2301 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2303 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2304 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2307 add_function("textureProjGradOffset",
2308 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2309 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2310 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2311 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2312 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2313 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2315 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2316 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2317 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2318 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2319 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2320 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2322 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2323 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2324 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2326 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2327 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2328 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2329 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2330 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2331 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2333 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2335 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2336 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2339 add_function("EmitVertex", _EmitVertex(), NULL
);
2340 add_function("EndPrimitive", _EndPrimitive(), NULL
);
2341 add_function("EmitStreamVertex",
2342 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
2343 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
2345 add_function("EndStreamPrimitive",
2346 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
2347 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
2349 add_function("barrier", _barrier(), NULL
);
2351 add_function("textureQueryLOD",
2352 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2353 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2354 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2356 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2357 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2358 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2360 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2361 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2362 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2364 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2365 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2366 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2368 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2369 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2370 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2372 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2373 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2374 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2376 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2377 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2378 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2380 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2381 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2382 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2383 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2384 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2385 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2388 add_function("textureQueryLod",
2389 _textureQueryLod(v400_fs_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2390 _textureQueryLod(v400_fs_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2391 _textureQueryLod(v400_fs_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2393 _textureQueryLod(v400_fs_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2394 _textureQueryLod(v400_fs_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2395 _textureQueryLod(v400_fs_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2397 _textureQueryLod(v400_fs_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2398 _textureQueryLod(v400_fs_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2399 _textureQueryLod(v400_fs_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2401 _textureQueryLod(v400_fs_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2402 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2403 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2405 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2406 _textureQueryLod(v400_fs_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2407 _textureQueryLod(v400_fs_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2409 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2410 _textureQueryLod(v400_fs_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2411 _textureQueryLod(v400_fs_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2413 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2414 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2415 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2417 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2418 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2419 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2420 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2421 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2422 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2425 add_function("textureQueryLevels",
2426 _textureQueryLevels(glsl_type::sampler1D_type
),
2427 _textureQueryLevels(glsl_type::sampler2D_type
),
2428 _textureQueryLevels(glsl_type::sampler3D_type
),
2429 _textureQueryLevels(glsl_type::samplerCube_type
),
2430 _textureQueryLevels(glsl_type::sampler1DArray_type
),
2431 _textureQueryLevels(glsl_type::sampler2DArray_type
),
2432 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
2433 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
2434 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
2435 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
2436 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
2437 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
2438 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
2440 _textureQueryLevels(glsl_type::isampler1D_type
),
2441 _textureQueryLevels(glsl_type::isampler2D_type
),
2442 _textureQueryLevels(glsl_type::isampler3D_type
),
2443 _textureQueryLevels(glsl_type::isamplerCube_type
),
2444 _textureQueryLevels(glsl_type::isampler1DArray_type
),
2445 _textureQueryLevels(glsl_type::isampler2DArray_type
),
2446 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
2448 _textureQueryLevels(glsl_type::usampler1D_type
),
2449 _textureQueryLevels(glsl_type::usampler2D_type
),
2450 _textureQueryLevels(glsl_type::usampler3D_type
),
2451 _textureQueryLevels(glsl_type::usamplerCube_type
),
2452 _textureQueryLevels(glsl_type::usampler1DArray_type
),
2453 _textureQueryLevels(glsl_type::usampler2DArray_type
),
2454 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
2458 add_function("textureSamplesIdenticalEXT",
2459 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2460 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2461 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2463 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2464 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2465 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2468 add_function("texture1D",
2469 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2470 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2473 add_function("texture1DArray",
2474 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2475 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2478 add_function("texture1DProj",
2479 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2480 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2481 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2482 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2485 add_function("texture1DLod",
2486 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2489 add_function("texture1DArrayLod",
2490 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2493 add_function("texture1DProjLod",
2494 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2495 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2498 add_function("texture2D",
2499 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2500 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2501 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2504 add_function("texture2DArray",
2505 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2506 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2509 add_function("texture2DProj",
2510 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2511 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2512 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2513 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2514 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2515 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2518 add_function("texture2DLod",
2519 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2522 add_function("texture2DArrayLod",
2523 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2526 add_function("texture2DProjLod",
2527 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2528 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2531 add_function("texture3D",
2532 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2533 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2536 add_function("texture3DProj",
2537 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2538 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2541 add_function("texture3DLod",
2542 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2545 add_function("texture3DProjLod",
2546 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2549 add_function("textureCube",
2550 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2551 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2554 add_function("textureCubeLod",
2555 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2558 add_function("texture2DRect",
2559 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2562 add_function("texture2DRectProj",
2563 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2564 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2567 add_function("shadow1D",
2568 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2569 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2572 add_function("shadow1DArray",
2573 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2574 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2577 add_function("shadow2D",
2578 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2579 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2582 add_function("shadow2DArray",
2583 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2584 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2587 add_function("shadow1DProj",
2588 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2589 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2592 add_function("shadow2DProj",
2593 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2594 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2597 add_function("shadow1DLod",
2598 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2601 add_function("shadow2DLod",
2602 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2605 add_function("shadow1DArrayLod",
2606 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2609 add_function("shadow1DProjLod",
2610 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2613 add_function("shadow2DProjLod",
2614 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2617 add_function("shadow2DRect",
2618 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2621 add_function("shadow2DRectProj",
2622 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2625 add_function("texture1DGradARB",
2626 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2629 add_function("texture1DProjGradARB",
2630 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2631 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2634 add_function("texture2DGradARB",
2635 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2638 add_function("texture2DProjGradARB",
2639 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2640 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2643 add_function("texture3DGradARB",
2644 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2647 add_function("texture3DProjGradARB",
2648 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2651 add_function("textureCubeGradARB",
2652 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2655 add_function("shadow1DGradARB",
2656 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2659 add_function("shadow1DProjGradARB",
2660 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2663 add_function("shadow2DGradARB",
2664 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2667 add_function("shadow2DProjGradARB",
2668 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2671 add_function("texture2DRectGradARB",
2672 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2675 add_function("texture2DRectProjGradARB",
2676 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2677 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2680 add_function("shadow2DRectGradARB",
2681 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2684 add_function("shadow2DRectProjGradARB",
2685 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2688 add_function("textureGather",
2689 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2690 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2691 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2693 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2694 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2695 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2697 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2698 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2699 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2701 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2702 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2703 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2705 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2706 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2707 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2709 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2710 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2711 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2713 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2714 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2715 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2717 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2718 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2719 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2721 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2722 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2723 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2725 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2726 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2727 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2729 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2730 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2731 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2732 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2733 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2736 add_function("textureGatherOffset",
2737 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2738 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2739 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2741 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2742 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2743 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2745 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2746 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2747 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2749 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2750 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2751 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2753 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2754 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2755 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2757 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2758 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2759 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2761 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2762 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2763 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2765 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2766 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2767 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2769 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2770 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2771 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2773 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2774 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2775 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2777 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2778 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2779 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2781 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2782 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2785 add_function("textureGatherOffsets",
2786 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2787 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2788 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2790 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2791 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2792 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2794 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2795 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2796 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2798 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2799 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2800 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2802 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2803 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2804 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2806 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2807 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2808 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2810 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2811 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2812 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2837 add_function("ldexp",
2838 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2839 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2840 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2841 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2842 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2843 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2844 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2845 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2848 add_function("frexp",
2849 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2850 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2851 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2852 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2853 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2854 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2855 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2856 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2858 add_function("uaddCarry",
2859 _uaddCarry(glsl_type::uint_type
),
2860 _uaddCarry(glsl_type::uvec2_type
),
2861 _uaddCarry(glsl_type::uvec3_type
),
2862 _uaddCarry(glsl_type::uvec4_type
),
2864 add_function("usubBorrow",
2865 _usubBorrow(glsl_type::uint_type
),
2866 _usubBorrow(glsl_type::uvec2_type
),
2867 _usubBorrow(glsl_type::uvec3_type
),
2868 _usubBorrow(glsl_type::uvec4_type
),
2870 add_function("imulExtended",
2871 _mulExtended(glsl_type::int_type
),
2872 _mulExtended(glsl_type::ivec2_type
),
2873 _mulExtended(glsl_type::ivec3_type
),
2874 _mulExtended(glsl_type::ivec4_type
),
2876 add_function("umulExtended",
2877 _mulExtended(glsl_type::uint_type
),
2878 _mulExtended(glsl_type::uvec2_type
),
2879 _mulExtended(glsl_type::uvec3_type
),
2880 _mulExtended(glsl_type::uvec4_type
),
2882 add_function("interpolateAtCentroid",
2883 _interpolateAtCentroid(glsl_type::float_type
),
2884 _interpolateAtCentroid(glsl_type::vec2_type
),
2885 _interpolateAtCentroid(glsl_type::vec3_type
),
2886 _interpolateAtCentroid(glsl_type::vec4_type
),
2888 add_function("interpolateAtOffset",
2889 _interpolateAtOffset(glsl_type::float_type
),
2890 _interpolateAtOffset(glsl_type::vec2_type
),
2891 _interpolateAtOffset(glsl_type::vec3_type
),
2892 _interpolateAtOffset(glsl_type::vec4_type
),
2894 add_function("interpolateAtSample",
2895 _interpolateAtSample(glsl_type::float_type
),
2896 _interpolateAtSample(glsl_type::vec2_type
),
2897 _interpolateAtSample(glsl_type::vec3_type
),
2898 _interpolateAtSample(glsl_type::vec4_type
),
2901 add_function("atomicCounter",
2902 _atomic_counter_op("__intrinsic_atomic_read",
2903 shader_atomic_counters
),
2905 add_function("atomicCounterIncrement",
2906 _atomic_counter_op("__intrinsic_atomic_increment",
2907 shader_atomic_counters
),
2909 add_function("atomicCounterDecrement",
2910 _atomic_counter_op("__intrinsic_atomic_predecrement",
2911 shader_atomic_counters
),
2914 add_function("atomicCounterAddARB",
2915 _atomic_counter_op1("__intrinsic_atomic_add",
2916 shader_atomic_counter_ops
),
2918 add_function("atomicCounterSubtractARB",
2919 _atomic_counter_op1("__intrinsic_atomic_sub",
2920 shader_atomic_counter_ops
),
2922 add_function("atomicCounterMinARB",
2923 _atomic_counter_op1("__intrinsic_atomic_min",
2924 shader_atomic_counter_ops
),
2926 add_function("atomicCounterMaxARB",
2927 _atomic_counter_op1("__intrinsic_atomic_max",
2928 shader_atomic_counter_ops
),
2930 add_function("atomicCounterAndARB",
2931 _atomic_counter_op1("__intrinsic_atomic_and",
2932 shader_atomic_counter_ops
),
2934 add_function("atomicCounterOrARB",
2935 _atomic_counter_op1("__intrinsic_atomic_or",
2936 shader_atomic_counter_ops
),
2938 add_function("atomicCounterXorARB",
2939 _atomic_counter_op1("__intrinsic_atomic_xor",
2940 shader_atomic_counter_ops
),
2942 add_function("atomicCounterExchangeARB",
2943 _atomic_counter_op1("__intrinsic_atomic_exchange",
2944 shader_atomic_counter_ops
),
2946 add_function("atomicCounterCompSwapARB",
2947 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
2948 shader_atomic_counter_ops
),
2951 add_function("atomicAdd",
2952 _atomic_op2("__intrinsic_atomic_add",
2953 buffer_atomics_supported
,
2954 glsl_type::uint_type
),
2955 _atomic_op2("__intrinsic_atomic_add",
2956 buffer_atomics_supported
,
2957 glsl_type::int_type
),
2959 add_function("atomicMin",
2960 _atomic_op2("__intrinsic_atomic_min",
2961 buffer_atomics_supported
,
2962 glsl_type::uint_type
),
2963 _atomic_op2("__intrinsic_atomic_min",
2964 buffer_atomics_supported
,
2965 glsl_type::int_type
),
2967 add_function("atomicMax",
2968 _atomic_op2("__intrinsic_atomic_max",
2969 buffer_atomics_supported
,
2970 glsl_type::uint_type
),
2971 _atomic_op2("__intrinsic_atomic_max",
2972 buffer_atomics_supported
,
2973 glsl_type::int_type
),
2975 add_function("atomicAnd",
2976 _atomic_op2("__intrinsic_atomic_and",
2977 buffer_atomics_supported
,
2978 glsl_type::uint_type
),
2979 _atomic_op2("__intrinsic_atomic_and",
2980 buffer_atomics_supported
,
2981 glsl_type::int_type
),
2983 add_function("atomicOr",
2984 _atomic_op2("__intrinsic_atomic_or",
2985 buffer_atomics_supported
,
2986 glsl_type::uint_type
),
2987 _atomic_op2("__intrinsic_atomic_or",
2988 buffer_atomics_supported
,
2989 glsl_type::int_type
),
2991 add_function("atomicXor",
2992 _atomic_op2("__intrinsic_atomic_xor",
2993 buffer_atomics_supported
,
2994 glsl_type::uint_type
),
2995 _atomic_op2("__intrinsic_atomic_xor",
2996 buffer_atomics_supported
,
2997 glsl_type::int_type
),
2999 add_function("atomicExchange",
3000 _atomic_op2("__intrinsic_atomic_exchange",
3001 buffer_atomics_supported
,
3002 glsl_type::uint_type
),
3003 _atomic_op2("__intrinsic_atomic_exchange",
3004 buffer_atomics_supported
,
3005 glsl_type::int_type
),
3007 add_function("atomicCompSwap",
3008 _atomic_op3("__intrinsic_atomic_comp_swap",
3009 buffer_atomics_supported
,
3010 glsl_type::uint_type
),
3011 _atomic_op3("__intrinsic_atomic_comp_swap",
3012 buffer_atomics_supported
,
3013 glsl_type::int_type
),
3016 add_function("min3",
3017 _min3(glsl_type::float_type
),
3018 _min3(glsl_type::vec2_type
),
3019 _min3(glsl_type::vec3_type
),
3020 _min3(glsl_type::vec4_type
),
3022 _min3(glsl_type::int_type
),
3023 _min3(glsl_type::ivec2_type
),
3024 _min3(glsl_type::ivec3_type
),
3025 _min3(glsl_type::ivec4_type
),
3027 _min3(glsl_type::uint_type
),
3028 _min3(glsl_type::uvec2_type
),
3029 _min3(glsl_type::uvec3_type
),
3030 _min3(glsl_type::uvec4_type
),
3033 add_function("max3",
3034 _max3(glsl_type::float_type
),
3035 _max3(glsl_type::vec2_type
),
3036 _max3(glsl_type::vec3_type
),
3037 _max3(glsl_type::vec4_type
),
3039 _max3(glsl_type::int_type
),
3040 _max3(glsl_type::ivec2_type
),
3041 _max3(glsl_type::ivec3_type
),
3042 _max3(glsl_type::ivec4_type
),
3044 _max3(glsl_type::uint_type
),
3045 _max3(glsl_type::uvec2_type
),
3046 _max3(glsl_type::uvec3_type
),
3047 _max3(glsl_type::uvec4_type
),
3050 add_function("mid3",
3051 _mid3(glsl_type::float_type
),
3052 _mid3(glsl_type::vec2_type
),
3053 _mid3(glsl_type::vec3_type
),
3054 _mid3(glsl_type::vec4_type
),
3056 _mid3(glsl_type::int_type
),
3057 _mid3(glsl_type::ivec2_type
),
3058 _mid3(glsl_type::ivec3_type
),
3059 _mid3(glsl_type::ivec4_type
),
3061 _mid3(glsl_type::uint_type
),
3062 _mid3(glsl_type::uvec2_type
),
3063 _mid3(glsl_type::uvec3_type
),
3064 _mid3(glsl_type::uvec4_type
),
3067 add_image_functions(true);
3069 add_function("memoryBarrier",
3070 _memory_barrier("__intrinsic_memory_barrier",
3071 shader_image_load_store
),
3073 add_function("groupMemoryBarrier",
3074 _memory_barrier("__intrinsic_group_memory_barrier",
3077 add_function("memoryBarrierAtomicCounter",
3078 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
3079 compute_shader_supported
),
3081 add_function("memoryBarrierBuffer",
3082 _memory_barrier("__intrinsic_memory_barrier_buffer",
3083 compute_shader_supported
),
3085 add_function("memoryBarrierImage",
3086 _memory_barrier("__intrinsic_memory_barrier_image",
3087 compute_shader_supported
),
3089 add_function("memoryBarrierShared",
3090 _memory_barrier("__intrinsic_memory_barrier_shared",
3094 add_function("clock2x32ARB",
3095 _shader_clock(shader_clock
,
3096 glsl_type::uvec2_type
),
3099 add_function("clockARB",
3100 _shader_clock(shader_clock_int64
,
3101 glsl_type::uint64_t_type
),
3104 add_function("anyInvocationARB", _vote(ir_unop_vote_any
), NULL
);
3105 add_function("allInvocationsARB", _vote(ir_unop_vote_all
), NULL
);
3106 add_function("allInvocationsEqualARB", _vote(ir_unop_vote_eq
), NULL
);
3108 add_function("__builtin_idiv64",
3109 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
3112 add_function("__builtin_imod64",
3113 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
3116 add_function("__builtin_sign64",
3117 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
3120 add_function("__builtin_udiv64",
3121 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
3124 add_function("__builtin_umod64",
3125 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
3128 add_function("__builtin_umul64",
3129 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
3140 builtin_builder::add_function(const char *name
, ...)
3144 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3148 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
3154 stuff
.push_tail(sig
);
3155 validate_ir_tree(&stuff
);
3158 f
->add_signature(sig
);
3162 shader
->symbols
->add_function(f
);
3166 builtin_builder::add_image_function(const char *name
,
3167 const char *intrinsic_name
,
3168 image_prototype_ctr prototype
,
3169 unsigned num_arguments
,
3171 enum ir_intrinsic_id intrinsic_id
)
3173 static const glsl_type
*const types
[] = {
3174 glsl_type::image1D_type
,
3175 glsl_type::image2D_type
,
3176 glsl_type::image3D_type
,
3177 glsl_type::image2DRect_type
,
3178 glsl_type::imageCube_type
,
3179 glsl_type::imageBuffer_type
,
3180 glsl_type::image1DArray_type
,
3181 glsl_type::image2DArray_type
,
3182 glsl_type::imageCubeArray_type
,
3183 glsl_type::image2DMS_type
,
3184 glsl_type::image2DMSArray_type
,
3185 glsl_type::iimage1D_type
,
3186 glsl_type::iimage2D_type
,
3187 glsl_type::iimage3D_type
,
3188 glsl_type::iimage2DRect_type
,
3189 glsl_type::iimageCube_type
,
3190 glsl_type::iimageBuffer_type
,
3191 glsl_type::iimage1DArray_type
,
3192 glsl_type::iimage2DArray_type
,
3193 glsl_type::iimageCubeArray_type
,
3194 glsl_type::iimage2DMS_type
,
3195 glsl_type::iimage2DMSArray_type
,
3196 glsl_type::uimage1D_type
,
3197 glsl_type::uimage2D_type
,
3198 glsl_type::uimage3D_type
,
3199 glsl_type::uimage2DRect_type
,
3200 glsl_type::uimageCube_type
,
3201 glsl_type::uimageBuffer_type
,
3202 glsl_type::uimage1DArray_type
,
3203 glsl_type::uimage2DArray_type
,
3204 glsl_type::uimageCubeArray_type
,
3205 glsl_type::uimage2DMS_type
,
3206 glsl_type::uimage2DMSArray_type
3209 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3211 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
3212 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
3213 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
3214 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
3215 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
3216 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
3217 num_arguments
, flags
, intrinsic_id
));
3220 shader
->symbols
->add_function(f
);
3224 builtin_builder::add_image_functions(bool glsl
)
3226 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
3228 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
3229 "__intrinsic_image_load",
3230 &builtin_builder::_image_prototype
, 0,
3231 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3232 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3233 IMAGE_FUNCTION_READ_ONLY
),
3234 ir_intrinsic_image_load
);
3236 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
3237 "__intrinsic_image_store",
3238 &builtin_builder::_image_prototype
, 1,
3239 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
3240 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3241 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3242 IMAGE_FUNCTION_WRITE_ONLY
),
3243 ir_intrinsic_image_store
);
3245 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
3247 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
3248 "__intrinsic_image_atomic_add",
3249 &builtin_builder::_image_prototype
, 1, atom_flags
,
3250 ir_intrinsic_image_atomic_add
);
3252 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
3253 "__intrinsic_image_atomic_min",
3254 &builtin_builder::_image_prototype
, 1, atom_flags
,
3255 ir_intrinsic_image_atomic_min
);
3257 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
3258 "__intrinsic_image_atomic_max",
3259 &builtin_builder::_image_prototype
, 1, atom_flags
,
3260 ir_intrinsic_image_atomic_max
);
3262 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
3263 "__intrinsic_image_atomic_and",
3264 &builtin_builder::_image_prototype
, 1, atom_flags
,
3265 ir_intrinsic_image_atomic_and
);
3267 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
3268 "__intrinsic_image_atomic_or",
3269 &builtin_builder::_image_prototype
, 1, atom_flags
,
3270 ir_intrinsic_image_atomic_or
);
3272 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
3273 "__intrinsic_image_atomic_xor",
3274 &builtin_builder::_image_prototype
, 1, atom_flags
,
3275 ir_intrinsic_image_atomic_xor
);
3277 add_image_function((glsl
? "imageAtomicExchange" :
3278 "__intrinsic_image_atomic_exchange"),
3279 "__intrinsic_image_atomic_exchange",
3280 &builtin_builder::_image_prototype
, 1,
3281 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
3282 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
3283 ir_intrinsic_image_atomic_exchange
);
3285 add_image_function((glsl
? "imageAtomicCompSwap" :
3286 "__intrinsic_image_atomic_comp_swap"),
3287 "__intrinsic_image_atomic_comp_swap",
3288 &builtin_builder::_image_prototype
, 2, atom_flags
,
3289 ir_intrinsic_image_atomic_comp_swap
);
3291 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
3292 "__intrinsic_image_size",
3293 &builtin_builder::_image_size_prototype
, 1,
3294 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
3295 ir_intrinsic_image_size
);
3297 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
3298 "__intrinsic_image_samples",
3299 &builtin_builder::_image_samples_prototype
, 1,
3300 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3301 IMAGE_FUNCTION_MS_ONLY
,
3302 ir_intrinsic_image_samples
);
3306 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
3308 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
3312 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
3314 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
3318 builtin_builder::imm(bool b
, unsigned vector_elements
)
3320 return new(mem_ctx
) ir_constant(b
, vector_elements
);
3324 builtin_builder::imm(float f
, unsigned vector_elements
)
3326 return new(mem_ctx
) ir_constant(f
, vector_elements
);
3330 builtin_builder::imm(int i
, unsigned vector_elements
)
3332 return new(mem_ctx
) ir_constant(i
, vector_elements
);
3336 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
3338 return new(mem_ctx
) ir_constant(u
, vector_elements
);
3342 builtin_builder::imm(double d
, unsigned vector_elements
)
3344 return new(mem_ctx
) ir_constant(d
, vector_elements
);
3348 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
3350 return new(mem_ctx
) ir_constant(type
, &data
);
3353 #define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val)
3355 ir_dereference_variable
*
3356 builtin_builder::var_ref(ir_variable
*var
)
3358 return new(mem_ctx
) ir_dereference_variable(var
);
3361 ir_dereference_array
*
3362 builtin_builder::array_ref(ir_variable
*var
, int idx
)
3364 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
3367 /** Return an element of a matrix */
3369 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
3371 return swizzle(array_ref(var
, column
), row
, 1);
3375 * Implementations of built-in functions:
3378 ir_function_signature
*
3379 builtin_builder::new_sig(const glsl_type
*return_type
,
3380 builtin_available_predicate avail
,
3386 ir_function_signature
*sig
=
3387 new(mem_ctx
) ir_function_signature(return_type
, avail
);
3390 va_start(ap
, num_params
);
3391 for (int i
= 0; i
< num_params
; i
++) {
3392 plist
.push_tail(va_arg(ap
, ir_variable
*));
3396 sig
->replace_parameters(&plist
);
3400 #define MAKE_SIG(return_type, avail, ...) \
3401 ir_function_signature *sig = \
3402 new_sig(return_type, avail, __VA_ARGS__); \
3403 ir_factory body(&sig->body, mem_ctx); \
3404 sig->is_defined = true;
3406 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
3407 ir_function_signature *sig = \
3408 new_sig(return_type, avail, __VA_ARGS__); \
3409 sig->intrinsic_id = id;
3411 ir_function_signature
*
3412 builtin_builder::unop(builtin_available_predicate avail
,
3413 ir_expression_operation opcode
,
3414 const glsl_type
*return_type
,
3415 const glsl_type
*param_type
)
3417 ir_variable
*x
= in_var(param_type
, "x");
3418 MAKE_SIG(return_type
, avail
, 1, x
);
3419 body
.emit(ret(expr(opcode
, x
)));
3423 #define UNOP(NAME, OPCODE, AVAIL) \
3424 ir_function_signature * \
3425 builtin_builder::_##NAME(const glsl_type *type) \
3427 return unop(&AVAIL, OPCODE, type, type); \
3430 #define UNOPA(NAME, OPCODE) \
3431 ir_function_signature * \
3432 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
3434 return unop(avail, OPCODE, type, type); \
3437 ir_function_signature
*
3438 builtin_builder::binop(builtin_available_predicate avail
,
3439 ir_expression_operation opcode
,
3440 const glsl_type
*return_type
,
3441 const glsl_type
*param0_type
,
3442 const glsl_type
*param1_type
)
3444 ir_variable
*x
= in_var(param0_type
, "x");
3445 ir_variable
*y
= in_var(param1_type
, "y");
3446 MAKE_SIG(return_type
, avail
, 2, x
, y
);
3447 body
.emit(ret(expr(opcode
, x
, y
)));
3451 #define BINOP(NAME, OPCODE, AVAIL) \
3452 ir_function_signature * \
3453 builtin_builder::_##NAME(const glsl_type *return_type, \
3454 const glsl_type *param0_type, \
3455 const glsl_type *param1_type) \
3457 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
3461 * Angle and Trigonometry Functions @{
3464 ir_function_signature
*
3465 builtin_builder::_radians(const glsl_type
*type
)
3467 ir_variable
*degrees
= in_var(type
, "degrees");
3468 MAKE_SIG(type
, always_available
, 1, degrees
);
3469 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
3473 ir_function_signature
*
3474 builtin_builder::_degrees(const glsl_type
*type
)
3476 ir_variable
*radians
= in_var(type
, "radians");
3477 MAKE_SIG(type
, always_available
, 1, radians
);
3478 body
.emit(ret(mul(radians
, imm(57.29578f
))));
3482 UNOP(sin
, ir_unop_sin
, always_available
)
3483 UNOP(cos
, ir_unop_cos
, always_available
)
3485 ir_function_signature
*
3486 builtin_builder::_tan(const glsl_type
*type
)
3488 ir_variable
*theta
= in_var(type
, "theta");
3489 MAKE_SIG(type
, always_available
, 1, theta
);
3490 body
.emit(ret(div(sin(theta
), cos(theta
))));
3495 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
3499 mul(sqrt(sub(imm(1.0f
), abs(x
))),
3502 add(imm(M_PI_4f
- 1.0f
),
3505 mul(abs(x
), imm(p1
))))))))));
3509 * Generate a ir_call to a function with a set of parameters
3511 * The input \c params can either be a list of \c ir_variable or a list of
3512 * \c ir_dereference_variable. In the latter case, all nodes will be removed
3513 * from \c params and used directly as the parameters to the generated
3517 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
3519 exec_list actual_params
;
3521 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
3522 ir_dereference_variable
*d
= ir
->as_dereference_variable();
3525 actual_params
.push_tail(d
);
3527 ir_variable
*var
= ir
->as_variable();
3528 assert(var
!= NULL
);
3529 actual_params
.push_tail(var_ref(var
));
3533 ir_function_signature
*sig
=
3534 f
->exact_matching_signature(NULL
, &actual_params
);
3538 ir_dereference_variable
*deref
=
3539 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
3541 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
3544 ir_function_signature
*
3545 builtin_builder::_asin(const glsl_type
*type
)
3547 ir_variable
*x
= in_var(type
, "x");
3548 MAKE_SIG(type
, always_available
, 1, x
);
3550 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
3555 ir_function_signature
*
3556 builtin_builder::_acos(const glsl_type
*type
)
3558 ir_variable
*x
= in_var(type
, "x");
3559 MAKE_SIG(type
, always_available
, 1, x
);
3561 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
3566 ir_function_signature
*
3567 builtin_builder::_atan2(const glsl_type
*type
)
3569 const unsigned n
= type
->vector_elements
;
3570 ir_variable
*y
= in_var(type
, "y");
3571 ir_variable
*x
= in_var(type
, "x");
3572 MAKE_SIG(type
, always_available
, 2, y
, x
);
3574 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
3575 * for the y=0 discontinuity to end up aligned with the vertical
3576 * discontinuity of atan(s/t) along t=0. This also makes sure that we
3577 * don't attempt to divide by zero along the vertical line, which may give
3578 * unspecified results on non-GLSL 4.1-capable hardware.
3580 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
3581 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
3582 ir_variable
*s
= body
.make_temp(type
, "s");
3583 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
3584 ir_variable
*t
= body
.make_temp(type
, "t");
3585 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
3587 /* If the magnitude of the denominator exceeds some huge value, scale down
3588 * the arguments in order to prevent the reciprocal operation from flushing
3589 * its result to zero, which would cause precision problems, and for s
3590 * infinite would cause us to return a NaN instead of the correct finite
3593 * If fmin and fmax are respectively the smallest and largest positive
3594 * normalized floating point values representable by the implementation,
3595 * the constants below should be in agreement with:
3598 * scale <= 1 / fmin / fmax (for |t| >= huge)
3600 * In addition scale should be a negative power of two in order to avoid
3601 * loss of precision. The values chosen below should work for most usual
3602 * floating point representations with at least the dynamic range of ATI's
3603 * 24-bit representation.
3605 ir_constant
*huge
= imm(1e18f
, n
);
3606 ir_variable
*scale
= body
.make_temp(type
, "scale");
3607 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
3608 imm(0.25f
, n
), imm(1.0f
, n
))));
3609 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
3610 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
3611 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
3613 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
3614 * that ∞/∞ = 1) in order to comply with the rather artificial rules
3615 * inherited from IEEE 754-2008, namely:
3617 * "atan2(±∞, −∞) is ±3π/4
3618 * atan2(±∞, +∞) is ±π/4"
3620 * Note that this is inconsistent with the rules for the neighborhood of
3621 * zero that are based on iterated limits:
3623 * "atan2(±0, −0) is ±π
3624 * atan2(±0, +0) is ±0"
3626 * but GLSL specifically allows implementations to deviate from IEEE rules
3627 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
3630 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
3631 imm(1.0f
, n
), abs(s_over_t
));
3633 /* Calculate the arctangent and fix up the result if we had flipped the
3634 * coordinate system.
3636 ir_variable
*arc
= body
.make_temp(type
, "arc");
3637 do_atan(body
, type
, arc
, tan
);
3638 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
3640 /* Rather convoluted calculation of the sign of the result. When x < 0 we
3641 * cannot use fsign because we need to be able to distinguish between
3642 * negative and positive zero. Unfortunately we cannot use bitwise
3643 * arithmetic tricks either because of back-ends without integer support.
3644 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
3645 * able to distinguish between negative and positive zero, but we don't
3646 * care because atan2 is continuous along the whole positive y = 0
3647 * half-line, so it won't affect the result significantly.
3649 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
3656 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
3659 * range-reduction, first step:
3661 * / y_over_x if |y_over_x| <= 1.0;
3663 * \ 1.0 / y_over_x otherwise
3665 ir_variable
*x
= body
.make_temp(type
, "atan_x");
3666 body
.emit(assign(x
, div(min2(abs(y_over_x
),
3672 * approximate atan by evaluating polynomial:
3674 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
3675 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
3676 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
3678 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
3679 body
.emit(assign(tmp
, mul(x
, x
)));
3680 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
3682 imm(0.0536813784310406f
)),
3684 imm(0.1173503194786851f
)),
3686 imm(0.1938924977115610f
)),
3688 imm(0.3326756418091246f
)),
3690 imm(0.9999793128310355f
)),
3693 /* range-reduction fixup */
3694 body
.emit(assign(tmp
, add(tmp
,
3695 mul(b2f(greater(abs(y_over_x
),
3696 imm(1.0f
, type
->components()))),
3702 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
3705 ir_function_signature
*
3706 builtin_builder::_atan(const glsl_type
*type
)
3708 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
3709 MAKE_SIG(type
, always_available
, 1, y_over_x
);
3711 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
3712 do_atan(body
, type
, tmp
, y_over_x
);
3713 body
.emit(ret(tmp
));
3718 ir_function_signature
*
3719 builtin_builder::_sinh(const glsl_type
*type
)
3721 ir_variable
*x
= in_var(type
, "x");
3722 MAKE_SIG(type
, v130
, 1, x
);
3724 /* 0.5 * (e^x - e^(-x)) */
3725 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
3730 ir_function_signature
*
3731 builtin_builder::_cosh(const glsl_type
*type
)
3733 ir_variable
*x
= in_var(type
, "x");
3734 MAKE_SIG(type
, v130
, 1, x
);
3736 /* 0.5 * (e^x + e^(-x)) */
3737 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
3742 ir_function_signature
*
3743 builtin_builder::_tanh(const glsl_type
*type
)
3745 ir_variable
*x
= in_var(type
, "x");
3746 MAKE_SIG(type
, v130
, 1, x
);
3748 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
3750 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
3752 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
3753 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
3754 * computation e^2x +/- 1 so it can be ignored.
3756 ir_variable
*t
= body
.make_temp(type
, "tmp");
3757 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
3759 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
3760 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
3765 ir_function_signature
*
3766 builtin_builder::_asinh(const glsl_type
*type
)
3768 ir_variable
*x
= in_var(type
, "x");
3769 MAKE_SIG(type
, v130
, 1, x
);
3771 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3776 ir_function_signature
*
3777 builtin_builder::_acosh(const glsl_type
*type
)
3779 ir_variable
*x
= in_var(type
, "x");
3780 MAKE_SIG(type
, v130
, 1, x
);
3782 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3786 ir_function_signature
*
3787 builtin_builder::_atanh(const glsl_type
*type
)
3789 ir_variable
*x
= in_var(type
, "x");
3790 MAKE_SIG(type
, v130
, 1, x
);
3792 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3793 sub(imm(1.0f
), x
))))));
3799 * Exponential Functions @{
3802 ir_function_signature
*
3803 builtin_builder::_pow(const glsl_type
*type
)
3805 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
3808 UNOP(exp
, ir_unop_exp
, always_available
)
3809 UNOP(log
, ir_unop_log
, always_available
)
3810 UNOP(exp2
, ir_unop_exp2
, always_available
)
3811 UNOP(log2
, ir_unop_log2
, always_available
)
3812 UNOPA(sqrt
, ir_unop_sqrt
)
3813 UNOPA(inversesqrt
, ir_unop_rsq
)
3817 UNOPA(abs
, ir_unop_abs
)
3818 UNOPA(sign
, ir_unop_sign
)
3819 UNOPA(floor
, ir_unop_floor
)
3820 UNOPA(trunc
, ir_unop_trunc
)
3821 UNOPA(round
, ir_unop_round_even
)
3822 UNOPA(roundEven
, ir_unop_round_even
)
3823 UNOPA(ceil
, ir_unop_ceil
)
3824 UNOPA(fract
, ir_unop_fract
)
3826 ir_function_signature
*
3827 builtin_builder::_mod(builtin_available_predicate avail
,
3828 const glsl_type
*x_type
, const glsl_type
*y_type
)
3830 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
3833 ir_function_signature
*
3834 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3836 ir_variable
*x
= in_var(type
, "x");
3837 ir_variable
*i
= out_var(type
, "i");
3838 MAKE_SIG(type
, avail
, 2, x
, i
);
3840 ir_variable
*t
= body
.make_temp(type
, "t");
3841 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3842 body
.emit(assign(i
, t
));
3843 body
.emit(ret(sub(x
, t
)));
3848 ir_function_signature
*
3849 builtin_builder::_min(builtin_available_predicate avail
,
3850 const glsl_type
*x_type
, const glsl_type
*y_type
)
3852 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
3855 ir_function_signature
*
3856 builtin_builder::_max(builtin_available_predicate avail
,
3857 const glsl_type
*x_type
, const glsl_type
*y_type
)
3859 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
3862 ir_function_signature
*
3863 builtin_builder::_clamp(builtin_available_predicate avail
,
3864 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3866 ir_variable
*x
= in_var(val_type
, "x");
3867 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3868 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3869 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3871 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3876 ir_function_signature
*
3877 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3879 ir_variable
*x
= in_var(val_type
, "x");
3880 ir_variable
*y
= in_var(val_type
, "y");
3881 ir_variable
*a
= in_var(blend_type
, "a");
3882 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3884 body
.emit(ret(lrp(x
, y
, a
)));
3889 ir_function_signature
*
3890 builtin_builder::_mix_sel(builtin_available_predicate avail
,
3891 const glsl_type
*val_type
,
3892 const glsl_type
*blend_type
)
3894 ir_variable
*x
= in_var(val_type
, "x");
3895 ir_variable
*y
= in_var(val_type
, "y");
3896 ir_variable
*a
= in_var(blend_type
, "a");
3897 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3899 /* csel matches the ternary operator in that a selector of true choses the
3900 * first argument. This differs from mix(x, y, false) which choses the
3901 * second argument (to remain consistent with the interpolating version of
3902 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
3904 * To handle the behavior mismatch, reverse the x and y arguments.
3906 body
.emit(ret(csel(a
, y
, x
)));
3911 ir_function_signature
*
3912 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3914 ir_variable
*edge
= in_var(edge_type
, "edge");
3915 ir_variable
*x
= in_var(x_type
, "x");
3916 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
3918 ir_variable
*t
= body
.make_temp(x_type
, "t");
3919 if (x_type
->vector_elements
== 1) {
3920 /* Both are floats */
3921 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3922 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
3924 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
3925 } else if (edge_type
->vector_elements
== 1) {
3926 /* x is a vector but edge is a float */
3927 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3928 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3929 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
3931 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
3934 /* Both are vectors */
3935 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3936 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3937 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
3940 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
3950 ir_function_signature
*
3951 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3953 ir_variable
*edge0
= in_var(edge_type
, "edge0");
3954 ir_variable
*edge1
= in_var(edge_type
, "edge1");
3955 ir_variable
*x
= in_var(x_type
, "x");
3956 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
3958 /* From the GLSL 1.10 specification:
3961 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
3962 * return t * t * (3 - 2 * t);
3965 ir_variable
*t
= body
.make_temp(x_type
, "t");
3966 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
3967 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
3969 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
3974 ir_function_signature
*
3975 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
3977 ir_variable
*x
= in_var(type
, "x");
3978 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3980 body
.emit(ret(nequal(x
, x
)));
3985 ir_function_signature
*
3986 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
3988 ir_variable
*x
= in_var(type
, "x");
3989 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3991 ir_constant_data infinities
;
3992 for (int i
= 0; i
< type
->vector_elements
; i
++) {
3993 switch (type
->base_type
) {
3994 case GLSL_TYPE_FLOAT
:
3995 infinities
.f
[i
] = INFINITY
;
3997 case GLSL_TYPE_DOUBLE
:
3998 infinities
.d
[i
] = INFINITY
;
4001 unreachable("unknown type");
4005 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
4010 ir_function_signature
*
4011 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
4013 ir_variable
*x
= in_var(type
, "x");
4014 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4015 body
.emit(ret(bitcast_f2i(x
)));
4019 ir_function_signature
*
4020 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
4022 ir_variable
*x
= in_var(type
, "x");
4023 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4024 body
.emit(ret(bitcast_f2u(x
)));
4028 ir_function_signature
*
4029 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
4031 ir_variable
*x
= in_var(type
, "x");
4032 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4033 body
.emit(ret(bitcast_i2f(x
)));
4037 ir_function_signature
*
4038 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
4040 ir_variable
*x
= in_var(type
, "x");
4041 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4042 body
.emit(ret(bitcast_u2f(x
)));
4046 ir_function_signature
*
4047 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
4049 ir_variable
*x
= in_var(type
, "x");
4050 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
4051 body
.emit(ret(bitcast_d2i64(x
)));
4055 ir_function_signature
*
4056 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
4058 ir_variable
*x
= in_var(type
, "x");
4059 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
4060 body
.emit(ret(bitcast_d2u64(x
)));
4064 ir_function_signature
*
4065 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4067 ir_variable
*x
= in_var(type
, "x");
4068 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4069 body
.emit(ret(bitcast_i642d(x
)));
4073 ir_function_signature
*
4074 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4076 ir_variable
*x
= in_var(type
, "x");
4077 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4078 body
.emit(ret(bitcast_u642d(x
)));
4082 ir_function_signature
*
4083 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
4085 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4086 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4087 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
4091 ir_function_signature
*
4092 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
4094 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4095 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4096 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
4100 ir_function_signature
*
4101 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
4103 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4104 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4105 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
4109 ir_function_signature
*
4110 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
4112 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4113 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4114 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
4118 ir_function_signature
*
4119 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
4121 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4122 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4123 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
4127 ir_function_signature
*
4128 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
4130 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4131 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4132 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
4137 ir_function_signature
*
4138 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
4140 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4141 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4142 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
4146 ir_function_signature
*
4147 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
4149 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4150 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4151 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
4155 ir_function_signature
*
4156 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
4158 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4159 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4160 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
4164 ir_function_signature
*
4165 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
4167 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4168 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4169 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
4173 ir_function_signature
*
4174 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
4176 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4177 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
4178 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
4182 ir_function_signature
*
4183 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
4185 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
4186 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4187 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
4191 ir_function_signature
*
4192 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
4194 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
4195 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
4196 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
4200 ir_function_signature
*
4201 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
4203 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
4204 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
4205 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
4209 ir_function_signature
*
4210 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
4212 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4213 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
4214 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
4218 ir_function_signature
*
4219 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
4221 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
4222 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4223 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
4227 ir_function_signature
*
4228 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
4230 ir_variable
*x
= in_var(type
, "x");
4231 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
4233 body
.emit(ret(sqrt(dot(x
, x
))));
4238 ir_function_signature
*
4239 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
4241 ir_variable
*p0
= in_var(type
, "p0");
4242 ir_variable
*p1
= in_var(type
, "p1");
4243 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
4245 if (type
->vector_elements
== 1) {
4246 body
.emit(ret(abs(sub(p0
, p1
))));
4248 ir_variable
*p
= body
.make_temp(type
, "p");
4249 body
.emit(assign(p
, sub(p0
, p1
)));
4250 body
.emit(ret(sqrt(dot(p
, p
))));
4256 ir_function_signature
*
4257 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
4259 if (type
->vector_elements
== 1)
4260 return binop(avail
, ir_binop_mul
, type
, type
, type
);
4262 return binop(avail
, ir_binop_dot
,
4263 type
->get_base_type(), type
, type
);
4266 ir_function_signature
*
4267 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
4269 ir_variable
*a
= in_var(type
, "a");
4270 ir_variable
*b
= in_var(type
, "b");
4271 MAKE_SIG(type
, avail
, 2, a
, b
);
4273 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
4274 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
4276 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
4277 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
4282 ir_function_signature
*
4283 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
4285 ir_variable
*x
= in_var(type
, "x");
4286 MAKE_SIG(type
, avail
, 1, x
);
4288 if (type
->vector_elements
== 1) {
4289 body
.emit(ret(sign(x
)));
4291 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
4297 ir_function_signature
*
4298 builtin_builder::_ftransform()
4300 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
4302 /* ftransform() refers to global variables, and is always emitted
4303 * directly by ast_function.cpp. Just emit a prototype here so we
4304 * can recognize calls to it.
4309 ir_function_signature
*
4310 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
4312 ir_variable
*N
= in_var(type
, "N");
4313 ir_variable
*I
= in_var(type
, "I");
4314 ir_variable
*Nref
= in_var(type
, "Nref");
4315 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
4317 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
4318 ret(N
), ret(neg(N
))));
4323 ir_function_signature
*
4324 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
4326 ir_variable
*I
= in_var(type
, "I");
4327 ir_variable
*N
= in_var(type
, "N");
4328 MAKE_SIG(type
, avail
, 2, I
, N
);
4330 /* I - 2 * dot(N, I) * N */
4331 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
4336 ir_function_signature
*
4337 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
4339 ir_variable
*I
= in_var(type
, "I");
4340 ir_variable
*N
= in_var(type
, "N");
4341 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
4342 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
4344 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
4345 body
.emit(assign(n_dot_i
, dot(N
, I
)));
4347 /* From the GLSL 1.10 specification:
4348 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
4350 * return genType(0.0)
4352 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
4354 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
4355 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
4356 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
4357 mul(n_dot_i
, n_dot_i
)))))));
4358 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
4359 ret(ir_constant::zero(mem_ctx
, type
)),
4360 ret(sub(mul(eta
, I
),
4361 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
4366 ir_function_signature
*
4367 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
4369 ir_variable
*x
= in_var(type
, "x");
4370 ir_variable
*y
= in_var(type
, "y");
4371 MAKE_SIG(type
, avail
, 2, x
, y
);
4373 ir_variable
*z
= body
.make_temp(type
, "z");
4374 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4375 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
4382 ir_function_signature
*
4383 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
4388 if (type
->base_type
== GLSL_TYPE_DOUBLE
) {
4389 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
4390 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
4392 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
4393 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
4395 MAKE_SIG(type
, avail
, 2, c
, r
);
4397 ir_variable
*m
= body
.make_temp(type
, "m");
4398 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4399 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
4406 ir_function_signature
*
4407 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
4409 const glsl_type
*transpose_type
=
4410 glsl_type::get_instance(orig_type
->base_type
,
4411 orig_type
->matrix_columns
,
4412 orig_type
->vector_elements
);
4414 ir_variable
*m
= in_var(orig_type
, "m");
4415 MAKE_SIG(transpose_type
, avail
, 1, m
);
4417 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
4418 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
4419 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
4420 body
.emit(assign(array_ref(t
, j
),
4421 matrix_elt(m
, i
, j
),
4430 ir_function_signature
*
4431 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4433 ir_variable
*m
= in_var(type
, "m");
4434 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4436 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4437 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
4442 ir_function_signature
*
4443 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4445 ir_variable
*m
= in_var(type
, "m");
4446 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4449 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4450 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
4453 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4454 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
4457 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4458 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
4460 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
4461 mul(matrix_elt(m
, 0, 1), f2
)),
4462 mul(matrix_elt(m
, 0, 2), f3
))));
4467 ir_function_signature
*
4468 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4470 ir_variable
*m
= in_var(type
, "m");
4471 const glsl_type
*btype
= type
->get_base_type();
4472 MAKE_SIG(btype
, avail
, 1, m
);
4474 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4475 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4476 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4477 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4478 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4479 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4480 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4481 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4482 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4483 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4484 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4485 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4486 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4487 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4488 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4489 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4490 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4491 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4492 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4494 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4495 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4496 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4497 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4498 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4499 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4500 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4501 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4502 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4503 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4504 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4505 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4506 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4507 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4508 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4509 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4510 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4511 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4512 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4514 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
4516 body
.emit(assign(adj_0
,
4517 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4518 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4519 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4521 body
.emit(assign(adj_0
, neg(
4522 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4523 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4524 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4526 body
.emit(assign(adj_0
,
4527 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4528 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4529 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4531 body
.emit(assign(adj_0
, neg(
4532 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4533 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4534 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4537 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
4542 ir_function_signature
*
4543 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4545 ir_variable
*m
= in_var(type
, "m");
4546 MAKE_SIG(type
, avail
, 1, m
);
4548 ir_variable
*adj
= body
.make_temp(type
, "adj");
4549 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
4550 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
4551 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
4552 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
4554 ir_expression
*det
=
4555 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4556 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
4558 body
.emit(ret(div(adj
, det
)));
4562 ir_function_signature
*
4563 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4565 ir_variable
*m
= in_var(type
, "m");
4566 const glsl_type
*btype
= type
->get_base_type();
4567 MAKE_SIG(type
, avail
, 1, m
);
4569 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
4570 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
4571 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
4573 body
.emit(assign(f11_22_21_12
,
4574 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4575 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4576 body
.emit(assign(f10_22_20_12
,
4577 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4578 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4579 body
.emit(assign(f10_21_20_11
,
4580 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4581 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4583 ir_variable
*adj
= body
.make_temp(type
, "adj");
4584 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
4585 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
4586 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
4588 body
.emit(assign(array_ref(adj
, 0), neg(
4589 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
4590 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
4592 body
.emit(assign(array_ref(adj
, 1),
4593 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
4594 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
4596 body
.emit(assign(array_ref(adj
, 2), neg(
4597 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
4598 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
4601 body
.emit(assign(array_ref(adj
, 0),
4602 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
4603 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
4605 body
.emit(assign(array_ref(adj
, 1), neg(
4606 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
4607 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
4609 body
.emit(assign(array_ref(adj
, 2),
4610 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4611 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
4614 ir_expression
*det
=
4615 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
4616 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
4617 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
4619 body
.emit(ret(div(adj
, det
)));
4624 ir_function_signature
*
4625 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4627 ir_variable
*m
= in_var(type
, "m");
4628 const glsl_type
*btype
= type
->get_base_type();
4629 MAKE_SIG(type
, avail
, 1, m
);
4631 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4632 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4633 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4634 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4635 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4636 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4637 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4638 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4639 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4640 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4641 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4642 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4643 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4644 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4645 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4646 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4647 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4648 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4649 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4651 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4652 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4653 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4654 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4655 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4656 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4657 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4658 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4659 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4660 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4661 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4662 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4663 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4664 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4665 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4666 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4667 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4668 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4669 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4671 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
4672 body
.emit(assign(array_ref(adj
, 0),
4673 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4674 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4675 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4677 body
.emit(assign(array_ref(adj
, 1), neg(
4678 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4679 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4680 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4682 body
.emit(assign(array_ref(adj
, 2),
4683 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4684 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4685 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4687 body
.emit(assign(array_ref(adj
, 3), neg(
4688 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4689 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4690 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4693 body
.emit(assign(array_ref(adj
, 0), neg(
4694 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
4695 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
4696 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
4698 body
.emit(assign(array_ref(adj
, 1),
4699 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
4700 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
4701 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
4703 body
.emit(assign(array_ref(adj
, 2), neg(
4704 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
4705 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
4706 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
4708 body
.emit(assign(array_ref(adj
, 3),
4709 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
4710 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
4711 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
4714 body
.emit(assign(array_ref(adj
, 0),
4715 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
4716 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
4717 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
4719 body
.emit(assign(array_ref(adj
, 1), neg(
4720 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
4721 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
4722 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
4724 body
.emit(assign(array_ref(adj
, 2),
4725 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
4726 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
4727 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
4729 body
.emit(assign(array_ref(adj
, 3), neg(
4730 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
4731 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
4732 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
4735 body
.emit(assign(array_ref(adj
, 0), neg(
4736 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
4737 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
4738 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
4740 body
.emit(assign(array_ref(adj
, 1),
4741 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
4742 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
4743 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
4745 body
.emit(assign(array_ref(adj
, 2), neg(
4746 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
4747 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
4748 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
4750 body
.emit(assign(array_ref(adj
, 3),
4751 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
4752 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
4753 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
4756 ir_expression
*det
=
4757 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
4758 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
4759 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
4760 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
4762 body
.emit(ret(div(adj
, det
)));
4768 ir_function_signature
*
4769 builtin_builder::_lessThan(builtin_available_predicate avail
,
4770 const glsl_type
*type
)
4772 return binop(avail
, ir_binop_less
,
4773 glsl_type::bvec(type
->vector_elements
), type
, type
);
4776 ir_function_signature
*
4777 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
4778 const glsl_type
*type
)
4780 return binop(avail
, ir_binop_lequal
,
4781 glsl_type::bvec(type
->vector_elements
), type
, type
);
4784 ir_function_signature
*
4785 builtin_builder::_greaterThan(builtin_available_predicate avail
,
4786 const glsl_type
*type
)
4788 return binop(avail
, ir_binop_greater
,
4789 glsl_type::bvec(type
->vector_elements
), type
, type
);
4792 ir_function_signature
*
4793 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
4794 const glsl_type
*type
)
4796 return binop(avail
, ir_binop_gequal
,
4797 glsl_type::bvec(type
->vector_elements
), type
, type
);
4800 ir_function_signature
*
4801 builtin_builder::_equal(builtin_available_predicate avail
,
4802 const glsl_type
*type
)
4804 return binop(avail
, ir_binop_equal
,
4805 glsl_type::bvec(type
->vector_elements
), type
, type
);
4808 ir_function_signature
*
4809 builtin_builder::_notEqual(builtin_available_predicate avail
,
4810 const glsl_type
*type
)
4812 return binop(avail
, ir_binop_nequal
,
4813 glsl_type::bvec(type
->vector_elements
), type
, type
);
4816 ir_function_signature
*
4817 builtin_builder::_any(const glsl_type
*type
)
4819 ir_variable
*v
= in_var(type
, "v");
4820 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4822 const unsigned vec_elem
= v
->type
->vector_elements
;
4823 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
4828 ir_function_signature
*
4829 builtin_builder::_all(const glsl_type
*type
)
4831 ir_variable
*v
= in_var(type
, "v");
4832 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4834 const unsigned vec_elem
= v
->type
->vector_elements
;
4835 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
4840 UNOP(not, ir_unop_logic_not
, always_available
)
4843 has_lod(const glsl_type
*sampler_type
)
4845 assert(sampler_type
->is_sampler());
4847 switch (sampler_type
->sampler_dimensionality
) {
4848 case GLSL_SAMPLER_DIM_RECT
:
4849 case GLSL_SAMPLER_DIM_BUF
:
4850 case GLSL_SAMPLER_DIM_MS
:
4857 ir_function_signature
*
4858 builtin_builder::_textureSize(builtin_available_predicate avail
,
4859 const glsl_type
*return_type
,
4860 const glsl_type
*sampler_type
)
4862 ir_variable
*s
= in_var(sampler_type
, "sampler");
4863 /* The sampler always exists; add optional lod later. */
4864 MAKE_SIG(return_type
, avail
, 1, s
);
4866 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4867 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4869 if (has_lod(sampler_type
)) {
4870 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4871 sig
->parameters
.push_tail(lod
);
4872 tex
->lod_info
.lod
= var_ref(lod
);
4874 tex
->lod_info
.lod
= imm(0u);
4877 body
.emit(ret(tex
));
4882 ir_function_signature
*
4883 builtin_builder::_textureSamples(const glsl_type
*sampler_type
)
4885 ir_variable
*s
= in_var(sampler_type
, "sampler");
4886 MAKE_SIG(glsl_type::int_type
, shader_samples
, 1, s
);
4888 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
4889 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
4890 body
.emit(ret(tex
));
4895 ir_function_signature
*
4896 builtin_builder::_texture(ir_texture_opcode opcode
,
4897 builtin_available_predicate avail
,
4898 const glsl_type
*return_type
,
4899 const glsl_type
*sampler_type
,
4900 const glsl_type
*coord_type
,
4903 ir_variable
*s
= in_var(sampler_type
, "sampler");
4904 ir_variable
*P
= in_var(coord_type
, "P");
4905 /* The sampler and coordinate always exist; add optional parameters later. */
4906 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4908 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
4909 tex
->set_sampler(var_ref(s
), return_type
);
4911 const int coord_size
= sampler_type
->coordinate_components();
4913 if (coord_size
== coord_type
->vector_elements
) {
4914 tex
->coordinate
= var_ref(P
);
4916 /* The incoming coordinate also has the projector or shadow comparator,
4917 * so we need to swizzle those away.
4919 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
4922 /* The projector is always in the last component. */
4923 if (flags
& TEX_PROJECT
)
4924 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
4926 if (sampler_type
->sampler_shadow
) {
4927 if (opcode
== ir_tg4
) {
4928 /* gather has refz as a separate parameter, immediately after the
4931 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
4932 sig
->parameters
.push_tail(refz
);
4933 tex
->shadow_comparator
= var_ref(refz
);
4935 /* The shadow comparator is normally in the Z component, but a few types
4936 * have sufficiently large coordinates that it's in W.
4938 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
4942 if (opcode
== ir_txl
) {
4943 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
4944 sig
->parameters
.push_tail(lod
);
4945 tex
->lod_info
.lod
= var_ref(lod
);
4946 } else if (opcode
== ir_txd
) {
4947 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4948 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
4949 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
4950 sig
->parameters
.push_tail(dPdx
);
4951 sig
->parameters
.push_tail(dPdy
);
4952 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
4953 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
4956 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
4957 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4958 ir_variable
*offset
=
4959 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
4960 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
4961 sig
->parameters
.push_tail(offset
);
4962 tex
->offset
= var_ref(offset
);
4965 if (flags
& TEX_OFFSET_ARRAY
) {
4966 ir_variable
*offsets
=
4967 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
4968 "offsets", ir_var_const_in
);
4969 sig
->parameters
.push_tail(offsets
);
4970 tex
->offset
= var_ref(offsets
);
4973 if (opcode
== ir_tg4
) {
4974 if (flags
& TEX_COMPONENT
) {
4975 ir_variable
*component
=
4976 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
4977 sig
->parameters
.push_tail(component
);
4978 tex
->lod_info
.component
= var_ref(component
);
4981 tex
->lod_info
.component
= imm(0);
4985 /* The "bias" parameter comes /after/ the "offset" parameter, which is
4986 * inconsistent with both textureLodOffset and textureGradOffset.
4988 if (opcode
== ir_txb
) {
4989 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
4990 sig
->parameters
.push_tail(bias
);
4991 tex
->lod_info
.bias
= var_ref(bias
);
4994 body
.emit(ret(tex
));
4999 ir_function_signature
*
5000 builtin_builder::_textureCubeArrayShadow()
5002 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
5003 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
5004 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
5005 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
5007 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
5008 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
5010 tex
->coordinate
= var_ref(P
);
5011 tex
->shadow_comparator
= var_ref(compare
);
5013 body
.emit(ret(tex
));
5018 ir_function_signature
*
5019 builtin_builder::_texelFetch(builtin_available_predicate avail
,
5020 const glsl_type
*return_type
,
5021 const glsl_type
*sampler_type
,
5022 const glsl_type
*coord_type
,
5023 const glsl_type
*offset_type
)
5025 ir_variable
*s
= in_var(sampler_type
, "sampler");
5026 ir_variable
*P
= in_var(coord_type
, "P");
5027 /* The sampler and coordinate always exist; add optional parameters later. */
5028 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5030 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
5031 tex
->coordinate
= var_ref(P
);
5032 tex
->set_sampler(var_ref(s
), return_type
);
5034 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
5035 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
5036 sig
->parameters
.push_tail(sample
);
5037 tex
->lod_info
.sample_index
= var_ref(sample
);
5038 tex
->op
= ir_txf_ms
;
5039 } else if (has_lod(sampler_type
)) {
5040 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
5041 sig
->parameters
.push_tail(lod
);
5042 tex
->lod_info
.lod
= var_ref(lod
);
5044 tex
->lod_info
.lod
= imm(0u);
5047 if (offset_type
!= NULL
) {
5048 ir_variable
*offset
=
5049 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
5050 sig
->parameters
.push_tail(offset
);
5051 tex
->offset
= var_ref(offset
);
5054 body
.emit(ret(tex
));
5059 ir_function_signature
*
5060 builtin_builder::_EmitVertex()
5062 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5064 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5065 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
5070 ir_function_signature
*
5071 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
5072 const glsl_type
*stream_type
)
5074 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5076 * "Emit the current values of output variables to the current output
5077 * primitive on stream stream. The argument to stream must be a constant
5078 * integral expression."
5080 ir_variable
*stream
=
5081 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5083 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5085 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
5090 ir_function_signature
*
5091 builtin_builder::_EndPrimitive()
5093 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5095 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5096 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
5101 ir_function_signature
*
5102 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
5103 const glsl_type
*stream_type
)
5105 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5107 * "Completes the current output primitive on stream stream and starts
5108 * a new one. The argument to stream must be a constant integral
5111 ir_variable
*stream
=
5112 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5114 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5116 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
5121 ir_function_signature
*
5122 builtin_builder::_barrier()
5124 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
5126 body
.emit(new(mem_ctx
) ir_barrier());
5130 ir_function_signature
*
5131 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
5132 const glsl_type
*sampler_type
,
5133 const glsl_type
*coord_type
)
5135 ir_variable
*s
= in_var(sampler_type
, "sampler");
5136 ir_variable
*coord
= in_var(coord_type
, "coord");
5137 /* The sampler and coordinate always exist; add optional parameters later. */
5138 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
5140 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
5141 tex
->coordinate
= var_ref(coord
);
5142 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
5144 body
.emit(ret(tex
));
5149 ir_function_signature
*
5150 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
5152 ir_variable
*s
= in_var(sampler_type
, "sampler");
5153 const glsl_type
*return_type
= glsl_type::int_type
;
5154 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
5156 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
5157 tex
->set_sampler(var_ref(s
), return_type
);
5159 body
.emit(ret(tex
));
5164 ir_function_signature
*
5165 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
5166 const glsl_type
*sampler_type
,
5167 const glsl_type
*coord_type
)
5169 ir_variable
*s
= in_var(sampler_type
, "sampler");
5170 ir_variable
*P
= in_var(coord_type
, "P");
5171 const glsl_type
*return_type
= glsl_type::bool_type
;
5172 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5174 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
5175 tex
->coordinate
= var_ref(P
);
5176 tex
->set_sampler(var_ref(s
), return_type
);
5178 body
.emit(ret(tex
));
5183 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
5184 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
5185 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
5186 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
5187 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
5188 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
5190 ir_function_signature
*
5191 builtin_builder::_fwidth(const glsl_type
*type
)
5193 ir_variable
*p
= in_var(type
, "p");
5194 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
5196 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
5201 ir_function_signature
*
5202 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
5204 ir_variable
*p
= in_var(type
, "p");
5205 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5207 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
5208 abs(expr(ir_unop_dFdy_coarse
, p
)))));
5213 ir_function_signature
*
5214 builtin_builder::_fwidthFine(const glsl_type
*type
)
5216 ir_variable
*p
= in_var(type
, "p");
5217 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5219 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
5220 abs(expr(ir_unop_dFdy_fine
, p
)))));
5225 ir_function_signature
*
5226 builtin_builder::_noise1(const glsl_type
*type
)
5228 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
5231 ir_function_signature
*
5232 builtin_builder::_noise2(const glsl_type
*type
)
5234 ir_variable
*p
= in_var(type
, "p");
5235 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
5237 ir_constant_data b_offset
;
5238 b_offset
.f
[0] = 601.0f
;
5239 b_offset
.f
[1] = 313.0f
;
5240 b_offset
.f
[2] = 29.0f
;
5241 b_offset
.f
[3] = 277.0f
;
5243 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5244 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5245 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
5246 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5247 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5248 body
.emit(assign(t
, a
, WRITEMASK_X
));
5249 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5255 ir_function_signature
*
5256 builtin_builder::_noise3(const glsl_type
*type
)
5258 ir_variable
*p
= in_var(type
, "p");
5259 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
5261 ir_constant_data b_offset
;
5262 b_offset
.f
[0] = 601.0f
;
5263 b_offset
.f
[1] = 313.0f
;
5264 b_offset
.f
[2] = 29.0f
;
5265 b_offset
.f
[3] = 277.0f
;
5267 ir_constant_data c_offset
;
5268 c_offset
.f
[0] = 1559.0f
;
5269 c_offset
.f
[1] = 113.0f
;
5270 c_offset
.f
[2] = 1861.0f
;
5271 c_offset
.f
[3] = 797.0f
;
5273 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5274 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5275 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5276 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
5277 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5278 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5279 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
5280 body
.emit(assign(t
, a
, WRITEMASK_X
));
5281 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5282 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5288 ir_function_signature
*
5289 builtin_builder::_noise4(const glsl_type
*type
)
5291 ir_variable
*p
= in_var(type
, "p");
5292 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
5294 ir_variable
*_p
= body
.make_temp(type
, "_p");
5296 ir_constant_data p_offset
;
5297 p_offset
.f
[0] = 1559.0f
;
5298 p_offset
.f
[1] = 113.0f
;
5299 p_offset
.f
[2] = 1861.0f
;
5300 p_offset
.f
[3] = 797.0f
;
5302 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
5304 ir_constant_data offset
;
5305 offset
.f
[0] = 601.0f
;
5306 offset
.f
[1] = 313.0f
;
5307 offset
.f
[2] = 29.0f
;
5308 offset
.f
[3] = 277.0f
;
5310 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5311 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5312 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5313 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
5314 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
5315 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5316 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
5317 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
5318 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
5319 body
.emit(assign(t
, a
, WRITEMASK_X
));
5320 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5321 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5322 body
.emit(assign(t
, d
, WRITEMASK_W
));
5328 ir_function_signature
*
5329 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
5331 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5332 ir_variable
*value
= in_var(type
, "value");
5333 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5334 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5335 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
5338 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5339 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5341 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
5342 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5343 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5348 ir_function_signature
*
5349 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
5351 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5352 ir_variable
*base
= in_var(type
, "base");
5353 ir_variable
*insert
= in_var(type
, "insert");
5354 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5355 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5356 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
5359 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5360 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5362 body
.emit(ret(bitfield_insert(base
, insert
,
5363 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5364 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5369 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
5371 ir_function_signature
*
5372 builtin_builder::_bitCount(const glsl_type
*type
)
5374 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
5375 glsl_type::ivec(type
->vector_elements
), type
);
5378 ir_function_signature
*
5379 builtin_builder::_findLSB(const glsl_type
*type
)
5381 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
5382 glsl_type::ivec(type
->vector_elements
), type
);
5385 ir_function_signature
*
5386 builtin_builder::_findMSB(const glsl_type
*type
)
5388 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
5389 glsl_type::ivec(type
->vector_elements
), type
);
5392 ir_function_signature
*
5393 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
5395 ir_variable
*a
= in_var(type
, "a");
5396 ir_variable
*b
= in_var(type
, "b");
5397 ir_variable
*c
= in_var(type
, "c");
5398 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
5400 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
5405 ir_function_signature
*
5406 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5408 return binop(x_type
->base_type
== GLSL_TYPE_DOUBLE
? fp64
: gpu_shader5_or_es31_or_integer_functions
,
5409 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
5412 ir_function_signature
*
5413 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5415 ir_variable
*x
= in_var(x_type
, "x");
5416 ir_variable
*exponent
= out_var(exp_type
, "exp");
5417 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
5419 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
5421 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
5425 ir_function_signature
*
5426 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5428 ir_variable
*x
= in_var(x_type
, "x");
5429 ir_variable
*exponent
= out_var(exp_type
, "exp");
5430 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
5432 const unsigned vec_elem
= x_type
->vector_elements
;
5433 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
5434 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
5436 /* Single-precision floating-point values are stored as
5441 * An exponent shift of 23 will shift the mantissa out, leaving only the
5442 * exponent and sign bit (which itself may be zero, if the absolute value
5443 * was taken before the bitcast and shift.
5445 ir_constant
*exponent_shift
= imm(23);
5446 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
5448 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
5450 /* Exponent of floating-point values in the range [0.5, 1.0). */
5451 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
5453 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
5454 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
5456 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
5457 * to unsigned integers to ensure that 1 bits aren't shifted in.
5459 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
5460 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
5461 imm(0, vec_elem
)))));
5463 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
5464 body
.emit(assign(bits
, bitcast_f2u(x
)));
5465 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
5466 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
5467 imm(0u, vec_elem
)))));
5468 body
.emit(ret(bitcast_u2f(bits
)));
5473 ir_function_signature
*
5474 builtin_builder::_uaddCarry(const glsl_type
*type
)
5476 ir_variable
*x
= in_var(type
, "x");
5477 ir_variable
*y
= in_var(type
, "y");
5478 ir_variable
*carry
= out_var(type
, "carry");
5479 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
5481 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
5482 body
.emit(ret(add(x
, y
)));
5487 ir_function_signature
*
5488 builtin_builder::_usubBorrow(const glsl_type
*type
)
5490 ir_variable
*x
= in_var(type
, "x");
5491 ir_variable
*y
= in_var(type
, "y");
5492 ir_variable
*borrow
= out_var(type
, "borrow");
5493 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
5495 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
5496 body
.emit(ret(sub(x
, y
)));
5502 * For both imulExtended() and umulExtended() built-ins.
5504 ir_function_signature
*
5505 builtin_builder::_mulExtended(const glsl_type
*type
)
5507 ir_variable
*x
= in_var(type
, "x");
5508 ir_variable
*y
= in_var(type
, "y");
5509 ir_variable
*msb
= out_var(type
, "msb");
5510 ir_variable
*lsb
= out_var(type
, "lsb");
5511 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
5513 body
.emit(assign(msb
, imul_high(x
, y
)));
5514 body
.emit(assign(lsb
, mul(x
, y
)));
5519 ir_function_signature
*
5520 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
5522 ir_variable
*interpolant
= in_var(type
, "interpolant");
5523 interpolant
->data
.must_be_shader_input
= 1;
5524 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
5526 body
.emit(ret(interpolate_at_centroid(interpolant
)));
5531 ir_function_signature
*
5532 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
5534 ir_variable
*interpolant
= in_var(type
, "interpolant");
5535 interpolant
->data
.must_be_shader_input
= 1;
5536 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
5537 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
5539 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
5544 ir_function_signature
*
5545 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
5547 ir_variable
*interpolant
= in_var(type
, "interpolant");
5548 interpolant
->data
.must_be_shader_input
= 1;
5549 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
5550 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
5552 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
5557 ir_function_signature
*
5558 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
5559 enum ir_intrinsic_id id
)
5561 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5562 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
5566 ir_function_signature
*
5567 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
5568 enum ir_intrinsic_id id
)
5570 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5571 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5572 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
5576 ir_function_signature
*
5577 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
5578 enum ir_intrinsic_id id
)
5580 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5581 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5582 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5583 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
5587 ir_function_signature
*
5588 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
5589 const glsl_type
*type
,
5590 enum ir_intrinsic_id id
)
5592 ir_variable
*atomic
= in_var(type
, "atomic");
5593 ir_variable
*data
= in_var(type
, "data");
5594 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
5598 ir_function_signature
*
5599 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
5600 const glsl_type
*type
,
5601 enum ir_intrinsic_id id
)
5603 ir_variable
*atomic
= in_var(type
, "atomic");
5604 ir_variable
*data1
= in_var(type
, "data1");
5605 ir_variable
*data2
= in_var(type
, "data2");
5606 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
5610 ir_function_signature
*
5611 builtin_builder::_atomic_counter_op(const char *intrinsic
,
5612 builtin_available_predicate avail
)
5614 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5615 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
5617 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5618 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5620 body
.emit(ret(retval
));
5624 ir_function_signature
*
5625 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
5626 builtin_available_predicate avail
)
5628 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5629 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5630 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
5632 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5634 /* Instead of generating an __intrinsic_atomic_sub, generate an
5635 * __intrinsic_atomic_add with the data parameter negated.
5637 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
5638 ir_variable
*const neg_data
=
5639 body
.make_temp(glsl_type::uint_type
, "neg_data");
5641 body
.emit(assign(neg_data
, neg(data
)));
5643 exec_list parameters
;
5645 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
5646 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
5648 ir_function
*const func
=
5649 shader
->symbols
->get_function("__intrinsic_atomic_add");
5650 ir_instruction
*const c
= call(func
, retval
, parameters
);
5653 assert(parameters
.is_empty());
5657 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5661 body
.emit(ret(retval
));
5665 ir_function_signature
*
5666 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
5667 builtin_available_predicate avail
)
5669 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5670 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5671 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5672 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
5674 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5675 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5677 body
.emit(ret(retval
));
5681 ir_function_signature
*
5682 builtin_builder::_atomic_op2(const char *intrinsic
,
5683 builtin_available_predicate avail
,
5684 const glsl_type
*type
)
5686 ir_variable
*atomic
= in_var(type
, "atomic_var");
5687 ir_variable
*data
= in_var(type
, "atomic_data");
5688 MAKE_SIG(type
, avail
, 2, atomic
, data
);
5690 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5691 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5693 body
.emit(ret(retval
));
5697 ir_function_signature
*
5698 builtin_builder::_atomic_op3(const char *intrinsic
,
5699 builtin_available_predicate avail
,
5700 const glsl_type
*type
)
5702 ir_variable
*atomic
= in_var(type
, "atomic_var");
5703 ir_variable
*data1
= in_var(type
, "atomic_data1");
5704 ir_variable
*data2
= in_var(type
, "atomic_data2");
5705 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
5707 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5708 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5710 body
.emit(ret(retval
));
5714 ir_function_signature
*
5715 builtin_builder::_min3(const glsl_type
*type
)
5717 ir_variable
*x
= in_var(type
, "x");
5718 ir_variable
*y
= in_var(type
, "y");
5719 ir_variable
*z
= in_var(type
, "z");
5720 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5722 ir_expression
*min3
= min2(x
, min2(y
,z
));
5723 body
.emit(ret(min3
));
5728 ir_function_signature
*
5729 builtin_builder::_max3(const glsl_type
*type
)
5731 ir_variable
*x
= in_var(type
, "x");
5732 ir_variable
*y
= in_var(type
, "y");
5733 ir_variable
*z
= in_var(type
, "z");
5734 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5736 ir_expression
*max3
= max2(x
, max2(y
,z
));
5737 body
.emit(ret(max3
));
5742 ir_function_signature
*
5743 builtin_builder::_mid3(const glsl_type
*type
)
5745 ir_variable
*x
= in_var(type
, "x");
5746 ir_variable
*y
= in_var(type
, "y");
5747 ir_variable
*z
= in_var(type
, "z");
5748 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5750 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
5751 body
.emit(ret(mid3
));
5756 static builtin_available_predicate
5757 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
5759 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
5760 type
->sampled_type
== GLSL_TYPE_FLOAT
)
5761 return shader_image_atomic_exchange_float
;
5763 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
5764 IMAGE_FUNCTION_AVAIL_ATOMIC
))
5765 return shader_image_atomic
;
5768 return shader_image_load_store
;
5771 ir_function_signature
*
5772 builtin_builder::_image_prototype(const glsl_type
*image_type
,
5773 unsigned num_arguments
,
5776 const glsl_type
*data_type
= glsl_type::get_instance(
5777 image_type
->sampled_type
,
5778 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
5780 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
5781 glsl_type::void_type
: data_type
);
5783 /* Addressing arguments that are always present. */
5784 ir_variable
*image
= in_var(image_type
, "image");
5785 ir_variable
*coord
= in_var(
5786 glsl_type::ivec(image_type
->coordinate_components()), "coord");
5788 ir_function_signature
*sig
= new_sig(
5789 ret_type
, get_image_available_predicate(image_type
, flags
),
5792 /* Sample index for multisample images. */
5793 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
5794 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
5796 /* Data arguments. */
5797 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
5798 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
5799 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
5800 ralloc_free(arg_name
);
5803 /* Set the maximal set of qualifiers allowed for this image
5804 * built-in. Function calls with arguments having fewer
5805 * qualifiers than present in the prototype are allowed by the
5806 * spec, but not with more, i.e. this will make the compiler
5807 * accept everything that needs to be accepted, and reject cases
5808 * like loads from write-only or stores to read-only images.
5810 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
5811 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
5812 image
->data
.image_coherent
= true;
5813 image
->data
.image_volatile
= true;
5814 image
->data
.image_restrict
= true;
5819 ir_function_signature
*
5820 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
5821 unsigned /* num_arguments */,
5822 unsigned /* flags */)
5824 const glsl_type
*ret_type
;
5825 unsigned num_components
= image_type
->coordinate_components();
5827 /* From the ARB_shader_image_size extension:
5828 * "Cube images return the dimensions of one face."
5830 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
5831 !image_type
->sampler_array
) {
5835 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
5836 * supported by mesa.
5838 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
5840 ir_variable
*image
= in_var(image_type
, "image");
5841 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
5843 /* Set the maximal set of qualifiers allowed for this image
5844 * built-in. Function calls with arguments having fewer
5845 * qualifiers than present in the prototype are allowed by the
5846 * spec, but not with more, i.e. this will make the compiler
5847 * accept everything that needs to be accepted, and reject cases
5848 * like loads from write-only or stores to read-only images.
5850 image
->data
.image_read_only
= true;
5851 image
->data
.image_write_only
= true;
5852 image
->data
.image_coherent
= true;
5853 image
->data
.image_volatile
= true;
5854 image
->data
.image_restrict
= true;
5859 ir_function_signature
*
5860 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
5861 unsigned /* num_arguments */,
5862 unsigned /* flags */)
5864 ir_variable
*image
= in_var(image_type
, "image");
5865 ir_function_signature
*sig
=
5866 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
5868 /* Set the maximal set of qualifiers allowed for this image
5869 * built-in. Function calls with arguments having fewer
5870 * qualifiers than present in the prototype are allowed by the
5871 * spec, but not with more, i.e. this will make the compiler
5872 * accept everything that needs to be accepted, and reject cases
5873 * like loads from write-only or stores to read-only images.
5875 image
->data
.image_read_only
= true;
5876 image
->data
.image_write_only
= true;
5877 image
->data
.image_coherent
= true;
5878 image
->data
.image_volatile
= true;
5879 image
->data
.image_restrict
= true;
5884 ir_function_signature
*
5885 builtin_builder::_image(image_prototype_ctr prototype
,
5886 const glsl_type
*image_type
,
5887 const char *intrinsic_name
,
5888 unsigned num_arguments
,
5890 enum ir_intrinsic_id id
)
5892 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
5893 num_arguments
, flags
);
5895 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
5896 ir_factory
body(&sig
->body
, mem_ctx
);
5897 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
5899 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
5900 body
.emit(call(f
, NULL
, sig
->parameters
));
5902 ir_variable
*ret_val
=
5903 body
.make_temp(sig
->return_type
, "_ret_val");
5904 body
.emit(call(f
, ret_val
, sig
->parameters
));
5905 body
.emit(ret(ret_val
));
5908 sig
->is_defined
= true;
5911 sig
->intrinsic_id
= id
;
5917 ir_function_signature
*
5918 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
5919 enum ir_intrinsic_id id
)
5921 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
5925 ir_function_signature
*
5926 builtin_builder::_memory_barrier(const char *intrinsic_name
,
5927 builtin_available_predicate avail
)
5929 MAKE_SIG(glsl_type::void_type
, avail
, 0);
5930 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
5931 NULL
, sig
->parameters
));
5935 ir_function_signature
*
5936 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
5937 const glsl_type
*type
)
5939 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
5943 ir_function_signature
*
5944 builtin_builder::_shader_clock(builtin_available_predicate avail
,
5945 const glsl_type
*type
)
5947 MAKE_SIG(type
, avail
, 0);
5949 ir_variable
*retval
= body
.make_temp(type
, "clock_retval");
5951 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
5952 retval
, sig
->parameters
));
5954 if (type
== glsl_type::uint64_t_type
) {
5955 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
5957 body
.emit(ret(retval
));
5963 ir_function_signature
*
5964 builtin_builder::_vote(enum ir_expression_operation opcode
)
5966 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
5968 MAKE_SIG(glsl_type::bool_type
, vote
, 1, value
);
5969 body
.emit(ret(expr(opcode
, value
)));
5975 /******************************************************************************/
5977 /* The singleton instance of builtin_builder. */
5978 static builtin_builder builtins
;
5979 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
5982 * External API (exposing the built-in module to the rest of the compiler):
5986 _mesa_glsl_initialize_builtin_functions()
5988 mtx_lock(&builtins_lock
);
5989 builtins
.initialize();
5990 mtx_unlock(&builtins_lock
);
5994 _mesa_glsl_release_builtin_functions()
5996 mtx_lock(&builtins_lock
);
5998 mtx_unlock(&builtins_lock
);
6001 ir_function_signature
*
6002 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
6003 const char *name
, exec_list
*actual_parameters
)
6005 ir_function_signature
* s
;
6006 mtx_lock(&builtins_lock
);
6007 s
= builtins
.find(state
, name
, actual_parameters
);
6008 mtx_unlock(&builtins_lock
);
6013 _mesa_glsl_find_builtin_function_by_name(const char *name
)
6016 mtx_lock(&builtins_lock
);
6017 f
= builtins
.shader
->symbols
->get_function(name
);
6018 mtx_unlock(&builtins_lock
);
6023 _mesa_glsl_get_builtin_function_shader()
6025 return builtins
.shader
;
6030 * Get the function signature for main from a shader
6032 ir_function_signature
*
6033 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
6035 ir_function
*const f
= symbols
->get_function("main");
6037 exec_list void_parameters
;
6039 /* Look for the 'void main()' signature and ensure that it's defined.
6040 * This keeps the linker from accidentally pick a shader that just
6041 * contains a prototype for main.
6043 * We don't have to check for multiple definitions of main (in multiple
6044 * shaders) because that would have already been caught above.
6046 ir_function_signature
*sig
=
6047 f
->matching_signature(NULL
, &void_parameters
, false);
6048 if ((sig
!= NULL
) && sig
->is_defined
) {