nir: Invalidate live SSA def information when making new SSA defs.
[mesa.git] / src / compiler / glsl / gl_nir_link_uniform_initializers.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "gl_nir_linker.h"
26 #include "compiler/glsl/ir_uniform.h" /* for gl_uniform_storage */
27 #include "main/context.h"
28 #include "main/mtypes.h"
29
30 struct set_opaque_binding_closure {
31 struct gl_shader_program *shader_prog;
32 struct gl_program *prog;
33 const nir_variable *var;
34 int binding;
35 int location;
36 };
37
38 static void
39 set_opaque_binding(struct set_opaque_binding_closure *data,
40 const struct glsl_type *type)
41 {
42 if (glsl_type_is_array(type) &&
43 glsl_type_is_array(glsl_get_array_element(type))) {
44 const struct glsl_type *element_type = glsl_get_array_element(type);
45
46 for (unsigned int i = 0; i < glsl_get_length(type); i++)
47 set_opaque_binding(data, element_type);
48
49 return;
50 }
51
52 if (data->location < 0 ||
53 data->location >= data->prog->sh.data->NumUniformStorage)
54 return;
55
56 struct gl_uniform_storage *storage =
57 data->prog->sh.data->UniformStorage + data->location++;
58
59 const unsigned elements = MAX2(storage->array_elements, 1);
60
61 for (unsigned int i = 0; i < elements; i++)
62 storage->storage[i].i = data->binding++;
63
64 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
65 struct gl_linked_shader *shader = data->shader_prog->_LinkedShaders[sh];
66
67 if (!shader)
68 continue;
69 if (!storage->opaque[sh].active)
70 continue;
71
72 if (glsl_type_is_sampler(storage->type)) {
73 for (unsigned i = 0; i < elements; i++) {
74 const unsigned index = storage->opaque[sh].index + i;
75
76 if (storage->is_bindless) {
77 if (index >= shader->Program->sh.NumBindlessSamplers)
78 break;
79 shader->Program->sh.BindlessSamplers[index].unit =
80 storage->storage[i].i;
81 shader->Program->sh.BindlessSamplers[index].bound = true;
82 shader->Program->sh.HasBoundBindlessSampler = true;
83 } else {
84 if (index >= ARRAY_SIZE(shader->Program->SamplerUnits))
85 break;
86 shader->Program->SamplerUnits[index] =
87 storage->storage[i].i;
88 }
89 }
90 } else if (glsl_type_is_image(storage->type)) {
91 for (unsigned i = 0; i < elements; i++) {
92 const unsigned index = storage->opaque[sh].index + i;
93
94 if (storage->is_bindless) {
95 if (index >= shader->Program->sh.NumBindlessImages)
96 break;
97 shader->Program->sh.BindlessImages[index].unit =
98 storage->storage[i].i;
99 shader->Program->sh.BindlessImages[index].bound = true;
100 shader->Program->sh.HasBoundBindlessImage = true;
101 } else {
102 if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
103 break;
104 shader->Program->sh.ImageUnits[index] =
105 storage->storage[i].i;
106 }
107 }
108 }
109 }
110 }
111
112 static void
113 copy_constant_to_storage(union gl_constant_value *storage,
114 const nir_constant *val,
115 const struct glsl_type *type,
116 unsigned int boolean_true)
117 {
118 const enum glsl_base_type base_type = glsl_get_base_type(type);
119 const unsigned n_columns = glsl_get_matrix_columns(type);
120 const unsigned n_rows = glsl_get_vector_elements(type);
121 unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
122 int i = 0;
123
124 if (n_columns > 1) {
125 const struct glsl_type *column_type = glsl_get_column_type(type);
126 for (unsigned int column = 0; column < n_columns; column++) {
127 copy_constant_to_storage(&storage[i], val->elements[column],
128 column_type, boolean_true);
129 i += n_rows * dmul;
130 }
131 } else {
132 for (unsigned int row = 0; row < n_rows; row++) {
133 switch (base_type) {
134 case GLSL_TYPE_UINT:
135 storage[i].u = val->values[row].u32;
136 break;
137 case GLSL_TYPE_INT:
138 case GLSL_TYPE_SAMPLER:
139 storage[i].i = val->values[row].i32;
140 break;
141 case GLSL_TYPE_FLOAT:
142 storage[i].f = val->values[row].f32;
143 break;
144 case GLSL_TYPE_DOUBLE:
145 case GLSL_TYPE_UINT64:
146 case GLSL_TYPE_INT64:
147 /* XXX need to check on big-endian */
148 memcpy(&storage[i].u, &val->values[row].f64, sizeof(double));
149 break;
150 case GLSL_TYPE_BOOL:
151 storage[i].b = val->values[row].u32 ? boolean_true : 0;
152 break;
153 case GLSL_TYPE_ARRAY:
154 case GLSL_TYPE_STRUCT:
155 case GLSL_TYPE_IMAGE:
156 case GLSL_TYPE_ATOMIC_UINT:
157 case GLSL_TYPE_INTERFACE:
158 case GLSL_TYPE_VOID:
159 case GLSL_TYPE_SUBROUTINE:
160 case GLSL_TYPE_FUNCTION:
161 case GLSL_TYPE_ERROR:
162 case GLSL_TYPE_UINT16:
163 case GLSL_TYPE_INT16:
164 case GLSL_TYPE_UINT8:
165 case GLSL_TYPE_INT8:
166 case GLSL_TYPE_FLOAT16:
167 /* All other types should have already been filtered by other
168 * paths in the caller.
169 */
170 assert(!"Should not get here.");
171 break;
172 }
173 i += dmul;
174 }
175 }
176 }
177
178 struct set_uniform_initializer_closure {
179 struct gl_shader_program *shader_prog;
180 struct gl_program *prog;
181 const nir_variable *var;
182 int location;
183 unsigned int boolean_true;
184 };
185
186 static void
187 set_uniform_initializer(struct set_uniform_initializer_closure *data,
188 const struct glsl_type *type,
189 const nir_constant *val)
190 {
191 const struct glsl_type *t_without_array = glsl_without_array(type);
192
193 if (glsl_type_is_struct_or_ifc(type)) {
194 for (unsigned int i = 0; i < glsl_get_length(type); i++) {
195 const struct glsl_type *field_type = glsl_get_struct_field(type, i);
196 set_uniform_initializer(data, field_type, val->elements[i]);
197 }
198 return;
199 }
200
201 if (glsl_type_is_struct_or_ifc(t_without_array) ||
202 (glsl_type_is_array(type) &&
203 glsl_type_is_array(glsl_get_array_element(type)))) {
204 const struct glsl_type *element_type = glsl_get_array_element(type);
205
206 for (unsigned int i = 0; i < glsl_get_length(type); i++)
207 set_uniform_initializer(data, element_type, val->elements[i]);
208
209 return;
210 }
211
212 if (data->location < 0 ||
213 data->location >= data->prog->sh.data->NumUniformStorage)
214 return;
215
216 struct gl_uniform_storage *storage =
217 data->prog->sh.data->UniformStorage + data->location++;
218
219 if (glsl_type_is_array(type)) {
220 const struct glsl_type *element_type = glsl_get_array_element(type);
221 const enum glsl_base_type base_type = glsl_get_base_type(element_type);
222 const unsigned int elements = glsl_get_components(element_type);
223 unsigned int idx = 0;
224 unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
225
226 assert(glsl_get_length(type) >= storage->array_elements);
227 for (unsigned int i = 0; i < storage->array_elements; i++) {
228 copy_constant_to_storage(&storage->storage[idx],
229 val->elements[i],
230 element_type,
231 data->boolean_true);
232
233 idx += elements * dmul;
234 }
235 } else {
236 copy_constant_to_storage(storage->storage,
237 val,
238 type,
239 data->boolean_true);
240
241 if (glsl_type_is_sampler(storage->type)) {
242 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
243 struct gl_linked_shader *shader =
244 data->shader_prog->_LinkedShaders[sh];
245
246 if (shader && storage->opaque[sh].active) {
247 unsigned index = storage->opaque[sh].index;
248
249 shader->Program->SamplerUnits[index] = storage->storage[0].i;
250 }
251 }
252 }
253 }
254 }
255
256 void
257 gl_nir_set_uniform_initializers(struct gl_context *ctx,
258 struct gl_shader_program *prog)
259 {
260 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
261 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
262 if (!sh)
263 continue;
264
265 nir_shader *nir = sh->Program->nir;
266 assert(nir);
267
268 nir_foreach_gl_uniform_variable(var, nir) {
269 if (var->constant_initializer) {
270 struct set_uniform_initializer_closure data = {
271 .shader_prog = prog,
272 .prog = sh->Program,
273 .var = var,
274 .location = var->data.location,
275 .boolean_true = ctx->Const.UniformBooleanTrue
276 };
277 set_uniform_initializer(&data,
278 var->type,
279 var->constant_initializer);
280 } else if (var->data.explicit_binding) {
281
282 if (nir_variable_is_in_block(var)) {
283 /* This case is handled by link_uniform_blocks */
284 continue;
285 }
286
287 const struct glsl_type *without_array =
288 glsl_without_array(var->type);
289
290 if (glsl_type_is_sampler(without_array) ||
291 glsl_type_is_image(without_array)) {
292 struct set_opaque_binding_closure data = {
293 .shader_prog = prog,
294 .prog = sh->Program,
295 .var = var,
296 .binding = var->data.binding,
297 .location = var->data.location
298 };
299 set_opaque_binding(&data, var->type);
300 }
301 }
302 }
303 }
304 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
305 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
306
307 }