2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2014 Intel Corporation
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
26 #include "compiler/nir/nir.h"
27 #include "compiler/nir/nir_builder.h"
29 #include "ir_uniform.h"
31 #include "main/compiler.h"
32 #include "main/mtypes.h"
35 lower_tex_src_to_offset(nir_builder
*b
,
36 nir_tex_instr
*instr
, unsigned src_idx
,
37 const struct gl_shader_program
*shader_program
)
39 nir_ssa_def
*index
= NULL
;
40 unsigned base_index
= 0;
41 unsigned array_elements
= 1;
42 nir_tex_src
*src
= &instr
->src
[src_idx
];
43 bool is_sampler
= src
->src_type
== nir_tex_src_sampler_deref
;
44 unsigned location
= 0;
46 /* We compute first the offsets */
47 nir_deref_instr
*deref
= nir_instr_as_deref(src
->src
.ssa
->parent_instr
);
48 while (deref
->deref_type
!= nir_deref_type_var
) {
49 assert(deref
->parent
.is_ssa
);
50 nir_deref_instr
*parent
=
51 nir_instr_as_deref(deref
->parent
.ssa
->parent_instr
);
53 switch (deref
->deref_type
) {
54 case nir_deref_type_struct
:
55 location
+= glsl_get_record_location_offset(parent
->type
,
59 case nir_deref_type_array
: {
60 nir_const_value
*const_deref_index
=
61 nir_src_as_const_value(deref
->arr
.index
);
63 if (const_deref_index
&& index
== NULL
) {
64 /* We're still building a direct index */
65 base_index
+= const_deref_index
->u32
[0] * array_elements
;
68 /* We used to be direct but not anymore */
69 index
= nir_imm_int(b
, base_index
);
73 index
= nir_iadd(b
, index
,
74 nir_imul(b
, nir_imm_int(b
, array_elements
),
75 nir_ssa_for_src(b
, deref
->arr
.index
, 1)));
78 array_elements
*= glsl_get_length(parent
->type
);
83 unreachable("Invalid sampler deref type");
90 index
= nir_umin(b
, index
, nir_imm_int(b
, array_elements
- 1));
92 /* We hit the deref_var. This is the end of the line */
93 assert(deref
->deref_type
== nir_deref_type_var
);
95 location
+= deref
->var
->data
.location
;
97 gl_shader_stage stage
= b
->shader
->info
.stage
;
98 assert(location
< shader_program
->data
->NumUniformStorage
&&
99 shader_program
->data
->UniformStorage
[location
].opaque
[stage
].active
);
102 shader_program
->data
->UniformStorage
[location
].opaque
[stage
].index
;
104 /* We have the offsets, we apply them, rewriting the source or removing
108 nir_instr_rewrite_src(&instr
->instr
, &src
->src
,
109 nir_src_for_ssa(index
));
111 src
->src_type
= is_sampler
?
112 nir_tex_src_sampler_offset
:
113 nir_tex_src_texture_offset
;
115 instr
->texture_array_size
= array_elements
;
117 nir_tex_instr_remove_src(instr
, src_idx
);
121 instr
->sampler_index
= base_index
;
123 instr
->texture_index
= base_index
;
124 instr
->texture_array_size
= array_elements
;
129 lower_sampler(nir_builder
*b
, nir_tex_instr
*instr
,
130 const struct gl_shader_program
*shader_program
)
133 nir_tex_instr_src_index(instr
, nir_tex_src_texture_deref
);
135 if (texture_idx
>= 0) {
136 b
->cursor
= nir_before_instr(&instr
->instr
);
138 lower_tex_src_to_offset(b
, instr
, texture_idx
,
143 nir_tex_instr_src_index(instr
, nir_tex_src_sampler_deref
);
145 if (sampler_idx
>= 0) {
146 lower_tex_src_to_offset(b
, instr
, sampler_idx
,
150 if (texture_idx
< 0 && sampler_idx
< 0)
157 lower_impl(nir_function_impl
*impl
,
158 const struct gl_shader_program
*shader_program
)
161 nir_builder_init(&b
, impl
);
162 bool progress
= false;
164 nir_foreach_block(block
, impl
) {
165 nir_foreach_instr(instr
, block
) {
166 if (instr
->type
== nir_instr_type_tex
)
167 progress
|= lower_sampler(&b
, nir_instr_as_tex(instr
),
176 gl_nir_lower_samplers(nir_shader
*shader
,
177 const struct gl_shader_program
*shader_program
)
179 bool progress
= false;
181 nir_foreach_function(function
, shader
) {
183 progress
|= lower_impl(function
->impl
, shader_program
);