glsl: Add arb_cull_distance support (v3)
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53
54
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
56 gl_shader_stage stage,
57 void *mem_ctx)
58 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
59 switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->info_log = ralloc_strdup(mem_ctx, "");
69 this->error = false;
70 this->loop_nesting_ast = NULL;
71
72 this->uses_builtin_functions = false;
73
74 /* Set default language version and extensions */
75 this->language_version = 110;
76 this->forced_language_version = ctx->Const.ForceGLSLVersion;
77 this->es_shader = false;
78 this->ARB_texture_rectangle_enable = true;
79
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx->API == API_OPENGLES2) {
82 this->language_version = 100;
83 this->es_shader = true;
84 this->ARB_texture_rectangle_enable = false;
85 }
86
87 this->extensions = &ctx->Extensions;
88
89 this->Const.MaxLights = ctx->Const.MaxLights;
90 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
91 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
92 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
93 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
94 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
95 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
96 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
97 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
98 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
99 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
100 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
101
102 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
103
104 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
105
106 /* 1.50 constants */
107 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
108 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
109 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
110 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
111 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
112 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
113 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
114 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
115
116 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
117 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
118 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
119 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
120 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
121 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxComputeAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
136 this->Const.MaxCombinedAtomicCounterBuffers =
137 ctx->Const.MaxCombinedAtomicBuffers;
138 this->Const.MaxAtomicCounterBufferSize =
139 ctx->Const.MaxAtomicBufferSize;
140
141 /* ARB_enhanced_layouts constants */
142 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
143 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
144
145 /* Compute shader constants */
146 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
147 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
148 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
149 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
150
151 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
152 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
153
154 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
155 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
156 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
157 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
158 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
159 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
160 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
161 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
162 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
163 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
164
165 /* ARB_viewport_array */
166 this->Const.MaxViewports = ctx->Const.MaxViewports;
167
168 /* tessellation shader constants */
169 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
170 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
171 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
172 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
173 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
174 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
175 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
176 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
177 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
178 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
179 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
180 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
181
182 /* GL 4.5 / OES_sample_variables */
183 this->Const.MaxSamples = ctx->Const.MaxSamples;
184
185 this->current_function = NULL;
186 this->toplevel_ir = NULL;
187 this->found_return = false;
188 this->all_invariant = false;
189 this->user_structures = NULL;
190 this->num_user_structures = 0;
191 this->num_subroutines = 0;
192 this->subroutines = NULL;
193 this->num_subroutine_types = 0;
194 this->subroutine_types = NULL;
195
196 /* supported_versions should be large enough to support the known desktop
197 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
198 */
199 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
200 ARRAY_SIZE(this->supported_versions));
201
202 /* Populate the list of supported GLSL versions */
203 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
204 * the OpenGL 3.2 Core context is supported, this logic will need
205 * change. Older versions of GLSL are no longer supported
206 * outside the compatibility contexts of 3.x.
207 */
208 this->num_supported_versions = 0;
209 if (_mesa_is_desktop_gl(ctx)) {
210 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
211 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
212 this->supported_versions[this->num_supported_versions].ver
213 = known_desktop_glsl_versions[i];
214 this->supported_versions[this->num_supported_versions].es = false;
215 this->num_supported_versions++;
216 }
217 }
218 }
219 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
220 this->supported_versions[this->num_supported_versions].ver = 100;
221 this->supported_versions[this->num_supported_versions].es = true;
222 this->num_supported_versions++;
223 }
224 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
225 this->supported_versions[this->num_supported_versions].ver = 300;
226 this->supported_versions[this->num_supported_versions].es = true;
227 this->num_supported_versions++;
228 }
229 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
230 this->supported_versions[this->num_supported_versions].ver = 310;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
233 }
234 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
235 ctx->Extensions.ARB_ES3_2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 320;
237 this->supported_versions[this->num_supported_versions].es = true;
238 this->num_supported_versions++;
239 }
240
241 /* Create a string for use in error messages to tell the user which GLSL
242 * versions are supported.
243 */
244 char *supported = ralloc_strdup(this, "");
245 for (unsigned i = 0; i < this->num_supported_versions; i++) {
246 unsigned ver = this->supported_versions[i].ver;
247 const char *const prefix = (i == 0)
248 ? ""
249 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
250 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
251
252 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
253 prefix,
254 ver / 100, ver % 100,
255 suffix);
256 }
257
258 this->supported_version_string = supported;
259
260 if (ctx->Const.ForceGLSLExtensionsWarn)
261 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
262
263 this->default_uniform_qualifier = new(this) ast_type_qualifier();
264 this->default_uniform_qualifier->flags.q.shared = 1;
265 this->default_uniform_qualifier->flags.q.column_major = 1;
266 this->default_uniform_qualifier->is_default_qualifier = true;
267
268 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
269 this->default_shader_storage_qualifier->flags.q.shared = 1;
270 this->default_shader_storage_qualifier->flags.q.column_major = 1;
271 this->default_shader_storage_qualifier->is_default_qualifier = true;
272
273 this->fs_uses_gl_fragcoord = false;
274 this->fs_redeclares_gl_fragcoord = false;
275 this->fs_origin_upper_left = false;
276 this->fs_pixel_center_integer = false;
277 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
278
279 this->gs_input_prim_type_specified = false;
280 this->tcs_output_vertices_specified = false;
281 this->gs_input_size = 0;
282 this->in_qualifier = new(this) ast_type_qualifier();
283 this->out_qualifier = new(this) ast_type_qualifier();
284 this->fs_early_fragment_tests = false;
285 memset(this->atomic_counter_offsets, 0,
286 sizeof(this->atomic_counter_offsets));
287 this->allow_extension_directive_midshader =
288 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
289 }
290
291 /**
292 * Determine whether the current GLSL version is sufficiently high to support
293 * a certain feature, and generate an error message if it isn't.
294 *
295 * \param required_glsl_version and \c required_glsl_es_version are
296 * interpreted as they are in _mesa_glsl_parse_state::is_version().
297 *
298 * \param locp is the parser location where the error should be reported.
299 *
300 * \param fmt (and additional arguments) constitute a printf-style error
301 * message to report if the version check fails. Information about the
302 * current and required GLSL versions will be appended. So, for example, if
303 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
304 * "foo unsupported") is called, the error message will be "foo unsupported in
305 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
306 */
307 bool
308 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
309 unsigned required_glsl_es_version,
310 YYLTYPE *locp, const char *fmt, ...)
311 {
312 if (this->is_version(required_glsl_version, required_glsl_es_version))
313 return true;
314
315 va_list args;
316 va_start(args, fmt);
317 char *problem = ralloc_vasprintf(this, fmt, args);
318 va_end(args);
319 const char *glsl_version_string
320 = glsl_compute_version_string(this, false, required_glsl_version);
321 const char *glsl_es_version_string
322 = glsl_compute_version_string(this, true, required_glsl_es_version);
323 const char *requirement_string = "";
324 if (required_glsl_version && required_glsl_es_version) {
325 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
326 glsl_version_string,
327 glsl_es_version_string);
328 } else if (required_glsl_version) {
329 requirement_string = ralloc_asprintf(this, " (%s required)",
330 glsl_version_string);
331 } else if (required_glsl_es_version) {
332 requirement_string = ralloc_asprintf(this, " (%s required)",
333 glsl_es_version_string);
334 }
335 _mesa_glsl_error(locp, this, "%s in %s%s",
336 problem, this->get_version_string(),
337 requirement_string);
338
339 return false;
340 }
341
342 /**
343 * Process a GLSL #version directive.
344 *
345 * \param version is the integer that follows the #version token.
346 *
347 * \param ident is a string identifier that follows the integer, if any is
348 * present. Otherwise NULL.
349 */
350 void
351 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
352 const char *ident)
353 {
354 bool es_token_present = false;
355 if (ident) {
356 if (strcmp(ident, "es") == 0) {
357 es_token_present = true;
358 } else if (version >= 150) {
359 if (strcmp(ident, "core") == 0) {
360 /* Accept the token. There's no need to record that this is
361 * a core profile shader since that's the only profile we support.
362 */
363 } else if (strcmp(ident, "compatibility") == 0) {
364 _mesa_glsl_error(locp, this,
365 "the compatibility profile is not supported");
366 } else {
367 _mesa_glsl_error(locp, this,
368 "\"%s\" is not a valid shading language profile; "
369 "if present, it must be \"core\"", ident);
370 }
371 } else {
372 _mesa_glsl_error(locp, this,
373 "illegal text following version number");
374 }
375 }
376
377 this->es_shader = es_token_present;
378 if (version == 100) {
379 if (es_token_present) {
380 _mesa_glsl_error(locp, this,
381 "GLSL 1.00 ES should be selected using "
382 "`#version 100'");
383 } else {
384 this->es_shader = true;
385 }
386 }
387
388 if (this->es_shader) {
389 this->ARB_texture_rectangle_enable = false;
390 }
391
392 if (this->forced_language_version)
393 this->language_version = this->forced_language_version;
394 else
395 this->language_version = version;
396
397 bool supported = false;
398 for (unsigned i = 0; i < this->num_supported_versions; i++) {
399 if (this->supported_versions[i].ver == this->language_version
400 && this->supported_versions[i].es == this->es_shader) {
401 supported = true;
402 break;
403 }
404 }
405
406 if (!supported) {
407 _mesa_glsl_error(locp, this, "%s is not supported. "
408 "Supported versions are: %s",
409 this->get_version_string(),
410 this->supported_version_string);
411
412 /* On exit, the language_version must be set to a valid value.
413 * Later calls to _mesa_glsl_initialize_types will misbehave if
414 * the version is invalid.
415 */
416 switch (this->ctx->API) {
417 case API_OPENGL_COMPAT:
418 case API_OPENGL_CORE:
419 this->language_version = this->ctx->Const.GLSLVersion;
420 break;
421
422 case API_OPENGLES:
423 assert(!"Should not get here.");
424 /* FALLTHROUGH */
425
426 case API_OPENGLES2:
427 this->language_version = 100;
428 break;
429 }
430 }
431 }
432
433
434 /* This helper function will append the given message to the shader's
435 info log and report it via GL_ARB_debug_output. Per that extension,
436 'type' is one of the enum values classifying the message, and
437 'id' is the implementation-defined ID of the given message. */
438 static void
439 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
440 GLenum type, const char *fmt, va_list ap)
441 {
442 bool error = (type == MESA_DEBUG_TYPE_ERROR);
443 GLuint msg_id = 0;
444
445 assert(state->info_log != NULL);
446
447 /* Get the offset that the new message will be written to. */
448 int msg_offset = strlen(state->info_log);
449
450 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
451 locp->source,
452 locp->first_line,
453 locp->first_column,
454 error ? "error" : "warning");
455 ralloc_vasprintf_append(&state->info_log, fmt, ap);
456
457 const char *const msg = &state->info_log[msg_offset];
458 struct gl_context *ctx = state->ctx;
459
460 /* Report the error via GL_ARB_debug_output. */
461 _mesa_shader_debug(ctx, type, &msg_id, msg);
462
463 ralloc_strcat(&state->info_log, "\n");
464 }
465
466 void
467 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
468 const char *fmt, ...)
469 {
470 va_list ap;
471
472 state->error = true;
473
474 va_start(ap, fmt);
475 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
476 va_end(ap);
477 }
478
479
480 void
481 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
482 const char *fmt, ...)
483 {
484 va_list ap;
485
486 va_start(ap, fmt);
487 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
488 va_end(ap);
489 }
490
491
492 /**
493 * Enum representing the possible behaviors that can be specified in
494 * an #extension directive.
495 */
496 enum ext_behavior {
497 extension_disable,
498 extension_enable,
499 extension_require,
500 extension_warn
501 };
502
503 /**
504 * Element type for _mesa_glsl_supported_extensions
505 */
506 struct _mesa_glsl_extension {
507 /**
508 * Name of the extension when referred to in a GLSL extension
509 * statement
510 */
511 const char *name;
512
513 /** True if this extension is available to desktop GL shaders */
514 bool avail_in_GL;
515
516 /** True if this extension is available to GLES shaders */
517 bool avail_in_ES;
518
519 /**
520 * Flag in the gl_extensions struct indicating whether this
521 * extension is supported by the driver, or
522 * &gl_extensions::dummy_true if supported by all drivers.
523 *
524 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
525 * member" type, the type-safe alternative to the "offsetof" macro.
526 * In a nutshell:
527 *
528 * - foo bar::* p declares p to be an "offset" to a field of type
529 * foo that exists within struct bar
530 * - &bar::baz computes the "offset" of field baz within struct bar
531 * - x.*p accesses the field of x that exists at "offset" p
532 * - x->*p is equivalent to (*x).*p
533 */
534 const GLboolean gl_extensions::* supported_flag;
535
536 /**
537 * Flag in the _mesa_glsl_parse_state struct that should be set
538 * when this extension is enabled.
539 *
540 * See note in _mesa_glsl_extension::supported_flag about "pointer
541 * to member" types.
542 */
543 bool _mesa_glsl_parse_state::* enable_flag;
544
545 /**
546 * Flag in the _mesa_glsl_parse_state struct that should be set
547 * when the shader requests "warn" behavior for this extension.
548 *
549 * See note in _mesa_glsl_extension::supported_flag about "pointer
550 * to member" types.
551 */
552 bool _mesa_glsl_parse_state::* warn_flag;
553
554
555 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
556 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
557 };
558
559 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
560 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
561 &_mesa_glsl_parse_state::NAME##_enable, \
562 &_mesa_glsl_parse_state::NAME##_warn }
563
564 /**
565 * Table of extensions that can be enabled/disabled within a shader,
566 * and the conditions under which they are supported.
567 */
568 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
569 /* API availability */
570 /* name GL ES supported flag */
571
572 /* ARB extensions go here, sorted alphabetically.
573 */
574 EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility),
575 EXT(ARB_ES3_2_compatibility, true, false, ARB_ES3_2_compatibility),
576 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
577 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
578 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
579 EXT(ARB_cull_distance, true, false, ARB_cull_distance),
580 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
581 EXT(ARB_draw_buffers, true, false, dummy_true),
582 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
583 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
584 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
585 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
586 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
587 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
588 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
589 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
590 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
591 EXT(ARB_separate_shader_objects, true, false, dummy_true),
592 EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
593 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
594 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
595 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
596 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
597 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
598 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
599 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
600 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
601 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
602 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
603 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
604 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
605 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
606 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
607 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
608 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
609 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
610 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
611 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
612 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
613 EXT(ARB_texture_rectangle, true, false, dummy_true),
614 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
615 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
616 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
617
618 /* KHR extensions go here, sorted alphabetically.
619 */
620
621 /* OES extensions go here, sorted alphabetically.
622 */
623 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
624 EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
625 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
626 EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
627 EXT(OES_sample_variables, false, true, OES_sample_variables),
628 EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
629 EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
630 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
631 EXT(OES_texture_3D, false, true, dummy_true),
632 EXT(OES_texture_buffer, false, true, OES_texture_buffer),
633 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
634
635 /* All other extensions go here, sorted alphabetically.
636 */
637 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
638 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
639 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
640 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
641 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
642 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
643 EXT(EXT_draw_buffers, false, true, dummy_true),
644 EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
645 EXT(EXT_separate_shader_objects, false, true, dummy_true),
646 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
647 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
648 EXT(EXT_texture_array, true, false, EXT_texture_array),
649 EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
650 };
651
652 #undef EXT
653
654
655 /**
656 * Determine whether a given extension is compatible with the target,
657 * API, and extension information in the current parser state.
658 */
659 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
660 state) const
661 {
662 /* Check that this extension matches whether we are compiling
663 * for desktop GL or GLES.
664 */
665 if (state->es_shader) {
666 if (!this->avail_in_ES) return false;
667 } else {
668 if (!this->avail_in_GL) return false;
669 }
670
671 /* Check that this extension is supported by the OpenGL
672 * implementation.
673 *
674 * Note: the ->* operator indexes into state->extensions by the
675 * offset this->supported_flag. See
676 * _mesa_glsl_extension::supported_flag for more info.
677 */
678 return state->extensions->*(this->supported_flag);
679 }
680
681 /**
682 * Set the appropriate flags in the parser state to establish the
683 * given behavior for this extension.
684 */
685 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
686 ext_behavior behavior) const
687 {
688 /* Note: the ->* operator indexes into state by the
689 * offsets this->enable_flag and this->warn_flag. See
690 * _mesa_glsl_extension::supported_flag for more info.
691 */
692 state->*(this->enable_flag) = (behavior != extension_disable);
693 state->*(this->warn_flag) = (behavior == extension_warn);
694 }
695
696 /**
697 * Find an extension by name in _mesa_glsl_supported_extensions. If
698 * the name is not found, return NULL.
699 */
700 static const _mesa_glsl_extension *find_extension(const char *name)
701 {
702 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
703 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
704 return &_mesa_glsl_supported_extensions[i];
705 }
706 }
707 return NULL;
708 }
709
710
711 bool
712 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
713 const char *behavior_string, YYLTYPE *behavior_locp,
714 _mesa_glsl_parse_state *state)
715 {
716 ext_behavior behavior;
717 if (strcmp(behavior_string, "warn") == 0) {
718 behavior = extension_warn;
719 } else if (strcmp(behavior_string, "require") == 0) {
720 behavior = extension_require;
721 } else if (strcmp(behavior_string, "enable") == 0) {
722 behavior = extension_enable;
723 } else if (strcmp(behavior_string, "disable") == 0) {
724 behavior = extension_disable;
725 } else {
726 _mesa_glsl_error(behavior_locp, state,
727 "unknown extension behavior `%s'",
728 behavior_string);
729 return false;
730 }
731
732 if (strcmp(name, "all") == 0) {
733 if ((behavior == extension_enable) || (behavior == extension_require)) {
734 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
735 (behavior == extension_enable)
736 ? "enable" : "require");
737 return false;
738 } else {
739 for (unsigned i = 0;
740 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
741 const _mesa_glsl_extension *extension
742 = &_mesa_glsl_supported_extensions[i];
743 if (extension->compatible_with_state(state)) {
744 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
745 }
746 }
747 }
748 } else {
749 const _mesa_glsl_extension *extension = find_extension(name);
750 if (extension && extension->compatible_with_state(state)) {
751 extension->set_flags(state, behavior);
752 } else {
753 static const char fmt[] = "extension `%s' unsupported in %s shader";
754
755 if (behavior == extension_require) {
756 _mesa_glsl_error(name_locp, state, fmt,
757 name, _mesa_shader_stage_to_string(state->stage));
758 return false;
759 } else {
760 _mesa_glsl_warning(name_locp, state, fmt,
761 name, _mesa_shader_stage_to_string(state->stage));
762 }
763 }
764 }
765
766 return true;
767 }
768
769
770 /**
771 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
772 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
773 * (process_array_constructor, et al) sufficient information to do type
774 * checking.
775 *
776 * Operates on assignments involving an aggregate initializer. E.g.,
777 *
778 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
779 *
780 * or more ridiculously,
781 *
782 * struct S {
783 * vec4 v[2];
784 * };
785 *
786 * struct {
787 * S a[2], b;
788 * int c;
789 * } aggregate = {
790 * {
791 * {
792 * {
793 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
794 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
795 * } // a[0].v
796 * }, // a[0]
797 * {
798 * {
799 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
800 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
801 * } // a[1].v
802 * } // a[1]
803 * }, // a
804 * {
805 * {
806 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
807 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
808 * } // b.v
809 * }, // b
810 * 4 // c
811 * };
812 *
813 * This pass is necessary because the right-hand side of <type> e = { ... }
814 * doesn't contain sufficient information to determine if the types match.
815 */
816 void
817 _mesa_ast_set_aggregate_type(const glsl_type *type,
818 ast_expression *expr)
819 {
820 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
821 ai->constructor_type = type;
822
823 /* If the aggregate is an array, recursively set its elements' types. */
824 if (type->is_array()) {
825 /* Each array element has the type type->fields.array.
826 *
827 * E.g., if <type> if struct S[2] we want to set each element's type to
828 * struct S.
829 */
830 for (exec_node *expr_node = ai->expressions.head;
831 !expr_node->is_tail_sentinel();
832 expr_node = expr_node->next) {
833 ast_expression *expr = exec_node_data(ast_expression, expr_node,
834 link);
835
836 if (expr->oper == ast_aggregate)
837 _mesa_ast_set_aggregate_type(type->fields.array, expr);
838 }
839
840 /* If the aggregate is a struct, recursively set its fields' types. */
841 } else if (type->is_record()) {
842 exec_node *expr_node = ai->expressions.head;
843
844 /* Iterate through the struct's fields. */
845 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
846 i++, expr_node = expr_node->next) {
847 ast_expression *expr = exec_node_data(ast_expression, expr_node,
848 link);
849
850 if (expr->oper == ast_aggregate) {
851 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
852 }
853 }
854 /* If the aggregate is a matrix, set its columns' types. */
855 } else if (type->is_matrix()) {
856 for (exec_node *expr_node = ai->expressions.head;
857 !expr_node->is_tail_sentinel();
858 expr_node = expr_node->next) {
859 ast_expression *expr = exec_node_data(ast_expression, expr_node,
860 link);
861
862 if (expr->oper == ast_aggregate)
863 _mesa_ast_set_aggregate_type(type->column_type(), expr);
864 }
865 }
866 }
867
868 void
869 _mesa_ast_process_interface_block(YYLTYPE *locp,
870 _mesa_glsl_parse_state *state,
871 ast_interface_block *const block,
872 const struct ast_type_qualifier &q)
873 {
874 if (q.flags.q.buffer) {
875 if (!state->has_shader_storage_buffer_objects()) {
876 _mesa_glsl_error(locp, state,
877 "#version 430 / GL_ARB_shader_storage_buffer_object "
878 "required for defining shader storage blocks");
879 } else if (state->ARB_shader_storage_buffer_object_warn) {
880 _mesa_glsl_warning(locp, state,
881 "#version 430 / GL_ARB_shader_storage_buffer_object "
882 "required for defining shader storage blocks");
883 }
884 } else if (q.flags.q.uniform) {
885 if (!state->has_uniform_buffer_objects()) {
886 _mesa_glsl_error(locp, state,
887 "#version 140 / GL_ARB_uniform_buffer_object "
888 "required for defining uniform blocks");
889 } else if (state->ARB_uniform_buffer_object_warn) {
890 _mesa_glsl_warning(locp, state,
891 "#version 140 / GL_ARB_uniform_buffer_object "
892 "required for defining uniform blocks");
893 }
894 } else {
895 if (state->es_shader || state->language_version < 150) {
896 _mesa_glsl_error(locp, state,
897 "#version 150 required for using "
898 "interface blocks");
899 }
900 }
901
902 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
903 * "It is illegal to have an input block in a vertex shader
904 * or an output block in a fragment shader"
905 */
906 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
907 _mesa_glsl_error(locp, state,
908 "`in' interface block is not allowed for "
909 "a vertex shader");
910 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
911 _mesa_glsl_error(locp, state,
912 "`out' interface block is not allowed for "
913 "a fragment shader");
914 }
915
916 /* Since block arrays require names, and both features are added in
917 * the same language versions, we don't have to explicitly
918 * version-check both things.
919 */
920 if (block->instance_name != NULL) {
921 state->check_version(150, 300, locp, "interface blocks with "
922 "an instance name are not allowed");
923 }
924
925 uint64_t interface_type_mask;
926 struct ast_type_qualifier temp_type_qualifier;
927
928 /* Get a bitmask containing only the in/out/uniform/buffer
929 * flags, allowing us to ignore other irrelevant flags like
930 * interpolation qualifiers.
931 */
932 temp_type_qualifier.flags.i = 0;
933 temp_type_qualifier.flags.q.uniform = true;
934 temp_type_qualifier.flags.q.in = true;
935 temp_type_qualifier.flags.q.out = true;
936 temp_type_qualifier.flags.q.buffer = true;
937 interface_type_mask = temp_type_qualifier.flags.i;
938
939 /* Get the block's interface qualifier. The interface_qualifier
940 * production rule guarantees that only one bit will be set (and
941 * it will be in/out/uniform).
942 */
943 uint64_t block_interface_qualifier = q.flags.i;
944
945 block->layout.flags.i |= block_interface_qualifier;
946
947 if (state->stage == MESA_SHADER_GEOMETRY &&
948 state->has_explicit_attrib_stream() &&
949 block->layout.flags.q.out) {
950 /* Assign global layout's stream value. */
951 block->layout.flags.q.stream = 1;
952 block->layout.flags.q.explicit_stream = 0;
953 block->layout.stream = state->out_qualifier->stream;
954 }
955
956 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
957 /* Assign global layout's xfb_buffer value. */
958 block->layout.flags.q.xfb_buffer = 1;
959 block->layout.flags.q.explicit_xfb_buffer = 0;
960 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
961 }
962
963 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
964 ast_type_qualifier& qualifier = member->type->qualifier;
965 if ((qualifier.flags.i & interface_type_mask) == 0) {
966 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
967 * "If no optional qualifier is used in a member declaration, the
968 * qualifier of the variable is just in, out, or uniform as declared
969 * by interface-qualifier."
970 */
971 qualifier.flags.i |= block_interface_qualifier;
972 } else if ((qualifier.flags.i & interface_type_mask) !=
973 block_interface_qualifier) {
974 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
975 * "If optional qualifiers are used, they can include interpolation
976 * and storage qualifiers and they must declare an input, output,
977 * or uniform variable consistent with the interface qualifier of
978 * the block."
979 */
980 _mesa_glsl_error(locp, state,
981 "uniform/in/out qualifier on "
982 "interface block member does not match "
983 "the interface block");
984 }
985
986 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
987 _mesa_glsl_error(locp, state,
988 "invariant qualifiers can be used only "
989 "in interface block members for shader "
990 "inputs or outputs");
991 }
992 }
993
994 void
995 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
996 {
997 if (q->flags.q.subroutine)
998 printf("subroutine ");
999
1000 if (q->flags.q.subroutine_def) {
1001 printf("subroutine (");
1002 q->subroutine_list->print();
1003 printf(")");
1004 }
1005
1006 if (q->flags.q.constant)
1007 printf("const ");
1008
1009 if (q->flags.q.invariant)
1010 printf("invariant ");
1011
1012 if (q->flags.q.attribute)
1013 printf("attribute ");
1014
1015 if (q->flags.q.varying)
1016 printf("varying ");
1017
1018 if (q->flags.q.in && q->flags.q.out)
1019 printf("inout ");
1020 else {
1021 if (q->flags.q.in)
1022 printf("in ");
1023
1024 if (q->flags.q.out)
1025 printf("out ");
1026 }
1027
1028 if (q->flags.q.centroid)
1029 printf("centroid ");
1030 if (q->flags.q.sample)
1031 printf("sample ");
1032 if (q->flags.q.patch)
1033 printf("patch ");
1034 if (q->flags.q.uniform)
1035 printf("uniform ");
1036 if (q->flags.q.buffer)
1037 printf("buffer ");
1038 if (q->flags.q.smooth)
1039 printf("smooth ");
1040 if (q->flags.q.flat)
1041 printf("flat ");
1042 if (q->flags.q.noperspective)
1043 printf("noperspective ");
1044 }
1045
1046
1047 void
1048 ast_node::print(void) const
1049 {
1050 printf("unhandled node ");
1051 }
1052
1053
1054 ast_node::ast_node(void)
1055 {
1056 this->location.source = 0;
1057 this->location.first_line = 0;
1058 this->location.first_column = 0;
1059 this->location.last_line = 0;
1060 this->location.last_column = 0;
1061 }
1062
1063
1064 static void
1065 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1066 {
1067 if (array_specifier)
1068 array_specifier->print();
1069 }
1070
1071
1072 void
1073 ast_compound_statement::print(void) const
1074 {
1075 printf("{\n");
1076
1077 foreach_list_typed(ast_node, ast, link, &this->statements) {
1078 ast->print();
1079 }
1080
1081 printf("}\n");
1082 }
1083
1084
1085 ast_compound_statement::ast_compound_statement(int new_scope,
1086 ast_node *statements)
1087 {
1088 this->new_scope = new_scope;
1089
1090 if (statements != NULL) {
1091 this->statements.push_degenerate_list_at_head(&statements->link);
1092 }
1093 }
1094
1095
1096 void
1097 ast_expression::print(void) const
1098 {
1099 switch (oper) {
1100 case ast_assign:
1101 case ast_mul_assign:
1102 case ast_div_assign:
1103 case ast_mod_assign:
1104 case ast_add_assign:
1105 case ast_sub_assign:
1106 case ast_ls_assign:
1107 case ast_rs_assign:
1108 case ast_and_assign:
1109 case ast_xor_assign:
1110 case ast_or_assign:
1111 subexpressions[0]->print();
1112 printf("%s ", operator_string(oper));
1113 subexpressions[1]->print();
1114 break;
1115
1116 case ast_field_selection:
1117 subexpressions[0]->print();
1118 printf(". %s ", primary_expression.identifier);
1119 break;
1120
1121 case ast_plus:
1122 case ast_neg:
1123 case ast_bit_not:
1124 case ast_logic_not:
1125 case ast_pre_inc:
1126 case ast_pre_dec:
1127 printf("%s ", operator_string(oper));
1128 subexpressions[0]->print();
1129 break;
1130
1131 case ast_post_inc:
1132 case ast_post_dec:
1133 subexpressions[0]->print();
1134 printf("%s ", operator_string(oper));
1135 break;
1136
1137 case ast_conditional:
1138 subexpressions[0]->print();
1139 printf("? ");
1140 subexpressions[1]->print();
1141 printf(": ");
1142 subexpressions[2]->print();
1143 break;
1144
1145 case ast_array_index:
1146 subexpressions[0]->print();
1147 printf("[ ");
1148 subexpressions[1]->print();
1149 printf("] ");
1150 break;
1151
1152 case ast_function_call: {
1153 subexpressions[0]->print();
1154 printf("( ");
1155
1156 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1157 if (&ast->link != this->expressions.get_head())
1158 printf(", ");
1159
1160 ast->print();
1161 }
1162
1163 printf(") ");
1164 break;
1165 }
1166
1167 case ast_identifier:
1168 printf("%s ", primary_expression.identifier);
1169 break;
1170
1171 case ast_int_constant:
1172 printf("%d ", primary_expression.int_constant);
1173 break;
1174
1175 case ast_uint_constant:
1176 printf("%u ", primary_expression.uint_constant);
1177 break;
1178
1179 case ast_float_constant:
1180 printf("%f ", primary_expression.float_constant);
1181 break;
1182
1183 case ast_double_constant:
1184 printf("%f ", primary_expression.double_constant);
1185 break;
1186
1187 case ast_bool_constant:
1188 printf("%s ",
1189 primary_expression.bool_constant
1190 ? "true" : "false");
1191 break;
1192
1193 case ast_sequence: {
1194 printf("( ");
1195 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1196 if (&ast->link != this->expressions.get_head())
1197 printf(", ");
1198
1199 ast->print();
1200 }
1201 printf(") ");
1202 break;
1203 }
1204
1205 case ast_aggregate: {
1206 printf("{ ");
1207 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1208 if (&ast->link != this->expressions.get_head())
1209 printf(", ");
1210
1211 ast->print();
1212 }
1213 printf("} ");
1214 break;
1215 }
1216
1217 default:
1218 assert(0);
1219 break;
1220 }
1221 }
1222
1223 ast_expression::ast_expression(int oper,
1224 ast_expression *ex0,
1225 ast_expression *ex1,
1226 ast_expression *ex2) :
1227 primary_expression()
1228 {
1229 this->oper = ast_operators(oper);
1230 this->subexpressions[0] = ex0;
1231 this->subexpressions[1] = ex1;
1232 this->subexpressions[2] = ex2;
1233 this->non_lvalue_description = NULL;
1234 this->is_lhs = false;
1235 }
1236
1237
1238 void
1239 ast_expression_statement::print(void) const
1240 {
1241 if (expression)
1242 expression->print();
1243
1244 printf("; ");
1245 }
1246
1247
1248 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1249 expression(ex)
1250 {
1251 /* empty */
1252 }
1253
1254
1255 void
1256 ast_function::print(void) const
1257 {
1258 return_type->print();
1259 printf(" %s (", identifier);
1260
1261 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1262 ast->print();
1263 }
1264
1265 printf(")");
1266 }
1267
1268
1269 ast_function::ast_function(void)
1270 : return_type(NULL), identifier(NULL), is_definition(false),
1271 signature(NULL)
1272 {
1273 /* empty */
1274 }
1275
1276
1277 void
1278 ast_fully_specified_type::print(void) const
1279 {
1280 _mesa_ast_type_qualifier_print(& qualifier);
1281 specifier->print();
1282 }
1283
1284
1285 void
1286 ast_parameter_declarator::print(void) const
1287 {
1288 type->print();
1289 if (identifier)
1290 printf("%s ", identifier);
1291 ast_opt_array_dimensions_print(array_specifier);
1292 }
1293
1294
1295 void
1296 ast_function_definition::print(void) const
1297 {
1298 prototype->print();
1299 body->print();
1300 }
1301
1302
1303 void
1304 ast_declaration::print(void) const
1305 {
1306 printf("%s ", identifier);
1307 ast_opt_array_dimensions_print(array_specifier);
1308
1309 if (initializer) {
1310 printf("= ");
1311 initializer->print();
1312 }
1313 }
1314
1315
1316 ast_declaration::ast_declaration(const char *identifier,
1317 ast_array_specifier *array_specifier,
1318 ast_expression *initializer)
1319 {
1320 this->identifier = identifier;
1321 this->array_specifier = array_specifier;
1322 this->initializer = initializer;
1323 }
1324
1325
1326 void
1327 ast_declarator_list::print(void) const
1328 {
1329 assert(type || invariant);
1330
1331 if (type)
1332 type->print();
1333 else if (invariant)
1334 printf("invariant ");
1335 else
1336 printf("precise ");
1337
1338 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1339 if (&ast->link != this->declarations.get_head())
1340 printf(", ");
1341
1342 ast->print();
1343 }
1344
1345 printf("; ");
1346 }
1347
1348
1349 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1350 {
1351 this->type = type;
1352 this->invariant = false;
1353 this->precise = false;
1354 }
1355
1356 void
1357 ast_jump_statement::print(void) const
1358 {
1359 switch (mode) {
1360 case ast_continue:
1361 printf("continue; ");
1362 break;
1363 case ast_break:
1364 printf("break; ");
1365 break;
1366 case ast_return:
1367 printf("return ");
1368 if (opt_return_value)
1369 opt_return_value->print();
1370
1371 printf("; ");
1372 break;
1373 case ast_discard:
1374 printf("discard; ");
1375 break;
1376 }
1377 }
1378
1379
1380 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1381 : opt_return_value(NULL)
1382 {
1383 this->mode = ast_jump_modes(mode);
1384
1385 if (mode == ast_return)
1386 opt_return_value = return_value;
1387 }
1388
1389
1390 void
1391 ast_selection_statement::print(void) const
1392 {
1393 printf("if ( ");
1394 condition->print();
1395 printf(") ");
1396
1397 then_statement->print();
1398
1399 if (else_statement) {
1400 printf("else ");
1401 else_statement->print();
1402 }
1403 }
1404
1405
1406 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1407 ast_node *then_statement,
1408 ast_node *else_statement)
1409 {
1410 this->condition = condition;
1411 this->then_statement = then_statement;
1412 this->else_statement = else_statement;
1413 }
1414
1415
1416 void
1417 ast_switch_statement::print(void) const
1418 {
1419 printf("switch ( ");
1420 test_expression->print();
1421 printf(") ");
1422
1423 body->print();
1424 }
1425
1426
1427 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1428 ast_node *body)
1429 {
1430 this->test_expression = test_expression;
1431 this->body = body;
1432 }
1433
1434
1435 void
1436 ast_switch_body::print(void) const
1437 {
1438 printf("{\n");
1439 if (stmts != NULL) {
1440 stmts->print();
1441 }
1442 printf("}\n");
1443 }
1444
1445
1446 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1447 {
1448 this->stmts = stmts;
1449 }
1450
1451
1452 void ast_case_label::print(void) const
1453 {
1454 if (test_value != NULL) {
1455 printf("case ");
1456 test_value->print();
1457 printf(": ");
1458 } else {
1459 printf("default: ");
1460 }
1461 }
1462
1463
1464 ast_case_label::ast_case_label(ast_expression *test_value)
1465 {
1466 this->test_value = test_value;
1467 }
1468
1469
1470 void ast_case_label_list::print(void) const
1471 {
1472 foreach_list_typed(ast_node, ast, link, & this->labels) {
1473 ast->print();
1474 }
1475 printf("\n");
1476 }
1477
1478
1479 ast_case_label_list::ast_case_label_list(void)
1480 {
1481 }
1482
1483
1484 void ast_case_statement::print(void) const
1485 {
1486 labels->print();
1487 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1488 ast->print();
1489 printf("\n");
1490 }
1491 }
1492
1493
1494 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1495 {
1496 this->labels = labels;
1497 }
1498
1499
1500 void ast_case_statement_list::print(void) const
1501 {
1502 foreach_list_typed(ast_node, ast, link, & this->cases) {
1503 ast->print();
1504 }
1505 }
1506
1507
1508 ast_case_statement_list::ast_case_statement_list(void)
1509 {
1510 }
1511
1512
1513 void
1514 ast_iteration_statement::print(void) const
1515 {
1516 switch (mode) {
1517 case ast_for:
1518 printf("for( ");
1519 if (init_statement)
1520 init_statement->print();
1521 printf("; ");
1522
1523 if (condition)
1524 condition->print();
1525 printf("; ");
1526
1527 if (rest_expression)
1528 rest_expression->print();
1529 printf(") ");
1530
1531 body->print();
1532 break;
1533
1534 case ast_while:
1535 printf("while ( ");
1536 if (condition)
1537 condition->print();
1538 printf(") ");
1539 body->print();
1540 break;
1541
1542 case ast_do_while:
1543 printf("do ");
1544 body->print();
1545 printf("while ( ");
1546 if (condition)
1547 condition->print();
1548 printf("); ");
1549 break;
1550 }
1551 }
1552
1553
1554 ast_iteration_statement::ast_iteration_statement(int mode,
1555 ast_node *init,
1556 ast_node *condition,
1557 ast_expression *rest_expression,
1558 ast_node *body)
1559 {
1560 this->mode = ast_iteration_modes(mode);
1561 this->init_statement = init;
1562 this->condition = condition;
1563 this->rest_expression = rest_expression;
1564 this->body = body;
1565 }
1566
1567
1568 void
1569 ast_struct_specifier::print(void) const
1570 {
1571 printf("struct %s { ", name);
1572 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1573 ast->print();
1574 }
1575 printf("} ");
1576 }
1577
1578
1579 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1580 ast_declarator_list *declarator_list)
1581 {
1582 if (identifier == NULL) {
1583 static mtx_t mutex = _MTX_INITIALIZER_NP;
1584 static unsigned anon_count = 1;
1585 unsigned count;
1586
1587 mtx_lock(&mutex);
1588 count = anon_count++;
1589 mtx_unlock(&mutex);
1590
1591 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1592 }
1593 name = identifier;
1594 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1595 is_declaration = true;
1596 }
1597
1598 void ast_subroutine_list::print(void) const
1599 {
1600 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1601 if (&ast->link != this->declarations.get_head())
1602 printf(", ");
1603 ast->print();
1604 }
1605 }
1606
1607 static void
1608 set_shader_inout_layout(struct gl_shader *shader,
1609 struct _mesa_glsl_parse_state *state)
1610 {
1611 /* Should have been prevented by the parser. */
1612 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1613 shader->Stage == MESA_SHADER_VERTEX) {
1614 assert(!state->in_qualifier->flags.i);
1615 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1616 shader->Stage != MESA_SHADER_TESS_EVAL) {
1617 assert(!state->in_qualifier->flags.i);
1618 }
1619
1620 if (shader->Stage != MESA_SHADER_COMPUTE) {
1621 /* Should have been prevented by the parser. */
1622 assert(!state->cs_input_local_size_specified);
1623 }
1624
1625 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1626 /* Should have been prevented by the parser. */
1627 assert(!state->fs_uses_gl_fragcoord);
1628 assert(!state->fs_redeclares_gl_fragcoord);
1629 assert(!state->fs_pixel_center_integer);
1630 assert(!state->fs_origin_upper_left);
1631 assert(!state->fs_early_fragment_tests);
1632 }
1633
1634 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1635 if (state->out_qualifier->out_xfb_stride[i]) {
1636 unsigned xfb_stride;
1637 if (state->out_qualifier->out_xfb_stride[i]->
1638 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1639 true)) {
1640 shader->TransformFeedback.BufferStride[i] = xfb_stride;
1641 }
1642 }
1643 }
1644
1645 switch (shader->Stage) {
1646 case MESA_SHADER_TESS_CTRL:
1647 shader->TessCtrl.VerticesOut = 0;
1648 if (state->tcs_output_vertices_specified) {
1649 unsigned vertices;
1650 if (state->out_qualifier->vertices->
1651 process_qualifier_constant(state, "vertices", &vertices,
1652 false)) {
1653
1654 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1655 if (vertices > state->Const.MaxPatchVertices) {
1656 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1657 "GL_MAX_PATCH_VERTICES", vertices);
1658 }
1659 shader->TessCtrl.VerticesOut = vertices;
1660 }
1661 }
1662 break;
1663 case MESA_SHADER_TESS_EVAL:
1664 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1665 if (state->in_qualifier->flags.q.prim_type)
1666 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1667
1668 shader->TessEval.Spacing = 0;
1669 if (state->in_qualifier->flags.q.vertex_spacing)
1670 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1671
1672 shader->TessEval.VertexOrder = 0;
1673 if (state->in_qualifier->flags.q.ordering)
1674 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1675
1676 shader->TessEval.PointMode = -1;
1677 if (state->in_qualifier->flags.q.point_mode)
1678 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1679 break;
1680 case MESA_SHADER_GEOMETRY:
1681 shader->Geom.VerticesOut = 0;
1682 if (state->out_qualifier->flags.q.max_vertices) {
1683 unsigned qual_max_vertices;
1684 if (state->out_qualifier->max_vertices->
1685 process_qualifier_constant(state, "max_vertices",
1686 &qual_max_vertices, true)) {
1687
1688 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1689 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1690 _mesa_glsl_error(&loc, state,
1691 "maximum output vertices (%d) exceeds "
1692 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1693 qual_max_vertices);
1694 }
1695 shader->Geom.VerticesOut = qual_max_vertices;
1696 }
1697 }
1698
1699 if (state->gs_input_prim_type_specified) {
1700 shader->Geom.InputType = state->in_qualifier->prim_type;
1701 } else {
1702 shader->Geom.InputType = PRIM_UNKNOWN;
1703 }
1704
1705 if (state->out_qualifier->flags.q.prim_type) {
1706 shader->Geom.OutputType = state->out_qualifier->prim_type;
1707 } else {
1708 shader->Geom.OutputType = PRIM_UNKNOWN;
1709 }
1710
1711 shader->Geom.Invocations = 0;
1712 if (state->in_qualifier->flags.q.invocations) {
1713 unsigned invocations;
1714 if (state->in_qualifier->invocations->
1715 process_qualifier_constant(state, "invocations",
1716 &invocations, false)) {
1717
1718 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1719 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1720 _mesa_glsl_error(&loc, state,
1721 "invocations (%d) exceeds "
1722 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1723 invocations);
1724 }
1725 shader->Geom.Invocations = invocations;
1726 }
1727 }
1728 break;
1729
1730 case MESA_SHADER_COMPUTE:
1731 if (state->cs_input_local_size_specified) {
1732 for (int i = 0; i < 3; i++)
1733 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1734 } else {
1735 for (int i = 0; i < 3; i++)
1736 shader->Comp.LocalSize[i] = 0;
1737 }
1738 break;
1739
1740 case MESA_SHADER_FRAGMENT:
1741 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1742 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1743 shader->pixel_center_integer = state->fs_pixel_center_integer;
1744 shader->origin_upper_left = state->fs_origin_upper_left;
1745 shader->ARB_fragment_coord_conventions_enable =
1746 state->ARB_fragment_coord_conventions_enable;
1747 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1748 break;
1749
1750 default:
1751 /* Nothing to do. */
1752 break;
1753 }
1754 }
1755
1756 extern "C" {
1757
1758 void
1759 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1760 bool dump_ast, bool dump_hir)
1761 {
1762 struct _mesa_glsl_parse_state *state =
1763 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1764 const char *source = shader->Source;
1765
1766 if (ctx->Const.GenerateTemporaryNames)
1767 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1768 false, true);
1769
1770 state->error = glcpp_preprocess(state, &source, &state->info_log,
1771 &ctx->Extensions, ctx);
1772
1773 if (!state->error) {
1774 _mesa_glsl_lexer_ctor(state, source);
1775 _mesa_glsl_parse(state);
1776 _mesa_glsl_lexer_dtor(state);
1777 }
1778
1779 if (dump_ast) {
1780 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1781 ast->print();
1782 }
1783 printf("\n\n");
1784 }
1785
1786 ralloc_free(shader->ir);
1787 shader->ir = new(shader) exec_list;
1788 if (!state->error && !state->translation_unit.is_empty())
1789 _mesa_ast_to_hir(shader->ir, state);
1790
1791 if (!state->error) {
1792 validate_ir_tree(shader->ir);
1793
1794 /* Print out the unoptimized IR. */
1795 if (dump_hir) {
1796 _mesa_print_ir(stdout, shader->ir, state);
1797 }
1798 }
1799
1800
1801 if (!state->error && !shader->ir->is_empty()) {
1802 struct gl_shader_compiler_options *options =
1803 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1804
1805 lower_subroutine(shader->ir, state);
1806 /* Do some optimization at compile time to reduce shader IR size
1807 * and reduce later work if the same shader is linked multiple times
1808 */
1809 while (do_common_optimization(shader->ir, false, false, options,
1810 ctx->Const.NativeIntegers))
1811 ;
1812
1813 validate_ir_tree(shader->ir);
1814
1815 enum ir_variable_mode other;
1816 switch (shader->Stage) {
1817 case MESA_SHADER_VERTEX:
1818 other = ir_var_shader_in;
1819 break;
1820 case MESA_SHADER_FRAGMENT:
1821 other = ir_var_shader_out;
1822 break;
1823 default:
1824 /* Something invalid to ensure optimize_dead_builtin_uniforms
1825 * doesn't remove anything other than uniforms or constants.
1826 */
1827 other = ir_var_mode_count;
1828 break;
1829 }
1830
1831 optimize_dead_builtin_variables(shader->ir, other);
1832
1833 validate_ir_tree(shader->ir);
1834 }
1835
1836 if (shader->InfoLog)
1837 ralloc_free(shader->InfoLog);
1838
1839 if (!state->error)
1840 set_shader_inout_layout(shader, state);
1841
1842 shader->symbols = new(shader->ir) glsl_symbol_table;
1843 shader->CompileStatus = !state->error;
1844 shader->InfoLog = state->info_log;
1845 shader->Version = state->language_version;
1846 shader->IsES = state->es_shader;
1847 shader->uses_builtin_functions = state->uses_builtin_functions;
1848
1849 /* Retain any live IR, but trash the rest. */
1850 reparent_ir(shader->ir, shader->ir);
1851
1852 /* Destroy the symbol table. Create a new symbol table that contains only
1853 * the variables and functions that still exist in the IR. The symbol
1854 * table will be used later during linking.
1855 *
1856 * There must NOT be any freed objects still referenced by the symbol
1857 * table. That could cause the linker to dereference freed memory.
1858 *
1859 * We don't have to worry about types or interface-types here because those
1860 * are fly-weights that are looked up by glsl_type.
1861 */
1862 foreach_in_list (ir_instruction, ir, shader->ir) {
1863 switch (ir->ir_type) {
1864 case ir_type_function:
1865 shader->symbols->add_function((ir_function *) ir);
1866 break;
1867 case ir_type_variable: {
1868 ir_variable *const var = (ir_variable *) ir;
1869
1870 if (var->data.mode != ir_var_temporary)
1871 shader->symbols->add_variable(var);
1872 break;
1873 }
1874 default:
1875 break;
1876 }
1877 }
1878
1879 _mesa_glsl_initialize_derived_variables(shader);
1880
1881 delete state->symbols;
1882 ralloc_free(state);
1883 }
1884
1885 } /* extern "C" */
1886 /**
1887 * Do the set of common optimizations passes
1888 *
1889 * \param ir List of instructions to be optimized
1890 * \param linked Is the shader linked? This enables
1891 * optimizations passes that remove code at
1892 * global scope and could cause linking to
1893 * fail.
1894 * \param uniform_locations_assigned Have locations already been assigned for
1895 * uniforms? This prevents the declarations
1896 * of unused uniforms from being removed.
1897 * The setting of this flag only matters if
1898 * \c linked is \c true.
1899 * \param max_unroll_iterations Maximum number of loop iterations to be
1900 * unrolled. Setting to 0 disables loop
1901 * unrolling.
1902 * \param options The driver's preferred shader options.
1903 */
1904 bool
1905 do_common_optimization(exec_list *ir, bool linked,
1906 bool uniform_locations_assigned,
1907 const struct gl_shader_compiler_options *options,
1908 bool native_integers)
1909 {
1910 const bool debug = false;
1911 GLboolean progress = GL_FALSE;
1912
1913 #define OPT(PASS, ...) do { \
1914 if (debug) { \
1915 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1916 const bool opt_progress = PASS(__VA_ARGS__); \
1917 progress = opt_progress || progress; \
1918 if (opt_progress) \
1919 _mesa_print_ir(stderr, ir, NULL); \
1920 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1921 #PASS, opt_progress ? "made" : "no"); \
1922 } else { \
1923 progress = PASS(__VA_ARGS__) || progress; \
1924 } \
1925 } while (false)
1926
1927 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
1928
1929 if (linked) {
1930 OPT(do_function_inlining, ir);
1931 OPT(do_dead_functions, ir);
1932 OPT(do_structure_splitting, ir);
1933 }
1934 propagate_invariance(ir);
1935 OPT(do_if_simplification, ir);
1936 OPT(opt_flatten_nested_if_blocks, ir);
1937 OPT(opt_conditional_discard, ir);
1938 OPT(do_copy_propagation, ir);
1939 OPT(do_copy_propagation_elements, ir);
1940
1941 if (options->OptimizeForAOS && !linked)
1942 OPT(opt_flip_matrices, ir);
1943
1944 if (linked && options->OptimizeForAOS) {
1945 OPT(do_vectorize, ir);
1946 }
1947
1948 if (linked)
1949 OPT(do_dead_code, ir, uniform_locations_assigned);
1950 else
1951 OPT(do_dead_code_unlinked, ir);
1952 OPT(do_dead_code_local, ir);
1953 OPT(do_tree_grafting, ir);
1954 OPT(do_constant_propagation, ir);
1955 if (linked)
1956 OPT(do_constant_variable, ir);
1957 else
1958 OPT(do_constant_variable_unlinked, ir);
1959 OPT(do_constant_folding, ir);
1960 OPT(do_minmax_prune, ir);
1961 OPT(do_rebalance_tree, ir);
1962 OPT(do_algebraic, ir, native_integers, options);
1963 OPT(do_lower_jumps, ir);
1964 OPT(do_vec_index_to_swizzle, ir);
1965 OPT(lower_vector_insert, ir, false);
1966 OPT(do_swizzle_swizzle, ir);
1967 OPT(do_noop_swizzle, ir);
1968
1969 OPT(optimize_split_arrays, ir, linked);
1970 OPT(optimize_redundant_jumps, ir);
1971
1972 loop_state *ls = analyze_loop_variables(ir);
1973 if (ls->loop_found) {
1974 OPT(set_loop_controls, ir, ls);
1975 OPT(unroll_loops, ir, ls, options);
1976 }
1977 delete ls;
1978
1979 #undef OPT
1980
1981 return progress;
1982 }
1983
1984 extern "C" {
1985
1986 /**
1987 * To be called at GL teardown time, this frees compiler datastructures.
1988 *
1989 * After calling this, any previously compiled shaders and shader
1990 * programs would be invalid. So this should happen at approximately
1991 * program exit.
1992 */
1993 void
1994 _mesa_destroy_shader_compiler(void)
1995 {
1996 _mesa_destroy_shader_compiler_caches();
1997
1998 _mesa_glsl_release_types();
1999 }
2000
2001 /**
2002 * Releases compiler caches to trade off performance for memory.
2003 *
2004 * Intended to be used with glReleaseShaderCompiler().
2005 */
2006 void
2007 _mesa_destroy_shader_compiler_caches(void)
2008 {
2009 _mesa_glsl_release_builtin_functions();
2010 }
2011
2012 }