nir: Implement mul_high lowering for bit sizes other than 32
[mesa.git] / src / compiler / glsl / ir_uniform.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef IR_UNIFORM_H
25 #define IR_UNIFORM_H
26
27
28 /* stdbool.h is necessary because this file is included in both C and C++ code.
29 */
30 #include <stdbool.h>
31 #include "util/macros.h"
32 #include "program/prog_parameter.h" /* For union gl_constant_value. */
33
34 /**
35 * Used by GL_ARB_explicit_uniform_location extension code in the linker
36 * and glUniform* functions to identify inactive explicit uniform locations.
37 */
38 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1)
39
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43
44 enum PACKED gl_uniform_driver_format {
45 uniform_native = 0, /**< Store data in the native format. */
46 uniform_int_float, /**< Store integer data as floats. */
47 };
48
49 struct gl_uniform_driver_storage {
50 /**
51 * Number of bytes from one array element to the next.
52 */
53 uint8_t element_stride;
54
55 /**
56 * Number of bytes from one vector in a matrix to the next.
57 */
58 uint8_t vector_stride;
59
60 /**
61 * Base format of the stored data.
62 */
63 enum gl_uniform_driver_format format;
64
65 /**
66 * Pointer to the base of the data.
67 */
68 void *data;
69 };
70
71 struct gl_opaque_uniform_index {
72 /**
73 * Base opaque uniform index
74 *
75 * If \c gl_uniform_storage::base_type is an opaque type, this
76 * represents its uniform index. If \c
77 * gl_uniform_storage::array_elements is not zero, the array will
78 * use opaque uniform indices \c index through \c index + \c
79 * gl_uniform_storage::array_elements - 1, inclusive.
80 *
81 * Note that the index may be different in each shader stage.
82 */
83 uint8_t index;
84
85 /**
86 * Whether this opaque uniform is used in this shader stage.
87 */
88 bool active;
89 };
90
91 struct gl_uniform_storage {
92 char *name;
93 /** Type of this uniform data stored.
94 *
95 * In the case of an array, it's the type of a single array element.
96 */
97 const struct glsl_type *type;
98
99 /**
100 * The number of elements in this uniform.
101 *
102 * For non-arrays, this is always 0. For arrays, the value is the size of
103 * the array.
104 */
105 unsigned array_elements;
106
107 struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
108
109 /**
110 * Mask of shader stages (1 << MESA_SHADER_xxx) where this uniform is used.
111 */
112 unsigned active_shader_mask;
113
114 /**
115 * Storage used by the driver for the uniform
116 */
117 unsigned num_driver_storage;
118 struct gl_uniform_driver_storage *driver_storage;
119
120 /**
121 * Storage used by Mesa for the uniform
122 *
123 * This form of the uniform is used by Mesa's implementation of \c
124 * glGetUniform. It can also be used by drivers to obtain the value of the
125 * uniform if the \c ::driver_storage interface is not used.
126 */
127 union gl_constant_value *storage;
128
129 /** Fields for GL_ARB_uniform_buffer_object
130 * @{
131 */
132
133 /**
134 * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing
135 * the uniform, or -1 for the default uniform block. Note that the
136 * index is into the linked program's UniformBlocks[] array, not
137 * the linked shader's.
138 */
139 int block_index;
140
141 /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. */
142 int offset;
143
144 /**
145 * GL_UNIFORM_MATRIX_STRIDE: byte stride between columns or rows of
146 * a matrix. Set to 0 for non-matrices in UBOs, or -1 for uniforms
147 * in the default uniform block.
148 */
149 int matrix_stride;
150
151 /**
152 * GL_UNIFORM_ARRAY_STRIDE: byte stride between elements of the
153 * array. Set to zero for non-arrays in UBOs, or -1 for uniforms
154 * in the default uniform block.
155 */
156 int array_stride;
157
158 /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */
159 bool row_major;
160
161 /** @} */
162
163 /**
164 * This is a compiler-generated uniform that should not be advertised
165 * via the API.
166 */
167 bool hidden;
168
169 /**
170 * This is a built-in uniform that should not be modified through any gl API.
171 */
172 bool builtin;
173
174 /**
175 * This is a shader storage buffer variable, not an uniform.
176 */
177 bool is_shader_storage;
178
179 /**
180 * Index within gl_shader_program::AtomicBuffers[] of the atomic
181 * counter buffer this uniform is stored in, or -1 if this is not
182 * an atomic counter.
183 */
184 int atomic_buffer_index;
185
186 /**
187 * The 'base location' for this uniform in the uniform remap table. For
188 * arrays this is the first element in the array.
189 * for subroutines this is in shader subroutine uniform remap table.
190 */
191 unsigned remap_location;
192
193 /**
194 * The number of compatible subroutines with this subroutine uniform.
195 */
196 unsigned num_compatible_subroutines;
197
198 /**
199 * A single integer identifying the number of active array elements of
200 * the top-level shader storage block member (GL_TOP_LEVEL_ARRAY_SIZE).
201 */
202 unsigned top_level_array_size;
203
204 /**
205 * A single integer identifying the stride between array elements of the
206 * top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE).
207 */
208 unsigned top_level_array_stride;
209
210 /**
211 * Whether this uniform variable has the bindless_sampler or bindless_image
212 * layout qualifier as specified by ARB_bindless_texture.
213 */
214 bool is_bindless;
215 };
216
217 #ifdef __cplusplus
218 }
219 #endif
220
221 #endif /* IR_UNIFORM_H */