nir: Allow var_mem_global in nir_lower_vars_to_explicit_types
[mesa.git] / src / compiler / glsl / linker_util.h
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_LINKER_UTIL_H
25 #define GLSL_LINKER_UTIL_H
26
27 #include "util/bitset.h"
28
29 struct gl_context;
30 struct gl_shader_program;
31 struct gl_uniform_storage;
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Sometimes there are empty slots left over in UniformRemapTable after we
39 * allocate slots to explicit locations. This struct represents a single
40 * continouous block of empty slots in UniformRemapTable.
41 */
42 struct empty_uniform_block {
43 struct exec_node link;
44 /* The start location of the block */
45 unsigned start;
46 /* The number of slots in the block */
47 unsigned slots;
48 };
49
50 /**
51 * Describes an access of an array element or an access of the whole array
52 */
53 struct array_deref_range {
54 /**
55 * Index that was accessed.
56 *
57 * All valid array indices are less than the size of the array. If index
58 * is equal to the size of the array, this means the entire array has been
59 * accessed (e.g., due to use of a non-constant index).
60 */
61 unsigned index;
62
63 /** Size of the array. Used for offset calculations. */
64 unsigned size;
65 };
66
67 void
68 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
69
70 void
71 linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
72
73 bool
74 link_util_should_add_buffer_variable(struct gl_shader_program *prog,
75 struct gl_uniform_storage *uniform,
76 int top_level_array_base_offset,
77 int top_level_array_size_in_bytes,
78 int second_element_offset,
79 int block_index);
80
81 bool
82 link_util_add_program_resource(struct gl_shader_program *prog,
83 struct set *resource_set,
84 GLenum type, const void *data, uint8_t stages);
85
86 int
87 link_util_find_empty_block(struct gl_shader_program *prog,
88 struct gl_uniform_storage *uniform);
89
90 void
91 link_util_update_empty_uniform_locations(struct gl_shader_program *prog);
92
93 void
94 link_util_check_subroutine_resources(struct gl_shader_program *prog);
95
96 void
97 link_util_check_uniform_resources(struct gl_context *ctx,
98 struct gl_shader_program *prog);
99
100 void
101 link_util_calculate_subroutine_compat(struct gl_shader_program *prog);
102
103 void
104 link_util_mark_array_elements_referenced(const struct array_deref_range *dr,
105 unsigned count, unsigned array_depth,
106 BITSET_WORD *bits);
107
108 #ifdef __cplusplus
109 }
110 #endif
111
112 #endif /* GLSL_LINKER_UTIL_H */