nir/vtn: Use return type rather than image type for tex ops
[mesa.git] / src / compiler / glsl / program.h
1 /*
2 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
3 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_PROGRAM_H
26 #define GLSL_PROGRAM_H
27
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31
32 struct gl_context;
33 struct gl_shader;
34 struct gl_shader_program;
35
36 extern void
37 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
38 bool dump_ast, bool dump_hir, bool force_recompile);
39
40 #ifdef __cplusplus
41 } /* extern "C" */
42 #endif
43
44 extern void
45 link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
46
47 extern void
48 build_program_resource_list(struct gl_context *ctx,
49 struct gl_shader_program *shProg,
50 bool add_packed_varyings_only);
51
52 extern long
53 parse_program_resource_name(const GLchar *name,
54 const GLchar **out_base_name_end);
55
56 #endif /* GLSL_PROGRAM_H */