2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file shader_cache.cpp
27 * GLSL shader cache implementation
29 * This uses disk_cache.c to write out a serialization of various
30 * state that's required in order to successfully load and use a
31 * binary written out by a drivers backend, this state is referred to as
32 * "metadata" throughout the implementation.
34 * The hash key for glsl metadata is a hash of the hashes of each GLSL
35 * source string as well as some API settings that change the final program
36 * such as SSO, attribute bindings, frag data bindings, etc.
38 * In order to avoid caching any actual IR we use the put_key/get_key support
39 * in the disk_cache to put the SHA-1 hash for each successfully compiled
40 * shader into the cache, and optimisticly return early from glCompileShader
41 * (if the identical shader had been successfully compiled in the past),
42 * in the hope that the final linked shader will be found in the cache.
43 * If anything goes wrong (shader variant not found, backend cache item is
44 * corrupt, etc) we will use a fallback path to compile and link the IR.
48 #include "compiler/shader_info.h"
49 #include "glsl_symbol_table.h"
50 #include "glsl_parser_extras.h"
52 #include "ir_optimization.h"
53 #include "ir_rvalue_visitor.h"
54 #include "ir_uniform.h"
56 #include "link_varyings.h"
57 #include "main/core.h"
60 #include "shader_cache.h"
61 #include "util/mesa-sha1.h"
62 #include "util/string_to_uint_map.h"
65 #include "main/enums.h"
66 #include "main/shaderobj.h"
67 #include "program/program.h"
71 compile_shaders(struct gl_context
*ctx
, struct gl_shader_program
*prog
) {
72 for (unsigned i
= 0; i
< prog
->NumShaders
; i
++) {
73 _mesa_glsl_compile_shader(ctx
, prog
->Shaders
[i
], false, false, true);
78 get_struct_type_field_and_pointer_sizes(size_t *s_field_size
,
82 *s_field_size
= sizeof(glsl_struct_field
) * num_fields
;
84 sizeof(((glsl_struct_field
*)0)->type
) +
85 sizeof(((glsl_struct_field
*)0)->name
);
89 encode_type_to_blob(struct blob
*blob
, const glsl_type
*type
)
94 blob_write_uint32(blob
, 0);
98 switch (type
->base_type
) {
101 case GLSL_TYPE_FLOAT
:
103 case GLSL_TYPE_DOUBLE
:
104 case GLSL_TYPE_UINT64
:
105 case GLSL_TYPE_INT64
:
106 encoding
= (type
->base_type
<< 24) |
107 (type
->vector_elements
<< 4) |
108 (type
->matrix_columns
);
110 case GLSL_TYPE_SAMPLER
:
111 encoding
= (type
->base_type
) << 24 |
112 (type
->sampler_dimensionality
<< 4) |
113 (type
->sampler_shadow
<< 3) |
114 (type
->sampler_array
<< 2) |
115 (type
->sampled_type
);
117 case GLSL_TYPE_SUBROUTINE
:
118 encoding
= type
->base_type
<< 24;
119 blob_write_uint32(blob
, encoding
);
120 blob_write_string(blob
, type
->name
);
122 case GLSL_TYPE_IMAGE
:
123 encoding
= (type
->base_type
) << 24 |
124 (type
->sampler_dimensionality
<< 3) |
125 (type
->sampler_array
<< 2) |
126 (type
->sampled_type
);
128 case GLSL_TYPE_ATOMIC_UINT
:
129 encoding
= (type
->base_type
<< 24);
131 case GLSL_TYPE_ARRAY
:
132 blob_write_uint32(blob
, (type
->base_type
) << 24);
133 blob_write_uint32(blob
, type
->length
);
134 encode_type_to_blob(blob
, type
->fields
.array
);
136 case GLSL_TYPE_STRUCT
:
137 case GLSL_TYPE_INTERFACE
:
138 blob_write_uint32(blob
, (type
->base_type
) << 24);
139 blob_write_string(blob
, type
->name
);
140 blob_write_uint32(blob
, type
->length
);
142 size_t s_field_size
, s_field_ptrs
;
143 get_struct_type_field_and_pointer_sizes(&s_field_size
, &s_field_ptrs
,
146 for (unsigned i
= 0; i
< type
->length
; i
++) {
147 encode_type_to_blob(blob
, type
->fields
.structure
[i
].type
);
148 blob_write_string(blob
, type
->fields
.structure
[i
].name
);
150 /* Write the struct field skipping the pointers */
151 blob_write_bytes(blob
,
152 ((char *)&type
->fields
.structure
[i
]) + s_field_ptrs
,
153 s_field_size
- s_field_ptrs
);
156 if (type
->is_interface()) {
157 blob_write_uint32(blob
, type
->interface_packing
);
158 blob_write_uint32(blob
, type
->interface_row_major
);
162 case GLSL_TYPE_ERROR
:
164 assert(!"Cannot encode type!");
169 blob_write_uint32(blob
, encoding
);
172 static const glsl_type
*
173 decode_type_from_blob(struct blob_reader
*blob
)
175 uint32_t u
= blob_read_uint32(blob
);
181 glsl_base_type base_type
= (glsl_base_type
) (u
>> 24);
186 case GLSL_TYPE_FLOAT
:
188 case GLSL_TYPE_DOUBLE
:
189 case GLSL_TYPE_UINT64
:
190 case GLSL_TYPE_INT64
:
191 return glsl_type::get_instance(base_type
, (u
>> 4) & 0x0f, u
& 0x0f);
192 case GLSL_TYPE_SAMPLER
:
193 return glsl_type::get_sampler_instance((enum glsl_sampler_dim
) ((u
>> 4) & 0x07),
196 (glsl_base_type
) ((u
>> 0) & 0x03));
197 case GLSL_TYPE_SUBROUTINE
:
198 return glsl_type::get_subroutine_instance(blob_read_string(blob
));
199 case GLSL_TYPE_IMAGE
:
200 return glsl_type::get_image_instance((enum glsl_sampler_dim
) ((u
>> 3) & 0x07),
202 (glsl_base_type
) ((u
>> 0) & 0x03));
203 case GLSL_TYPE_ATOMIC_UINT
:
204 return glsl_type::atomic_uint_type
;
205 case GLSL_TYPE_ARRAY
: {
206 unsigned length
= blob_read_uint32(blob
);
207 return glsl_type::get_array_instance(decode_type_from_blob(blob
),
210 case GLSL_TYPE_STRUCT
:
211 case GLSL_TYPE_INTERFACE
: {
212 char *name
= blob_read_string(blob
);
213 unsigned num_fields
= blob_read_uint32(blob
);
215 size_t s_field_size
, s_field_ptrs
;
216 get_struct_type_field_and_pointer_sizes(&s_field_size
, &s_field_ptrs
,
219 glsl_struct_field
*fields
=
220 (glsl_struct_field
*) malloc(s_field_size
* num_fields
);
221 for (unsigned i
= 0; i
< num_fields
; i
++) {
222 fields
[i
].type
= decode_type_from_blob(blob
);
223 fields
[i
].name
= blob_read_string(blob
);
225 blob_copy_bytes(blob
, ((uint8_t *) &fields
[i
]) + s_field_ptrs
,
226 s_field_size
- s_field_ptrs
);
230 if (base_type
== GLSL_TYPE_INTERFACE
) {
231 enum glsl_interface_packing packing
=
232 (glsl_interface_packing
) blob_read_uint32(blob
);
233 bool row_major
= blob_read_uint32(blob
);
234 t
= glsl_type::get_interface_instance(fields
, num_fields
, packing
,
237 t
= glsl_type::get_record_instance(fields
, num_fields
, name
);
244 case GLSL_TYPE_ERROR
:
246 assert(!"Cannot decode type!");
252 write_subroutines(struct blob
*metadata
, struct gl_shader_program
*prog
)
254 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
255 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
259 struct gl_program
*glprog
= sh
->Program
;
261 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineUniforms
);
262 blob_write_uint32(metadata
, glprog
->sh
.MaxSubroutineFunctionIndex
);
263 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineFunctions
);
264 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineFunctions
; j
++) {
265 int num_types
= glprog
->sh
.SubroutineFunctions
[j
].num_compat_types
;
267 blob_write_string(metadata
, glprog
->sh
.SubroutineFunctions
[j
].name
);
268 blob_write_uint32(metadata
, glprog
->sh
.SubroutineFunctions
[j
].index
);
269 blob_write_uint32(metadata
, num_types
);
271 for (int k
= 0; k
< num_types
; k
++) {
272 encode_type_to_blob(metadata
,
273 glprog
->sh
.SubroutineFunctions
[j
].types
[k
]);
280 read_subroutines(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
282 struct gl_subroutine_function
*subs
;
284 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
285 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
289 struct gl_program
*glprog
= sh
->Program
;
291 glprog
->sh
.NumSubroutineUniforms
= blob_read_uint32(metadata
);
292 glprog
->sh
.MaxSubroutineFunctionIndex
= blob_read_uint32(metadata
);
293 glprog
->sh
.NumSubroutineFunctions
= blob_read_uint32(metadata
);
295 subs
= rzalloc_array(prog
, struct gl_subroutine_function
,
296 glprog
->sh
.NumSubroutineFunctions
);
297 glprog
->sh
.SubroutineFunctions
= subs
;
299 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineFunctions
; j
++) {
300 subs
[j
].name
= ralloc_strdup(prog
, blob_read_string (metadata
));
301 subs
[j
].index
= (int) blob_read_uint32(metadata
);
302 subs
[j
].num_compat_types
= (int) blob_read_uint32(metadata
);
304 subs
[j
].types
= rzalloc_array(prog
, const struct glsl_type
*,
305 subs
[j
].num_compat_types
);
306 for (int k
= 0; k
< subs
[j
].num_compat_types
; k
++) {
307 subs
[j
].types
[k
] = decode_type_from_blob(metadata
);
314 write_buffer_block(struct blob
*metadata
, struct gl_uniform_block
*b
)
316 blob_write_string(metadata
, b
->Name
);
317 blob_write_uint32(metadata
, b
->NumUniforms
);
318 blob_write_uint32(metadata
, b
->Binding
);
319 blob_write_uint32(metadata
, b
->UniformBufferSize
);
320 blob_write_uint32(metadata
, b
->stageref
);
322 for (unsigned j
= 0; j
< b
->NumUniforms
; j
++) {
323 blob_write_string(metadata
, b
->Uniforms
[j
].Name
);
324 blob_write_string(metadata
, b
->Uniforms
[j
].IndexName
);
325 encode_type_to_blob(metadata
, b
->Uniforms
[j
].Type
);
326 blob_write_uint32(metadata
, b
->Uniforms
[j
].Offset
);
331 write_buffer_blocks(struct blob
*metadata
, struct gl_shader_program
*prog
)
333 blob_write_uint32(metadata
, prog
->data
->NumUniformBlocks
);
334 blob_write_uint32(metadata
, prog
->data
->NumShaderStorageBlocks
);
336 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
337 write_buffer_block(metadata
, &prog
->data
->UniformBlocks
[i
]);
340 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
341 write_buffer_block(metadata
, &prog
->data
->ShaderStorageBlocks
[i
]);
344 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
345 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
349 struct gl_program
*glprog
= sh
->Program
;
351 blob_write_uint32(metadata
, glprog
->info
.num_ubos
);
352 blob_write_uint32(metadata
, glprog
->info
.num_ssbos
);
354 for (unsigned j
= 0; j
< glprog
->info
.num_ubos
; j
++) {
356 glprog
->sh
.UniformBlocks
[j
] - prog
->data
->UniformBlocks
;
357 blob_write_uint32(metadata
, offset
);
360 for (unsigned j
= 0; j
< glprog
->info
.num_ssbos
; j
++) {
361 uint32_t offset
= glprog
->sh
.ShaderStorageBlocks
[j
] -
362 prog
->data
->ShaderStorageBlocks
;
363 blob_write_uint32(metadata
, offset
);
369 read_buffer_block(struct blob_reader
*metadata
, struct gl_uniform_block
*b
,
370 struct gl_shader_program
*prog
)
372 b
->Name
= ralloc_strdup(prog
->data
, blob_read_string (metadata
));
373 b
->NumUniforms
= blob_read_uint32(metadata
);
374 b
->Binding
= blob_read_uint32(metadata
);
375 b
->UniformBufferSize
= blob_read_uint32(metadata
);
376 b
->stageref
= blob_read_uint32(metadata
);
379 rzalloc_array(prog
->data
, struct gl_uniform_buffer_variable
,
381 for (unsigned j
= 0; j
< b
->NumUniforms
; j
++) {
382 b
->Uniforms
[j
].Name
= ralloc_strdup(prog
->data
,
383 blob_read_string (metadata
));
385 char *index_name
= blob_read_string(metadata
);
386 if (strcmp(b
->Uniforms
[j
].Name
, index_name
) == 0) {
387 b
->Uniforms
[j
].IndexName
= b
->Uniforms
[j
].Name
;
389 b
->Uniforms
[j
].IndexName
= ralloc_strdup(prog
->data
, index_name
);
392 b
->Uniforms
[j
].Type
= decode_type_from_blob(metadata
);
393 b
->Uniforms
[j
].Offset
= blob_read_uint32(metadata
);
398 read_buffer_blocks(struct blob_reader
*metadata
,
399 struct gl_shader_program
*prog
)
401 prog
->data
->NumUniformBlocks
= blob_read_uint32(metadata
);
402 prog
->data
->NumShaderStorageBlocks
= blob_read_uint32(metadata
);
404 prog
->data
->UniformBlocks
=
405 rzalloc_array(prog
->data
, struct gl_uniform_block
,
406 prog
->data
->NumUniformBlocks
);
408 prog
->data
->ShaderStorageBlocks
=
409 rzalloc_array(prog
->data
, struct gl_uniform_block
,
410 prog
->data
->NumShaderStorageBlocks
);
412 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
413 read_buffer_block(metadata
, &prog
->data
->UniformBlocks
[i
], prog
);
416 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
417 read_buffer_block(metadata
, &prog
->data
->ShaderStorageBlocks
[i
], prog
);
420 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
421 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
425 struct gl_program
*glprog
= sh
->Program
;
427 glprog
->info
.num_ubos
= blob_read_uint32(metadata
);
428 glprog
->info
.num_ssbos
= blob_read_uint32(metadata
);
430 glprog
->sh
.UniformBlocks
=
431 rzalloc_array(glprog
, gl_uniform_block
*, glprog
->info
.num_ubos
);
432 glprog
->sh
.ShaderStorageBlocks
=
433 rzalloc_array(glprog
, gl_uniform_block
*, glprog
->info
.num_ssbos
);
435 for (unsigned j
= 0; j
< glprog
->info
.num_ubos
; j
++) {
436 uint32_t offset
= blob_read_uint32(metadata
);
437 glprog
->sh
.UniformBlocks
[j
] = prog
->data
->UniformBlocks
+ offset
;
440 for (unsigned j
= 0; j
< glprog
->info
.num_ssbos
; j
++) {
441 uint32_t offset
= blob_read_uint32(metadata
);
442 glprog
->sh
.ShaderStorageBlocks
[j
] =
443 prog
->data
->ShaderStorageBlocks
+ offset
;
449 write_atomic_buffers(struct blob
*metadata
, struct gl_shader_program
*prog
)
451 blob_write_uint32(metadata
, prog
->data
->NumAtomicBuffers
);
453 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
454 if (prog
->_LinkedShaders
[i
]) {
455 struct gl_program
*glprog
= prog
->_LinkedShaders
[i
]->Program
;
456 blob_write_uint32(metadata
, glprog
->info
.num_abos
);
460 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
461 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].Binding
);
462 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].MinimumSize
);
463 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].NumUniforms
);
465 blob_write_bytes(metadata
, prog
->data
->AtomicBuffers
[i
].StageReferences
,
466 sizeof(prog
->data
->AtomicBuffers
[i
].StageReferences
));
468 for (unsigned j
= 0; j
< prog
->data
->AtomicBuffers
[i
].NumUniforms
; j
++) {
469 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].Uniforms
[j
]);
475 read_atomic_buffers(struct blob_reader
*metadata
,
476 struct gl_shader_program
*prog
)
478 prog
->data
->NumAtomicBuffers
= blob_read_uint32(metadata
);
479 prog
->data
->AtomicBuffers
=
480 rzalloc_array(prog
, gl_active_atomic_buffer
,
481 prog
->data
->NumAtomicBuffers
);
483 struct gl_active_atomic_buffer
**stage_buff_list
[MESA_SHADER_STAGES
];
484 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
485 if (prog
->_LinkedShaders
[i
]) {
486 struct gl_program
*glprog
= prog
->_LinkedShaders
[i
]->Program
;
488 glprog
->info
.num_abos
= blob_read_uint32(metadata
);
489 glprog
->sh
.AtomicBuffers
=
490 rzalloc_array(glprog
, gl_active_atomic_buffer
*,
491 glprog
->info
.num_abos
);
492 stage_buff_list
[i
] = glprog
->sh
.AtomicBuffers
;
496 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
497 prog
->data
->AtomicBuffers
[i
].Binding
= blob_read_uint32(metadata
);
498 prog
->data
->AtomicBuffers
[i
].MinimumSize
= blob_read_uint32(metadata
);
499 prog
->data
->AtomicBuffers
[i
].NumUniforms
= blob_read_uint32(metadata
);
501 blob_copy_bytes(metadata
,
502 (uint8_t *) &prog
->data
->AtomicBuffers
[i
].StageReferences
,
503 sizeof(prog
->data
->AtomicBuffers
[i
].StageReferences
));
505 prog
->data
->AtomicBuffers
[i
].Uniforms
= rzalloc_array(prog
, unsigned,
506 prog
->data
->AtomicBuffers
[i
].NumUniforms
);
508 for (unsigned j
= 0; j
< prog
->data
->AtomicBuffers
[i
].NumUniforms
; j
++) {
509 prog
->data
->AtomicBuffers
[i
].Uniforms
[j
] = blob_read_uint32(metadata
);
512 for (unsigned j
= 0; j
< MESA_SHADER_STAGES
; j
++) {
513 if (prog
->data
->AtomicBuffers
[i
].StageReferences
[j
]) {
514 *stage_buff_list
[j
] = &prog
->data
->AtomicBuffers
[i
];
515 stage_buff_list
[j
]++;
522 write_xfb(struct blob
*metadata
, struct gl_shader_program
*shProg
)
524 struct gl_program
*prog
= shProg
->last_vert_prog
;
527 blob_write_uint32(metadata
, ~0u);
531 struct gl_transform_feedback_info
*ltf
= prog
->sh
.LinkedTransformFeedback
;
533 blob_write_uint32(metadata
, prog
->info
.stage
);
535 blob_write_uint32(metadata
, ltf
->NumOutputs
);
536 blob_write_uint32(metadata
, ltf
->ActiveBuffers
);
537 blob_write_uint32(metadata
, ltf
->NumVarying
);
539 blob_write_bytes(metadata
, ltf
->Outputs
,
540 sizeof(struct gl_transform_feedback_output
) *
543 for (int i
= 0; i
< ltf
->NumVarying
; i
++) {
544 blob_write_string(metadata
, ltf
->Varyings
[i
].Name
);
545 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Type
);
546 blob_write_uint32(metadata
, ltf
->Varyings
[i
].BufferIndex
);
547 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Size
);
548 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Offset
);
551 blob_write_bytes(metadata
, ltf
->Buffers
,
552 sizeof(struct gl_transform_feedback_buffer
) *
553 MAX_FEEDBACK_BUFFERS
);
557 read_xfb(struct blob_reader
*metadata
, struct gl_shader_program
*shProg
)
559 unsigned xfb_stage
= blob_read_uint32(metadata
);
561 if (xfb_stage
== ~0u)
564 struct gl_program
*prog
= shProg
->_LinkedShaders
[xfb_stage
]->Program
;
565 struct gl_transform_feedback_info
*ltf
=
566 rzalloc(prog
, struct gl_transform_feedback_info
);
568 prog
->sh
.LinkedTransformFeedback
= ltf
;
569 shProg
->last_vert_prog
= prog
;
571 ltf
->NumOutputs
= blob_read_uint32(metadata
);
572 ltf
->ActiveBuffers
= blob_read_uint32(metadata
);
573 ltf
->NumVarying
= blob_read_uint32(metadata
);
575 ltf
->Outputs
= rzalloc_array(prog
, struct gl_transform_feedback_output
,
578 blob_copy_bytes(metadata
, (uint8_t *) ltf
->Outputs
,
579 sizeof(struct gl_transform_feedback_output
) *
582 ltf
->Varyings
= rzalloc_array(prog
,
583 struct gl_transform_feedback_varying_info
,
586 for (int i
= 0; i
< ltf
->NumVarying
; i
++) {
587 ltf
->Varyings
[i
].Name
= ralloc_strdup(prog
, blob_read_string(metadata
));
588 ltf
->Varyings
[i
].Type
= blob_read_uint32(metadata
);
589 ltf
->Varyings
[i
].BufferIndex
= blob_read_uint32(metadata
);
590 ltf
->Varyings
[i
].Size
= blob_read_uint32(metadata
);
591 ltf
->Varyings
[i
].Offset
= blob_read_uint32(metadata
);
594 blob_copy_bytes(metadata
, (uint8_t *) ltf
->Buffers
,
595 sizeof(struct gl_transform_feedback_buffer
) *
596 MAX_FEEDBACK_BUFFERS
);
600 has_uniform_storage(struct gl_shader_program
*prog
, unsigned idx
)
602 if (!prog
->data
->UniformStorage
[idx
].builtin
&&
603 !prog
->data
->UniformStorage
[idx
].is_shader_storage
&&
604 prog
->data
->UniformStorage
[idx
].block_index
== -1)
611 write_uniforms(struct blob
*metadata
, struct gl_shader_program
*prog
)
613 blob_write_uint32(metadata
, prog
->SamplersValidated
);
614 blob_write_uint32(metadata
, prog
->data
->NumUniformStorage
);
615 blob_write_uint32(metadata
, prog
->data
->NumUniformDataSlots
);
617 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
618 encode_type_to_blob(metadata
, prog
->data
->UniformStorage
[i
].type
);
619 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].array_elements
);
620 blob_write_string(metadata
, prog
->data
->UniformStorage
[i
].name
);
621 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].builtin
);
622 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].remap_location
);
623 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].block_index
);
624 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].atomic_buffer_index
);
625 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].offset
);
626 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].array_stride
);
627 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].hidden
);
628 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].is_shader_storage
);
629 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].active_shader_mask
);
630 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].matrix_stride
);
631 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].row_major
);
632 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].is_bindless
);
633 blob_write_uint32(metadata
,
634 prog
->data
->UniformStorage
[i
].num_compatible_subroutines
);
635 blob_write_uint32(metadata
,
636 prog
->data
->UniformStorage
[i
].top_level_array_size
);
637 blob_write_uint32(metadata
,
638 prog
->data
->UniformStorage
[i
].top_level_array_stride
);
640 if (has_uniform_storage(prog
, i
)) {
641 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].storage
-
642 prog
->data
->UniformDataSlots
);
645 blob_write_bytes(metadata
, prog
->data
->UniformStorage
[i
].opaque
,
646 sizeof(prog
->data
->UniformStorage
[i
].opaque
));
649 /* Here we cache all uniform values. We do this to retain values for
650 * uniforms with initialisers and also hidden uniforms that may be lowered
651 * constant arrays. We could possibly just store the values we need but for
652 * now we just store everything.
654 blob_write_uint32(metadata
, prog
->data
->NumHiddenUniforms
);
655 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
656 if (has_uniform_storage(prog
, i
)) {
658 prog
->data
->UniformStorage
[i
].type
->component_slots() *
659 MAX2(prog
->data
->UniformStorage
[i
].array_elements
, 1);
660 blob_write_bytes(metadata
, prog
->data
->UniformStorage
[i
].storage
,
661 sizeof(union gl_constant_value
) * vec_size
);
667 read_uniforms(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
669 struct gl_uniform_storage
*uniforms
;
670 union gl_constant_value
*data
;
672 prog
->SamplersValidated
= blob_read_uint32(metadata
);
673 prog
->data
->NumUniformStorage
= blob_read_uint32(metadata
);
674 prog
->data
->NumUniformDataSlots
= blob_read_uint32(metadata
);
676 uniforms
= rzalloc_array(prog
, struct gl_uniform_storage
,
677 prog
->data
->NumUniformStorage
);
678 prog
->data
->UniformStorage
= uniforms
;
680 data
= rzalloc_array(uniforms
, union gl_constant_value
,
681 prog
->data
->NumUniformDataSlots
);
682 prog
->data
->UniformDataSlots
= data
;
684 prog
->UniformHash
= new string_to_uint_map
;
686 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
687 uniforms
[i
].type
= decode_type_from_blob(metadata
);
688 uniforms
[i
].array_elements
= blob_read_uint32(metadata
);
689 uniforms
[i
].name
= ralloc_strdup(prog
, blob_read_string (metadata
));
690 uniforms
[i
].builtin
= blob_read_uint32(metadata
);
691 uniforms
[i
].remap_location
= blob_read_uint32(metadata
);
692 uniforms
[i
].block_index
= blob_read_uint32(metadata
);
693 uniforms
[i
].atomic_buffer_index
= blob_read_uint32(metadata
);
694 uniforms
[i
].offset
= blob_read_uint32(metadata
);
695 uniforms
[i
].array_stride
= blob_read_uint32(metadata
);
696 uniforms
[i
].hidden
= blob_read_uint32(metadata
);
697 uniforms
[i
].is_shader_storage
= blob_read_uint32(metadata
);
698 uniforms
[i
].active_shader_mask
= blob_read_uint32(metadata
);
699 uniforms
[i
].matrix_stride
= blob_read_uint32(metadata
);
700 uniforms
[i
].row_major
= blob_read_uint32(metadata
);
701 uniforms
[i
].is_bindless
= blob_read_uint32(metadata
);
702 uniforms
[i
].num_compatible_subroutines
= blob_read_uint32(metadata
);
703 uniforms
[i
].top_level_array_size
= blob_read_uint32(metadata
);
704 uniforms
[i
].top_level_array_stride
= blob_read_uint32(metadata
);
705 prog
->UniformHash
->put(i
, uniforms
[i
].name
);
707 if (has_uniform_storage(prog
, i
)) {
708 uniforms
[i
].storage
= data
+ blob_read_uint32(metadata
);
711 memcpy(uniforms
[i
].opaque
,
712 blob_read_bytes(metadata
, sizeof(uniforms
[i
].opaque
)),
713 sizeof(uniforms
[i
].opaque
));
716 /* Restore uniform values. */
717 prog
->data
->NumHiddenUniforms
= blob_read_uint32(metadata
);
718 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
719 if (has_uniform_storage(prog
, i
)) {
721 prog
->data
->UniformStorage
[i
].type
->component_slots() *
722 MAX2(prog
->data
->UniformStorage
[i
].array_elements
, 1);
723 blob_copy_bytes(metadata
,
724 (uint8_t *) prog
->data
->UniformStorage
[i
].storage
,
725 sizeof(union gl_constant_value
) * vec_size
);
727 assert(vec_size
+ prog
->data
->UniformStorage
[i
].storage
<=
728 data
+ prog
->data
->NumUniformDataSlots
);
733 enum uniform_remap_type
735 remap_type_inactive_explicit_location
,
737 remap_type_uniform_offset
741 write_uniform_remap_table_entry(struct blob
*metadata
,
742 gl_uniform_storage
*uniform_storage
,
743 gl_uniform_storage
*entry
)
745 if (entry
== INACTIVE_UNIFORM_EXPLICIT_LOCATION
) {
746 blob_write_uint32(metadata
, remap_type_inactive_explicit_location
);
747 } else if (entry
== NULL
) {
748 blob_write_uint32(metadata
, remap_type_null_ptr
);
750 blob_write_uint32(metadata
, remap_type_uniform_offset
);
752 uint32_t offset
= entry
- uniform_storage
;
753 blob_write_uint32(metadata
, offset
);
758 write_uniform_remap_tables(struct blob
*metadata
,
759 struct gl_shader_program
*prog
)
761 blob_write_uint32(metadata
, prog
->NumUniformRemapTable
);
763 for (unsigned i
= 0; i
< prog
->NumUniformRemapTable
; i
++) {
764 write_uniform_remap_table_entry(metadata
, prog
->data
->UniformStorage
,
765 prog
->UniformRemapTable
[i
]);
768 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
769 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
771 struct gl_program
*glprog
= sh
->Program
;
772 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineUniformRemapTable
);
774 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineUniformRemapTable
; j
++) {
775 write_uniform_remap_table_entry(metadata
,
776 prog
->data
->UniformStorage
,
777 glprog
->sh
.SubroutineUniformRemapTable
[j
]);
784 read_uniform_remap_table_entry(struct blob_reader
*metadata
,
785 gl_uniform_storage
*uniform_storage
,
786 gl_uniform_storage
**entry
,
787 enum uniform_remap_type type
)
789 if (type
== remap_type_inactive_explicit_location
) {
790 *entry
= INACTIVE_UNIFORM_EXPLICIT_LOCATION
;
791 } else if (type
== remap_type_null_ptr
) {
794 uint32_t uni_offset
= blob_read_uint32(metadata
);
795 *entry
= uniform_storage
+ uni_offset
;
800 read_uniform_remap_tables(struct blob_reader
*metadata
,
801 struct gl_shader_program
*prog
)
803 prog
->NumUniformRemapTable
= blob_read_uint32(metadata
);
805 prog
->UniformRemapTable
= rzalloc_array(prog
, struct gl_uniform_storage
*,
806 prog
->NumUniformRemapTable
);
808 for (unsigned i
= 0; i
< prog
->NumUniformRemapTable
; i
++) {
809 enum uniform_remap_type type
=
810 (enum uniform_remap_type
) blob_read_uint32(metadata
);
812 read_uniform_remap_table_entry(metadata
, prog
->data
->UniformStorage
,
813 &prog
->UniformRemapTable
[i
], type
);
816 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
817 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
819 struct gl_program
*glprog
= sh
->Program
;
820 glprog
->sh
.NumSubroutineUniformRemapTable
= blob_read_uint32(metadata
);
822 glprog
->sh
.SubroutineUniformRemapTable
=
823 rzalloc_array(glprog
, struct gl_uniform_storage
*,
824 glprog
->sh
.NumSubroutineUniformRemapTable
);
826 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineUniformRemapTable
; j
++) {
827 enum uniform_remap_type type
=
828 (enum uniform_remap_type
) blob_read_uint32(metadata
);
830 read_uniform_remap_table_entry(metadata
,
831 prog
->data
->UniformStorage
,
832 &glprog
->sh
.SubroutineUniformRemapTable
[j
],
846 write_hash_table_entry(const char *key
, unsigned value
, void *closure
)
848 struct whte_closure
*whte
= (struct whte_closure
*) closure
;
850 blob_write_string(whte
->blob
, key
);
851 blob_write_uint32(whte
->blob
, value
);
857 write_hash_table(struct blob
*metadata
, struct string_to_uint_map
*hash
)
860 struct whte_closure whte
;
862 whte
.blob
= metadata
;
863 whte
.num_entries
= 0;
865 offset
= metadata
->size
;
867 /* Write a placeholder for the hashtable size. */
868 blob_write_uint32 (metadata
, 0);
870 hash
->iterate(write_hash_table_entry
, &whte
);
872 /* Overwrite with the computed number of entries written. */
873 blob_overwrite_uint32 (metadata
, offset
, whte
.num_entries
);
877 read_hash_table(struct blob_reader
*metadata
, struct string_to_uint_map
*hash
)
879 size_t i
, num_entries
;
883 num_entries
= blob_read_uint32 (metadata
);
885 for (i
= 0; i
< num_entries
; i
++) {
886 key
= blob_read_string(metadata
);
887 value
= blob_read_uint32(metadata
);
889 hash
->put(value
, key
);
894 write_hash_tables(struct blob
*metadata
, struct gl_shader_program
*prog
)
896 write_hash_table(metadata
, prog
->AttributeBindings
);
897 write_hash_table(metadata
, prog
->FragDataBindings
);
898 write_hash_table(metadata
, prog
->FragDataIndexBindings
);
902 read_hash_tables(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
904 read_hash_table(metadata
, prog
->AttributeBindings
);
905 read_hash_table(metadata
, prog
->FragDataBindings
);
906 read_hash_table(metadata
, prog
->FragDataIndexBindings
);
910 write_shader_subroutine_index(struct blob
*metadata
,
911 struct gl_linked_shader
*sh
,
912 struct gl_program_resource
*res
)
916 for (unsigned j
= 0; j
< sh
->Program
->sh
.NumSubroutineFunctions
; j
++) {
917 if (strcmp(((gl_subroutine_function
*)res
->Data
)->name
,
918 sh
->Program
->sh
.SubroutineFunctions
[j
].name
) == 0) {
919 blob_write_uint32(metadata
, j
);
926 get_shader_var_and_pointer_sizes(size_t *s_var_size
, size_t *s_var_ptrs
,
927 const gl_shader_variable
*var
)
929 *s_var_size
= sizeof(gl_shader_variable
);
932 sizeof(var
->interface_type
) +
933 sizeof(var
->outermost_struct_type
) +
938 write_program_resource_data(struct blob
*metadata
,
939 struct gl_shader_program
*prog
,
940 struct gl_program_resource
*res
)
942 struct gl_linked_shader
*sh
;
945 case GL_PROGRAM_INPUT
:
946 case GL_PROGRAM_OUTPUT
: {
947 const gl_shader_variable
*var
= (gl_shader_variable
*)res
->Data
;
949 encode_type_to_blob(metadata
, var
->type
);
950 encode_type_to_blob(metadata
, var
->interface_type
);
951 encode_type_to_blob(metadata
, var
->outermost_struct_type
);
953 blob_write_string(metadata
, var
->name
);
955 size_t s_var_size
, s_var_ptrs
;
956 get_shader_var_and_pointer_sizes(&s_var_size
, &s_var_ptrs
, var
);
958 /* Write gl_shader_variable skipping over the pointers */
959 blob_write_bytes(metadata
, ((char *)var
) + s_var_ptrs
,
960 s_var_size
- s_var_ptrs
);
963 case GL_UNIFORM_BLOCK
:
964 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
965 if (strcmp(((gl_uniform_block
*)res
->Data
)->Name
,
966 prog
->data
->UniformBlocks
[i
].Name
) == 0) {
967 blob_write_uint32(metadata
, i
);
972 case GL_SHADER_STORAGE_BLOCK
:
973 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
974 if (strcmp(((gl_uniform_block
*)res
->Data
)->Name
,
975 prog
->data
->ShaderStorageBlocks
[i
].Name
) == 0) {
976 blob_write_uint32(metadata
, i
);
981 case GL_BUFFER_VARIABLE
:
982 case GL_VERTEX_SUBROUTINE_UNIFORM
:
983 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
984 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
985 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
986 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
987 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
989 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
990 if (strcmp(((gl_uniform_storage
*)res
->Data
)->name
,
991 prog
->data
->UniformStorage
[i
].name
) == 0) {
992 blob_write_uint32(metadata
, i
);
997 case GL_ATOMIC_COUNTER_BUFFER
:
998 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
999 if (((gl_active_atomic_buffer
*)res
->Data
)->Binding
==
1000 prog
->data
->AtomicBuffers
[i
].Binding
) {
1001 blob_write_uint32(metadata
, i
);
1006 case GL_TRANSFORM_FEEDBACK_BUFFER
:
1007 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
1008 if (((gl_transform_feedback_buffer
*)res
->Data
)->Binding
==
1009 prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->Buffers
[i
].Binding
) {
1010 blob_write_uint32(metadata
, i
);
1015 case GL_TRANSFORM_FEEDBACK_VARYING
:
1016 for (int i
= 0; i
< prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->NumVarying
; i
++) {
1017 if (strcmp(((gl_transform_feedback_varying_info
*)res
->Data
)->Name
,
1018 prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->Varyings
[i
].Name
) == 0) {
1019 blob_write_uint32(metadata
, i
);
1024 case GL_VERTEX_SUBROUTINE
:
1025 case GL_TESS_CONTROL_SUBROUTINE
:
1026 case GL_TESS_EVALUATION_SUBROUTINE
:
1027 case GL_GEOMETRY_SUBROUTINE
:
1028 case GL_FRAGMENT_SUBROUTINE
:
1029 case GL_COMPUTE_SUBROUTINE
:
1031 prog
->_LinkedShaders
[_mesa_shader_stage_from_subroutine(res
->Type
)];
1032 write_shader_subroutine_index(metadata
, sh
, res
);
1035 assert(!"Support for writing resource not yet implemented.");
1040 read_program_resource_data(struct blob_reader
*metadata
,
1041 struct gl_shader_program
*prog
,
1042 struct gl_program_resource
*res
)
1044 struct gl_linked_shader
*sh
;
1047 case GL_PROGRAM_INPUT
:
1048 case GL_PROGRAM_OUTPUT
: {
1049 gl_shader_variable
*var
= ralloc(prog
, struct gl_shader_variable
);
1051 var
->type
= decode_type_from_blob(metadata
);
1052 var
->interface_type
= decode_type_from_blob(metadata
);
1053 var
->outermost_struct_type
= decode_type_from_blob(metadata
);
1055 var
->name
= ralloc_strdup(prog
, blob_read_string(metadata
));
1057 size_t s_var_size
, s_var_ptrs
;
1058 get_shader_var_and_pointer_sizes(&s_var_size
, &s_var_ptrs
, var
);
1060 blob_copy_bytes(metadata
, ((uint8_t *) var
) + s_var_ptrs
,
1061 s_var_size
- s_var_ptrs
);
1066 case GL_UNIFORM_BLOCK
:
1067 res
->Data
= &prog
->data
->UniformBlocks
[blob_read_uint32(metadata
)];
1069 case GL_SHADER_STORAGE_BLOCK
:
1070 res
->Data
= &prog
->data
->ShaderStorageBlocks
[blob_read_uint32(metadata
)];
1072 case GL_BUFFER_VARIABLE
:
1073 case GL_VERTEX_SUBROUTINE_UNIFORM
:
1074 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
1075 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
1076 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
1077 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
1078 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
1080 res
->Data
= &prog
->data
->UniformStorage
[blob_read_uint32(metadata
)];
1082 case GL_ATOMIC_COUNTER_BUFFER
:
1083 res
->Data
= &prog
->data
->AtomicBuffers
[blob_read_uint32(metadata
)];
1085 case GL_TRANSFORM_FEEDBACK_BUFFER
:
1086 res
->Data
= &prog
->last_vert_prog
->
1087 sh
.LinkedTransformFeedback
->Buffers
[blob_read_uint32(metadata
)];
1089 case GL_TRANSFORM_FEEDBACK_VARYING
:
1090 res
->Data
= &prog
->last_vert_prog
->
1091 sh
.LinkedTransformFeedback
->Varyings
[blob_read_uint32(metadata
)];
1093 case GL_VERTEX_SUBROUTINE
:
1094 case GL_TESS_CONTROL_SUBROUTINE
:
1095 case GL_TESS_EVALUATION_SUBROUTINE
:
1096 case GL_GEOMETRY_SUBROUTINE
:
1097 case GL_FRAGMENT_SUBROUTINE
:
1098 case GL_COMPUTE_SUBROUTINE
:
1100 prog
->_LinkedShaders
[_mesa_shader_stage_from_subroutine(res
->Type
)];
1102 &sh
->Program
->sh
.SubroutineFunctions
[blob_read_uint32(metadata
)];
1105 assert(!"Support for reading resource not yet implemented.");
1110 write_program_resource_list(struct blob
*metadata
,
1111 struct gl_shader_program
*prog
)
1113 blob_write_uint32(metadata
, prog
->data
->NumProgramResourceList
);
1115 for (unsigned i
= 0; i
< prog
->data
->NumProgramResourceList
; i
++) {
1116 blob_write_uint32(metadata
, prog
->data
->ProgramResourceList
[i
].Type
);
1117 write_program_resource_data(metadata
, prog
,
1118 &prog
->data
->ProgramResourceList
[i
]);
1119 blob_write_bytes(metadata
,
1120 &prog
->data
->ProgramResourceList
[i
].StageReferences
,
1121 sizeof(prog
->data
->ProgramResourceList
[i
].StageReferences
));
1126 read_program_resource_list(struct blob_reader
*metadata
,
1127 struct gl_shader_program
*prog
)
1129 prog
->data
->NumProgramResourceList
= blob_read_uint32(metadata
);
1131 prog
->data
->ProgramResourceList
=
1132 ralloc_array(prog
, gl_program_resource
,
1133 prog
->data
->NumProgramResourceList
);
1135 for (unsigned i
= 0; i
< prog
->data
->NumProgramResourceList
; i
++) {
1136 prog
->data
->ProgramResourceList
[i
].Type
= blob_read_uint32(metadata
);
1137 read_program_resource_data(metadata
, prog
,
1138 &prog
->data
->ProgramResourceList
[i
]);
1139 blob_copy_bytes(metadata
,
1140 (uint8_t *) &prog
->data
->ProgramResourceList
[i
].StageReferences
,
1141 sizeof(prog
->data
->ProgramResourceList
[i
].StageReferences
));
1146 write_shader_parameters(struct blob
*metadata
,
1147 struct gl_program_parameter_list
*params
)
1149 blob_write_uint32(metadata
, params
->NumParameters
);
1152 while (i
< params
->NumParameters
) {
1153 struct gl_program_parameter
*param
= ¶ms
->Parameters
[i
];
1155 blob_write_uint32(metadata
, param
->Type
);
1156 blob_write_string(metadata
, param
->Name
);
1157 blob_write_uint32(metadata
, param
->Size
);
1158 blob_write_uint32(metadata
, param
->DataType
);
1159 blob_write_bytes(metadata
, param
->StateIndexes
,
1160 sizeof(param
->StateIndexes
));
1162 i
+= (param
->Size
+ 3) / 4;
1165 blob_write_bytes(metadata
, params
->ParameterValues
,
1166 sizeof(gl_constant_value
) * 4 * params
->NumParameters
);
1168 blob_write_uint32(metadata
, params
->StateFlags
);
1172 read_shader_parameters(struct blob_reader
*metadata
,
1173 struct gl_program_parameter_list
*params
)
1175 gl_state_index state_indexes
[STATE_LENGTH
];
1177 uint32_t num_parameters
= blob_read_uint32(metadata
);
1179 _mesa_reserve_parameter_storage(params
, num_parameters
);
1180 while (i
< num_parameters
) {
1181 gl_register_file type
= (gl_register_file
) blob_read_uint32(metadata
);
1182 const char *name
= blob_read_string(metadata
);
1183 unsigned size
= blob_read_uint32(metadata
);
1184 unsigned data_type
= blob_read_uint32(metadata
);
1185 blob_copy_bytes(metadata
, (uint8_t *) state_indexes
,
1186 sizeof(state_indexes
));
1188 _mesa_add_parameter(params
, type
, name
, size
, data_type
,
1189 NULL
, state_indexes
);
1191 i
+= (size
+ 3) / 4;
1194 blob_copy_bytes(metadata
, (uint8_t *) params
->ParameterValues
,
1195 sizeof(gl_constant_value
) * 4 * params
->NumParameters
);
1197 params
->StateFlags
= blob_read_uint32(metadata
);
1201 write_shader_metadata(struct blob
*metadata
, gl_linked_shader
*shader
)
1203 assert(shader
->Program
);
1204 struct gl_program
*glprog
= shader
->Program
;
1207 blob_write_bytes(metadata
, glprog
->TexturesUsed
,
1208 sizeof(glprog
->TexturesUsed
));
1209 blob_write_uint64(metadata
, glprog
->SamplersUsed
);
1211 blob_write_bytes(metadata
, glprog
->SamplerUnits
,
1212 sizeof(glprog
->SamplerUnits
));
1213 blob_write_bytes(metadata
, glprog
->sh
.SamplerTargets
,
1214 sizeof(glprog
->sh
.SamplerTargets
));
1215 blob_write_uint32(metadata
, glprog
->ShadowSamplers
);
1217 blob_write_bytes(metadata
, glprog
->sh
.ImageAccess
,
1218 sizeof(glprog
->sh
.ImageAccess
));
1219 blob_write_bytes(metadata
, glprog
->sh
.ImageUnits
,
1220 sizeof(glprog
->sh
.ImageUnits
));
1222 size_t ptr_size
= sizeof(GLvoid
*);
1224 blob_write_uint32(metadata
, glprog
->sh
.NumBindlessSamplers
);
1225 blob_write_uint32(metadata
, glprog
->sh
.HasBoundBindlessSampler
);
1226 for (i
= 0; i
< glprog
->sh
.NumBindlessSamplers
; i
++) {
1227 blob_write_bytes(metadata
, &glprog
->sh
.BindlessSamplers
[i
],
1228 sizeof(struct gl_bindless_sampler
) - ptr_size
);
1231 blob_write_uint32(metadata
, glprog
->sh
.NumBindlessImages
);
1232 blob_write_uint32(metadata
, glprog
->sh
.HasBoundBindlessImage
);
1233 for (i
= 0; i
< glprog
->sh
.NumBindlessImages
; i
++) {
1234 blob_write_bytes(metadata
, &glprog
->sh
.BindlessImages
[i
],
1235 sizeof(struct gl_bindless_image
) - ptr_size
);
1238 write_shader_parameters(metadata
, glprog
->Parameters
);
1242 read_shader_metadata(struct blob_reader
*metadata
,
1243 struct gl_program
*glprog
,
1244 gl_linked_shader
*linked
)
1248 blob_copy_bytes(metadata
, (uint8_t *) glprog
->TexturesUsed
,
1249 sizeof(glprog
->TexturesUsed
));
1250 glprog
->SamplersUsed
= blob_read_uint64(metadata
);
1252 blob_copy_bytes(metadata
, (uint8_t *) glprog
->SamplerUnits
,
1253 sizeof(glprog
->SamplerUnits
));
1254 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.SamplerTargets
,
1255 sizeof(glprog
->sh
.SamplerTargets
));
1256 glprog
->ShadowSamplers
= blob_read_uint32(metadata
);
1258 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.ImageAccess
,
1259 sizeof(glprog
->sh
.ImageAccess
));
1260 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.ImageUnits
,
1261 sizeof(glprog
->sh
.ImageUnits
));
1263 size_t ptr_size
= sizeof(GLvoid
*);
1265 glprog
->sh
.NumBindlessSamplers
= blob_read_uint32(metadata
);
1266 glprog
->sh
.HasBoundBindlessSampler
= blob_read_uint32(metadata
);
1267 if (glprog
->sh
.NumBindlessSamplers
> 0) {
1268 glprog
->sh
.BindlessSamplers
=
1269 rzalloc_array(glprog
, gl_bindless_sampler
,
1270 glprog
->sh
.NumBindlessSamplers
);
1272 for (i
= 0; i
< glprog
->sh
.NumBindlessSamplers
; i
++) {
1273 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.BindlessSamplers
[i
],
1274 sizeof(struct gl_bindless_sampler
) - ptr_size
);
1278 glprog
->sh
.NumBindlessImages
= blob_read_uint32(metadata
);
1279 glprog
->sh
.HasBoundBindlessImage
= blob_read_uint32(metadata
);
1280 if (glprog
->sh
.NumBindlessImages
> 0) {
1281 glprog
->sh
.BindlessImages
=
1282 rzalloc_array(glprog
, gl_bindless_image
,
1283 glprog
->sh
.NumBindlessImages
);
1285 for (i
= 0; i
< glprog
->sh
.NumBindlessImages
; i
++) {
1286 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.BindlessImages
[i
],
1287 sizeof(struct gl_bindless_image
) - ptr_size
);
1291 glprog
->Parameters
= _mesa_new_parameter_list();
1292 read_shader_parameters(metadata
, glprog
->Parameters
);
1296 create_binding_str(const char *key
, unsigned value
, void *closure
)
1298 char **bindings_str
= (char **) closure
;
1299 ralloc_asprintf_append(bindings_str
, "%s:%u,", key
, value
);
1303 get_shader_info_and_pointer_sizes(size_t *s_info_size
, size_t *s_info_ptrs
,
1306 *s_info_size
= sizeof(shader_info
);
1307 *s_info_ptrs
= sizeof(info
->name
) + sizeof(info
->label
);
1311 create_linked_shader_and_program(struct gl_context
*ctx
,
1312 gl_shader_stage stage
,
1313 struct gl_shader_program
*prog
,
1314 struct blob_reader
*metadata
)
1316 struct gl_program
*glprog
;
1318 struct gl_linked_shader
*linked
= rzalloc(NULL
, struct gl_linked_shader
);
1319 linked
->Stage
= stage
;
1321 glprog
= ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
1323 glprog
->info
.stage
= stage
;
1324 linked
->Program
= glprog
;
1326 read_shader_metadata(metadata
, glprog
, linked
);
1328 glprog
->info
.name
= ralloc_strdup(glprog
, blob_read_string(metadata
));
1329 glprog
->info
.label
= ralloc_strdup(glprog
, blob_read_string(metadata
));
1331 size_t s_info_size
, s_info_ptrs
;
1332 get_shader_info_and_pointer_sizes(&s_info_size
, &s_info_ptrs
,
1335 /* Restore shader info */
1336 blob_copy_bytes(metadata
, ((uint8_t *) &glprog
->info
) + s_info_ptrs
,
1337 s_info_size
- s_info_ptrs
);
1339 _mesa_reference_shader_program_data(ctx
, &glprog
->sh
.data
, prog
->data
);
1340 _mesa_reference_program(ctx
, &linked
->Program
, glprog
);
1341 prog
->_LinkedShaders
[stage
] = linked
;
1345 shader_cache_write_program_metadata(struct gl_context
*ctx
,
1346 struct gl_shader_program
*prog
)
1348 struct disk_cache
*cache
= ctx
->Cache
;
1352 /* Exit early when we are dealing with a ff shader with no source file to
1353 * generate a source from.
1355 * TODO: In future we should use another method to generate a key for ff
1358 static const char zero
[sizeof(prog
->data
->sha1
)] = {0};
1359 if (memcmp(prog
->data
->sha1
, zero
, sizeof(prog
->data
->sha1
)) == 0)
1362 struct blob
*metadata
= blob_create();
1364 write_uniforms(metadata
, prog
);
1366 write_hash_tables(metadata
, prog
);
1368 blob_write_uint32(metadata
, prog
->data
->Version
);
1369 blob_write_uint32(metadata
, prog
->data
->linked_stages
);
1371 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1372 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
1374 write_shader_metadata(metadata
, sh
);
1376 if (sh
->Program
->info
.name
)
1377 blob_write_string(metadata
, sh
->Program
->info
.name
);
1379 blob_write_string(metadata
, "");
1381 if (sh
->Program
->info
.label
)
1382 blob_write_string(metadata
, sh
->Program
->info
.label
);
1384 blob_write_string(metadata
, "");
1386 size_t s_info_size
, s_info_ptrs
;
1387 get_shader_info_and_pointer_sizes(&s_info_size
, &s_info_ptrs
,
1388 &sh
->Program
->info
);
1390 /* Store shader info */
1391 blob_write_bytes(metadata
,
1392 ((char *) &sh
->Program
->info
) + s_info_ptrs
,
1393 s_info_size
- s_info_ptrs
);
1397 write_xfb(metadata
, prog
);
1399 write_uniform_remap_tables(metadata
, prog
);
1401 write_atomic_buffers(metadata
, prog
);
1403 write_buffer_blocks(metadata
, prog
);
1405 write_subroutines(metadata
, prog
);
1407 write_program_resource_list(metadata
, prog
);
1410 for (unsigned i
= 0; i
< prog
->NumShaders
; i
++) {
1411 disk_cache_put_key(cache
, prog
->Shaders
[i
]->sha1
);
1412 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
1413 _mesa_sha1_format(sha1_buf
, prog
->Shaders
[i
]->sha1
);
1414 fprintf(stderr
, "marking shader: %s\n", sha1_buf
);
1418 disk_cache_put(cache
, prog
->data
->sha1
, metadata
->data
, metadata
->size
);
1420 blob_destroy(metadata
);
1422 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
1423 _mesa_sha1_format(sha1_buf
, prog
->data
->sha1
);
1424 fprintf(stderr
, "putting program metadata in cache: %s\n", sha1_buf
);
1429 shader_cache_read_program_metadata(struct gl_context
*ctx
,
1430 struct gl_shader_program
*prog
)
1432 /* Fixed function programs generated by Mesa are not cached. So don't
1433 * try to read metadata for them from the cache.
1435 if (prog
->Name
== 0)
1438 struct disk_cache
*cache
= ctx
->Cache
;
1439 if (!cache
|| prog
->data
->cache_fallback
|| prog
->data
->skip_cache
)
1442 /* Include bindings when creating sha1. These bindings change the resulting
1443 * binary so they are just as important as the shader source.
1445 char *buf
= ralloc_strdup(NULL
, "vb: ");
1446 prog
->AttributeBindings
->iterate(create_binding_str
, &buf
);
1447 ralloc_strcat(&buf
, "fb: ");
1448 prog
->FragDataBindings
->iterate(create_binding_str
, &buf
);
1449 ralloc_strcat(&buf
, "fbi: ");
1450 prog
->FragDataIndexBindings
->iterate(create_binding_str
, &buf
);
1452 /* SSO has an effect on the linked program so include this when generating
1455 ralloc_asprintf_append(&buf
, "sso: %s\n",
1456 prog
->SeparateShader
? "T" : "F");
1458 /* A shader might end up producing different output depending on the glsl
1459 * version supported by the compiler. For example a different path might be
1460 * taken by the preprocessor, so add the version to the hash input.
1462 ralloc_asprintf_append(&buf
, "api: %d glsl: %d fglsl: %d\n",
1463 ctx
->API
, ctx
->Const
.GLSLVersion
,
1464 ctx
->Const
.ForceGLSLVersion
);
1466 /* We run the preprocessor on shaders after hashing them, so we need to
1467 * add any extension override vars to the hash. If we don't do this the
1468 * preprocessor could result in different output and we could load the
1471 char *ext_override
= getenv("MESA_EXTENSION_OVERRIDE");
1473 ralloc_asprintf_append(&buf
, "ext:%s", ext_override
);
1476 /* DRI config options may also change the output from the compiler so
1477 * include them as an input to sha1 creation.
1480 _mesa_sha1_format(sha1buf
, ctx
->Const
.dri_config_options_sha1
);
1481 ralloc_strcat(&buf
, sha1buf
);
1483 for (unsigned i
= 0; i
< prog
->NumShaders
; i
++) {
1484 struct gl_shader
*sh
= prog
->Shaders
[i
];
1485 _mesa_sha1_format(sha1buf
, sh
->sha1
);
1486 ralloc_asprintf_append(&buf
, "%s: %s\n",
1487 _mesa_shader_stage_to_abbrev(sh
->Stage
), sha1buf
);
1489 disk_cache_compute_key(cache
, buf
, strlen(buf
), prog
->data
->sha1
);
1493 uint8_t *buffer
= (uint8_t *) disk_cache_get(cache
, prog
->data
->sha1
,
1495 if (buffer
== NULL
) {
1496 /* Cached program not found. We may have seen the individual shaders
1497 * before and skipped compiling but they may not have been used together
1498 * in this combination before. Fall back to linking shaders but first
1499 * re-compile the shaders.
1501 * We could probably only compile the shaders which were skipped here
1502 * but we need to be careful because the source may also have been
1503 * changed since the last compile so for now we just recompile
1506 compile_shaders(ctx
, prog
);
1510 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
1511 _mesa_sha1_format(sha1buf
, prog
->data
->sha1
);
1512 fprintf(stderr
, "loading shader program meta data from cache: %s\n",
1516 struct blob_reader metadata
;
1517 blob_reader_init(&metadata
, buffer
, size
);
1519 assert(prog
->data
->UniformStorage
== NULL
);
1521 read_uniforms(&metadata
, prog
);
1523 read_hash_tables(&metadata
, prog
);
1525 prog
->data
->Version
= blob_read_uint32(&metadata
);
1526 prog
->data
->linked_stages
= blob_read_uint32(&metadata
);
1528 unsigned mask
= prog
->data
->linked_stages
;
1530 const int j
= u_bit_scan(&mask
);
1531 create_linked_shader_and_program(ctx
, (gl_shader_stage
) j
, prog
,
1535 read_xfb(&metadata
, prog
);
1537 read_uniform_remap_tables(&metadata
, prog
);
1539 read_atomic_buffers(&metadata
, prog
);
1541 read_buffer_blocks(&metadata
, prog
);
1543 read_subroutines(&metadata
, prog
);
1545 read_program_resource_list(&metadata
, prog
);
1547 if (metadata
.current
!= metadata
.end
|| metadata
.overrun
) {
1548 /* Something has gone wrong discard the item from the cache and rebuild
1551 assert(!"Invalid GLSL shader disk cache item!");
1553 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
1554 fprintf(stderr
, "Error reading program from cache (invalid GLSL "
1558 disk_cache_remove(cache
, prog
->data
->sha1
);
1559 compile_shaders(ctx
, prog
);
1564 /* This is used to flag a shader retrieved from cache */
1565 prog
->data
->LinkStatus
= linking_skipped
;
1567 /* Since the program load was successful, CompileStatus of all shaders at
1568 * this point should normally be compile_skipped. However because of how
1569 * the eviction works, it may happen that some of the individual shader keys
1570 * have been evicted, resulting in unnecessary recompiles on this load, so
1571 * mark them again to skip such recompiles next time.
1574 for (unsigned i
= 0; i
< prog
->NumShaders
; i
++) {
1575 if (prog
->Shaders
[i
]->CompileStatus
== compiled_no_opts
) {
1576 disk_cache_put_key(cache
, prog
->Shaders
[i
]->sha1
);
1577 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
1578 _mesa_sha1_format(sha1_buf
, prog
->Shaders
[i
]->sha1
);
1579 fprintf(stderr
, "re-marking shader: %s\n", sha1_buf
);