mesa/glsl: stop using GL shader type internally
[mesa.git] / src / compiler / glsl / standalone_scaffolding.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /* This file declares stripped-down versions of functions that
25 * normally exist outside of the glsl folder, so that they can be used
26 * when running the GLSL compiler standalone (for unit testing or
27 * compiling builtins).
28 */
29
30 #pragma once
31 #ifndef STANDALONE_SCAFFOLDING_H
32 #define STANDALONE_SCAFFOLDING_H
33
34 #include <assert.h>
35 #include "main/mtypes.h"
36
37 extern "C" void
38 _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
39
40 extern "C" void
41 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
42 struct gl_shader *sh);
43
44 extern "C" struct gl_shader *
45 _mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage);
46
47 extern "C" void
48 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
49
50 extern "C" void
51 _mesa_clear_shader_program_data(struct gl_shader_program *);
52
53 extern "C" void
54 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
55 const char *msg);
56
57 static inline gl_shader_stage
58 _mesa_shader_enum_to_shader_stage(GLenum v)
59 {
60 switch (v) {
61 case GL_VERTEX_SHADER:
62 return MESA_SHADER_VERTEX;
63 case GL_FRAGMENT_SHADER:
64 return MESA_SHADER_FRAGMENT;
65 case GL_GEOMETRY_SHADER:
66 return MESA_SHADER_GEOMETRY;
67 case GL_TESS_CONTROL_SHADER:
68 return MESA_SHADER_TESS_CTRL;
69 case GL_TESS_EVALUATION_SHADER:
70 return MESA_SHADER_TESS_EVAL;
71 case GL_COMPUTE_SHADER:
72 return MESA_SHADER_COMPUTE;
73 default:
74 assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
75 return MESA_SHADER_VERTEX;
76 }
77 }
78
79 /**
80 * Initialize the given gl_context structure to a reasonable set of
81 * defaults representing the minimum capabilities required by the
82 * OpenGL spec.
83 *
84 * This is used when compiling builtin functions and in testing, when
85 * we don't have a connection to an actual driver.
86 */
87 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
88
89
90 #endif /* STANDALONE_SCAFFOLDING_H */