treewide: s/comparitor/comparator/
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct _mesa_glsl_parse_state;
37 struct glsl_symbol_table;
38
39 extern void
40 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
41
42 extern void
43 _mesa_glsl_release_types(void);
44
45 #ifdef __cplusplus
46 }
47 #endif
48
49 enum glsl_base_type {
50 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
51 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
52 */
53 GLSL_TYPE_UINT = 0,
54 GLSL_TYPE_INT,
55 GLSL_TYPE_FLOAT,
56 GLSL_TYPE_DOUBLE,
57 GLSL_TYPE_BOOL,
58 GLSL_TYPE_SAMPLER,
59 GLSL_TYPE_IMAGE,
60 GLSL_TYPE_ATOMIC_UINT,
61 GLSL_TYPE_STRUCT,
62 GLSL_TYPE_INTERFACE,
63 GLSL_TYPE_ARRAY,
64 GLSL_TYPE_VOID,
65 GLSL_TYPE_SUBROUTINE,
66 GLSL_TYPE_FUNCTION,
67 GLSL_TYPE_ERROR
68 };
69
70 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
71 {
72 return type == GLSL_TYPE_DOUBLE;
73 }
74
75 enum glsl_sampler_dim {
76 GLSL_SAMPLER_DIM_1D = 0,
77 GLSL_SAMPLER_DIM_2D,
78 GLSL_SAMPLER_DIM_3D,
79 GLSL_SAMPLER_DIM_CUBE,
80 GLSL_SAMPLER_DIM_RECT,
81 GLSL_SAMPLER_DIM_BUF,
82 GLSL_SAMPLER_DIM_EXTERNAL,
83 GLSL_SAMPLER_DIM_MS,
84 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
85 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
86 };
87
88 enum glsl_interface_packing {
89 GLSL_INTERFACE_PACKING_STD140,
90 GLSL_INTERFACE_PACKING_SHARED,
91 GLSL_INTERFACE_PACKING_PACKED,
92 GLSL_INTERFACE_PACKING_STD430
93 };
94
95 enum glsl_matrix_layout {
96 /**
97 * The layout of the matrix is inherited from the object containing the
98 * matrix (the top level structure or the uniform block).
99 */
100 GLSL_MATRIX_LAYOUT_INHERITED,
101
102 /**
103 * Explicit column-major layout
104 *
105 * If a uniform block doesn't have an explicit layout set, it will default
106 * to this layout.
107 */
108 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
109
110 /**
111 * Row-major layout
112 */
113 GLSL_MATRIX_LAYOUT_ROW_MAJOR
114 };
115
116 enum {
117 GLSL_PRECISION_NONE = 0,
118 GLSL_PRECISION_HIGH,
119 GLSL_PRECISION_MEDIUM,
120 GLSL_PRECISION_LOW
121 };
122
123 #ifdef __cplusplus
124 #include "GL/gl.h"
125 #include "util/ralloc.h"
126 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
127
128 struct glsl_type {
129 GLenum gl_type;
130 glsl_base_type base_type;
131
132 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
133 unsigned sampler_shadow:1;
134 unsigned sampler_array:1;
135 unsigned sampled_type:2; /**< Type of data returned using this
136 * sampler or image. Only \c
137 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
138 * and \c GLSL_TYPE_UINT are valid.
139 */
140 unsigned interface_packing:2;
141 unsigned interface_row_major:1;
142
143 /* Callers of this ralloc-based new need not call delete. It's
144 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
145 static void* operator new(size_t size)
146 {
147 mtx_lock(&glsl_type::mutex);
148
149 /* mem_ctx should have been created by the static members */
150 assert(glsl_type::mem_ctx != NULL);
151
152 void *type;
153
154 type = ralloc_size(glsl_type::mem_ctx, size);
155 assert(type != NULL);
156
157 mtx_unlock(&glsl_type::mutex);
158
159 return type;
160 }
161
162 /* If the user *does* call delete, that's OK, we will just
163 * ralloc_free in that case. */
164 static void operator delete(void *type)
165 {
166 mtx_lock(&glsl_type::mutex);
167 ralloc_free(type);
168 mtx_unlock(&glsl_type::mutex);
169 }
170
171 /**
172 * \name Vector and matrix element counts
173 *
174 * For scalars, each of these values will be 1. For non-numeric types
175 * these will be 0.
176 */
177 /*@{*/
178 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
179 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
180 /*@}*/
181
182 /**
183 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
184 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
185 * elements in the structure and the number of values pointed to by
186 * \c fields.structure (below).
187 */
188 unsigned length;
189
190 /**
191 * Name of the data type
192 *
193 * Will never be \c NULL.
194 */
195 const char *name;
196
197 /**
198 * Subtype of composite data types.
199 */
200 union {
201 const struct glsl_type *array; /**< Type of array elements. */
202 struct glsl_function_param *parameters; /**< Parameters to function. */
203 struct glsl_struct_field *structure; /**< List of struct fields. */
204 } fields;
205
206 /**
207 * \name Pointers to various public type singletons
208 */
209 /*@{*/
210 #undef DECL_TYPE
211 #define DECL_TYPE(NAME, ...) \
212 static const glsl_type *const NAME##_type;
213 #undef STRUCT_TYPE
214 #define STRUCT_TYPE(NAME) \
215 static const glsl_type *const struct_##NAME##_type;
216 #include "compiler/builtin_type_macros.h"
217 /*@}*/
218
219 /**
220 * Convenience accessors for vector types (shorter than get_instance()).
221 * @{
222 */
223 static const glsl_type *vec(unsigned components);
224 static const glsl_type *dvec(unsigned components);
225 static const glsl_type *ivec(unsigned components);
226 static const glsl_type *uvec(unsigned components);
227 static const glsl_type *bvec(unsigned components);
228 /**@}*/
229
230 /**
231 * For numeric and boolean derived types returns the basic scalar type
232 *
233 * If the type is a numeric or boolean scalar, vector, or matrix type,
234 * this function gets the scalar type of the individual components. For
235 * all other types, including arrays of numeric or boolean types, the
236 * error type is returned.
237 */
238 const glsl_type *get_base_type() const;
239
240 /**
241 * Get the basic scalar type which this type aggregates.
242 *
243 * If the type is a numeric or boolean scalar, vector, or matrix, or an
244 * array of any of those, this function gets the scalar type of the
245 * individual components. For structs and arrays of structs, this function
246 * returns the struct type. For samplers and arrays of samplers, this
247 * function returns the sampler type.
248 */
249 const glsl_type *get_scalar_type() const;
250
251 /**
252 * Get the instance of a built-in scalar, vector, or matrix type
253 */
254 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
255 unsigned columns);
256
257 /**
258 * Get the instance of a sampler type
259 */
260 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
261 bool shadow,
262 bool array,
263 glsl_base_type type);
264
265 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
266 bool array, glsl_base_type type);
267
268 /**
269 * Get the instance of an array type
270 */
271 static const glsl_type *get_array_instance(const glsl_type *base,
272 unsigned elements);
273
274 /**
275 * Get the instance of a record type
276 */
277 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
278 unsigned num_fields,
279 const char *name);
280
281 /**
282 * Get the instance of an interface block type
283 */
284 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
285 unsigned num_fields,
286 enum glsl_interface_packing packing,
287 bool row_major,
288 const char *block_name);
289
290 /**
291 * Get the instance of an subroutine type
292 */
293 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
294
295 /**
296 * Get the instance of a function type
297 */
298 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
299 const glsl_function_param *parameters,
300 unsigned num_params);
301
302 /**
303 * Get the type resulting from a multiplication of \p type_a * \p type_b
304 */
305 static const glsl_type *get_mul_type(const glsl_type *type_a,
306 const glsl_type *type_b);
307
308 /**
309 * Query the total number of scalars that make up a scalar, vector or matrix
310 */
311 unsigned components() const
312 {
313 return vector_elements * matrix_columns;
314 }
315
316 /**
317 * Calculate the number of components slots required to hold this type
318 *
319 * This is used to determine how many uniform or varying locations a type
320 * might occupy.
321 */
322 unsigned component_slots() const;
323
324 /**
325 * Calculate offset between the base location of the struct in
326 * uniform storage and a struct member.
327 * For the initial call, length is the index of the member to find the
328 * offset for.
329 */
330 unsigned record_location_offset(unsigned length) const;
331
332 /**
333 * Calculate the number of unique values from glGetUniformLocation for the
334 * elements of the type.
335 *
336 * This is used to allocate slots in the UniformRemapTable, the amount of
337 * locations may not match with actual used storage space by the driver.
338 */
339 unsigned uniform_locations() const;
340
341 /**
342 * Used to count the number of varyings contained in the type ignoring
343 * innermost array elements.
344 */
345 unsigned varying_count() const;
346
347 /**
348 * Calculate the number of attribute slots required to hold this type
349 *
350 * This implements the language rules of GLSL 1.50 for counting the number
351 * of slots used by a vertex attribute. It also determines the number of
352 * varying slots the type will use up in the absence of varying packing
353 * (and thus, it can be used to measure the number of varying slots used by
354 * the varyings that are generated by lower_packed_varyings).
355 *
356 * For vertex shader attributes - doubles only take one slot.
357 * For inter-shader varyings - dvec3/dvec4 take two slots.
358 */
359 unsigned count_attribute_slots(bool is_vertex_input) const;
360
361 /**
362 * Alignment in bytes of the start of this type in a std140 uniform
363 * block.
364 */
365 unsigned std140_base_alignment(bool row_major) const;
366
367 /** Size in bytes of this type in a std140 uniform block.
368 *
369 * Note that this is not GL_UNIFORM_SIZE (which is the number of
370 * elements in the array)
371 */
372 unsigned std140_size(bool row_major) const;
373
374 /**
375 * Alignment in bytes of the start of this type in a std430 shader
376 * storage block.
377 */
378 unsigned std430_base_alignment(bool row_major) const;
379
380 /**
381 * Calculate array stride in bytes of this type in a std430 shader storage
382 * block.
383 */
384 unsigned std430_array_stride(bool row_major) const;
385
386 /**
387 * Size in bytes of this type in a std430 shader storage block.
388 *
389 * Note that this is not GL_BUFFER_SIZE
390 */
391 unsigned std430_size(bool row_major) const;
392
393 /**
394 * \brief Can this type be implicitly converted to another?
395 *
396 * \return True if the types are identical or if this type can be converted
397 * to \c desired according to Section 4.1.10 of the GLSL spec.
398 *
399 * \verbatim
400 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
401 * Implicit Conversions:
402 *
403 * In some situations, an expression and its type will be implicitly
404 * converted to a different type. The following table shows all allowed
405 * implicit conversions:
406 *
407 * Type of expression | Can be implicitly converted to
408 * --------------------------------------------------
409 * int float
410 * uint
411 *
412 * ivec2 vec2
413 * uvec2
414 *
415 * ivec3 vec3
416 * uvec3
417 *
418 * ivec4 vec4
419 * uvec4
420 *
421 * There are no implicit array or structure conversions. For example,
422 * an array of int cannot be implicitly converted to an array of float.
423 * There are no implicit conversions between signed and unsigned
424 * integers.
425 * \endverbatim
426 */
427 bool can_implicitly_convert_to(const glsl_type *desired,
428 _mesa_glsl_parse_state *state) const;
429
430 /**
431 * Query whether or not a type is a scalar (non-vector and non-matrix).
432 */
433 bool is_scalar() const
434 {
435 return (vector_elements == 1)
436 && (base_type >= GLSL_TYPE_UINT)
437 && (base_type <= GLSL_TYPE_BOOL);
438 }
439
440 /**
441 * Query whether or not a type is a vector
442 */
443 bool is_vector() const
444 {
445 return (vector_elements > 1)
446 && (matrix_columns == 1)
447 && (base_type >= GLSL_TYPE_UINT)
448 && (base_type <= GLSL_TYPE_BOOL);
449 }
450
451 /**
452 * Query whether or not a type is a matrix
453 */
454 bool is_matrix() const
455 {
456 /* GLSL only has float matrices. */
457 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
458 }
459
460 /**
461 * Query whether or not a type is a non-array numeric type
462 */
463 bool is_numeric() const
464 {
465 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
466 }
467
468 /**
469 * Query whether or not a type is an integral type
470 */
471 bool is_integer() const
472 {
473 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
474 }
475
476 /**
477 * Query whether or not type is an integral type, or for struct, interface
478 * and array types, contains an integral type.
479 */
480 bool contains_integer() const;
481
482 /**
483 * Query whether or not type is a double type, or for struct, interface and
484 * array types, contains a double type.
485 */
486 bool contains_double() const;
487
488 /**
489 * Query whether or not a type is a float type
490 */
491 bool is_float() const
492 {
493 return base_type == GLSL_TYPE_FLOAT;
494 }
495
496 /**
497 * Query whether or not a type is a double type
498 */
499 bool is_double() const
500 {
501 return base_type == GLSL_TYPE_DOUBLE;
502 }
503
504 /**
505 * Query whether a 64-bit type takes two slots.
506 */
507 bool is_dual_slot() const
508 {
509 return is_64bit() && vector_elements > 2;
510 }
511
512 /**
513 * Query whether or not a type is 64-bit
514 */
515 bool is_64bit() const
516 {
517 return glsl_base_type_is_64bit(base_type);
518 }
519
520 /**
521 * Query whether or not a type is a non-array boolean type
522 */
523 bool is_boolean() const
524 {
525 return base_type == GLSL_TYPE_BOOL;
526 }
527
528 /**
529 * Query whether or not a type is a sampler
530 */
531 bool is_sampler() const
532 {
533 return base_type == GLSL_TYPE_SAMPLER;
534 }
535
536 /**
537 * Query whether or not type is a sampler, or for struct, interface and
538 * array types, contains a sampler.
539 */
540 bool contains_sampler() const;
541
542 /**
543 * Get the Mesa texture target index for a sampler type.
544 */
545 gl_texture_index sampler_index() const;
546
547 /**
548 * Query whether or not type is an image, or for struct, interface and
549 * array types, contains an image.
550 */
551 bool contains_image() const;
552
553 /**
554 * Query whether or not a type is an image
555 */
556 bool is_image() const
557 {
558 return base_type == GLSL_TYPE_IMAGE;
559 }
560
561 /**
562 * Query whether or not a type is an array
563 */
564 bool is_array() const
565 {
566 return base_type == GLSL_TYPE_ARRAY;
567 }
568
569 bool is_array_of_arrays() const
570 {
571 return is_array() && fields.array->is_array();
572 }
573
574 /**
575 * Query whether or not a type is a record
576 */
577 bool is_record() const
578 {
579 return base_type == GLSL_TYPE_STRUCT;
580 }
581
582 /**
583 * Query whether or not a type is an interface
584 */
585 bool is_interface() const
586 {
587 return base_type == GLSL_TYPE_INTERFACE;
588 }
589
590 /**
591 * Query whether or not a type is the void type singleton.
592 */
593 bool is_void() const
594 {
595 return base_type == GLSL_TYPE_VOID;
596 }
597
598 /**
599 * Query whether or not a type is the error type singleton.
600 */
601 bool is_error() const
602 {
603 return base_type == GLSL_TYPE_ERROR;
604 }
605
606 /**
607 * Query if a type is unnamed/anonymous (named by the parser)
608 */
609
610 bool is_subroutine() const
611 {
612 return base_type == GLSL_TYPE_SUBROUTINE;
613 }
614 bool contains_subroutine() const;
615
616 bool is_anonymous() const
617 {
618 return !strncmp(name, "#anon", 5);
619 }
620
621 /**
622 * Get the type stripped of any arrays
623 *
624 * \return
625 * Pointer to the type of elements of the first non-array type for array
626 * types, or pointer to itself for non-array types.
627 */
628 const glsl_type *without_array() const
629 {
630 const glsl_type *t = this;
631
632 while (t->is_array())
633 t = t->fields.array;
634
635 return t;
636 }
637
638 /**
639 * Return the total number of elements in an array including the elements
640 * in arrays of arrays.
641 */
642 unsigned arrays_of_arrays_size() const
643 {
644 if (!is_array())
645 return 0;
646
647 unsigned size = length;
648 const glsl_type *base_type = fields.array;
649
650 while (base_type->is_array()) {
651 size = size * base_type->length;
652 base_type = base_type->fields.array;
653 }
654 return size;
655 }
656
657 /**
658 * Return the amount of atomic counter storage required for a type.
659 */
660 unsigned atomic_size() const
661 {
662 if (base_type == GLSL_TYPE_ATOMIC_UINT)
663 return ATOMIC_COUNTER_SIZE;
664 else if (is_array())
665 return length * fields.array->atomic_size();
666 else
667 return 0;
668 }
669
670 /**
671 * Return whether a type contains any atomic counters.
672 */
673 bool contains_atomic() const
674 {
675 return atomic_size() > 0;
676 }
677
678 /**
679 * Return whether a type contains any opaque types.
680 */
681 bool contains_opaque() const;
682
683 /**
684 * Query the full type of a matrix row
685 *
686 * \return
687 * If the type is not a matrix, \c glsl_type::error_type is returned.
688 * Otherwise a type matching the rows of the matrix is returned.
689 */
690 const glsl_type *row_type() const
691 {
692 return is_matrix()
693 ? get_instance(base_type, matrix_columns, 1)
694 : error_type;
695 }
696
697 /**
698 * Query the full type of a matrix column
699 *
700 * \return
701 * If the type is not a matrix, \c glsl_type::error_type is returned.
702 * Otherwise a type matching the columns of the matrix is returned.
703 */
704 const glsl_type *column_type() const
705 {
706 return is_matrix()
707 ? get_instance(base_type, vector_elements, 1)
708 : error_type;
709 }
710
711 /**
712 * Get the type of a structure field
713 *
714 * \return
715 * Pointer to the type of the named field. If the type is not a structure
716 * or the named field does not exist, \c glsl_type::error_type is returned.
717 */
718 const glsl_type *field_type(const char *name) const;
719
720 /**
721 * Get the location of a field within a record type
722 */
723 int field_index(const char *name) const;
724
725 /**
726 * Query the number of elements in an array type
727 *
728 * \return
729 * The number of elements in the array for array types or -1 for non-array
730 * types. If the number of elements in the array has not yet been declared,
731 * zero is returned.
732 */
733 int array_size() const
734 {
735 return is_array() ? length : -1;
736 }
737
738 /**
739 * Query whether the array size for all dimensions has been declared.
740 */
741 bool is_unsized_array() const
742 {
743 return is_array() && length == 0;
744 }
745
746 /**
747 * Return the number of coordinate components needed for this
748 * sampler or image type.
749 *
750 * This is based purely on the sampler's dimensionality. For example, this
751 * returns 1 for sampler1D, and 3 for sampler2DArray.
752 *
753 * Note that this is often different than actual coordinate type used in
754 * a texturing built-in function, since those pack additional values (such
755 * as the shadow comparator or projector) into the coordinate type.
756 */
757 int coordinate_components() const;
758
759 /**
760 * Compare a record type against another record type.
761 *
762 * This is useful for matching record types declared across shader stages.
763 * The option to not match locations is to deal with places where the
764 * same struct is defined in a block which has a location set on it.
765 */
766 bool record_compare(const glsl_type *b, bool match_locations = true) const;
767
768 /**
769 * Get the type interface packing.
770 */
771 enum glsl_interface_packing get_interface_packing() const
772 {
773 return (enum glsl_interface_packing)interface_packing;
774 }
775
776 /**
777 * Check if the type interface is row major
778 */
779 bool get_interface_row_major() const
780 {
781 return (bool) interface_row_major;
782 }
783
784 private:
785
786 static mtx_t mutex;
787
788 /**
789 * ralloc context for all glsl_type allocations
790 *
791 * Set on the first call to \c glsl_type::new.
792 */
793 static void *mem_ctx;
794
795 void init_ralloc_type_ctx(void);
796
797 /** Constructor for vector and matrix types */
798 glsl_type(GLenum gl_type,
799 glsl_base_type base_type, unsigned vector_elements,
800 unsigned matrix_columns, const char *name);
801
802 /** Constructor for sampler or image types */
803 glsl_type(GLenum gl_type, glsl_base_type base_type,
804 enum glsl_sampler_dim dim, bool shadow, bool array,
805 unsigned type, const char *name);
806
807 /** Constructor for record types */
808 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
809 const char *name);
810
811 /** Constructor for interface types */
812 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
813 enum glsl_interface_packing packing,
814 bool row_major, const char *name);
815
816 /** Constructor for interface types */
817 glsl_type(const glsl_type *return_type,
818 const glsl_function_param *params, unsigned num_params);
819
820 /** Constructor for array types */
821 glsl_type(const glsl_type *array, unsigned length);
822
823 /** Constructor for subroutine types */
824 glsl_type(const char *name);
825
826 /** Hash table containing the known array types. */
827 static struct hash_table *array_types;
828
829 /** Hash table containing the known record types. */
830 static struct hash_table *record_types;
831
832 /** Hash table containing the known interface types. */
833 static struct hash_table *interface_types;
834
835 /** Hash table containing the known subroutine types. */
836 static struct hash_table *subroutine_types;
837
838 /** Hash table containing the known function types. */
839 static struct hash_table *function_types;
840
841 static bool record_key_compare(const void *a, const void *b);
842 static unsigned record_key_hash(const void *key);
843
844 /**
845 * \name Built-in type flyweights
846 */
847 /*@{*/
848 #undef DECL_TYPE
849 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
850 #undef STRUCT_TYPE
851 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
852 #include "compiler/builtin_type_macros.h"
853 /*@}*/
854
855 /**
856 * \name Friend functions.
857 *
858 * These functions are friends because they must have C linkage and the
859 * need to call various private methods or access various private static
860 * data.
861 */
862 /*@{*/
863 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
864 friend void _mesa_glsl_release_types(void);
865 /*@}*/
866 };
867
868 #undef DECL_TYPE
869 #undef STRUCT_TYPE
870 #endif /* __cplusplus */
871
872 struct glsl_struct_field {
873 const struct glsl_type *type;
874 const char *name;
875
876 /**
877 * For interface blocks, gl_varying_slot corresponding to the input/output
878 * if this is a built-in input/output (i.e. a member of the built-in
879 * gl_PerVertex interface block); -1 otherwise.
880 *
881 * Ignored for structs.
882 */
883 int location;
884
885 /**
886 * For interface blocks, members may have an explicit byte offset
887 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
888 *
889 * Unless used for xfb_offset this field is ignored for structs.
890 */
891 int offset;
892
893 /**
894 * For interface blocks, members may define a transform feedback buffer;
895 * -1 otherwise.
896 */
897 int xfb_buffer;
898
899 /**
900 * For interface blocks, members may define a transform feedback stride;
901 * -1 otherwise.
902 */
903 int xfb_stride;
904
905 /**
906 * For interface blocks, the interpolation mode (as in
907 * ir_variable::interpolation). 0 otherwise.
908 */
909 unsigned interpolation:2;
910
911 /**
912 * For interface blocks, 1 if this variable uses centroid interpolation (as
913 * in ir_variable::centroid). 0 otherwise.
914 */
915 unsigned centroid:1;
916
917 /**
918 * For interface blocks, 1 if this variable uses sample interpolation (as
919 * in ir_variable::sample). 0 otherwise.
920 */
921 unsigned sample:1;
922
923 /**
924 * Layout of the matrix. Uses glsl_matrix_layout values.
925 */
926 unsigned matrix_layout:2;
927
928 /**
929 * For interface blocks, 1 if this variable is a per-patch input or output
930 * (as in ir_variable::patch). 0 otherwise.
931 */
932 unsigned patch:1;
933
934 /**
935 * Precision qualifier
936 */
937 unsigned precision:2;
938
939 /**
940 * Image qualifiers, applicable to buffer variables defined in shader
941 * storage buffer objects (SSBOs)
942 */
943 unsigned image_read_only:1;
944 unsigned image_write_only:1;
945 unsigned image_coherent:1;
946 unsigned image_volatile:1;
947 unsigned image_restrict:1;
948
949 /**
950 * Any of the xfb_* qualifiers trigger the shader to be in transform
951 * feedback mode so we need to keep track of whether the buffer was
952 * explicitly set or if its just been assigned the default global value.
953 */
954 unsigned explicit_xfb_buffer:1;
955
956 unsigned implicit_sized_array:1;
957 #ifdef __cplusplus
958 glsl_struct_field(const struct glsl_type *_type, const char *_name)
959 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
960 xfb_stride(0), interpolation(0), centroid(0),
961 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
962 precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
963 image_coherent(0), image_volatile(0), image_restrict(0),
964 explicit_xfb_buffer(0), implicit_sized_array(0)
965 {
966 /* empty */
967 }
968
969 glsl_struct_field()
970 {
971 /* empty */
972 }
973 #endif
974 };
975
976 struct glsl_function_param {
977 const struct glsl_type *type;
978
979 bool in;
980 bool out;
981 };
982
983 static inline unsigned int
984 glsl_align(unsigned int a, unsigned int align)
985 {
986 return (a + align - 1) / align * align;
987 }
988
989 #endif /* GLSL_TYPES_H */