nir: Add compute shader shared variable storage class
[mesa.git] / src / compiler / nir / nir.h
1 /*
2 * Copyright © 2014 Connor Abbott
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #pragma once
29
30 #include "util/hash_table.h"
31 #include "compiler/glsl/list.h"
32 #include "GL/gl.h" /* GLenum */
33 #include "util/list.h"
34 #include "util/ralloc.h"
35 #include "util/set.h"
36 #include "util/bitset.h"
37 #include "compiler/nir_types.h"
38 #include "compiler/shader_enums.h"
39 #include <stdio.h>
40
41 #include "nir_opcodes.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47 struct gl_program;
48 struct gl_shader_program;
49
50 #define NIR_FALSE 0u
51 #define NIR_TRUE (~0u)
52
53 /** Defines a cast function
54 *
55 * This macro defines a cast function from in_type to out_type where
56 * out_type is some structure type that contains a field of type out_type.
57 *
58 * Note that you have to be a bit careful as the generated cast function
59 * destroys constness.
60 */
61 #define NIR_DEFINE_CAST(name, in_type, out_type, field) \
62 static inline out_type * \
63 name(const in_type *parent) \
64 { \
65 return exec_node_data(out_type, parent, field); \
66 }
67
68 struct nir_function;
69 struct nir_shader;
70 struct nir_instr;
71
72
73 /**
74 * Description of built-in state associated with a uniform
75 *
76 * \sa nir_variable::state_slots
77 */
78 typedef struct {
79 int tokens[5];
80 int swizzle;
81 } nir_state_slot;
82
83 typedef enum {
84 nir_var_all = -1,
85 nir_var_shader_in,
86 nir_var_shader_out,
87 nir_var_global,
88 nir_var_local,
89 nir_var_uniform,
90 nir_var_shader_storage,
91 nir_var_system_value,
92 nir_var_param,
93 nir_var_shared,
94 } nir_variable_mode;
95
96 /**
97 * Data stored in an nir_constant
98 */
99 union nir_constant_data {
100 unsigned u[16];
101 int i[16];
102 float f[16];
103 bool b[16];
104 };
105
106 typedef struct nir_constant {
107 /**
108 * Value of the constant.
109 *
110 * The field used to back the values supplied by the constant is determined
111 * by the type associated with the \c nir_variable. Constants may be
112 * scalars, vectors, or matrices.
113 */
114 union nir_constant_data value;
115
116 /* we could get this from the var->type but makes clone *much* easier to
117 * not have to care about the type.
118 */
119 unsigned num_elements;
120
121 /* Array elements / Structure Fields */
122 struct nir_constant **elements;
123 } nir_constant;
124
125 /**
126 * \brief Layout qualifiers for gl_FragDepth.
127 *
128 * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
129 * with a layout qualifier.
130 */
131 typedef enum {
132 nir_depth_layout_none, /**< No depth layout is specified. */
133 nir_depth_layout_any,
134 nir_depth_layout_greater,
135 nir_depth_layout_less,
136 nir_depth_layout_unchanged
137 } nir_depth_layout;
138
139 /**
140 * Either a uniform, global variable, shader input, or shader output. Based on
141 * ir_variable - it should be easy to translate between the two.
142 */
143
144 typedef struct nir_variable {
145 struct exec_node node;
146
147 /**
148 * Declared type of the variable
149 */
150 const struct glsl_type *type;
151
152 /**
153 * Declared name of the variable
154 */
155 char *name;
156
157 struct nir_variable_data {
158
159 /**
160 * Is the variable read-only?
161 *
162 * This is set for variables declared as \c const, shader inputs,
163 * and uniforms.
164 */
165 unsigned read_only:1;
166 unsigned centroid:1;
167 unsigned sample:1;
168 unsigned patch:1;
169 unsigned invariant:1;
170
171 /**
172 * Storage class of the variable.
173 *
174 * \sa nir_variable_mode
175 */
176 nir_variable_mode mode:5;
177
178 /**
179 * Interpolation mode for shader inputs / outputs
180 *
181 * \sa glsl_interp_qualifier
182 */
183 unsigned interpolation:2;
184
185 /**
186 * \name ARB_fragment_coord_conventions
187 * @{
188 */
189 unsigned origin_upper_left:1;
190 unsigned pixel_center_integer:1;
191 /*@}*/
192
193 /**
194 * Was the location explicitly set in the shader?
195 *
196 * If the location is explicitly set in the shader, it \b cannot be changed
197 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
198 * no effect).
199 */
200 unsigned explicit_location:1;
201 unsigned explicit_index:1;
202
203 /**
204 * Was an initial binding explicitly set in the shader?
205 *
206 * If so, constant_initializer contains an integer nir_constant
207 * representing the initial binding point.
208 */
209 unsigned explicit_binding:1;
210
211 /**
212 * Does this variable have an initializer?
213 *
214 * This is used by the linker to cross-validiate initializers of global
215 * variables.
216 */
217 unsigned has_initializer:1;
218
219 /**
220 * If non-zero, then this variable may be packed along with other variables
221 * into a single varying slot, so this offset should be applied when
222 * accessing components. For example, an offset of 1 means that the x
223 * component of this variable is actually stored in component y of the
224 * location specified by \c location.
225 */
226 unsigned location_frac:2;
227
228 /**
229 * \brief Layout qualifier for gl_FragDepth.
230 *
231 * This is not equal to \c ir_depth_layout_none if and only if this
232 * variable is \c gl_FragDepth and a layout qualifier is specified.
233 */
234 nir_depth_layout depth_layout;
235
236 /**
237 * Storage location of the base of this variable
238 *
239 * The precise meaning of this field depends on the nature of the variable.
240 *
241 * - Vertex shader input: one of the values from \c gl_vert_attrib.
242 * - Vertex shader output: one of the values from \c gl_varying_slot.
243 * - Geometry shader input: one of the values from \c gl_varying_slot.
244 * - Geometry shader output: one of the values from \c gl_varying_slot.
245 * - Fragment shader input: one of the values from \c gl_varying_slot.
246 * - Fragment shader output: one of the values from \c gl_frag_result.
247 * - Uniforms: Per-stage uniform slot number for default uniform block.
248 * - Uniforms: Index within the uniform block definition for UBO members.
249 * - Non-UBO Uniforms: uniform slot number.
250 * - Other: This field is not currently used.
251 *
252 * If the variable is a uniform, shader input, or shader output, and the
253 * slot has not been assigned, the value will be -1.
254 */
255 int location;
256
257 /**
258 * The actual location of the variable in the IR. Only valid for inputs
259 * and outputs.
260 */
261 unsigned int driver_location;
262
263 /**
264 * output index for dual source blending.
265 */
266 int index;
267
268 /**
269 * Initial binding point for a sampler or UBO.
270 *
271 * For array types, this represents the binding point for the first element.
272 */
273 int binding;
274
275 /**
276 * Location an atomic counter is stored at.
277 */
278 unsigned offset;
279
280 /**
281 * ARB_shader_image_load_store qualifiers.
282 */
283 struct {
284 bool read_only; /**< "readonly" qualifier. */
285 bool write_only; /**< "writeonly" qualifier. */
286 bool coherent;
287 bool _volatile;
288 bool restrict_flag;
289
290 /** Image internal format if specified explicitly, otherwise GL_NONE. */
291 GLenum format;
292 } image;
293
294 /**
295 * Highest element accessed with a constant expression array index
296 *
297 * Not used for non-array variables.
298 */
299 unsigned max_array_access;
300
301 } data;
302
303 /**
304 * Built-in state that backs this uniform
305 *
306 * Once set at variable creation, \c state_slots must remain invariant.
307 * This is because, ideally, this array would be shared by all clones of
308 * this variable in the IR tree. In other words, we'd really like for it
309 * to be a fly-weight.
310 *
311 * If the variable is not a uniform, \c num_state_slots will be zero and
312 * \c state_slots will be \c NULL.
313 */
314 /*@{*/
315 unsigned num_state_slots; /**< Number of state slots used */
316 nir_state_slot *state_slots; /**< State descriptors. */
317 /*@}*/
318
319 /**
320 * Constant expression assigned in the initializer of the variable
321 */
322 nir_constant *constant_initializer;
323
324 /**
325 * For variables that are in an interface block or are an instance of an
326 * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
327 *
328 * \sa ir_variable::location
329 */
330 const struct glsl_type *interface_type;
331 } nir_variable;
332
333 #define nir_foreach_variable(var, var_list) \
334 foreach_list_typed(nir_variable, var, node, var_list)
335
336 static inline bool
337 nir_variable_is_global(const nir_variable *var)
338 {
339 return var->data.mode != nir_var_local && var->data.mode != nir_var_param;
340 }
341
342 typedef struct nir_register {
343 struct exec_node node;
344
345 unsigned num_components; /** < number of vector components */
346 unsigned num_array_elems; /** < size of array (0 for no array) */
347
348 /** generic register index. */
349 unsigned index;
350
351 /** only for debug purposes, can be NULL */
352 const char *name;
353
354 /** whether this register is local (per-function) or global (per-shader) */
355 bool is_global;
356
357 /**
358 * If this flag is set to true, then accessing channels >= num_components
359 * is well-defined, and simply spills over to the next array element. This
360 * is useful for backends that can do per-component accessing, in
361 * particular scalar backends. By setting this flag and making
362 * num_components equal to 1, structures can be packed tightly into
363 * registers and then registers can be accessed per-component to get to
364 * each structure member, even if it crosses vec4 boundaries.
365 */
366 bool is_packed;
367
368 /** set of nir_src's where this register is used (read from) */
369 struct list_head uses;
370
371 /** set of nir_dest's where this register is defined (written to) */
372 struct list_head defs;
373
374 /** set of nir_if's where this register is used as a condition */
375 struct list_head if_uses;
376 } nir_register;
377
378 typedef enum {
379 nir_instr_type_alu,
380 nir_instr_type_call,
381 nir_instr_type_tex,
382 nir_instr_type_intrinsic,
383 nir_instr_type_load_const,
384 nir_instr_type_jump,
385 nir_instr_type_ssa_undef,
386 nir_instr_type_phi,
387 nir_instr_type_parallel_copy,
388 } nir_instr_type;
389
390 typedef struct nir_instr {
391 struct exec_node node;
392 nir_instr_type type;
393 struct nir_block *block;
394
395 /** generic instruction index. */
396 unsigned index;
397
398 /* A temporary for optimization and analysis passes to use for storing
399 * flags. For instance, DCE uses this to store the "dead/live" info.
400 */
401 uint8_t pass_flags;
402 } nir_instr;
403
404 static inline nir_instr *
405 nir_instr_next(nir_instr *instr)
406 {
407 struct exec_node *next = exec_node_get_next(&instr->node);
408 if (exec_node_is_tail_sentinel(next))
409 return NULL;
410 else
411 return exec_node_data(nir_instr, next, node);
412 }
413
414 static inline nir_instr *
415 nir_instr_prev(nir_instr *instr)
416 {
417 struct exec_node *prev = exec_node_get_prev(&instr->node);
418 if (exec_node_is_head_sentinel(prev))
419 return NULL;
420 else
421 return exec_node_data(nir_instr, prev, node);
422 }
423
424 static inline bool
425 nir_instr_is_first(nir_instr *instr)
426 {
427 return exec_node_is_head_sentinel(exec_node_get_prev(&instr->node));
428 }
429
430 static inline bool
431 nir_instr_is_last(nir_instr *instr)
432 {
433 return exec_node_is_tail_sentinel(exec_node_get_next(&instr->node));
434 }
435
436 typedef struct nir_ssa_def {
437 /** for debugging only, can be NULL */
438 const char* name;
439
440 /** generic SSA definition index. */
441 unsigned index;
442
443 /** Index into the live_in and live_out bitfields */
444 unsigned live_index;
445
446 nir_instr *parent_instr;
447
448 /** set of nir_instr's where this register is used (read from) */
449 struct list_head uses;
450
451 /** set of nir_if's where this register is used as a condition */
452 struct list_head if_uses;
453
454 uint8_t num_components;
455 } nir_ssa_def;
456
457 struct nir_src;
458
459 typedef struct {
460 nir_register *reg;
461 struct nir_src *indirect; /** < NULL for no indirect offset */
462 unsigned base_offset;
463
464 /* TODO use-def chain goes here */
465 } nir_reg_src;
466
467 typedef struct {
468 nir_instr *parent_instr;
469 struct list_head def_link;
470
471 nir_register *reg;
472 struct nir_src *indirect; /** < NULL for no indirect offset */
473 unsigned base_offset;
474
475 /* TODO def-use chain goes here */
476 } nir_reg_dest;
477
478 struct nir_if;
479
480 typedef struct nir_src {
481 union {
482 nir_instr *parent_instr;
483 struct nir_if *parent_if;
484 };
485
486 struct list_head use_link;
487
488 union {
489 nir_reg_src reg;
490 nir_ssa_def *ssa;
491 };
492
493 bool is_ssa;
494 } nir_src;
495
496 #define NIR_SRC_INIT (nir_src) { { NULL } }
497
498 #define nir_foreach_use(reg_or_ssa_def, src) \
499 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
500
501 #define nir_foreach_use_safe(reg_or_ssa_def, src) \
502 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
503
504 #define nir_foreach_if_use(reg_or_ssa_def, src) \
505 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
506
507 #define nir_foreach_if_use_safe(reg_or_ssa_def, src) \
508 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
509
510 typedef struct {
511 union {
512 nir_reg_dest reg;
513 nir_ssa_def ssa;
514 };
515
516 bool is_ssa;
517 } nir_dest;
518
519 #define NIR_DEST_INIT (nir_dest) { { { NULL } } }
520
521 #define nir_foreach_def(reg, dest) \
522 list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link)
523
524 #define nir_foreach_def_safe(reg, dest) \
525 list_for_each_entry_safe(nir_dest, dest, &(reg)->defs, reg.def_link)
526
527 static inline nir_src
528 nir_src_for_ssa(nir_ssa_def *def)
529 {
530 nir_src src = NIR_SRC_INIT;
531
532 src.is_ssa = true;
533 src.ssa = def;
534
535 return src;
536 }
537
538 static inline nir_src
539 nir_src_for_reg(nir_register *reg)
540 {
541 nir_src src = NIR_SRC_INIT;
542
543 src.is_ssa = false;
544 src.reg.reg = reg;
545 src.reg.indirect = NULL;
546 src.reg.base_offset = 0;
547
548 return src;
549 }
550
551 static inline nir_dest
552 nir_dest_for_reg(nir_register *reg)
553 {
554 nir_dest dest = NIR_DEST_INIT;
555
556 dest.reg.reg = reg;
557
558 return dest;
559 }
560
561 void nir_src_copy(nir_src *dest, const nir_src *src, void *instr_or_if);
562 void nir_dest_copy(nir_dest *dest, const nir_dest *src, nir_instr *instr);
563
564 typedef struct {
565 nir_src src;
566
567 /**
568 * \name input modifiers
569 */
570 /*@{*/
571 /**
572 * For inputs interpreted as floating point, flips the sign bit. For
573 * inputs interpreted as integers, performs the two's complement negation.
574 */
575 bool negate;
576
577 /**
578 * Clears the sign bit for floating point values, and computes the integer
579 * absolute value for integers. Note that the negate modifier acts after
580 * the absolute value modifier, therefore if both are set then all inputs
581 * will become negative.
582 */
583 bool abs;
584 /*@}*/
585
586 /**
587 * For each input component, says which component of the register it is
588 * chosen from. Note that which elements of the swizzle are used and which
589 * are ignored are based on the write mask for most opcodes - for example,
590 * a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and
591 * a swizzle of {2, x, 1, 0} where x means "don't care."
592 */
593 uint8_t swizzle[4];
594 } nir_alu_src;
595
596 typedef struct {
597 nir_dest dest;
598
599 /**
600 * \name saturate output modifier
601 *
602 * Only valid for opcodes that output floating-point numbers. Clamps the
603 * output to between 0.0 and 1.0 inclusive.
604 */
605
606 bool saturate;
607
608 unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
609 } nir_alu_dest;
610
611 typedef enum {
612 nir_type_invalid = 0, /* Not a valid type */
613 nir_type_float,
614 nir_type_int,
615 nir_type_uint,
616 nir_type_bool
617 } nir_alu_type;
618
619 typedef enum {
620 NIR_OP_IS_COMMUTATIVE = (1 << 0),
621 NIR_OP_IS_ASSOCIATIVE = (1 << 1),
622 } nir_op_algebraic_property;
623
624 typedef struct {
625 const char *name;
626
627 unsigned num_inputs;
628
629 /**
630 * The number of components in the output
631 *
632 * If non-zero, this is the size of the output and input sizes are
633 * explicitly given; swizzle and writemask are still in effect, but if
634 * the output component is masked out, then the input component may
635 * still be in use.
636 *
637 * If zero, the opcode acts in the standard, per-component manner; the
638 * operation is performed on each component (except the ones that are
639 * masked out) with the input being taken from the input swizzle for
640 * that component.
641 *
642 * The size of some of the inputs may be given (i.e. non-zero) even
643 * though output_size is zero; in that case, the inputs with a zero
644 * size act per-component, while the inputs with non-zero size don't.
645 */
646 unsigned output_size;
647
648 /**
649 * The type of vector that the instruction outputs. Note that the
650 * staurate modifier is only allowed on outputs with the float type.
651 */
652
653 nir_alu_type output_type;
654
655 /**
656 * The number of components in each input
657 */
658 unsigned input_sizes[4];
659
660 /**
661 * The type of vector that each input takes. Note that negate and
662 * absolute value are only allowed on inputs with int or float type and
663 * behave differently on the two.
664 */
665 nir_alu_type input_types[4];
666
667 nir_op_algebraic_property algebraic_properties;
668 } nir_op_info;
669
670 extern const nir_op_info nir_op_infos[nir_num_opcodes];
671
672 typedef struct nir_alu_instr {
673 nir_instr instr;
674 nir_op op;
675 nir_alu_dest dest;
676 nir_alu_src src[];
677 } nir_alu_instr;
678
679 void nir_alu_src_copy(nir_alu_src *dest, const nir_alu_src *src,
680 nir_alu_instr *instr);
681 void nir_alu_dest_copy(nir_alu_dest *dest, const nir_alu_dest *src,
682 nir_alu_instr *instr);
683
684 /* is this source channel used? */
685 static inline bool
686 nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned channel)
687 {
688 if (nir_op_infos[instr->op].input_sizes[src] > 0)
689 return channel < nir_op_infos[instr->op].input_sizes[src];
690
691 return (instr->dest.write_mask >> channel) & 1;
692 }
693
694 /*
695 * For instructions whose destinations are SSA, get the number of channels
696 * used for a source
697 */
698 static inline unsigned
699 nir_ssa_alu_instr_src_components(const nir_alu_instr *instr, unsigned src)
700 {
701 assert(instr->dest.dest.is_ssa);
702
703 if (nir_op_infos[instr->op].input_sizes[src] > 0)
704 return nir_op_infos[instr->op].input_sizes[src];
705
706 return instr->dest.dest.ssa.num_components;
707 }
708
709 typedef enum {
710 nir_deref_type_var,
711 nir_deref_type_array,
712 nir_deref_type_struct
713 } nir_deref_type;
714
715 typedef struct nir_deref {
716 nir_deref_type deref_type;
717 struct nir_deref *child;
718 const struct glsl_type *type;
719 } nir_deref;
720
721 typedef struct {
722 nir_deref deref;
723
724 nir_variable *var;
725 } nir_deref_var;
726
727 /* This enum describes how the array is referenced. If the deref is
728 * direct then the base_offset is used. If the deref is indirect then then
729 * offset is given by base_offset + indirect. If the deref is a wildcard
730 * then the deref refers to all of the elements of the array at the same
731 * time. Wildcard dereferences are only ever allowed in copy_var
732 * intrinsics and the source and destination derefs must have matching
733 * wildcards.
734 */
735 typedef enum {
736 nir_deref_array_type_direct,
737 nir_deref_array_type_indirect,
738 nir_deref_array_type_wildcard,
739 } nir_deref_array_type;
740
741 typedef struct {
742 nir_deref deref;
743
744 nir_deref_array_type deref_array_type;
745 unsigned base_offset;
746 nir_src indirect;
747 } nir_deref_array;
748
749 typedef struct {
750 nir_deref deref;
751
752 unsigned index;
753 } nir_deref_struct;
754
755 NIR_DEFINE_CAST(nir_deref_as_var, nir_deref, nir_deref_var, deref)
756 NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref)
757 NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref)
758
759 /* Returns the last deref in the chain. */
760 static inline nir_deref *
761 nir_deref_tail(nir_deref *deref)
762 {
763 while (deref->child)
764 deref = deref->child;
765 return deref;
766 }
767
768 typedef struct {
769 nir_instr instr;
770
771 unsigned num_params;
772 nir_deref_var **params;
773 nir_deref_var *return_deref;
774
775 struct nir_function *callee;
776 } nir_call_instr;
777
778 #define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \
779 num_variables, num_indices, idx0, idx1, idx2, flags) \
780 nir_intrinsic_##name,
781
782 #define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name,
783
784 typedef enum {
785 #include "nir_intrinsics.h"
786 nir_num_intrinsics = nir_last_intrinsic + 1
787 } nir_intrinsic_op;
788
789 #undef INTRINSIC
790 #undef LAST_INTRINSIC
791
792 #define NIR_INTRINSIC_MAX_CONST_INDEX 3
793
794 /** Represents an intrinsic
795 *
796 * An intrinsic is an instruction type for handling things that are
797 * more-or-less regular operations but don't just consume and produce SSA
798 * values like ALU operations do. Intrinsics are not for things that have
799 * special semantic meaning such as phi nodes and parallel copies.
800 * Examples of intrinsics include variable load/store operations, system
801 * value loads, and the like. Even though texturing more-or-less falls
802 * under this category, texturing is its own instruction type because
803 * trying to represent texturing with intrinsics would lead to a
804 * combinatorial explosion of intrinsic opcodes.
805 *
806 * By having a single instruction type for handling a lot of different
807 * cases, optimization passes can look for intrinsics and, for the most
808 * part, completely ignore them. Each intrinsic type also has a few
809 * possible flags that govern whether or not they can be reordered or
810 * eliminated. That way passes like dead code elimination can still work
811 * on intrisics without understanding the meaning of each.
812 *
813 * Each intrinsic has some number of constant indices, some number of
814 * variables, and some number of sources. What these sources, variables,
815 * and indices mean depends on the intrinsic and is documented with the
816 * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture
817 * instructions are the only types of instruction that can operate on
818 * variables.
819 */
820 typedef struct {
821 nir_instr instr;
822
823 nir_intrinsic_op intrinsic;
824
825 nir_dest dest;
826
827 /** number of components if this is a vectorized intrinsic
828 *
829 * Similarly to ALU operations, some intrinsics are vectorized.
830 * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
831 * For vectorized intrinsics, the num_components field specifies the
832 * number of destination components and the number of source components
833 * for all sources with nir_intrinsic_infos.src_components[i] == 0.
834 */
835 uint8_t num_components;
836
837 int const_index[NIR_INTRINSIC_MAX_CONST_INDEX];
838
839 nir_deref_var *variables[2];
840
841 nir_src src[];
842 } nir_intrinsic_instr;
843
844 /**
845 * \name NIR intrinsics semantic flags
846 *
847 * information about what the compiler can do with the intrinsics.
848 *
849 * \sa nir_intrinsic_info::flags
850 */
851 typedef enum {
852 /**
853 * whether the intrinsic can be safely eliminated if none of its output
854 * value is not being used.
855 */
856 NIR_INTRINSIC_CAN_ELIMINATE = (1 << 0),
857
858 /**
859 * Whether the intrinsic can be reordered with respect to any other
860 * intrinsic, i.e. whether the only reordering dependencies of the
861 * intrinsic are due to the register reads/writes.
862 */
863 NIR_INTRINSIC_CAN_REORDER = (1 << 1),
864 } nir_intrinsic_semantic_flag;
865
866 /**
867 * \name NIR intrinsics const-index flag
868 *
869 * Indicates the usage of a const_index slot.
870 *
871 * \sa nir_intrinsic_info::index_map
872 */
873 typedef enum {
874 /**
875 * Generally instructions that take a offset src argument, can encode
876 * a constant 'base' value which is added to the offset.
877 */
878 NIR_INTRINSIC_BASE = 1,
879
880 /**
881 * For store instructions, a writemask for the store.
882 */
883 NIR_INTRINSIC_WRMASK = 2,
884
885 /**
886 * The stream-id for GS emit_vertex/end_primitive intrinsics.
887 */
888 NIR_INTRINSIC_STREAM_ID = 3,
889
890 /**
891 * The clip-plane id for load_user_clip_plane intrinsic.
892 */
893 NIR_INTRINSIC_UCP_ID = 4,
894
895 NIR_INTRINSIC_NUM_INDEX_FLAGS,
896
897 } nir_intrinsic_index_flag;
898
899 #define NIR_INTRINSIC_MAX_INPUTS 4
900
901 typedef struct {
902 const char *name;
903
904 unsigned num_srcs; /** < number of register/SSA inputs */
905
906 /** number of components of each input register
907 *
908 * If this value is 0, the number of components is given by the
909 * num_components field of nir_intrinsic_instr.
910 */
911 unsigned src_components[NIR_INTRINSIC_MAX_INPUTS];
912
913 bool has_dest;
914
915 /** number of components of the output register
916 *
917 * If this value is 0, the number of components is given by the
918 * num_components field of nir_intrinsic_instr.
919 */
920 unsigned dest_components;
921
922 /** the number of inputs/outputs that are variables */
923 unsigned num_variables;
924
925 /** the number of constant indices used by the intrinsic */
926 unsigned num_indices;
927
928 /** indicates the usage of intr->const_index[n] */
929 unsigned index_map[NIR_INTRINSIC_NUM_INDEX_FLAGS];
930
931 /** semantic flags for calls to this intrinsic */
932 nir_intrinsic_semantic_flag flags;
933 } nir_intrinsic_info;
934
935 extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
936
937
938 #define INTRINSIC_IDX_ACCESSORS(name, flag, type) \
939 static inline type \
940 nir_intrinsic_##name(nir_intrinsic_instr *instr) \
941 { \
942 const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; \
943 assert(info->index_map[NIR_INTRINSIC_##flag] > 0); \
944 return instr->const_index[info->index_map[NIR_INTRINSIC_##flag] - 1]; \
945 } \
946 static inline void \
947 nir_intrinsic_set_##name(nir_intrinsic_instr *instr, type val) \
948 { \
949 const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; \
950 assert(info->index_map[NIR_INTRINSIC_##flag] > 0); \
951 instr->const_index[info->index_map[NIR_INTRINSIC_##flag] - 1] = val; \
952 }
953
954 INTRINSIC_IDX_ACCESSORS(write_mask, WRMASK, unsigned)
955 INTRINSIC_IDX_ACCESSORS(base, BASE, int)
956 INTRINSIC_IDX_ACCESSORS(stream_id, STREAM_ID, unsigned)
957 INTRINSIC_IDX_ACCESSORS(ucp_id, UCP_ID, unsigned)
958
959 /**
960 * \group texture information
961 *
962 * This gives semantic information about textures which is useful to the
963 * frontend, the backend, and lowering passes, but not the optimizer.
964 */
965
966 typedef enum {
967 nir_tex_src_coord,
968 nir_tex_src_projector,
969 nir_tex_src_comparitor, /* shadow comparitor */
970 nir_tex_src_offset,
971 nir_tex_src_bias,
972 nir_tex_src_lod,
973 nir_tex_src_ms_index, /* MSAA sample index */
974 nir_tex_src_ddx,
975 nir_tex_src_ddy,
976 nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */
977 nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
978 nir_num_tex_src_types
979 } nir_tex_src_type;
980
981 typedef struct {
982 nir_src src;
983 nir_tex_src_type src_type;
984 } nir_tex_src;
985
986 typedef enum {
987 nir_texop_tex, /**< Regular texture look-up */
988 nir_texop_txb, /**< Texture look-up with LOD bias */
989 nir_texop_txl, /**< Texture look-up with explicit LOD */
990 nir_texop_txd, /**< Texture look-up with partial derivatvies */
991 nir_texop_txf, /**< Texel fetch with explicit LOD */
992 nir_texop_txf_ms, /**< Multisample texture fetch */
993 nir_texop_txs, /**< Texture size */
994 nir_texop_lod, /**< Texture lod query */
995 nir_texop_tg4, /**< Texture gather */
996 nir_texop_query_levels, /**< Texture levels query */
997 nir_texop_texture_samples, /**< Texture samples query */
998 nir_texop_samples_identical, /**< Query whether all samples are definitely
999 * identical.
1000 */
1001 } nir_texop;
1002
1003 typedef struct {
1004 nir_instr instr;
1005
1006 enum glsl_sampler_dim sampler_dim;
1007 nir_alu_type dest_type;
1008
1009 nir_texop op;
1010 nir_dest dest;
1011 nir_tex_src *src;
1012 unsigned num_srcs, coord_components;
1013 bool is_array, is_shadow;
1014
1015 /**
1016 * If is_shadow is true, whether this is the old-style shadow that outputs 4
1017 * components or the new-style shadow that outputs 1 component.
1018 */
1019 bool is_new_style_shadow;
1020
1021 /* gather component selector */
1022 unsigned component : 2;
1023
1024 /** The texture index
1025 *
1026 * If this texture instruction has a nir_tex_src_texture_offset source,
1027 * then the texture index is given by texture_index + texture_offset.
1028 */
1029 unsigned texture_index;
1030
1031 /** The size of the texture array or 0 if it's not an array */
1032 unsigned texture_array_size;
1033
1034 /** The texture deref
1035 *
1036 * If this is null, use texture_index instead.
1037 */
1038 nir_deref_var *texture;
1039
1040 /** The sampler index
1041 *
1042 * The following operations do not require a sampler and, as such, this
1043 * field should be ignored:
1044 * - nir_texop_txf
1045 * - nir_texop_txf_ms
1046 * - nir_texop_txs
1047 * - nir_texop_lod
1048 * - nir_texop_tg4
1049 * - nir_texop_query_levels
1050 * - nir_texop_texture_samples
1051 * - nir_texop_samples_identical
1052 *
1053 * If this texture instruction has a nir_tex_src_sampler_offset source,
1054 * then the sampler index is given by sampler_index + sampler_offset.
1055 */
1056 unsigned sampler_index;
1057
1058 /** The sampler deref
1059 *
1060 * If this is null, use sampler_index instead.
1061 */
1062 nir_deref_var *sampler;
1063 } nir_tex_instr;
1064
1065 static inline unsigned
1066 nir_tex_instr_dest_size(nir_tex_instr *instr)
1067 {
1068 switch (instr->op) {
1069 case nir_texop_txs: {
1070 unsigned ret;
1071 switch (instr->sampler_dim) {
1072 case GLSL_SAMPLER_DIM_1D:
1073 case GLSL_SAMPLER_DIM_BUF:
1074 ret = 1;
1075 break;
1076 case GLSL_SAMPLER_DIM_2D:
1077 case GLSL_SAMPLER_DIM_CUBE:
1078 case GLSL_SAMPLER_DIM_MS:
1079 case GLSL_SAMPLER_DIM_RECT:
1080 case GLSL_SAMPLER_DIM_EXTERNAL:
1081 ret = 2;
1082 break;
1083 case GLSL_SAMPLER_DIM_3D:
1084 ret = 3;
1085 break;
1086 default:
1087 unreachable("not reached");
1088 }
1089 if (instr->is_array)
1090 ret++;
1091 return ret;
1092 }
1093
1094 case nir_texop_lod:
1095 return 2;
1096
1097 case nir_texop_texture_samples:
1098 case nir_texop_query_levels:
1099 case nir_texop_samples_identical:
1100 return 1;
1101
1102 default:
1103 if (instr->is_shadow && instr->is_new_style_shadow)
1104 return 1;
1105
1106 return 4;
1107 }
1108 }
1109
1110 /* Returns true if this texture operation queries something about the texture
1111 * rather than actually sampling it.
1112 */
1113 static inline bool
1114 nir_tex_instr_is_query(nir_tex_instr *instr)
1115 {
1116 switch (instr->op) {
1117 case nir_texop_txs:
1118 case nir_texop_lod:
1119 case nir_texop_texture_samples:
1120 case nir_texop_query_levels:
1121 return true;
1122 case nir_texop_tex:
1123 case nir_texop_txb:
1124 case nir_texop_txl:
1125 case nir_texop_txd:
1126 case nir_texop_txf:
1127 case nir_texop_txf_ms:
1128 case nir_texop_tg4:
1129 return false;
1130 default:
1131 unreachable("Invalid texture opcode");
1132 }
1133 }
1134
1135 static inline unsigned
1136 nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src)
1137 {
1138 if (instr->src[src].src_type == nir_tex_src_coord)
1139 return instr->coord_components;
1140
1141
1142 if (instr->src[src].src_type == nir_tex_src_offset ||
1143 instr->src[src].src_type == nir_tex_src_ddx ||
1144 instr->src[src].src_type == nir_tex_src_ddy) {
1145 if (instr->is_array)
1146 return instr->coord_components - 1;
1147 else
1148 return instr->coord_components;
1149 }
1150
1151 return 1;
1152 }
1153
1154 static inline int
1155 nir_tex_instr_src_index(nir_tex_instr *instr, nir_tex_src_type type)
1156 {
1157 for (unsigned i = 0; i < instr->num_srcs; i++)
1158 if (instr->src[i].src_type == type)
1159 return (int) i;
1160
1161 return -1;
1162 }
1163
1164 typedef struct {
1165 union {
1166 float f[4];
1167 int32_t i[4];
1168 uint32_t u[4];
1169 };
1170 } nir_const_value;
1171
1172 typedef struct {
1173 nir_instr instr;
1174
1175 nir_const_value value;
1176
1177 nir_ssa_def def;
1178 } nir_load_const_instr;
1179
1180 typedef enum {
1181 nir_jump_return,
1182 nir_jump_break,
1183 nir_jump_continue,
1184 } nir_jump_type;
1185
1186 typedef struct {
1187 nir_instr instr;
1188 nir_jump_type type;
1189 } nir_jump_instr;
1190
1191 /* creates a new SSA variable in an undefined state */
1192
1193 typedef struct {
1194 nir_instr instr;
1195 nir_ssa_def def;
1196 } nir_ssa_undef_instr;
1197
1198 typedef struct {
1199 struct exec_node node;
1200
1201 /* The predecessor block corresponding to this source */
1202 struct nir_block *pred;
1203
1204 nir_src src;
1205 } nir_phi_src;
1206
1207 #define nir_foreach_phi_src(phi, entry) \
1208 foreach_list_typed(nir_phi_src, entry, node, &(phi)->srcs)
1209 #define nir_foreach_phi_src_safe(phi, entry) \
1210 foreach_list_typed_safe(nir_phi_src, entry, node, &(phi)->srcs)
1211
1212 typedef struct {
1213 nir_instr instr;
1214
1215 struct exec_list srcs; /** < list of nir_phi_src */
1216
1217 nir_dest dest;
1218 } nir_phi_instr;
1219
1220 typedef struct {
1221 struct exec_node node;
1222 nir_src src;
1223 nir_dest dest;
1224 } nir_parallel_copy_entry;
1225
1226 #define nir_foreach_parallel_copy_entry(pcopy, entry) \
1227 foreach_list_typed(nir_parallel_copy_entry, entry, node, &(pcopy)->entries)
1228
1229 typedef struct {
1230 nir_instr instr;
1231
1232 /* A list of nir_parallel_copy_entry's. The sources of all of the
1233 * entries are copied to the corresponding destinations "in parallel".
1234 * In other words, if we have two entries: a -> b and b -> a, the values
1235 * get swapped.
1236 */
1237 struct exec_list entries;
1238 } nir_parallel_copy_instr;
1239
1240 NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr)
1241 NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr)
1242 NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr)
1243 NIR_DEFINE_CAST(nir_instr_as_tex, nir_instr, nir_tex_instr, instr)
1244 NIR_DEFINE_CAST(nir_instr_as_intrinsic, nir_instr, nir_intrinsic_instr, instr)
1245 NIR_DEFINE_CAST(nir_instr_as_load_const, nir_instr, nir_load_const_instr, instr)
1246 NIR_DEFINE_CAST(nir_instr_as_ssa_undef, nir_instr, nir_ssa_undef_instr, instr)
1247 NIR_DEFINE_CAST(nir_instr_as_phi, nir_instr, nir_phi_instr, instr)
1248 NIR_DEFINE_CAST(nir_instr_as_parallel_copy, nir_instr,
1249 nir_parallel_copy_instr, instr)
1250
1251 /*
1252 * Control flow
1253 *
1254 * Control flow consists of a tree of control flow nodes, which include
1255 * if-statements and loops. The leaves of the tree are basic blocks, lists of
1256 * instructions that always run start-to-finish. Each basic block also keeps
1257 * track of its successors (blocks which may run immediately after the current
1258 * block) and predecessors (blocks which could have run immediately before the
1259 * current block). Each function also has a start block and an end block which
1260 * all return statements point to (which is always empty). Together, all the
1261 * blocks with their predecessors and successors make up the control flow
1262 * graph (CFG) of the function. There are helpers that modify the tree of
1263 * control flow nodes while modifying the CFG appropriately; these should be
1264 * used instead of modifying the tree directly.
1265 */
1266
1267 typedef enum {
1268 nir_cf_node_block,
1269 nir_cf_node_if,
1270 nir_cf_node_loop,
1271 nir_cf_node_function
1272 } nir_cf_node_type;
1273
1274 typedef struct nir_cf_node {
1275 struct exec_node node;
1276 nir_cf_node_type type;
1277 struct nir_cf_node *parent;
1278 } nir_cf_node;
1279
1280 typedef struct nir_block {
1281 nir_cf_node cf_node;
1282
1283 struct exec_list instr_list; /** < list of nir_instr */
1284
1285 /** generic block index; generated by nir_index_blocks */
1286 unsigned index;
1287
1288 /*
1289 * Each block can only have up to 2 successors, so we put them in a simple
1290 * array - no need for anything more complicated.
1291 */
1292 struct nir_block *successors[2];
1293
1294 /* Set of nir_block predecessors in the CFG */
1295 struct set *predecessors;
1296
1297 /*
1298 * this node's immediate dominator in the dominance tree - set to NULL for
1299 * the start block.
1300 */
1301 struct nir_block *imm_dom;
1302
1303 /* This node's children in the dominance tree */
1304 unsigned num_dom_children;
1305 struct nir_block **dom_children;
1306
1307 /* Set of nir_block's on the dominance frontier of this block */
1308 struct set *dom_frontier;
1309
1310 /*
1311 * These two indices have the property that dom_{pre,post}_index for each
1312 * child of this block in the dominance tree will always be between
1313 * dom_pre_index and dom_post_index for this block, which makes testing if
1314 * a given block is dominated by another block an O(1) operation.
1315 */
1316 unsigned dom_pre_index, dom_post_index;
1317
1318 /* live in and out for this block; used for liveness analysis */
1319 BITSET_WORD *live_in;
1320 BITSET_WORD *live_out;
1321 } nir_block;
1322
1323 static inline nir_instr *
1324 nir_block_first_instr(nir_block *block)
1325 {
1326 struct exec_node *head = exec_list_get_head(&block->instr_list);
1327 return exec_node_data(nir_instr, head, node);
1328 }
1329
1330 static inline nir_instr *
1331 nir_block_last_instr(nir_block *block)
1332 {
1333 struct exec_node *tail = exec_list_get_tail(&block->instr_list);
1334 return exec_node_data(nir_instr, tail, node);
1335 }
1336
1337 #define nir_foreach_instr(block, instr) \
1338 foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
1339 #define nir_foreach_instr_reverse(block, instr) \
1340 foreach_list_typed_reverse(nir_instr, instr, node, &(block)->instr_list)
1341 #define nir_foreach_instr_safe(block, instr) \
1342 foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
1343 #define nir_foreach_instr_reverse_safe(block, instr) \
1344 foreach_list_typed_reverse_safe(nir_instr, instr, node, &(block)->instr_list)
1345
1346 typedef struct nir_if {
1347 nir_cf_node cf_node;
1348 nir_src condition;
1349
1350 struct exec_list then_list; /** < list of nir_cf_node */
1351 struct exec_list else_list; /** < list of nir_cf_node */
1352 } nir_if;
1353
1354 static inline nir_cf_node *
1355 nir_if_first_then_node(nir_if *if_stmt)
1356 {
1357 struct exec_node *head = exec_list_get_head(&if_stmt->then_list);
1358 return exec_node_data(nir_cf_node, head, node);
1359 }
1360
1361 static inline nir_cf_node *
1362 nir_if_last_then_node(nir_if *if_stmt)
1363 {
1364 struct exec_node *tail = exec_list_get_tail(&if_stmt->then_list);
1365 return exec_node_data(nir_cf_node, tail, node);
1366 }
1367
1368 static inline nir_cf_node *
1369 nir_if_first_else_node(nir_if *if_stmt)
1370 {
1371 struct exec_node *head = exec_list_get_head(&if_stmt->else_list);
1372 return exec_node_data(nir_cf_node, head, node);
1373 }
1374
1375 static inline nir_cf_node *
1376 nir_if_last_else_node(nir_if *if_stmt)
1377 {
1378 struct exec_node *tail = exec_list_get_tail(&if_stmt->else_list);
1379 return exec_node_data(nir_cf_node, tail, node);
1380 }
1381
1382 typedef struct {
1383 nir_cf_node cf_node;
1384
1385 struct exec_list body; /** < list of nir_cf_node */
1386 } nir_loop;
1387
1388 static inline nir_cf_node *
1389 nir_loop_first_cf_node(nir_loop *loop)
1390 {
1391 return exec_node_data(nir_cf_node, exec_list_get_head(&loop->body), node);
1392 }
1393
1394 static inline nir_cf_node *
1395 nir_loop_last_cf_node(nir_loop *loop)
1396 {
1397 return exec_node_data(nir_cf_node, exec_list_get_tail(&loop->body), node);
1398 }
1399
1400 /**
1401 * Various bits of metadata that can may be created or required by
1402 * optimization and analysis passes
1403 */
1404 typedef enum {
1405 nir_metadata_none = 0x0,
1406 nir_metadata_block_index = 0x1,
1407 nir_metadata_dominance = 0x2,
1408 nir_metadata_live_ssa_defs = 0x4,
1409 nir_metadata_not_properly_reset = 0x8,
1410 } nir_metadata;
1411
1412 typedef struct {
1413 nir_cf_node cf_node;
1414
1415 /** pointer to the function of which this is an implementation */
1416 struct nir_function *function;
1417
1418 struct exec_list body; /** < list of nir_cf_node */
1419
1420 nir_block *end_block;
1421
1422 /** list for all local variables in the function */
1423 struct exec_list locals;
1424
1425 /** array of variables used as parameters */
1426 unsigned num_params;
1427 nir_variable **params;
1428
1429 /** variable used to hold the result of the function */
1430 nir_variable *return_var;
1431
1432 /** list of local registers in the function */
1433 struct exec_list registers;
1434
1435 /** next available local register index */
1436 unsigned reg_alloc;
1437
1438 /** next available SSA value index */
1439 unsigned ssa_alloc;
1440
1441 /* total number of basic blocks, only valid when block_index_dirty = false */
1442 unsigned num_blocks;
1443
1444 nir_metadata valid_metadata;
1445 } nir_function_impl;
1446
1447 static inline nir_block *
1448 nir_start_block(nir_function_impl *impl)
1449 {
1450 return (nir_block *) exec_list_get_head(&impl->body);
1451 }
1452
1453 static inline nir_cf_node *
1454 nir_cf_node_next(nir_cf_node *node)
1455 {
1456 struct exec_node *next = exec_node_get_next(&node->node);
1457 if (exec_node_is_tail_sentinel(next))
1458 return NULL;
1459 else
1460 return exec_node_data(nir_cf_node, next, node);
1461 }
1462
1463 static inline nir_cf_node *
1464 nir_cf_node_prev(nir_cf_node *node)
1465 {
1466 struct exec_node *prev = exec_node_get_prev(&node->node);
1467 if (exec_node_is_head_sentinel(prev))
1468 return NULL;
1469 else
1470 return exec_node_data(nir_cf_node, prev, node);
1471 }
1472
1473 static inline bool
1474 nir_cf_node_is_first(const nir_cf_node *node)
1475 {
1476 return exec_node_is_head_sentinel(node->node.prev);
1477 }
1478
1479 static inline bool
1480 nir_cf_node_is_last(const nir_cf_node *node)
1481 {
1482 return exec_node_is_tail_sentinel(node->node.next);
1483 }
1484
1485 NIR_DEFINE_CAST(nir_cf_node_as_block, nir_cf_node, nir_block, cf_node)
1486 NIR_DEFINE_CAST(nir_cf_node_as_if, nir_cf_node, nir_if, cf_node)
1487 NIR_DEFINE_CAST(nir_cf_node_as_loop, nir_cf_node, nir_loop, cf_node)
1488 NIR_DEFINE_CAST(nir_cf_node_as_function, nir_cf_node, nir_function_impl, cf_node)
1489
1490 typedef enum {
1491 nir_parameter_in,
1492 nir_parameter_out,
1493 nir_parameter_inout,
1494 } nir_parameter_type;
1495
1496 typedef struct {
1497 nir_parameter_type param_type;
1498 const struct glsl_type *type;
1499 } nir_parameter;
1500
1501 typedef struct nir_function {
1502 struct exec_node node;
1503
1504 const char *name;
1505 struct nir_shader *shader;
1506
1507 unsigned num_params;
1508 nir_parameter *params;
1509 const struct glsl_type *return_type;
1510
1511 /** The implementation of this function.
1512 *
1513 * If the function is only declared and not implemented, this is NULL.
1514 */
1515 nir_function_impl *impl;
1516 } nir_function;
1517
1518 typedef struct nir_shader_compiler_options {
1519 bool lower_fdiv;
1520 bool lower_ffma;
1521 bool lower_flrp;
1522 bool lower_fpow;
1523 bool lower_fsat;
1524 bool lower_fsqrt;
1525 bool lower_fmod;
1526 bool lower_bitfield_extract;
1527 bool lower_bitfield_insert;
1528 bool lower_uadd_carry;
1529 bool lower_usub_borrow;
1530 /** lowers fneg and ineg to fsub and isub. */
1531 bool lower_negate;
1532 /** lowers fsub and isub to fadd+fneg and iadd+ineg. */
1533 bool lower_sub;
1534
1535 /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */
1536 bool lower_scmp;
1537
1538 /* Does the native fdot instruction replicate its result for four
1539 * components? If so, then opt_algebraic_late will turn all fdotN
1540 * instructions into fdot_replicatedN instructions.
1541 */
1542 bool fdot_replicates;
1543
1544 /** lowers ffract to fsub+ffloor: */
1545 bool lower_ffract;
1546
1547 bool lower_pack_half_2x16;
1548 bool lower_pack_unorm_2x16;
1549 bool lower_pack_snorm_2x16;
1550 bool lower_pack_unorm_4x8;
1551 bool lower_pack_snorm_4x8;
1552 bool lower_unpack_half_2x16;
1553 bool lower_unpack_unorm_2x16;
1554 bool lower_unpack_snorm_2x16;
1555 bool lower_unpack_unorm_4x8;
1556 bool lower_unpack_snorm_4x8;
1557
1558 bool lower_extract_byte;
1559 bool lower_extract_word;
1560
1561 /**
1562 * Does the driver support real 32-bit integers? (Otherwise, integers
1563 * are simulated by floats.)
1564 */
1565 bool native_integers;
1566 } nir_shader_compiler_options;
1567
1568 typedef struct nir_shader_info {
1569 const char *name;
1570
1571 /* Descriptive name provided by the client; may be NULL */
1572 const char *label;
1573
1574 /* Number of textures used by this shader */
1575 unsigned num_textures;
1576 /* Number of uniform buffers used by this shader */
1577 unsigned num_ubos;
1578 /* Number of atomic buffers used by this shader */
1579 unsigned num_abos;
1580 /* Number of shader storage buffers used by this shader */
1581 unsigned num_ssbos;
1582 /* Number of images used by this shader */
1583 unsigned num_images;
1584
1585 /* Which inputs are actually read */
1586 uint64_t inputs_read;
1587 /* Which outputs are actually written */
1588 uint64_t outputs_written;
1589 /* Which system values are actually read */
1590 uint64_t system_values_read;
1591
1592 /* Which patch inputs are actually read */
1593 uint32_t patch_inputs_read;
1594 /* Which patch outputs are actually written */
1595 uint32_t patch_outputs_written;
1596
1597 /* Whether or not this shader ever uses textureGather() */
1598 bool uses_texture_gather;
1599
1600 /* Whether or not this shader uses the gl_ClipDistance output */
1601 bool uses_clip_distance_out;
1602
1603 /* Whether or not separate shader objects were used */
1604 bool separate_shader;
1605
1606 /** Was this shader linked with any transform feedback varyings? */
1607 bool has_transform_feedback_varyings;
1608
1609 union {
1610 struct {
1611 /** The number of vertices recieves per input primitive */
1612 unsigned vertices_in;
1613
1614 /** The output primitive type (GL enum value) */
1615 unsigned output_primitive;
1616
1617 /** The maximum number of vertices the geometry shader might write. */
1618 unsigned vertices_out;
1619
1620 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
1621 unsigned invocations;
1622
1623 /** Whether or not this shader uses EndPrimitive */
1624 bool uses_end_primitive;
1625
1626 /** Whether or not this shader uses non-zero streams */
1627 bool uses_streams;
1628 } gs;
1629
1630 struct {
1631 bool uses_discard;
1632
1633 /**
1634 * Whether early fragment tests are enabled as defined by
1635 * ARB_shader_image_load_store.
1636 */
1637 bool early_fragment_tests;
1638
1639 /** gl_FragDepth layout for ARB_conservative_depth. */
1640 enum gl_frag_depth_layout depth_layout;
1641 } fs;
1642
1643 struct {
1644 unsigned local_size[3];
1645 } cs;
1646
1647 struct {
1648 /** The number of vertices in the TCS output patch. */
1649 unsigned vertices_out;
1650 } tcs;
1651 };
1652 } nir_shader_info;
1653
1654 typedef struct nir_shader {
1655 /** list of uniforms (nir_variable) */
1656 struct exec_list uniforms;
1657
1658 /** list of inputs (nir_variable) */
1659 struct exec_list inputs;
1660
1661 /** list of outputs (nir_variable) */
1662 struct exec_list outputs;
1663
1664 /** list of shared compute variables (nir_variable) */
1665 struct exec_list shared;
1666
1667 /** Set of driver-specific options for the shader.
1668 *
1669 * The memory for the options is expected to be kept in a single static
1670 * copy by the driver.
1671 */
1672 const struct nir_shader_compiler_options *options;
1673
1674 /** Various bits of compile-time information about a given shader */
1675 struct nir_shader_info info;
1676
1677 /** list of global variables in the shader (nir_variable) */
1678 struct exec_list globals;
1679
1680 /** list of system value variables in the shader (nir_variable) */
1681 struct exec_list system_values;
1682
1683 struct exec_list functions; /** < list of nir_function */
1684
1685 /** list of global register in the shader */
1686 struct exec_list registers;
1687
1688 /** next available global register index */
1689 unsigned reg_alloc;
1690
1691 /**
1692 * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
1693 * access plus one
1694 */
1695 unsigned num_inputs, num_uniforms, num_outputs;
1696
1697 /** The shader stage, such as MESA_SHADER_VERTEX. */
1698 gl_shader_stage stage;
1699 } nir_shader;
1700
1701 #define nir_foreach_function(shader, func) \
1702 foreach_list_typed(nir_function, func, node, &(shader)->functions)
1703
1704 nir_shader *nir_shader_create(void *mem_ctx,
1705 gl_shader_stage stage,
1706 const nir_shader_compiler_options *options);
1707
1708 /** creates a register, including assigning it an index and adding it to the list */
1709 nir_register *nir_global_reg_create(nir_shader *shader);
1710
1711 nir_register *nir_local_reg_create(nir_function_impl *impl);
1712
1713 void nir_reg_remove(nir_register *reg);
1714
1715 /** Adds a variable to the appropreate list in nir_shader */
1716 void nir_shader_add_variable(nir_shader *shader, nir_variable *var);
1717
1718 static inline void
1719 nir_function_impl_add_variable(nir_function_impl *impl, nir_variable *var)
1720 {
1721 assert(var->data.mode == nir_var_local);
1722 exec_list_push_tail(&impl->locals, &var->node);
1723 }
1724
1725 /** creates a variable, sets a few defaults, and adds it to the list */
1726 nir_variable *nir_variable_create(nir_shader *shader,
1727 nir_variable_mode mode,
1728 const struct glsl_type *type,
1729 const char *name);
1730 /** creates a local variable and adds it to the list */
1731 nir_variable *nir_local_variable_create(nir_function_impl *impl,
1732 const struct glsl_type *type,
1733 const char *name);
1734
1735 /** creates a function and adds it to the shader's list of functions */
1736 nir_function *nir_function_create(nir_shader *shader, const char *name);
1737
1738 nir_function_impl *nir_function_impl_create(nir_function *func);
1739 /** creates a function_impl that isn't tied to any particular function */
1740 nir_function_impl *nir_function_impl_create_bare(nir_shader *shader);
1741
1742 nir_block *nir_block_create(nir_shader *shader);
1743 nir_if *nir_if_create(nir_shader *shader);
1744 nir_loop *nir_loop_create(nir_shader *shader);
1745
1746 nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
1747
1748 /** requests that the given pieces of metadata be generated */
1749 void nir_metadata_require(nir_function_impl *impl, nir_metadata required);
1750 /** dirties all but the preserved metadata */
1751 void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
1752
1753 /** creates an instruction with default swizzle/writemask/etc. with NULL registers */
1754 nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
1755
1756 nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
1757
1758 nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
1759 unsigned num_components);
1760
1761 nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
1762 nir_intrinsic_op op);
1763
1764 nir_call_instr *nir_call_instr_create(nir_shader *shader,
1765 nir_function *callee);
1766
1767 nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
1768
1769 nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
1770
1771 nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
1772
1773 nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
1774 unsigned num_components);
1775
1776 nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);
1777 nir_deref_array *nir_deref_array_create(void *mem_ctx);
1778 nir_deref_struct *nir_deref_struct_create(void *mem_ctx, unsigned field_index);
1779
1780 nir_deref *nir_copy_deref(void *mem_ctx, nir_deref *deref);
1781
1782 nir_load_const_instr *
1783 nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref);
1784
1785 /**
1786 * NIR Cursors and Instruction Insertion API
1787 * @{
1788 *
1789 * A tiny struct representing a point to insert/extract instructions or
1790 * control flow nodes. Helps reduce the combinatorial explosion of possible
1791 * points to insert/extract.
1792 *
1793 * \sa nir_control_flow.h
1794 */
1795 typedef enum {
1796 nir_cursor_before_block,
1797 nir_cursor_after_block,
1798 nir_cursor_before_instr,
1799 nir_cursor_after_instr,
1800 } nir_cursor_option;
1801
1802 typedef struct {
1803 nir_cursor_option option;
1804 union {
1805 nir_block *block;
1806 nir_instr *instr;
1807 };
1808 } nir_cursor;
1809
1810 static inline nir_cursor
1811 nir_before_block(nir_block *block)
1812 {
1813 nir_cursor cursor;
1814 cursor.option = nir_cursor_before_block;
1815 cursor.block = block;
1816 return cursor;
1817 }
1818
1819 static inline nir_cursor
1820 nir_after_block(nir_block *block)
1821 {
1822 nir_cursor cursor;
1823 cursor.option = nir_cursor_after_block;
1824 cursor.block = block;
1825 return cursor;
1826 }
1827
1828 static inline nir_cursor
1829 nir_before_instr(nir_instr *instr)
1830 {
1831 nir_cursor cursor;
1832 cursor.option = nir_cursor_before_instr;
1833 cursor.instr = instr;
1834 return cursor;
1835 }
1836
1837 static inline nir_cursor
1838 nir_after_instr(nir_instr *instr)
1839 {
1840 nir_cursor cursor;
1841 cursor.option = nir_cursor_after_instr;
1842 cursor.instr = instr;
1843 return cursor;
1844 }
1845
1846 static inline nir_cursor
1847 nir_after_block_before_jump(nir_block *block)
1848 {
1849 nir_instr *last_instr = nir_block_last_instr(block);
1850 if (last_instr && last_instr->type == nir_instr_type_jump) {
1851 return nir_before_instr(last_instr);
1852 } else {
1853 return nir_after_block(block);
1854 }
1855 }
1856
1857 static inline nir_cursor
1858 nir_before_cf_node(nir_cf_node *node)
1859 {
1860 if (node->type == nir_cf_node_block)
1861 return nir_before_block(nir_cf_node_as_block(node));
1862
1863 return nir_after_block(nir_cf_node_as_block(nir_cf_node_prev(node)));
1864 }
1865
1866 static inline nir_cursor
1867 nir_after_cf_node(nir_cf_node *node)
1868 {
1869 if (node->type == nir_cf_node_block)
1870 return nir_after_block(nir_cf_node_as_block(node));
1871
1872 return nir_before_block(nir_cf_node_as_block(nir_cf_node_next(node)));
1873 }
1874
1875 static inline nir_cursor
1876 nir_before_cf_list(struct exec_list *cf_list)
1877 {
1878 nir_cf_node *first_node = exec_node_data(nir_cf_node,
1879 exec_list_get_head(cf_list), node);
1880 return nir_before_cf_node(first_node);
1881 }
1882
1883 static inline nir_cursor
1884 nir_after_cf_list(struct exec_list *cf_list)
1885 {
1886 nir_cf_node *last_node = exec_node_data(nir_cf_node,
1887 exec_list_get_tail(cf_list), node);
1888 return nir_after_cf_node(last_node);
1889 }
1890
1891 /**
1892 * Insert a NIR instruction at the given cursor.
1893 *
1894 * Note: This does not update the cursor.
1895 */
1896 void nir_instr_insert(nir_cursor cursor, nir_instr *instr);
1897
1898 static inline void
1899 nir_instr_insert_before(nir_instr *instr, nir_instr *before)
1900 {
1901 nir_instr_insert(nir_before_instr(instr), before);
1902 }
1903
1904 static inline void
1905 nir_instr_insert_after(nir_instr *instr, nir_instr *after)
1906 {
1907 nir_instr_insert(nir_after_instr(instr), after);
1908 }
1909
1910 static inline void
1911 nir_instr_insert_before_block(nir_block *block, nir_instr *before)
1912 {
1913 nir_instr_insert(nir_before_block(block), before);
1914 }
1915
1916 static inline void
1917 nir_instr_insert_after_block(nir_block *block, nir_instr *after)
1918 {
1919 nir_instr_insert(nir_after_block(block), after);
1920 }
1921
1922 static inline void
1923 nir_instr_insert_before_cf(nir_cf_node *node, nir_instr *before)
1924 {
1925 nir_instr_insert(nir_before_cf_node(node), before);
1926 }
1927
1928 static inline void
1929 nir_instr_insert_after_cf(nir_cf_node *node, nir_instr *after)
1930 {
1931 nir_instr_insert(nir_after_cf_node(node), after);
1932 }
1933
1934 static inline void
1935 nir_instr_insert_before_cf_list(struct exec_list *list, nir_instr *before)
1936 {
1937 nir_instr_insert(nir_before_cf_list(list), before);
1938 }
1939
1940 static inline void
1941 nir_instr_insert_after_cf_list(struct exec_list *list, nir_instr *after)
1942 {
1943 nir_instr_insert(nir_after_cf_list(list), after);
1944 }
1945
1946 void nir_instr_remove(nir_instr *instr);
1947
1948 /** @} */
1949
1950 typedef bool (*nir_foreach_ssa_def_cb)(nir_ssa_def *def, void *state);
1951 typedef bool (*nir_foreach_dest_cb)(nir_dest *dest, void *state);
1952 typedef bool (*nir_foreach_src_cb)(nir_src *src, void *state);
1953 bool nir_foreach_ssa_def(nir_instr *instr, nir_foreach_ssa_def_cb cb,
1954 void *state);
1955 bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state);
1956 bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state);
1957
1958 nir_const_value *nir_src_as_const_value(nir_src src);
1959 bool nir_src_is_dynamically_uniform(nir_src src);
1960 bool nir_srcs_equal(nir_src src1, nir_src src2);
1961 void nir_instr_rewrite_src(nir_instr *instr, nir_src *src, nir_src new_src);
1962 void nir_instr_move_src(nir_instr *dest_instr, nir_src *dest, nir_src *src);
1963 void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src);
1964 void nir_instr_rewrite_dest(nir_instr *instr, nir_dest *dest,
1965 nir_dest new_dest);
1966
1967 void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest,
1968 unsigned num_components, const char *name);
1969 void nir_ssa_def_init(nir_instr *instr, nir_ssa_def *def,
1970 unsigned num_components, const char *name);
1971 void nir_ssa_def_rewrite_uses(nir_ssa_def *def, nir_src new_src);
1972 void nir_ssa_def_rewrite_uses_after(nir_ssa_def *def, nir_src new_src,
1973 nir_instr *after_me);
1974
1975 /* visits basic blocks in source-code order */
1976 typedef bool (*nir_foreach_block_cb)(nir_block *block, void *state);
1977 bool nir_foreach_block(nir_function_impl *impl, nir_foreach_block_cb cb,
1978 void *state);
1979 bool nir_foreach_block_reverse(nir_function_impl *impl, nir_foreach_block_cb cb,
1980 void *state);
1981 bool nir_foreach_block_in_cf_node(nir_cf_node *node, nir_foreach_block_cb cb,
1982 void *state);
1983
1984 /* If the following CF node is an if, this function returns that if.
1985 * Otherwise, it returns NULL.
1986 */
1987 nir_if *nir_block_get_following_if(nir_block *block);
1988
1989 nir_loop *nir_block_get_following_loop(nir_block *block);
1990
1991 void nir_index_local_regs(nir_function_impl *impl);
1992 void nir_index_global_regs(nir_shader *shader);
1993 void nir_index_ssa_defs(nir_function_impl *impl);
1994 unsigned nir_index_instrs(nir_function_impl *impl);
1995
1996 void nir_index_blocks(nir_function_impl *impl);
1997
1998 void nir_print_shader(nir_shader *shader, FILE *fp);
1999 void nir_print_instr(const nir_instr *instr, FILE *fp);
2000
2001 nir_shader * nir_shader_clone(void *mem_ctx, const nir_shader *s);
2002 nir_function_impl *nir_function_impl_clone(const nir_function_impl *fi);
2003
2004 #ifdef DEBUG
2005 void nir_validate_shader(nir_shader *shader);
2006 void nir_metadata_set_validation_flag(nir_shader *shader);
2007 void nir_metadata_check_validation_flag(nir_shader *shader);
2008
2009 #include "util/debug.h"
2010 static inline bool
2011 should_clone_nir(void)
2012 {
2013 static int should_clone = -1;
2014 if (should_clone < 0)
2015 should_clone = env_var_as_boolean("NIR_TEST_CLONE", false);
2016
2017 return should_clone;
2018 }
2019 #else
2020 static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
2021 static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; }
2022 static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; }
2023 static inline bool should_clone_nir(void) { return false; }
2024 #endif /* DEBUG */
2025
2026 #define _PASS(nir, do_pass) do { \
2027 do_pass \
2028 nir_validate_shader(nir); \
2029 if (should_clone_nir()) { \
2030 nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
2031 ralloc_free(nir); \
2032 nir = clone; \
2033 } \
2034 } while (0)
2035
2036 #define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \
2037 nir_metadata_set_validation_flag(nir); \
2038 if (pass(nir, ##__VA_ARGS__)) { \
2039 progress = true; \
2040 nir_metadata_check_validation_flag(nir); \
2041 } \
2042 )
2043
2044 #define NIR_PASS_V(nir, pass, ...) _PASS(nir, \
2045 pass(nir, ##__VA_ARGS__); \
2046 )
2047
2048 void nir_calc_dominance_impl(nir_function_impl *impl);
2049 void nir_calc_dominance(nir_shader *shader);
2050
2051 nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2);
2052 bool nir_block_dominates(nir_block *parent, nir_block *child);
2053
2054 void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp);
2055 void nir_dump_dom_tree(nir_shader *shader, FILE *fp);
2056
2057 void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp);
2058 void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
2059
2060 void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
2061 void nir_dump_cfg(nir_shader *shader, FILE *fp);
2062
2063 int nir_gs_count_vertices(const nir_shader *shader);
2064
2065 bool nir_split_var_copies(nir_shader *shader);
2066
2067 void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
2068 void nir_lower_var_copies(nir_shader *shader);
2069
2070 bool nir_lower_global_vars_to_local(nir_shader *shader);
2071
2072 bool nir_lower_indirect_derefs(nir_shader *shader, uint32_t mode_mask);
2073
2074 bool nir_lower_locals_to_regs(nir_shader *shader);
2075
2076 void nir_lower_outputs_to_temporaries(nir_shader *shader);
2077
2078 void nir_assign_var_locations(struct exec_list *var_list,
2079 unsigned *size,
2080 int (*type_size)(const struct glsl_type *));
2081
2082 void nir_lower_io(nir_shader *shader,
2083 nir_variable_mode mode,
2084 int (*type_size)(const struct glsl_type *));
2085 nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr);
2086 nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
2087
2088 void nir_lower_vars_to_ssa(nir_shader *shader);
2089
2090 bool nir_remove_dead_variables(nir_shader *shader);
2091
2092 void nir_move_vec_src_uses_to_dest(nir_shader *shader);
2093 bool nir_lower_vec_to_movs(nir_shader *shader);
2094 void nir_lower_alu_to_scalar(nir_shader *shader);
2095 void nir_lower_load_const_to_scalar(nir_shader *shader);
2096
2097 void nir_lower_phis_to_scalar(nir_shader *shader);
2098
2099 void nir_lower_samplers(nir_shader *shader,
2100 const struct gl_shader_program *shader_program);
2101
2102 bool nir_lower_system_values(nir_shader *shader);
2103
2104 typedef struct nir_lower_tex_options {
2105 /**
2106 * bitmask of (1 << GLSL_SAMPLER_DIM_x) to control for which
2107 * sampler types a texture projector is lowered.
2108 */
2109 unsigned lower_txp;
2110
2111 /**
2112 * If true, lower rect textures to 2D, using txs to fetch the
2113 * texture dimensions and dividing the texture coords by the
2114 * texture dims to normalize.
2115 */
2116 bool lower_rect;
2117
2118 /**
2119 * To emulate certain texture wrap modes, this can be used
2120 * to saturate the specified tex coord to [0.0, 1.0]. The
2121 * bits are according to sampler #, ie. if, for example:
2122 *
2123 * (conf->saturate_s & (1 << n))
2124 *
2125 * is true, then the s coord for sampler n is saturated.
2126 *
2127 * Note that clamping must happen *after* projector lowering
2128 * so any projected texture sample instruction with a clamped
2129 * coordinate gets automatically lowered, regardless of the
2130 * 'lower_txp' setting.
2131 */
2132 unsigned saturate_s;
2133 unsigned saturate_t;
2134 unsigned saturate_r;
2135
2136 /* Bitmask of textures that need swizzling.
2137 *
2138 * If (swizzle_result & (1 << texture_index)), then the swizzle in
2139 * swizzles[texture_index] is applied to the result of the texturing
2140 * operation.
2141 */
2142 unsigned swizzle_result;
2143
2144 /* A swizzle for each texture. Values 0-3 represent x, y, z, or w swizzles
2145 * while 4 and 5 represent 0 and 1 respectively.
2146 */
2147 uint8_t swizzles[32][4];
2148 } nir_lower_tex_options;
2149
2150 bool nir_lower_tex(nir_shader *shader,
2151 const nir_lower_tex_options *options);
2152
2153 void nir_lower_idiv(nir_shader *shader);
2154
2155 void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
2156 void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
2157
2158 void nir_lower_two_sided_color(nir_shader *shader);
2159
2160 void nir_lower_atomics(nir_shader *shader,
2161 const struct gl_shader_program *shader_program);
2162 void nir_lower_to_source_mods(nir_shader *shader);
2163
2164 bool nir_lower_gs_intrinsics(nir_shader *shader);
2165
2166 bool nir_normalize_cubemap_coords(nir_shader *shader);
2167
2168 void nir_live_ssa_defs_impl(nir_function_impl *impl);
2169 bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
2170
2171 void nir_convert_to_ssa_impl(nir_function_impl *impl);
2172 void nir_convert_to_ssa(nir_shader *shader);
2173
2174 /* If phi_webs_only is true, only convert SSA values involved in phi nodes to
2175 * registers. If false, convert all values (even those not involved in a phi
2176 * node) to registers.
2177 */
2178 void nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
2179
2180 bool nir_opt_algebraic(nir_shader *shader);
2181 bool nir_opt_algebraic_late(nir_shader *shader);
2182 bool nir_opt_constant_folding(nir_shader *shader);
2183
2184 bool nir_opt_global_to_local(nir_shader *shader);
2185
2186 bool nir_copy_prop(nir_shader *shader);
2187
2188 bool nir_opt_cse(nir_shader *shader);
2189
2190 bool nir_opt_dce(nir_shader *shader);
2191
2192 bool nir_opt_dead_cf(nir_shader *shader);
2193
2194 void nir_opt_gcm(nir_shader *shader);
2195
2196 bool nir_opt_peephole_select(nir_shader *shader);
2197
2198 bool nir_opt_remove_phis(nir_shader *shader);
2199
2200 bool nir_opt_undef(nir_shader *shader);
2201
2202 void nir_sweep(nir_shader *shader);
2203
2204 nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
2205 gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
2206
2207 #ifdef __cplusplus
2208 } /* extern "C" */
2209 #endif