nir: Embed the shader_info in the nir_shader again
[mesa.git] / src / compiler / nir / nir_lower_clip.c
1 /*
2 * Copyright © 2015 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "nir.h"
28 #include "nir_builder.h"
29
30 #define MAX_CLIP_PLANES 8
31
32 /* Generates the lowering code for user-clip-planes, generating CLIPDIST
33 * from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
34 * for fragment shaders to insert conditional kills based on the inter-
35 * polated CLIPDIST
36 *
37 * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
38 * least in scenarios where you can count on each output written once
39 * and only once).
40 */
41
42
43 static nir_variable *
44 create_clipdist_var(nir_shader *shader, unsigned drvloc,
45 bool output, gl_varying_slot slot)
46 {
47 nir_variable *var = rzalloc(shader, nir_variable);
48
49 var->data.driver_location = drvloc;
50 var->type = glsl_vec4_type();
51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
52 var->name = ralloc_asprintf(var, "clipdist_%d", drvloc);
53 var->data.index = 0;
54 var->data.location = slot;
55
56 if (output) {
57 exec_list_push_tail(&shader->outputs, &var->node);
58 shader->num_outputs++; /* TODO use type_size() */
59 }
60 else {
61 exec_list_push_tail(&shader->inputs, &var->node);
62 shader->num_inputs++; /* TODO use type_size() */
63 }
64 return var;
65 }
66
67 static void
68 store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val)
69 {
70 nir_intrinsic_instr *store;
71
72 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
73 store->num_components = 4;
74 nir_intrinsic_set_base(store, out->data.driver_location);
75 nir_intrinsic_set_write_mask(store, 0xf);
76 store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
77 store->src[0].is_ssa = true;
78 store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
79 nir_builder_instr_insert(b, &store->instr);
80 }
81
82 static void
83 load_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def **val)
84 {
85 nir_intrinsic_instr *load;
86
87 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
88 load->num_components = 4;
89 nir_intrinsic_set_base(load, in->data.driver_location);
90 load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
91 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
92 nir_builder_instr_insert(b, &load->instr);
93
94 val[0] = nir_channel(b, &load->dest.ssa, 0);
95 val[1] = nir_channel(b, &load->dest.ssa, 1);
96 val[2] = nir_channel(b, &load->dest.ssa, 2);
97 val[3] = nir_channel(b, &load->dest.ssa, 3);
98 }
99
100 static nir_ssa_def *
101 find_output_in_block(nir_block *block, unsigned drvloc)
102 {
103 nir_foreach_instr(instr, block) {
104
105 if (instr->type == nir_instr_type_intrinsic) {
106 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
107 if ((intr->intrinsic == nir_intrinsic_store_output) &&
108 nir_intrinsic_base(intr) == drvloc) {
109 assert(intr->src[0].is_ssa);
110 assert(nir_src_as_const_value(intr->src[1]));
111 return intr->src[0].ssa;
112 }
113 }
114 }
115
116 return NULL;
117 }
118
119 /* TODO: maybe this would be a useful helper?
120 * NOTE: assumes each output is written exactly once (and unconditionally)
121 * so if needed nir_lower_outputs_to_temporaries()
122 */
123 static nir_ssa_def *
124 find_output(nir_shader *shader, unsigned drvloc)
125 {
126 nir_ssa_def *def = NULL;
127 nir_foreach_function(function, shader) {
128 if (function->impl) {
129 nir_foreach_block_reverse(block, function->impl) {
130 nir_ssa_def *new_def = find_output_in_block(block, drvloc);
131 assert(!(new_def && def));
132 def = new_def;
133 #if !defined(DEBUG)
134 /* for debug builds, scan entire shader to assert
135 * if output is written multiple times. For release
136 * builds just assume all is well and bail when we
137 * find first:
138 */
139 if (def)
140 break;
141 #endif
142 }
143 }
144 }
145
146 return def;
147 }
148
149 /*
150 * VS lowering
151 */
152
153 static void
154 lower_clip_vs(nir_function_impl *impl, unsigned ucp_enables,
155 nir_ssa_def *cv, nir_variable **out)
156 {
157 nir_ssa_def *clipdist[MAX_CLIP_PLANES];
158 nir_builder b;
159
160 nir_builder_init(&b, impl);
161
162 /* NIR should ensure that, even in case of loops/if-else, there
163 * should be only a single predecessor block to end_block, which
164 * makes the perfect place to insert the clipdist calculations.
165 *
166 * NOTE: in case of early returns, these would have to be lowered
167 * to jumps to end_block predecessor in a previous pass. Not sure
168 * if there is a good way to sanity check this, but for now the
169 * users of this pass don't support sub-routines.
170 */
171 assert(impl->end_block->predecessors->entries == 1);
172 b.cursor = nir_after_cf_list(&impl->body);
173
174 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
175 if (ucp_enables & (1 << plane)) {
176 nir_ssa_def *ucp =
177 nir_load_system_value(&b, nir_intrinsic_load_user_clip_plane, plane);
178
179 /* calculate clipdist[plane] - dot(ucp, cv): */
180 clipdist[plane] = nir_fdot4(&b, ucp, cv);
181 }
182 else {
183 /* 0.0 == don't-clip == disabled: */
184 clipdist[plane] = nir_imm_float(&b, 0.0);
185 }
186 }
187
188 if (ucp_enables & 0x0f)
189 store_clipdist_output(&b, out[0], &clipdist[0]);
190 if (ucp_enables & 0xf0)
191 store_clipdist_output(&b, out[1], &clipdist[4]);
192
193 nir_metadata_preserve(impl, nir_metadata_dominance);
194 }
195
196 /* ucp_enables is bitmask of enabled ucps. Actual ucp values are
197 * passed in to shader via user_clip_plane system-values
198 */
199 bool
200 nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
201 {
202 int clipvertex = -1;
203 int position = -1;
204 int maxloc = -1;
205 nir_ssa_def *cv;
206 nir_variable *out[2] = { NULL };
207
208 if (!ucp_enables)
209 return false;
210
211 /* find clipvertex/position outputs: */
212 nir_foreach_variable(var, &shader->outputs) {
213 int loc = var->data.driver_location;
214
215 /* keep track of last used driver-location.. we'll be
216 * appending CLIP_DIST0/CLIP_DIST1 after last existing
217 * output:
218 */
219 maxloc = MAX2(maxloc, loc);
220
221 switch (var->data.location) {
222 case VARYING_SLOT_POS:
223 position = loc;
224 break;
225 case VARYING_SLOT_CLIP_VERTEX:
226 clipvertex = loc;
227 break;
228 case VARYING_SLOT_CLIP_DIST0:
229 case VARYING_SLOT_CLIP_DIST1:
230 /* if shader is already writing CLIPDIST, then
231 * there should be no user-clip-planes to deal
232 * with.
233 */
234 return false;
235 }
236 }
237
238 if (clipvertex != -1)
239 cv = find_output(shader, clipvertex);
240 else if (position != -1)
241 cv = find_output(shader, position);
242 else
243 return false;
244
245 /* insert CLIPDIST outputs: */
246 if (ucp_enables & 0x0f)
247 out[0] =
248 create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST0);
249 if (ucp_enables & 0xf0)
250 out[1] =
251 create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST1);
252
253 nir_foreach_function(function, shader) {
254 if (!strcmp(function->name, "main"))
255 lower_clip_vs(function->impl, ucp_enables, cv, out);
256 }
257
258 return true;
259 }
260
261 /*
262 * FS lowering
263 */
264
265 static void
266 lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
267 nir_variable **in)
268 {
269 nir_ssa_def *clipdist[MAX_CLIP_PLANES];
270 nir_builder b;
271
272 nir_builder_init(&b, impl);
273 b.cursor = nir_before_cf_list(&impl->body);
274
275 if (ucp_enables & 0x0f)
276 load_clipdist_input(&b, in[0], &clipdist[0]);
277 if (ucp_enables & 0xf0)
278 load_clipdist_input(&b, in[1], &clipdist[4]);
279
280 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
281 if (ucp_enables & (1 << plane)) {
282 nir_intrinsic_instr *discard;
283 nir_ssa_def *cond;
284
285 cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0));
286
287 discard = nir_intrinsic_instr_create(b.shader,
288 nir_intrinsic_discard_if);
289 discard->src[0] = nir_src_for_ssa(cond);
290 nir_builder_instr_insert(&b, &discard->instr);
291
292 b.shader->info.fs.uses_discard = true;
293 }
294 }
295
296 nir_metadata_preserve(impl, nir_metadata_dominance);
297 }
298
299 /* insert conditional kill based on interpolated CLIPDIST
300 */
301 bool
302 nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables)
303 {
304 nir_variable *in[2];
305 int maxloc = -1;
306
307 if (!ucp_enables)
308 return false;
309
310 nir_foreach_variable(var, &shader->inputs) {
311 int loc = var->data.driver_location;
312
313 /* keep track of last used driver-location.. we'll be
314 * appending CLIP_DIST0/CLIP_DIST1 after last existing
315 * input:
316 */
317 maxloc = MAX2(maxloc, loc);
318 }
319
320 /* The shader won't normally have CLIPDIST inputs, so we
321 * must add our own:
322 */
323 /* insert CLIPDIST outputs: */
324 if (ucp_enables & 0x0f)
325 in[0] =
326 create_clipdist_var(shader, ++maxloc, false,
327 VARYING_SLOT_CLIP_DIST0);
328 if (ucp_enables & 0xf0)
329 in[1] =
330 create_clipdist_var(shader, ++maxloc, false,
331 VARYING_SLOT_CLIP_DIST1);
332
333 nir_foreach_function(function, shader) {
334 if (!strcmp(function->name, "main"))
335 lower_clip_fs(function->impl, ucp_enables, in);
336 }
337
338 return true;
339 }