3879f0297d3959e720ffe5cf7d4d67a230b897a3
[mesa.git] / src / compiler / nir / nir_lower_io.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 * Jason Ekstrand (jason@jlekstrand.net)
26 *
27 */
28
29 /*
30 * This lowering pass converts references to input/output variables with
31 * loads/stores to actual input/output intrinsics.
32 */
33
34 #include "nir.h"
35 #include "nir_builder.h"
36
37 struct lower_io_state {
38 nir_builder builder;
39 int (*type_size)(const struct glsl_type *type);
40 nir_variable_mode modes;
41 nir_lower_io_options options;
42 };
43
44 void
45 nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
46 int (*type_size)(const struct glsl_type *))
47 {
48 unsigned location = 0;
49
50 nir_foreach_variable(var, var_list) {
51 /*
52 * UBOs have their own address spaces, so don't count them towards the
53 * number of global uniforms
54 */
55 if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
56 var->interface_type != NULL)
57 continue;
58
59 var->data.driver_location = location;
60 location += type_size(var->type);
61 }
62
63 *size = location;
64 }
65
66 /**
67 * Return true if the given variable is a per-vertex input/output array.
68 * (such as geometry shader inputs).
69 */
70 bool
71 nir_is_per_vertex_io(const nir_variable *var, gl_shader_stage stage)
72 {
73 if (var->data.patch || !glsl_type_is_array(var->type))
74 return false;
75
76 if (var->data.mode == nir_var_shader_in)
77 return stage == MESA_SHADER_GEOMETRY ||
78 stage == MESA_SHADER_TESS_CTRL ||
79 stage == MESA_SHADER_TESS_EVAL;
80
81 if (var->data.mode == nir_var_shader_out)
82 return stage == MESA_SHADER_TESS_CTRL;
83
84 return false;
85 }
86
87 static nir_ssa_def *
88 get_io_offset(nir_builder *b, nir_deref_var *deref,
89 nir_ssa_def **vertex_index,
90 int (*type_size)(const struct glsl_type *),
91 unsigned *component)
92 {
93 nir_deref *tail = &deref->deref;
94
95 /* For per-vertex input arrays (i.e. geometry shader inputs), keep the
96 * outermost array index separate. Process the rest normally.
97 */
98 if (vertex_index != NULL) {
99 tail = tail->child;
100 nir_deref_array *deref_array = nir_deref_as_array(tail);
101
102 nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset);
103 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
104 vtx = nir_iadd(b, vtx, nir_ssa_for_src(b, deref_array->indirect, 1));
105 }
106 *vertex_index = vtx;
107 }
108
109 if (deref->var->data.compact) {
110 assert(tail->child->deref_type == nir_deref_type_array);
111 assert(glsl_type_is_scalar(glsl_without_array(deref->var->type)));
112 nir_deref_array *deref_array = nir_deref_as_array(tail->child);
113 /* We always lower indirect dereferences for "compact" array vars. */
114 assert(deref_array->deref_array_type == nir_deref_array_type_direct);
115
116 const unsigned total_offset = *component + deref_array->base_offset;
117 const unsigned slot_offset = total_offset / 4;
118 *component = total_offset % 4;
119 return nir_imm_int(b, type_size(glsl_vec4_type()) * slot_offset);
120 }
121
122 /* Just emit code and let constant-folding go to town */
123 nir_ssa_def *offset = nir_imm_int(b, 0);
124
125 while (tail->child != NULL) {
126 const struct glsl_type *parent_type = tail->type;
127 tail = tail->child;
128
129 if (tail->deref_type == nir_deref_type_array) {
130 nir_deref_array *deref_array = nir_deref_as_array(tail);
131 unsigned size = type_size(tail->type);
132
133 offset = nir_iadd(b, offset,
134 nir_imm_int(b, size * deref_array->base_offset));
135
136 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
137 nir_ssa_def *mul =
138 nir_imul(b, nir_imm_int(b, size),
139 nir_ssa_for_src(b, deref_array->indirect, 1));
140
141 offset = nir_iadd(b, offset, mul);
142 }
143 } else if (tail->deref_type == nir_deref_type_struct) {
144 nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
145
146 unsigned field_offset = 0;
147 for (unsigned i = 0; i < deref_struct->index; i++) {
148 field_offset += type_size(glsl_get_struct_field(parent_type, i));
149 }
150 offset = nir_iadd(b, offset, nir_imm_int(b, field_offset));
151 }
152 }
153
154 return offset;
155 }
156
157 static nir_intrinsic_instr *
158 lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state,
159 nir_ssa_def *vertex_index, nir_ssa_def *offset,
160 unsigned component)
161 {
162 const nir_shader *nir = state->builder.shader;
163 nir_variable *var = intrin->variables[0]->var;
164 nir_variable_mode mode = var->data.mode;
165 nir_ssa_def *barycentric = NULL;
166
167 nir_intrinsic_op op;
168 switch (mode) {
169 case nir_var_shader_in:
170 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
171 nir->options->use_interpolated_input_intrinsics &&
172 var->data.interpolation != INTERP_MODE_FLAT) {
173 assert(vertex_index == NULL);
174
175 nir_intrinsic_op bary_op;
176 if (var->data.sample ||
177 (state->options & nir_lower_io_force_sample_interpolation))
178 bary_op = nir_intrinsic_load_barycentric_sample;
179 else if (var->data.centroid)
180 bary_op = nir_intrinsic_load_barycentric_centroid;
181 else
182 bary_op = nir_intrinsic_load_barycentric_pixel;
183
184 barycentric = nir_load_barycentric(&state->builder, bary_op,
185 var->data.interpolation);
186 op = nir_intrinsic_load_interpolated_input;
187 } else {
188 op = vertex_index ? nir_intrinsic_load_per_vertex_input :
189 nir_intrinsic_load_input;
190 }
191 break;
192 case nir_var_shader_out:
193 op = vertex_index ? nir_intrinsic_load_per_vertex_output :
194 nir_intrinsic_load_output;
195 break;
196 case nir_var_uniform:
197 op = nir_intrinsic_load_uniform;
198 break;
199 case nir_var_shared:
200 op = nir_intrinsic_load_shared;
201 break;
202 default:
203 unreachable("Unknown variable mode");
204 }
205
206 nir_intrinsic_instr *load =
207 nir_intrinsic_instr_create(state->builder.shader, op);
208 load->num_components = intrin->num_components;
209
210 nir_intrinsic_set_base(load, var->data.driver_location);
211 if (mode == nir_var_shader_in || mode == nir_var_shader_out)
212 nir_intrinsic_set_component(load, component);
213
214 if (load->intrinsic == nir_intrinsic_load_uniform)
215 nir_intrinsic_set_range(load, state->type_size(var->type));
216
217 if (vertex_index) {
218 load->src[0] = nir_src_for_ssa(vertex_index);
219 load->src[1] = nir_src_for_ssa(offset);
220 } else if (barycentric) {
221 load->src[0] = nir_src_for_ssa(barycentric);
222 load->src[1] = nir_src_for_ssa(offset);
223 } else {
224 load->src[0] = nir_src_for_ssa(offset);
225 }
226
227 return load;
228 }
229
230 static nir_intrinsic_instr *
231 lower_store(nir_intrinsic_instr *intrin, struct lower_io_state *state,
232 nir_ssa_def *vertex_index, nir_ssa_def *offset,
233 unsigned component)
234 {
235 nir_variable *var = intrin->variables[0]->var;
236 nir_variable_mode mode = var->data.mode;
237
238 nir_intrinsic_op op;
239 if (mode == nir_var_shared) {
240 op = nir_intrinsic_store_shared;
241 } else {
242 assert(mode == nir_var_shader_out);
243 op = vertex_index ? nir_intrinsic_store_per_vertex_output :
244 nir_intrinsic_store_output;
245 }
246
247 nir_intrinsic_instr *store =
248 nir_intrinsic_instr_create(state->builder.shader, op);
249 store->num_components = intrin->num_components;
250
251 nir_src_copy(&store->src[0], &intrin->src[0], store);
252
253 nir_intrinsic_set_base(store, var->data.driver_location);
254
255 if (mode == nir_var_shader_out)
256 nir_intrinsic_set_component(store, component);
257
258 nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin));
259
260 if (vertex_index)
261 store->src[1] = nir_src_for_ssa(vertex_index);
262
263 store->src[vertex_index ? 2 : 1] = nir_src_for_ssa(offset);
264
265 return store;
266 }
267
268 static nir_intrinsic_instr *
269 lower_atomic(nir_intrinsic_instr *intrin, struct lower_io_state *state,
270 nir_ssa_def *offset)
271 {
272 nir_variable *var = intrin->variables[0]->var;
273
274 assert(var->data.mode == nir_var_shared);
275
276 nir_intrinsic_op op;
277 switch (intrin->intrinsic) {
278 #define OP(O) case nir_intrinsic_var_##O: op = nir_intrinsic_shared_##O; break;
279 OP(atomic_exchange)
280 OP(atomic_comp_swap)
281 OP(atomic_add)
282 OP(atomic_imin)
283 OP(atomic_umin)
284 OP(atomic_imax)
285 OP(atomic_umax)
286 OP(atomic_and)
287 OP(atomic_or)
288 OP(atomic_xor)
289 #undef OP
290 default:
291 unreachable("Invalid atomic");
292 }
293
294 nir_intrinsic_instr *atomic =
295 nir_intrinsic_instr_create(state->builder.shader, op);
296
297 nir_intrinsic_set_base(atomic, var->data.driver_location);
298
299 atomic->src[0] = nir_src_for_ssa(offset);
300 for (unsigned i = 0; i < nir_intrinsic_infos[intrin->intrinsic].num_srcs; i++) {
301 nir_src_copy(&atomic->src[i+1], &intrin->src[i], atomic);
302 }
303
304 return atomic;
305 }
306
307 static nir_intrinsic_instr *
308 lower_interpolate_at(nir_intrinsic_instr *intrin, struct lower_io_state *state,
309 nir_ssa_def *offset, unsigned component)
310 {
311 nir_variable *var = intrin->variables[0]->var;
312
313 assert(var->data.mode == nir_var_shader_in);
314
315 /* Ignore interpolateAt() for flat variables - flat is flat. */
316 if (var->data.interpolation == INTERP_MODE_FLAT)
317 return lower_load(intrin, state, NULL, offset, component);
318
319 nir_intrinsic_op bary_op;
320 switch (intrin->intrinsic) {
321 case nir_intrinsic_interp_var_at_centroid:
322 bary_op = (state->options & nir_lower_io_force_sample_interpolation) ?
323 nir_intrinsic_load_barycentric_sample :
324 nir_intrinsic_load_barycentric_centroid;
325 break;
326 case nir_intrinsic_interp_var_at_sample:
327 bary_op = nir_intrinsic_load_barycentric_at_sample;
328 break;
329 case nir_intrinsic_interp_var_at_offset:
330 bary_op = nir_intrinsic_load_barycentric_at_offset;
331 break;
332 default:
333 unreachable("Bogus interpolateAt() intrinsic.");
334 }
335
336 nir_intrinsic_instr *bary_setup =
337 nir_intrinsic_instr_create(state->builder.shader, bary_op);
338
339 nir_ssa_dest_init(&bary_setup->instr, &bary_setup->dest, 2, 32, NULL);
340 nir_intrinsic_set_interp_mode(bary_setup, var->data.interpolation);
341
342 if (intrin->intrinsic != nir_intrinsic_interp_var_at_centroid)
343 nir_src_copy(&bary_setup->src[0], &intrin->src[0], bary_setup);
344
345 nir_builder_instr_insert(&state->builder, &bary_setup->instr);
346
347 nir_intrinsic_instr *load =
348 nir_intrinsic_instr_create(state->builder.shader,
349 nir_intrinsic_load_interpolated_input);
350 load->num_components = intrin->num_components;
351
352 nir_intrinsic_set_base(load, var->data.driver_location);
353 nir_intrinsic_set_component(load, component);
354
355 load->src[0] = nir_src_for_ssa(&bary_setup->dest.ssa);
356 load->src[1] = nir_src_for_ssa(offset);
357
358 return load;
359 }
360
361 static bool
362 nir_lower_io_block(nir_block *block,
363 struct lower_io_state *state)
364 {
365 nir_builder *b = &state->builder;
366 const nir_shader_compiler_options *options = b->shader->options;
367 bool progress = false;
368
369 nir_foreach_instr_safe(instr, block) {
370 if (instr->type != nir_instr_type_intrinsic)
371 continue;
372
373 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
374
375 switch (intrin->intrinsic) {
376 case nir_intrinsic_load_var:
377 case nir_intrinsic_store_var:
378 case nir_intrinsic_var_atomic_add:
379 case nir_intrinsic_var_atomic_imin:
380 case nir_intrinsic_var_atomic_umin:
381 case nir_intrinsic_var_atomic_imax:
382 case nir_intrinsic_var_atomic_umax:
383 case nir_intrinsic_var_atomic_and:
384 case nir_intrinsic_var_atomic_or:
385 case nir_intrinsic_var_atomic_xor:
386 case nir_intrinsic_var_atomic_exchange:
387 case nir_intrinsic_var_atomic_comp_swap:
388 /* We can lower the io for this nir instrinsic */
389 break;
390 case nir_intrinsic_interp_var_at_centroid:
391 case nir_intrinsic_interp_var_at_sample:
392 case nir_intrinsic_interp_var_at_offset:
393 /* We can optionally lower these to load_interpolated_input */
394 if (options->use_interpolated_input_intrinsics)
395 break;
396 default:
397 /* We can't lower the io for this nir instrinsic, so skip it */
398 continue;
399 }
400
401 nir_variable *var = intrin->variables[0]->var;
402 nir_variable_mode mode = var->data.mode;
403
404 if ((state->modes & mode) == 0)
405 continue;
406
407 if (mode != nir_var_shader_in &&
408 mode != nir_var_shader_out &&
409 mode != nir_var_shared &&
410 mode != nir_var_uniform)
411 continue;
412
413 b->cursor = nir_before_instr(instr);
414
415 const bool per_vertex = nir_is_per_vertex_io(var, b->shader->info.stage);
416
417 nir_ssa_def *offset;
418 nir_ssa_def *vertex_index = NULL;
419 unsigned component_offset = var->data.location_frac;
420
421 offset = get_io_offset(b, intrin->variables[0],
422 per_vertex ? &vertex_index : NULL,
423 state->type_size, &component_offset);
424
425 nir_intrinsic_instr *replacement;
426
427 switch (intrin->intrinsic) {
428 case nir_intrinsic_load_var:
429 replacement = lower_load(intrin, state, vertex_index, offset,
430 component_offset);
431 break;
432
433 case nir_intrinsic_store_var:
434 replacement = lower_store(intrin, state, vertex_index, offset,
435 component_offset);
436 break;
437
438 case nir_intrinsic_var_atomic_add:
439 case nir_intrinsic_var_atomic_imin:
440 case nir_intrinsic_var_atomic_umin:
441 case nir_intrinsic_var_atomic_imax:
442 case nir_intrinsic_var_atomic_umax:
443 case nir_intrinsic_var_atomic_and:
444 case nir_intrinsic_var_atomic_or:
445 case nir_intrinsic_var_atomic_xor:
446 case nir_intrinsic_var_atomic_exchange:
447 case nir_intrinsic_var_atomic_comp_swap:
448 assert(vertex_index == NULL);
449 replacement = lower_atomic(intrin, state, offset);
450 break;
451
452 case nir_intrinsic_interp_var_at_centroid:
453 case nir_intrinsic_interp_var_at_sample:
454 case nir_intrinsic_interp_var_at_offset:
455 assert(vertex_index == NULL);
456 replacement = lower_interpolate_at(intrin, state, offset,
457 component_offset);
458 break;
459
460 default:
461 continue;
462 }
463
464 if (nir_intrinsic_infos[intrin->intrinsic].has_dest) {
465 if (intrin->dest.is_ssa) {
466 nir_ssa_dest_init(&replacement->instr, &replacement->dest,
467 intrin->dest.ssa.num_components,
468 intrin->dest.ssa.bit_size, NULL);
469 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
470 nir_src_for_ssa(&replacement->dest.ssa));
471 } else {
472 nir_dest_copy(&replacement->dest, &intrin->dest, &intrin->instr);
473 }
474 }
475
476 nir_instr_insert_before(&intrin->instr, &replacement->instr);
477 nir_instr_remove(&intrin->instr);
478 progress = true;
479 }
480
481 return progress;
482 }
483
484 static bool
485 nir_lower_io_impl(nir_function_impl *impl,
486 nir_variable_mode modes,
487 int (*type_size)(const struct glsl_type *),
488 nir_lower_io_options options)
489 {
490 struct lower_io_state state;
491 bool progress = false;
492
493 nir_builder_init(&state.builder, impl);
494 state.modes = modes;
495 state.type_size = type_size;
496 state.options = options;
497
498 nir_foreach_block(block, impl) {
499 progress |= nir_lower_io_block(block, &state);
500 }
501
502 nir_metadata_preserve(impl, nir_metadata_block_index |
503 nir_metadata_dominance);
504 return progress;
505 }
506
507 bool
508 nir_lower_io(nir_shader *shader, nir_variable_mode modes,
509 int (*type_size)(const struct glsl_type *),
510 nir_lower_io_options options)
511 {
512 bool progress = false;
513
514 nir_foreach_function(function, shader) {
515 if (function->impl) {
516 progress |= nir_lower_io_impl(function->impl, modes,
517 type_size, options);
518 }
519 }
520
521 return progress;
522 }
523
524 /**
525 * Return the offset soruce for a load/store intrinsic.
526 */
527 nir_src *
528 nir_get_io_offset_src(nir_intrinsic_instr *instr)
529 {
530 switch (instr->intrinsic) {
531 case nir_intrinsic_load_input:
532 case nir_intrinsic_load_output:
533 case nir_intrinsic_load_uniform:
534 return &instr->src[0];
535 case nir_intrinsic_load_ubo:
536 case nir_intrinsic_load_ssbo:
537 case nir_intrinsic_load_per_vertex_input:
538 case nir_intrinsic_load_per_vertex_output:
539 case nir_intrinsic_load_interpolated_input:
540 case nir_intrinsic_store_output:
541 return &instr->src[1];
542 case nir_intrinsic_store_ssbo:
543 case nir_intrinsic_store_per_vertex_output:
544 return &instr->src[2];
545 default:
546 return NULL;
547 }
548 }
549
550 /**
551 * Return the vertex index source for a load/store per_vertex intrinsic.
552 */
553 nir_src *
554 nir_get_io_vertex_index_src(nir_intrinsic_instr *instr)
555 {
556 switch (instr->intrinsic) {
557 case nir_intrinsic_load_per_vertex_input:
558 case nir_intrinsic_load_per_vertex_output:
559 return &instr->src[0];
560 case nir_intrinsic_store_per_vertex_output:
561 return &instr->src[1];
562 default:
563 return NULL;
564 }
565 }