nir: Move nir_lower_mediump_outputs from ir3
[mesa.git] / src / compiler / nir / nir_lower_io_to_temporaries.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * Implements a pass that lowers output and/or input variables to a
26 * temporary plus an output variable with a single copy at each exit
27 * point of the shader and/or an input variable with a single copy
28 * at the entrance point of the shader. This way the output variable
29 * is only ever written once and/or input is only read once, and there
30 * are no indirect outut/input accesses.
31 */
32
33 #include "nir.h"
34 #include "nir_builder.h"
35 #include "nir_deref.h"
36
37 struct lower_io_state {
38 nir_shader *shader;
39 nir_function_impl *entrypoint;
40 struct exec_list old_outputs;
41 struct exec_list old_inputs;
42
43 /* map from temporary to new input */
44 struct hash_table *input_map;
45 };
46
47 static void
48 emit_copies(nir_builder *b, struct exec_list *dest_vars,
49 struct exec_list *src_vars)
50 {
51 assert(exec_list_length(dest_vars) == exec_list_length(src_vars));
52
53 foreach_two_lists(dest_node, dest_vars, src_node, src_vars) {
54 nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
55 nir_variable *src = exec_node_data(nir_variable, src_node, node);
56
57 /* No need to copy the contents of a non-fb_fetch_output output variable
58 * to the temporary allocated for it, since its initial value is
59 * undefined.
60 */
61 if (src->data.mode == nir_var_shader_out &&
62 !src->data.fb_fetch_output)
63 continue;
64
65 /* Can't copy the contents of the temporary back to a read-only
66 * interface variable. The value of the temporary won't have been
67 * modified by the shader anyway.
68 */
69 if (dest->data.read_only)
70 continue;
71
72 nir_copy_var(b, dest, src);
73 }
74 }
75
76 static void
77 emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
78 {
79 nir_builder b;
80 nir_builder_init(&b, impl);
81
82 if (state->shader->info.stage == MESA_SHADER_GEOMETRY) {
83 /* For geometry shaders, we have to emit the output copies right
84 * before each EmitVertex call.
85 */
86 nir_foreach_block(block, impl) {
87 nir_foreach_instr(instr, block) {
88 if (instr->type != nir_instr_type_intrinsic)
89 continue;
90
91 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
92 if (intrin->intrinsic == nir_intrinsic_emit_vertex ||
93 intrin->intrinsic == nir_intrinsic_emit_vertex_with_counter) {
94 b.cursor = nir_before_instr(&intrin->instr);
95 emit_copies(&b, &state->shader->outputs, &state->old_outputs);
96 }
97 }
98 }
99 } else if (impl == state->entrypoint) {
100 b.cursor = nir_before_block(nir_start_block(impl));
101 emit_copies(&b, &state->old_outputs, &state->shader->outputs);
102
103 /* For all other shader types, we need to do the copies right before
104 * the jumps to the end block.
105 */
106 set_foreach(impl->end_block->predecessors, block_entry) {
107 struct nir_block *block = (void *)block_entry->key;
108 b.cursor = nir_after_block_before_jump(block);
109 emit_copies(&b, &state->shader->outputs, &state->old_outputs);
110 }
111 }
112 }
113
114 /* For fragment shader inputs, when we lower to temporaries we'll invalidate
115 * interpolateAt*() because now they'll be pointing to the temporary instead
116 * of the actual variable. Since the caller presumably doesn't support
117 * indirect indexing of inputs, we'll need to lower something like:
118 *
119 * in vec4 foo[3];
120 *
121 * ... = interpolateAtCentroid(foo[i]);
122 *
123 * to a sequence of interpolations that store to our temporary, then a
124 * load at the end:
125 *
126 * in vec4 foo[3];
127 * vec4 foo_tmp[3];
128 *
129 * foo_tmp[0] = interpolateAtCentroid(foo[0]);
130 * foo_tmp[1] = interpolateAtCentroid(foo[1]);
131 * ... = foo_tmp[i];
132 */
133
134 /*
135 * Recursively emit the interpolation instructions. Here old_interp_deref
136 * refers to foo[i], temp_deref is foo_tmp[0/1], and new_interp_deref is
137 * foo[0/1].
138 */
139
140 static void
141 emit_interp(nir_builder *b, nir_deref_instr **old_interp_deref,
142 nir_deref_instr *temp_deref, nir_deref_instr *new_interp_deref,
143 nir_intrinsic_instr *interp)
144 {
145 while (*old_interp_deref) {
146 switch ((*old_interp_deref)->deref_type) {
147 case nir_deref_type_struct:
148 temp_deref =
149 nir_build_deref_struct(b, temp_deref,
150 (*old_interp_deref)->strct.index);
151 new_interp_deref =
152 nir_build_deref_struct(b, new_interp_deref,
153 (*old_interp_deref)->strct.index);
154 break;
155 case nir_deref_type_array:
156 if (nir_src_is_const((*old_interp_deref)->arr.index)) {
157 temp_deref =
158 nir_build_deref_array(b, temp_deref,
159 (*old_interp_deref)->arr.index.ssa);
160 new_interp_deref =
161 nir_build_deref_array(b, new_interp_deref,
162 (*old_interp_deref)->arr.index.ssa);
163 break;
164 } else {
165 /* We have an indirect deref, so we have to emit interpolations
166 * for every index. Recurse in case we have an array of arrays.
167 */
168 unsigned length = glsl_get_length(temp_deref->type);
169 for (unsigned i = 0; i < length; i++) {
170 nir_deref_instr *new_temp =
171 nir_build_deref_array_imm(b, temp_deref, i);
172 nir_deref_instr *new_interp =
173 nir_build_deref_array_imm(b, new_interp_deref, i);
174
175 emit_interp(b, old_interp_deref + 1, new_temp, new_interp,
176 interp);
177 }
178
179 return;
180 }
181
182 case nir_deref_type_var:
183 case nir_deref_type_array_wildcard:
184 case nir_deref_type_ptr_as_array:
185 case nir_deref_type_cast:
186 unreachable("bad deref type");
187 }
188
189 old_interp_deref++;
190 }
191
192 /* Now that we've constructed a fully-qualified deref with all the indirect
193 * derefs replaced with direct ones, it's time to actually emit the new
194 * interpolation instruction.
195 */
196
197 nir_intrinsic_instr *new_interp =
198 nir_intrinsic_instr_create(b->shader, interp->intrinsic);
199
200 new_interp->src[0] = nir_src_for_ssa(&new_interp_deref->dest.ssa);
201 if (interp->intrinsic == nir_intrinsic_interp_deref_at_sample ||
202 interp->intrinsic == nir_intrinsic_interp_deref_at_offset ||
203 interp->intrinsic == nir_intrinsic_interp_deref_at_vertex) {
204 new_interp->src[1] = interp->src[1];
205 }
206
207 new_interp->num_components = interp->num_components;
208 nir_ssa_dest_init(&new_interp->instr, &new_interp->dest,
209 interp->dest.ssa.num_components,
210 interp->dest.ssa.bit_size, NULL);
211
212 nir_builder_instr_insert(b, &new_interp->instr);
213 nir_store_deref(b, temp_deref, &new_interp->dest.ssa,
214 (1 << interp->dest.ssa.num_components) - 1);
215 }
216
217 static void
218 fixup_interpolation_instr(struct lower_io_state *state,
219 nir_intrinsic_instr *interp, nir_builder *b)
220 {
221 nir_deref_path interp_path;
222 nir_deref_path_init(&interp_path, nir_src_as_deref(interp->src[0]), NULL);
223
224 b->cursor = nir_before_instr(&interp->instr);
225
226 /* The original interpolation instruction should contain a deref path
227 * starting with the original variable, which is now the temporary.
228 */
229 nir_deref_instr *temp_root = interp_path.path[0];
230
231 /* Fish out the newly-created input variable. */
232 assert(temp_root->deref_type == nir_deref_type_var);
233 struct hash_entry *entry = _mesa_hash_table_search(state->input_map,
234 temp_root->var);
235 assert(entry);
236 nir_variable *input = entry->data;
237 nir_deref_instr *input_root = nir_build_deref_var(b, input);
238
239 /* Emit the interpolation instructions. */
240 emit_interp(b, interp_path.path + 1, temp_root, input_root, interp);
241
242 /* Now the temporary contains the interpolation results, and we can just
243 * load from it. We can reuse the original deref, since it points to the
244 * correct part of the temporary.
245 */
246 nir_ssa_def *load = nir_load_deref(b, nir_src_as_deref(interp->src[0]));
247 nir_ssa_def_rewrite_uses(&interp->dest.ssa, nir_src_for_ssa(load));
248 nir_instr_remove(&interp->instr);
249
250 nir_deref_path_finish(&interp_path);
251 }
252
253 static void
254 fixup_interpolation(struct lower_io_state *state, nir_function_impl *impl,
255 nir_builder *b)
256 {
257 nir_foreach_block(block, impl) {
258 nir_foreach_instr_safe(instr, block) {
259 if (instr->type != nir_instr_type_intrinsic)
260 continue;
261
262 nir_intrinsic_instr *interp = nir_instr_as_intrinsic(instr);
263
264 if (interp->intrinsic == nir_intrinsic_interp_deref_at_centroid ||
265 interp->intrinsic == nir_intrinsic_interp_deref_at_sample ||
266 interp->intrinsic == nir_intrinsic_interp_deref_at_offset ||
267 interp->intrinsic == nir_intrinsic_interp_deref_at_vertex) {
268 fixup_interpolation_instr(state, interp, b);
269 }
270 }
271 }
272 }
273
274 static void
275 emit_input_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
276 {
277 if (impl == state->entrypoint) {
278 nir_builder b;
279 nir_builder_init(&b, impl);
280 b.cursor = nir_before_block(nir_start_block(impl));
281 emit_copies(&b, &state->old_inputs, &state->shader->inputs);
282 if (state->shader->info.stage == MESA_SHADER_FRAGMENT)
283 fixup_interpolation(state, impl, &b);
284 }
285 }
286
287 static nir_variable *
288 create_shadow_temp(struct lower_io_state *state, nir_variable *var)
289 {
290 nir_variable *nvar = ralloc(state->shader, nir_variable);
291 memcpy(nvar, var, sizeof *nvar);
292 nvar->data.cannot_coalesce = true;
293
294 /* The original is now the temporary */
295 nir_variable *temp = var;
296
297 /* Reparent the name to the new variable */
298 ralloc_steal(nvar, nvar->name);
299
300 assert(nvar->constant_initializer == NULL && nvar->pointer_initializer == NULL);
301
302 /* Give the original a new name with @<mode>-temp appended */
303 const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out";
304 temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
305 temp->data.mode = nir_var_shader_temp;
306 temp->data.read_only = false;
307 temp->data.fb_fetch_output = false;
308 temp->data.compact = false;
309
310 return nvar;
311 }
312
313 void
314 nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint,
315 bool outputs, bool inputs)
316 {
317 struct lower_io_state state;
318
319 if (shader->info.stage == MESA_SHADER_TESS_CTRL)
320 return;
321
322 state.shader = shader;
323 state.entrypoint = entrypoint;
324 state.input_map = _mesa_pointer_hash_table_create(NULL);
325
326 if (inputs)
327 exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);
328 else
329 exec_list_make_empty(&state.old_inputs);
330
331 if (outputs)
332 exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
333 else
334 exec_list_make_empty(&state.old_outputs);
335
336 /* Walk over all of the outputs turn each output into a temporary and
337 * make a new variable for the actual output.
338 */
339 nir_foreach_variable(var, &state.old_outputs) {
340 nir_variable *output = create_shadow_temp(&state, var);
341 exec_list_push_tail(&shader->outputs, &output->node);
342 }
343
344 /* and same for inputs: */
345 nir_foreach_variable(var, &state.old_inputs) {
346 nir_variable *input = create_shadow_temp(&state, var);
347 exec_list_push_tail(&shader->inputs, &input->node);
348 _mesa_hash_table_insert(state.input_map, var, input);
349 }
350
351 nir_foreach_function(function, shader) {
352 if (function->impl == NULL)
353 continue;
354
355 if (inputs)
356 emit_input_copies_impl(&state, function->impl);
357
358 if (outputs)
359 emit_output_copies_impl(&state, function->impl);
360
361 nir_metadata_preserve(function->impl, nir_metadata_block_index |
362 nir_metadata_dominance);
363 }
364
365 exec_list_append(&shader->globals, &state.old_inputs);
366 exec_list_append(&shader->globals, &state.old_outputs);
367
368 nir_fixup_deref_modes(shader);
369
370 _mesa_hash_table_destroy(state.input_map, NULL);
371 }