nir: Get rid of nir_shader::stage
[mesa.git] / src / compiler / nir / nir_lower_io_types.c
1 /*
2 * Copyright © 2016 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26
27 /* Lower complex (struct/array/mat) input and output vars to primitive types
28 * (vec4) for linking. All indirect input/output access should already be
29 * lowered (ie. nir_lower_io_to_temporaries).
30 */
31
32 struct lower_io_types_state {
33 nir_shader *shader;
34 struct exec_list new_ins;
35 struct exec_list new_outs;
36 };
37
38 static nir_variable *
39 get_new_var(struct lower_io_types_state *state, nir_variable *var,
40 const struct glsl_type *deref_type, unsigned off)
41 {
42 struct exec_list *list;
43
44 if (var->data.mode == nir_var_shader_in) {
45 list = &state->new_ins;
46 } else {
47 assert(var->data.mode == nir_var_shader_out);
48 list = &state->new_outs;
49 }
50
51 nir_foreach_variable(nvar, list) {
52 if (nvar->data.location == (var->data.location + off))
53 return nvar;
54 }
55
56 /* doesn't already exist, so we need to create a new one: */
57 /* TODO figure out if scalar vs vec, and if float/int/uint/(double?)
58 * do we need to fixup interpolation mode for int vs float components
59 * of a struct, etc..
60 */
61 const struct glsl_type *ntype =
62 glsl_vector_type(glsl_get_base_type(deref_type),
63 glsl_get_vector_elements(deref_type));
64 nir_variable *nvar = nir_variable_create(state->shader, var->data.mode,
65 ntype, NULL);
66
67 nvar->name = ralloc_asprintf(nvar, "%s@%u", var->name, off);
68 nvar->data = var->data;
69 nvar->data.location += off;
70
71 /* nir_variable_create is too clever for its own good: */
72 exec_node_remove(&nvar->node);
73 exec_node_self_link(&nvar->node); /* no delinit() :-( */
74
75 exec_list_push_tail(list, &nvar->node);
76
77 /* remove existing var from input/output list: */
78 exec_node_remove(&var->node);
79 exec_node_self_link(&var->node);
80
81 return nvar;
82 }
83
84 static unsigned
85 get_deref_offset(struct lower_io_types_state *state, nir_deref *tail, bool vs_in)
86 {
87 unsigned offset = 0;
88
89 while (tail->child != NULL) {
90 const struct glsl_type *parent_type = tail->type;
91 tail = tail->child;
92
93 if (tail->deref_type == nir_deref_type_array) {
94 nir_deref_array *deref_array = nir_deref_as_array(tail);
95
96 /* indirect inputs/outputs should already be lowered! */
97 assert(deref_array->deref_array_type == nir_deref_array_type_direct);
98
99 unsigned size = glsl_count_attribute_slots(tail->type, vs_in);
100
101 offset += size * deref_array->base_offset;
102 } else if (tail->deref_type == nir_deref_type_struct) {
103 nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
104
105 for (unsigned i = 0; i < deref_struct->index; i++) {
106 const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
107 offset += glsl_count_attribute_slots(ft, vs_in);
108 }
109 }
110 }
111
112 return offset;
113 }
114
115 static bool
116 lower_io_types_block(struct lower_io_types_state *state, nir_block *block)
117 {
118 nir_foreach_instr(instr, block) {
119 if (instr->type != nir_instr_type_intrinsic)
120 continue;
121
122 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
123
124 if ((intr->intrinsic != nir_intrinsic_load_var) &&
125 (intr->intrinsic != nir_intrinsic_store_var))
126 continue;
127
128 nir_variable *var = intr->variables[0]->var;
129
130 if ((var->data.mode != nir_var_shader_in) &&
131 (var->data.mode != nir_var_shader_out))
132 continue;
133
134 bool vs_in = (state->shader->info.stage == MESA_SHADER_VERTEX) &&
135 (var->data.mode == nir_var_shader_in);
136 if (glsl_count_attribute_slots(var->type, vs_in) == 1)
137 continue;
138
139 unsigned off = get_deref_offset(state, &intr->variables[0]->deref, vs_in);
140 const struct glsl_type *deref_type =
141 nir_deref_tail(&intr->variables[0]->deref)->type;
142 nir_variable *nvar = get_new_var(state, var, deref_type, off);
143
144 /* and then re-write the load/store_var deref: */
145 intr->variables[0] = nir_deref_var_create(intr, nvar);
146 }
147
148 return true;
149 }
150
151 static void
152 lower_io_types_impl(nir_function_impl *impl, struct lower_io_types_state *state)
153 {
154 nir_foreach_block(block, impl) {
155 lower_io_types_block(state, block);
156 }
157
158 nir_metadata_preserve(impl, nir_metadata_block_index |
159 nir_metadata_dominance);
160 }
161
162
163 void
164 nir_lower_io_types(nir_shader *shader)
165 {
166 struct lower_io_types_state state;
167
168 state.shader = shader;
169 exec_list_make_empty(&state.new_ins);
170 exec_list_make_empty(&state.new_outs);
171
172 nir_foreach_function(function, shader) {
173 if (function->impl)
174 lower_io_types_impl(function->impl, &state);
175 }
176
177 /* move new in/out vars to shader's lists: */
178 exec_list_append(&shader->inputs, &state.new_ins);
179 exec_list_append(&shader->outputs, &state.new_outs);
180 }