nir: Copy semantics to nir_intrinsic_load_fs_input_interp_deltas
[mesa.git] / src / compiler / nir / nir_lower_passthrough_edgeflags.c
1 /*
2 * Copyright © 2015 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26
27 static void
28 lower_impl(nir_function_impl *impl)
29 {
30 nir_shader *shader = impl->function->shader;
31 nir_builder b;
32 nir_variable *in, *out;
33 nir_ssa_def *def;
34
35 nir_builder_init(&b, impl);
36 b.cursor = nir_before_cf_list(&impl->body);
37
38 /* The edge flag is the last input in st/mesa. */
39 assert(shader->num_inputs == util_bitcount64(shader->info.inputs_read));
40 assert(shader->num_outputs == util_bitcount64(shader->info.outputs_written));
41
42 /* Lowered IO only uses intrinsics. It doesn't use variables. */
43 if (shader->info.io_lowered) {
44 /* Load an edge flag. */
45 nir_intrinsic_instr *load =
46 nir_intrinsic_instr_create(shader, nir_intrinsic_load_input);
47 load->num_components = 1;
48 load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
49 nir_ssa_dest_init(&load->instr, &load->dest,
50 load->num_components, 32, NULL);
51
52 nir_intrinsic_set_base(load, shader->num_inputs++);
53 nir_intrinsic_set_component(load, 0);
54 nir_intrinsic_set_type(load, nir_type_float32);
55
56 nir_io_semantics load_sem = {0};
57 load_sem.location = VERT_ATTRIB_EDGEFLAG;
58 load_sem.num_slots = 1;
59 nir_intrinsic_set_io_semantics(load, load_sem);
60 nir_builder_instr_insert(&b, &load->instr);
61
62 /* Store an edge flag. */
63 nir_intrinsic_instr *store =
64 nir_intrinsic_instr_create(shader, nir_intrinsic_store_output);
65 store->num_components = 1;
66 store->src[0] = nir_src_for_ssa(&load->dest.ssa);
67 store->src[1] = nir_src_for_ssa(nir_imm_int(&b, 0));
68
69 nir_intrinsic_set_base(store, shader->num_outputs++);
70 nir_intrinsic_set_component(store, 0);
71 nir_intrinsic_set_type(store, nir_type_float32);
72 nir_intrinsic_set_write_mask(store, 0x1);
73
74 nir_io_semantics semantics = {0};
75 semantics.location = VARYING_SLOT_EDGE;
76 semantics.num_slots = 1;
77 nir_intrinsic_set_io_semantics(store, semantics);
78 nir_builder_instr_insert(&b, &store->instr);
79
80 nir_metadata_preserve(impl, nir_metadata_block_index |
81 nir_metadata_dominance);
82 return;
83 }
84
85 in = nir_variable_create(shader, nir_var_shader_in,
86 glsl_vec4_type(), "edgeflag_in");
87 in->data.location = VERT_ATTRIB_EDGEFLAG;
88
89 in->data.driver_location = shader->num_inputs++;
90 shader->info.inputs_read |= BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG);
91
92 out = nir_variable_create(shader, nir_var_shader_out,
93 glsl_vec4_type(), "edgeflag_out");
94 out->data.location = VARYING_SLOT_EDGE;
95
96 def = nir_load_var(&b, in);
97 nir_store_var(&b, out, def, 0xf);
98
99 nir_metadata_preserve(impl, nir_metadata_block_index |
100 nir_metadata_dominance);
101 }
102
103 void nir_lower_passthrough_edgeflags(nir_shader *shader)
104 {
105 lower_impl(nir_shader_get_entrypoint(shader));
106 }