nir: Drop nir_tex_instr::texture_array_size
[mesa.git] / src / compiler / nir / nir_lower_samplers.c
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2014 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "nir/nir.h"
27 #include "nir_builder.h"
28
29 static void
30 lower_tex_src_to_offset(nir_builder *b,
31 nir_tex_instr *instr, unsigned src_idx)
32 {
33 nir_ssa_def *index = NULL;
34 unsigned base_index = 0;
35 unsigned array_elements = 1;
36 nir_tex_src *src = &instr->src[src_idx];
37 bool is_sampler = src->src_type == nir_tex_src_sampler_deref;
38
39 /* We compute first the offsets */
40 nir_deref_instr *deref = nir_instr_as_deref(src->src.ssa->parent_instr);
41 while (deref->deref_type != nir_deref_type_var) {
42 assert(deref->parent.is_ssa);
43 nir_deref_instr *parent =
44 nir_instr_as_deref(deref->parent.ssa->parent_instr);
45
46 assert(deref->deref_type == nir_deref_type_array);
47
48 if (nir_src_is_const(deref->arr.index) && index == NULL) {
49 /* We're still building a direct index */
50 base_index += nir_src_as_uint(deref->arr.index) * array_elements;
51 } else {
52 if (index == NULL) {
53 /* We used to be direct but not anymore */
54 index = nir_imm_int(b, base_index);
55 base_index = 0;
56 }
57
58 index = nir_iadd(b, index,
59 nir_imul(b, nir_imm_int(b, array_elements),
60 nir_ssa_for_src(b, deref->arr.index, 1)));
61 }
62
63 array_elements *= glsl_get_length(parent->type);
64
65 deref = parent;
66 }
67
68 if (index)
69 index = nir_umin(b, index, nir_imm_int(b, array_elements - 1));
70
71 /* We hit the deref_var. This is the end of the line */
72 assert(deref->deref_type == nir_deref_type_var);
73
74 base_index += deref->var->data.binding;
75
76 /* We have the offsets, we apply them, rewriting the source or removing
77 * instr if needed
78 */
79 if (index) {
80 nir_instr_rewrite_src(&instr->instr, &src->src,
81 nir_src_for_ssa(index));
82
83 src->src_type = is_sampler ?
84 nir_tex_src_sampler_offset :
85 nir_tex_src_texture_offset;
86 } else {
87 nir_tex_instr_remove_src(instr, src_idx);
88 }
89
90 if (is_sampler) {
91 instr->sampler_index = base_index;
92 } else {
93 instr->texture_index = base_index;
94 }
95 }
96
97 static bool
98 lower_sampler(nir_builder *b, nir_tex_instr *instr)
99 {
100 int texture_idx =
101 nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
102
103 if (texture_idx >= 0) {
104 b->cursor = nir_before_instr(&instr->instr);
105
106 lower_tex_src_to_offset(b, instr, texture_idx);
107 }
108
109 int sampler_idx =
110 nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
111
112 if (sampler_idx >= 0) {
113 lower_tex_src_to_offset(b, instr, sampler_idx);
114 }
115
116 if (texture_idx < 0 && sampler_idx < 0)
117 return false;
118
119 return true;
120 }
121
122 static bool
123 lower_impl(nir_function_impl *impl)
124 {
125 nir_builder b;
126 nir_builder_init(&b, impl);
127 bool progress = false;
128
129 nir_foreach_block(block, impl) {
130 nir_foreach_instr(instr, block) {
131 if (instr->type == nir_instr_type_tex)
132 progress |= lower_sampler(&b, nir_instr_as_tex(instr));
133 }
134 }
135
136 return progress;
137 }
138
139 bool
140 nir_lower_samplers(nir_shader *shader)
141 {
142 bool progress = false;
143
144 /* Next, lower derefs to offsets. */
145 nir_foreach_function(function, shader) {
146 if (function->impl)
147 progress |= lower_impl(function->impl);
148 }
149
150 return progress;
151 }