nir: Return progress from nir_lower_var_copies().
[mesa.git] / src / compiler / nir / nir_lower_var_copies.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 #include "nir.h"
29 #include "compiler/nir_types.h"
30
31 /*
32 * Lowers all copy intrinsics to sequences of load/store intrinsics.
33 */
34
35 /* Walks down the deref chain and returns the next deref in the chain whose
36 * child is a wildcard. In other words, given the chain a[1].foo[*].bar,
37 * this function will return the deref to foo. Calling it a second time
38 * with the [*].bar, it will return NULL.
39 */
40 static nir_deref *
41 deref_next_wildcard_parent(nir_deref *deref)
42 {
43 for (nir_deref *tail = deref; tail->child; tail = tail->child) {
44 if (tail->child->deref_type != nir_deref_type_array)
45 continue;
46
47 nir_deref_array *arr = nir_deref_as_array(tail->child);
48
49 if (arr->deref_array_type == nir_deref_array_type_wildcard)
50 return tail;
51 }
52
53 return NULL;
54 }
55
56 /* This function recursively walks the given deref chain and replaces the
57 * given copy instruction with an equivalent sequence load/store
58 * operations.
59 *
60 * @copy_instr The copy instruction to replace; new instructions will be
61 * inserted before this one
62 *
63 * @dest_head The head of the destination variable deref chain
64 *
65 * @src_head The head of the source variable deref chain
66 *
67 * @dest_tail The current tail of the destination variable deref chain;
68 * this is used for recursion and external callers of this
69 * function should call it with tail == head
70 *
71 * @src_tail The current tail of the source variable deref chain;
72 * this is used for recursion and external callers of this
73 * function should call it with tail == head
74 *
75 * @state The current variable lowering state
76 */
77 static void
78 emit_copy_load_store(nir_intrinsic_instr *copy_instr,
79 nir_deref_var *dest_head, nir_deref_var *src_head,
80 nir_deref *dest_tail, nir_deref *src_tail,
81 nir_shader *shader)
82 {
83 /* Find the next pair of wildcards */
84 nir_deref *src_arr_parent = deref_next_wildcard_parent(src_tail);
85 nir_deref *dest_arr_parent = deref_next_wildcard_parent(dest_tail);
86
87 if (src_arr_parent || dest_arr_parent) {
88 /* Wildcards had better come in matched pairs */
89 assert(src_arr_parent && dest_arr_parent);
90
91 nir_deref_array *src_arr = nir_deref_as_array(src_arr_parent->child);
92 nir_deref_array *dest_arr = nir_deref_as_array(dest_arr_parent->child);
93
94 unsigned length = glsl_get_length(src_arr_parent->type);
95 /* The wildcards should represent the same number of elements */
96 assert(length == glsl_get_length(dest_arr_parent->type));
97 assert(length > 0);
98
99 /* Walk over all of the elements that this wildcard refers to and
100 * call emit_copy_load_store on each one of them */
101 src_arr->deref_array_type = nir_deref_array_type_direct;
102 dest_arr->deref_array_type = nir_deref_array_type_direct;
103 for (unsigned i = 0; i < length; i++) {
104 src_arr->base_offset = i;
105 dest_arr->base_offset = i;
106 emit_copy_load_store(copy_instr, dest_head, src_head,
107 &dest_arr->deref, &src_arr->deref, shader);
108 }
109 src_arr->deref_array_type = nir_deref_array_type_wildcard;
110 dest_arr->deref_array_type = nir_deref_array_type_wildcard;
111 } else {
112 /* In this case, we have no wildcards anymore, so all we have to do
113 * is just emit the load and store operations. */
114 src_tail = nir_deref_tail(src_tail);
115 dest_tail = nir_deref_tail(dest_tail);
116
117 assert(src_tail->type == dest_tail->type);
118
119 unsigned num_components = glsl_get_vector_elements(src_tail->type);
120 unsigned bit_size = glsl_get_bit_size(src_tail->type);
121
122 nir_intrinsic_instr *load =
123 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var);
124 load->num_components = num_components;
125 load->variables[0] = nir_deref_var_clone(src_head, load);
126 nir_ssa_dest_init(&load->instr, &load->dest, num_components, bit_size,
127 NULL);
128
129 nir_instr_insert_before(&copy_instr->instr, &load->instr);
130
131 nir_intrinsic_instr *store =
132 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
133 store->num_components = num_components;
134 nir_intrinsic_set_write_mask(store, (1 << num_components) - 1);
135 store->variables[0] = nir_deref_var_clone(dest_head, store);
136
137 store->src[0].is_ssa = true;
138 store->src[0].ssa = &load->dest.ssa;
139
140 nir_instr_insert_before(&copy_instr->instr, &store->instr);
141 }
142 }
143
144 /* Lowers a copy instruction to a sequence of load/store instructions
145 *
146 * The new instructions are placed before the copy instruction in the IR.
147 */
148 void
149 nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader)
150 {
151 assert(copy->intrinsic == nir_intrinsic_copy_var);
152 emit_copy_load_store(copy, copy->variables[0], copy->variables[1],
153 &copy->variables[0]->deref,
154 &copy->variables[1]->deref, shader);
155 }
156
157 static bool
158 lower_var_copies_impl(nir_function_impl *impl)
159 {
160 nir_shader *shader = impl->function->shader;
161 bool progress = false;
162
163 nir_foreach_block(block, impl) {
164 nir_foreach_instr_safe(instr, block) {
165 if (instr->type != nir_instr_type_intrinsic)
166 continue;
167
168 nir_intrinsic_instr *copy = nir_instr_as_intrinsic(instr);
169 if (copy->intrinsic != nir_intrinsic_copy_var)
170 continue;
171
172 nir_lower_var_copy_instr(copy, shader);
173
174 nir_instr_remove(&copy->instr);
175 progress = true;
176 ralloc_free(copy);
177 }
178 }
179
180 if (progress)
181 nir_metadata_preserve(impl, nir_metadata_block_index |
182 nir_metadata_dominance);
183
184 return progress;
185 }
186
187 /* Lowers every copy_var instruction in the program to a sequence of
188 * load/store instructions.
189 */
190 bool
191 nir_lower_var_copies(nir_shader *shader)
192 {
193 bool progress = false;
194
195 nir_foreach_function(function, shader) {
196 if (function->impl)
197 progress |= lower_var_copies_impl(function->impl);
198 }
199
200 return progress;
201 }