nir: support lowering clipdist to arrays
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float64;
46 bool fragment_shader_sample_interlock;
47 bool fragment_shader_pixel_interlock;
48 bool geometry_streams;
49 bool image_ms_array;
50 bool image_read_without_format;
51 bool image_write_without_format;
52 bool int8;
53 bool int16;
54 bool int64;
55 bool int64_atomics;
56 bool kernel;
57 bool min_lod;
58 bool multiview;
59 bool physical_storage_buffer_address;
60 bool post_depth_coverage;
61 bool runtime_descriptor_array;
62 bool float_controls;
63 bool shader_clock;
64 bool shader_viewport_index_layer;
65 bool stencil_export;
66 bool storage_8bit;
67 bool storage_16bit;
68 bool storage_image_ms;
69 bool subgroup_arithmetic;
70 bool subgroup_ballot;
71 bool subgroup_basic;
72 bool subgroup_quad;
73 bool subgroup_shuffle;
74 bool subgroup_vote;
75 bool tessellation;
76 bool transform_feedback;
77 bool variable_pointers;
78 bool float16;
79 bool amd_gcn_shader;
80 bool amd_shader_ballot;
81 bool amd_trinary_minmax;
82 };
83
84 typedef struct shader_info {
85 const char *name;
86
87 /* Descriptive name provided by the client; may be NULL */
88 const char *label;
89
90 /** The shader stage, such as MESA_SHADER_VERTEX. */
91 gl_shader_stage stage;
92
93 /** The shader stage in a non SSO linked program that follows this stage,
94 * such as MESA_SHADER_FRAGMENT.
95 */
96 gl_shader_stage next_stage;
97
98 /* Number of textures used by this shader */
99 unsigned num_textures;
100 /* Number of uniform buffers used by this shader */
101 unsigned num_ubos;
102 /* Number of atomic buffers used by this shader */
103 unsigned num_abos;
104 /* Number of shader storage buffers used by this shader */
105 unsigned num_ssbos;
106 /* Number of images used by this shader */
107 unsigned num_images;
108 /* Index of the last MSAA image. */
109 int last_msaa_image;
110
111 /* Which inputs are actually read */
112 uint64_t inputs_read;
113 /* Which outputs are actually written */
114 uint64_t outputs_written;
115 /* Which outputs are actually read */
116 uint64_t outputs_read;
117 /* Which system values are actually read */
118 uint64_t system_values_read;
119
120 /* Which patch inputs are actually read */
121 uint32_t patch_inputs_read;
122 /* Which patch outputs are actually written */
123 uint32_t patch_outputs_written;
124 /* Which patch outputs are read */
125 uint32_t patch_outputs_read;
126
127 /* Whether or not this shader ever uses textureGather() */
128 bool uses_texture_gather;
129
130 /** Bitfield of which textures are used */
131 uint32_t textures_used;
132
133 /** Bitfield of which textures are used by texelFetch() */
134 uint32_t textures_used_by_txf;
135
136 /**
137 * True if this shader uses the fddx/fddy opcodes.
138 *
139 * Note that this does not include the "fine" and "coarse" variants.
140 */
141 bool uses_fddx_fddy;
142
143 /**
144 * True if this shader uses 64-bit ALU operations
145 */
146 bool uses_64bit;
147
148 /* The size of the gl_ClipDistance[] array, if declared. */
149 unsigned clip_distance_array_size;
150
151 /* The size of the gl_CullDistance[] array, if declared. */
152 unsigned cull_distance_array_size;
153
154 /* Whether or not separate shader objects were used */
155 bool separate_shader;
156
157 /** Was this shader linked with any transform feedback varyings? */
158 bool has_transform_feedback_varyings;
159
160 /* SPV_KHR_float_controls: execution mode for floating point ops */
161 unsigned float_controls_execution_mode;
162
163 union {
164 struct {
165 /* Which inputs are doubles */
166 uint64_t double_inputs;
167
168 /* For AMD-specific driver-internal shaders. It replaces vertex
169 * buffer loads with code generating VS inputs from scalar registers.
170 *
171 * Valid values: SI_VS_BLIT_SGPRS_POS_*
172 */
173 unsigned blit_sgprs_amd;
174
175 /* True if the shader writes position in window space coordinates pre-transform */
176 bool window_space_position;
177 } vs;
178
179 struct {
180 /** The number of vertices recieves per input primitive */
181 unsigned vertices_in;
182
183 /** The output primitive type (GL enum value) */
184 unsigned output_primitive;
185
186 /** The input primitive type (GL enum value) */
187 unsigned input_primitive;
188
189 /** The maximum number of vertices the geometry shader might write. */
190 unsigned vertices_out;
191
192 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
193 unsigned invocations;
194
195 /** Whether or not this shader uses EndPrimitive */
196 bool uses_end_primitive;
197
198 /** Whether or not this shader uses non-zero streams */
199 bool uses_streams;
200 } gs;
201
202 struct {
203 bool uses_discard;
204
205 /**
206 * True if this fragment shader requires helper invocations. This
207 * can be caused by the use of ALU derivative ops, texture
208 * instructions which do implicit derivatives, and the use of quad
209 * subgroup operations.
210 */
211 bool needs_helper_invocations;
212
213 /**
214 * Whether any inputs are declared with the "sample" qualifier.
215 */
216 bool uses_sample_qualifier;
217
218 /**
219 * Whether early fragment tests are enabled as defined by
220 * ARB_shader_image_load_store.
221 */
222 bool early_fragment_tests;
223
224 /**
225 * Defined by INTEL_conservative_rasterization.
226 */
227 bool inner_coverage;
228
229 bool post_depth_coverage;
230
231 /**
232 * \name ARB_fragment_coord_conventions
233 * @{
234 */
235 bool pixel_center_integer;
236 bool origin_upper_left;
237 /*@}*/
238
239 bool pixel_interlock_ordered;
240 bool pixel_interlock_unordered;
241 bool sample_interlock_ordered;
242 bool sample_interlock_unordered;
243
244 /**
245 * Flags whether NIR's base types on the FS color outputs should be
246 * ignored.
247 *
248 * GLSL requires that fragment shader output base types match the
249 * render target's base types for the behavior to be defined. From
250 * the GL 4.6 spec:
251 *
252 * "If the values written by the fragment shader do not match the
253 * format(s) of the corresponding color buffer(s), the result is
254 * undefined."
255 *
256 * However, for NIR shaders translated from TGSI, we don't have the
257 * output types any more, so the driver will need to do whatever
258 * fixups are necessary to handle effectively untyped data being
259 * output from the FS.
260 */
261 bool untyped_color_outputs;
262
263 /** gl_FragDepth layout for ARB_conservative_depth. */
264 enum gl_frag_depth_layout depth_layout;
265 } fs;
266
267 struct {
268 unsigned local_size[3];
269
270 bool local_size_variable;
271 char user_data_components_amd;
272
273 /**
274 * Size of shared variables accessed by the compute shader.
275 */
276 unsigned shared_size;
277
278
279 /**
280 * pointer size is:
281 * AddressingModelLogical: 0 (default)
282 * AddressingModelPhysical32: 32
283 * AddressingModelPhysical64: 64
284 */
285 unsigned ptr_size;
286
287 /*
288 * Arrangement of invocations used to calculate derivatives in a compute
289 * shader. From NV_compute_shader_derivatives.
290 */
291 enum gl_derivative_group derivative_group;
292 } cs;
293
294 /* Applies to both TCS and TES. */
295 struct {
296 /** The number of vertices in the TCS output patch. */
297 unsigned tcs_vertices_out;
298
299 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
300 enum gl_tess_spacing spacing;
301 /** Is the vertex order counterclockwise? */
302 bool ccw;
303 bool point_mode;
304 } tess;
305 };
306 } shader_info;
307
308 #ifdef __cplusplus
309 }
310 #endif
311
312 #endif /* SHADER_INFO_H */