spirv/nir: Add support for SPV_KHR_8bit_storage
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool int16;
48 bool shader_viewport_index_layer;
49 bool subgroup_arithmetic;
50 bool subgroup_ballot;
51 bool subgroup_basic;
52 bool subgroup_quad;
53 bool subgroup_shuffle;
54 bool subgroup_vote;
55 bool gcn_shader;
56 bool trinary_minmax;
57 bool descriptor_array_dynamic_indexing;
58 bool runtime_descriptor_array;
59 bool stencil_export;
60 bool atomic_storage;
61 bool storage_8bit;
62 };
63
64 typedef struct shader_info {
65 const char *name;
66
67 /* Descriptive name provided by the client; may be NULL */
68 const char *label;
69
70 /** The shader stage, such as MESA_SHADER_VERTEX. */
71 gl_shader_stage stage;
72
73 /** The shader stage in a non SSO linked program that follows this stage,
74 * such as MESA_SHADER_FRAGMENT.
75 */
76 gl_shader_stage next_stage;
77
78 /* Number of textures used by this shader */
79 unsigned num_textures;
80 /* Number of uniform buffers used by this shader */
81 unsigned num_ubos;
82 /* Number of atomic buffers used by this shader */
83 unsigned num_abos;
84 /* Number of shader storage buffers used by this shader */
85 unsigned num_ssbos;
86 /* Number of images used by this shader */
87 unsigned num_images;
88
89 /* Which inputs are actually read */
90 uint64_t inputs_read;
91 /* Which outputs are actually written */
92 uint64_t outputs_written;
93 /* Which outputs are actually read */
94 uint64_t outputs_read;
95 /* Which system values are actually read */
96 uint64_t system_values_read;
97
98 /* Which patch inputs are actually read */
99 uint32_t patch_inputs_read;
100 /* Which patch outputs are actually written */
101 uint32_t patch_outputs_written;
102 /* Which patch outputs are read */
103 uint32_t patch_outputs_read;
104
105 /* Whether or not this shader ever uses textureGather() */
106 bool uses_texture_gather;
107
108 /** Bitfield of which textures are used by texelFetch() */
109 uint32_t textures_used_by_txf;
110
111 /**
112 * True if this shader uses the fddx/fddy opcodes.
113 *
114 * Note that this does not include the "fine" and "coarse" variants.
115 */
116 bool uses_fddx_fddy;
117
118 /* The size of the gl_ClipDistance[] array, if declared. */
119 unsigned clip_distance_array_size;
120
121 /* The size of the gl_CullDistance[] array, if declared. */
122 unsigned cull_distance_array_size;
123
124 /* Whether or not separate shader objects were used */
125 bool separate_shader;
126
127 /** Was this shader linked with any transform feedback varyings? */
128 bool has_transform_feedback_varyings;
129
130 union {
131 struct {
132 /* Which inputs are doubles */
133 uint64_t double_inputs;
134
135 /* Which inputs are actually read and are double */
136 uint64_t double_inputs_read;
137 } vs;
138
139 struct {
140 /** The number of vertices recieves per input primitive */
141 unsigned vertices_in;
142
143 /** The output primitive type (GL enum value) */
144 unsigned output_primitive;
145
146 /** The input primitive type (GL enum value) */
147 unsigned input_primitive;
148
149 /** The maximum number of vertices the geometry shader might write. */
150 unsigned vertices_out;
151
152 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
153 unsigned invocations;
154
155 /** Whether or not this shader uses EndPrimitive */
156 bool uses_end_primitive;
157
158 /** Whether or not this shader uses non-zero streams */
159 bool uses_streams;
160 } gs;
161
162 struct {
163 bool uses_discard;
164
165 /**
166 * Whether any inputs are declared with the "sample" qualifier.
167 */
168 bool uses_sample_qualifier;
169
170 /**
171 * Whether early fragment tests are enabled as defined by
172 * ARB_shader_image_load_store.
173 */
174 bool early_fragment_tests;
175
176 /**
177 * Defined by INTEL_conservative_rasterization.
178 */
179 bool inner_coverage;
180
181 bool post_depth_coverage;
182
183 bool pixel_center_integer;
184
185 bool pixel_interlock_ordered;
186 bool pixel_interlock_unordered;
187 bool sample_interlock_ordered;
188 bool sample_interlock_unordered;
189
190 /** gl_FragDepth layout for ARB_conservative_depth. */
191 enum gl_frag_depth_layout depth_layout;
192 } fs;
193
194 struct {
195 unsigned local_size[3];
196
197 bool local_size_variable;
198
199 /**
200 * Size of shared variables accessed by the compute shader.
201 */
202 unsigned shared_size;
203 } cs;
204
205 /* Applies to both TCS and TES. */
206 struct {
207 /** The number of vertices in the TCS output patch. */
208 unsigned tcs_vertices_out;
209
210 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
211 enum gl_tess_spacing spacing;
212 /** Is the vertex order counterclockwise? */
213 bool ccw;
214 bool point_mode;
215 } tess;
216 };
217 } shader_info;
218
219 #ifdef __cplusplus
220 }
221 #endif
222
223 #endif /* SHADER_INFO_H */