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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
45 bool variable_pointers
;
47 bool shader_viewport_index_layer
;
48 bool subgroup_arithmetic
;
52 bool subgroup_shuffle
;
58 typedef struct shader_info
{
61 /* Descriptive name provided by the client; may be NULL */
64 /** The shader stage, such as MESA_SHADER_VERTEX. */
65 gl_shader_stage stage
;
67 /** The shader stage in a non SSO linked program that follows this stage,
68 * such as MESA_SHADER_FRAGMENT.
70 gl_shader_stage next_stage
;
72 /* Number of textures used by this shader */
73 unsigned num_textures
;
74 /* Number of uniform buffers used by this shader */
76 /* Number of atomic buffers used by this shader */
78 /* Number of shader storage buffers used by this shader */
80 /* Number of images used by this shader */
83 /* Which inputs are actually read */
85 /* Which outputs are actually written */
86 uint64_t outputs_written
;
87 /* Which outputs are actually read */
88 uint64_t outputs_read
;
89 /* Which system values are actually read */
90 uint64_t system_values_read
;
92 /* Which patch inputs are actually read */
93 uint32_t patch_inputs_read
;
94 /* Which patch outputs are actually written */
95 uint32_t patch_outputs_written
;
96 /* Which patch outputs are read */
97 uint32_t patch_outputs_read
;
99 /* Whether or not this shader ever uses textureGather() */
100 bool uses_texture_gather
;
102 /** Bitfield of which textures are used by texelFetch() */
103 uint32_t textures_used_by_txf
;
106 * True if this shader uses the fddx/fddy opcodes.
108 * Note that this does not include the "fine" and "coarse" variants.
112 /* The size of the gl_ClipDistance[] array, if declared. */
113 unsigned clip_distance_array_size
;
115 /* The size of the gl_CullDistance[] array, if declared. */
116 unsigned cull_distance_array_size
;
118 /* Whether or not separate shader objects were used */
119 bool separate_shader
;
121 /** Was this shader linked with any transform feedback varyings? */
122 bool has_transform_feedback_varyings
;
126 /* Which inputs are doubles */
127 uint64_t double_inputs
;
129 /* Which inputs are actually read and are double */
130 uint64_t double_inputs_read
;
134 /** The number of vertices recieves per input primitive */
135 unsigned vertices_in
;
137 /** The output primitive type (GL enum value) */
138 unsigned output_primitive
;
140 /** The input primitive type (GL enum value) */
141 unsigned input_primitive
;
143 /** The maximum number of vertices the geometry shader might write. */
144 unsigned vertices_out
;
146 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
147 unsigned invocations
;
149 /** Whether or not this shader uses EndPrimitive */
150 bool uses_end_primitive
;
152 /** Whether or not this shader uses non-zero streams */
160 * Whether any inputs are declared with the "sample" qualifier.
162 bool uses_sample_qualifier
;
165 * Whether early fragment tests are enabled as defined by
166 * ARB_shader_image_load_store.
168 bool early_fragment_tests
;
171 * Defined by INTEL_conservative_rasterization.
175 bool post_depth_coverage
;
177 bool pixel_center_integer
;
179 /** gl_FragDepth layout for ARB_conservative_depth. */
180 enum gl_frag_depth_layout depth_layout
;
184 unsigned local_size
[3];
186 bool local_size_variable
;
189 * Size of shared variables accessed by the compute shader.
191 unsigned shared_size
;
194 /* Applies to both TCS and TES. */
196 /** The number of vertices in the TCS output patch. */
197 unsigned tcs_vertices_out
;
199 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
200 enum gl_tess_spacing spacing
;
201 /** Is the vertex order counterclockwise? */
212 #endif /* SHADER_INFO_H */