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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
45 bool variable_pointers
;
47 bool shader_viewport_index_layer
;
48 bool subgroup_arithmetic
;
52 bool subgroup_shuffle
;
56 bool descriptor_array_dynamic_indexing
;
59 typedef struct shader_info
{
62 /* Descriptive name provided by the client; may be NULL */
65 /** The shader stage, such as MESA_SHADER_VERTEX. */
66 gl_shader_stage stage
;
68 /** The shader stage in a non SSO linked program that follows this stage,
69 * such as MESA_SHADER_FRAGMENT.
71 gl_shader_stage next_stage
;
73 /* Number of textures used by this shader */
74 unsigned num_textures
;
75 /* Number of uniform buffers used by this shader */
77 /* Number of atomic buffers used by this shader */
79 /* Number of shader storage buffers used by this shader */
81 /* Number of images used by this shader */
84 /* Which inputs are actually read */
86 /* Which outputs are actually written */
87 uint64_t outputs_written
;
88 /* Which outputs are actually read */
89 uint64_t outputs_read
;
90 /* Which system values are actually read */
91 uint64_t system_values_read
;
93 /* Which patch inputs are actually read */
94 uint32_t patch_inputs_read
;
95 /* Which patch outputs are actually written */
96 uint32_t patch_outputs_written
;
97 /* Which patch outputs are read */
98 uint32_t patch_outputs_read
;
100 /* Whether or not this shader ever uses textureGather() */
101 bool uses_texture_gather
;
103 /** Bitfield of which textures are used by texelFetch() */
104 uint32_t textures_used_by_txf
;
107 * True if this shader uses the fddx/fddy opcodes.
109 * Note that this does not include the "fine" and "coarse" variants.
113 /* The size of the gl_ClipDistance[] array, if declared. */
114 unsigned clip_distance_array_size
;
116 /* The size of the gl_CullDistance[] array, if declared. */
117 unsigned cull_distance_array_size
;
119 /* Whether or not separate shader objects were used */
120 bool separate_shader
;
122 /** Was this shader linked with any transform feedback varyings? */
123 bool has_transform_feedback_varyings
;
127 /* Which inputs are doubles */
128 uint64_t double_inputs
;
130 /* Which inputs are actually read and are double */
131 uint64_t double_inputs_read
;
135 /** The number of vertices recieves per input primitive */
136 unsigned vertices_in
;
138 /** The output primitive type (GL enum value) */
139 unsigned output_primitive
;
141 /** The input primitive type (GL enum value) */
142 unsigned input_primitive
;
144 /** The maximum number of vertices the geometry shader might write. */
145 unsigned vertices_out
;
147 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
148 unsigned invocations
;
150 /** Whether or not this shader uses EndPrimitive */
151 bool uses_end_primitive
;
153 /** Whether or not this shader uses non-zero streams */
161 * Whether any inputs are declared with the "sample" qualifier.
163 bool uses_sample_qualifier
;
166 * Whether early fragment tests are enabled as defined by
167 * ARB_shader_image_load_store.
169 bool early_fragment_tests
;
172 * Defined by INTEL_conservative_rasterization.
176 bool post_depth_coverage
;
178 bool pixel_center_integer
;
180 /** gl_FragDepth layout for ARB_conservative_depth. */
181 enum gl_frag_depth_layout depth_layout
;
185 unsigned local_size
[3];
187 bool local_size_variable
;
190 * Size of shared variables accessed by the compute shader.
192 unsigned shared_size
;
195 /* Applies to both TCS and TES. */
197 /** The number of vertices in the TCS output patch. */
198 unsigned tcs_vertices_out
;
200 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
201 enum gl_tess_spacing spacing
;
202 /** Is the vertex order counterclockwise? */
213 #endif /* SHADER_INFO_H */