spirv: Add support for VK_EXT_descriptor_indexing uniform indexing caps.
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_arithmetic;
49 bool subgroup_ballot;
50 bool subgroup_basic;
51 bool subgroup_quad;
52 bool subgroup_shuffle;
53 bool subgroup_vote;
54 bool gcn_shader;
55 bool trinary_minmax;
56 bool descriptor_array_dynamic_indexing;
57 };
58
59 typedef struct shader_info {
60 const char *name;
61
62 /* Descriptive name provided by the client; may be NULL */
63 const char *label;
64
65 /** The shader stage, such as MESA_SHADER_VERTEX. */
66 gl_shader_stage stage;
67
68 /** The shader stage in a non SSO linked program that follows this stage,
69 * such as MESA_SHADER_FRAGMENT.
70 */
71 gl_shader_stage next_stage;
72
73 /* Number of textures used by this shader */
74 unsigned num_textures;
75 /* Number of uniform buffers used by this shader */
76 unsigned num_ubos;
77 /* Number of atomic buffers used by this shader */
78 unsigned num_abos;
79 /* Number of shader storage buffers used by this shader */
80 unsigned num_ssbos;
81 /* Number of images used by this shader */
82 unsigned num_images;
83
84 /* Which inputs are actually read */
85 uint64_t inputs_read;
86 /* Which outputs are actually written */
87 uint64_t outputs_written;
88 /* Which outputs are actually read */
89 uint64_t outputs_read;
90 /* Which system values are actually read */
91 uint64_t system_values_read;
92
93 /* Which patch inputs are actually read */
94 uint32_t patch_inputs_read;
95 /* Which patch outputs are actually written */
96 uint32_t patch_outputs_written;
97 /* Which patch outputs are read */
98 uint32_t patch_outputs_read;
99
100 /* Whether or not this shader ever uses textureGather() */
101 bool uses_texture_gather;
102
103 /** Bitfield of which textures are used by texelFetch() */
104 uint32_t textures_used_by_txf;
105
106 /**
107 * True if this shader uses the fddx/fddy opcodes.
108 *
109 * Note that this does not include the "fine" and "coarse" variants.
110 */
111 bool uses_fddx_fddy;
112
113 /* The size of the gl_ClipDistance[] array, if declared. */
114 unsigned clip_distance_array_size;
115
116 /* The size of the gl_CullDistance[] array, if declared. */
117 unsigned cull_distance_array_size;
118
119 /* Whether or not separate shader objects were used */
120 bool separate_shader;
121
122 /** Was this shader linked with any transform feedback varyings? */
123 bool has_transform_feedback_varyings;
124
125 union {
126 struct {
127 /* Which inputs are doubles */
128 uint64_t double_inputs;
129
130 /* Which inputs are actually read and are double */
131 uint64_t double_inputs_read;
132 } vs;
133
134 struct {
135 /** The number of vertices recieves per input primitive */
136 unsigned vertices_in;
137
138 /** The output primitive type (GL enum value) */
139 unsigned output_primitive;
140
141 /** The input primitive type (GL enum value) */
142 unsigned input_primitive;
143
144 /** The maximum number of vertices the geometry shader might write. */
145 unsigned vertices_out;
146
147 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
148 unsigned invocations;
149
150 /** Whether or not this shader uses EndPrimitive */
151 bool uses_end_primitive;
152
153 /** Whether or not this shader uses non-zero streams */
154 bool uses_streams;
155 } gs;
156
157 struct {
158 bool uses_discard;
159
160 /**
161 * Whether any inputs are declared with the "sample" qualifier.
162 */
163 bool uses_sample_qualifier;
164
165 /**
166 * Whether early fragment tests are enabled as defined by
167 * ARB_shader_image_load_store.
168 */
169 bool early_fragment_tests;
170
171 /**
172 * Defined by INTEL_conservative_rasterization.
173 */
174 bool inner_coverage;
175
176 bool post_depth_coverage;
177
178 bool pixel_center_integer;
179
180 /** gl_FragDepth layout for ARB_conservative_depth. */
181 enum gl_frag_depth_layout depth_layout;
182 } fs;
183
184 struct {
185 unsigned local_size[3];
186
187 bool local_size_variable;
188
189 /**
190 * Size of shared variables accessed by the compute shader.
191 */
192 unsigned shared_size;
193 } cs;
194
195 /* Applies to both TCS and TES. */
196 struct {
197 /** The number of vertices in the TCS output patch. */
198 unsigned tcs_vertices_out;
199
200 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
201 enum gl_tess_spacing spacing;
202 /** Is the vertex order counterclockwise? */
203 bool ccw;
204 bool point_mode;
205 } tess;
206 };
207 } shader_info;
208
209 #ifdef __cplusplus
210 }
211 #endif
212
213 #endif /* SHADER_INFO_H */