2 * Copyright © 2016 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
45 bool variable_pointers
;
47 bool shader_viewport_index_layer
;
48 bool subgroup_arithmetic
;
52 bool subgroup_shuffle
;
58 typedef struct shader_info
{
61 /* Descriptive name provided by the client; may be NULL */
64 /** The shader stage, such as MESA_SHADER_VERTEX. */
65 gl_shader_stage stage
;
67 /* Number of textures used by this shader */
68 unsigned num_textures
;
69 /* Number of uniform buffers used by this shader */
71 /* Number of atomic buffers used by this shader */
73 /* Number of shader storage buffers used by this shader */
75 /* Number of images used by this shader */
78 /* Which inputs are actually read */
80 /* Which outputs are actually written */
81 uint64_t outputs_written
;
82 /* Which outputs are actually read */
83 uint64_t outputs_read
;
84 /* Which system values are actually read */
85 uint64_t system_values_read
;
87 /* Which patch inputs are actually read */
88 uint32_t patch_inputs_read
;
89 /* Which patch outputs are actually written */
90 uint32_t patch_outputs_written
;
91 /* Which patch outputs are read */
92 uint32_t patch_outputs_read
;
94 /* Whether or not this shader ever uses textureGather() */
95 bool uses_texture_gather
;
97 /** Bitfield of which textures are used by texelFetch() */
98 uint32_t textures_used_by_txf
;
101 * True if this shader uses the fddx/fddy opcodes.
103 * Note that this does not include the "fine" and "coarse" variants.
107 /* The size of the gl_ClipDistance[] array, if declared. */
108 unsigned clip_distance_array_size
;
110 /* The size of the gl_CullDistance[] array, if declared. */
111 unsigned cull_distance_array_size
;
113 /* Whether or not separate shader objects were used */
114 bool separate_shader
;
116 /** Was this shader linked with any transform feedback varyings? */
117 bool has_transform_feedback_varyings
;
121 /* Which inputs are doubles */
122 uint64_t double_inputs
;
124 /* Which inputs are actually read and are double */
125 uint64_t double_inputs_read
;
129 /** The number of vertices recieves per input primitive */
130 unsigned vertices_in
;
132 /** The output primitive type (GL enum value) */
133 unsigned output_primitive
;
135 /** The input primitive type (GL enum value) */
136 unsigned input_primitive
;
138 /** The maximum number of vertices the geometry shader might write. */
139 unsigned vertices_out
;
141 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
142 unsigned invocations
;
144 /** Whether or not this shader uses EndPrimitive */
145 bool uses_end_primitive
;
147 /** Whether or not this shader uses non-zero streams */
155 * Whether any inputs are declared with the "sample" qualifier.
157 bool uses_sample_qualifier
;
160 * Whether early fragment tests are enabled as defined by
161 * ARB_shader_image_load_store.
163 bool early_fragment_tests
;
166 * Defined by INTEL_conservative_rasterization.
170 bool post_depth_coverage
;
172 bool pixel_center_integer
;
174 /** gl_FragDepth layout for ARB_conservative_depth. */
175 enum gl_frag_depth_layout depth_layout
;
179 unsigned local_size
[3];
181 bool local_size_variable
;
184 * Size of shared variables accessed by the compute shader.
186 unsigned shared_size
;
189 /* Applies to both TCS and TES. */
191 /** The number of vertices in the TCS output patch. */
192 unsigned tcs_vertices_out
;
194 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
195 enum gl_tess_spacing spacing
;
196 /** Is the vertex order counterclockwise? */
207 #endif /* SHADER_INFO_H */