spirv: add support for SPV_AMD_shader_trinary_minmax
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_arithmetic;
49 bool subgroup_ballot;
50 bool subgroup_basic;
51 bool subgroup_quad;
52 bool subgroup_shuffle;
53 bool subgroup_vote;
54 bool gcn_shader;
55 bool trinary_minmax;
56 };
57
58 typedef struct shader_info {
59 const char *name;
60
61 /* Descriptive name provided by the client; may be NULL */
62 const char *label;
63
64 /** The shader stage, such as MESA_SHADER_VERTEX. */
65 gl_shader_stage stage;
66
67 /* Number of textures used by this shader */
68 unsigned num_textures;
69 /* Number of uniform buffers used by this shader */
70 unsigned num_ubos;
71 /* Number of atomic buffers used by this shader */
72 unsigned num_abos;
73 /* Number of shader storage buffers used by this shader */
74 unsigned num_ssbos;
75 /* Number of images used by this shader */
76 unsigned num_images;
77
78 /* Which inputs are actually read */
79 uint64_t inputs_read;
80 /* Which outputs are actually written */
81 uint64_t outputs_written;
82 /* Which outputs are actually read */
83 uint64_t outputs_read;
84 /* Which system values are actually read */
85 uint64_t system_values_read;
86
87 /* Which patch inputs are actually read */
88 uint32_t patch_inputs_read;
89 /* Which patch outputs are actually written */
90 uint32_t patch_outputs_written;
91 /* Which patch outputs are read */
92 uint32_t patch_outputs_read;
93
94 /* Whether or not this shader ever uses textureGather() */
95 bool uses_texture_gather;
96
97 /** Bitfield of which textures are used by texelFetch() */
98 uint32_t textures_used_by_txf;
99
100 /**
101 * True if this shader uses the fddx/fddy opcodes.
102 *
103 * Note that this does not include the "fine" and "coarse" variants.
104 */
105 bool uses_fddx_fddy;
106
107 /* The size of the gl_ClipDistance[] array, if declared. */
108 unsigned clip_distance_array_size;
109
110 /* The size of the gl_CullDistance[] array, if declared. */
111 unsigned cull_distance_array_size;
112
113 /* Whether or not separate shader objects were used */
114 bool separate_shader;
115
116 /** Was this shader linked with any transform feedback varyings? */
117 bool has_transform_feedback_varyings;
118
119 union {
120 struct {
121 /* Which inputs are doubles */
122 uint64_t double_inputs;
123
124 /* Which inputs are actually read and are double */
125 uint64_t double_inputs_read;
126 } vs;
127
128 struct {
129 /** The number of vertices recieves per input primitive */
130 unsigned vertices_in;
131
132 /** The output primitive type (GL enum value) */
133 unsigned output_primitive;
134
135 /** The input primitive type (GL enum value) */
136 unsigned input_primitive;
137
138 /** The maximum number of vertices the geometry shader might write. */
139 unsigned vertices_out;
140
141 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
142 unsigned invocations;
143
144 /** Whether or not this shader uses EndPrimitive */
145 bool uses_end_primitive;
146
147 /** Whether or not this shader uses non-zero streams */
148 bool uses_streams;
149 } gs;
150
151 struct {
152 bool uses_discard;
153
154 /**
155 * Whether any inputs are declared with the "sample" qualifier.
156 */
157 bool uses_sample_qualifier;
158
159 /**
160 * Whether early fragment tests are enabled as defined by
161 * ARB_shader_image_load_store.
162 */
163 bool early_fragment_tests;
164
165 /**
166 * Defined by INTEL_conservative_rasterization.
167 */
168 bool inner_coverage;
169
170 bool post_depth_coverage;
171
172 bool pixel_center_integer;
173
174 /** gl_FragDepth layout for ARB_conservative_depth. */
175 enum gl_frag_depth_layout depth_layout;
176 } fs;
177
178 struct {
179 unsigned local_size[3];
180
181 bool local_size_variable;
182
183 /**
184 * Size of shared variables accessed by the compute shader.
185 */
186 unsigned shared_size;
187 } cs;
188
189 /* Applies to both TCS and TES. */
190 struct {
191 /** The number of vertices in the TCS output patch. */
192 unsigned tcs_vertices_out;
193
194 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
195 enum gl_tess_spacing spacing;
196 /** Is the vertex order counterclockwise? */
197 bool ccw;
198 bool point_mode;
199 } tess;
200 };
201 } shader_info;
202
203 #ifdef __cplusplus
204 }
205 #endif
206
207 #endif /* SHADER_INFO_H */