fd2ec0665771aefa3bb0768b6bb8986922417d2d
[mesa.git] / src / freedreno / fdl / fd6_layout.c
1 /*
2 * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018-2019 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #include <stdio.h>
29
30 #include "freedreno_layout.h"
31
32 /* indexed by cpp, including msaa 2x and 4x:
33 * TODO:
34 * cpp=1 UBWC needs testing at larger texture sizes
35 * missing UBWC blockwidth/blockheight for npot+64 cpp
36 * missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32
37 */
38 static const struct {
39 unsigned basealign;
40 unsigned pitchalign;
41 unsigned heightalign;
42 uint8_t ubwc_blockwidth;
43 uint8_t ubwc_blockheight;
44 } tile_alignment[] = {
45 [1] = { 64, 128, 32, 16, 4 },
46 [2] = { 128, 128, 16, 16, 4 },
47 [3] = { 256, 64, 32 },
48 [4] = { 256, 64, 16, 16, 4 },
49 [6] = { 256, 64, 16 },
50 [8] = { 256, 64, 16, 8, 4, },
51 [12] = { 256, 64, 16 },
52 [16] = { 256, 64, 16, 4, 4, },
53 [24] = { 256, 64, 16 },
54 [32] = { 256, 64, 16, 4, 2 },
55 [48] = { 256, 64, 16 },
56 [64] = { 256, 64, 16 },
57
58 /* special cases for r8g8: */
59 [0] = { 256, 64, 32, 16, 4 },
60 };
61
62 #define RGB_TILE_WIDTH_ALIGNMENT 64
63 #define RGB_TILE_HEIGHT_ALIGNMENT 16
64 #define UBWC_PLANE_SIZE_ALIGNMENT 4096
65
66 /* NOTE: good way to test this is: (for example)
67 * piglit/bin/texelFetch fs sampler3D 100x100x8
68 */
69 void
70 fdl6_layout(struct fdl_layout *layout,
71 enum pipe_format format, uint32_t nr_samples,
72 uint32_t width0, uint32_t height0, uint32_t depth0,
73 uint32_t mip_levels, uint32_t array_size, bool is_3d)
74 {
75 assert(nr_samples > 0);
76 layout->width0 = width0;
77 layout->height0 = height0;
78 layout->depth0 = depth0;
79
80 layout->cpp = util_format_get_blocksize(format);
81 layout->cpp *= nr_samples;
82 layout->format = format;
83 layout->nr_samples = nr_samples;
84
85 if (depth0 > 1)
86 layout->ubwc = false;
87 if (tile_alignment[layout->cpp].ubwc_blockwidth == 0)
88 layout->ubwc = false;
89
90 const struct util_format_description *format_desc =
91 util_format_description(format);
92 int ta = layout->cpp;
93
94 /* The z16/r16 formats seem to not play by the normal tiling rules: */
95 if ((layout->cpp == 2) && (util_format_get_nr_components(format) == 2))
96 ta = 0;
97
98 uint32_t alignment;
99 if (is_3d) {
100 layout->layer_first = false;
101 alignment = 4096;
102 } else {
103 layout->layer_first = true;
104 alignment = 1;
105 }
106 /* in layer_first layout, the level (slice) contains just one
107 * layer (since in fact the layer contains the slices)
108 */
109 uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
110
111 debug_assert(ta < ARRAY_SIZE(tile_alignment));
112 debug_assert(tile_alignment[ta].pitchalign);
113
114 if (layout->tile_mode) {
115 layout->base_align = tile_alignment[ta].basealign;
116 } else {
117 layout->base_align = 64;
118 }
119
120 for (uint32_t level = 0; level < mip_levels; level++) {
121 uint32_t depth = u_minify(depth0, level);
122 struct fdl_slice *slice = &layout->slices[level];
123 struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
124 uint32_t tile_mode = fdl_tile_mode(layout, level);
125 uint32_t width, height;
126
127 /* tiled levels of 3D textures are rounded up to PoT dimensions: */
128 if (is_3d && tile_mode) {
129 width = u_minify(util_next_power_of_two(width0), level);
130 height = u_minify(util_next_power_of_two(height0), level);
131 } else {
132 width = u_minify(width0, level);
133 height = u_minify(height0, level);
134 }
135 uint32_t aligned_height = height;
136 uint32_t pitchalign;
137
138 if (tile_mode) {
139 pitchalign = tile_alignment[ta].pitchalign;
140 aligned_height = align(aligned_height,
141 tile_alignment[ta].heightalign);
142 } else {
143 pitchalign = 64;
144 }
145
146 /* The blits used for mem<->gmem work at a granularity of
147 * 32x32, which can cause faults due to over-fetch on the
148 * last level. The simple solution is to over-allocate a
149 * bit the last level to ensure any over-fetch is harmless.
150 * The pitch is already sufficiently aligned, but height
151 * may not be:
152 */
153 if (level == mip_levels - 1)
154 aligned_height = align(aligned_height, 32);
155
156 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC)
157 slice->pitch =
158 util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
159 else
160 slice->pitch = align(width, pitchalign);
161
162 slice->offset = layout->size;
163 uint32_t blocks = util_format_get_nblocks(format,
164 slice->pitch, aligned_height);
165
166 /* 1d array and 2d array textures must all have the same layer size
167 * for each miplevel on a6xx. 3d textures can have different layer
168 * sizes for high levels, but the hw auto-sizer is buggy (or at least
169 * different than what this code does), so as soon as the layer size
170 * range gets into range, we stop reducing it.
171 */
172 if (is_3d) {
173 if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
174 slice->size0 = align(blocks * layout->cpp, alignment);
175 } else {
176 slice->size0 = layout->slices[level - 1].size0;
177 }
178 } else {
179 slice->size0 = align(blocks * layout->cpp, alignment);
180 }
181
182 layout->size += slice->size0 * depth * layers_in_level;
183
184 if (layout->ubwc) {
185 /* with UBWC every level is aligned to 4K */
186 layout->size = align(layout->size, 4096);
187
188 uint32_t block_width = tile_alignment[ta].ubwc_blockwidth;
189 uint32_t block_height = tile_alignment[ta].ubwc_blockheight;
190 uint32_t meta_pitch = align(DIV_ROUND_UP(width, block_width),
191 RGB_TILE_WIDTH_ALIGNMENT);
192 uint32_t meta_height = align(DIV_ROUND_UP(height, block_height),
193 RGB_TILE_HEIGHT_ALIGNMENT);
194
195 /* it looks like mipmaps need alignment to power of two
196 * TODO: needs testing with large npot textures
197 * (needed for the first level?)
198 */
199 if (mip_levels > 1) {
200 meta_pitch = util_next_power_of_two(meta_pitch);
201 meta_height = util_next_power_of_two(meta_height);
202 }
203
204 ubwc_slice->size0 = align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT);
205 ubwc_slice->pitch = meta_pitch;
206 ubwc_slice->offset = layout->ubwc_layer_size;
207 layout->ubwc_layer_size += ubwc_slice->size0;
208 }
209 }
210
211 if (layout->layer_first) {
212 layout->layer_size = align(layout->size, 4096);
213 layout->size = layout->layer_size * array_size;
214 }
215
216 /* Place the UBWC slices before the uncompressed slices, because the
217 * kernel expects UBWC to be at the start of the buffer. In the HW, we
218 * get to program the UBWC and non-UBWC offset/strides
219 * independently.
220 */
221 if (layout->ubwc) {
222 for (uint32_t level = 0; level < mip_levels; level++)
223 layout->slices[level].offset += layout->ubwc_layer_size * array_size;
224 layout->size += layout->ubwc_layer_size * array_size;
225 }
226 }
227
228 void
229 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
230 uint32_t *blockwidth, uint32_t *blockheight)
231 {
232 *blockwidth = tile_alignment[layout->cpp].ubwc_blockwidth;
233 *blockheight = tile_alignment[layout->cpp].ubwc_blockheight;
234 }