ir3: Support variants with different constlen's
[mesa.git] / src / freedreno / ir3 / ir3_compiler.c
1 /*
2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/ralloc.h"
28
29 #include "ir3_compiler.h"
30
31 static const struct debug_named_value shader_debug_options[] = {
32 {"vs", IR3_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
33 {"tcs", IR3_DBG_SHADER_TCS, "Print shader disasm for tess ctrl shaders"},
34 {"tes", IR3_DBG_SHADER_TES, "Print shader disasm for tess eval shaders"},
35 {"gs", IR3_DBG_SHADER_GS, "Print shader disasm for geometry shaders"},
36 {"fs", IR3_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
37 {"cs", IR3_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
38 {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
39 {"optmsgs", IR3_DBG_OPTMSGS, "Enable optimizer debug messages"},
40 {"forces2en", IR3_DBG_FORCES2EN, "Force s2en mode for tex sampler instructions"},
41 {"nouboopt", IR3_DBG_NOUBOOPT, "Disable lowering UBO to uniform"},
42 {"nofp16", IR3_DBG_NOFP16, "Don't lower mediump to fp16"},
43 #ifdef DEBUG
44 /* DEBUG-only options: */
45 {"schedmsgs", IR3_DBG_SCHEDMSGS, "Enable scheduler debug messages"},
46 {"ramsgs", IR3_DBG_RAMSGS, "Enable register-allocation debug messages"},
47 #endif
48 DEBUG_NAMED_VALUE_END
49 };
50
51 DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0)
52
53 enum ir3_shader_debug ir3_shader_debug = 0;
54
55 struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
56 {
57 struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
58
59 ir3_shader_debug = debug_get_option_ir3_shader_debug();
60
61 compiler->dev = dev;
62 compiler->gpu_id = gpu_id;
63 compiler->set = ir3_ra_alloc_reg_set(compiler, false);
64
65 if (compiler->gpu_id >= 600) {
66 compiler->mergedregs_set = ir3_ra_alloc_reg_set(compiler, true);
67 compiler->samgq_workaround = true;
68 /* a6xx split the pipeline state into geometry and fragment state, in
69 * order to let the VS run ahead of the FS. As a result there are now
70 * separate const files for the the fragment shader and everything
71 * else, and separate limits. There seems to be a shared limit, but
72 * it's higher than the vert or frag limits.
73 *
74 * TODO: The shared limit seems to be different on different on
75 * different models.
76 */
77 compiler->max_const_pipeline = 640;
78 compiler->max_const_frag = 512;
79 compiler->max_const_geom = 512;
80 compiler->max_const_safe = 128;
81
82 /* Compute shaders don't share a const file with the FS. Instead they
83 * have their own file, which is smaller than the FS one.
84 *
85 * TODO: is this true on earlier gen's?
86 */
87 compiler->max_const_compute = 256;
88 } else {
89 compiler->max_const_pipeline = 512;
90 compiler->max_const_geom = 512;
91 compiler->max_const_frag = 512;
92 compiler->max_const_compute = 512;
93
94 /* Note: this will have to change if/when we support tess+GS on
95 * earlier gen's.
96 */
97 compiler->max_const_safe = 256;
98 }
99
100 if (compiler->gpu_id >= 400) {
101 /* need special handling for "flat" */
102 compiler->flat_bypass = true;
103 compiler->levels_add_one = false;
104 compiler->unminify_coords = false;
105 compiler->txf_ms_with_isaml = false;
106 compiler->array_index_add_half = true;
107 compiler->const_upload_unit = 4;
108 } else {
109 /* no special handling for "flat" */
110 compiler->flat_bypass = false;
111 compiler->levels_add_one = true;
112 compiler->unminify_coords = true;
113 compiler->txf_ms_with_isaml = true;
114 compiler->array_index_add_half = false;
115 compiler->const_upload_unit = 8;
116 }
117
118 return compiler;
119 }