turnip: Move tu_bo functions to tu_drm.c
[mesa.git] / src / freedreno / ir3 / ir3_legalize.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/ralloc.h"
28 #include "util/u_math.h"
29
30 #include "ir3.h"
31 #include "ir3_shader.h"
32
33 /*
34 * Legalize:
35 *
36 * The legalize pass handles ensuring sufficient nop's and sync flags for
37 * correct execution.
38 *
39 * 1) Iteratively determine where sync ((sy)/(ss)) flags are needed,
40 * based on state flowing out of predecessor blocks until there is
41 * no further change. In some cases this requires inserting nops.
42 * 2) Mark (ei) on last varying input, and (ul) on last use of a0.x
43 * 3) Final nop scheduling for instruction latency
44 * 4) Resolve jumps and schedule blocks, marking potential convergence
45 * points with (jp)
46 */
47
48 struct ir3_legalize_ctx {
49 struct ir3_compiler *compiler;
50 struct ir3_shader_variant *so;
51 gl_shader_stage type;
52 int max_bary;
53 };
54
55 struct ir3_legalize_state {
56 regmask_t needs_ss;
57 regmask_t needs_ss_war; /* write after read */
58 regmask_t needs_sy;
59 };
60
61 struct ir3_legalize_block_data {
62 bool valid;
63 struct ir3_legalize_state state;
64 };
65
66 /* We want to evaluate each block from the position of any other
67 * predecessor block, in order that the flags set are the union of
68 * all possible program paths.
69 *
70 * To do this, we need to know the output state (needs_ss/ss_war/sy)
71 * of all predecessor blocks. The tricky thing is loops, which mean
72 * that we can't simply recursively process each predecessor block
73 * before legalizing the current block.
74 *
75 * How we handle that is by looping over all the blocks until the
76 * results converge. If the output state of a given block changes
77 * in a given pass, this means that all successor blocks are not
78 * yet fully legalized.
79 */
80
81 static bool
82 legalize_block(struct ir3_legalize_ctx *ctx, struct ir3_block *block)
83 {
84 struct ir3_legalize_block_data *bd = block->data;
85
86 if (bd->valid)
87 return false;
88
89 struct ir3_instruction *last_input = NULL;
90 struct ir3_instruction *last_rel = NULL;
91 struct ir3_instruction *last_n = NULL;
92 struct list_head instr_list;
93 struct ir3_legalize_state prev_state = bd->state;
94 struct ir3_legalize_state *state = &bd->state;
95 bool last_input_needs_ss = false;
96 bool has_tex_prefetch = false;
97 bool mergedregs = ctx->so->mergedregs;
98
99 /* our input state is the OR of all predecessor blocks' state: */
100 set_foreach(block->predecessors, entry) {
101 struct ir3_block *predecessor = (struct ir3_block *)entry->key;
102 struct ir3_legalize_block_data *pbd = predecessor->data;
103 struct ir3_legalize_state *pstate = &pbd->state;
104
105 /* Our input (ss)/(sy) state is based on OR'ing the output
106 * state of all our predecessor blocks
107 */
108 regmask_or(&state->needs_ss,
109 &state->needs_ss, &pstate->needs_ss);
110 regmask_or(&state->needs_ss_war,
111 &state->needs_ss_war, &pstate->needs_ss_war);
112 regmask_or(&state->needs_sy,
113 &state->needs_sy, &pstate->needs_sy);
114 }
115
116 /* remove all the instructions from the list, we'll be adding
117 * them back in as we go
118 */
119 list_replace(&block->instr_list, &instr_list);
120 list_inithead(&block->instr_list);
121
122 foreach_instr_safe (n, &instr_list) {
123 unsigned i;
124
125 n->flags &= ~(IR3_INSTR_SS | IR3_INSTR_SY);
126
127 /* _meta::tex_prefetch instructions removed later in
128 * collect_tex_prefetches()
129 */
130 if (is_meta(n) && (n->opc != OPC_META_TEX_PREFETCH))
131 continue;
132
133 if (is_input(n)) {
134 struct ir3_register *inloc = n->regs[1];
135 assert(inloc->flags & IR3_REG_IMMED);
136 ctx->max_bary = MAX2(ctx->max_bary, inloc->iim_val);
137 }
138
139 if (last_n && is_barrier(last_n)) {
140 n->flags |= IR3_INSTR_SS | IR3_INSTR_SY;
141 last_input_needs_ss = false;
142 regmask_init(&state->needs_ss_war, mergedregs);
143 regmask_init(&state->needs_ss, mergedregs);
144 regmask_init(&state->needs_sy, mergedregs);
145 }
146
147 if (last_n && (last_n->opc == OPC_PREDT)) {
148 n->flags |= IR3_INSTR_SS;
149 regmask_init(&state->needs_ss_war, mergedregs);
150 regmask_init(&state->needs_ss, mergedregs);
151 }
152
153 /* NOTE: consider dst register too.. it could happen that
154 * texture sample instruction (for example) writes some
155 * components which are unused. A subsequent instruction
156 * that writes the same register can race w/ the sam instr
157 * resulting in undefined results:
158 */
159 for (i = 0; i < n->regs_count; i++) {
160 struct ir3_register *reg = n->regs[i];
161
162 if (reg_gpr(reg)) {
163
164 /* TODO: we probably only need (ss) for alu
165 * instr consuming sfu result.. need to make
166 * some tests for both this and (sy)..
167 */
168 if (regmask_get(&state->needs_ss, reg)) {
169 n->flags |= IR3_INSTR_SS;
170 last_input_needs_ss = false;
171 regmask_init(&state->needs_ss_war, mergedregs);
172 regmask_init(&state->needs_ss, mergedregs);
173 }
174
175 if (regmask_get(&state->needs_sy, reg)) {
176 n->flags |= IR3_INSTR_SY;
177 regmask_init(&state->needs_sy, mergedregs);
178 }
179 }
180
181 /* TODO: is it valid to have address reg loaded from a
182 * relative src (ie. mova a0, c<a0.x+4>)? If so, the
183 * last_rel check below should be moved ahead of this:
184 */
185 if (reg->flags & IR3_REG_RELATIV)
186 last_rel = n;
187 }
188
189 if (n->regs_count > 0) {
190 struct ir3_register *reg = n->regs[0];
191 if (regmask_get(&state->needs_ss_war, reg)) {
192 n->flags |= IR3_INSTR_SS;
193 last_input_needs_ss = false;
194 regmask_init(&state->needs_ss_war, mergedregs);
195 regmask_init(&state->needs_ss, mergedregs);
196 }
197
198 if (last_rel && (reg->num == regid(REG_A0, 0))) {
199 last_rel->flags |= IR3_INSTR_UL;
200 last_rel = NULL;
201 }
202 }
203
204 /* cat5+ does not have an (ss) bit, if needed we need to
205 * insert a nop to carry the sync flag. Would be kinda
206 * clever if we were aware of this during scheduling, but
207 * this should be a pretty rare case:
208 */
209 if ((n->flags & IR3_INSTR_SS) && (opc_cat(n->opc) >= 5)) {
210 struct ir3_instruction *nop;
211 nop = ir3_NOP(block);
212 nop->flags |= IR3_INSTR_SS;
213 n->flags &= ~IR3_INSTR_SS;
214 }
215
216 /* need to be able to set (ss) on first instruction: */
217 if (list_is_empty(&block->instr_list) && (opc_cat(n->opc) >= 5))
218 ir3_NOP(block);
219
220 if (ctx->compiler->samgq_workaround &&
221 ctx->type == MESA_SHADER_VERTEX && n->opc == OPC_SAMGQ) {
222 struct ir3_instruction *samgp;
223
224 list_delinit(&n->node);
225
226 for (i = 0; i < 4; i++) {
227 samgp = ir3_instr_clone(n);
228 samgp->opc = OPC_SAMGP0 + i;
229 if (i > 1)
230 samgp->flags |= IR3_INSTR_SY;
231 }
232 } else {
233 list_addtail(&n->node, &block->instr_list);
234 }
235
236 if (is_sfu(n))
237 regmask_set(&state->needs_ss, n->regs[0]);
238
239 if (is_tex_or_prefetch(n)) {
240 regmask_set(&state->needs_sy, n->regs[0]);
241 if (n->opc == OPC_META_TEX_PREFETCH)
242 has_tex_prefetch = true;
243 } else if (n->opc == OPC_RESINFO) {
244 regmask_set(&state->needs_ss, n->regs[0]);
245 ir3_NOP(block)->flags |= IR3_INSTR_SS;
246 last_input_needs_ss = false;
247 } else if (is_load(n)) {
248 /* seems like ldlv needs (ss) bit instead?? which is odd but
249 * makes a bunch of flat-varying tests start working on a4xx.
250 */
251 if ((n->opc == OPC_LDLV) || (n->opc == OPC_LDL) || (n->opc == OPC_LDLW))
252 regmask_set(&state->needs_ss, n->regs[0]);
253 else
254 regmask_set(&state->needs_sy, n->regs[0]);
255 } else if (is_atomic(n->opc)) {
256 if (n->flags & IR3_INSTR_G) {
257 if (ctx->compiler->gpu_id >= 600) {
258 /* New encoding, returns result via second src: */
259 regmask_set(&state->needs_sy, n->regs[3]);
260 } else {
261 regmask_set(&state->needs_sy, n->regs[0]);
262 }
263 } else {
264 regmask_set(&state->needs_ss, n->regs[0]);
265 }
266 }
267
268 if (is_ssbo(n->opc) || (is_atomic(n->opc) && (n->flags & IR3_INSTR_G)))
269 ctx->so->has_ssbo = true;
270
271 /* both tex/sfu appear to not always immediately consume
272 * their src register(s):
273 */
274 if (is_tex(n) || is_sfu(n) || is_mem(n)) {
275 foreach_src (reg, n) {
276 if (reg_gpr(reg))
277 regmask_set(&state->needs_ss_war, reg);
278 }
279 }
280
281 if (is_input(n)) {
282 last_input = n;
283 last_input_needs_ss |= (n->opc == OPC_LDLV);
284 }
285
286 last_n = n;
287 }
288
289 if (last_input) {
290 assert(block == list_first_entry(&block->shader->block_list,
291 struct ir3_block, node));
292 /* special hack.. if using ldlv to bypass interpolation,
293 * we need to insert a dummy bary.f on which we can set
294 * the (ei) flag:
295 */
296 if (is_mem(last_input) && (last_input->opc == OPC_LDLV)) {
297 struct ir3_instruction *baryf;
298
299 /* (ss)bary.f (ei)r63.x, 0, r0.x */
300 baryf = ir3_instr_create(block, OPC_BARY_F);
301 ir3_reg_create(baryf, regid(63, 0), 0);
302 ir3_reg_create(baryf, 0, IR3_REG_IMMED)->iim_val = 0;
303 ir3_reg_create(baryf, regid(0, 0), 0);
304
305 /* insert the dummy bary.f after last_input: */
306 ir3_instr_move_after(baryf, last_input);
307
308 last_input = baryf;
309
310 /* by definition, we need (ss) since we are inserting
311 * the dummy bary.f immediately after the ldlv:
312 */
313 last_input_needs_ss = true;
314 }
315 last_input->regs[0]->flags |= IR3_REG_EI;
316 if (last_input_needs_ss)
317 last_input->flags |= IR3_INSTR_SS;
318 } else if (has_tex_prefetch) {
319 /* texture prefetch, but *no* inputs.. we need to insert a
320 * dummy bary.f at the top of the shader to unblock varying
321 * storage:
322 */
323 struct ir3_instruction *baryf;
324
325 /* (ss)bary.f (ei)r63.x, 0, r0.x */
326 baryf = ir3_instr_create(block, OPC_BARY_F);
327 ir3_reg_create(baryf, regid(63, 0), 0)->flags |= IR3_REG_EI;
328 ir3_reg_create(baryf, 0, IR3_REG_IMMED)->iim_val = 0;
329 ir3_reg_create(baryf, regid(0, 0), 0);
330
331 /* insert the dummy bary.f at head: */
332 list_delinit(&baryf->node);
333 list_add(&baryf->node, &block->instr_list);
334 }
335
336 if (last_rel)
337 last_rel->flags |= IR3_INSTR_UL;
338
339 bd->valid = true;
340
341 if (memcmp(&prev_state, state, sizeof(*state))) {
342 /* our output state changed, this invalidates all of our
343 * successors:
344 */
345 for (unsigned i = 0; i < ARRAY_SIZE(block->successors); i++) {
346 if (!block->successors[i])
347 break;
348 struct ir3_legalize_block_data *pbd = block->successors[i]->data;
349 pbd->valid = false;
350 }
351 }
352
353 return true;
354 }
355
356 /* Expands dsxpp and dsypp macros to:
357 *
358 * dsxpp.1 dst, src
359 * dsxpp.1.p dst, src
360 *
361 * We apply this after flags syncing, as we don't want to sync in between the
362 * two (which might happen if dst == src). We do it before nop scheduling
363 * because that needs to count actual instructions.
364 */
365 static bool
366 apply_fine_deriv_macro(struct ir3_legalize_ctx *ctx, struct ir3_block *block)
367 {
368 struct list_head instr_list;
369
370 /* remove all the instructions from the list, we'll be adding
371 * them back in as we go
372 */
373 list_replace(&block->instr_list, &instr_list);
374 list_inithead(&block->instr_list);
375
376 foreach_instr_safe (n, &instr_list) {
377 list_addtail(&n->node, &block->instr_list);
378
379 if (n->opc == OPC_DSXPP_MACRO || n->opc == OPC_DSYPP_MACRO) {
380 n->opc = (n->opc == OPC_DSXPP_MACRO) ? OPC_DSXPP_1 : OPC_DSYPP_1;
381
382 struct ir3_instruction *op_p = ir3_instr_clone(n);
383 op_p->flags = IR3_INSTR_P;
384
385 ctx->so->need_fine_derivatives = true;
386 }
387 }
388
389 return true;
390 }
391
392 /* NOTE: branch instructions are always the last instruction(s)
393 * in the block. We take advantage of this as we resolve the
394 * branches, since "if (foo) break;" constructs turn into
395 * something like:
396 *
397 * block3 {
398 * ...
399 * 0029:021: mov.s32s32 r62.x, r1.y
400 * 0082:022: br !p0.x, target=block5
401 * 0083:023: br p0.x, target=block4
402 * // succs: if _[0029:021: mov.s32s32] block4; else block5;
403 * }
404 * block4 {
405 * 0084:024: jump, target=block6
406 * // succs: block6;
407 * }
408 * block5 {
409 * 0085:025: jump, target=block7
410 * // succs: block7;
411 * }
412 *
413 * ie. only instruction in block4/block5 is a jump, so when
414 * resolving branches we can easily detect this by checking
415 * that the first instruction in the target block is itself
416 * a jump, and setup the br directly to the jump's target
417 * (and strip back out the now unreached jump)
418 *
419 * TODO sometimes we end up with things like:
420 *
421 * br !p0.x, #2
422 * br p0.x, #12
423 * add.u r0.y, r0.y, 1
424 *
425 * If we swapped the order of the branches, we could drop one.
426 */
427 static struct ir3_block *
428 resolve_dest_block(struct ir3_block *block)
429 {
430 /* special case for last block: */
431 if (!block->successors[0])
432 return block;
433
434 /* NOTE that we may or may not have inserted the jump
435 * in the target block yet, so conditions to resolve
436 * the dest to the dest block's successor are:
437 *
438 * (1) successor[1] == NULL &&
439 * (2) (block-is-empty || only-instr-is-jump)
440 */
441 if (block->successors[1] == NULL) {
442 if (list_is_empty(&block->instr_list)) {
443 return block->successors[0];
444 } else if (list_length(&block->instr_list) == 1) {
445 struct ir3_instruction *instr = list_first_entry(
446 &block->instr_list, struct ir3_instruction, node);
447 if (instr->opc == OPC_JUMP)
448 return block->successors[0];
449 }
450 }
451 return block;
452 }
453
454 static void
455 remove_unused_block(struct ir3_block *old_target)
456 {
457 list_delinit(&old_target->node);
458
459 /* cleanup dangling predecessors: */
460 for (unsigned i = 0; i < ARRAY_SIZE(old_target->successors); i++) {
461 if (old_target->successors[i]) {
462 struct ir3_block *succ = old_target->successors[i];
463 _mesa_set_remove_key(succ->predecessors, old_target);
464 }
465 }
466 }
467
468 static void
469 retarget_jump(struct ir3_instruction *instr, struct ir3_block *new_target)
470 {
471 struct ir3_block *old_target = instr->cat0.target;
472 struct ir3_block *cur_block = instr->block;
473
474 /* update current blocks successors to reflect the retargetting: */
475 if (cur_block->successors[0] == old_target) {
476 cur_block->successors[0] = new_target;
477 } else {
478 debug_assert(cur_block->successors[1] == old_target);
479 cur_block->successors[1] = new_target;
480 }
481
482 /* update new target's predecessors: */
483 _mesa_set_add(new_target->predecessors, cur_block);
484
485 /* and remove old_target's predecessor: */
486 debug_assert(_mesa_set_search(old_target->predecessors, cur_block));
487 _mesa_set_remove_key(old_target->predecessors, cur_block);
488
489 if (old_target->predecessors->entries == 0)
490 remove_unused_block(old_target);
491
492 instr->cat0.target = new_target;
493 }
494
495 static bool
496 resolve_jump(struct ir3_instruction *instr)
497 {
498 struct ir3_block *tblock =
499 resolve_dest_block(instr->cat0.target);
500 struct ir3_instruction *target;
501
502 if (tblock != instr->cat0.target) {
503 retarget_jump(instr, tblock);
504 return true;
505 }
506
507 target = list_first_entry(&tblock->instr_list,
508 struct ir3_instruction, node);
509
510 /* TODO maybe a less fragile way to do this. But we are expecting
511 * a pattern from sched_block() that looks like:
512 *
513 * br !p0.x, #else-block
514 * br p0.x, #if-block
515 *
516 * if the first branch target is +2, or if 2nd branch target is +1
517 * then we can just drop the jump.
518 */
519 unsigned next_block;
520 if (instr->cat0.inv == true)
521 next_block = 2;
522 else
523 next_block = 1;
524
525 if (target->ip == (instr->ip + next_block)) {
526 list_delinit(&instr->node);
527 return true;
528 } else {
529 instr->cat0.immed =
530 (int)target->ip - (int)instr->ip;
531 }
532 return false;
533 }
534
535 /* resolve jumps, removing jumps/branches to immediately following
536 * instruction which we end up with from earlier stages. Since
537 * removing an instruction can invalidate earlier instruction's
538 * branch offsets, we need to do this iteratively until no more
539 * branches are removed.
540 */
541 static bool
542 resolve_jumps(struct ir3 *ir)
543 {
544 foreach_block (block, &ir->block_list)
545 foreach_instr (instr, &block->instr_list)
546 if (is_flow(instr) && instr->cat0.target)
547 if (resolve_jump(instr))
548 return true;
549
550 return false;
551 }
552
553 static void mark_jp(struct ir3_block *block)
554 {
555 struct ir3_instruction *target = list_first_entry(&block->instr_list,
556 struct ir3_instruction, node);
557 target->flags |= IR3_INSTR_JP;
558 }
559
560 /* Mark points where control flow converges or diverges.
561 *
562 * Divergence points could actually be re-convergence points where
563 * "parked" threads are recoverged with threads that took the opposite
564 * path last time around. Possibly it is easier to think of (jp) as
565 * "the execution mask might have changed".
566 */
567 static void
568 mark_xvergence_points(struct ir3 *ir)
569 {
570 foreach_block (block, &ir->block_list) {
571 if (block->predecessors->entries > 1) {
572 /* if a block has more than one possible predecessor, then
573 * the first instruction is a convergence point.
574 */
575 mark_jp(block);
576 } else if (block->predecessors->entries == 1) {
577 /* If a block has one predecessor, which has multiple possible
578 * successors, it is a divergence point.
579 */
580 set_foreach(block->predecessors, entry) {
581 struct ir3_block *predecessor = (struct ir3_block *)entry->key;
582 if (predecessor->successors[1]) {
583 mark_jp(block);
584 }
585 }
586 }
587 }
588 }
589
590 /* Insert the branch/jump instructions for flow control between blocks.
591 * Initially this is done naively, without considering if the successor
592 * block immediately follows the current block (ie. so no jump required),
593 * but that is cleaned up in resolve_jumps().
594 *
595 * TODO what ensures that the last write to p0.x in a block is the
596 * branch condition? Have we been getting lucky all this time?
597 */
598 static void
599 block_sched(struct ir3 *ir)
600 {
601 foreach_block (block, &ir->block_list) {
602 if (block->successors[1]) {
603 /* if/else, conditional branches to "then" or "else": */
604 struct ir3_instruction *br;
605
606 debug_assert(block->condition);
607
608 /* create "else" branch first (since "then" block should
609 * frequently/always end up being a fall-thru):
610 */
611 br = ir3_B(block, block->condition, 0);
612 br->cat0.inv = true;
613 br->cat0.target = block->successors[1];
614
615 /* "then" branch: */
616 br = ir3_B(block, block->condition, 0);
617 br->cat0.target = block->successors[0];
618
619 } else if (block->successors[0]) {
620 /* otherwise unconditional jump to next block: */
621 struct ir3_instruction *jmp;
622
623 jmp = ir3_JUMP(block);
624 jmp->cat0.target = block->successors[0];
625 }
626 }
627 }
628
629 /* Here we workaround the fact that kill doesn't actually kill the thread as
630 * GL expects. The last instruction always needs to be an end instruction,
631 * which means that if we're stuck in a loop where kill is the only way out,
632 * then we may have to jump out to the end. kill may also have the d3d
633 * semantics of converting the thread to a helper thread, rather than setting
634 * the exec mask to 0, in which case the helper thread could get stuck in an
635 * infinite loop.
636 *
637 * We do this late, both to give the scheduler the opportunity to reschedule
638 * kill instructions earlier and to avoid having to create a separate basic
639 * block.
640 *
641 * TODO: Assuming that the wavefront doesn't stop as soon as all threads are
642 * killed, we might benefit by doing this more aggressively when the remaining
643 * part of the program after the kill is large, since that would let us
644 * skip over the instructions when there are no non-killed threads left.
645 */
646 static void
647 kill_sched(struct ir3 *ir, struct ir3_shader_variant *so)
648 {
649 /* True if we know that this block will always eventually lead to the end
650 * block:
651 */
652 bool always_ends = true;
653 bool added = false;
654 struct ir3_block *last_block =
655 list_last_entry(&ir->block_list, struct ir3_block, node);
656
657 foreach_block_rev (block, &ir->block_list) {
658 for (unsigned i = 0; i < 2 && block->successors[i]; i++) {
659 if (block->successors[i]->start_ip <= block->end_ip)
660 always_ends = false;
661 }
662
663 if (always_ends)
664 continue;
665
666 foreach_instr_safe (instr, &block->instr_list) {
667 if (instr->opc != OPC_KILL)
668 continue;
669
670 struct ir3_instruction *br = ir3_instr_create(block, OPC_B);
671 br->regs[1] = instr->regs[1];
672 br->cat0.target =
673 list_last_entry(&ir->block_list, struct ir3_block, node);
674
675 list_del(&br->node);
676 list_add(&br->node, &instr->node);
677
678 added = true;
679 }
680 }
681
682 if (added) {
683 /* I'm not entirely sure how the branchstack works, but we probably
684 * need to add at least one entry for the divergence which is resolved
685 * at the end:
686 */
687 so->branchstack++;
688
689 /* We don't update predecessors/successors, so we have to do this
690 * manually:
691 */
692 mark_jp(last_block);
693 }
694 }
695
696 /* Insert nop's required to make this a legal/valid shader program: */
697 static void
698 nop_sched(struct ir3 *ir)
699 {
700 foreach_block (block, &ir->block_list) {
701 struct ir3_instruction *last = NULL;
702 struct list_head instr_list;
703
704 /* remove all the instructions from the list, we'll be adding
705 * them back in as we go
706 */
707 list_replace(&block->instr_list, &instr_list);
708 list_inithead(&block->instr_list);
709
710 foreach_instr_safe (instr, &instr_list) {
711 unsigned delay = ir3_delay_calc(block, instr, false, true);
712
713 /* NOTE: I think the nopN encoding works for a5xx and
714 * probably a4xx, but not a3xx. So far only tested on
715 * a6xx.
716 */
717
718 if ((delay > 0) && (ir->compiler->gpu_id >= 600) && last &&
719 ((opc_cat(last->opc) == 2) || (opc_cat(last->opc) == 3)) &&
720 (last->repeat == 0)) {
721 /* the previous cat2/cat3 instruction can encode at most 3 nop's: */
722 unsigned transfer = MIN2(delay, 3 - last->nop);
723 last->nop += transfer;
724 delay -= transfer;
725 }
726
727 if ((delay > 0) && last && (last->opc == OPC_NOP)) {
728 /* the previous nop can encode at most 5 repeats: */
729 unsigned transfer = MIN2(delay, 5 - last->repeat);
730 last->repeat += transfer;
731 delay -= transfer;
732 }
733
734 if (delay > 0) {
735 debug_assert(delay <= 6);
736 ir3_NOP(block)->repeat = delay - 1;
737 }
738
739 list_addtail(&instr->node, &block->instr_list);
740 last = instr;
741 }
742 }
743 }
744
745 bool
746 ir3_legalize(struct ir3 *ir, struct ir3_shader_variant *so, int *max_bary)
747 {
748 struct ir3_legalize_ctx *ctx = rzalloc(ir, struct ir3_legalize_ctx);
749 bool mergedregs = so->mergedregs;
750 bool progress;
751
752 ctx->so = so;
753 ctx->max_bary = -1;
754 ctx->compiler = ir->compiler;
755 ctx->type = ir->type;
756
757 /* allocate per-block data: */
758 foreach_block (block, &ir->block_list) {
759 struct ir3_legalize_block_data *bd =
760 rzalloc(ctx, struct ir3_legalize_block_data);
761
762 regmask_init(&bd->state.needs_ss_war, mergedregs);
763 regmask_init(&bd->state.needs_ss, mergedregs);
764 regmask_init(&bd->state.needs_sy, mergedregs);
765
766 block->data = bd;
767 }
768
769 ir3_remove_nops(ir);
770
771 /* process each block: */
772 do {
773 progress = false;
774 foreach_block (block, &ir->block_list) {
775 progress |= legalize_block(ctx, block);
776 }
777 } while (progress);
778
779 *max_bary = ctx->max_bary;
780
781 block_sched(ir);
782 if (so->type == MESA_SHADER_FRAGMENT)
783 kill_sched(ir, so);
784
785 foreach_block (block, &ir->block_list) {
786 progress |= apply_fine_deriv_macro(ctx, block);
787 }
788
789 nop_sched(ir);
790
791 do {
792 ir3_count_instructions(ir);
793 } while(resolve_jumps(ir));
794
795 mark_xvergence_points(ir);
796
797 ralloc_free(ctx);
798
799 return true;
800 }