freedreno/regs: A couple of tess updates
[mesa.git] / src / freedreno / registers / adreno_pm4.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <database xmlns="http://nouveau.freedesktop.org/"
3 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
4 xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd">
5
6 <enum name="vgt_event_type">
7 <value name="VS_DEALLOC" value="0"/>
8 <value name="PS_DEALLOC" value="1"/>
9 <value name="VS_DONE_TS" value="2"/>
10 <value name="PS_DONE_TS" value="3"/>
11 <value name="CACHE_FLUSH_TS" value="4"/>
12 <value name="CONTEXT_DONE" value="5"/>
13 <value name="CACHE_FLUSH" value="6"/>
14 <value name="HLSQ_FLUSH" value="7"/> <!-- on a3xx -->
15 <value name="VIZQUERY_START" value="7"/> <!-- on a2xx (??) -->
16 <value name="VIZQUERY_END" value="8"/>
17 <value name="SC_WAIT_WC" value="9"/>
18 <value name="WRITE_PRIMITIVE_COUNTS" value="9" variants="A6XX"/>
19 <value name="RST_PIX_CNT" value="13"/>
20 <value name="RST_VTX_CNT" value="14"/>
21 <value name="TILE_FLUSH" value="15"/>
22 <value name="STAT_EVENT" value="16"/>
23 <value name="CACHE_FLUSH_AND_INV_TS_EVENT" value="20" variants="A2XX,A3XX,A4XX"/>
24 <value name="ZPASS_DONE" value="21"/>
25 <value name="CACHE_FLUSH_AND_INV_EVENT" value="22"/>
26 <value name="PERFCOUNTER_START" value="23" variants="A2XX,A3XX,A4XX"/>
27 <value name="PERFCOUNTER_STOP" value="24" variants="A2XX,A3XX,A4XX"/>
28 <value name="VS_FETCH_DONE" value="27"/>
29 <value name="FACENESS_FLUSH" value="28" variants="A2XX,A3XX,A4XX"/>
30
31 <!-- a5xx events -->
32 <value name="FLUSH_SO_0" value="17" variants="A5XX,A6XX"/>
33 <value name="FLUSH_SO_1" value="18" variants="A5XX,A6XX"/>
34 <value name="FLUSH_SO_2" value="19" variants="A5XX,A6XX"/>
35 <value name="FLUSH_SO_3" value="20" variants="A5XX,A6XX"/>
36 <value name="PC_CCU_INVALIDATE_DEPTH" value="24" variants="A5XX,A6XX"/>
37 <value name="PC_CCU_INVALIDATE_COLOR" value="25" variants="A5XX,A6XX"/>
38 <value name="UNK_1C" value="28" variants="A5XX,A6XX"/>
39 <value name="UNK_1D" value="29" variants="A5XX,A6XX"/>
40 <value name="BLIT" value="30" variants="A5XX,A6XX"/>
41 <value name="UNK_25" value="37" variants="A5XX"/>
42 <value name="LRZ_FLUSH" value="38" variants="A5XX,A6XX"/>
43 <value name="UNK_2C" value="44" variants="A5XX"/>
44 <value name="UNK_2D" value="45" variants="A5XX"/>
45
46 <!-- a6xx events -->
47 <value name="CACHE_INVALIDATE" value="49" variants="A6XX"/>
48 </enum>
49
50 <enum name="pc_di_primtype">
51 <value name="DI_PT_NONE" value="0"/>
52 <!-- POINTLIST_PSIZE is used on a3xx/a4xx when gl_PointSize is written: -->
53 <value name="DI_PT_POINTLIST_PSIZE" value="1"/>
54 <value name="DI_PT_LINELIST" value="2"/>
55 <value name="DI_PT_LINESTRIP" value="3"/>
56 <value name="DI_PT_TRILIST" value="4"/>
57 <value name="DI_PT_TRIFAN" value="5"/>
58 <value name="DI_PT_TRISTRIP" value="6"/>
59 <value name="DI_PT_LINELOOP" value="7"/> <!-- a22x, a3xx -->
60 <value name="DI_PT_RECTLIST" value="8"/>
61 <value name="DI_PT_POINTLIST" value="9"/>
62 <value name="DI_PT_LINE_ADJ" value="0xa"/>
63 <value name="DI_PT_LINESTRIP_ADJ" value="0xb"/>
64 <value name="DI_PT_TRI_ADJ" value="0xc"/>
65 <value name="DI_PT_TRISTRIP_ADJ" value="0xd"/>
66
67 <value name="DI_PT_PATCHES0" value="0x1f"/>
68 <value name="DI_PT_PATCHES1" value="0x20"/>
69 <value name="DI_PT_PATCHES2" value="0x21"/>
70 <value name="DI_PT_PATCHES3" value="0x22"/>
71 <value name="DI_PT_PATCHES4" value="0x23"/>
72 <value name="DI_PT_PATCHES5" value="0x24"/>
73 <value name="DI_PT_PATCHES6" value="0x25"/>
74 <value name="DI_PT_PATCHES7" value="0x26"/>
75 <value name="DI_PT_PATCHES8" value="0x27"/>
76 <value name="DI_PT_PATCHES9" value="0x28"/>
77 <value name="DI_PT_PATCHES10" value="0x29"/>
78 <value name="DI_PT_PATCHES11" value="0x2a"/>
79 <value name="DI_PT_PATCHES12" value="0x2b"/>
80 <value name="DI_PT_PATCHES13" value="0x2c"/>
81 <value name="DI_PT_PATCHES14" value="0x2d"/>
82 <value name="DI_PT_PATCHES15" value="0x2e"/>
83 <value name="DI_PT_PATCHES16" value="0x2f"/>
84 <value name="DI_PT_PATCHES17" value="0x30"/>
85 <value name="DI_PT_PATCHES18" value="0x31"/>
86 <value name="DI_PT_PATCHES19" value="0x32"/>
87 <value name="DI_PT_PATCHES20" value="0x33"/>
88 <value name="DI_PT_PATCHES21" value="0x34"/>
89 <value name="DI_PT_PATCHES22" value="0x35"/>
90 <value name="DI_PT_PATCHES23" value="0x36"/>
91 <value name="DI_PT_PATCHES24" value="0x37"/>
92 <value name="DI_PT_PATCHES25" value="0x38"/>
93 <value name="DI_PT_PATCHES26" value="0x39"/>
94 <value name="DI_PT_PATCHES27" value="0x3a"/>
95 <value name="DI_PT_PATCHES28" value="0x3b"/>
96 <value name="DI_PT_PATCHES29" value="0x3c"/>
97 <value name="DI_PT_PATCHES30" value="0x3d"/>
98 <value name="DI_PT_PATCHES31" value="0x3e"/>
99 </enum>
100
101 <enum name="pc_di_src_sel">
102 <value name="DI_SRC_SEL_DMA" value="0"/>
103 <value name="DI_SRC_SEL_IMMEDIATE" value="1"/>
104 <value name="DI_SRC_SEL_AUTO_INDEX" value="2"/>
105 <value name="DI_SRC_SEL_RESERVED" value="3"/>
106 </enum>
107
108 <enum name="pc_di_face_cull_sel">
109 <value name="DI_FACE_CULL_NONE" value="0"/>
110 <value name="DI_FACE_CULL_FETCH" value="1"/>
111 <value name="DI_FACE_BACKFACE_CULL" value="2"/>
112 <value name="DI_FACE_FRONTFACE_CULL" value="3"/>
113 </enum>
114
115 <enum name="pc_di_index_size">
116 <value name="INDEX_SIZE_IGN" value="0"/>
117 <value name="INDEX_SIZE_16_BIT" value="0"/>
118 <value name="INDEX_SIZE_32_BIT" value="1"/>
119 <value name="INDEX_SIZE_8_BIT" value="2"/>
120 <value name="INDEX_SIZE_INVALID"/>
121 </enum>
122
123 <enum name="pc_di_vis_cull_mode">
124 <value name="IGNORE_VISIBILITY" value="0"/>
125 <value name="USE_VISIBILITY" value="1"/>
126 </enum>
127
128 <enum name="adreno_pm4_packet_type">
129 <value name="CP_TYPE0_PKT" value="0x00000000"/>
130 <value name="CP_TYPE1_PKT" value="0x40000000"/>
131 <value name="CP_TYPE2_PKT" value="0x80000000"/>
132 <value name="CP_TYPE3_PKT" value="0xc0000000"/>
133 <value name="CP_TYPE4_PKT" value="0x40000000"/>
134 <value name="CP_TYPE7_PKT" value="0x70000000"/>
135 </enum>
136
137 <!--
138 Note that in some cases, the same packet id is recycled on a later
139 generation, so variants attribute is used to distinguish. They
140 may not be completely accurate, we would probably have to analyze
141 the pfp and me/pm4 firmware to verify the packet is actually
142 handled on a particular generation. But it is at least enough to
143 disambiguate the packet-id's that were re-used for different
144 packets starting with a5xx.
145 -->
146 <enum name="adreno_pm4_type3_packets">
147 <doc>initialize CP's micro-engine</doc>
148 <value name="CP_ME_INIT" value="0x48"/>
149 <doc>skip N 32-bit words to get to the next packet</doc>
150 <value name="CP_NOP" value="0x10"/>
151 <doc>
152 indirect buffer dispatch. prefetch parser uses this packet
153 type to determine whether to pre-fetch the IB
154 </doc>
155 <value name="CP_PREEMPT_ENABLE" value="0x1c"/>
156 <value name="CP_PREEMPT_TOKEN" value="0x1e"/>
157 <value name="CP_INDIRECT_BUFFER" value="0x3f"/>
158 <doc>indirect buffer dispatch. same as IB, but init is pipelined</doc>
159 <value name="CP_INDIRECT_BUFFER_PFD" value="0x37"/>
160 <doc>wait for the IDLE state of the engine</doc>
161 <value name="CP_WAIT_FOR_IDLE" value="0x26"/>
162 <doc>wait until a register or memory location is a specific value</doc>
163 <value name="CP_WAIT_REG_MEM" value="0x3c"/>
164 <doc>wait until a register location is equal to a specific value</doc>
165 <value name="CP_WAIT_REG_EQ" value="0x52"/>
166 <doc>wait until a register location is >= a specific value</doc>
167 <value name="CP_WAIT_REG_GTE" value="0x53" variants="A2XX,A3XX,A4XX"/>
168 <doc>wait until a read completes</doc>
169 <value name="CP_WAIT_UNTIL_READ" value="0x5c" variants="A2XX,A3XX,A4XX"/>
170 <doc>wait until all base/size writes from an IB_PFD packet have completed</doc>
171 <value name="CP_WAIT_IB_PFD_COMPLETE" value="0x5d"/>
172 <doc>register read/modify/write</doc>
173 <value name="CP_REG_RMW" value="0x21"/>
174 <doc>Set binning configuration registers</doc>
175 <value name="CP_SET_BIN_DATA" value="0x2f" variants="A2XX,A3XX,A4XX"/>
176 <value name="CP_SET_BIN_DATA5" value="0x2f" variants="A5XX,A6XX"/>
177 <doc>reads register in chip and writes to memory</doc>
178 <value name="CP_REG_TO_MEM" value="0x3e"/>
179 <doc>write N 32-bit words to memory</doc>
180 <value name="CP_MEM_WRITE" value="0x3d"/>
181 <doc>write CP_PROG_COUNTER value to memory</doc>
182 <value name="CP_MEM_WRITE_CNTR" value="0x4f"/>
183 <doc>conditional execution of a sequence of packets</doc>
184 <value name="CP_COND_EXEC" value="0x44"/>
185 <doc>conditional write to memory or register</doc>
186 <value name="CP_COND_WRITE" value="0x45" variants="A2XX,A3XX,A4XX"/>
187 <value name="CP_COND_WRITE5" value="0x45" variants="A5XX,A6XX"/>
188 <doc>generate an event that creates a write to memory when completed</doc>
189 <value name="CP_EVENT_WRITE" value="0x46"/>
190 <doc>generate a VS|PS_done event</doc>
191 <value name="CP_EVENT_WRITE_SHD" value="0x58"/>
192 <doc>generate a cache flush done event</doc>
193 <value name="CP_EVENT_WRITE_CFL" value="0x59"/>
194 <doc>generate a z_pass done event</doc>
195 <value name="CP_EVENT_WRITE_ZPD" value="0x5b"/>
196 <doc>
197 not sure the real name, but this seems to be what is used for
198 opencl, instead of CP_DRAW_INDX..
199 </doc>
200 <value name="CP_RUN_OPENCL" value="0x31"/>
201 <doc>initiate fetch of index buffer and draw</doc>
202 <value name="CP_DRAW_INDX" value="0x22"/>
203 <doc>draw using supplied indices in packet</doc>
204 <value name="CP_DRAW_INDX_2" value="0x36" variants="A2XX,A3XX,A4XX"/> <!-- this is something different on a6xx and unused on a5xx -->
205 <doc>initiate fetch of index buffer and binIDs and draw</doc>
206 <value name="CP_DRAW_INDX_BIN" value="0x34" variants="A2XX,A3XX,A4XX"/>
207 <doc>initiate fetch of bin IDs and draw using supplied indices</doc>
208 <value name="CP_DRAW_INDX_2_BIN" value="0x35" variants="A2XX,A3XX,A4XX"/>
209 <doc>begin/end initiator for viz query extent processing</doc>
210 <value name="CP_VIZ_QUERY" value="0x23" variants="A2XX,A3XX,A4XX"/>
211 <doc>fetch state sub-blocks and initiate shader code DMAs</doc>
212 <value name="CP_SET_STATE" value="0x25"/>
213 <doc>load constant into chip and to memory</doc>
214 <value name="CP_SET_CONSTANT" value="0x2d"/>
215 <doc>load sequencer instruction memory (pointer-based)</doc>
216 <value name="CP_IM_LOAD" value="0x27"/>
217 <doc>load sequencer instruction memory (code embedded in packet)</doc>
218 <value name="CP_IM_LOAD_IMMEDIATE" value="0x2b"/>
219 <doc>load constants from a location in memory</doc>
220 <value name="CP_LOAD_CONSTANT_CONTEXT" value="0x2e"/>
221 <doc>selective invalidation of state pointers</doc>
222 <value name="CP_INVALIDATE_STATE" value="0x3b"/>
223 <doc>dynamically changes shader instruction memory partition</doc>
224 <value name="CP_SET_SHADER_BASES" value="0x4a" variants="A2XX,A3XX,A4XX"/>
225 <doc>sets the 64-bit BIN_MASK register in the PFP</doc>
226 <value name="CP_SET_BIN_MASK" value="0x50" variants="A2XX,A3XX,A4XX"/>
227 <doc>sets the 64-bit BIN_SELECT register in the PFP</doc>
228 <value name="CP_SET_BIN_SELECT" value="0x51"/>
229 <doc>updates the current context, if needed</doc>
230 <value name="CP_CONTEXT_UPDATE" value="0x5e"/>
231 <doc>generate interrupt from the command stream</doc>
232 <value name="CP_INTERRUPT" value="0x40"/>
233 <doc>copy sequencer instruction memory to system memory</doc>
234 <value name="CP_IM_STORE" value="0x2c" variants="A2XX"/>
235
236 <!-- For a20x -->
237 <!-- TODO handle variants..
238 <doc>
239 Program an offset that will added to the BIN_BASE value of
240 the 3D_DRAW_INDX_BIN packet
241 </doc>
242 <value name="CP_SET_BIN_BASE_OFFSET" value="0x4b"/>
243 -->
244
245 <!-- for a22x -->
246 <doc>
247 sets draw initiator flags register in PFP, gets bitwise-ORed into
248 every draw initiator
249 </doc>
250 <value name="CP_SET_DRAW_INIT_FLAGS" value="0x4b"/>
251 <doc>sets the register protection mode</doc>
252 <value name="CP_SET_PROTECTED_MODE" value="0x5f"/>
253
254 <value name="CP_BOOTSTRAP_UCODE" value="0x6f"/>
255
256 <!-- for a3xx -->
257 <doc>load high level sequencer command</doc>
258 <value name="CP_LOAD_STATE" value="0x30" variants="A3XX"/>
259 <value name="CP_LOAD_STATE4" value="0x30" variants="A4XX,A5XX"/>
260 <doc>Conditionally load a IB based on a flag, prefetch enabled</doc>
261 <value name="CP_COND_INDIRECT_BUFFER_PFE" value="0x3a"/>
262 <doc>Conditionally load a IB based on a flag, prefetch disabled</doc>
263 <value name="CP_COND_INDIRECT_BUFFER_PFD" value="0x32" variants="A3XX"/>
264 <doc>Load a buffer with pre-fetch enabled</doc>
265 <value name="CP_INDIRECT_BUFFER_PFE" value="0x3f" variants="A5XX"/>
266 <doc>Set bin (?)</doc>
267 <value name="CP_SET_BIN" value="0x4c"/>
268
269 <doc>test 2 memory locations to dword values specified</doc>
270 <value name="CP_TEST_TWO_MEMS" value="0x71"/>
271
272 <doc>Write register, ignoring context state for context sensitive registers</doc>
273 <value name="CP_REG_WR_NO_CTXT" value="0x78"/>
274
275 <doc>Record the real-time when this packet is processed by PFP</doc>
276 <value name="CP_RECORD_PFP_TIMESTAMP" value="0x11"/>
277
278 <!-- Used to switch GPU between secure and non-secure modes -->
279 <value name="CP_SET_SECURE_MODE" value="0x66"/>
280
281 <doc>PFP waits until the FIFO between the PFP and the ME is empty</doc>
282 <value name="CP_WAIT_FOR_ME" value="0x13"/>
283
284 <!-- for a4xx -->
285 <doc>
286 Used a bit like CP_SET_CONSTANT on a2xx, but can write multiple
287 groups of registers. Looks like it can be used to create state
288 objects in GPU memory, and on state change only emit pointer
289 (via CP_SET_DRAW_STATE), which should be nice for reducing CPU
290 overhead:
291
292 (A4x) save PM4 stream pointers to execute upon a visible draw
293 </doc>
294 <value name="CP_SET_DRAW_STATE" value="0x43" variants="A4XX,A5XX,A6XX"/>
295 <value name="CP_DRAW_INDX_OFFSET" value="0x38"/>
296 <value name="CP_DRAW_INDIRECT" value="0x28" variants="A4XX,A5XX,A6XX"/>
297 <value name="CP_DRAW_INDX_INDIRECT" value="0x29" variants="A4XX,A5XX,A6XX"/>
298 <value name="CP_DRAW_AUTO" value="0x24"/>
299
300 <value name="CP_UNKNOWN_19" value="0x19"/>
301
302 <doc>set to 1 for fastclear..:</doc>
303 <value name="CP_UNKNOWN_1A" value="0x1a"/>
304
305 <value name="CP_UNKNOWN_4E" value="0x4e"/>
306
307 <doc>
308 for A4xx
309 Write to register with address that does not fit into type-0 pkt
310 </doc>
311 <value name="CP_WIDE_REG_WRITE" value="0x74"/>
312
313 <doc>copy from ME scratch RAM to a register</doc>
314 <value name="CP_SCRATCH_TO_REG" value="0x4d"/>
315
316 <doc>Copy from REG to ME scratch RAM</doc>
317 <value name="CP_REG_TO_SCRATCH" value="0x4a"/>
318
319 <doc>Wait for memory writes to complete</doc>
320 <value name="CP_WAIT_MEM_WRITES" value="0x12"/>
321
322 <doc>Conditional execution based on register comparison</doc>
323 <value name="CP_COND_REG_EXEC" value="0x47"/>
324
325 <doc>Memory to REG copy</doc>
326 <value name="CP_MEM_TO_REG" value="0x42"/>
327
328 <value name="CP_EXEC_CS_INDIRECT" value="0x41" variants="A4XX,A5XX,A6XX"/>
329 <value name="CP_EXEC_CS" value="0x33"/>
330
331 <doc>
332 for a5xx
333 </doc>
334 <value name="CP_PERFCOUNTER_ACTION" value="0x50" variants="A5XX"/>
335 <!-- switches SMMU pagetable, used on a5xx only -->
336 <value name="CP_SMMU_TABLE_UPDATE" value="0x53" variants="A5XX,A6XX"/>
337 <!-- for a6xx -->
338 <doc>Tells CP the current mode of GPU operation</doc>
339 <value name="CP_SET_MARKER" value="0x65" variants="A6XX"/>
340 <doc>Instruct CP to set a few internal CP registers</doc>
341 <value name="CP_SET_PSEUDO_REG" value="0x56" variants="A6XX"/>
342 <!--
343 pairs of regid and value.. seems to be used to program some TF
344 related regs:
345 -->
346 <value name="CP_CONTEXT_REG_BUNCH" value="0x5c" variants="A5XX,A6XX"/>
347 <!-- A5XX Enable yield in RB only -->
348 <value name="CP_YIELD_ENABLE" value="0x1c" variants="A5XX"/>
349 <value name="CP_SKIP_IB2_ENABLE_GLOBAL" value="0x1d" variants="A5XX,A6XX"/>
350 <value name="CP_SKIP_IB2_ENABLE_LOCAL" value="0x23" variants="A5XX,A6XX"/>
351 <value name="CP_SET_SUBDRAW_SIZE" value="0x35" variants="A5XX,A6XX"/>
352 <value name="CP_SET_VISIBILITY_OVERRIDE" value="0x64" variants="A5XX,A6XX"/>
353 <!-- Enable/Disable/Defer A5x global preemption model -->
354 <value name="CP_PREEMPT_ENABLE_GLOBAL" value="0x69" variants="A5XX"/>
355 <!-- Enable/Disable A5x local preemption model -->
356 <value name="CP_PREEMPT_ENABLE_LOCAL" value="0x6a" variants="A5XX"/>
357 <!-- Yield token on a5xx similar to CP_PREEMPT on a4xx -->
358 <value name="CP_CONTEXT_SWITCH_YIELD" value="0x6b" variants="A5XX"/>
359 <!-- Inform CP about current render mode (needed for a5xx preemption) -->
360 <value name="CP_SET_RENDER_MODE" value="0x6c" variants="A5XX"/>
361 <value name="CP_COMPUTE_CHECKPOINT" value="0x6e" variants="A5XX"/>
362 <!-- check if this works on earlier.. -->
363 <value name="CP_MEM_TO_MEM" value="0x73" variants="A5XX,A6XX"/>
364 <value name="CP_BLIT" value="0x2c" variants="A5XX,A6XX"/>
365
366 <!-- Test specified bit in specified register and set predicate -->
367 <value name="CP_REG_TEST" value="0x39" variants="A5XX,A6XX"/>
368
369 <!--
370 Seems to set the mode flags which control which CP_SET_DRAW_STATE
371 packets are executed, based on their ENABLE_MASK values
372
373 CP_SET_MODE w/ payload of 0x1 seems to cause CP_SET_DRAW_STATE
374 packets w/ ENABLE_MASK & 0x6 to execute immediately
375 -->
376 <value name="CP_SET_MODE" value="0x63" variants="A6XX"/>
377
378 <!--
379 Seems like there are now separate blocks of state for VS vs FS/CS
380 (probably these amounts to geometry vs fragments so that geometry
381 stage of the pipeline for next draw can start while fragment stage
382 of current draw is still running. The format of the payload of the
383 packets is the same, the only difference is the offsets of the regs
384 the firmware code that handles the packet writes.
385
386 Note that for CL, starting with a6xx, the preferred # of local
387 threads is no longer the same as the max, implying that the shader
388 core can now run warps from unrelated shaders (ie.
389 CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE vs
390 CL_KERNEL_WORK_GROUP_SIZE)
391 -->
392 <value name="CP_LOAD_STATE6_GEOM" value="0x32" variants="A6XX"/>
393 <value name="CP_LOAD_STATE6_FRAG" value="0x34" variants="A6XX"/>
394 <!--
395 Note: For IBO state (Image/SSBOs) which have shared state across
396 shader stages, for 3d pipeline CP_LOAD_STATE6 is used. But for
397 compute shaders, CP_LOAD_STATE6_FRAG is used. Possibly they are
398 interchangable.
399 -->
400 <value name="CP_LOAD_STATE6" value="0x36" variants="A6XX"/>
401
402 <!-- internal packets: -->
403 <value name="IN_IB_PREFETCH_END" value="0x17" variants="A2XX"/>
404 <value name="IN_SUBBLK_PREFETCH" value="0x1f" variants="A2XX"/>
405 <value name="IN_INSTR_PREFETCH" value="0x20" variants="A2XX"/>
406 <value name="IN_INSTR_MATCH" value="0x47" variants="A2XX"/>
407 <value name="IN_CONST_PREFETCH" value="0x49" variants="A2XX"/>
408 <value name="IN_INCR_UPDT_STATE" value="0x55" variants="A2XX"/>
409 <value name="IN_INCR_UPDT_CONST" value="0x56" variants="A2XX"/>
410 <value name="IN_INCR_UPDT_INSTR" value="0x57" variants="A2XX"/>
411
412 <!-- jmptable entry used to handle type4 packet on a5xx+: -->
413 <value name="PKT4" value="0x04" variants="A5XX,A6XX"/>
414 <!--
415 unknown a6xx opcodes:
416
417 opcode: (null) (14) (5 dwords)
418 opcode: (null) (55) (4 dwords)
419 opcode: (null) (6d) (4 dwords)
420 -->
421 <value name="CP_UNK_A6XX_14" value="0x14" variants="A6XX"/>
422 <value name="CP_UNK_A6XX_55" value="0x55" variants="A6XX"/>
423
424 <!--
425 Seems to always have the payload:
426 00000002 00008801 00004010
427 or:
428 00000002 00008801 00004090
429 or:
430 00000002 00008801 00000010
431 00000002 00008801 00010010
432 00000002 00008801 00d64010
433 ...
434 Note set for compute shaders..
435 Is 0x8801 a register offset?
436 This appears to be a special sort of register write packet
437 more or less, but the firmware has some special handling..
438 Seems like it intercepts/modifies certain register offsets,
439 but others are treated like a normal PKT4 reg write. I
440 guess there are some registers that the fw controls certain
441 bits.
442 -->
443 <value name="CP_REG_WRITE" value="0x6d" variants="A6XX"/>
444
445 </enum>
446
447
448 <domain name="CP_LOAD_STATE" width="32">
449 <doc>Load state, a3xx (and later?)</doc>
450 <enum name="adreno_state_block">
451 <value name="SB_VERT_TEX" value="0"/>
452 <value name="SB_VERT_MIPADDR" value="1"/>
453 <value name="SB_FRAG_TEX" value="2"/>
454 <value name="SB_FRAG_MIPADDR" value="3"/>
455 <value name="SB_VERT_SHADER" value="4"/>
456 <value name="SB_GEOM_SHADER" value="5"/>
457 <value name="SB_FRAG_SHADER" value="6"/>
458 <value name="SB_COMPUTE_SHADER" value="7"/>
459 </enum>
460 <enum name="adreno_state_type">
461 <value name="ST_SHADER" value="0"/>
462 <value name="ST_CONSTANTS" value="1"/>
463 </enum>
464 <enum name="adreno_state_src">
465 <value name="SS_DIRECT" value="0">
466 <doc>inline with the CP_LOAD_STATE packet</doc>
467 </value>
468 <value name="SS_INVALID_ALL_IC" value="2"/>
469 <value name="SS_INVALID_PART_IC" value="3"/>
470 <value name="SS_INDIRECT" value="4">
471 <doc>in buffer pointed to by EXT_SRC_ADDR</doc>
472 </value>
473 <value name="SS_INDIRECT_TCM" value="5"/>
474 <value name="SS_INDIRECT_STM" value="6"/>
475 </enum>
476 <reg32 offset="0" name="0">
477 <bitfield name="DST_OFF" low="0" high="15" type="uint"/>
478 <bitfield name="STATE_SRC" low="16" high="18" type="adreno_state_src"/>
479 <bitfield name="STATE_BLOCK" low="19" high="21" type="adreno_state_block"/>
480 <bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
481 </reg32>
482 <reg32 offset="1" name="1">
483 <bitfield name="STATE_TYPE" low="0" high="1" type="adreno_state_type"/>
484 <bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
485 </reg32>
486 </domain>
487
488 <domain name="CP_LOAD_STATE4" width="32" varset="chip">
489 <doc>Load state, a4xx+</doc>
490 <enum name="a4xx_state_block">
491 <!--
492 unknown: 0x7 and 0xf <- seen in compute shader
493
494 STATE_BLOCK = 0x6, STATE_TYPE = 0x2 possibly used for preemption?
495 Seen in some GL shaders. Payload is NUM_UNIT dwords, and it contains
496 the gpuaddr of the following shader constants block. DST_OFF seems
497 to specify which shader stage:
498
499 16 -> vert
500 36 -> tcs
501 56 -> tes
502 76 -> geom
503 96 -> frag
504
505 Example:
506
507 opcode: CP_LOAD_STATE4 (30) (12 dwords)
508 { DST_OFF = 16 | STATE_SRC = SS4_DIRECT | STATE_BLOCK = 0x6 | NUM_UNIT = 4 }
509 { STATE_TYPE = 0x2 | EXT_SRC_ADDR = 0 }
510 { EXT_SRC_ADDR_HI = 0 }
511 0000: c0264100 00000000 00000000 00000000
512 0000: 70b0000b 01180010 00000002 00000000 c0264100 00000000 00000000 00000000
513
514 opcode: CP_LOAD_STATE4 (30) (4 dwords)
515 { DST_OFF = 16 | STATE_SRC = SS4_INDIRECT | STATE_BLOCK = SB4_VS_SHADER | NUM_UNIT = 4 }
516 { STATE_TYPE = ST4_CONSTANTS | EXT_SRC_ADDR = 0xc0264100 }
517 { EXT_SRC_ADDR_HI = 0 }
518 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
519 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
520 0000: 00000040 0000000c 00000000 00000000 00000000 00000000 00000000 00000000
521
522 STATE_BLOCK = 0x6, STATE_TYPE = 0x1, seen in compute shader. NUM_UNITS * 2 dwords.
523
524 -->
525 <value name="SB4_VS_TEX" value="0x0"/>
526 <value name="SB4_HS_TEX" value="0x1"/> <!-- aka. TCS -->
527 <value name="SB4_DS_TEX" value="0x2"/> <!-- aka. TES -->
528 <value name="SB4_GS_TEX" value="0x3"/>
529 <value name="SB4_FS_TEX" value="0x4"/>
530 <value name="SB4_CS_TEX" value="0x5"/>
531 <value name="SB4_VS_SHADER" value="0x8"/>
532 <value name="SB4_HS_SHADER" value="0x9"/>
533 <value name="SB4_DS_SHADER" value="0xa"/>
534 <value name="SB4_GS_SHADER" value="0xb"/>
535 <value name="SB4_FS_SHADER" value="0xc"/>
536 <value name="SB4_CS_SHADER" value="0xd"/>
537 <!--
538 for SSBO, STATE_TYPE=0 appears to be addresses (four dwords each),
539 STATE_TYPE=1 sizes, STATE_TYPE=2 addresses again (two dwords each)
540
541 Compute has it's own dedicated SSBO state, it seems, but the rest
542 of the stages share state
543 -->
544 <value name="SB4_SSBO" value="0xe"/>
545 <value name="SB4_CS_SSBO" value="0xf"/>
546 </enum>
547 <enum name="a4xx_state_type">
548 <value name="ST4_SHADER" value="0"/>
549 <value name="ST4_CONSTANTS" value="1"/>
550 <value name="ST4_UBO" value="2"/>
551 </enum>
552 <enum name="a4xx_state_src">
553 <value name="SS4_DIRECT" value="0"/>
554 <value name="SS4_INDIRECT" value="2"/>
555 </enum>
556 <reg32 offset="0" name="0">
557 <bitfield name="DST_OFF" low="0" high="13" type="uint"/>
558 <bitfield name="STATE_SRC" low="16" high="17" type="a4xx_state_src"/>
559 <bitfield name="STATE_BLOCK" low="18" high="21" type="a4xx_state_block"/>
560 <bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
561 </reg32>
562 <reg32 offset="1" name="1">
563 <bitfield name="STATE_TYPE" low="0" high="1" type="a4xx_state_type"/>
564 <bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
565 </reg32>
566 <reg32 offset="2" name="2" variants="A5XX-">
567 <bitfield name="EXT_SRC_ADDR_HI" low="0" high="31" shr="0"/>
568 </reg32>
569 </domain>
570
571 <!-- looks basically same CP_LOAD_STATE4 -->
572 <domain name="CP_LOAD_STATE6" width="32" varset="chip">
573 <doc>Load state, a6xx+</doc>
574 <enum name="a6xx_state_block">
575 <value name="SB6_VS_TEX" value="0x0"/>
576 <value name="SB6_HS_TEX" value="0x1"/> <!-- aka. TCS -->
577 <value name="SB6_DS_TEX" value="0x2"/> <!-- aka. TES -->
578 <value name="SB6_GS_TEX" value="0x3"/>
579 <value name="SB6_FS_TEX" value="0x4"/>
580 <value name="SB6_CS_TEX" value="0x5"/>
581 <value name="SB6_VS_SHADER" value="0x8"/>
582 <value name="SB6_HS_SHADER" value="0x9"/>
583 <value name="SB6_DS_SHADER" value="0xa"/>
584 <value name="SB6_GS_SHADER" value="0xb"/>
585 <value name="SB6_FS_SHADER" value="0xc"/>
586 <value name="SB6_CS_SHADER" value="0xd"/>
587 <value name="SB6_IBO" value="0xe"/>
588 <value name="SB6_CS_IBO" value="0xf"/>
589 </enum>
590 <enum name="a6xx_state_type">
591 <value name="ST6_SHADER" value="0"/>
592 <value name="ST6_CONSTANTS" value="1"/>
593 <value name="ST6_UBO" value="2"/>
594 <value name="ST6_IBO" value="3"/>
595 </enum>
596 <enum name="a6xx_state_src">
597 <value name="SS6_DIRECT" value="0"/>
598 <value name="SS6_INDIRECT" value="2"/>
599 </enum>
600 <reg32 offset="0" name="0">
601 <bitfield name="DST_OFF" low="0" high="13" type="uint"/>
602 <bitfield name="STATE_TYPE" low="14" high="15" type="a6xx_state_type"/>
603 <bitfield name="STATE_SRC" low="16" high="17" type="a6xx_state_src"/>
604 <bitfield name="STATE_BLOCK" low="18" high="21" type="a6xx_state_block"/>
605 <bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
606 </reg32>
607 <reg32 offset="1" name="1">
608 <bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
609 </reg32>
610 <reg32 offset="2" name="2">
611 <bitfield name="EXT_SRC_ADDR_HI" low="0" high="31" shr="0"/>
612 </reg32>
613 </domain>
614
615 <bitset name="vgt_draw_initiator" inline="yes">
616 <bitfield name="PRIM_TYPE" low="0" high="5" type="pc_di_primtype"/>
617 <bitfield name="SOURCE_SELECT" low="6" high="7" type="pc_di_src_sel"/>
618 <bitfield name="VIS_CULL" low="9" high="10" type="pc_di_vis_cull_mode"/>
619 <bitfield name="INDEX_SIZE" pos="11" type="pc_di_index_size"/>
620 <bitfield name="NOT_EOP" pos="12" type="boolean"/>
621 <bitfield name="SMALL_INDEX" pos="13" type="boolean"/>
622 <bitfield name="PRE_DRAW_INITIATOR_ENABLE" pos="14" type="boolean"/>
623 <bitfield name="NUM_INSTANCES" low="24" high="31" type="uint"/>
624 </bitset>
625
626 <!-- changed on a4xx: -->
627 <enum name="a4xx_index_size">
628 <value name="INDEX4_SIZE_8_BIT" value="0"/>
629 <value name="INDEX4_SIZE_16_BIT" value="1"/>
630 <value name="INDEX4_SIZE_32_BIT" value="2"/>
631 </enum>
632
633 <enum name="a6xx_patch_type">
634 <value name="TESS_QUADS" value="0"/>
635 <value name="TESS_TRIANGLES" value="1"/>
636 <value name="TESS_ISOLINES" value="2"/>
637 </enum>
638
639 <bitset name="vgt_draw_initiator_a4xx" inline="yes">
640 <!-- When the 0x20 bit is set, it's the number of patch vertices - 1 -->
641 <bitfield name="PRIM_TYPE" low="0" high="5" type="pc_di_primtype"/>
642 <bitfield name="SOURCE_SELECT" low="6" high="7" type="pc_di_src_sel"/>
643 <bitfield name="VIS_CULL" low="8" high="9" type="pc_di_vis_cull_mode"/>
644 <bitfield name="INDEX_SIZE" low="10" high="11" type="a4xx_index_size"/>
645 <bitfield name="PATCH_TYPE" low="12" high="13" type="a6xx_patch_type"/>
646 <bitfield name="TESS_ENABLE" pos="17" type="boolean"/>
647 </bitset>
648
649 <domain name="CP_DRAW_INDX" width="32">
650 <reg32 offset="0" name="0">
651 <bitfield name="VIZ_QUERY" low="0" high="31"/>
652 </reg32>
653 <reg32 offset="1" name="1" type="vgt_draw_initiator"/>
654 <reg32 offset="2" name="2">
655 <bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
656 </reg32>
657 <reg32 offset="3" name="3">
658 <bitfield name="INDX_BASE" low="0" high="31"/>
659 </reg32>
660 <reg32 offset="4" name="4">
661 <bitfield name="INDX_SIZE" low="0" high="31"/>
662 </reg32>
663 </domain>
664
665 <domain name="CP_DRAW_INDX_2" width="32">
666 <reg32 offset="0" name="0">
667 <bitfield name="VIZ_QUERY" low="0" high="31"/>
668 </reg32>
669 <reg32 offset="1" name="1" type="vgt_draw_initiator"/>
670 <reg32 offset="2" name="2">
671 <bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
672 </reg32>
673 <!-- followed by NUM_INDICES indices.. -->
674 </domain>
675
676 <domain name="CP_DRAW_INDX_OFFSET" width="32">
677 <reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
678 <reg32 offset="1" name="1">
679 <bitfield name="NUM_INSTANCES" low="0" high="31" type="uint"/>
680 </reg32>
681 <reg32 offset="2" name="2">
682 <bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
683 </reg32>
684 <reg32 offset="3" name="3">
685 </reg32>
686
687 <stripe variants="A5XX-">
688 <reg32 offset="4" name="4">
689 <bitfield name="INDX_BASE_LO" low="0" high="31"/>
690 </reg32>
691 <reg32 offset="5" name="5">
692 <bitfield name="INDX_BASE_HI" low="0" high="31"/>
693 </reg32>
694 <reg32 offset="6" name="6">
695 <bitfield name="INDX_SIZE" low="0" high="31"/>
696 </reg32>
697 </stripe>
698
699 <reg32 offset="4" name="4">
700 <bitfield name="INDX_BASE" low="0" high="31"/>
701 </reg32>
702
703 <reg32 offset="5" name="5">
704 <bitfield name="INDX_SIZE" low="0" high="31"/>
705 </reg32>
706 </domain>
707
708 <domain name="CP_DRAW_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
709 <reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
710 <reg32 offset="1" name="1">
711 <bitfield name="INDIRECT" low="0" high="31"/>
712 </reg32>
713 <stripe variants="A5XX-">
714 <reg32 offset="2" name="2">
715 <bitfield name="INDIRECT_HI" low="0" high="31"/>
716 </reg32>
717 </stripe>
718 </domain>
719
720 <domain name="CP_DRAW_INDX_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
721 <reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
722 <stripe variants="A4XX">
723 <reg32 offset="1" name="1">
724 <bitfield name="INDX_BASE" low="0" high="31"/>
725 </reg32>
726 <reg32 offset="2" name="2">
727 <!-- max # of bytes in index buffer -->
728 <bitfield name="INDX_SIZE" low="0" high="31" type="uint"/>
729 </reg32>
730 <reg32 offset="3" name="3">
731 <bitfield name="INDIRECT" low="0" high="31"/>
732 </reg32>
733 </stripe>
734 <stripe variants="A5XX-">
735 <reg32 offset="1" name="1">
736 <bitfield name="INDX_BASE_LO" low="0" high="31"/>
737 </reg32>
738 <reg32 offset="2" name="2">
739 <bitfield name="INDX_BASE_HI" low="0" high="31"/>
740 </reg32>
741 <reg32 offset="3" name="3">
742 <!-- max # of elements in index buffer -->
743 <bitfield name="MAX_INDICES" low="0" high="31" type="uint"/>
744 </reg32>
745 <reg32 offset="4" name="4">
746 <bitfield name="INDIRECT_LO" low="0" high="31"/>
747 </reg32>
748 <reg32 offset="5" name="5">
749 <bitfield name="INDIRECT_HI" low="0" high="31"/>
750 </reg32>
751 </stripe>
752 </domain>
753
754 <domain name="CP_SET_DRAW_STATE" width="32" varset="chip" variants="A4XX-">
755 <array offset="0" name="" stride="3" length="100">
756 <reg32 offset="0" name="0">
757 <bitfield name="COUNT" low="0" high="15" type="uint"/>
758 <bitfield name="DIRTY" pos="16" type="boolean"/>
759 <bitfield name="DISABLE" pos="17" type="boolean"/>
760 <bitfield name="DISABLE_ALL_GROUPS" pos="18" type="boolean"/>
761 <bitfield name="LOAD_IMMED" pos="19" type="boolean"/>
762 <!--
763 I think this is a bitmask of states that this group applies to
764 (ie. binning/bypass/gmem)? At least starting w/ a6xx blob
765 emits different VS state at the same time, with ENABLE_MASK=0x1
766 for binning pass VS state, and ENABLE_MASK=0x6 for full VS.
767 -->
768 <bitfield name="ENABLE_MASK" low="20" high="23" variants="A6XX-"/>
769 <bitfield name="GROUP_ID" low="24" high="28" type="uint"/>
770 </reg32>
771 <reg32 offset="1" name="1">
772 <bitfield name="ADDR_LO" low="0" high="31" type="hex"/>
773 </reg32>
774 <reg32 offset="2" name="2" variants="A5XX-">
775 <bitfield name="ADDR_HI" low="0" high="31" type="hex"/>
776 </reg32>
777 </array>
778 </domain>
779
780 <domain name="CP_SET_BIN" width="32">
781 <doc>value at offset 0 always seems to be 0x00000000..</doc>
782 <reg32 offset="0" name="0"/>
783 <reg32 offset="1" name="1">
784 <bitfield name="X1" low="0" high="15" type="uint"/>
785 <bitfield name="Y1" low="16" high="31" type="uint"/>
786 </reg32>
787 <reg32 offset="2" name="2">
788 <bitfield name="X2" low="0" high="15" type="uint"/>
789 <bitfield name="Y2" low="16" high="31" type="uint"/>
790 </reg32>
791 </domain>
792
793 <domain name="CP_SET_BIN_DATA" width="32">
794 <reg32 offset="0" name="0">
795 <!-- corresponds to VSC_PIPE[n].DATA_ADDR -->
796 <bitfield name="BIN_DATA_ADDR" low="0" high="31" type="hex"/>
797 </reg32>
798 <reg32 offset="1" name="1">
799 <!-- seesm to correspond to VSC_SIZE_ADDRESS -->
800 <bitfield name="BIN_SIZE_ADDRESS" low="0" high="31"/>
801 </reg32>
802 </domain>
803
804 <domain name="CP_SET_BIN_DATA5" width="32">
805 <reg32 offset="0" name="0">
806 <!-- equiv to PC_VSTREAM_CONTROL.SIZE on a3xx/a4xx: -->
807 <bitfield name="VSC_SIZE" low="16" high="21" type="uint"/>
808 <!-- equiv to PC_VSTREAM_CONTROL.N on a3xx/a4xx: -->
809 <bitfield name="VSC_N" low="22" high="26" type="uint"/>
810 </reg32>
811 <!-- BIN_DATA_ADDR -> VSC_PIPE[p].DATA_ADDRESS -->
812 <reg32 offset="1" name="1">
813 <bitfield name="BIN_DATA_ADDR_LO" low="0" high="31" type="hex"/>
814 </reg32>
815 <reg32 offset="2" name="2">
816 <bitfield name="BIN_DATA_ADDR_HI" low="0" high="31" type="hex"/>
817 </reg32>
818 <!-- BIN_SIZE_ADDRESS -> VSC_SIZE_ADDRESS + (p * 4)-->
819 <reg32 offset="3" name="3">
820 <bitfield name="BIN_SIZE_ADDRESS_LO" low="0" high="31"/>
821 </reg32>
822 <reg32 offset="4" name="4">
823 <bitfield name="BIN_SIZE_ADDRESS_HI" low="0" high="31"/>
824 </reg32>
825 <!-- what is this new address? -->
826 <reg32 offset="5" name="5">
827 <bitfield name="BIN_DATA_ADDR2_LO" low="0" high="31"/>
828 </reg32>
829 <reg32 offset="6" name="6">
830 <bitfield name="BIN_DATA_ADDR2_LO" low="0" high="31"/>
831 </reg32>
832 </domain>
833
834 <domain name="CP_REG_TO_MEM" width="32">
835 <reg32 offset="0" name="0">
836 <bitfield name="REG" low="0" high="15" type="hex"/>
837 <!--
838 number of regsiters/dwords copied is CNT+1.. unsure
839 about # of bits
840 -->
841 <bitfield name="CNT" low="19" high="29" type="uint"/>
842 <bitfield name="64B" pos="30" type="boolean"/>
843 <bitfield name="ACCUMULATE" pos="31" type="boolean"/>
844 </reg32>
845 <reg32 offset="1" name="1">
846 <bitfield name="DEST" low="0" high="31"/>
847 </reg32>
848 <reg32 offset="2" name="2" variants="A5XX-">
849 <bitfield name="DEST_HI" low="0" high="31"/>
850 </reg32>
851 </domain>
852
853 <domain name="CP_MEM_TO_REG" width="32">
854 <reg32 offset="0" name="0">
855 <bitfield name="REG" low="0" high="15" type="hex"/>
856 <!--
857 number of regsiters/dwords copied is CNT+1.. unsure
858 about # of bits
859 -->
860 <bitfield name="CNT" low="19" high="29" type="uint"/>
861 <bitfield name="64B" pos="30" type="boolean"/>
862 <bitfield name="ACCUMULATE" pos="31" type="boolean"/>
863 </reg32>
864 <reg32 offset="1" name="1">
865 <bitfield name="SRC" low="0" high="31"/>
866 </reg32>
867 <reg32 offset="2" name="2" variants="A5XX-">
868 <bitfield name="SRC_HI" low="0" high="31"/>
869 </reg32>
870 </domain>
871
872 <domain name="CP_MEM_TO_MEM" width="32">
873 <reg32 offset="0" name="0">
874 <!--
875 not sure how many src operands we have, but the low
876 bits negate the n'th src argument.
877 -->
878 <bitfield name="NEG_A" pos="0" type="boolean"/>
879 <bitfield name="NEG_B" pos="1" type="boolean"/>
880 <bitfield name="NEG_C" pos="2" type="boolean"/>
881
882 <!-- if set treat src/dst as 64bit values -->
883 <bitfield name="DOUBLE" pos="29" type="boolean"/>
884 </reg32>
885 <!--
886 followed by sequence of addresses.. the first is the
887 destination and the rest are N src addresses which are
888 summed (after being negated if NEG_x bit set) allowing
889 to do things like 'result += end - start' (which turns
890 out to be useful for queries and accumulating results
891 across multiple tiles)
892 -->
893 </domain>
894
895 <enum name="cp_cond_function">
896 <value value="0" name="WRITE_ALWAYS"/>
897 <value value="1" name="WRITE_LT"/>
898 <value value="2" name="WRITE_LE"/>
899 <value value="3" name="WRITE_EQ"/>
900 <value value="4" name="WRITE_NE"/>
901 <value value="5" name="WRITE_GE"/>
902 <value value="6" name="WRITE_GT"/>
903 </enum>
904
905 <domain name="CP_COND_WRITE" width="32">
906 <reg32 offset="0" name="0">
907 <bitfield name="FUNCTION" low="0" high="2" type="cp_cond_function"/>
908 <bitfield name="POLL_MEMORY" pos="4" type="boolean"/>
909 <bitfield name="WRITE_MEMORY" pos="8" type="boolean"/>
910 </reg32>
911 <reg32 offset="1" name="1">
912 <bitfield name="POLL_ADDR" low="0" high="31" type="hex"/>
913 </reg32>
914 <reg32 offset="2" name="2">
915 <bitfield name="REF" low="0" high="31"/>
916 </reg32>
917 <reg32 offset="3" name="3">
918 <bitfield name="MASK" low="0" high="31"/>
919 </reg32>
920 <reg32 offset="4" name="4">
921 <bitfield name="WRITE_ADDR" low="0" high="31" type="hex"/>
922 </reg32>
923 <reg32 offset="5" name="5">
924 <bitfield name="WRITE_DATA" low="0" high="31"/>
925 </reg32>
926 </domain>
927
928 <domain name="CP_COND_WRITE5" width="32">
929 <reg32 offset="0" name="0">
930 <bitfield name="FUNCTION" low="0" high="2" type="cp_cond_function"/>
931 <bitfield name="POLL_MEMORY" pos="4" type="boolean"/>
932 <bitfield name="WRITE_MEMORY" pos="8" type="boolean"/>
933 </reg32>
934 <reg32 offset="1" name="1">
935 <bitfield name="POLL_ADDR_LO" low="0" high="31" type="hex"/>
936 </reg32>
937 <reg32 offset="2" name="2">
938 <bitfield name="POLL_ADDR_HI" low="0" high="31" type="hex"/>
939 </reg32>
940 <reg32 offset="3" name="3">
941 <bitfield name="REF" low="0" high="31"/>
942 </reg32>
943 <reg32 offset="4" name="4">
944 <bitfield name="MASK" low="0" high="31"/>
945 </reg32>
946 <reg32 offset="5" name="5">
947 <bitfield name="WRITE_ADDR_LO" low="0" high="31" type="hex"/>
948 </reg32>
949 <reg32 offset="6" name="6">
950 <bitfield name="WRITE_ADDR_HI" low="0" high="31" type="hex"/>
951 </reg32>
952 <reg32 offset="7" name="7">
953 <bitfield name="WRITE_DATA" low="0" high="31"/>
954 </reg32>
955 </domain>
956
957 <domain name="CP_DISPATCH_COMPUTE" width="32">
958 <reg32 offset="0" name="0"/>
959 <reg32 offset="1" name="1">
960 <bitfield name="X" low="0" high="31"/>
961 </reg32>
962 <reg32 offset="2" name="2">
963 <bitfield name="Y" low="0" high="31"/>
964 </reg32>
965 <reg32 offset="3" name="3">
966 <bitfield name="Z" low="0" high="31"/>
967 </reg32>
968 </domain>
969
970 <domain name="CP_SET_RENDER_MODE" width="32">
971 <enum name="render_mode_cmd">
972 <value value="1" name="BYPASS"/>
973 <value value="2" name="BINNING"/>
974 <value value="3" name="GMEM"/>
975 <value value="5" name="BLIT2D"/>
976 <!-- placeholder name.. used when CP_BLIT packets with BLIT_OP_SCALE?? -->
977 <value value="7" name="BLIT2DSCALE"/>
978 <!-- 8 set before going back to BYPASS exiting 2D -->
979 <value value="8" name="END2D"/>
980 </enum>
981 <reg32 offset="0" name="0">
982 <bitfield name="MODE" low="0" high="8" type="render_mode_cmd"/>
983 <!--
984 normally 0x1/0x3, sometimes see 0x5/0x8 with unknown registers in
985 0x21xx range.. possibly (at least some) a5xx variants have a
986 2d core?
987 -->
988 </reg32>
989 <!-- I think first buffer is for GPU to save context in case of ctx switch? -->
990 <reg32 offset="1" name="1">
991 <bitfield name="ADDR_0_LO" low="0" high="31"/>
992 </reg32>
993 <reg32 offset="2" name="2">
994 <bitfield name="ADDR_0_HI" low="0" high="31"/>
995 </reg32>
996 <reg32 offset="3" name="3">
997 <!--
998 set when in GMEM.. maybe indicates GMEM contents need to be
999 preserved on ctx switch?
1000 -->
1001 <bitfield name="VSC_ENABLE" pos="3" type="boolean"/>
1002 <bitfield name="GMEM_ENABLE" pos="4" type="boolean"/>
1003 </reg32>
1004 <reg32 offset="4" name="4"/>
1005 <!-- second buffer looks like some cmdstream.. length in dwords: -->
1006 <reg32 offset="5" name="5">
1007 <bitfield name="ADDR_1_LEN" low="0" high="31" type="uint"/>
1008 </reg32>
1009 <reg32 offset="6" name="6">
1010 <bitfield name="ADDR_1_LO" low="0" high="31"/>
1011 </reg32>
1012 <reg32 offset="7" name="7">
1013 <bitfield name="ADDR_1_HI" low="0" high="31"/>"
1014 </reg32>
1015 </domain>
1016
1017 <!-- this looks fairly similar to CP_SET_RENDER_MODE minus first dword -->
1018 <domain name="CP_COMPUTE_CHECKPOINT" width="32">
1019 <!-- I think first buffer is for GPU to save context in case of ctx switch? -->
1020 <reg32 offset="0" name="0">
1021 <bitfield name="ADDR_0_LO" low="0" high="31"/>
1022 </reg32>
1023 <reg32 offset="1" name="1">
1024 <bitfield name="ADDR_0_HI" low="0" high="31"/>
1025 </reg32>
1026 <reg32 offset="2" name="2">
1027 </reg32>
1028 <!-- second buffer looks like some cmdstream.. length in dwords: -->
1029 <reg32 offset="3" name="3">
1030 <bitfield name="ADDR_1_LEN" low="0" high="31" type="uint"/>
1031 </reg32>
1032 <reg32 offset="4" name="4"/>
1033 <reg32 offset="5" name="5">
1034 <bitfield name="ADDR_1_LO" low="0" high="31"/>
1035 </reg32>
1036 <reg32 offset="6" name="6">
1037 <bitfield name="ADDR_1_HI" low="0" high="31"/>"
1038 </reg32>
1039 <reg32 offset="7" name="7"/>
1040 </domain>
1041
1042 <domain name="CP_PERFCOUNTER_ACTION" width="32">
1043 <reg32 offset="0" name="0">
1044 </reg32>
1045 <reg32 offset="1" name="1">
1046 <bitfield name="ADDR_0_LO" low="0" high="31"/>
1047 </reg32>
1048 <reg32 offset="2" name="2">
1049 <bitfield name="ADDR_0_HI" low="0" high="31"/>
1050 </reg32>
1051 </domain>
1052
1053 <domain name="CP_EVENT_WRITE" width="32">
1054 <reg32 offset="0" name="0">
1055 <bitfield name="EVENT" low="0" high="7" type="vgt_event_type"/>
1056 <!-- when set, write back timestamp instead of value from packet: -->
1057 <bitfield name="TIMESTAMP" pos="30" type="boolean"/>
1058 </reg32>
1059 <!--
1060 TODO what is gpuaddr for, seems to be all 0's.. maybe needed for
1061 context switch?
1062 -->
1063 <reg32 offset="1" name="1">
1064 <bitfield name="ADDR_0_LO" low="0" high="31"/>
1065 </reg32>
1066 <reg32 offset="2" name="2">
1067 <bitfield name="ADDR_0_HI" low="0" high="31"/>
1068 </reg32>
1069 <reg32 offset="3" name="3">
1070 <!-- ??? -->
1071 </reg32>
1072 </domain>
1073
1074 <domain name="CP_BLIT" width="32">
1075 <enum name="cp_blit_cmd">
1076 <value value="0" name="BLIT_OP_FILL"/>
1077 <value value="1" name="BLIT_OP_COPY"/>
1078 <value value="3" name="BLIT_OP_SCALE"/> <!-- used for mipmap generation -->
1079 </enum>
1080 <reg32 offset="0" name="0">
1081 <bitfield name="OP" low="0" high="3" type="cp_blit_cmd"/>
1082 </reg32>
1083 <reg32 offset="1" name="1">
1084 <bitfield name="SRC_X1" low="0" high="13" type="uint"/>
1085 <bitfield name="SRC_Y1" low="16" high="29" type="uint"/>
1086 </reg32>
1087 <reg32 offset="2" name="2">
1088 <bitfield name="SRC_X2" low="0" high="13" type="uint"/>
1089 <bitfield name="SRC_Y2" low="16" high="29" type="uint"/>
1090 </reg32>
1091 <reg32 offset="3" name="3">
1092 <bitfield name="DST_X1" low="0" high="13" type="uint"/>
1093 <bitfield name="DST_Y1" low="16" high="29" type="uint"/>
1094 </reg32>
1095 <reg32 offset="4" name="4">
1096 <bitfield name="DST_X2" low="0" high="13" type="uint"/>
1097 <bitfield name="DST_Y2" low="16" high="29" type="uint"/>
1098 </reg32>
1099 </domain>
1100
1101 <domain name="CP_EXEC_CS" width="32">
1102 <reg32 offset="0" name="0">
1103 </reg32>
1104 <reg32 offset="1" name="1">
1105 <bitfield name="NGROUPS_X" low="0" high="31" type="uint"/>
1106 </reg32>
1107 <reg32 offset="2" name="2">
1108 <bitfield name="NGROUPS_Y" low="0" high="31" type="uint"/>
1109 </reg32>
1110 <reg32 offset="3" name="3">
1111 <bitfield name="NGROUPS_Z" low="0" high="31" type="uint"/>
1112 </reg32>
1113 </domain>
1114
1115 <domain name="CP_EXEC_CS_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
1116 <reg32 offset="0" name="0">
1117 </reg32>
1118 <stripe variants="A4XX">
1119 <reg32 offset="1" name="1">
1120 <bitfield name="ADDR" low="0" high="31"/>
1121 </reg32>
1122 <reg32 offset="2" name="2">
1123 <!-- localsize is value minus one: -->
1124 <bitfield name="LOCALSIZEX" low="2" high="11" type="uint"/>
1125 <bitfield name="LOCALSIZEY" low="12" high="21" type="uint"/>
1126 <bitfield name="LOCALSIZEZ" low="22" high="31" type="uint"/>
1127 </reg32>
1128 </stripe>
1129 <stripe variants="A5XX-">
1130 <reg32 offset="1" name="1">
1131 <bitfield name="ADDR_LO" low="0" high="31"/>
1132 </reg32>
1133 <reg32 offset="2" name="2">
1134 <bitfield name="ADDR_HI" low="0" high="31"/>
1135 </reg32>
1136 <reg32 offset="3" name="3">
1137 <!-- localsize is value minus one: -->
1138 <bitfield name="LOCALSIZEX" low="2" high="11" type="uint"/>
1139 <bitfield name="LOCALSIZEY" low="12" high="21" type="uint"/>
1140 <bitfield name="LOCALSIZEZ" low="22" high="31" type="uint"/>
1141 </reg32>
1142 </stripe>
1143 </domain>
1144
1145 <domain name="CP_SET_MARKER" width="32" varset="chip" prefix="chip" variants="A6XX-">
1146 <doc>Tell CP the current operation mode, indicates save and restore procedure</doc>
1147 <enum name="a6xx_render_mode">
1148 <value value="1" name="RM6_BYPASS"/>
1149 <value value="2" name="RM6_BINNING"/>
1150 <value value="4" name="RM6_GMEM"/>
1151 <value value="5" name="RM6_BLIT2D"/>
1152 <value value="6" name="RM6_RESOLVE"/>
1153 <value value="0xc" name="RM6_BLIT2DSCALE"/>
1154 </enum>
1155 <reg32 offset="0" name="0">
1156 <bitfield name="MARKER" low="0" high="3"/>
1157 <bitfield name="MODE" low="0" high="3" type="a6xx_render_mode"/>
1158 <!-- IFPC - inter-frame power collapse -->
1159 <bitfield name="IFPC" pos="8" type="boolean"/>
1160 </reg32>
1161 </domain>
1162
1163 <domain name="CP_SET_PSEUDO_REG" width="32" varset="chip" prefix="chip" variants="A6XX-">
1164 <doc>Set internal CP registers, used to indicate context save data addresses</doc>
1165 <enum name="pseudo_reg">
1166 <value value="0" name="SMMU_INFO"/>
1167 <value value="1" name="NON_SECURE_SAVE_ADDR"/>
1168 <value value="2" name="SECURE_SAVE_ADDR"/>
1169 <value value="3" name="NON_PRIV_SAVE_ADDR"/>
1170 <value value="4" name="COUNTER"/>
1171 </enum>
1172 <array offset="0" name="" stride="3" length="100">
1173 <reg32 offset="0" name="0">
1174 <bitfield name="PSEUDO_REG" low="0" high="2" type="pseudo_reg"/>
1175 </reg32>
1176 <reg32 offset="1" name="1">
1177 <bitfield name="LO" low="0" high="31"/>
1178 </reg32>
1179 <reg32 offset="2" name="2">
1180 <bitfield name="HI" low="0" high="31"/>
1181 </reg32>
1182 </array>
1183 </domain>
1184
1185 <domain name="CP_REG_TEST" width="32" varset="chip" prefix="chip" variants="A6XX-">
1186 <doc>
1187 Tests bit in specified register and sets predicate for CP_COND_REG_EXEC.
1188 So:
1189
1190 opcode: CP_REG_TEST (39) (2 dwords)
1191 { REG = 0xc10 | BIT = 0 }
1192 0000: 70b90001 00000c10
1193 opcode: CP_COND_REG_EXEC (47) (3 dwords)
1194 0000: 70c70002 10000000 00000004
1195 opcode: CP_INDIRECT_BUFFER (3f) (4 dwords)
1196
1197 Will execute the CP_INDIRECT_BUFFER only if b0 in the register at
1198 offset 0x0c10 is 1
1199 </doc>
1200 <reg32 offset="0" name="0">
1201 <!-- the register to test -->
1202 <bitfield name="REG" low="0" high="11"/>
1203 <!-- the bit to test -->
1204 <bitfield name="BIT" low="20" high="24" type="uint"/>
1205 <bitfield name="UNK25" pos="25" type="boolean"/>
1206 </reg32>
1207 </domain>
1208
1209 <!-- I *think* this existed at least as far back as a4xx -->
1210 <domain name="CP_COND_REG_EXEC" width="32">
1211 <reg32 offset="0" name="0">
1212 <bitfield name="UNK28" pos="28" type="boolean"/>
1213 </reg32>
1214 <reg32 offset="1" name="1">
1215 <bitfield name="DWORDS" low="0" high="31" type="uint"/>
1216 </reg32>
1217 </domain>
1218
1219 </database>
1220