2 * Copyright 2019-2020 Valve Corporation
3 * SPDX-License-Identifier: MIT
6 * Jonathan Marek <jonathan@marek.ca>
9 #include "tu_private.h"
12 #include "vk_format.h"
14 #include "util/format_r11g11b10f.h"
15 #include "util/format_rgb9e5.h"
16 #include "util/format_srgb.h"
17 #include "util/u_half.h"
20 tu_pack_float32_for_unorm(float val
, int bits
)
22 return _mesa_lroundevenf(CLAMP(val
, 0.0f
, 1.0f
) * (float) ((1 << bits
) - 1));
25 /* r2d_ = BLIT_OP_SCALE operations */
27 static enum a6xx_2d_ifmt
28 format_to_ifmt(enum a6xx_format fmt
)
36 case FMT6_8_8_8_8_UNORM
:
37 case FMT6_8_8_8_X8_UNORM
:
38 case FMT6_8_8_8_8_SNORM
:
39 case FMT6_4_4_4_4_UNORM
:
40 case FMT6_5_5_5_1_UNORM
:
41 case FMT6_5_6_5_UNORM
:
42 case FMT6_Z24_UNORM_S8_UINT
:
43 case FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
:
50 case FMT6_32_32_32_32_UINT
:
51 case FMT6_32_32_32_32_SINT
:
58 case FMT6_16_16_16_16_UINT
:
59 case FMT6_16_16_16_16_SINT
:
60 case FMT6_10_10_10_2_UINT
:
67 case FMT6_8_8_8_8_UINT
:
68 case FMT6_8_8_8_8_SINT
:
73 case FMT6_16_16_UNORM
:
74 case FMT6_16_16_SNORM
:
75 case FMT6_16_16_16_16_UNORM
:
76 case FMT6_16_16_16_16_SNORM
:
78 case FMT6_32_32_FLOAT
:
79 case FMT6_32_32_32_32_FLOAT
:
83 case FMT6_16_16_FLOAT
:
84 case FMT6_16_16_16_16_FLOAT
:
85 case FMT6_11_11_10_FLOAT
:
86 case FMT6_10_10_10_2_UNORM
:
87 case FMT6_10_10_10_2_UNORM_DEST
:
91 unreachable("bad format");
97 r2d_coords(struct tu_cs
*cs
,
98 const VkOffset2D
*dst
,
99 const VkOffset2D
*src
,
100 const VkExtent2D
*extent
)
103 A6XX_GRAS_2D_DST_TL(.x
= dst
->x
, .y
= dst
->y
),
104 A6XX_GRAS_2D_DST_BR(.x
= dst
->x
+ extent
->width
- 1, .y
= dst
->y
+ extent
->height
- 1));
110 A6XX_GRAS_2D_SRC_TL_X(src
->x
),
111 A6XX_GRAS_2D_SRC_BR_X(src
->x
+ extent
->width
- 1),
112 A6XX_GRAS_2D_SRC_TL_Y(src
->y
),
113 A6XX_GRAS_2D_SRC_BR_Y(src
->y
+ extent
->height
- 1));
117 r2d_clear_value(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
)
119 uint32_t clear_value
[4] = {};
122 case VK_FORMAT_X8_D24_UNORM_PACK32
:
123 case VK_FORMAT_D24_UNORM_S8_UINT
:
124 /* cleared as r8g8b8a8_unorm using special format */
125 clear_value
[0] = tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24);
126 clear_value
[1] = clear_value
[0] >> 8;
127 clear_value
[2] = clear_value
[0] >> 16;
128 clear_value
[3] = val
->depthStencil
.stencil
;
130 case VK_FORMAT_D16_UNORM
:
131 case VK_FORMAT_D32_SFLOAT
:
133 clear_value
[0] = fui(val
->depthStencil
.depth
);
135 case VK_FORMAT_S8_UINT
:
136 clear_value
[0] = val
->depthStencil
.stencil
;
138 case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
:
139 /* cleared as UINT32 */
140 clear_value
[0] = float3_to_rgb9e5(val
->color
.float32
);
143 assert(!vk_format_is_depth_or_stencil(format
));
144 const struct util_format_description
*desc
= vk_format_description(format
);
145 enum a6xx_2d_ifmt ifmt
= format_to_ifmt(tu6_base_format(format
));
147 assert(desc
&& (desc
->layout
== UTIL_FORMAT_LAYOUT_PLAIN
||
148 format
== VK_FORMAT_B10G11R11_UFLOAT_PACK32
));
150 for (unsigned i
= 0; i
< desc
->nr_channels
; i
++) {
151 const struct util_format_channel_description
*ch
= &desc
->channel
[i
];
152 if (ifmt
== R2D_UNORM8
) {
153 float linear
= val
->color
.float32
[i
];
154 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
&& i
< 3)
155 linear
= util_format_linear_to_srgb_float(val
->color
.float32
[i
]);
157 if (ch
->type
== UTIL_FORMAT_TYPE_SIGNED
)
158 clear_value
[i
] = _mesa_lroundevenf(CLAMP(linear
, -1.0f
, 1.0f
) * 127.0f
);
160 clear_value
[i
] = tu_pack_float32_for_unorm(linear
, 8);
161 } else if (ifmt
== R2D_FLOAT16
) {
162 clear_value
[i
] = util_float_to_half(val
->color
.float32
[i
]);
164 assert(ifmt
== R2D_FLOAT32
|| ifmt
== R2D_INT32
||
165 ifmt
== R2D_INT16
|| ifmt
== R2D_INT8
);
166 clear_value
[i
] = val
->color
.uint32
[i
];
172 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_SRC_SOLID_C0
, 4);
173 tu_cs_emit_array(cs
, clear_value
, 4);
177 r2d_src(struct tu_cmd_buffer
*cmd
,
179 const struct tu_image_view
*iview
,
183 uint32_t src_info
= iview
->SP_PS_2D_SRC_INFO
;
184 if (filter
!= VK_FILTER_NEAREST
)
185 src_info
|= A6XX_SP_PS_2D_SRC_INFO_FILTER
;
187 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PS_2D_SRC_INFO
, 5);
188 tu_cs_emit(cs
, src_info
);
189 tu_cs_emit(cs
, iview
->SP_PS_2D_SRC_SIZE
);
190 tu_cs_image_ref_2d(cs
, iview
, layer
, true);
192 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PS_2D_SRC_FLAGS_LO
, 3);
193 tu_cs_image_flag_ref(cs
, iview
, layer
);
197 r2d_src_buffer(struct tu_cmd_buffer
*cmd
,
200 uint64_t va
, uint32_t pitch
,
201 uint32_t width
, uint32_t height
)
203 struct tu_native_format format
= tu6_format_texture(vk_format
, TILE6_LINEAR
);
206 A6XX_SP_PS_2D_SRC_INFO(
207 .color_format
= format
.fmt
,
208 .color_swap
= format
.swap
,
209 .srgb
= vk_format_is_srgb(vk_format
),
212 A6XX_SP_PS_2D_SRC_SIZE(.width
= width
, .height
= height
),
213 A6XX_SP_PS_2D_SRC_LO((uint32_t) va
),
214 A6XX_SP_PS_2D_SRC_HI(va
>> 32),
215 A6XX_SP_PS_2D_SRC_PITCH(.pitch
= pitch
));
219 r2d_dst(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
)
221 assert(iview
->image
->samples
== 1);
223 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_DST_INFO
, 4);
224 tu_cs_emit(cs
, iview
->RB_2D_DST_INFO
);
225 tu_cs_image_ref_2d(cs
, iview
, layer
, false);
227 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_DST_FLAGS_LO
, 3);
228 tu_cs_image_flag_ref(cs
, iview
, layer
);
232 r2d_dst_buffer(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
)
234 struct tu_native_format format
= tu6_format_color(vk_format
, TILE6_LINEAR
);
238 .color_format
= format
.fmt
,
239 .color_swap
= format
.swap
,
240 .srgb
= vk_format_is_srgb(vk_format
)),
241 A6XX_RB_2D_DST_LO((uint32_t) va
),
242 A6XX_RB_2D_DST_HI(va
>> 32),
243 A6XX_RB_2D_DST_PITCH(pitch
));
247 r2d_setup_common(struct tu_cmd_buffer
*cmd
,
250 VkImageAspectFlags aspect_mask
,
251 enum a6xx_rotation rotation
,
255 enum a6xx_format format
= tu6_base_format(vk_format
);
256 enum a6xx_2d_ifmt ifmt
= format_to_ifmt(format
);
257 uint32_t unknown_8c01
= 0;
259 /* note: the only format with partial clearing is D24S8 */
260 if (vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
261 /* preserve stencil channel */
262 if (aspect_mask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
263 unknown_8c01
= 0x08000041;
264 /* preserve depth channels */
265 if (aspect_mask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
266 unknown_8c01
= 0x00084001;
269 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_UNKNOWN_8C01
, 1);
270 tu_cs_emit(cs
, unknown_8c01
);
272 uint32_t blit_cntl
= A6XX_RB_2D_BLIT_CNTL(
275 .solid_color
= clear
,
276 .d24s8
= format
== FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8
&& !clear
,
277 .color_format
= format
,
279 .ifmt
= vk_format_is_srgb(vk_format
) ? R2D_UNORM8_SRGB
: ifmt
,
282 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_2D_BLIT_CNTL
, 1);
283 tu_cs_emit(cs
, blit_cntl
);
285 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_2D_BLIT_CNTL
, 1);
286 tu_cs_emit(cs
, blit_cntl
);
288 if (format
== FMT6_10_10_10_2_UNORM_DEST
)
289 format
= FMT6_16_16_16_16_FLOAT
;
291 tu_cs_emit_regs(cs
, A6XX_SP_2D_DST_FORMAT(
292 .sint
= vk_format_is_sint(vk_format
),
293 .uint
= vk_format_is_uint(vk_format
),
294 .color_format
= format
,
295 .srgb
= vk_format_is_srgb(vk_format
),
300 r2d_setup(struct tu_cmd_buffer
*cmd
,
303 VkImageAspectFlags aspect_mask
,
304 enum a6xx_rotation rotation
,
307 tu_emit_cache_flush_ccu(cmd
, cs
, TU_CMD_CCU_SYSMEM
);
309 r2d_setup_common(cmd
, cs
, vk_format
, aspect_mask
, rotation
, clear
, false);
313 r2d_run(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
)
315 tu_cs_emit_pkt7(cs
, CP_BLIT
, 1);
316 tu_cs_emit(cs
, CP_BLIT_0_OP(BLIT_OP_SCALE
));
319 /* r3d_ = shader path operations */
322 tu_init_clear_blit_shaders(struct tu6_global
*global
)
324 #define MOV(args...) { .cat1 = { .opc_cat = 1, .src_type = TYPE_S32, .dst_type = TYPE_S32, args } }
325 #define CAT2(op, args...) { .cat2 = { .opc_cat = 2, .opc = (op) & 63, .full = 1, args } }
326 #define CAT3(op, args...) { .cat3 = { .opc_cat = 3, .opc = (op) & 63, args } }
328 static const instr_t vs_code
[] = {
329 /* r0.xyz = r0.w ? c1.xyz : c0.xyz
330 * r1.xy = r0.w ? c1.zw : c0.zw
333 CAT3(OPC_SEL_B32
, .repeat
= 2, .dst
= 0,
334 .c1
= {.src1_c
= 1, .src1
= 4}, .src1_r
= 1,
336 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 0}),
337 CAT3(OPC_SEL_B32
, .repeat
= 1, .dst
= 4,
338 .c1
= {.src1_c
= 1, .src1
= 6}, .src1_r
= 1,
340 .c2
= {.src3_c
= 1, .dummy
= 1, .src3
= 2}),
341 MOV(.dst
= 3, .src_im
= 1, .fim_val
= 1.0f
),
342 { .cat0
= { .opc
= OPC_END
} },
345 static const instr_t fs_blit
[] = {
346 /* " bary.f (ei)r63.x, 0, r0.x" note the blob doesn't have this in its
347 * blit path (its not clear what allows it to not have it)
349 CAT2(OPC_BARY_F
, .ei
= 1, .full
= 1, .dst
= 63 * 4, .src1_im
= 1),
350 { .cat0
= { .opc
= OPC_END
} },
353 memcpy(&global
->shaders
[GLOBAL_SH_VS
], vs_code
, sizeof(vs_code
));
354 memcpy(&global
->shaders
[GLOBAL_SH_FS_BLIT
], fs_blit
, sizeof(fs_blit
));
356 for (uint32_t num_rts
= 0; num_rts
<= MAX_RTS
; num_rts
++) {
357 instr_t
*code
= global
->shaders
[GLOBAL_SH_FS_CLEAR0
+ num_rts
];
358 for (uint32_t i
= 0; i
< num_rts
; i
++) {
359 /* (rpt3)mov.s32s32 r0.x, (r)c[i].x */
360 *code
++ = (instr_t
) MOV(.repeat
= 3, .dst
= i
* 4, .src_c
= 1, .src_r
= 1, .src
= i
* 4);
362 *code
++ = (instr_t
) { .cat0
= { .opc
= OPC_END
} };
367 r3d_common(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
, bool blit
, uint32_t num_rts
,
370 struct ir3_const_state dummy_const_state
= {};
371 struct ir3_shader dummy_shader
= {};
373 struct ir3_shader_variant vs
= {
374 .type
= MESA_SHADER_VERTEX
,
380 .slot
= SYSTEM_VALUE_VERTEX_ID
,
381 .regid
= regid(0, 3),
384 .outputs_count
= blit
? 2 : 1,
386 .slot
= VARYING_SLOT_POS
,
387 .regid
= regid(0, 0),
390 .slot
= VARYING_SLOT_VAR0
,
391 .regid
= regid(1, 0),
393 .shader
= &dummy_shader
,
394 .const_state
= &dummy_const_state
,
397 vs
.outputs
[1].slot
= VARYING_SLOT_LAYER
;
398 vs
.outputs
[1].regid
= regid(1, 1);
399 vs
.outputs_count
= 2;
402 struct ir3_shader_variant fs
= {
403 .type
= MESA_SHADER_FRAGMENT
,
404 .instrlen
= 1, /* max of 9 instructions with num_rts = 8 */
405 .constlen
= align(num_rts
, 4),
406 .info
.max_reg
= MAX2(num_rts
, 1) - 1,
407 .total_in
= blit
? 2 : 0,
408 .num_samp
= blit
? 1 : 0,
409 .inputs_count
= blit
? 2 : 0,
411 .slot
= VARYING_SLOT_VAR0
,
417 .slot
= SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
,
418 .regid
= regid(0, 0),
421 .num_sampler_prefetch
= blit
? 1 : 0,
422 .sampler_prefetch
[0] = {
427 .shader
= &dummy_shader
,
428 .const_state
= &dummy_const_state
,
431 tu_cs_emit_regs(cs
, A6XX_HLSQ_INVALIDATE_CMD(
440 .gfx_shared_const
= true,
441 .gfx_bindless
= 0x1f,
442 .cs_bindless
= 0x1f));
444 tu6_emit_xs_config(cs
, MESA_SHADER_VERTEX
, &vs
, global_iova(cmd
, shaders
[GLOBAL_SH_VS
]));
445 tu6_emit_xs_config(cs
, MESA_SHADER_TESS_CTRL
, NULL
, 0);
446 tu6_emit_xs_config(cs
, MESA_SHADER_TESS_EVAL
, NULL
, 0);
447 tu6_emit_xs_config(cs
, MESA_SHADER_GEOMETRY
, NULL
, 0);
448 tu6_emit_xs_config(cs
, MESA_SHADER_FRAGMENT
, &fs
,
449 global_iova(cmd
, shaders
[blit
? GLOBAL_SH_FS_BLIT
: (GLOBAL_SH_FS_CLEAR0
+ num_rts
)]));
451 tu_cs_emit_regs(cs
, A6XX_PC_PRIMITIVE_CNTL_0());
452 tu_cs_emit_regs(cs
, A6XX_VFD_CONTROL_0());
454 tu6_emit_vpc(cs
, &vs
, NULL
, NULL
, NULL
, &fs
, 0, false);
456 /* REPL_MODE for varying with RECTLIST (2 vertices only) */
457 tu_cs_emit_regs(cs
, A6XX_VPC_VARYING_INTERP_MODE(0, 0));
458 tu_cs_emit_regs(cs
, A6XX_VPC_VARYING_PS_REPL_MODE(0, 2 << 2 | 1 << 0));
460 tu6_emit_fs_inputs(cs
, &fs
);
464 .persp_division_disable
= 1,
465 .vp_xform_disable
= 1,
466 .vp_clip_code_ignore
= 1,
468 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_CNTL()); // XXX msaa enable?
471 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL(0, .x
= 0, .y
= 0),
472 A6XX_GRAS_SC_VIEWPORT_SCISSOR_BR(0, .x
= 0x7fff, .y
= 0x7fff));
474 A6XX_GRAS_SC_SCREEN_SCISSOR_TL(0, .x
= 0, .y
= 0),
475 A6XX_GRAS_SC_SCREEN_SCISSOR_BR(0, .x
= 0x7fff, .y
= 0x7fff));
478 A6XX_VFD_INDEX_OFFSET(),
479 A6XX_VFD_INSTANCE_START_OFFSET());
483 r3d_coords_raw(struct tu_cs
*cs
, const float *coords
)
485 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_GEOM
, 3 + 8);
486 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
487 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
488 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
489 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_VS_SHADER
) |
490 CP_LOAD_STATE6_0_NUM_UNIT(2));
491 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
492 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
493 tu_cs_emit_array(cs
, (const uint32_t *) coords
, 8);
497 r3d_coords(struct tu_cs
*cs
,
498 const VkOffset2D
*dst
,
499 const VkOffset2D
*src
,
500 const VkExtent2D
*extent
)
502 int32_t src_x1
= src
? src
->x
: 0;
503 int32_t src_y1
= src
? src
->y
: 0;
504 r3d_coords_raw(cs
, (float[]) {
507 dst
->x
+ extent
->width
, dst
->y
+ extent
->height
,
508 src_x1
+ extent
->width
, src_y1
+ extent
->height
,
513 r3d_clear_value(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
)
515 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3 + 4);
516 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
517 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
518 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
519 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER
) |
520 CP_LOAD_STATE6_0_NUM_UNIT(1));
521 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
522 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
524 case VK_FORMAT_X8_D24_UNORM_PACK32
:
525 case VK_FORMAT_D24_UNORM_S8_UINT
: {
526 /* cleared as r8g8b8a8_unorm using special format */
527 uint32_t tmp
= tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24);
528 tu_cs_emit(cs
, fui((tmp
& 0xff) / 255.0f
));
529 tu_cs_emit(cs
, fui((tmp
>> 8 & 0xff) / 255.0f
));
530 tu_cs_emit(cs
, fui((tmp
>> 16 & 0xff) / 255.0f
));
531 tu_cs_emit(cs
, fui((val
->depthStencil
.stencil
& 0xff) / 255.0f
));
533 case VK_FORMAT_D16_UNORM
:
534 case VK_FORMAT_D32_SFLOAT
:
535 tu_cs_emit(cs
, fui(val
->depthStencil
.depth
));
540 case VK_FORMAT_S8_UINT
:
541 tu_cs_emit(cs
, val
->depthStencil
.stencil
& 0xff);
547 /* as color formats use clear value as-is */
548 assert(!vk_format_is_depth_or_stencil(format
));
549 tu_cs_emit_array(cs
, val
->color
.uint32
, 4);
555 r3d_src_common(struct tu_cmd_buffer
*cmd
,
557 const uint32_t *tex_const
,
558 uint32_t offset_base
,
559 uint32_t offset_ubwc
,
562 struct tu_cs_memory texture
= { };
563 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
,
564 2, /* allocate space for a sampler too */
565 A6XX_TEX_CONST_DWORDS
, &texture
);
566 assert(result
== VK_SUCCESS
);
568 memcpy(texture
.map
, tex_const
, A6XX_TEX_CONST_DWORDS
* 4);
570 /* patch addresses for layer offset */
571 *(uint64_t*) (texture
.map
+ 4) += offset_base
;
572 uint64_t ubwc_addr
= (texture
.map
[7] | (uint64_t) texture
.map
[8] << 32) + offset_ubwc
;
573 texture
.map
[7] = ubwc_addr
;
574 texture
.map
[8] = ubwc_addr
>> 32;
576 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 0] =
577 A6XX_TEX_SAMP_0_XY_MAG(tu6_tex_filter(filter
, false)) |
578 A6XX_TEX_SAMP_0_XY_MIN(tu6_tex_filter(filter
, false)) |
579 A6XX_TEX_SAMP_0_WRAP_S(A6XX_TEX_CLAMP_TO_EDGE
) |
580 A6XX_TEX_SAMP_0_WRAP_T(A6XX_TEX_CLAMP_TO_EDGE
) |
581 A6XX_TEX_SAMP_0_WRAP_R(A6XX_TEX_CLAMP_TO_EDGE
) |
582 0x60000; /* XXX used by blob, doesn't seem necessary */
583 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 1] =
584 0x1 | /* XXX used by blob, doesn't seem necessary */
585 A6XX_TEX_SAMP_1_UNNORM_COORDS
|
586 A6XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR
;
587 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 2] = 0;
588 texture
.map
[A6XX_TEX_CONST_DWORDS
+ 3] = 0;
590 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3);
591 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
592 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
593 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
594 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX
) |
595 CP_LOAD_STATE6_0_NUM_UNIT(1));
596 tu_cs_emit_qw(cs
, texture
.iova
+ A6XX_TEX_CONST_DWORDS
* 4);
598 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_TEX_SAMP_LO
, 2);
599 tu_cs_emit_qw(cs
, texture
.iova
+ A6XX_TEX_CONST_DWORDS
* 4);
601 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3);
602 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
603 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
604 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
605 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX
) |
606 CP_LOAD_STATE6_0_NUM_UNIT(1));
607 tu_cs_emit_qw(cs
, texture
.iova
);
609 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_TEX_CONST_LO
, 2);
610 tu_cs_emit_qw(cs
, texture
.iova
);
612 tu_cs_emit_regs(cs
, A6XX_SP_FS_TEX_COUNT(1));
616 r3d_src(struct tu_cmd_buffer
*cmd
,
618 const struct tu_image_view
*iview
,
622 r3d_src_common(cmd
, cs
, iview
->descriptor
,
623 iview
->layer_size
* layer
,
624 iview
->ubwc_layer_size
* layer
,
629 r3d_src_buffer(struct tu_cmd_buffer
*cmd
,
632 uint64_t va
, uint32_t pitch
,
633 uint32_t width
, uint32_t height
)
635 uint32_t desc
[A6XX_TEX_CONST_DWORDS
];
637 struct tu_native_format format
= tu6_format_texture(vk_format
, TILE6_LINEAR
);
640 COND(vk_format_is_srgb(vk_format
), A6XX_TEX_CONST_0_SRGB
) |
641 A6XX_TEX_CONST_0_FMT(format
.fmt
) |
642 A6XX_TEX_CONST_0_SWAP(format
.swap
) |
643 A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X
) |
644 // XXX to swizzle into .w for stencil buffer_to_image
645 A6XX_TEX_CONST_0_SWIZ_Y(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_Y
) |
646 A6XX_TEX_CONST_0_SWIZ_Z(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_Z
) |
647 A6XX_TEX_CONST_0_SWIZ_W(vk_format
== VK_FORMAT_R8_UNORM
? A6XX_TEX_X
: A6XX_TEX_W
);
648 desc
[1] = A6XX_TEX_CONST_1_WIDTH(width
) | A6XX_TEX_CONST_1_HEIGHT(height
);
650 A6XX_TEX_CONST_2_PITCH(pitch
) |
651 A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D
);
655 for (uint32_t i
= 6; i
< A6XX_TEX_CONST_DWORDS
; i
++)
658 r3d_src_common(cmd
, cs
, desc
, 0, 0, VK_FILTER_NEAREST
);
662 r3d_dst(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
)
664 tu6_emit_msaa(cs
, iview
->image
->samples
); /* TODO: move to setup */
666 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_BUF_INFO(0), 6);
667 tu_cs_emit(cs
, iview
->RB_MRT_BUF_INFO
);
668 tu_cs_image_ref(cs
, iview
, layer
);
671 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_FLAG_BUFFER(0), 3);
672 tu_cs_image_flag_ref(cs
, iview
, layer
);
674 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_CNTL(.flag_mrts
= iview
->ubwc_enabled
));
678 r3d_dst_buffer(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
)
680 struct tu_native_format format
= tu6_format_color(vk_format
, TILE6_LINEAR
);
682 tu6_emit_msaa(cs
, 1); /* TODO: move to setup */
685 A6XX_RB_MRT_BUF_INFO(0, .color_format
= format
.fmt
, .color_swap
= format
.swap
),
686 A6XX_RB_MRT_PITCH(0, pitch
),
687 A6XX_RB_MRT_ARRAY_PITCH(0, 0),
688 A6XX_RB_MRT_BASE_LO(0, (uint32_t) va
),
689 A6XX_RB_MRT_BASE_HI(0, va
>> 32),
690 A6XX_RB_MRT_BASE_GMEM(0, 0));
692 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_CNTL());
696 aspect_write_mask(VkFormat vk_format
, VkImageAspectFlags aspect_mask
)
700 /* note: the only format with partial writing is D24S8,
701 * clear/blit uses the _AS_R8G8B8A8 format to access it
703 if (vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
) {
704 if (aspect_mask
== VK_IMAGE_ASPECT_DEPTH_BIT
)
706 if (aspect_mask
== VK_IMAGE_ASPECT_STENCIL_BIT
)
713 r3d_setup(struct tu_cmd_buffer
*cmd
,
716 VkImageAspectFlags aspect_mask
,
717 enum a6xx_rotation rotation
,
720 if (!cmd
->state
.pass
) {
721 tu_emit_cache_flush_ccu(cmd
, cs
, TU_CMD_CCU_SYSMEM
);
722 tu6_emit_window_scissor(cs
, 0, 0, 0x3fff, 0x3fff);
725 tu_cs_emit_regs(cs
, A6XX_GRAS_BIN_CONTROL(.dword
= 0xc00000));
726 tu_cs_emit_regs(cs
, A6XX_RB_BIN_CONTROL(.dword
= 0xc00000));
728 r3d_common(cmd
, cs
, !clear
, clear
? 1 : 0, false);
730 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
731 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) |
732 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) |
734 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(1));
736 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 1);
737 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(0));
740 A6XX_RB_FS_OUTPUT_CNTL0(),
741 A6XX_RB_FS_OUTPUT_CNTL1(.mrt
= 1));
743 tu_cs_emit_regs(cs
, A6XX_SP_BLEND_CNTL());
744 tu_cs_emit_regs(cs
, A6XX_RB_BLEND_CNTL(.sample_mask
= 0xffff));
745 tu_cs_emit_regs(cs
, A6XX_RB_ALPHA_CONTROL());
747 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_PLANE_CNTL());
748 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_CNTL());
749 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
750 tu_cs_emit_regs(cs
, A6XX_RB_STENCIL_CONTROL());
751 tu_cs_emit_regs(cs
, A6XX_RB_STENCILMASK());
752 tu_cs_emit_regs(cs
, A6XX_RB_STENCILWRMASK());
753 tu_cs_emit_regs(cs
, A6XX_RB_STENCILREF());
755 tu_cs_emit_regs(cs
, A6XX_RB_RENDER_COMPONENTS(.rt0
= 0xf));
756 tu_cs_emit_regs(cs
, A6XX_SP_FS_RENDER_COMPONENTS(.rt0
= 0xf));
758 tu_cs_emit_regs(cs
, A6XX_SP_FS_MRT_REG(0,
759 .color_format
= tu6_base_format(vk_format
),
760 .color_sint
= vk_format_is_sint(vk_format
),
761 .color_uint
= vk_format_is_uint(vk_format
)));
763 tu_cs_emit_regs(cs
, A6XX_RB_MRT_CONTROL(0,
764 .component_enable
= aspect_write_mask(vk_format
, aspect_mask
)));
765 tu_cs_emit_regs(cs
, A6XX_RB_SRGB_CNTL(vk_format_is_srgb(vk_format
)));
766 tu_cs_emit_regs(cs
, A6XX_SP_SRGB_CNTL(vk_format_is_srgb(vk_format
)));
770 r3d_run(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
)
772 tu_cs_emit_pkt7(cs
, CP_DRAW_INDX_OFFSET
, 3);
773 tu_cs_emit(cs
, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_RECTLIST
) |
774 CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX
) |
775 CP_DRAW_INDX_OFFSET_0_VIS_CULL(IGNORE_VISIBILITY
));
776 tu_cs_emit(cs
, 1); /* instance count */
777 tu_cs_emit(cs
, 2); /* vertex count */
780 /* blit ops - common interface for 2d/shader paths */
783 void (*coords
)(struct tu_cs
*cs
,
784 const VkOffset2D
*dst
,
785 const VkOffset2D
*src
,
786 const VkExtent2D
*extent
);
787 void (*clear_value
)(struct tu_cs
*cs
, VkFormat format
, const VkClearValue
*val
);
789 struct tu_cmd_buffer
*cmd
,
791 const struct tu_image_view
*iview
,
794 void (*src_buffer
)(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
,
796 uint64_t va
, uint32_t pitch
,
797 uint32_t width
, uint32_t height
);
798 void (*dst
)(struct tu_cs
*cs
, const struct tu_image_view
*iview
, uint32_t layer
);
799 void (*dst_buffer
)(struct tu_cs
*cs
, VkFormat vk_format
, uint64_t va
, uint32_t pitch
);
800 void (*setup
)(struct tu_cmd_buffer
*cmd
,
803 VkImageAspectFlags aspect_mask
,
804 enum a6xx_rotation rotation
,
806 void (*run
)(struct tu_cmd_buffer
*cmd
, struct tu_cs
*cs
);
809 static const struct blit_ops r2d_ops
= {
810 .coords
= r2d_coords
,
811 .clear_value
= r2d_clear_value
,
813 .src_buffer
= r2d_src_buffer
,
815 .dst_buffer
= r2d_dst_buffer
,
820 static const struct blit_ops r3d_ops
= {
821 .coords
= r3d_coords
,
822 .clear_value
= r3d_clear_value
,
824 .src_buffer
= r3d_src_buffer
,
826 .dst_buffer
= r3d_dst_buffer
,
831 /* passthrough set coords from 3D extents */
833 coords(const struct blit_ops
*ops
,
835 const VkOffset3D
*dst
,
836 const VkOffset3D
*src
,
837 const VkExtent3D
*extent
)
839 ops
->coords(cs
, (const VkOffset2D
*) dst
, (const VkOffset2D
*) src
, (const VkExtent2D
*) extent
);
843 copy_format(VkFormat format
, VkImageAspectFlags aspect_mask
, bool copy_buffer
)
845 if (vk_format_is_compressed(format
)) {
846 switch (vk_format_get_blocksize(format
)) {
847 case 1: return VK_FORMAT_R8_UINT
;
848 case 2: return VK_FORMAT_R16_UINT
;
849 case 4: return VK_FORMAT_R32_UINT
;
850 case 8: return VK_FORMAT_R32G32_UINT
;
851 case 16:return VK_FORMAT_R32G32B32A32_UINT
;
853 unreachable("unhandled format size");
858 case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
:
859 if (aspect_mask
== VK_IMAGE_ASPECT_PLANE_1_BIT
)
860 return VK_FORMAT_R8G8_UNORM
;
862 case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM
:
863 return VK_FORMAT_R8_UNORM
;
864 case VK_FORMAT_D24_UNORM_S8_UINT
:
865 if (aspect_mask
== VK_IMAGE_ASPECT_STENCIL_BIT
&& copy_buffer
)
866 return VK_FORMAT_R8_UNORM
;
870 case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
:
871 return VK_FORMAT_R32_UINT
;
876 tu_image_view_copy_blit(struct tu_image_view
*iview
,
877 struct tu_image
*image
,
879 const VkImageSubresourceLayers
*subres
,
883 VkImageAspectFlags aspect_mask
= subres
->aspectMask
;
885 /* always use the AS_R8G8B8A8 format for these */
886 if (format
== VK_FORMAT_D24_UNORM_S8_UINT
||
887 format
== VK_FORMAT_X8_D24_UNORM_PACK32
) {
888 aspect_mask
= VK_IMAGE_ASPECT_COLOR_BIT
;
891 tu_image_view_init(iview
, &(VkImageViewCreateInfo
) {
892 .image
= tu_image_to_handle(image
),
893 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
895 /* image_to_buffer from d24s8 with stencil aspect mask writes out to r8 */
896 .components
.r
= stencil_read
? VK_COMPONENT_SWIZZLE_A
: VK_COMPONENT_SWIZZLE_R
,
897 .subresourceRange
= {
898 .aspectMask
= aspect_mask
,
899 .baseMipLevel
= subres
->mipLevel
,
901 .baseArrayLayer
= subres
->baseArrayLayer
+ layer
,
908 tu_image_view_copy(struct tu_image_view
*iview
,
909 struct tu_image
*image
,
911 const VkImageSubresourceLayers
*subres
,
915 format
= copy_format(format
, subres
->aspectMask
, false);
916 tu_image_view_copy_blit(iview
, image
, format
, subres
, layer
, stencil_read
);
920 tu_image_view_blit(struct tu_image_view
*iview
,
921 struct tu_image
*image
,
922 const VkImageSubresourceLayers
*subres
,
925 tu_image_view_copy_blit(iview
, image
, image
->vk_format
, subres
, layer
, false);
929 tu6_blit_image(struct tu_cmd_buffer
*cmd
,
930 struct tu_image
*src_image
,
931 struct tu_image
*dst_image
,
932 const VkImageBlit
*info
,
935 const struct blit_ops
*ops
= &r2d_ops
;
936 struct tu_cs
*cs
= &cmd
->cs
;
939 /* 2D blit can't do rotation mirroring from just coordinates */
940 static const enum a6xx_rotation rotate
[2][2] = {
941 {ROTATE_0
, ROTATE_HFLIP
},
942 {ROTATE_VFLIP
, ROTATE_180
},
945 bool mirror_x
= (info
->srcOffsets
[1].x
< info
->srcOffsets
[0].x
) !=
946 (info
->dstOffsets
[1].x
< info
->dstOffsets
[0].x
);
947 bool mirror_y
= (info
->srcOffsets
[1].y
< info
->srcOffsets
[0].y
) !=
948 (info
->dstOffsets
[1].y
< info
->dstOffsets
[0].y
);
949 bool mirror_z
= (info
->srcOffsets
[1].z
< info
->srcOffsets
[0].z
) !=
950 (info
->dstOffsets
[1].z
< info
->dstOffsets
[0].z
);
953 tu_finishme("blit z mirror\n");
957 if (info
->srcOffsets
[1].z
- info
->srcOffsets
[0].z
!=
958 info
->dstOffsets
[1].z
- info
->dstOffsets
[0].z
) {
959 tu_finishme("blit z filter\n");
963 layers
= info
->srcOffsets
[1].z
- info
->srcOffsets
[0].z
;
964 if (info
->dstSubresource
.layerCount
> 1) {
966 layers
= info
->dstSubresource
.layerCount
;
969 /* BC1_RGB_* formats need to have their last components overriden with 1
970 * when sampling, which is normally handled with the texture descriptor
971 * swizzle. The 2d path can't handle that, so use the 3d path.
973 * TODO: we could use RB_2D_BLIT_CNTL::MASK to make these formats work with
977 if (dst_image
->samples
> 1 ||
978 src_image
->vk_format
== VK_FORMAT_BC1_RGB_UNORM_BLOCK
||
979 src_image
->vk_format
== VK_FORMAT_BC1_RGB_SRGB_BLOCK
||
980 filter
== VK_FILTER_CUBIC_EXT
)
983 /* TODO: shader path fails some of blit_image.all_formats.generate_mipmaps.* tests,
984 * figure out why (should be able to pass all tests with only shader path)
987 ops
->setup(cmd
, cs
, dst_image
->vk_format
, info
->dstSubresource
.aspectMask
,
988 rotate
[mirror_y
][mirror_x
], false);
990 if (ops
== &r3d_ops
) {
991 r3d_coords_raw(cs
, (float[]) {
992 info
->dstOffsets
[0].x
, info
->dstOffsets
[0].y
,
993 info
->srcOffsets
[0].x
, info
->srcOffsets
[0].y
,
994 info
->dstOffsets
[1].x
, info
->dstOffsets
[1].y
,
995 info
->srcOffsets
[1].x
, info
->srcOffsets
[1].y
999 A6XX_GRAS_2D_DST_TL(.x
= MIN2(info
->dstOffsets
[0].x
, info
->dstOffsets
[1].x
),
1000 .y
= MIN2(info
->dstOffsets
[0].y
, info
->dstOffsets
[1].y
)),
1001 A6XX_GRAS_2D_DST_BR(.x
= MAX2(info
->dstOffsets
[0].x
, info
->dstOffsets
[1].x
) - 1,
1002 .y
= MAX2(info
->dstOffsets
[0].y
, info
->dstOffsets
[1].y
) - 1));
1004 A6XX_GRAS_2D_SRC_TL_X(MIN2(info
->srcOffsets
[0].x
, info
->srcOffsets
[1].x
)),
1005 A6XX_GRAS_2D_SRC_BR_X(MAX2(info
->srcOffsets
[0].x
, info
->srcOffsets
[1].x
) - 1),
1006 A6XX_GRAS_2D_SRC_TL_Y(MIN2(info
->srcOffsets
[0].y
, info
->srcOffsets
[1].y
)),
1007 A6XX_GRAS_2D_SRC_BR_Y(MAX2(info
->srcOffsets
[0].y
, info
->srcOffsets
[1].y
) - 1));
1010 struct tu_image_view dst
, src
;
1011 tu_image_view_blit(&dst
, dst_image
, &info
->dstSubresource
, info
->dstOffsets
[0].z
);
1012 tu_image_view_blit(&src
, src_image
, &info
->srcSubresource
, info
->srcOffsets
[0].z
);
1014 for (uint32_t i
= 0; i
< layers
; i
++) {
1015 ops
->dst(cs
, &dst
, i
);
1016 ops
->src(cmd
, cs
, &src
, i
, filter
);
1022 tu_CmdBlitImage(VkCommandBuffer commandBuffer
,
1024 VkImageLayout srcImageLayout
,
1026 VkImageLayout dstImageLayout
,
1027 uint32_t regionCount
,
1028 const VkImageBlit
*pRegions
,
1032 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1033 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1034 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1036 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1037 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1039 for (uint32_t i
= 0; i
< regionCount
; ++i
)
1040 tu6_blit_image(cmd
, src_image
, dst_image
, pRegions
+ i
, filter
);
1044 copy_compressed(VkFormat format
,
1050 if (!vk_format_is_compressed(format
))
1053 uint32_t block_width
= vk_format_get_blockwidth(format
);
1054 uint32_t block_height
= vk_format_get_blockheight(format
);
1056 offset
->x
/= block_width
;
1057 offset
->y
/= block_height
;
1060 extent
->width
= DIV_ROUND_UP(extent
->width
, block_width
);
1061 extent
->height
= DIV_ROUND_UP(extent
->height
, block_height
);
1064 *width
= DIV_ROUND_UP(*width
, block_width
);
1066 *height
= DIV_ROUND_UP(*height
, block_height
);
1070 tu_copy_buffer_to_image(struct tu_cmd_buffer
*cmd
,
1071 struct tu_buffer
*src_buffer
,
1072 struct tu_image
*dst_image
,
1073 const VkBufferImageCopy
*info
)
1075 struct tu_cs
*cs
= &cmd
->cs
;
1076 uint32_t layers
= MAX2(info
->imageExtent
.depth
, info
->imageSubresource
.layerCount
);
1077 VkFormat src_format
=
1078 copy_format(dst_image
->vk_format
, info
->imageSubresource
.aspectMask
, true);
1079 const struct blit_ops
*ops
= &r2d_ops
;
1081 /* special case for buffer to stencil */
1082 if (dst_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
&&
1083 info
->imageSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
) {
1087 /* TODO: G8_B8R8_2PLANE_420_UNORM Y plane has different hardware format,
1088 * which matters for UBWC. buffer_to_image/etc can fail because of this
1091 VkOffset3D offset
= info
->imageOffset
;
1092 VkExtent3D extent
= info
->imageExtent
;
1093 uint32_t src_width
= info
->bufferRowLength
?: extent
.width
;
1094 uint32_t src_height
= info
->bufferImageHeight
?: extent
.height
;
1096 copy_compressed(dst_image
->vk_format
, &offset
, &extent
, &src_width
, &src_height
);
1098 uint32_t pitch
= src_width
* vk_format_get_blocksize(src_format
);
1099 uint32_t layer_size
= src_height
* pitch
;
1102 copy_format(dst_image
->vk_format
, info
->imageSubresource
.aspectMask
, false),
1103 info
->imageSubresource
.aspectMask
, ROTATE_0
, false);
1105 struct tu_image_view dst
;
1106 tu_image_view_copy(&dst
, dst_image
, dst_image
->vk_format
, &info
->imageSubresource
, offset
.z
, false);
1108 for (uint32_t i
= 0; i
< layers
; i
++) {
1109 ops
->dst(cs
, &dst
, i
);
1111 uint64_t src_va
= tu_buffer_iova(src_buffer
) + info
->bufferOffset
+ layer_size
* i
;
1112 if ((src_va
& 63) || (pitch
& 63)) {
1113 for (uint32_t y
= 0; y
< extent
.height
; y
++) {
1114 uint32_t x
= (src_va
& 63) / vk_format_get_blocksize(src_format
);
1115 ops
->src_buffer(cmd
, cs
, src_format
, src_va
& ~63, pitch
,
1116 x
+ extent
.width
, 1);
1117 ops
->coords(cs
, &(VkOffset2D
){offset
.x
, offset
.y
+ y
}, &(VkOffset2D
){x
},
1118 &(VkExtent2D
) {extent
.width
, 1});
1123 ops
->src_buffer(cmd
, cs
, src_format
, src_va
, pitch
, extent
.width
, extent
.height
);
1124 coords(ops
, cs
, &offset
, &(VkOffset3D
){}, &extent
);
1131 tu_CmdCopyBufferToImage(VkCommandBuffer commandBuffer
,
1134 VkImageLayout dstImageLayout
,
1135 uint32_t regionCount
,
1136 const VkBufferImageCopy
*pRegions
)
1138 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1139 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1140 TU_FROM_HANDLE(tu_buffer
, src_buffer
, srcBuffer
);
1142 tu_bo_list_add(&cmd
->bo_list
, src_buffer
->bo
, MSM_SUBMIT_BO_READ
);
1143 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1145 for (unsigned i
= 0; i
< regionCount
; ++i
)
1146 tu_copy_buffer_to_image(cmd
, src_buffer
, dst_image
, pRegions
+ i
);
1150 tu_copy_image_to_buffer(struct tu_cmd_buffer
*cmd
,
1151 struct tu_image
*src_image
,
1152 struct tu_buffer
*dst_buffer
,
1153 const VkBufferImageCopy
*info
)
1155 struct tu_cs
*cs
= &cmd
->cs
;
1156 uint32_t layers
= MAX2(info
->imageExtent
.depth
, info
->imageSubresource
.layerCount
);
1157 VkFormat dst_format
=
1158 copy_format(src_image
->vk_format
, info
->imageSubresource
.aspectMask
, true);
1159 bool stencil_read
= false;
1161 if (src_image
->vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
&&
1162 info
->imageSubresource
.aspectMask
== VK_IMAGE_ASPECT_STENCIL_BIT
) {
1163 stencil_read
= true;
1166 const struct blit_ops
*ops
= stencil_read
? &r3d_ops
: &r2d_ops
;
1167 VkOffset3D offset
= info
->imageOffset
;
1168 VkExtent3D extent
= info
->imageExtent
;
1169 uint32_t dst_width
= info
->bufferRowLength
?: extent
.width
;
1170 uint32_t dst_height
= info
->bufferImageHeight
?: extent
.height
;
1172 copy_compressed(src_image
->vk_format
, &offset
, &extent
, &dst_width
, &dst_height
);
1174 uint32_t pitch
= dst_width
* vk_format_get_blocksize(dst_format
);
1175 uint32_t layer_size
= pitch
* dst_height
;
1177 ops
->setup(cmd
, cs
, dst_format
, VK_IMAGE_ASPECT_COLOR_BIT
, ROTATE_0
, false);
1179 struct tu_image_view src
;
1180 tu_image_view_copy(&src
, src_image
, src_image
->vk_format
, &info
->imageSubresource
, offset
.z
, stencil_read
);
1182 for (uint32_t i
= 0; i
< layers
; i
++) {
1183 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1185 uint64_t dst_va
= tu_buffer_iova(dst_buffer
) + info
->bufferOffset
+ layer_size
* i
;
1186 if ((dst_va
& 63) || (pitch
& 63)) {
1187 for (uint32_t y
= 0; y
< extent
.height
; y
++) {
1188 uint32_t x
= (dst_va
& 63) / vk_format_get_blocksize(dst_format
);
1189 ops
->dst_buffer(cs
, dst_format
, dst_va
& ~63, 0);
1190 ops
->coords(cs
, &(VkOffset2D
) {x
}, &(VkOffset2D
){offset
.x
, offset
.y
+ y
},
1191 &(VkExtent2D
) {extent
.width
, 1});
1196 ops
->dst_buffer(cs
, dst_format
, dst_va
, pitch
);
1197 coords(ops
, cs
, &(VkOffset3D
) {0, 0}, &offset
, &extent
);
1204 tu_CmdCopyImageToBuffer(VkCommandBuffer commandBuffer
,
1206 VkImageLayout srcImageLayout
,
1208 uint32_t regionCount
,
1209 const VkBufferImageCopy
*pRegions
)
1211 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1212 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1213 TU_FROM_HANDLE(tu_buffer
, dst_buffer
, dstBuffer
);
1215 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1216 tu_bo_list_add(&cmd
->bo_list
, dst_buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1218 for (unsigned i
= 0; i
< regionCount
; ++i
)
1219 tu_copy_image_to_buffer(cmd
, src_image
, dst_buffer
, pRegions
+ i
);
1222 /* Tiled formats don't support swapping, which means that we can't support
1223 * formats that require a non-WZYX swap like B8G8R8A8 natively. Also, some
1224 * formats like B5G5R5A1 have a separate linear-only format when sampling.
1225 * Currently we fake support for tiled swapped formats and use the unswapped
1226 * format instead, but this means that reinterpreting copies to and from
1227 * swapped formats can't be performed correctly unless we can swizzle the
1228 * components by reinterpreting the other image as the "correct" swapped
1229 * format, i.e. only when the other image is linear.
1233 is_swapped_format(VkFormat format
)
1235 struct tu_native_format linear
= tu6_format_texture(format
, TILE6_LINEAR
);
1236 struct tu_native_format tiled
= tu6_format_texture(format
, TILE6_3
);
1237 return linear
.fmt
!= tiled
.fmt
|| linear
.swap
!= tiled
.swap
;
1240 /* R8G8_* formats have a different tiling layout than other cpp=2 formats, and
1241 * therefore R8G8 images can't be reinterpreted as non-R8G8 images (and vice
1242 * versa). This should mirror the logic in fdl6_layout.
1245 image_is_r8g8(struct tu_image
*image
)
1247 return image
->layout
[0].cpp
== 2 &&
1248 vk_format_get_nr_components(image
->vk_format
) == 2;
1252 tu_copy_image_to_image(struct tu_cmd_buffer
*cmd
,
1253 struct tu_image
*src_image
,
1254 struct tu_image
*dst_image
,
1255 const VkImageCopy
*info
)
1257 const struct blit_ops
*ops
= &r2d_ops
;
1258 struct tu_cs
*cs
= &cmd
->cs
;
1260 if (dst_image
->samples
> 1)
1263 VkFormat format
= VK_FORMAT_UNDEFINED
;
1264 VkOffset3D src_offset
= info
->srcOffset
;
1265 VkOffset3D dst_offset
= info
->dstOffset
;
1266 VkExtent3D extent
= info
->extent
;
1268 /* From the Vulkan 1.2.140 spec, section 19.3 "Copying Data Between
1271 * When copying between compressed and uncompressed formats the extent
1272 * members represent the texel dimensions of the source image and not
1273 * the destination. When copying from a compressed image to an
1274 * uncompressed image the image texel dimensions written to the
1275 * uncompressed image will be source extent divided by the compressed
1276 * texel block dimensions. When copying from an uncompressed image to a
1277 * compressed image the image texel dimensions written to the compressed
1278 * image will be the source extent multiplied by the compressed texel
1281 * This means we only have to adjust the extent if the source image is
1284 copy_compressed(src_image
->vk_format
, &src_offset
, &extent
, NULL
, NULL
);
1285 copy_compressed(dst_image
->vk_format
, &dst_offset
, NULL
, NULL
, NULL
);
1287 VkFormat dst_format
= copy_format(dst_image
->vk_format
, info
->dstSubresource
.aspectMask
, false);
1288 VkFormat src_format
= copy_format(src_image
->vk_format
, info
->srcSubresource
.aspectMask
, false);
1290 bool use_staging_blit
= false;
1292 if (src_format
== dst_format
) {
1293 /* Images that share a format can always be copied directly because it's
1294 * the same as a blit.
1296 format
= src_format
;
1297 } else if (!src_image
->layout
[0].tile_mode
) {
1298 /* If an image is linear, we can always safely reinterpret it with the
1299 * other image's format and then do a regular blit.
1301 format
= dst_format
;
1302 } else if (!dst_image
->layout
[0].tile_mode
) {
1303 format
= src_format
;
1304 } else if (image_is_r8g8(src_image
) != image_is_r8g8(dst_image
)) {
1305 /* We can't currently copy r8g8 images to/from other cpp=2 images,
1306 * due to the different tile layout.
1308 use_staging_blit
= true;
1309 } else if (is_swapped_format(src_format
) ||
1310 is_swapped_format(dst_format
)) {
1311 /* If either format has a non-identity swap, then we can't copy
1314 use_staging_blit
= true;
1315 } else if (!src_image
->layout
[0].ubwc
) {
1316 format
= dst_format
;
1317 } else if (!dst_image
->layout
[0].ubwc
) {
1318 format
= src_format
;
1320 /* Both formats use UBWC and so neither can be reinterpreted.
1321 * TODO: We could do an in-place decompression of the dst instead.
1323 use_staging_blit
= true;
1326 struct tu_image_view dst
, src
;
1328 if (use_staging_blit
) {
1329 tu_image_view_copy(&dst
, dst_image
, dst_format
, &info
->dstSubresource
, dst_offset
.z
, false);
1330 tu_image_view_copy(&src
, src_image
, src_format
, &info
->srcSubresource
, src_offset
.z
, false);
1332 struct tu_image staging_image
= {
1333 .vk_format
= src_format
,
1334 .type
= src_image
->type
,
1335 .tiling
= VK_IMAGE_TILING_LINEAR
,
1338 .layer_count
= info
->srcSubresource
.layerCount
,
1339 .samples
= src_image
->samples
,
1343 VkImageSubresourceLayers staging_subresource
= {
1344 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1346 .baseArrayLayer
= 0,
1347 .layerCount
= info
->srcSubresource
.layerCount
,
1350 VkOffset3D staging_offset
= { 0 };
1352 staging_image
.layout
[0].tile_mode
= TILE6_LINEAR
;
1353 staging_image
.layout
[0].ubwc
= false;
1355 fdl6_layout(&staging_image
.layout
[0],
1356 vk_format_to_pipe_format(staging_image
.vk_format
),
1357 staging_image
.samples
,
1358 staging_image
.extent
.width
,
1359 staging_image
.extent
.height
,
1360 staging_image
.extent
.depth
,
1361 staging_image
.level_count
,
1362 staging_image
.layer_count
,
1363 staging_image
.type
== VK_IMAGE_TYPE_3D
,
1366 VkResult result
= tu_get_scratch_bo(cmd
->device
,
1367 staging_image
.layout
[0].size
,
1369 if (result
!= VK_SUCCESS
) {
1370 cmd
->record_result
= result
;
1374 tu_bo_list_add(&cmd
->bo_list
, staging_image
.bo
,
1375 MSM_SUBMIT_BO_READ
| MSM_SUBMIT_BO_WRITE
);
1377 struct tu_image_view staging
;
1378 tu_image_view_copy(&staging
, &staging_image
, src_format
,
1379 &staging_subresource
, 0, false);
1381 ops
->setup(cmd
, cs
, src_format
, VK_IMAGE_ASPECT_COLOR_BIT
, ROTATE_0
, false);
1382 coords(ops
, cs
, &staging_offset
, &src_offset
, &extent
);
1384 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1385 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1386 ops
->dst(cs
, &staging
, i
);
1390 /* When executed by the user there has to be a pipeline barrier here,
1391 * but since we're doing it manually we'll have to flush ourselves.
1393 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1394 tu6_emit_event_write(cmd
, cs
, CACHE_INVALIDATE
);
1396 tu_image_view_copy(&staging
, &staging_image
, dst_format
,
1397 &staging_subresource
, 0, false);
1399 ops
->setup(cmd
, cs
, dst_format
, info
->dstSubresource
.aspectMask
, ROTATE_0
, false);
1400 coords(ops
, cs
, &dst_offset
, &staging_offset
, &extent
);
1402 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1403 ops
->src(cmd
, cs
, &staging
, i
, VK_FILTER_NEAREST
);
1404 ops
->dst(cs
, &dst
, i
);
1408 tu_image_view_copy(&dst
, dst_image
, format
, &info
->dstSubresource
, dst_offset
.z
, false);
1409 tu_image_view_copy(&src
, src_image
, format
, &info
->srcSubresource
, src_offset
.z
, false);
1411 ops
->setup(cmd
, cs
, format
, info
->dstSubresource
.aspectMask
, ROTATE_0
, false);
1412 coords(ops
, cs
, &dst_offset
, &src_offset
, &extent
);
1414 for (uint32_t i
= 0; i
< info
->extent
.depth
; i
++) {
1415 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1416 ops
->dst(cs
, &dst
, i
);
1423 tu_CmdCopyImage(VkCommandBuffer commandBuffer
,
1425 VkImageLayout srcImageLayout
,
1427 VkImageLayout destImageLayout
,
1428 uint32_t regionCount
,
1429 const VkImageCopy
*pRegions
)
1431 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1432 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1433 TU_FROM_HANDLE(tu_image
, dst_image
, destImage
);
1435 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1436 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1438 for (uint32_t i
= 0; i
< regionCount
; ++i
)
1439 tu_copy_image_to_image(cmd
, src_image
, dst_image
, pRegions
+ i
);
1443 copy_buffer(struct tu_cmd_buffer
*cmd
,
1447 uint32_t block_size
)
1449 const struct blit_ops
*ops
= &r2d_ops
;
1450 struct tu_cs
*cs
= &cmd
->cs
;
1451 VkFormat format
= block_size
== 4 ? VK_FORMAT_R32_UINT
: VK_FORMAT_R8_UNORM
;
1452 uint64_t blocks
= size
/ block_size
;
1454 ops
->setup(cmd
, cs
, format
, VK_IMAGE_ASPECT_COLOR_BIT
, ROTATE_0
, false);
1457 uint32_t src_x
= (src_va
& 63) / block_size
;
1458 uint32_t dst_x
= (dst_va
& 63) / block_size
;
1459 uint32_t width
= MIN2(MIN2(blocks
, 0x4000 - src_x
), 0x4000 - dst_x
);
1461 ops
->src_buffer(cmd
, cs
, format
, src_va
& ~63, 0, src_x
+ width
, 1);
1462 ops
->dst_buffer( cs
, format
, dst_va
& ~63, 0);
1463 ops
->coords(cs
, &(VkOffset2D
) {dst_x
}, &(VkOffset2D
) {src_x
}, &(VkExtent2D
) {width
, 1});
1466 src_va
+= width
* block_size
;
1467 dst_va
+= width
* block_size
;
1473 tu_CmdCopyBuffer(VkCommandBuffer commandBuffer
,
1476 uint32_t regionCount
,
1477 const VkBufferCopy
*pRegions
)
1479 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1480 TU_FROM_HANDLE(tu_buffer
, src_buffer
, srcBuffer
);
1481 TU_FROM_HANDLE(tu_buffer
, dst_buffer
, dstBuffer
);
1483 tu_bo_list_add(&cmd
->bo_list
, src_buffer
->bo
, MSM_SUBMIT_BO_READ
);
1484 tu_bo_list_add(&cmd
->bo_list
, dst_buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1486 for (unsigned i
= 0; i
< regionCount
; ++i
) {
1488 tu_buffer_iova(dst_buffer
) + pRegions
[i
].dstOffset
,
1489 tu_buffer_iova(src_buffer
) + pRegions
[i
].srcOffset
,
1490 pRegions
[i
].size
, 1);
1495 tu_CmdUpdateBuffer(VkCommandBuffer commandBuffer
,
1497 VkDeviceSize dstOffset
,
1498 VkDeviceSize dataSize
,
1501 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1502 TU_FROM_HANDLE(tu_buffer
, buffer
, dstBuffer
);
1504 tu_bo_list_add(&cmd
->bo_list
, buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1506 struct tu_cs_memory tmp
;
1507 VkResult result
= tu_cs_alloc(&cmd
->sub_cs
, DIV_ROUND_UP(dataSize
, 64), 64, &tmp
);
1508 if (result
!= VK_SUCCESS
) {
1509 cmd
->record_result
= result
;
1513 memcpy(tmp
.map
, pData
, dataSize
);
1514 copy_buffer(cmd
, tu_buffer_iova(buffer
) + dstOffset
, tmp
.iova
, dataSize
, 4);
1518 tu_CmdFillBuffer(VkCommandBuffer commandBuffer
,
1520 VkDeviceSize dstOffset
,
1521 VkDeviceSize fillSize
,
1524 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1525 TU_FROM_HANDLE(tu_buffer
, buffer
, dstBuffer
);
1526 const struct blit_ops
*ops
= &r2d_ops
;
1527 struct tu_cs
*cs
= &cmd
->cs
;
1529 tu_bo_list_add(&cmd
->bo_list
, buffer
->bo
, MSM_SUBMIT_BO_WRITE
);
1531 if (fillSize
== VK_WHOLE_SIZE
)
1532 fillSize
= buffer
->size
- dstOffset
;
1534 uint64_t dst_va
= tu_buffer_iova(buffer
) + dstOffset
;
1535 uint32_t blocks
= fillSize
/ 4;
1537 ops
->setup(cmd
, cs
, VK_FORMAT_R32_UINT
, VK_IMAGE_ASPECT_COLOR_BIT
, ROTATE_0
, true);
1538 ops
->clear_value(cs
, VK_FORMAT_R32_UINT
, &(VkClearValue
){.color
= {.uint32
[0] = data
}});
1541 uint32_t dst_x
= (dst_va
& 63) / 4;
1542 uint32_t width
= MIN2(blocks
, 0x4000 - dst_x
);
1544 ops
->dst_buffer(cs
, VK_FORMAT_R32_UINT
, dst_va
& ~63, 0);
1545 ops
->coords(cs
, &(VkOffset2D
) {dst_x
}, NULL
, &(VkExtent2D
) {width
, 1});
1548 dst_va
+= width
* 4;
1554 tu_CmdResolveImage(VkCommandBuffer commandBuffer
,
1556 VkImageLayout srcImageLayout
,
1558 VkImageLayout dstImageLayout
,
1559 uint32_t regionCount
,
1560 const VkImageResolve
*pRegions
)
1562 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1563 TU_FROM_HANDLE(tu_image
, src_image
, srcImage
);
1564 TU_FROM_HANDLE(tu_image
, dst_image
, dstImage
);
1565 const struct blit_ops
*ops
= &r2d_ops
;
1566 struct tu_cs
*cs
= &cmd
->cs
;
1568 tu_bo_list_add(&cmd
->bo_list
, src_image
->bo
, MSM_SUBMIT_BO_READ
);
1569 tu_bo_list_add(&cmd
->bo_list
, dst_image
->bo
, MSM_SUBMIT_BO_WRITE
);
1571 ops
->setup(cmd
, cs
, dst_image
->vk_format
, VK_IMAGE_ASPECT_COLOR_BIT
, ROTATE_0
, false);
1573 for (uint32_t i
= 0; i
< regionCount
; ++i
) {
1574 const VkImageResolve
*info
= &pRegions
[i
];
1575 uint32_t layers
= MAX2(info
->extent
.depth
, info
->dstSubresource
.layerCount
);
1577 assert(info
->srcSubresource
.layerCount
== info
->dstSubresource
.layerCount
);
1578 /* TODO: aspect masks possible ? */
1580 coords(ops
, cs
, &info
->dstOffset
, &info
->srcOffset
, &info
->extent
);
1582 struct tu_image_view dst
, src
;
1583 tu_image_view_blit(&dst
, dst_image
, &info
->dstSubresource
, info
->dstOffset
.z
);
1584 tu_image_view_blit(&src
, src_image
, &info
->srcSubresource
, info
->srcOffset
.z
);
1586 for (uint32_t i
= 0; i
< layers
; i
++) {
1587 ops
->src(cmd
, cs
, &src
, i
, VK_FILTER_NEAREST
);
1588 ops
->dst(cs
, &dst
, i
);
1595 tu_resolve_sysmem(struct tu_cmd_buffer
*cmd
,
1597 struct tu_image_view
*src
,
1598 struct tu_image_view
*dst
,
1600 const VkRect2D
*rect
)
1602 const struct blit_ops
*ops
= &r2d_ops
;
1604 tu_bo_list_add(&cmd
->bo_list
, src
->image
->bo
, MSM_SUBMIT_BO_READ
);
1605 tu_bo_list_add(&cmd
->bo_list
, dst
->image
->bo
, MSM_SUBMIT_BO_WRITE
);
1607 assert(src
->image
->vk_format
== dst
->image
->vk_format
);
1609 ops
->setup(cmd
, cs
, dst
->image
->vk_format
, VK_IMAGE_ASPECT_COLOR_BIT
, ROTATE_0
, false);
1610 ops
->coords(cs
, &rect
->offset
, &rect
->offset
, &rect
->extent
);
1612 for (uint32_t i
= 0; i
< layers
; i
++) {
1613 ops
->src(cmd
, cs
, src
, i
, VK_FILTER_NEAREST
);
1614 ops
->dst(cs
, dst
, i
);
1620 clear_image(struct tu_cmd_buffer
*cmd
,
1621 struct tu_image
*image
,
1622 const VkClearValue
*clear_value
,
1623 const VkImageSubresourceRange
*range
)
1625 uint32_t level_count
= tu_get_levelCount(image
, range
);
1626 uint32_t layer_count
= tu_get_layerCount(image
, range
);
1627 struct tu_cs
*cs
= &cmd
->cs
;
1628 VkFormat format
= image
->vk_format
;
1629 if (format
== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
)
1630 format
= VK_FORMAT_R32_UINT
;
1632 if (image
->type
== VK_IMAGE_TYPE_3D
) {
1633 assert(layer_count
== 1);
1634 assert(range
->baseArrayLayer
== 0);
1637 const struct blit_ops
*ops
= image
->samples
> 1 ? &r3d_ops
: &r2d_ops
;
1639 ops
->setup(cmd
, cs
, format
, range
->aspectMask
, ROTATE_0
, true);
1640 ops
->clear_value(cs
, image
->vk_format
, clear_value
);
1642 for (unsigned j
= 0; j
< level_count
; j
++) {
1643 if (image
->type
== VK_IMAGE_TYPE_3D
)
1644 layer_count
= u_minify(image
->extent
.depth
, range
->baseMipLevel
+ j
);
1646 ops
->coords(cs
, &(VkOffset2D
){}, NULL
, &(VkExtent2D
) {
1647 u_minify(image
->extent
.width
, range
->baseMipLevel
+ j
),
1648 u_minify(image
->extent
.height
, range
->baseMipLevel
+ j
)
1651 struct tu_image_view dst
;
1652 tu_image_view_copy_blit(&dst
, image
, format
, &(VkImageSubresourceLayers
) {
1653 .aspectMask
= range
->aspectMask
,
1654 .mipLevel
= range
->baseMipLevel
+ j
,
1655 .baseArrayLayer
= range
->baseArrayLayer
,
1659 for (uint32_t i
= 0; i
< layer_count
; i
++) {
1660 ops
->dst(cs
, &dst
, i
);
1667 tu_CmdClearColorImage(VkCommandBuffer commandBuffer
,
1669 VkImageLayout imageLayout
,
1670 const VkClearColorValue
*pColor
,
1671 uint32_t rangeCount
,
1672 const VkImageSubresourceRange
*pRanges
)
1674 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1675 TU_FROM_HANDLE(tu_image
, image
, image_h
);
1677 tu_bo_list_add(&cmd
->bo_list
, image
->bo
, MSM_SUBMIT_BO_WRITE
);
1679 for (unsigned i
= 0; i
< rangeCount
; i
++)
1680 clear_image(cmd
, image
, (const VkClearValue
*) pColor
, pRanges
+ i
);
1684 tu_CmdClearDepthStencilImage(VkCommandBuffer commandBuffer
,
1686 VkImageLayout imageLayout
,
1687 const VkClearDepthStencilValue
*pDepthStencil
,
1688 uint32_t rangeCount
,
1689 const VkImageSubresourceRange
*pRanges
)
1691 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
1692 TU_FROM_HANDLE(tu_image
, image
, image_h
);
1694 tu_bo_list_add(&cmd
->bo_list
, image
->bo
, MSM_SUBMIT_BO_WRITE
);
1696 for (unsigned i
= 0; i
< rangeCount
; i
++)
1697 clear_image(cmd
, image
, (const VkClearValue
*) pDepthStencil
, pRanges
+ i
);
1701 tu_clear_sysmem_attachments_2d(struct tu_cmd_buffer
*cmd
,
1702 uint32_t attachment_count
,
1703 const VkClearAttachment
*attachments
,
1704 uint32_t rect_count
,
1705 const VkClearRect
*rects
)
1707 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
1708 /* note: cannot use shader path here.. there is a special shader path
1709 * in tu_clear_sysmem_attachments()
1711 const struct blit_ops
*ops
= &r2d_ops
;
1712 struct tu_cs
*cs
= &cmd
->draw_cs
;
1714 for (uint32_t j
= 0; j
< attachment_count
; j
++) {
1715 /* The vulkan spec, section 17.2 "Clearing Images Inside a Render
1716 * Pass Instance" says that:
1718 * Unlike other clear commands, vkCmdClearAttachments executes as
1719 * a drawing command, rather than a transfer command, with writes
1720 * performed by it executing in rasterization order. Clears to
1721 * color attachments are executed as color attachment writes, by
1722 * the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage.
1723 * Clears to depth/stencil attachments are executed as depth
1724 * writes and writes by the
1725 * VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT and
1726 * VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT stages.
1728 * However, the 2d path here is executed the same way as a
1729 * transfer command, using the CCU color cache exclusively with
1730 * a special depth-as-color format for depth clears. This means that
1731 * we can't rely on the normal pipeline barrier mechanism here, and
1732 * have to manually flush whenever using a different cache domain
1733 * from what the 3d path would've used. This happens when we clear
1734 * depth/stencil, since normally depth attachments use CCU depth, but
1735 * we clear it using a special depth-as-color format. Since the clear
1736 * potentially uses a different attachment state we also need to
1737 * invalidate color beforehand and flush it afterwards.
1741 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1742 a
= subpass
->color_attachments
[attachments
[j
].colorAttachment
].attachment
;
1743 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1745 a
= subpass
->depth_stencil_attachment
.attachment
;
1746 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_DEPTH_TS
);
1747 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1748 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
1751 if (a
== VK_ATTACHMENT_UNUSED
)
1754 const struct tu_image_view
*iview
=
1755 cmd
->state
.framebuffer
->attachments
[a
].attachment
;
1757 ops
->setup(cmd
, cs
, iview
->image
->vk_format
, attachments
[j
].aspectMask
, ROTATE_0
, true);
1758 ops
->clear_value(cs
, iview
->image
->vk_format
, &attachments
[j
].clearValue
);
1760 /* Wait for the flushes we triggered manually to complete */
1763 for (uint32_t i
= 0; i
< rect_count
; i
++) {
1764 ops
->coords(cs
, &rects
[i
].rect
.offset
, NULL
, &rects
[i
].rect
.extent
);
1765 for (uint32_t layer
= 0; layer
< rects
[i
].layerCount
; layer
++) {
1766 ops
->dst(cs
, iview
, rects
[i
].baseArrayLayer
+ layer
);
1771 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1772 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1773 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
1775 /* sync color into depth */
1776 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
1777 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_DEPTH
);
1783 tu_clear_sysmem_attachments(struct tu_cmd_buffer
*cmd
,
1784 uint32_t attachment_count
,
1785 const VkClearAttachment
*attachments
,
1786 uint32_t rect_count
,
1787 const VkClearRect
*rects
)
1789 /* the shader path here is special, it avoids changing MRT/etc state */
1790 const struct tu_render_pass
*pass
= cmd
->state
.pass
;
1791 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
1792 const uint32_t mrt_count
= subpass
->color_count
;
1793 struct tu_cs
*cs
= &cmd
->draw_cs
;
1794 uint32_t clear_value
[MAX_RTS
][4];
1795 float z_clear_val
= 0.0f
;
1796 uint8_t s_clear_val
= 0;
1797 uint32_t clear_rts
= 0, clear_components
= 0, num_rts
= 0, b
;
1798 bool z_clear
= false;
1799 bool s_clear
= false;
1800 bool layered_clear
= false;
1801 uint32_t max_samples
= 1;
1803 for (uint32_t i
= 0; i
< attachment_count
; i
++) {
1805 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
) {
1806 uint32_t c
= attachments
[i
].colorAttachment
;
1807 a
= subpass
->color_attachments
[c
].attachment
;
1808 if (a
== VK_ATTACHMENT_UNUSED
)
1811 clear_rts
|= 1 << c
;
1812 clear_components
|= 0xf << (c
* 4);
1813 memcpy(clear_value
[c
], &attachments
[i
].clearValue
, 4 * sizeof(uint32_t));
1815 a
= subpass
->depth_stencil_attachment
.attachment
;
1816 if (a
== VK_ATTACHMENT_UNUSED
)
1819 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
) {
1821 z_clear_val
= attachments
[i
].clearValue
.depthStencil
.depth
;
1824 if (attachments
[i
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
1826 s_clear_val
= attachments
[i
].clearValue
.depthStencil
.stencil
& 0xff;
1830 max_samples
= MAX2(max_samples
, pass
->attachments
[a
].samples
);
1833 /* prefer to use 2D path for clears
1834 * 2D can't clear separate depth/stencil and msaa, needs known framebuffer
1836 if (max_samples
== 1 && cmd
->state
.framebuffer
) {
1837 tu_clear_sysmem_attachments_2d(cmd
, attachment_count
, attachments
, rect_count
, rects
);
1841 /* This clear path behaves like a draw, needs the same flush as tu_draw */
1842 tu_emit_cache_flush_renderpass(cmd
, cs
);
1844 /* disable all draw states so they don't interfere
1845 * TODO: use and re-use draw states for this path
1846 * we have to disable draw states individually to preserve
1847 * input attachment states, because a secondary command buffer
1848 * won't be able to restore them
1850 tu_cs_emit_pkt7(cs
, CP_SET_DRAW_STATE
, 3 * (TU_DRAW_STATE_COUNT
- 2));
1851 for (uint32_t i
= 0; i
< TU_DRAW_STATE_COUNT
; i
++) {
1852 if (i
== TU_DRAW_STATE_INPUT_ATTACHMENTS_GMEM
||
1853 i
== TU_DRAW_STATE_INPUT_ATTACHMENTS_SYSMEM
)
1855 tu_cs_emit(cs
, CP_SET_DRAW_STATE__0_GROUP_ID(i
) |
1856 CP_SET_DRAW_STATE__0_DISABLE
);
1857 tu_cs_emit_qw(cs
, 0);
1859 cmd
->state
.dirty
|= TU_CMD_DIRTY_DRAW_STATE
;
1861 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
1862 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) |
1863 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) |
1865 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1867 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), mrt_count
);
1868 for (uint32_t i
= 0; i
< mrt_count
; i
++) {
1869 if (clear_rts
& (1 << i
))
1870 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(num_rts
++ * 4));
1875 for (uint32_t i
= 0; i
< rect_count
; i
++) {
1876 if (rects
[i
].baseArrayLayer
|| rects
[i
].layerCount
> 1)
1877 layered_clear
= true;
1880 r3d_common(cmd
, cs
, false, num_rts
, layered_clear
);
1883 A6XX_SP_FS_RENDER_COMPONENTS(.dword
= clear_components
));
1885 A6XX_RB_RENDER_COMPONENTS(.dword
= clear_components
));
1888 A6XX_RB_FS_OUTPUT_CNTL0(),
1889 A6XX_RB_FS_OUTPUT_CNTL1(.mrt
= mrt_count
));
1891 tu_cs_emit_regs(cs
, A6XX_SP_BLEND_CNTL());
1892 tu_cs_emit_regs(cs
, A6XX_RB_BLEND_CNTL(.independent_blend
= 1, .sample_mask
= 0xffff));
1893 tu_cs_emit_regs(cs
, A6XX_RB_ALPHA_CONTROL());
1894 for (uint32_t i
= 0; i
< mrt_count
; i
++) {
1895 tu_cs_emit_regs(cs
, A6XX_RB_MRT_CONTROL(i
,
1896 .component_enable
= COND(clear_rts
& (1 << i
), 0xf)));
1899 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_PLANE_CNTL());
1900 tu_cs_emit_regs(cs
, A6XX_RB_DEPTH_CNTL(
1901 .z_enable
= z_clear
,
1902 .z_write_enable
= z_clear
,
1903 .zfunc
= FUNC_ALWAYS
));
1904 tu_cs_emit_regs(cs
, A6XX_GRAS_SU_DEPTH_PLANE_CNTL());
1905 tu_cs_emit_regs(cs
, A6XX_RB_STENCIL_CONTROL(
1906 .stencil_enable
= s_clear
,
1907 .func
= FUNC_ALWAYS
,
1908 .zpass
= STENCIL_REPLACE
));
1909 tu_cs_emit_regs(cs
, A6XX_RB_STENCILMASK(.mask
= 0xff));
1910 tu_cs_emit_regs(cs
, A6XX_RB_STENCILWRMASK(.wrmask
= 0xff));
1911 tu_cs_emit_regs(cs
, A6XX_RB_STENCILREF(.ref
= s_clear_val
));
1913 tu_cs_emit_pkt7(cs
, CP_LOAD_STATE6_FRAG
, 3 + 4 * num_rts
);
1914 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1915 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
1916 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1917 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER
) |
1918 CP_LOAD_STATE6_0_NUM_UNIT(num_rts
));
1919 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1920 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1921 for_each_bit(b
, clear_rts
)
1922 tu_cs_emit_array(cs
, clear_value
[b
], 4);
1924 for (uint32_t i
= 0; i
< rect_count
; i
++) {
1925 for (uint32_t layer
= 0; layer
< rects
[i
].layerCount
; layer
++) {
1926 r3d_coords_raw(cs
, (float[]) {
1927 rects
[i
].rect
.offset
.x
, rects
[i
].rect
.offset
.y
,
1928 z_clear_val
, uif(rects
[i
].baseArrayLayer
+ layer
),
1929 rects
[i
].rect
.offset
.x
+ rects
[i
].rect
.extent
.width
,
1930 rects
[i
].rect
.offset
.y
+ rects
[i
].rect
.extent
.height
,
1939 pack_gmem_clear_value(const VkClearValue
*val
, VkFormat format
, uint32_t clear_value
[4])
1941 enum pipe_format pformat
= vk_format_to_pipe_format(format
);
1944 case VK_FORMAT_X8_D24_UNORM_PACK32
:
1945 case VK_FORMAT_D24_UNORM_S8_UINT
:
1946 clear_value
[0] = tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 24) |
1947 val
->depthStencil
.stencil
<< 24;
1949 case VK_FORMAT_D16_UNORM
:
1950 clear_value
[0] = tu_pack_float32_for_unorm(val
->depthStencil
.depth
, 16);
1952 case VK_FORMAT_D32_SFLOAT
:
1953 clear_value
[0] = fui(val
->depthStencil
.depth
);
1955 case VK_FORMAT_S8_UINT
:
1956 clear_value
[0] = val
->depthStencil
.stencil
;
1958 /* these formats use a different base format when tiled
1959 * the same format can be used for both because GMEM is always in WZYX order
1961 case VK_FORMAT_R5G5B5A1_UNORM_PACK16
:
1962 case VK_FORMAT_B5G5R5A1_UNORM_PACK16
:
1963 pformat
= PIPE_FORMAT_B5G5R5A1_UNORM
;
1968 VkClearColorValue color
;
1971 * GMEM is tiled and wants the components in WZYX order,
1972 * apply swizzle to the color before packing, to counteract
1973 * deswizzling applied by packing functions
1975 pipe_swizzle_4f(color
.float32
, val
->color
.float32
,
1976 util_format_description(pformat
)->swizzle
);
1978 util_format_pack_rgba(pformat
, clear_value
, color
.uint32
, 1);
1982 tu_emit_clear_gmem_attachment(struct tu_cmd_buffer
*cmd
,
1984 uint32_t attachment
,
1985 VkImageAspectFlags mask
,
1986 const VkClearValue
*value
)
1988 VkFormat vk_format
= cmd
->state
.pass
->attachments
[attachment
].format
;
1991 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_DST_INFO
, 1);
1992 tu_cs_emit(cs
, A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(tu6_base_format(vk_format
)));
1994 tu_cs_emit_regs(cs
, A6XX_RB_BLIT_INFO(.gmem
= 1,
1995 .clear_mask
= aspect_write_mask(vk_format
, mask
)));
1997 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_BASE_GMEM
, 1);
1998 tu_cs_emit(cs
, cmd
->state
.pass
->attachments
[attachment
].gmem_offset
);
2000 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_UNKNOWN_88D0
, 1);
2003 uint32_t clear_vals
[4] = {};
2004 pack_gmem_clear_value(value
, vk_format
, clear_vals
);
2006 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0
, 4);
2007 tu_cs_emit_array(cs
, clear_vals
, 4);
2009 tu6_emit_event_write(cmd
, cs
, BLIT
);
2013 tu_clear_gmem_attachments(struct tu_cmd_buffer
*cmd
,
2014 uint32_t attachment_count
,
2015 const VkClearAttachment
*attachments
,
2016 uint32_t rect_count
,
2017 const VkClearRect
*rects
)
2019 const struct tu_subpass
*subpass
= cmd
->state
.subpass
;
2020 struct tu_cs
*cs
= &cmd
->draw_cs
;
2022 /* TODO: swap the loops for smaller cmdstream */
2023 for (unsigned i
= 0; i
< rect_count
; i
++) {
2024 unsigned x1
= rects
[i
].rect
.offset
.x
;
2025 unsigned y1
= rects
[i
].rect
.offset
.y
;
2026 unsigned x2
= x1
+ rects
[i
].rect
.extent
.width
- 1;
2027 unsigned y2
= y1
+ rects
[i
].rect
.extent
.height
- 1;
2029 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_SCISSOR_TL
, 2);
2030 tu_cs_emit(cs
, A6XX_RB_BLIT_SCISSOR_TL_X(x1
) | A6XX_RB_BLIT_SCISSOR_TL_Y(y1
));
2031 tu_cs_emit(cs
, A6XX_RB_BLIT_SCISSOR_BR_X(x2
) | A6XX_RB_BLIT_SCISSOR_BR_Y(y2
));
2033 for (unsigned j
= 0; j
< attachment_count
; j
++) {
2035 if (attachments
[j
].aspectMask
& VK_IMAGE_ASPECT_COLOR_BIT
)
2036 a
= subpass
->color_attachments
[attachments
[j
].colorAttachment
].attachment
;
2038 a
= subpass
->depth_stencil_attachment
.attachment
;
2040 if (a
== VK_ATTACHMENT_UNUSED
)
2043 tu_emit_clear_gmem_attachment(cmd
, cs
, a
, attachments
[j
].aspectMask
,
2044 &attachments
[j
].clearValue
);
2050 tu_CmdClearAttachments(VkCommandBuffer commandBuffer
,
2051 uint32_t attachmentCount
,
2052 const VkClearAttachment
*pAttachments
,
2054 const VkClearRect
*pRects
)
2056 TU_FROM_HANDLE(tu_cmd_buffer
, cmd
, commandBuffer
);
2057 struct tu_cs
*cs
= &cmd
->draw_cs
;
2059 tu_cond_exec_start(cs
, CP_COND_EXEC_0_RENDER_MODE_GMEM
);
2060 tu_clear_gmem_attachments(cmd
, attachmentCount
, pAttachments
, rectCount
, pRects
);
2061 tu_cond_exec_end(cs
);
2063 tu_cond_exec_start(cs
, CP_COND_EXEC_0_RENDER_MODE_SYSMEM
);
2064 tu_clear_sysmem_attachments(cmd
, attachmentCount
, pAttachments
, rectCount
, pRects
);
2065 tu_cond_exec_end(cs
);
2069 tu_clear_sysmem_attachment(struct tu_cmd_buffer
*cmd
,
2072 const VkRenderPassBeginInfo
*info
)
2074 const struct tu_framebuffer
*fb
= cmd
->state
.framebuffer
;
2075 const struct tu_image_view
*iview
= fb
->attachments
[a
].attachment
;
2076 const struct tu_render_pass_attachment
*attachment
=
2077 &cmd
->state
.pass
->attachments
[a
];
2079 if (!attachment
->clear_mask
)
2082 const struct blit_ops
*ops
= &r2d_ops
;
2083 if (attachment
->samples
> 1)
2086 ops
->setup(cmd
, cs
, attachment
->format
, attachment
->clear_mask
, ROTATE_0
, true);
2087 ops
->coords(cs
, &info
->renderArea
.offset
, NULL
, &info
->renderArea
.extent
);
2088 ops
->clear_value(cs
, attachment
->format
, &info
->pClearValues
[a
]);
2090 /* Wait for any flushes at the beginning of the renderpass to complete */
2093 for (uint32_t i
= 0; i
< fb
->layers
; i
++) {
2094 ops
->dst(cs
, iview
, i
);
2098 /* The spec doesn't explicitly say, but presumably the initial renderpass
2099 * clear is considered part of the renderpass, and therefore barriers
2100 * aren't required inside the subpass/renderpass. Therefore we need to
2101 * flush CCU color into CCU depth here, just like with
2102 * vkCmdClearAttachments(). Note that because this only happens at the
2103 * beginning of a renderpass, and renderpass writes are considered
2104 * "incoherent", we shouldn't have to worry about syncing depth into color
2105 * beforehand as depth should already be flushed.
2107 if (vk_format_is_depth_or_stencil(attachment
->format
)) {
2108 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2109 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_DEPTH
);
2111 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);
2112 tu6_emit_event_write(cmd
, cs
, PC_CCU_INVALIDATE_COLOR
);
2117 tu_clear_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2120 const VkRenderPassBeginInfo
*info
)
2122 const struct tu_render_pass_attachment
*attachment
=
2123 &cmd
->state
.pass
->attachments
[a
];
2125 if (!attachment
->clear_mask
)
2128 tu_cs_emit_regs(cs
, A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment
->samples
)));
2130 tu_emit_clear_gmem_attachment(cmd
, cs
, a
, attachment
->clear_mask
,
2131 &info
->pClearValues
[a
]);
2135 tu_emit_blit(struct tu_cmd_buffer
*cmd
,
2137 const struct tu_image_view
*iview
,
2138 const struct tu_render_pass_attachment
*attachment
,
2142 A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment
->samples
)));
2144 tu_cs_emit_regs(cs
, A6XX_RB_BLIT_INFO(
2147 /* "integer" bit disables msaa resolve averaging */
2148 .integer
= vk_format_is_int(attachment
->format
)));
2150 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_DST_INFO
, 4);
2151 tu_cs_emit(cs
, iview
->RB_BLIT_DST_INFO
);
2152 tu_cs_image_ref_2d(cs
, iview
, 0, false);
2154 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLIT_FLAG_DST_LO
, 3);
2155 tu_cs_image_flag_ref(cs
, iview
, 0);
2158 A6XX_RB_BLIT_BASE_GMEM(attachment
->gmem_offset
));
2160 tu6_emit_event_write(cmd
, cs
, BLIT
);
2164 blit_can_resolve(VkFormat format
)
2166 const struct util_format_description
*desc
= vk_format_description(format
);
2168 /* blit event can only do resolve for simple cases:
2169 * averaging samples as unsigned integers or choosing only one sample
2171 if (vk_format_is_snorm(format
) || vk_format_is_srgb(format
))
2174 /* can't do formats with larger channel sizes
2175 * note: this includes all float formats
2176 * note2: single channel integer formats seem OK
2178 if (desc
->channel
[0].size
> 10)
2182 /* for unknown reasons blit event can't msaa resolve these formats when tiled
2183 * likely related to these formats having different layout from other cpp=2 formats
2185 case VK_FORMAT_R8G8_UNORM
:
2186 case VK_FORMAT_R8G8_UINT
:
2187 case VK_FORMAT_R8G8_SINT
:
2188 /* TODO: this one should be able to work? */
2189 case VK_FORMAT_D24_UNORM_S8_UINT
:
2199 tu_load_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2204 const struct tu_image_view
*iview
=
2205 cmd
->state
.framebuffer
->attachments
[a
].attachment
;
2206 const struct tu_render_pass_attachment
*attachment
=
2207 &cmd
->state
.pass
->attachments
[a
];
2209 if (attachment
->load
|| force_load
)
2210 tu_emit_blit(cmd
, cs
, iview
, attachment
, false);
2214 tu_store_gmem_attachment(struct tu_cmd_buffer
*cmd
,
2219 const struct tu_framebuffer
*fb
= cmd
->state
.framebuffer
;
2220 const VkRect2D
*render_area
= &cmd
->state
.render_area
;
2221 struct tu_render_pass_attachment
*dst
= &cmd
->state
.pass
->attachments
[a
];
2222 struct tu_image_view
*iview
= fb
->attachments
[a
].attachment
;
2223 struct tu_render_pass_attachment
*src
= &cmd
->state
.pass
->attachments
[gmem_a
];
2228 uint32_t x1
= render_area
->offset
.x
;
2229 uint32_t y1
= render_area
->offset
.y
;
2230 uint32_t x2
= x1
+ render_area
->extent
.width
;
2231 uint32_t y2
= y1
+ render_area
->extent
.height
;
2232 /* x2/y2 can be unaligned if equal to the size of the image,
2233 * since it will write into padding space
2234 * the one exception is linear levels which don't have the
2235 * required y padding in the layout (except for the last level)
2237 bool need_y2_align
=
2238 y2
!= iview
->extent
.height
|| iview
->need_y2_align
;
2241 x1
% GMEM_ALIGN_W
|| (x2
% GMEM_ALIGN_W
&& x2
!= iview
->extent
.width
) ||
2242 y1
% GMEM_ALIGN_H
|| (y2
% GMEM_ALIGN_H
&& need_y2_align
);
2244 /* use fast path when render area is aligned, except for unsupported resolve cases */
2245 if (!unaligned
&& (a
== gmem_a
|| blit_can_resolve(dst
->format
))) {
2246 tu_emit_blit(cmd
, cs
, iview
, src
, true);
2250 if (dst
->samples
> 1) {
2251 /* I guess we need to use shader path in this case?
2252 * need a testcase which fails because of this
2254 tu_finishme("unaligned store of msaa attachment\n");
2258 r2d_setup_common(cmd
, cs
, dst
->format
, VK_IMAGE_ASPECT_COLOR_BIT
, ROTATE_0
, false, true);
2259 r2d_dst(cs
, iview
, 0);
2260 r2d_coords(cs
, &render_area
->offset
, &render_area
->offset
, &render_area
->extent
);
2263 A6XX_SP_PS_2D_SRC_INFO(
2264 .color_format
= tu6_format_texture(src
->format
, TILE6_2
).fmt
,
2265 .tile_mode
= TILE6_2
,
2266 .srgb
= vk_format_is_srgb(src
->format
),
2267 .samples
= tu_msaa_samples(src
->samples
),
2268 .samples_average
= !vk_format_is_int(src
->format
),
2271 /* note: src size does not matter when not scaling */
2272 A6XX_SP_PS_2D_SRC_SIZE( .width
= 0x3fff, .height
= 0x3fff),
2273 A6XX_SP_PS_2D_SRC_LO(cmd
->device
->physical_device
->gmem_base
+ src
->gmem_offset
),
2274 A6XX_SP_PS_2D_SRC_HI(),
2275 A6XX_SP_PS_2D_SRC_PITCH(.pitch
= fb
->tile0
.width
* src
->cpp
));
2277 /* sync GMEM writes with CACHE. */
2278 tu6_emit_event_write(cmd
, cs
, CACHE_INVALIDATE
);
2280 /* Wait for CACHE_INVALIDATE to land */
2283 tu_cs_emit_pkt7(cs
, CP_BLIT
, 1);
2284 tu_cs_emit(cs
, CP_BLIT_0_OP(BLIT_OP_SCALE
));
2286 /* CP_BLIT writes to the CCU, unlike CP_EVENT_WRITE::BLIT which writes to
2287 * sysmem, and we generally assume that GMEM renderpasses leave their
2288 * results in sysmem, so we need to flush manually here.
2290 tu6_emit_event_write(cmd
, cs
, PC_CCU_FLUSH_COLOR_TS
);