Merge branch 'xa_branch'
[mesa.git] / src / gallium / auxiliary / cso_cache / cso_cache.h
1 /**************************************************************************
2 *
3 * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Constant State Object (CSO) cache.
31 *
32 * The basic idea is that the states are created via the
33 * create_state/bind_state/delete_state semantics. The driver is expected to
34 * perform as much of the Gallium state translation to whatever its internal
35 * representation is during the create call. Gallium then has a caching
36 * mechanism where it stores the created states. When the pipeline needs an
37 * actual state change, a bind call is issued. In the bind call the driver
38 * gets its already translated representation.
39 *
40 * Those semantics mean that the driver doesn't do the repeated translations
41 * of states on every frame, but only once, when a new state is actually
42 * created.
43 *
44 * Even on hardware that doesn't do any kind of state cache, it makes the
45 * driver look a lot neater, plus it avoids all the redundant state
46 * translations on every frame.
47 *
48 * Currently our constant state objects are:
49 * - alpha test
50 * - blend
51 * - depth stencil
52 * - fragment shader
53 * - rasterizer (old setup)
54 * - sampler
55 * - vertex shader
56 * - vertex elements
57 *
58 * Things that are not constant state objects include:
59 * - blend_color
60 * - clip_state
61 * - clear_color_state
62 * - constant_buffer
63 * - feedback_state
64 * - framebuffer_state
65 * - polygon_stipple
66 * - scissor_state
67 * - texture_state
68 * - viewport_state
69 *
70 * @author Zack Rusin <zack@tungstengraphics.com>
71 */
72
73 #ifndef CSO_CACHE_H
74 #define CSO_CACHE_H
75
76 #include "pipe/p_context.h"
77 #include "pipe/p_state.h"
78
79 /* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
80 * returned by value to be fully defined */
81 #include "cso_hash.h"
82
83
84 #ifdef __cplusplus
85 extern "C" {
86 #endif
87
88 enum cso_cache_type {
89 CSO_RASTERIZER,
90 CSO_BLEND,
91 CSO_DEPTH_STENCIL_ALPHA,
92 CSO_FRAGMENT_SHADER,
93 CSO_VERTEX_SHADER,
94 CSO_SAMPLER,
95 CSO_VELEMENTS,
96 CSO_CACHE_MAX,
97 };
98
99 typedef void (*cso_state_callback)(void *ctx, void *obj);
100
101 typedef void (*cso_sanitize_callback)(struct cso_hash *hash,
102 enum cso_cache_type type,
103 int max_size,
104 void *user_data);
105
106 struct cso_cache;
107
108 struct cso_blend {
109 struct pipe_blend_state state;
110 void *data;
111 cso_state_callback delete_state;
112 struct pipe_context *context;
113 };
114
115 struct cso_depth_stencil_alpha {
116 struct pipe_depth_stencil_alpha_state state;
117 void *data;
118 cso_state_callback delete_state;
119 struct pipe_context *context;
120 };
121
122 struct cso_rasterizer {
123 struct pipe_rasterizer_state state;
124 void *data;
125 cso_state_callback delete_state;
126 struct pipe_context *context;
127 };
128
129 struct cso_fragment_shader {
130 struct pipe_shader_state state;
131 void *data;
132 cso_state_callback delete_state;
133 struct pipe_context *context;
134 };
135
136 struct cso_vertex_shader {
137 struct pipe_shader_state state;
138 void *data;
139 cso_state_callback delete_state;
140 struct pipe_context *context;
141 };
142
143 struct cso_sampler {
144 struct pipe_sampler_state state;
145 void *data;
146 cso_state_callback delete_state;
147 struct pipe_context *context;
148 };
149
150 struct cso_velems_state {
151 unsigned count;
152 struct pipe_vertex_element velems[PIPE_MAX_ATTRIBS];
153 };
154
155 struct cso_velements {
156 struct cso_velems_state state;
157 void *data;
158 cso_state_callback delete_state;
159 struct pipe_context *context;
160 };
161
162 unsigned cso_construct_key(void *item, int item_size);
163
164 struct cso_cache *cso_cache_create(void);
165 void cso_cache_delete(struct cso_cache *sc);
166
167 void cso_cache_set_sanitize_callback(struct cso_cache *sc,
168 cso_sanitize_callback cb,
169 void *user_data);
170
171 struct cso_hash_iter cso_insert_state(struct cso_cache *sc,
172 unsigned hash_key, enum cso_cache_type type,
173 void *state);
174 struct cso_hash_iter cso_find_state(struct cso_cache *sc,
175 unsigned hash_key, enum cso_cache_type type);
176 struct cso_hash_iter cso_find_state_template(struct cso_cache *sc,
177 unsigned hash_key, enum cso_cache_type type,
178 void *templ, unsigned size);
179 void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
180 cso_state_callback func, void *user_data);
181 void * cso_take_state(struct cso_cache *sc, unsigned hash_key,
182 enum cso_cache_type type);
183
184 void cso_set_maximum_cache_size(struct cso_cache *sc, int number);
185 int cso_maximum_cache_size(const struct cso_cache *sc);
186
187 #ifdef __cplusplus
188 }
189 #endif
190
191 #endif