draw: stop using CULLDIST semantic.
[mesa.git] / src / gallium / auxiliary / draw / draw_cliptest_tmp.h
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3 * Copyright 2010, VMware, inc.
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27
28 static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
29 struct draw_vertex_info *info,
30 const struct draw_prim_info *prim_info )
31 {
32 struct vertex_header *out = info->verts;
33 /* const */ float (*plane)[4] = pvs->draw->plane;
34 const unsigned pos = draw_current_shader_position_output(pvs->draw);
35 const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
36 unsigned cd[2];
37 const unsigned ef = pvs->draw->vs.edgeflag_output;
38 unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
39 unsigned flags = (FLAGS);
40 unsigned need_pipeline = 0;
41 unsigned j;
42 unsigned i;
43 bool have_cd = false;
44 unsigned viewport_index_output =
45 draw_current_shader_viewport_index_output(pvs->draw);
46 int viewport_index =
47 draw_current_shader_uses_viewport_index(pvs->draw) ?
48 *((unsigned*)out->data[viewport_index_output]): 0;
49 int num_written_clipdistance =
50 draw_current_shader_num_written_clipdistances(pvs->draw);
51
52 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0);
53 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1);
54
55 if (cd[0] != pos || cd[1] != pos)
56 have_cd = true;
57
58 /* If clipdistance semantic has been written by the shader
59 * that means we're expected to do 'user plane clipping' */
60 if (num_written_clipdistance && !(flags & DO_CLIP_USER)) {
61 flags |= DO_CLIP_USER;
62 ucp_enable = (1 << num_written_clipdistance) - 1;
63 }
64
65 assert(pos != -1);
66 for (j = 0; j < info->count; j++) {
67 float *position = out->data[pos];
68 unsigned mask = 0x0;
69 float *scale = pvs->draw->viewports[0].scale;
70 float *trans = pvs->draw->viewports[0].translate;
71 if (draw_current_shader_uses_viewport_index(pvs->draw)) {
72 unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
73 /* only change the viewport_index for the leading vertex */
74 if (!(j % verts_per_prim)) {
75 viewport_index = *((unsigned*)out->data[viewport_index_output]);
76 viewport_index = draw_clamp_viewport_idx(viewport_index);
77 }
78 scale = pvs->draw->viewports[viewport_index].scale;
79 trans = pvs->draw->viewports[viewport_index].translate;
80 }
81
82 initialize_vertex_header(out);
83
84 if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
85 DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
86 float *clipvertex = position;
87
88 if ((flags & DO_CLIP_USER) && cv != pos) {
89 assert(cv != -1);
90 clipvertex = out->data[cv];
91 }
92
93 for (i = 0; i < 4; i++) {
94 out->clip_pos[i] = position[i];
95 }
96
97 /* Be careful with NaNs. Comparisons must be true for them. */
98 /* Do the hardwired planes first:
99 */
100 if (flags & DO_CLIP_XY_GUARD_BAND) {
101 if (!(-0.50 * position[0] + position[3] >= 0)) mask |= (1<<0);
102 if (!( 0.50 * position[0] + position[3] >= 0)) mask |= (1<<1);
103 if (!(-0.50 * position[1] + position[3] >= 0)) mask |= (1<<2);
104 if (!( 0.50 * position[1] + position[3] >= 0)) mask |= (1<<3);
105 }
106 else if (flags & DO_CLIP_XY) {
107 if (!(-position[0] + position[3] >= 0)) mask |= (1<<0);
108 if (!( position[0] + position[3] >= 0)) mask |= (1<<1);
109 if (!(-position[1] + position[3] >= 0)) mask |= (1<<2);
110 if (!( position[1] + position[3] >= 0)) mask |= (1<<3);
111 }
112
113 /* Clip Z planes according to full cube, half cube or none.
114 */
115 if (flags & DO_CLIP_FULL_Z) {
116 if (!( position[2] + position[3] >= 0)) mask |= (1<<4);
117 if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
118 }
119 else if (flags & DO_CLIP_HALF_Z) {
120 if (!( position[2] >= 0)) mask |= (1<<4);
121 if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
122 }
123
124 if (flags & DO_CLIP_USER) {
125 unsigned ucp_mask = ucp_enable;
126
127 while (ucp_mask) {
128 unsigned plane_idx = ffs(ucp_mask)-1;
129 ucp_mask &= ~(1 << plane_idx);
130 plane_idx += 6;
131
132 /*
133 * for user clipping check if we have a clip distance output
134 * and the shader has written to it, otherwise use clipvertex
135 * to decide when the plane is clipping.
136 */
137 if (have_cd && num_written_clipdistance) {
138 float clipdist;
139 i = plane_idx - 6;
140 /* first four clip distance in first vector etc. */
141 if (i < 4)
142 clipdist = out->data[cd[0]][i];
143 else
144 clipdist = out->data[cd[1]][i-4];
145 if (clipdist < 0 || util_is_inf_or_nan(clipdist))
146 mask |= 1 << plane_idx;
147 } else {
148 if (!(dot4(clipvertex, plane[plane_idx]) >= 0))
149 mask |= 1 << plane_idx;
150 }
151 }
152 }
153
154 out->clipmask = mask;
155 need_pipeline |= out->clipmask;
156 }
157
158 /*
159 * Transform the vertex position from clip coords to window coords,
160 * if the vertex is unclipped.
161 */
162 if ((flags & DO_VIEWPORT) && mask == 0)
163 {
164 /* divide by w */
165 float w = 1.0f / position[3];
166
167 /* Viewport mapping */
168 position[0] = position[0] * w * scale[0] + trans[0];
169 position[1] = position[1] * w * scale[1] + trans[1];
170 position[2] = position[2] * w * scale[2] + trans[2];
171 position[3] = w;
172 }
173 #ifdef DEBUG
174 /* For debug builds, set the clipped vertex's window coordinate
175 * to NaN to help catch potential errors later.
176 */
177 else {
178 float zero = 0.0f;
179 position[0] =
180 position[1] =
181 position[2] =
182 position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */
183 }
184 #endif
185
186 if ((flags & DO_EDGEFLAG) && ef) {
187 const float *edgeflag = out->data[ef];
188 out->edgeflag = !(edgeflag[0] != 1.0f);
189 need_pipeline |= !out->edgeflag;
190 }
191
192 out = (struct vertex_header *)( (char *)out + info->stride );
193 }
194 return need_pipeline != 0;
195 }
196
197
198 #undef FLAGS
199 #undef TAG