1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "draw_context.h"
43 #include "gallivm/lp_bld_init.h"
44 #include "draw_llvm.h"
47 draw_get_option_use_llvm(void)
49 static boolean first
= TRUE
;
53 value
= debug_get_bool_option("DRAW_USE_LLVM", TRUE
);
57 /* require SSE2 due to LLVM PR6960. */
58 if (!util_cpu_caps
.has_sse2
)
66 struct draw_context
*draw_create( struct pipe_context
*pipe
)
68 struct draw_context
*draw
= CALLOC_STRUCT( draw_context
);
73 if(draw_get_option_use_llvm())
76 assert(lp_build_engine
);
77 draw
->engine
= lp_build_engine
;
78 draw
->llvm
= draw_llvm_create(draw
);
94 boolean
draw_init(struct draw_context
*draw
)
97 * Note that several functions compute the clipmask of the predefined
98 * formats with hardcoded formulas instead of using these. So modifications
99 * here must be reflected there too.
102 ASSIGN_4V( draw
->plane
[0], -1, 0, 0, 1 );
103 ASSIGN_4V( draw
->plane
[1], 1, 0, 0, 1 );
104 ASSIGN_4V( draw
->plane
[2], 0, -1, 0, 1 );
105 ASSIGN_4V( draw
->plane
[3], 0, 1, 0, 1 );
106 ASSIGN_4V( draw
->plane
[4], 0, 0, 1, 1 ); /* yes these are correct */
107 ASSIGN_4V( draw
->plane
[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
111 draw
->reduced_prim
= ~0; /* != any of PIPE_PRIM_x */
114 if (!draw_pipeline_init( draw
))
117 if (!draw_pt_init( draw
))
120 if (!draw_vs_init( draw
))
123 if (!draw_gs_init( draw
))
130 void draw_destroy( struct draw_context
*draw
)
132 struct pipe_context
*pipe
;
140 /* free any rasterizer CSOs that we may have created.
142 for (i
= 0; i
< 2; i
++) {
143 for (j
= 0; j
< 2; j
++) {
144 if (draw
->rasterizer_no_cull
[i
][j
]) {
145 pipe
->delete_rasterizer_state(pipe
, draw
->rasterizer_no_cull
[i
][j
]);
150 /* Not so fast -- we're just borrowing this at the moment.
153 draw->render->destroy( draw->render );
156 draw_pipeline_destroy( draw
);
157 draw_pt_destroy( draw
);
158 draw_vs_destroy( draw
);
159 draw_gs_destroy( draw
);
162 draw_llvm_destroy( draw
->llvm
);
170 void draw_flush( struct draw_context
*draw
)
172 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
177 * Specify the Minimum Resolvable Depth factor for polygon offset.
178 * This factor potentially depends on the number of Z buffer bits,
179 * the rasterization algorithm and the arithmetic performed on Z
180 * values between vertex shading and rasterization. It will vary
181 * from one driver to another.
183 void draw_set_mrd(struct draw_context
*draw
, double mrd
)
190 * Register new primitive rasterization/rendering state.
191 * This causes the drawing pipeline to be rebuilt.
193 void draw_set_rasterizer_state( struct draw_context
*draw
,
194 const struct pipe_rasterizer_state
*raster
,
197 if (!draw
->suspend_flushing
) {
198 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
200 draw
->rasterizer
= raster
;
201 draw
->rast_handle
= rast_handle
;
203 draw
->bypass_clipping
= draw
->driver
.bypass_clipping
;
208 void draw_set_driver_clipping( struct draw_context
*draw
,
209 boolean bypass_clipping
)
211 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
213 draw
->driver
.bypass_clipping
= bypass_clipping
;
214 draw
->bypass_clipping
= draw
->driver
.bypass_clipping
;
219 * Plug in the primitive rendering/rasterization stage (which is the last
220 * stage in the drawing pipeline).
221 * This is provided by the device driver.
223 void draw_set_rasterize_stage( struct draw_context
*draw
,
224 struct draw_stage
*stage
)
226 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
228 draw
->pipeline
.rasterize
= stage
;
233 * Set the draw module's clipping state.
235 void draw_set_clip_state( struct draw_context
*draw
,
236 const struct pipe_clip_state
*clip
)
238 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
240 assert(clip
->nr
<= PIPE_MAX_CLIP_PLANES
);
241 memcpy(&draw
->plane
[6], clip
->ucp
, clip
->nr
* sizeof(clip
->ucp
[0]));
242 draw
->nr_planes
= 6 + clip
->nr
;
243 draw
->depth_clamp
= clip
->depth_clamp
;
248 * Set the draw module's viewport state.
250 void draw_set_viewport_state( struct draw_context
*draw
,
251 const struct pipe_viewport_state
*viewport
)
253 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
254 draw
->viewport
= *viewport
; /* struct copy */
255 draw
->identity_viewport
= (viewport
->scale
[0] == 1.0f
&&
256 viewport
->scale
[1] == 1.0f
&&
257 viewport
->scale
[2] == 1.0f
&&
258 viewport
->scale
[3] == 1.0f
&&
259 viewport
->translate
[0] == 0.0f
&&
260 viewport
->translate
[1] == 0.0f
&&
261 viewport
->translate
[2] == 0.0f
&&
262 viewport
->translate
[3] == 0.0f
);
264 draw_vs_set_viewport( draw
, viewport
);
270 draw_set_vertex_buffers(struct draw_context
*draw
,
272 const struct pipe_vertex_buffer
*buffers
)
274 assert(count
<= PIPE_MAX_ATTRIBS
);
276 memcpy(draw
->pt
.vertex_buffer
, buffers
, count
* sizeof(buffers
[0]));
277 draw
->pt
.nr_vertex_buffers
= count
;
282 draw_set_vertex_elements(struct draw_context
*draw
,
284 const struct pipe_vertex_element
*elements
)
286 assert(count
<= PIPE_MAX_ATTRIBS
);
288 memcpy(draw
->pt
.vertex_element
, elements
, count
* sizeof(elements
[0]));
289 draw
->pt
.nr_vertex_elements
= count
;
294 * Tell drawing context where to find mapped vertex buffers.
297 draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
298 unsigned attr
, const void *buffer
)
300 draw
->pt
.user
.vbuffer
[attr
] = buffer
;
305 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
306 unsigned shader_type
,
311 debug_assert(shader_type
== PIPE_SHADER_VERTEX
||
312 shader_type
== PIPE_SHADER_GEOMETRY
);
313 debug_assert(slot
< PIPE_MAX_CONSTANT_BUFFERS
);
315 switch (shader_type
) {
316 case PIPE_SHADER_VERTEX
:
317 draw
->pt
.user
.vs_constants
[slot
] = buffer
;
318 draw
->pt
.user
.vs_constants_size
[slot
] = size
;
319 draw_vs_set_constants(draw
, slot
, buffer
, size
);
321 case PIPE_SHADER_GEOMETRY
:
322 draw
->pt
.user
.gs_constants
[slot
] = buffer
;
323 draw
->pt
.user
.gs_constants_size
[slot
] = size
;
324 draw_gs_set_constants(draw
, slot
, buffer
, size
);
327 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
333 * Tells the draw module to draw points with triangles if their size
334 * is greater than this threshold.
337 draw_wide_point_threshold(struct draw_context
*draw
, float threshold
)
339 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
340 draw
->pipeline
.wide_point_threshold
= threshold
;
345 * Should the draw module handle point->quad conversion for drawing sprites?
348 draw_wide_point_sprites(struct draw_context
*draw
, boolean draw_sprite
)
350 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
351 draw
->pipeline
.wide_point_sprites
= draw_sprite
;
356 * Tells the draw module to draw lines with triangles if their width
357 * is greater than this threshold.
360 draw_wide_line_threshold(struct draw_context
*draw
, float threshold
)
362 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
363 draw
->pipeline
.wide_line_threshold
= threshold
;
368 * Tells the draw module whether or not to implement line stipple.
371 draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
)
373 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
374 draw
->pipeline
.line_stipple
= enable
;
379 * Tells draw module whether to convert points to quads for sprite mode.
382 draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
)
384 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
385 draw
->pipeline
.point_sprite
= enable
;
390 draw_set_force_passthrough( struct draw_context
*draw
, boolean enable
)
392 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
393 draw
->force_passthrough
= enable
;
398 * Ask the draw module for the location/slot of the given vertex attribute in
399 * a post-transformed vertex.
401 * With this function, drivers that use the draw module should have no reason
402 * to track the current vertex/geometry shader.
404 * Note that the draw module may sometimes generate vertices with extra
405 * attributes (such as texcoords for AA lines). The driver can call this
406 * function to find those attributes.
408 * Zero is returned if the attribute is not found since this is
409 * a don't care / undefined situtation. Returning -1 would be a bit more
410 * work for the drivers.
413 draw_find_shader_output(const struct draw_context
*draw
,
414 uint semantic_name
, uint semantic_index
)
416 const struct draw_vertex_shader
*vs
= draw
->vs
.vertex_shader
;
417 const struct draw_geometry_shader
*gs
= draw
->gs
.geometry_shader
;
419 const struct tgsi_shader_info
*info
= &vs
->info
;
424 for (i
= 0; i
< info
->num_outputs
; i
++) {
425 if (info
->output_semantic_name
[i
] == semantic_name
&&
426 info
->output_semantic_index
[i
] == semantic_index
)
430 /* XXX there may be more than one extra vertex attrib.
431 * For example, simulated gl_FragCoord and gl_PointCoord.
433 if (draw
->extra_shader_outputs
.semantic_name
== semantic_name
&&
434 draw
->extra_shader_outputs
.semantic_index
== semantic_index
) {
435 return draw
->extra_shader_outputs
.slot
;
443 * Return total number of the shader outputs. This function is similar to
444 * draw_current_shader_outputs() but this function also counts any extra
445 * vertex/geometry output attributes that may be filled in by some draw
446 * stages (such as AA point, AA line).
448 * If geometry shader is present, its output will be returned,
449 * if not vertex shader is used.
452 draw_num_shader_outputs(const struct draw_context
*draw
)
454 uint count
= draw
->vs
.vertex_shader
->info
.num_outputs
;
456 /* If a geometry shader is present, its outputs go to the
457 * driver, else the vertex shader's outputs.
459 if (draw
->gs
.geometry_shader
)
460 count
= draw
->gs
.geometry_shader
->info
.num_outputs
;
462 if (draw
->extra_shader_outputs
.slot
> 0)
469 * Provide TGSI sampler objects for vertex/geometry shaders that use
471 * This might only be used by software drivers for the time being.
474 draw_texture_samplers(struct draw_context
*draw
,
477 struct tgsi_sampler
**samplers
)
479 if (shader
== PIPE_SHADER_VERTEX
) {
480 draw
->vs
.num_samplers
= num_samplers
;
481 draw
->vs
.samplers
= samplers
;
483 debug_assert(shader
== PIPE_SHADER_GEOMETRY
);
484 draw
->gs
.num_samplers
= num_samplers
;
485 draw
->gs
.samplers
= samplers
;
492 void draw_set_render( struct draw_context
*draw
,
493 struct vbuf_render
*render
)
495 draw
->render
= render
;
500 draw_set_index_buffer(struct draw_context
*draw
,
501 const struct pipe_index_buffer
*ib
)
504 memcpy(&draw
->pt
.index_buffer
, ib
, sizeof(draw
->pt
.index_buffer
));
506 memset(&draw
->pt
.index_buffer
, 0, sizeof(draw
->pt
.index_buffer
));
511 * Tell drawing context where to find mapped index/element buffer.
514 draw_set_mapped_index_buffer(struct draw_context
*draw
,
515 const void *elements
)
517 draw
->pt
.user
.elts
= elements
;
523 void draw_do_flush( struct draw_context
*draw
, unsigned flags
)
525 if (!draw
->suspend_flushing
)
527 assert(!draw
->flushing
); /* catch inadvertant recursion */
529 draw
->flushing
= TRUE
;
531 draw_pipeline_flush( draw
, flags
);
533 draw
->reduced_prim
= ~0; /* is reduced_prim needed any more? */
535 draw
->flushing
= FALSE
;
541 * Return the number of output attributes produced by the geometry
542 * shader, if present. If no geometry shader, return the number of
543 * outputs from the vertex shader.
544 * \sa draw_num_shader_outputs
547 draw_current_shader_outputs(const struct draw_context
*draw
)
549 if (draw
->gs
.geometry_shader
)
550 return draw
->gs
.num_gs_outputs
;
551 return draw
->vs
.num_vs_outputs
;
556 * Return the index of the shader output which will contain the
560 draw_current_shader_position_output(const struct draw_context
*draw
)
562 if (draw
->gs
.geometry_shader
)
563 return draw
->gs
.position_output
;
564 return draw
->vs
.position_output
;
569 * Return a pointer/handle for a driver/CSO rasterizer object which
570 * disabled culling, stippling, unfilled tris, etc.
571 * This is used by some pipeline stages (such as wide_point, aa_line
572 * and aa_point) which convert points/lines into triangles. In those
573 * cases we don't want to accidentally cull the triangles.
575 * \param scissor should the rasterizer state enable scissoring?
576 * \param flatshade should the rasterizer state use flat shading?
577 * \return rasterizer CSO handle
580 draw_get_rasterizer_no_cull( struct draw_context
*draw
,
584 if (!draw
->rasterizer_no_cull
[scissor
][flatshade
]) {
586 struct pipe_context
*pipe
= draw
->pipe
;
587 struct pipe_rasterizer_state rast
;
589 memset(&rast
, 0, sizeof(rast
));
590 rast
.scissor
= scissor
;
591 rast
.flatshade
= flatshade
;
593 rast
.gl_rasterization_rules
= draw
->rasterizer
->gl_rasterization_rules
;
595 draw
->rasterizer_no_cull
[scissor
][flatshade
] =
596 pipe
->create_rasterizer_state(pipe
, &rast
);
598 return draw
->rasterizer_no_cull
[scissor
][flatshade
];
602 draw_set_mapped_so_buffers(struct draw_context
*draw
,
603 void *buffers
[PIPE_MAX_SO_BUFFERS
],
604 unsigned num_buffers
)
608 for (i
= 0; i
< num_buffers
; ++i
) {
609 draw
->so
.buffers
[i
] = buffers
[i
];
611 draw
->so
.num_buffers
= num_buffers
;
615 draw_set_so_state(struct draw_context
*draw
,
616 struct pipe_stream_output_state
*state
)
618 memcpy(&draw
->so
.state
,
620 sizeof(struct pipe_stream_output_state
));
624 draw_set_sampler_views(struct draw_context
*draw
,
625 struct pipe_sampler_view
**views
,
630 debug_assert(num
<= PIPE_MAX_VERTEX_SAMPLERS
);
632 for (i
= 0; i
< num
; ++i
)
633 draw
->sampler_views
[i
] = views
[i
];
634 for (i
= num
; i
< PIPE_MAX_VERTEX_SAMPLERS
; ++i
)
635 draw
->sampler_views
[i
] = NULL
;
637 draw
->num_sampler_views
= num
;
641 draw_set_samplers(struct draw_context
*draw
,
642 struct pipe_sampler_state
**samplers
,
647 debug_assert(num
<= PIPE_MAX_VERTEX_SAMPLERS
);
649 for (i
= 0; i
< num
; ++i
)
650 draw
->samplers
[i
] = samplers
[i
];
651 for (i
= num
; i
< PIPE_MAX_VERTEX_SAMPLERS
; ++i
)
652 draw
->samplers
[i
] = NULL
;
654 draw
->num_samplers
= num
;
658 draw_set_mapped_texture(struct draw_context
*draw
,
659 unsigned sampler_idx
,
660 uint32_t width
, uint32_t height
, uint32_t depth
,
662 uint32_t row_stride
[DRAW_MAX_TEXTURE_LEVELS
],
663 uint32_t img_stride
[DRAW_MAX_TEXTURE_LEVELS
],
664 const void *data
[DRAW_MAX_TEXTURE_LEVELS
])
668 draw_llvm_set_mapped_texture(draw
,
670 width
, height
, depth
, last_level
,
671 row_stride
, img_stride
, data
);