Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "draw_context.h"
38 #include "draw_vs.h"
39 #include "draw_gs.h"
40
41 #if HAVE_LLVM
42 #include "gallivm/lp_bld_init.h"
43 #include "draw_llvm.h"
44 #endif
45
46 struct draw_context *draw_create( struct pipe_context *pipe )
47 {
48 struct draw_context *draw = CALLOC_STRUCT( draw_context );
49 if (draw == NULL)
50 goto fail;
51
52 #if HAVE_LLVM
53 lp_build_init();
54 assert(lp_build_engine);
55 draw->engine = lp_build_engine;
56 draw->llvm = draw_llvm_create(draw);
57 #endif
58
59 if (!draw_init(draw))
60 goto fail;
61
62 draw->pipe = pipe;
63
64 return draw;
65
66 fail:
67 draw_destroy( draw );
68 return NULL;
69 }
70
71 boolean draw_init(struct draw_context *draw)
72 {
73 /*
74 * Note that several functions compute the clipmask of the predefined
75 * formats with hardcoded formulas instead of using these. So modifications
76 * here must be reflected there too.
77 */
78
79 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
80 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
81 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
82 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
83 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
84 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
85 draw->nr_planes = 6;
86
87
88 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
89
90
91 if (!draw_pipeline_init( draw ))
92 return FALSE;
93
94 if (!draw_pt_init( draw ))
95 return FALSE;
96
97 if (!draw_vs_init( draw ))
98 return FALSE;
99
100 if (!draw_gs_init( draw ))
101 return FALSE;
102
103 return TRUE;
104 }
105
106
107 void draw_destroy( struct draw_context *draw )
108 {
109 struct pipe_context *pipe;
110 int i, j;
111
112 if (!draw)
113 return;
114
115 pipe = draw->pipe;
116
117 /* free any rasterizer CSOs that we may have created.
118 */
119 for (i = 0; i < 2; i++) {
120 for (j = 0; j < 2; j++) {
121 if (draw->rasterizer_no_cull[i][j]) {
122 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
123 }
124 }
125 }
126
127 /* Not so fast -- we're just borrowing this at the moment.
128 *
129 if (draw->render)
130 draw->render->destroy( draw->render );
131 */
132
133 draw_pipeline_destroy( draw );
134 draw_pt_destroy( draw );
135 draw_vs_destroy( draw );
136 draw_gs_destroy( draw );
137 #ifdef HAVE_LLVM
138 draw_llvm_destroy( draw->llvm );
139 #endif
140
141 FREE( draw );
142 }
143
144
145
146 void draw_flush( struct draw_context *draw )
147 {
148 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
149 }
150
151
152 /**
153 * Specify the Minimum Resolvable Depth factor for polygon offset.
154 * This factor potentially depends on the number of Z buffer bits,
155 * the rasterization algorithm and the arithmetic performed on Z
156 * values between vertex shading and rasterization. It will vary
157 * from one driver to another.
158 */
159 void draw_set_mrd(struct draw_context *draw, double mrd)
160 {
161 draw->mrd = mrd;
162 }
163
164
165 /**
166 * Register new primitive rasterization/rendering state.
167 * This causes the drawing pipeline to be rebuilt.
168 */
169 void draw_set_rasterizer_state( struct draw_context *draw,
170 const struct pipe_rasterizer_state *raster,
171 void *rast_handle )
172 {
173 if (!draw->suspend_flushing) {
174 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
175
176 draw->rasterizer = raster;
177 draw->rast_handle = rast_handle;
178
179 draw->bypass_clipping = draw->driver.bypass_clipping;
180 }
181 }
182
183
184 void draw_set_driver_clipping( struct draw_context *draw,
185 boolean bypass_clipping )
186 {
187 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
188
189 draw->driver.bypass_clipping = bypass_clipping;
190 draw->bypass_clipping = draw->driver.bypass_clipping;
191 }
192
193
194 /**
195 * Plug in the primitive rendering/rasterization stage (which is the last
196 * stage in the drawing pipeline).
197 * This is provided by the device driver.
198 */
199 void draw_set_rasterize_stage( struct draw_context *draw,
200 struct draw_stage *stage )
201 {
202 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
203
204 draw->pipeline.rasterize = stage;
205 }
206
207
208 /**
209 * Set the draw module's clipping state.
210 */
211 void draw_set_clip_state( struct draw_context *draw,
212 const struct pipe_clip_state *clip )
213 {
214 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
215
216 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
217 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
218 draw->nr_planes = 6 + clip->nr;
219 draw->depth_clamp = clip->depth_clamp;
220 }
221
222
223 /**
224 * Set the draw module's viewport state.
225 */
226 void draw_set_viewport_state( struct draw_context *draw,
227 const struct pipe_viewport_state *viewport )
228 {
229 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
230 draw->viewport = *viewport; /* struct copy */
231 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
232 viewport->scale[1] == 1.0f &&
233 viewport->scale[2] == 1.0f &&
234 viewport->scale[3] == 1.0f &&
235 viewport->translate[0] == 0.0f &&
236 viewport->translate[1] == 0.0f &&
237 viewport->translate[2] == 0.0f &&
238 viewport->translate[3] == 0.0f);
239
240 draw_vs_set_viewport( draw, viewport );
241 }
242
243
244
245 void
246 draw_set_vertex_buffers(struct draw_context *draw,
247 unsigned count,
248 const struct pipe_vertex_buffer *buffers)
249 {
250 assert(count <= PIPE_MAX_ATTRIBS);
251
252 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
253 draw->pt.nr_vertex_buffers = count;
254 }
255
256
257 void
258 draw_set_vertex_elements(struct draw_context *draw,
259 unsigned count,
260 const struct pipe_vertex_element *elements)
261 {
262 assert(count <= PIPE_MAX_ATTRIBS);
263
264 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
265 draw->pt.nr_vertex_elements = count;
266 }
267
268
269 /**
270 * Tell drawing context where to find mapped vertex buffers.
271 */
272 void
273 draw_set_mapped_vertex_buffer(struct draw_context *draw,
274 unsigned attr, const void *buffer)
275 {
276 draw->pt.user.vbuffer[attr] = buffer;
277 }
278
279
280 void
281 draw_set_mapped_constant_buffer(struct draw_context *draw,
282 unsigned shader_type,
283 unsigned slot,
284 const void *buffer,
285 unsigned size )
286 {
287 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
288 shader_type == PIPE_SHADER_GEOMETRY);
289 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
290
291 switch (shader_type) {
292 case PIPE_SHADER_VERTEX:
293 draw->pt.user.vs_constants[slot] = buffer;
294 draw->pt.user.vs_constants_size[slot] = size;
295 draw_vs_set_constants(draw, slot, buffer, size);
296 break;
297 case PIPE_SHADER_GEOMETRY:
298 draw->pt.user.gs_constants[slot] = buffer;
299 draw->pt.user.gs_constants_size[slot] = size;
300 draw_gs_set_constants(draw, slot, buffer, size);
301 break;
302 default:
303 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
304 }
305 }
306
307
308 /**
309 * Tells the draw module to draw points with triangles if their size
310 * is greater than this threshold.
311 */
312 void
313 draw_wide_point_threshold(struct draw_context *draw, float threshold)
314 {
315 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
316 draw->pipeline.wide_point_threshold = threshold;
317 }
318
319
320 /**
321 * Should the draw module handle point->quad conversion for drawing sprites?
322 */
323 void
324 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
325 {
326 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
327 draw->pipeline.wide_point_sprites = draw_sprite;
328 }
329
330
331 /**
332 * Tells the draw module to draw lines with triangles if their width
333 * is greater than this threshold.
334 */
335 void
336 draw_wide_line_threshold(struct draw_context *draw, float threshold)
337 {
338 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
339 draw->pipeline.wide_line_threshold = threshold;
340 }
341
342
343 /**
344 * Tells the draw module whether or not to implement line stipple.
345 */
346 void
347 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
348 {
349 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
350 draw->pipeline.line_stipple = enable;
351 }
352
353
354 /**
355 * Tells draw module whether to convert points to quads for sprite mode.
356 */
357 void
358 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
359 {
360 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
361 draw->pipeline.point_sprite = enable;
362 }
363
364
365 void
366 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
367 {
368 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
369 draw->force_passthrough = enable;
370 }
371
372
373 /**
374 * Ask the draw module for the location/slot of the given vertex attribute in
375 * a post-transformed vertex.
376 *
377 * With this function, drivers that use the draw module should have no reason
378 * to track the current vertex/geometry shader.
379 *
380 * Note that the draw module may sometimes generate vertices with extra
381 * attributes (such as texcoords for AA lines). The driver can call this
382 * function to find those attributes.
383 *
384 * Zero is returned if the attribute is not found since this is
385 * a don't care / undefined situtation. Returning -1 would be a bit more
386 * work for the drivers.
387 */
388 int
389 draw_find_shader_output(const struct draw_context *draw,
390 uint semantic_name, uint semantic_index)
391 {
392 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
393 const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
394 uint i;
395 const struct tgsi_shader_info *info = &vs->info;
396
397 if (gs)
398 info = &gs->info;
399
400 for (i = 0; i < info->num_outputs; i++) {
401 if (info->output_semantic_name[i] == semantic_name &&
402 info->output_semantic_index[i] == semantic_index)
403 return i;
404 }
405
406 /* XXX there may be more than one extra vertex attrib.
407 * For example, simulated gl_FragCoord and gl_PointCoord.
408 */
409 if (draw->extra_shader_outputs.semantic_name == semantic_name &&
410 draw->extra_shader_outputs.semantic_index == semantic_index) {
411 return draw->extra_shader_outputs.slot;
412 }
413
414 return 0;
415 }
416
417
418 /**
419 * Return total number of the shader outputs. This function is similar to
420 * draw_current_shader_outputs() but this function also counts any extra
421 * vertex/geometry output attributes that may be filled in by some draw
422 * stages (such as AA point, AA line).
423 *
424 * If geometry shader is present, its output will be returned,
425 * if not vertex shader is used.
426 */
427 uint
428 draw_num_shader_outputs(const struct draw_context *draw)
429 {
430 uint count = draw->vs.vertex_shader->info.num_outputs;
431
432 /* If a geometry shader is present, its outputs go to the
433 * driver, else the vertex shader's outputs.
434 */
435 if (draw->gs.geometry_shader)
436 count = draw->gs.geometry_shader->info.num_outputs;
437
438 if (draw->extra_shader_outputs.slot > 0)
439 count++;
440 return count;
441 }
442
443
444 /**
445 * Provide TGSI sampler objects for vertex/geometry shaders that use
446 * texture fetches.
447 * This might only be used by software drivers for the time being.
448 */
449 void
450 draw_texture_samplers(struct draw_context *draw,
451 uint shader,
452 uint num_samplers,
453 struct tgsi_sampler **samplers)
454 {
455 if (shader == PIPE_SHADER_VERTEX) {
456 draw->vs.num_samplers = num_samplers;
457 draw->vs.samplers = samplers;
458 } else {
459 debug_assert(shader == PIPE_SHADER_GEOMETRY);
460 draw->gs.num_samplers = num_samplers;
461 draw->gs.samplers = samplers;
462 }
463 }
464
465
466
467
468 void draw_set_render( struct draw_context *draw,
469 struct vbuf_render *render )
470 {
471 draw->render = render;
472 }
473
474
475
476 /**
477 * Tell the drawing context about the index/element buffer to use
478 * (ala glDrawElements)
479 * If no element buffer is to be used (i.e. glDrawArrays) then this
480 * should be called with eltSize=0 and elements=NULL.
481 *
482 * \param draw the drawing context
483 * \param eltSize size of each element (1, 2 or 4 bytes)
484 * \param elements the element buffer ptr
485 */
486 void
487 draw_set_mapped_element_buffer_range( struct draw_context *draw,
488 unsigned eltSize,
489 int eltBias,
490 unsigned min_index,
491 unsigned max_index,
492 const void *elements )
493 {
494 draw->pt.user.elts = elements;
495 draw->pt.user.eltSize = eltSize;
496 draw->pt.user.eltBias = eltBias;
497 draw->pt.user.min_index = min_index;
498 draw->pt.user.max_index = max_index;
499 }
500
501
502 void
503 draw_set_mapped_element_buffer( struct draw_context *draw,
504 unsigned eltSize,
505 int eltBias,
506 const void *elements )
507 {
508 draw->pt.user.elts = elements;
509 draw->pt.user.eltSize = eltSize;
510 draw->pt.user.eltBias = eltBias;
511 draw->pt.user.min_index = 0;
512 draw->pt.user.max_index = 0xffffffff;
513 }
514
515
516 /* Revamp me please:
517 */
518 void draw_do_flush( struct draw_context *draw, unsigned flags )
519 {
520 if (!draw->suspend_flushing)
521 {
522 assert(!draw->flushing); /* catch inadvertant recursion */
523
524 draw->flushing = TRUE;
525
526 draw_pipeline_flush( draw, flags );
527
528 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
529
530 draw->flushing = FALSE;
531 }
532 }
533
534
535 /**
536 * Return the number of output attributes produced by the geometry
537 * shader, if present. If no geometry shader, return the number of
538 * outputs from the vertex shader.
539 * \sa draw_num_shader_outputs
540 */
541 uint
542 draw_current_shader_outputs(const struct draw_context *draw)
543 {
544 if (draw->gs.geometry_shader)
545 return draw->gs.num_gs_outputs;
546 return draw->vs.num_vs_outputs;
547 }
548
549
550 /**
551 * Return the index of the shader output which will contain the
552 * vertex position.
553 */
554 uint
555 draw_current_shader_position_output(const struct draw_context *draw)
556 {
557 if (draw->gs.geometry_shader)
558 return draw->gs.position_output;
559 return draw->vs.position_output;
560 }
561
562
563 /**
564 * Return a pointer/handle for a driver/CSO rasterizer object which
565 * disabled culling, stippling, unfilled tris, etc.
566 * This is used by some pipeline stages (such as wide_point, aa_line
567 * and aa_point) which convert points/lines into triangles. In those
568 * cases we don't want to accidentally cull the triangles.
569 *
570 * \param scissor should the rasterizer state enable scissoring?
571 * \param flatshade should the rasterizer state use flat shading?
572 * \return rasterizer CSO handle
573 */
574 void *
575 draw_get_rasterizer_no_cull( struct draw_context *draw,
576 boolean scissor,
577 boolean flatshade )
578 {
579 if (!draw->rasterizer_no_cull[scissor][flatshade]) {
580 /* create now */
581 struct pipe_context *pipe = draw->pipe;
582 struct pipe_rasterizer_state rast;
583
584 memset(&rast, 0, sizeof(rast));
585 rast.scissor = scissor;
586 rast.flatshade = flatshade;
587 rast.front_ccw = 1;
588 rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
589
590 draw->rasterizer_no_cull[scissor][flatshade] =
591 pipe->create_rasterizer_state(pipe, &rast);
592 }
593 return draw->rasterizer_no_cull[scissor][flatshade];
594 }
595
596 void
597 draw_set_mapped_so_buffers(struct draw_context *draw,
598 void *buffers[PIPE_MAX_SO_BUFFERS],
599 unsigned num_buffers)
600 {
601 int i;
602
603 for (i = 0; i < num_buffers; ++i) {
604 draw->so.buffers[i] = buffers[i];
605 }
606 draw->so.num_buffers = num_buffers;
607 }
608
609 void
610 draw_set_so_state(struct draw_context *draw,
611 struct pipe_stream_output_state *state)
612 {
613 memcpy(&draw->so.state,
614 state,
615 sizeof(struct pipe_stream_output_state));
616 }
617
618 void
619 draw_set_sampler_views(struct draw_context *draw,
620 struct pipe_sampler_view **views,
621 unsigned num)
622 {
623 unsigned i;
624
625 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
626
627 for (i = 0; i < num; ++i)
628 draw->sampler_views[i] = views[i];
629 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
630 draw->sampler_views[i] = NULL;
631
632 draw->num_sampler_views = num;
633 }
634
635 void
636 draw_set_samplers(struct draw_context *draw,
637 struct pipe_sampler_state **samplers,
638 unsigned num)
639 {
640 unsigned i;
641
642 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
643
644 for (i = 0; i < num; ++i)
645 draw->samplers[i] = samplers[i];
646 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
647 draw->samplers[i] = NULL;
648
649 draw->num_samplers = num;
650 }
651
652 void
653 draw_set_mapped_texture(struct draw_context *draw,
654 unsigned sampler_idx,
655 uint32_t width, uint32_t height, uint32_t depth,
656 uint32_t last_level,
657 uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
658 uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
659 const void *data[DRAW_MAX_TEXTURE_LEVELS])
660 {
661 #ifdef HAVE_LLVM
662 draw_llvm_set_mapped_texture(draw,
663 sampler_idx,
664 width, height, depth, last_level,
665 row_stride, img_stride, data);
666 #endif
667 }