Merge branch 'gallium-nopointsizeminmax'
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_memory.h"
35 #include "util/u_math.h"
36 #include "draw_context.h"
37 #include "draw_vs.h"
38 #include "draw_gs.h"
39
40
41 struct draw_context *draw_create( void )
42 {
43 struct draw_context *draw = CALLOC_STRUCT( draw_context );
44 if (draw == NULL)
45 goto fail;
46
47 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
48 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
49 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
50 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
51 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
52 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
53 draw->nr_planes = 6;
54
55
56 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
57
58
59 if (!draw_pipeline_init( draw ))
60 goto fail;
61
62 if (!draw_pt_init( draw ))
63 goto fail;
64
65 if (!draw_vs_init( draw ))
66 goto fail;
67
68 if (!draw_gs_init( draw ))
69 goto fail;
70
71 return draw;
72
73 fail:
74 draw_destroy( draw );
75 return NULL;
76 }
77
78
79 void draw_destroy( struct draw_context *draw )
80 {
81 if (!draw)
82 return;
83
84
85
86 /* Not so fast -- we're just borrowing this at the moment.
87 *
88 if (draw->render)
89 draw->render->destroy( draw->render );
90 */
91
92 draw_pipeline_destroy( draw );
93 draw_pt_destroy( draw );
94 draw_vs_destroy( draw );
95 draw_gs_destroy( draw );
96
97 FREE( draw );
98 }
99
100
101
102 void draw_flush( struct draw_context *draw )
103 {
104 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
105 }
106
107
108 /**
109 * Specify the Minimum Resolvable Depth factor for polygon offset.
110 * This factor potentially depends on the number of Z buffer bits,
111 * the rasterization algorithm and the arithmetic performed on Z
112 * values between vertex shading and rasterization. It will vary
113 * from one driver to another.
114 */
115 void draw_set_mrd(struct draw_context *draw, double mrd)
116 {
117 draw->mrd = mrd;
118 }
119
120
121 /**
122 * Register new primitive rasterization/rendering state.
123 * This causes the drawing pipeline to be rebuilt.
124 */
125 void draw_set_rasterizer_state( struct draw_context *draw,
126 const struct pipe_rasterizer_state *raster )
127 {
128 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
129
130 draw->rasterizer = raster;
131 draw->bypass_clipping =
132 ((draw->rasterizer && draw->rasterizer->bypass_vs_clip_and_viewport) ||
133 draw->driver.bypass_clipping);
134 }
135
136
137 void draw_set_driver_clipping( struct draw_context *draw,
138 boolean bypass_clipping )
139 {
140 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
141
142 draw->driver.bypass_clipping = bypass_clipping;
143 draw->bypass_clipping =
144 ((draw->rasterizer && draw->rasterizer->bypass_vs_clip_and_viewport) ||
145 draw->driver.bypass_clipping);
146 }
147
148
149 /**
150 * Plug in the primitive rendering/rasterization stage (which is the last
151 * stage in the drawing pipeline).
152 * This is provided by the device driver.
153 */
154 void draw_set_rasterize_stage( struct draw_context *draw,
155 struct draw_stage *stage )
156 {
157 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
158
159 draw->pipeline.rasterize = stage;
160 }
161
162
163 /**
164 * Set the draw module's clipping state.
165 */
166 void draw_set_clip_state( struct draw_context *draw,
167 const struct pipe_clip_state *clip )
168 {
169 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
170
171 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
172 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
173 draw->nr_planes = 6 + clip->nr;
174 }
175
176
177 /**
178 * Set the draw module's viewport state.
179 */
180 void draw_set_viewport_state( struct draw_context *draw,
181 const struct pipe_viewport_state *viewport )
182 {
183 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
184 draw->viewport = *viewport; /* struct copy */
185 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
186 viewport->scale[1] == 1.0f &&
187 viewport->scale[2] == 1.0f &&
188 viewport->scale[3] == 1.0f &&
189 viewport->translate[0] == 0.0f &&
190 viewport->translate[1] == 0.0f &&
191 viewport->translate[2] == 0.0f &&
192 viewport->translate[3] == 0.0f);
193
194 draw_vs_set_viewport( draw, viewport );
195 }
196
197
198
199 void
200 draw_set_vertex_buffers(struct draw_context *draw,
201 unsigned count,
202 const struct pipe_vertex_buffer *buffers)
203 {
204 assert(count <= PIPE_MAX_ATTRIBS);
205
206 memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
207 draw->pt.nr_vertex_buffers = count;
208 }
209
210
211 void
212 draw_set_vertex_elements(struct draw_context *draw,
213 unsigned count,
214 const struct pipe_vertex_element *elements)
215 {
216 assert(count <= PIPE_MAX_ATTRIBS);
217
218 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
219 draw->pt.nr_vertex_elements = count;
220 }
221
222
223 /**
224 * Tell drawing context where to find mapped vertex buffers.
225 */
226 void
227 draw_set_mapped_vertex_buffer(struct draw_context *draw,
228 unsigned attr, const void *buffer)
229 {
230 draw->pt.user.vbuffer[attr] = buffer;
231 }
232
233
234 void
235 draw_set_mapped_constant_buffer(struct draw_context *draw,
236 unsigned shader_type,
237 unsigned slot,
238 const void *buffer,
239 unsigned size )
240 {
241 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
242 shader_type == PIPE_SHADER_GEOMETRY);
243 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
244
245 if (shader_type == PIPE_SHADER_VERTEX) {
246 draw->pt.user.vs_constants[slot] = buffer;
247 draw_vs_set_constants(draw, slot, buffer, size);
248 } else if (shader_type == PIPE_SHADER_GEOMETRY) {
249 draw->pt.user.gs_constants[slot] = buffer;
250 draw_gs_set_constants(draw, slot, buffer, size);
251 }
252 }
253
254
255 /**
256 * Tells the draw module to draw points with triangles if their size
257 * is greater than this threshold.
258 */
259 void
260 draw_wide_point_threshold(struct draw_context *draw, float threshold)
261 {
262 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
263 draw->pipeline.wide_point_threshold = threshold;
264 }
265
266
267 /**
268 * Tells the draw module to draw lines with triangles if their width
269 * is greater than this threshold.
270 */
271 void
272 draw_wide_line_threshold(struct draw_context *draw, float threshold)
273 {
274 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
275 draw->pipeline.wide_line_threshold = threshold;
276 }
277
278
279 /**
280 * Tells the draw module whether or not to implement line stipple.
281 */
282 void
283 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
284 {
285 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
286 draw->pipeline.line_stipple = enable;
287 }
288
289
290 /**
291 * Tells draw module whether to convert points to quads for sprite mode.
292 */
293 void
294 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
295 {
296 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
297 draw->pipeline.point_sprite = enable;
298 }
299
300
301 void
302 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
303 {
304 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
305 draw->force_passthrough = enable;
306 }
307
308
309 /**
310 * Ask the draw module for the location/slot of the given vertex attribute in
311 * a post-transformed vertex.
312 *
313 * With this function, drivers that use the draw module should have no reason
314 * to track the current vertex/geometry shader.
315 *
316 * Note that the draw module may sometimes generate vertices with extra
317 * attributes (such as texcoords for AA lines). The driver can call this
318 * function to find those attributes.
319 *
320 * Zero is returned if the attribute is not found since this is
321 * a don't care / undefined situtation. Returning -1 would be a bit more
322 * work for the drivers.
323 */
324 int
325 draw_find_shader_output(const struct draw_context *draw,
326 uint semantic_name, uint semantic_index)
327 {
328 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
329 const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
330 uint i;
331 const struct tgsi_shader_info *info = &vs->info;
332
333 if (gs)
334 info = &gs->info;
335
336 for (i = 0; i < info->num_outputs; i++) {
337 if (info->output_semantic_name[i] == semantic_name &&
338 info->output_semantic_index[i] == semantic_index)
339 return i;
340 }
341
342 /* XXX there may be more than one extra vertex attrib.
343 * For example, simulated gl_FragCoord and gl_PointCoord.
344 */
345 if (draw->extra_shader_outputs.semantic_name == semantic_name &&
346 draw->extra_shader_outputs.semantic_index == semantic_index) {
347 return draw->extra_shader_outputs.slot;
348 }
349
350 return 0;
351 }
352
353
354 /**
355 * Return total number of the shader outputs. This function is similar to
356 * draw_current_shader_outputs() but this function also counts any extra
357 * vertex/geometry output attributes that may be filled in by some draw
358 * stages (such as AA point, AA line).
359 *
360 * If geometry shader is present, its output will be returned,
361 * if not vertex shader is used.
362 */
363 uint
364 draw_num_shader_outputs(const struct draw_context *draw)
365 {
366 uint count = draw->vs.vertex_shader->info.num_outputs;
367
368 /* If a geometry shader is present, its outputs go to the
369 * driver, else the vertex shader's outputs.
370 */
371 if (draw->gs.geometry_shader)
372 count = draw->gs.geometry_shader->info.num_outputs;
373
374 if (draw->extra_shader_outputs.slot > 0)
375 count++;
376 return count;
377 }
378
379
380 /**
381 * Provide TGSI sampler objects for vertex/geometry shaders that use
382 * texture fetches.
383 * This might only be used by software drivers for the time being.
384 */
385 void
386 draw_texture_samplers(struct draw_context *draw,
387 uint num_samplers,
388 struct tgsi_sampler **samplers)
389 {
390 draw->vs.num_samplers = num_samplers;
391 draw->vs.samplers = samplers;
392 draw->gs.num_samplers = num_samplers;
393 draw->gs.samplers = samplers;
394 }
395
396
397
398
399 void draw_set_render( struct draw_context *draw,
400 struct vbuf_render *render )
401 {
402 draw->render = render;
403 }
404
405
406
407 /**
408 * Tell the drawing context about the index/element buffer to use
409 * (ala glDrawElements)
410 * If no element buffer is to be used (i.e. glDrawArrays) then this
411 * should be called with eltSize=0 and elements=NULL.
412 *
413 * \param draw the drawing context
414 * \param eltSize size of each element (1, 2 or 4 bytes)
415 * \param elements the element buffer ptr
416 */
417 void
418 draw_set_mapped_element_buffer_range( struct draw_context *draw,
419 unsigned eltSize,
420 unsigned min_index,
421 unsigned max_index,
422 const void *elements )
423 {
424 draw->pt.user.elts = elements;
425 draw->pt.user.eltSize = eltSize;
426 draw->pt.user.min_index = min_index;
427 draw->pt.user.max_index = max_index;
428 }
429
430
431 void
432 draw_set_mapped_element_buffer( struct draw_context *draw,
433 unsigned eltSize,
434 const void *elements )
435 {
436 draw->pt.user.elts = elements;
437 draw->pt.user.eltSize = eltSize;
438 draw->pt.user.min_index = 0;
439 draw->pt.user.max_index = 0xffffffff;
440 }
441
442
443 /* Revamp me please:
444 */
445 void draw_do_flush( struct draw_context *draw, unsigned flags )
446 {
447 if (!draw->suspend_flushing)
448 {
449 assert(!draw->flushing); /* catch inadvertant recursion */
450
451 draw->flushing = TRUE;
452
453 draw_pipeline_flush( draw, flags );
454
455 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
456
457 draw->flushing = FALSE;
458 }
459 }
460
461
462 /**
463 * Return the number of output attributes produced by the geometry
464 * shader, if present. If no geometry shader, return the number of
465 * outputs from the vertex shader.
466 * \sa draw_num_shader_outputs
467 */
468 uint
469 draw_current_shader_outputs(const struct draw_context *draw)
470 {
471 if (draw->gs.geometry_shader)
472 return draw->gs.num_gs_outputs;
473 return draw->vs.num_vs_outputs;
474 }
475
476
477 /**
478 * Return the index of the shader output which will contain the
479 * vertex position.
480 */
481 uint
482 draw_current_shader_position_output(const struct draw_context *draw)
483 {
484 if (draw->gs.geometry_shader)
485 return draw->gs.position_output;
486 return draw->vs.position_output;
487 }