gallium: interface changes necessary to implement transform feedback (v5)
[mesa.git] / src / gallium / auxiliary / draw / draw_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "draw_context.h"
40 #include "draw_vs.h"
41 #include "draw_gs.h"
42
43 #if HAVE_LLVM
44 #include "gallivm/lp_bld_init.h"
45 #include "draw_llvm.h"
46
47 static boolean
48 draw_get_option_use_llvm(void)
49 {
50 static boolean first = TRUE;
51 static boolean value;
52 if (first) {
53 first = FALSE;
54 value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
55
56 #ifdef PIPE_ARCH_X86
57 util_cpu_detect();
58 /* require SSE2 due to LLVM PR6960. */
59 if (!util_cpu_caps.has_sse2)
60 value = FALSE;
61 #endif
62 }
63 return value;
64 }
65 #endif
66
67
68
69 /**
70 * Create new draw module context.
71 */
72 struct draw_context *
73 draw_create(struct pipe_context *pipe)
74 {
75 return draw_create_gallivm(pipe, NULL);
76 }
77
78
79
80 /**
81 * Create new draw module context with gallivm state for LLVM JIT.
82 */
83 struct draw_context *
84 draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm)
85 {
86 struct draw_context *draw = CALLOC_STRUCT( draw_context );
87 if (draw == NULL)
88 goto fail;
89
90 #if HAVE_LLVM
91 if (draw_get_option_use_llvm()) {
92 if (!gallivm) {
93 gallivm = gallivm_create();
94 draw->own_gallivm = gallivm;
95 }
96
97 if (gallivm)
98 draw->llvm = draw_llvm_create(draw, gallivm);
99 }
100 #endif
101
102 if (!draw_init(draw))
103 goto fail;
104
105 draw->pipe = pipe;
106
107 return draw;
108
109 fail:
110 draw_destroy( draw );
111 return NULL;
112 }
113
114
115
116 boolean draw_init(struct draw_context *draw)
117 {
118 /*
119 * Note that several functions compute the clipmask of the predefined
120 * formats with hardcoded formulas instead of using these. So modifications
121 * here must be reflected there too.
122 */
123
124 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
125 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
126 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
127 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
128 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
129 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
130 draw->nr_planes = 6;
131 draw->clip_xy = TRUE;
132 draw->clip_z = TRUE;
133
134
135 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
136
137
138 if (!draw_pipeline_init( draw ))
139 return FALSE;
140
141 if (!draw_pt_init( draw ))
142 return FALSE;
143
144 if (!draw_vs_init( draw ))
145 return FALSE;
146
147 if (!draw_gs_init( draw ))
148 return FALSE;
149
150 return TRUE;
151 }
152
153
154 void draw_destroy( struct draw_context *draw )
155 {
156 struct pipe_context *pipe;
157 int i, j;
158
159 if (!draw)
160 return;
161
162 pipe = draw->pipe;
163
164 /* free any rasterizer CSOs that we may have created.
165 */
166 for (i = 0; i < 2; i++) {
167 for (j = 0; j < 2; j++) {
168 if (draw->rasterizer_no_cull[i][j]) {
169 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
170 }
171 }
172 }
173
174 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
175 pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
176 }
177
178 /* Not so fast -- we're just borrowing this at the moment.
179 *
180 if (draw->render)
181 draw->render->destroy( draw->render );
182 */
183
184 draw_pipeline_destroy( draw );
185 draw_pt_destroy( draw );
186 draw_vs_destroy( draw );
187 draw_gs_destroy( draw );
188 #ifdef HAVE_LLVM
189 if (draw->llvm)
190 draw_llvm_destroy( draw->llvm );
191
192 if (draw->own_gallivm)
193 gallivm_destroy(draw->own_gallivm);
194 #endif
195
196 FREE( draw );
197 }
198
199
200
201 void draw_flush( struct draw_context *draw )
202 {
203 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
204 }
205
206
207 /**
208 * Specify the Minimum Resolvable Depth factor for polygon offset.
209 * This factor potentially depends on the number of Z buffer bits,
210 * the rasterization algorithm and the arithmetic performed on Z
211 * values between vertex shading and rasterization. It will vary
212 * from one driver to another.
213 */
214 void draw_set_mrd(struct draw_context *draw, double mrd)
215 {
216 draw->mrd = mrd;
217 }
218
219
220 static void update_clip_flags( struct draw_context *draw )
221 {
222 draw->clip_xy = !draw->driver.bypass_clip_xy;
223 draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
224 draw->driver.guard_band_xy);
225 draw->clip_z = (!draw->driver.bypass_clip_z &&
226 !draw->depth_clamp);
227 draw->clip_user = (draw->nr_planes > 6);
228 }
229
230 /**
231 * Register new primitive rasterization/rendering state.
232 * This causes the drawing pipeline to be rebuilt.
233 */
234 void draw_set_rasterizer_state( struct draw_context *draw,
235 const struct pipe_rasterizer_state *raster,
236 void *rast_handle )
237 {
238 if (!draw->suspend_flushing) {
239 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
240
241 draw->rasterizer = raster;
242 draw->rast_handle = rast_handle;
243
244 }
245 }
246
247 /* With a little more work, llvmpipe will be able to turn this off and
248 * do its own x/y clipping.
249 *
250 * Some hardware can turn off clipping altogether - in particular any
251 * hardware with a TNL unit can do its own clipping, even if it is
252 * relying on the draw module for some other reason.
253 */
254 void draw_set_driver_clipping( struct draw_context *draw,
255 boolean bypass_clip_xy,
256 boolean bypass_clip_z,
257 boolean guard_band_xy)
258 {
259 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
260
261 draw->driver.bypass_clip_xy = bypass_clip_xy;
262 draw->driver.bypass_clip_z = bypass_clip_z;
263 draw->driver.guard_band_xy = guard_band_xy;
264 update_clip_flags(draw);
265 }
266
267
268 /**
269 * Plug in the primitive rendering/rasterization stage (which is the last
270 * stage in the drawing pipeline).
271 * This is provided by the device driver.
272 */
273 void draw_set_rasterize_stage( struct draw_context *draw,
274 struct draw_stage *stage )
275 {
276 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
277
278 draw->pipeline.rasterize = stage;
279 }
280
281
282 /**
283 * Set the draw module's clipping state.
284 */
285 void draw_set_clip_state( struct draw_context *draw,
286 const struct pipe_clip_state *clip )
287 {
288 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
289
290 assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
291 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
292 draw->nr_planes = 6 + clip->nr;
293 draw->depth_clamp = clip->depth_clamp;
294
295 draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
296
297 update_clip_flags(draw);
298 }
299
300
301 /**
302 * Set the draw module's viewport state.
303 */
304 void draw_set_viewport_state( struct draw_context *draw,
305 const struct pipe_viewport_state *viewport )
306 {
307 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
308 draw->viewport = *viewport; /* struct copy */
309 draw->identity_viewport = (viewport->scale[0] == 1.0f &&
310 viewport->scale[1] == 1.0f &&
311 viewport->scale[2] == 1.0f &&
312 viewport->scale[3] == 1.0f &&
313 viewport->translate[0] == 0.0f &&
314 viewport->translate[1] == 0.0f &&
315 viewport->translate[2] == 0.0f &&
316 viewport->translate[3] == 0.0f);
317
318 draw_vs_set_viewport( draw, viewport );
319 }
320
321
322
323 void
324 draw_set_vertex_buffers(struct draw_context *draw,
325 unsigned count,
326 const struct pipe_vertex_buffer *buffers)
327 {
328 assert(count <= PIPE_MAX_ATTRIBS);
329
330 util_copy_vertex_buffers(draw->pt.vertex_buffer,
331 &draw->pt.nr_vertex_buffers,
332 buffers, count);
333 }
334
335
336 void
337 draw_set_vertex_elements(struct draw_context *draw,
338 unsigned count,
339 const struct pipe_vertex_element *elements)
340 {
341 assert(count <= PIPE_MAX_ATTRIBS);
342
343 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
344 draw->pt.nr_vertex_elements = count;
345 }
346
347
348 /**
349 * Tell drawing context where to find mapped vertex buffers.
350 */
351 void
352 draw_set_mapped_vertex_buffer(struct draw_context *draw,
353 unsigned attr, const void *buffer)
354 {
355 draw->pt.user.vbuffer[attr] = buffer;
356 }
357
358
359 void
360 draw_set_mapped_constant_buffer(struct draw_context *draw,
361 unsigned shader_type,
362 unsigned slot,
363 const void *buffer,
364 unsigned size )
365 {
366 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
367 shader_type == PIPE_SHADER_GEOMETRY);
368 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
369
370 switch (shader_type) {
371 case PIPE_SHADER_VERTEX:
372 draw->pt.user.vs_constants[slot] = buffer;
373 draw->pt.user.vs_constants_size[slot] = size;
374 draw_vs_set_constants(draw, slot, buffer, size);
375 break;
376 case PIPE_SHADER_GEOMETRY:
377 draw->pt.user.gs_constants[slot] = buffer;
378 draw->pt.user.gs_constants_size[slot] = size;
379 draw_gs_set_constants(draw, slot, buffer, size);
380 break;
381 default:
382 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
383 }
384 }
385
386
387 /**
388 * Tells the draw module to draw points with triangles if their size
389 * is greater than this threshold.
390 */
391 void
392 draw_wide_point_threshold(struct draw_context *draw, float threshold)
393 {
394 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
395 draw->pipeline.wide_point_threshold = threshold;
396 }
397
398
399 /**
400 * Should the draw module handle point->quad conversion for drawing sprites?
401 */
402 void
403 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
404 {
405 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
406 draw->pipeline.wide_point_sprites = draw_sprite;
407 }
408
409
410 /**
411 * Tells the draw module to draw lines with triangles if their width
412 * is greater than this threshold.
413 */
414 void
415 draw_wide_line_threshold(struct draw_context *draw, float threshold)
416 {
417 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
418 draw->pipeline.wide_line_threshold = roundf(threshold);
419 }
420
421
422 /**
423 * Tells the draw module whether or not to implement line stipple.
424 */
425 void
426 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
427 {
428 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
429 draw->pipeline.line_stipple = enable;
430 }
431
432
433 /**
434 * Tells draw module whether to convert points to quads for sprite mode.
435 */
436 void
437 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
438 {
439 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
440 draw->pipeline.point_sprite = enable;
441 }
442
443
444 void
445 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
446 {
447 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
448 draw->force_passthrough = enable;
449 }
450
451
452
453 /**
454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
455 * exist already.
456 *
457 * This is used by some of the optional draw module stages such
458 * as wide_point which may need to allocate additional generic/texcoord
459 * attributes.
460 */
461 int
462 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
463 uint semantic_name, uint semantic_index)
464 {
465 int slot;
466 uint num_outputs;
467 uint n;
468
469 slot = draw_find_shader_output(draw, semantic_name, semantic_index);
470 if (slot > 0) {
471 return slot;
472 }
473
474 num_outputs = draw_current_shader_outputs(draw);
475 n = draw->extra_shader_outputs.num;
476
477 assert(n < Elements(draw->extra_shader_outputs.semantic_name));
478
479 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
480 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
481 draw->extra_shader_outputs.slot[n] = num_outputs + n;
482 draw->extra_shader_outputs.num++;
483
484 return draw->extra_shader_outputs.slot[n];
485 }
486
487
488 /**
489 * Remove all extra vertex attributes that were allocated with
490 * draw_alloc_extra_vertex_attrib().
491 */
492 void
493 draw_remove_extra_vertex_attribs(struct draw_context *draw)
494 {
495 draw->extra_shader_outputs.num = 0;
496 }
497
498
499 /**
500 * If a geometry shader is present, return its info, else the vertex shader's
501 * info.
502 */
503 struct tgsi_shader_info *
504 draw_get_shader_info(const struct draw_context *draw)
505 {
506
507 if (draw->gs.geometry_shader) {
508 return &draw->gs.geometry_shader->info;
509 } else {
510 return &draw->vs.vertex_shader->info;
511 }
512 }
513
514
515 /**
516 * Ask the draw module for the location/slot of the given vertex attribute in
517 * a post-transformed vertex.
518 *
519 * With this function, drivers that use the draw module should have no reason
520 * to track the current vertex/geometry shader.
521 *
522 * Note that the draw module may sometimes generate vertices with extra
523 * attributes (such as texcoords for AA lines). The driver can call this
524 * function to find those attributes.
525 *
526 * Zero is returned if the attribute is not found since this is
527 * a don't care / undefined situtation. Returning -1 would be a bit more
528 * work for the drivers.
529 */
530 int
531 draw_find_shader_output(const struct draw_context *draw,
532 uint semantic_name, uint semantic_index)
533 {
534 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
535 uint i;
536
537 for (i = 0; i < info->num_outputs; i++) {
538 if (info->output_semantic_name[i] == semantic_name &&
539 info->output_semantic_index[i] == semantic_index)
540 return i;
541 }
542
543 /* Search the extra vertex attributes */
544 for (i = 0; i < draw->extra_shader_outputs.num; i++) {
545 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
546 draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
547 return draw->extra_shader_outputs.slot[i];
548 }
549 }
550
551 return 0;
552 }
553
554
555 /**
556 * Return total number of the shader outputs. This function is similar to
557 * draw_current_shader_outputs() but this function also counts any extra
558 * vertex/geometry output attributes that may be filled in by some draw
559 * stages (such as AA point, AA line).
560 *
561 * If geometry shader is present, its output will be returned,
562 * if not vertex shader is used.
563 */
564 uint
565 draw_num_shader_outputs(const struct draw_context *draw)
566 {
567 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
568 uint count;
569
570 count = info->num_outputs;
571 count += draw->extra_shader_outputs.num;
572
573 return count;
574 }
575
576
577 /**
578 * Provide TGSI sampler objects for vertex/geometry shaders that use
579 * texture fetches.
580 * This might only be used by software drivers for the time being.
581 */
582 void
583 draw_texture_samplers(struct draw_context *draw,
584 uint shader,
585 uint num_samplers,
586 struct tgsi_sampler **samplers)
587 {
588 if (shader == PIPE_SHADER_VERTEX) {
589 draw->vs.num_samplers = num_samplers;
590 draw->vs.samplers = samplers;
591 } else {
592 debug_assert(shader == PIPE_SHADER_GEOMETRY);
593 draw->gs.num_samplers = num_samplers;
594 draw->gs.samplers = samplers;
595 }
596 }
597
598
599
600
601 void draw_set_render( struct draw_context *draw,
602 struct vbuf_render *render )
603 {
604 draw->render = render;
605 }
606
607
608 void
609 draw_set_index_buffer(struct draw_context *draw,
610 const struct pipe_index_buffer *ib)
611 {
612 if (ib)
613 memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer));
614 else
615 memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer));
616 }
617
618
619 /**
620 * Tell drawing context where to find mapped index/element buffer.
621 */
622 void
623 draw_set_mapped_index_buffer(struct draw_context *draw,
624 const void *elements)
625 {
626 draw->pt.user.elts = elements;
627 }
628
629
630 /* Revamp me please:
631 */
632 void draw_do_flush( struct draw_context *draw, unsigned flags )
633 {
634 if (!draw->suspend_flushing)
635 {
636 assert(!draw->flushing); /* catch inadvertant recursion */
637
638 draw->flushing = TRUE;
639
640 draw_pipeline_flush( draw, flags );
641
642 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
643
644 draw->flushing = FALSE;
645 }
646 }
647
648
649 /**
650 * Return the number of output attributes produced by the geometry
651 * shader, if present. If no geometry shader, return the number of
652 * outputs from the vertex shader.
653 * \sa draw_num_shader_outputs
654 */
655 uint
656 draw_current_shader_outputs(const struct draw_context *draw)
657 {
658 if (draw->gs.geometry_shader)
659 return draw->gs.num_gs_outputs;
660 return draw->vs.num_vs_outputs;
661 }
662
663
664 /**
665 * Return the index of the shader output which will contain the
666 * vertex position.
667 */
668 uint
669 draw_current_shader_position_output(const struct draw_context *draw)
670 {
671 if (draw->gs.geometry_shader)
672 return draw->gs.position_output;
673 return draw->vs.position_output;
674 }
675
676
677 /**
678 * Return a pointer/handle for a driver/CSO rasterizer object which
679 * disabled culling, stippling, unfilled tris, etc.
680 * This is used by some pipeline stages (such as wide_point, aa_line
681 * and aa_point) which convert points/lines into triangles. In those
682 * cases we don't want to accidentally cull the triangles.
683 *
684 * \param scissor should the rasterizer state enable scissoring?
685 * \param flatshade should the rasterizer state use flat shading?
686 * \return rasterizer CSO handle
687 */
688 void *
689 draw_get_rasterizer_no_cull( struct draw_context *draw,
690 boolean scissor,
691 boolean flatshade )
692 {
693 if (!draw->rasterizer_no_cull[scissor][flatshade]) {
694 /* create now */
695 struct pipe_context *pipe = draw->pipe;
696 struct pipe_rasterizer_state rast;
697
698 memset(&rast, 0, sizeof(rast));
699 rast.scissor = scissor;
700 rast.flatshade = flatshade;
701 rast.front_ccw = 1;
702 rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
703
704 draw->rasterizer_no_cull[scissor][flatshade] =
705 pipe->create_rasterizer_state(pipe, &rast);
706 }
707 return draw->rasterizer_no_cull[scissor][flatshade];
708 }
709
710 void
711 draw_set_mapped_so_buffers(struct draw_context *draw,
712 void *buffers[PIPE_MAX_SO_BUFFERS],
713 unsigned num_buffers)
714 {
715 int i;
716
717 for (i = 0; i < num_buffers; ++i) {
718 draw->so.buffers[i] = buffers[i];
719 }
720 draw->so.num_buffers = num_buffers;
721 }
722
723 void
724 draw_set_so_state(struct draw_context *draw,
725 struct pipe_stream_output_info *state)
726 {
727 memcpy(&draw->so.state,
728 state,
729 sizeof(struct pipe_stream_output_info));
730 }
731
732 void
733 draw_set_sampler_views(struct draw_context *draw,
734 struct pipe_sampler_view **views,
735 unsigned num)
736 {
737 unsigned i;
738
739 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
740
741 for (i = 0; i < num; ++i)
742 draw->sampler_views[i] = views[i];
743 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
744 draw->sampler_views[i] = NULL;
745
746 draw->num_sampler_views = num;
747 }
748
749 void
750 draw_set_samplers(struct draw_context *draw,
751 struct pipe_sampler_state **samplers,
752 unsigned num)
753 {
754 unsigned i;
755
756 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
757
758 for (i = 0; i < num; ++i)
759 draw->samplers[i] = samplers[i];
760 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
761 draw->samplers[i] = NULL;
762
763 draw->num_samplers = num;
764
765 #ifdef HAVE_LLVM
766 if (draw->llvm)
767 draw_llvm_set_sampler_state(draw);
768 #endif
769 }
770
771 void
772 draw_set_mapped_texture(struct draw_context *draw,
773 unsigned sampler_idx,
774 uint32_t width, uint32_t height, uint32_t depth,
775 uint32_t first_level, uint32_t last_level,
776 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
777 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
778 const void *data[PIPE_MAX_TEXTURE_LEVELS])
779 {
780 #ifdef HAVE_LLVM
781 if(draw->llvm)
782 draw_llvm_set_mapped_texture(draw,
783 sampler_idx,
784 width, height, depth, first_level, last_level,
785 row_stride, img_stride, data);
786 #endif
787 }